Compare commits
3
Commits
d521461625
...
ecb
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
84e731fbc8 | ||
|
|
65727ed04f | ||
|
|
0cb81ec2e9 |
@@ -605,7 +605,6 @@ impl Plugin for FighterAttackPlugin {
|
|||||||
intersect_attacks_with_hurtboxes,
|
intersect_attacks_with_hurtboxes,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
|
||||||
.in_set(GameplaySet::Attacks),
|
.in_set(GameplaySet::Attacks),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -219,6 +219,7 @@ mod tests {
|
|||||||
second.translate(FGVec3::lit("0", "3", "0"));
|
second.translate(FGVec3::lit("0", "3", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[first, second],
|
&[first, second],
|
||||||
@@ -239,6 +240,7 @@ mod tests {
|
|||||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[root, hand],
|
&[root, hand],
|
||||||
@@ -266,9 +268,9 @@ mod tests {
|
|||||||
let parents = [None, Some(0)];
|
let parents = [None, Some(0)];
|
||||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
||||||
|
|
||||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||||
let capacities = matrices.buffer_capacities();
|
let capacities = matrices.buffer_capacities();
|
||||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||||
|
|
||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
||||||
}
|
}
|
||||||
@@ -281,6 +283,7 @@ mod tests {
|
|||||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[root, hand],
|
&[root, hand],
|
||||||
|
|||||||
@@ -71,6 +71,7 @@ pub struct FighterBoneMatrices {
|
|||||||
local_matrices: Vec<FixedMat4>,
|
local_matrices: Vec<FixedMat4>,
|
||||||
previous_local_matrices: Vec<FixedMat4>,
|
previous_local_matrices: Vec<FixedMat4>,
|
||||||
model_matrices: Vec<Option<FixedMat4>>,
|
model_matrices: Vec<Option<FixedMat4>>,
|
||||||
|
presentation_kind: Option<AnimKind>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default)]
|
#[derive(Component, Clone, Debug, Default)]
|
||||||
@@ -88,6 +89,12 @@ impl FighterBoneMatrices {
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
|
Some((
|
||||||
|
*self.previous_frame_matrices.get(index)?,
|
||||||
|
*self.matrices.get(index)?,
|
||||||
|
))
|
||||||
|
}
|
||||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||||
Some((
|
Some((
|
||||||
@@ -132,6 +139,7 @@ impl FighterBoneMatrices {
|
|||||||
}
|
}
|
||||||
pub(super) fn set_pose(
|
pub(super) fn set_pose(
|
||||||
&mut self,
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
bone_names: &[String],
|
bone_names: &[String],
|
||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
@@ -160,6 +168,7 @@ impl FighterBoneMatrices {
|
|||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
@@ -183,6 +192,14 @@ impl FighterBoneMatrices {
|
|||||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
|
// A state transition is a discontinuity, not an animation frame to
|
||||||
|
// interpolate from the previous clip. Keep the presentation pose at
|
||||||
|
// the new clip's first/current frame immediately.
|
||||||
|
if animation_changed {
|
||||||
|
self.previous_local_matrices
|
||||||
|
.clone_from(&self.local_matrices);
|
||||||
|
}
|
||||||
|
self.presentation_kind = Some(kind);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -212,6 +229,7 @@ pub fn update_fighter_bone_matrices(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
&baked.parents,
|
&baked.parents,
|
||||||
pose,
|
pose,
|
||||||
|
|||||||
+18
-4
@@ -27,6 +27,7 @@ use crate::game_settings::GameSettings;
|
|||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::math::vec3::FGVec3;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub fn debug_draw_ecb(
|
pub fn debug_draw_ecb(
|
||||||
@@ -39,6 +40,12 @@ pub fn debug_draw_ecb(
|
|||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
|
gizmos.cross(
|
||||||
|
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
||||||
|
2.0,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
@@ -153,10 +160,17 @@ pub fn fighter_debug(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
pub fn animation_debug(
|
||||||
for (global_transform, matrices) in query {
|
query: Query<(
|
||||||
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
&FighterTranslation,
|
||||||
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
&FighterFacingDirection,
|
||||||
|
&FighterBoneMatrices,
|
||||||
|
)>,
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
) {
|
||||||
|
for (global_transform, facing_dir, matrices) in query {
|
||||||
|
let global_transform = global_transform.get_3d_transform(facing_dir);
|
||||||
|
let marker_transform = global_transform.to_mat4();
|
||||||
for (_, matrix) in matrices.iter() {
|
for (_, matrix) in matrices.iter() {
|
||||||
let pos = marker_transform.transform_point(Vec3::new(
|
let pos = marker_transform.transform_point(Vec3::new(
|
||||||
matrix.cols[3][0].to_num(),
|
matrix.cols[3][0].to_num(),
|
||||||
|
|||||||
+99
-48
@@ -1,28 +1,44 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::math::{int::FGi32, vec::FGVec2};
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||||
|
baked_animation::FighterBoneMatrices,
|
||||||
|
}, math::{int::FGi32, vec::FGVec2},
|
||||||
|
};
|
||||||
|
|
||||||
/// Environment collision box: the diamond used to resolve a fighter against
|
/// Environment collision box: the diamond used to resolve a fighter against
|
||||||
/// the stage. Purely geometry — the collision response lives in
|
/// the stage. Purely geometry — the collision response lives in
|
||||||
/// [`super::collision`].
|
/// [`super::collision`].
|
||||||
#[derive(Component, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||||
#[require(FighterPreviousECB)]
|
#[require(FighterPreviousECB)]
|
||||||
pub struct FighterECB {
|
pub struct FighterECB {
|
||||||
pub vertical_half: FGi32,
|
pub top: FGVec2,
|
||||||
pub horizontal_half: FGi32,
|
pub bottom: FGVec2,
|
||||||
|
pub left: FGVec2,
|
||||||
|
pub right: FGVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Debug, Clone)]
|
||||||
|
pub struct FighterECBBoneIndices {
|
||||||
|
pub indices: Vec<usize>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||||
pub struct FighterPreviousECB {
|
pub struct FighterPreviousECB {
|
||||||
pub vertical_half: FGi32,
|
pub top: FGVec2,
|
||||||
pub horizontal_half: FGi32,
|
pub bottom: FGVec2,
|
||||||
|
pub left: FGVec2,
|
||||||
|
pub right: FGVec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<FighterECB> for FighterPreviousECB {
|
impl From<FighterECB> for FighterPreviousECB {
|
||||||
fn from(ecb: FighterECB) -> Self {
|
fn from(ecb: FighterECB) -> Self {
|
||||||
Self {
|
Self {
|
||||||
vertical_half: ecb.vertical_half,
|
top: ecb.top,
|
||||||
horizontal_half: ecb.horizontal_half,
|
bottom: ecb.bottom,
|
||||||
|
left: ecb.left,
|
||||||
|
right: ecb.right,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -35,53 +51,84 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
|||||||
|
|
||||||
impl FighterECB {
|
impl FighterECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
let rel_up = trf.transform_point(Vec3::new(
|
[self.top, self.right, self.bottom, self.left]
|
||||||
0.0,
|
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||||
(self.vertical_half + self.vertical_half).to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
|
||||||
let rel_left = trf.transform_point(Vec3::new(
|
|
||||||
(-self.horizontal_half).to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_right = trf.transform_point(Vec3::new(
|
|
||||||
self.horizontal_half.to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
[rel_up, rel_right, rel_down, rel_left]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
self.bottom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterPreviousECB {
|
impl FighterPreviousECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
let rel_up = trf.transform_point(Vec3::new(
|
[self.top, self.right, self.bottom, self.left]
|
||||||
0.0,
|
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||||
(self.vertical_half + self.vertical_half).to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
|
||||||
let rel_left = trf.transform_point(Vec3::new(
|
|
||||||
(-self.horizontal_half).to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_right = trf.transform_point(Vec3::new(
|
|
||||||
self.horizontal_half.to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
[rel_up, rel_right, rel_down, rel_left]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
self.bottom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_ecb(
|
||||||
|
query: Query<(
|
||||||
|
&mut FighterECB,
|
||||||
|
&FighterSurfaceState,
|
||||||
|
&FighterECBBoneIndices,
|
||||||
|
&FighterBoneMatrices,
|
||||||
|
&FighterTranslation,
|
||||||
|
&FighterFacingDirection,
|
||||||
|
)>,
|
||||||
|
) {
|
||||||
|
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
||||||
|
let trf = translation.get_3d_transform(facing_dir);
|
||||||
|
|
||||||
|
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
||||||
|
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
|
||||||
|
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||||
|
|
||||||
|
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||||
|
}).collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
|
||||||
|
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||||
|
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||||
|
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
||||||
|
let left = FGVec2::new(min_x, midpoint_height);
|
||||||
|
let right = FGVec2::new(max_x, midpoint_height);
|
||||||
|
|
||||||
|
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
|
||||||
|
ecb_lock_frames_remaining
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
ecb.top = top;
|
||||||
|
|
||||||
|
if ecb_lock_frames_remaining == 0 {
|
||||||
|
ecb.bottom = bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
ecb.left = left;
|
||||||
|
ecb.right = right;
|
||||||
|
|
||||||
|
if surface_state.is_grounded() {
|
||||||
|
ecb.bottom = FGVec2::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||||
|
for mut state in surface_states {
|
||||||
|
state.tick_ecb_lock();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,12 +139,16 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn previous_ecb_copies_current_dimensions() {
|
fn previous_ecb_copies_current_dimensions() {
|
||||||
let current = FighterECB {
|
let current = FighterECB {
|
||||||
vertical_half: FGi32::lit("0.5"),
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
horizontal_half: FGi32::lit("0.25"),
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous = FighterPreviousECB::from(current);
|
let previous = FighterPreviousECB::from(current);
|
||||||
|
|
||||||
assert_eq!(previous.vertical_half, current.vertical_half);
|
assert_eq!(previous.top, current.top);
|
||||||
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
assert_eq!(previous.bottom, current.bottom);
|
||||||
|
assert_eq!(previous.left, current.left);
|
||||||
|
assert_eq!(previous.right, current.right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,6 +65,7 @@ pub struct FighterManifest {
|
|||||||
pub animations: HashMap<AnimKind, String>,
|
pub animations: HashMap<AnimKind, String>,
|
||||||
pub attack_scripts: HashMap<AttackKind, String>,
|
pub attack_scripts: HashMap<AttackKind, String>,
|
||||||
pub hurtboxes: Vec<FighterHurtbox>,
|
pub hurtboxes: Vec<FighterHurtbox>,
|
||||||
|
pub ecb_bones: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
|
|||||||
+16
-21
@@ -34,24 +34,13 @@ pub use motion::{
|
|||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, fighter::{
|
||||||
fighter::{
|
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
},
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
manifest::FighterManifest,
|
|
||||||
state::{FighterState, air::AirborneStateCommon, fall::FallState},
|
|
||||||
visual::FighterAnimations,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
player::Player,
|
|
||||||
schedule::GameplaySet,
|
|
||||||
scripting::FighterAttackScript,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -182,10 +171,15 @@ impl Plugin for FighterPlugin {
|
|||||||
)*/
|
)*/
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
(
|
||||||
|
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
|
baked_animation::update_fighter_bone_matrices,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.in_set(GameplaySet::Collision),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
PostUpdate,
|
||||||
(
|
(
|
||||||
motion::apply_fighter_translation_to_visuals,
|
motion::apply_fighter_translation_to_visuals,
|
||||||
animation::apply_animation,
|
animation::apply_animation,
|
||||||
@@ -286,6 +280,7 @@ pub fn spawn_fighter(
|
|||||||
animations: FighterAnimations,
|
animations: FighterAnimations,
|
||||||
attack_scripts: FighterAttackScriptAssets,
|
attack_scripts: FighterAttackScriptAssets,
|
||||||
visual_root: WorldAssetRoot,
|
visual_root: WorldAssetRoot,
|
||||||
|
ecb_bone_indices: Vec<usize>,
|
||||||
) -> Entity {
|
) -> Entity {
|
||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
@@ -296,14 +291,14 @@ pub fn spawn_fighter(
|
|||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||||
FighterSurfaceState::Airborne,
|
FighterSurfaceState::default(),
|
||||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||||
(
|
(
|
||||||
FighterECB {
|
FighterECB::default(),
|
||||||
vertical_half: FGi32::lit("5.0"),
|
|
||||||
horizontal_half: FGi32::lit("2.5"),
|
|
||||||
},
|
|
||||||
FighterHitboxes::default(),
|
FighterHitboxes::default(),
|
||||||
|
FighterECBBoneIndices {
|
||||||
|
indices: ecb_bone_indices
|
||||||
|
}
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ use crate::debug_tools::PresentationMotionMode;
|
|||||||
use crate::fighter::FighterHitstopShake;
|
use crate::fighter::FighterHitstopShake;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
||||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -56,7 +56,6 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterECB,
|
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -65,17 +64,16 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
);
|
);
|
||||||
let bottom = ecb.get_bottom_point();
|
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x + bottom.x.to_num::<f32>(),
|
translation.x,
|
||||||
translation.y + bottom.y.to_num::<f32>(),
|
translation.y,
|
||||||
0.0,
|
0.0,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -83,9 +83,7 @@ pub fn apply_air_motion(
|
|||||||
velocity: &FighterVelocity,
|
velocity: &FighterVelocity,
|
||||||
translation: &mut FighterTranslation,
|
translation: &mut FighterTranslation,
|
||||||
prev_translation: &mut FighterPreviousTranslation,
|
prev_translation: &mut FighterPreviousTranslation,
|
||||||
surface: &mut FighterSurfaceState,
|
|
||||||
) {
|
) {
|
||||||
surface.leave_ground();
|
|
||||||
// Vertical velocity should be 0 on the ground
|
// Vertical velocity should be 0 on the ground
|
||||||
prev_translation.0 = translation.0;
|
prev_translation.0 = translation.0;
|
||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
@@ -111,7 +109,6 @@ pub fn update_standard_motion(
|
|||||||
ctx.velocity,
|
ctx.velocity,
|
||||||
ctx.translation,
|
ctx.translation,
|
||||||
ctx.prev_translation,
|
ctx.prev_translation,
|
||||||
ctx.surface,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -120,7 +117,12 @@ pub fn collision_interrupt(
|
|||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
let diff = res.hit_position - ctx.translation.0;
|
||||||
|
ctx.ecb.bottom -= diff;
|
||||||
|
ctx.ecb.top -= diff;
|
||||||
|
ctx.ecb.left -= diff;
|
||||||
|
ctx.ecb.right -= diff;
|
||||||
|
ctx.translation.0 = res.hit_position;
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id);
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,7 +38,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity,
|
state_context.velocity,
|
||||||
state_context.translation,
|
state_context.translation,
|
||||||
state_context.prev_translation,
|
state_context.prev_translation,
|
||||||
state_context.surface,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,6 +58,10 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -46,5 +46,8 @@ impl FighterStateImpl for FallState {
|
|||||||
) -> bool {
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+24
-12
@@ -178,7 +178,7 @@ pub fn collide_with_stage_grounded(
|
|||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = state_context.ecb;
|
let ecb = &state_context.ecb;
|
||||||
let stage_collision = state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
let Some(current_line_id) = state_context.surface.line_id() else {
|
||||||
@@ -218,12 +218,18 @@ pub fn collide_with_stage_grounded(
|
|||||||
GroundedMotionResult::InGround
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => {
|
GroundedPositionResult::InAir => {
|
||||||
state_context.surface.leave_ground();
|
state_context.surface.apply_airborne_policy(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
|
);
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
state_context.surface.leave_ground();
|
state_context.surface.apply_airborne_policy(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
|
);
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -363,9 +369,11 @@ mod tests {
|
|||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
let mut velocity = FighterVelocity::default();
|
let mut velocity = FighterVelocity::default();
|
||||||
let ecb = FighterECB {
|
let mut ecb = FighterECB {
|
||||||
vertical_half: FGi32::ONE,
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
horizontal_half: FGi32::ONE,
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
@@ -373,9 +381,10 @@ mod tests {
|
|||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: 10,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -411,9 +420,11 @@ mod tests {
|
|||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
let mut velocity = FighterVelocity::default();
|
let mut velocity = FighterVelocity::default();
|
||||||
let ecb = FighterECB {
|
let mut ecb = FighterECB {
|
||||||
vertical_half: FGi32::ONE,
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
horizontal_half: FGi32::ONE,
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
@@ -421,16 +432,17 @@ mod tests {
|
|||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: 10,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
collide_with_stage_grounded(&mut context, true),
|
collide_with_stage_grounded(&mut context, true),
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
));
|
));
|
||||||
assert_eq!(surface, FighterSurfaceState::Airborne);
|
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -83,7 +83,6 @@ impl FighterStateImpl for HitstunState {
|
|||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => {}
|
HitstopStateKind::Grounded => {}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
ctx.surface.leave_ground();
|
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -126,4 +125,13 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
||||||
|
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -186,6 +186,16 @@ impl FighterStateImpl for JumpState {
|
|||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
|
match self.jump_type {
|
||||||
|
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
||||||
|
JumpType::ShortHop | JumpType::LongJump => {
|
||||||
|
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ use crate::fighter::{
|
|||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -41,6 +42,12 @@ pub mod turn;
|
|||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum SurfacePolicy {
|
||||||
|
Grounded,
|
||||||
|
Airborne(EcbLockPolicy),
|
||||||
|
}
|
||||||
|
|
||||||
macro_rules! fighter_states {
|
macro_rules! fighter_states {
|
||||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||||
#[derive(Component, Clone, Debug, Hash)]
|
#[derive(Component, Clone, Debug, Hash)]
|
||||||
@@ -72,6 +79,10 @@ macro_rules! fighter_states {
|
|||||||
pub fn is_visually_grounded(&self) -> bool {
|
pub fn is_visually_grounded(&self) -> bool {
|
||||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn surface_policy(&self) -> SurfacePolicy {
|
||||||
|
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
$(impl From<$ty> for FighterState {
|
$(impl From<$ty> for FighterState {
|
||||||
@@ -99,6 +110,10 @@ pub trait FighterStateImpl: Sized {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> SurfacePolicy {
|
||||||
|
SurfacePolicy::Grounded
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -173,9 +188,10 @@ pub struct CollisionContext<'a> {
|
|||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
@@ -218,7 +234,7 @@ pub struct FighterFrameQuery {
|
|||||||
pub surface: &'static mut FighterSurfaceState,
|
pub surface: &'static mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static FighterECB,
|
pub ecb: &'static mut FighterECB,
|
||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
@@ -310,15 +326,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
fn collision_context<'a>(
|
fn collision_context<'a>(
|
||||||
&'a mut self,
|
&'a mut self,
|
||||||
stage_collision: &'a StageCollision,
|
stage_collision: &'a StageCollision,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
) -> CollisionContext<'a> {
|
) -> CollisionContext<'a> {
|
||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -373,11 +391,18 @@ fn transition_state(
|
|||||||
frame: &mut FighterFrameQueryItem,
|
frame: &mut FighterFrameQueryItem,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
attack_script_assets: &FighterAttackScriptAssets,
|
attack_script_assets: &FighterAttackScriptAssets,
|
||||||
|
game_settings: &GameSettings,
|
||||||
) {
|
) {
|
||||||
let old_name = current.name();
|
let old_name = current.name();
|
||||||
let new_name = next.name();
|
let new_name = next.name();
|
||||||
|
|
||||||
current.on_exit(&mut frame.exit_context());
|
current.on_exit(&mut frame.exit_context());
|
||||||
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
|
frame.surface.apply_airborne_policy(
|
||||||
|
lock_policy,
|
||||||
|
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
|
);
|
||||||
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
@@ -448,10 +473,6 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
|
|
||||||
frame.surface.leave_ground();
|
|
||||||
}
|
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
Some(FighterState::Hitstun(HitstunState::new(
|
Some(FighterState::Hitstun(HitstunState::new(
|
||||||
reaction,
|
reaction,
|
||||||
@@ -475,6 +496,7 @@ pub fn state_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -484,6 +506,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -502,7 +525,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
let new_state =
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
@@ -510,6 +533,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&attack_script_assets,
|
&attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+76
-8
@@ -1,21 +1,38 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::stage::line::StageLineID;
|
use crate::{stage::line::StageLineID};
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum EcbLockPolicy {
|
||||||
|
StartOnDetach,
|
||||||
|
Restart,
|
||||||
|
Preserve,
|
||||||
|
Clear,
|
||||||
|
}
|
||||||
|
|
||||||
/// The stage surface currently supporting a fighter.
|
/// The stage surface currently supporting a fighter.
|
||||||
///
|
///
|
||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
/// separate means grounded, landing, and hitstun states all share one source
|
||||||
/// of truth for stage contact.
|
/// of truth for stage contact.
|
||||||
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum FighterSurfaceState {
|
pub enum FighterSurfaceState {
|
||||||
#[default]
|
Airborne {
|
||||||
Airborne,
|
ecb_lock_frames_remaining: u32
|
||||||
|
},
|
||||||
Grounded {
|
Grounded {
|
||||||
line_id: StageLineID,
|
line_id: StageLineID,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Default for FighterSurfaceState {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
impl FighterSurfaceState {
|
||||||
pub fn is_grounded(self) -> bool {
|
pub fn is_grounded(self) -> bool {
|
||||||
matches!(self, Self::Grounded { .. })
|
matches!(self, Self::Grounded { .. })
|
||||||
@@ -23,7 +40,7 @@ impl FighterSurfaceState {
|
|||||||
|
|
||||||
pub fn line_id(self) -> Option<StageLineID> {
|
pub fn line_id(self) -> Option<StageLineID> {
|
||||||
match self {
|
match self {
|
||||||
Self::Airborne => None,
|
Self::Airborne { .. } => None,
|
||||||
Self::Grounded { line_id } => Some(line_id),
|
Self::Grounded { line_id } => Some(line_id),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -32,8 +49,29 @@ impl FighterSurfaceState {
|
|||||||
*self = Self::Grounded { line_id };
|
*self = Self::Grounded { line_id };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn leave_ground(&mut self) {
|
pub(crate) fn apply_airborne_policy(
|
||||||
*self = Self::Airborne;
|
&mut self,
|
||||||
|
policy: EcbLockPolicy,
|
||||||
|
ecb_lock_duration: u32,
|
||||||
|
) {
|
||||||
|
let current_lock = match *self {
|
||||||
|
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
|
||||||
|
Self::Grounded { .. } => 0,
|
||||||
|
};
|
||||||
|
let ecb_lock_frames_remaining = match policy {
|
||||||
|
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
||||||
|
EcbLockPolicy::StartOnDetach => current_lock,
|
||||||
|
EcbLockPolicy::Restart => ecb_lock_duration,
|
||||||
|
EcbLockPolicy::Preserve => current_lock,
|
||||||
|
EcbLockPolicy::Clear => 0,
|
||||||
|
};
|
||||||
|
*self = Self::Airborne { ecb_lock_frames_remaining };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||||
|
if let Self::Airborne { ecb_lock_frames_remaining } = self {
|
||||||
|
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,8 +93,38 @@ mod tests {
|
|||||||
assert!(surface.is_grounded());
|
assert!(surface.is_grounded());
|
||||||
assert_eq!(surface.line_id(), Some(line_id));
|
assert_eq!(surface.line_id(), Some(line_id));
|
||||||
|
|
||||||
surface.leave_ground();
|
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
||||||
assert!(!surface.is_grounded());
|
assert!(!surface.is_grounded());
|
||||||
assert_eq!(surface.line_id(), None);
|
assert_eq!(surface.line_id(), None);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn start_on_detach_does_not_reset_an_existing_lock() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
surface.tick_ecb_lock();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
surface,
|
||||||
|
FighterSurfaceState::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 4,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn restart_retriggers_an_existing_lock() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
surface.tick_ecb_lock();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
surface,
|
||||||
|
FighterSurfaceState::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 5,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
/// Maximum angle changed caused by directional influence
|
||||||
pub di_max_angle: FGi32,
|
pub di_max_angle: FGi32,
|
||||||
|
pub leave_ground_ecb_frame_lock_duration: u32
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
+12
-1
@@ -336,6 +336,15 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||||
|
if manifest.ecb_bones.contains(name) {
|
||||||
|
Some(idx)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}).collect::<Vec<_>>();
|
||||||
|
|
||||||
if let Err(error) = manifest.attributes.validate() {
|
if let Err(error) = manifest.attributes.validate() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -436,6 +445,7 @@ pub fn prepare_match(
|
|||||||
attack_scripts,
|
attack_scripts,
|
||||||
manifest_handle,
|
manifest_handle,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
|
ecb_bone_indices,
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -477,7 +487,7 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||||
@@ -490,6 +500,7 @@ pub fn prepare_match(
|
|||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
WorldAssetRoot(scene),
|
WorldAssetRoot(scene),
|
||||||
|
ecb_bone_indices
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+10
-1
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use fixed::types::I32F32;
|
use fixed::types::I32F32;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
||||||
|
|
||||||
use super::int::{FGWide, FGi32};
|
use super::int::{FGWide, FGi32};
|
||||||
|
|
||||||
@@ -227,6 +227,15 @@ impl AddAssign for FGVec2 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl SubAssign for FGVec2 {
|
||||||
|
fn sub_assign(&mut self, rhs: Self) {
|
||||||
|
*self = Self {
|
||||||
|
x: self.x - rhs.x,
|
||||||
|
y: self.y - rhs.y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl MulAssign for FGVec2 {
|
impl MulAssign for FGVec2 {
|
||||||
fn mul_assign(&mut self, rhs: Self) {
|
fn mul_assign(&mut self, rhs: Self) {
|
||||||
*self = Self {
|
*self = Self {
|
||||||
|
|||||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
|||||||
StateUpdate,
|
StateUpdate,
|
||||||
/// Integrate velocities into positions.
|
/// Integrate velocities into positions.
|
||||||
Physics,
|
Physics,
|
||||||
/// Solve collision boxes
|
|
||||||
Animation,
|
|
||||||
/// Resolve the integrated positions against the stage.
|
/// Resolve the integrated positions against the stage.
|
||||||
Collision,
|
Collision,
|
||||||
|
/// Solve collision boxes
|
||||||
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
}
|
}
|
||||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Interrupt,
|
GameplaySet::Interrupt,
|
||||||
GameplaySet::StateUpdate,
|
GameplaySet::StateUpdate,
|
||||||
GameplaySet::Physics,
|
GameplaySet::Physics,
|
||||||
GameplaySet::Collision,
|
|
||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
Reference in New Issue
Block a user