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1
Commits
| Author | SHA1 | Date | |
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66c00c8a1d |
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
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character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
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character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
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match_config: Res<MenuMatchConfig>,
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match_config: Res<MenuMatchConfig>,
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cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
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cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
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cam: Single<&Camera>,
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cam: Single<&Camera, With<IsDefaultUiCamera>>,
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ui_scale: Res<UiScale>,
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ui_scale: Res<UiScale>,
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) -> Result {
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) -> Result {
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let camera = cam.into_inner();
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let camera = cam.into_inner();
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+1
-1
@@ -181,7 +181,7 @@ pub fn cursor_input(
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}
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}
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pub fn update_cursor_transform(
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pub fn update_cursor_transform(
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camera: Single<&Camera>,
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camera: Single<&Camera, With<IsDefaultUiCamera>>,
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query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
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query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
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ui_scale: Res<UiScale>,
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ui_scale: Res<UiScale>,
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) {
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) {
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+12
-13
@@ -25,8 +25,6 @@ pub mod style;
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#[derive(Component, Clone, Default)]
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#[derive(Component, Clone, Default)]
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pub struct MenuMarker {}
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pub struct MenuMarker {}
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#[derive(Component, Clone, Default)]
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pub struct MenuCameraMarker {}
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pub struct MenuPlugin;
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pub struct MenuPlugin;
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@@ -40,7 +38,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
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bsn! {
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bsn! {
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#MenuRoot
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#MenuRoot
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MenuMarker
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MenuMarker
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Transform
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Node {
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Node {
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width: percent(100),
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width: percent(100),
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height: percent(100),
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height: percent(100),
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@@ -49,11 +46,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
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flex_direction: FlexDirection::Column,
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flex_direction: FlexDirection::Column,
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}
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}
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Children [
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Children [
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(
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#MenuCamera
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Camera
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Camera2d
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),
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(
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(
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#MenuContainer
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#MenuContainer
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Node {
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Node {
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@@ -73,18 +65,15 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
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pub fn despawn_menu(
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pub fn despawn_menu(
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existing_menu: Option<Single<Entity, With<MenuMarker>>>,
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existing_menu: Option<Single<Entity, With<MenuMarker>>>,
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existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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if let Some(entity) = existing_menu {
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if let Some(entity) = existing_menu {
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commands
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commands
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.entity(entity.into_inner())
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.entity(entity.into_inner())
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.remove::<Camera2d>()
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.remove::<Camera>()
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.despawn();
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.despawn();
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}
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}
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if let Some(menu_cam) = existing_menu_camera {
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commands.entity(*menu_cam).despawn();
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}
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}
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}
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pub fn spawn_menu(
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pub fn spawn_menu(
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@@ -95,6 +84,8 @@ pub fn spawn_menu(
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if let Some(entity) = existing_menu {
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if let Some(entity) = existing_menu {
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commands
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commands
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.entity(entity.into_inner())
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.entity(entity.into_inner())
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.remove::<Camera2d>()
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.remove::<Camera>()
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.despawn();
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.despawn();
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}
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}
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commands.queue_spawn_scene(wrap_menu(menu));
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commands.queue_spawn_scene(wrap_menu(menu));
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@@ -123,6 +114,14 @@ impl Plugin for MenuPlugin {
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app.add_systems(
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app.add_systems(
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OnEnter(AppState::MainMenu),
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OnEnter(AppState::MainMenu),
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(build_menu::<MainMenu>, |mut commands: Commands| {
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(build_menu::<MainMenu>, |mut commands: Commands| {
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commands.spawn((Camera2d, IsDefaultUiCamera));
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commands.spawn((
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Camera2d,
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Camera {
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order: 1,
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..default()
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},
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));
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}),
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}),
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)
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)
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.add_message::<character_select::PlayerSlotAssigned>()
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.add_message::<character_select::PlayerSlotAssigned>()
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+6
-10
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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use strum_macros::EnumIter;
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use crate::{
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use crate::{
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AppState, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, stage::{
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AppState,
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game_settings::GameSettings,
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math::vec::FGVec2,
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stage::{
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StagePoly,
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StagePoly,
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line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
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line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
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}, texture_reference::TextureReference,
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},
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texture_reference::TextureReference,
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};
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};
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use bevy::prelude::*;
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use bevy::prelude::*;
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@@ -83,14 +87,6 @@ pub struct StageManifest {
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pub icon: TextureReference,
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pub icon: TextureReference,
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pub camera: StageCameraProfile,
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pub camera: StageCameraProfile,
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pub polygons: Vec<StagePolyDefinition>,
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pub polygons: Vec<StagePolyDefinition>,
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#[reflect(ignore)]
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pub blast_zone_left: FGi32,
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#[reflect(ignore)]
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pub blast_zone_right: FGi32,
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#[reflect(ignore)]
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pub blast_zone_top: FGi32,
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#[reflect(ignore)]
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pub blast_zone_bottom: FGi32,
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}
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}
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#[derive(Resource)]
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#[derive(Resource)]
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