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Author SHA1 Message Date
EIREXE a54d3a9c49 Add authoritative fighter surface state
CI / production-build (pull_request) Successful in 10m8s
CI / build-and-test (pull_request) Successful in 1m42s
2026-09-25 10:45:17 +02:00
27 changed files with 162 additions and 590 deletions
+4 -23
View File
@@ -3,9 +3,11 @@
use std::{collections::HashMap, time::Duration}; use std::{collections::HashMap, time::Duration};
use bevy::{ use bevy::{
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup}, input::InputSystems,
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
}; };
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui}; use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems}; use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle; use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle; use enum_cycling_derive::EnumCycle;
@@ -395,7 +397,6 @@ impl Plugin for DebugToolsPlugin {
.before(RunGgrsSystems) .before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems(Startup, spawn_egui_camera)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems)) .add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems( .add_systems(
Update, Update,
@@ -407,26 +408,6 @@ impl Plugin for DebugToolsPlugin {
} }
} }
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 2,
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
clear_color: ClearColorConfig::Custom(Color::NONE),
..default()
},
));
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> { fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players let mut handles = players
.iter() .iter()
-3
View File
@@ -84,9 +84,6 @@ pub enum AnimKind {
AirDodge, AirDodge,
Fall, Fall,
Turn, Turn,
CrouchEnter,
CrouchIdle,
CrouchExit,
FlinchGround, FlinchGround,
FlinchAir, FlinchAir,
+1
View File
@@ -605,6 +605,7 @@ impl Plugin for FighterAttackPlugin {
intersect_attacks_with_hurtboxes, intersect_attacks_with_hurtboxes,
) )
.chain() .chain()
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
.in_set(GameplaySet::Attacks), .in_set(GameplaySet::Attacks),
); );
} }
+2 -5
View File
@@ -219,7 +219,6 @@ mod tests {
second.translate(FGVec3::lit("0", "3", "0")); second.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default(); let mut matrices = FighterBoneMatrices::default();
matrices.set_pose( matrices.set_pose(
AnimKind::Wait,
&["root".into(), "hand".into()], &["root".into(), "hand".into()],
&[None, Some(0)], &[None, Some(0)],
&[first, second], &[first, second],
@@ -240,7 +239,6 @@ mod tests {
hand.translate(FGVec3::lit("0", "3", "0")); hand.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default(); let mut matrices = FighterBoneMatrices::default();
matrices.set_pose( matrices.set_pose(
AnimKind::Wait,
&["root".into(), "hand".into()], &["root".into(), "hand".into()],
&[None, Some(0)], &[None, Some(0)],
&[root, hand], &[root, hand],
@@ -268,9 +266,9 @@ mod tests {
let parents = [None, Some(0)]; let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY]; let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE); matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities(); let capacities = matrices.buffer_capacities();
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE); matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities()); assert_eq!(capacities, matrices.buffer_capacities());
} }
@@ -283,7 +281,6 @@ mod tests {
hand.translate(FGVec3::lit("0", "2", "0")); hand.translate(FGVec3::lit("0", "2", "0"));
let mut matrices = FighterBoneMatrices::default(); let mut matrices = FighterBoneMatrices::default();
matrices.set_pose( matrices.set_pose(
AnimKind::Wait,
&["root".into(), "hand".into()], &["root".into(), "hand".into()],
&[None, Some(0)], &[None, Some(0)],
&[root, hand], &[root, hand],
-18
View File
@@ -71,7 +71,6 @@ pub struct FighterBoneMatrices {
local_matrices: Vec<FixedMat4>, local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>, model_matrices: Vec<Option<FixedMat4>>,
presentation_kind: Option<AnimKind>,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
@@ -89,12 +88,6 @@ impl FighterBoneMatrices {
] ]
} }
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> { pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?; let index = self.bone_names.iter().position(|name| name == bone)?;
Some(( Some((
@@ -139,7 +132,6 @@ impl FighterBoneMatrices {
} }
pub(super) fn set_pose( pub(super) fn set_pose(
&mut self, &mut self,
kind: AnimKind,
bone_names: &[String], bone_names: &[String],
parents: &[Option<usize>], parents: &[Option<usize>],
local: &[FixedMat4], local: &[FixedMat4],
@@ -168,7 +160,6 @@ impl FighterBoneMatrices {
self.previous_local_matrices.reserve(local.len()); self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len()); self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
let animation_changed = self.presentation_kind != Some(kind);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
@@ -192,14 +183,6 @@ impl FighterBoneMatrices {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid")) model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}), }),
); );
// A state transition is a discontinuity, not an animation frame to
// interpolate from the previous clip. Keep the presentation pose at
// the new clip's first/current frame immediately.
if animation_changed {
self.previous_local_matrices
.clone_from(&self.local_matrices);
}
self.presentation_kind = Some(kind);
} }
} }
@@ -229,7 +212,6 @@ pub fn update_fighter_bone_matrices(
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts"); .expect("fighter manifest should be loaded before the match starts");
matrices.set_pose( matrices.set_pose(
frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
pose, pose,
+4 -18
View File
@@ -27,7 +27,6 @@ use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::int::FGi32; use crate::math::int::FGi32;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::math::vec3::FGVec3;
use crate::player::Player; use crate::player::Player;
pub fn debug_draw_ecb( pub fn debug_draw_ecb(
@@ -40,12 +39,6 @@ pub fn debug_draw_ecb(
mut gizmos: Gizmos, mut gizmos: Gizmos,
) { ) {
for (ecb, trf, ecb_prev, trf_prev) in ecbs { for (ecb, trf, ecb_prev, trf_prev) in ecbs {
gizmos.cross(
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
2.0,
bevy::color::palettes::css::BLUE,
);
let transformed = let transformed =
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0)); ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
gizmos.lineloop(transformed, YELLOW); gizmos.lineloop(transformed, YELLOW);
@@ -160,17 +153,10 @@ pub fn fighter_debug(
Ok(()) Ok(())
} }
pub fn animation_debug( pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
query: Query<( for (global_transform, matrices) in query {
&FighterTranslation, let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
&FighterFacingDirection, let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
&FighterBoneMatrices,
)>,
mut gizmos: Gizmos,
) {
for (global_transform, facing_dir, matrices) in query {
let global_transform = global_transform.get_3d_transform(facing_dir);
let marker_transform = global_transform.to_mat4();
for (_, matrix) in matrices.iter() { for (_, matrix) in matrices.iter() {
let pos = marker_transform.transform_point(Vec3::new( let pos = marker_transform.transform_point(Vec3::new(
matrix.cols[3][0].to_num(), matrix.cols[3][0].to_num(),
+48 -99
View File
@@ -1,44 +1,28 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::math::{int::FGi32, vec::FGVec2};
fighter::{
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
baked_animation::FighterBoneMatrices,
}, math::{int::FGi32, vec::FGVec2},
};
/// Environment collision box: the diamond used to resolve a fighter against /// Environment collision box: the diamond used to resolve a fighter against
/// the stage. Purely geometry — the collision response lives in /// the stage. Purely geometry — the collision response lives in
/// [`super::collision`]. /// [`super::collision`].
#[derive(Component, Debug, Clone, Copy, Hash, Default)] #[derive(Component, Debug, Clone, Copy, Hash)]
#[require(FighterPreviousECB)] #[require(FighterPreviousECB)]
pub struct FighterECB { pub struct FighterECB {
pub top: FGVec2, pub vertical_half: FGi32,
pub bottom: FGVec2, pub horizontal_half: FGi32,
pub left: FGVec2,
pub right: FGVec2,
}
#[derive(Component, Debug, Clone)]
pub struct FighterECBBoneIndices {
pub indices: Vec<usize>,
} }
#[derive(Component, Debug, Clone, Copy, Default, Hash)] #[derive(Component, Debug, Clone, Copy, Default, Hash)]
pub struct FighterPreviousECB { pub struct FighterPreviousECB {
pub top: FGVec2, pub vertical_half: FGi32,
pub bottom: FGVec2, pub horizontal_half: FGi32,
pub left: FGVec2,
pub right: FGVec2,
} }
impl From<FighterECB> for FighterPreviousECB { impl From<FighterECB> for FighterPreviousECB {
fn from(ecb: FighterECB) -> Self { fn from(ecb: FighterECB) -> Self {
Self { Self {
top: ecb.top, vertical_half: ecb.vertical_half,
bottom: ecb.bottom, horizontal_half: ecb.horizontal_half,
left: ecb.left,
right: ecb.right,
} }
} }
} }
@@ -51,84 +35,53 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
impl FighterECB { impl FighterECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] { pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left] let rel_up = trf.transform_point(Vec3::new(
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0))) 0.0,
(self.vertical_half + self.vertical_half).to_num(),
0.0,
));
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
let rel_left = trf.transform_point(Vec3::new(
(-self.horizontal_half).to_num(),
self.vertical_half.to_num(),
0.0,
));
let rel_right = trf.transform_point(Vec3::new(
self.horizontal_half.to_num(),
self.vertical_half.to_num(),
0.0,
));
[rel_up, rel_right, rel_down, rel_left]
} }
pub fn get_bottom_point(&self) -> FGVec2 { pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom FGVec2::new(FGi32::ZERO, FGi32::ZERO)
} }
} }
impl FighterPreviousECB { impl FighterPreviousECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] { pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left] let rel_up = trf.transform_point(Vec3::new(
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0))) 0.0,
(self.vertical_half + self.vertical_half).to_num(),
0.0,
));
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
let rel_left = trf.transform_point(Vec3::new(
(-self.horizontal_half).to_num(),
self.vertical_half.to_num(),
0.0,
));
let rel_right = trf.transform_point(Vec3::new(
self.horizontal_half.to_num(),
self.vertical_half.to_num(),
0.0,
));
[rel_up, rel_right, rel_down, rel_left]
} }
pub fn get_bottom_point(&self) -> FGVec2 { pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom FGVec2::new(FGi32::ZERO, FGi32::ZERO)
}
}
pub fn update_ecb(
query: Query<(
&mut FighterECB,
&FighterSurfaceState,
&FighterECBBoneIndices,
&FighterBoneMatrices,
&FighterTranslation,
&FighterFacingDirection,
)>,
) {
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
let trf = translation.get_3d_transform(facing_dir);
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
return None;
};
let pt = trf.transform_point(bone_matrix.get_translation());
Some(FGVec2::new(pt.x, pt.y) - translation.0)
}).collect::<Vec<_>>();
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
let top = FGVec2::new(FGi32::ZERO, max_y);
let bottom = FGVec2::new(FGi32::ZERO, min_y);
let left = FGVec2::new(min_x, midpoint_height);
let right = FGVec2::new(max_x, midpoint_height);
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
ecb_lock_frames_remaining
} else {
0
};
ecb.top = top;
if ecb_lock_frames_remaining == 0 {
ecb.bottom = bottom;
}
ecb.left = left;
ecb.right = right;
if surface_state.is_grounded() {
ecb.bottom = FGVec2::ZERO;
}
}
}
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
for mut state in surface_states {
state.tick_ecb_lock();
} }
} }
@@ -139,16 +92,12 @@ mod tests {
#[test] #[test]
fn previous_ecb_copies_current_dimensions() { fn previous_ecb_copies_current_dimensions() {
let current = FighterECB { let current = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), vertical_half: FGi32::lit("0.5"),
top: FGVec2::lit("0.0", "0.5"), horizontal_half: FGi32::lit("0.25"),
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
}; };
let previous = FighterPreviousECB::from(current); let previous = FighterPreviousECB::from(current);
assert_eq!(previous.top, current.top); assert_eq!(previous.vertical_half, current.vertical_half);
assert_eq!(previous.bottom, current.bottom); assert_eq!(previous.horizontal_half, current.horizontal_half);
assert_eq!(previous.left, current.left);
assert_eq!(previous.right, current.right);
} }
} }
-1
View File
@@ -65,7 +65,6 @@ pub struct FighterManifest {
pub animations: HashMap<AnimKind, String>, pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>, pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>, pub hurtboxes: Vec<FighterHurtbox>,
pub ecb_bones: Vec<String>,
} }
#[derive(Resource)] #[derive(Resource)]
+21 -16
View File
@@ -34,13 +34,24 @@ pub use motion::{
pub use surface::FighterSurfaceState; pub use surface::FighterSurfaceState;
use crate::{ use crate::{
AppState, fighter::{ AppState,
fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue, FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations, },
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -171,15 +182,10 @@ impl Plugin for FighterPlugin {
)*/ )*/
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
baked_animation::update_fighter_bone_matrices,
)
.chain()
.in_set(GameplaySet::Collision),
) )
.add_systems( .add_systems(
PostUpdate, Update,
( (
motion::apply_fighter_translation_to_visuals, motion::apply_fighter_translation_to_visuals,
animation::apply_animation, animation::apply_animation,
@@ -280,7 +286,6 @@ pub fn spawn_fighter(
animations: FighterAnimations, animations: FighterAnimations,
attack_scripts: FighterAttackScriptAssets, attack_scripts: FighterAttackScriptAssets,
visual_root: WorldAssetRoot, visual_root: WorldAssetRoot,
ecb_bone_indices: Vec<usize>,
) -> Entity { ) -> Entity {
commands commands
.spawn(( .spawn((
@@ -291,14 +296,14 @@ pub fn spawn_fighter(
Fighter { manifest: manifest }, Fighter { manifest: manifest },
FighterFacingDirection::Right, FighterFacingDirection::Right,
FighterPreviousFacingDirection(FighterFacingDirection::Right), FighterPreviousFacingDirection(FighterFacingDirection::Right),
FighterSurfaceState::default(), FighterSurfaceState::Airborne,
Transform::from_scale(Vec3::splat(model_scale.to_num())), Transform::from_scale(Vec3::splat(model_scale.to_num())),
( (
FighterECB::default(), FighterECB {
vertical_half: FGi32::lit("5.0"),
horizontal_half: FGi32::lit("2.5"),
},
FighterHitboxes::default(), FighterHitboxes::default(),
FighterECBBoneIndices {
indices: ecb_bone_indices
}
), ),
( (
FighterVelocity::default(), FighterVelocity::default(),
+6 -4
View File
@@ -8,7 +8,7 @@ use crate::debug_tools::PresentationMotionMode;
use crate::fighter::FighterHitstopShake; use crate::fighter::FighterHitstopShake;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::{ use crate::{
fighter::{FighterFacingDirection, baked_animation::FixedMat4}, fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
}; };
@@ -56,6 +56,7 @@ pub fn apply_fighter_translation_to_visuals(
query: Query<( query: Query<(
&FighterTranslation, &FighterTranslation,
&FighterPreviousTranslation, &FighterPreviousTranslation,
&FighterECB,
&FighterHitstopShake, &FighterHitstopShake,
&mut Transform, &mut Transform,
)>, )>,
@@ -64,16 +65,17 @@ pub fn apply_fighter_translation_to_visuals(
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) { ) {
let overstep_fraction = timing.overstep_fraction(); let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, hitstop_shake, mut transform) in query { for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation( let translation = sample_presentation_translation(
*previous_translation, *previous_translation,
*translation, *translation,
overstep_fraction, overstep_fraction,
debug_settings.motion_sampling, debug_settings.motion_sampling,
); );
let bottom = ecb.get_bottom_point();
transform.translation = Vec3::new( transform.translation = Vec3::new(
translation.x, translation.x + bottom.x.to_num::<f32>(),
translation.y, translation.y + bottom.y.to_num::<f32>(),
0.0, 0.0,
); );
+4 -6
View File
@@ -83,7 +83,9 @@ pub fn apply_air_motion(
velocity: &FighterVelocity, velocity: &FighterVelocity,
translation: &mut FighterTranslation, translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation, prev_translation: &mut FighterPreviousTranslation,
surface: &mut FighterSurfaceState,
) { ) {
surface.leave_ground();
// Vertical velocity should be 0 on the ground // Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0; prev_translation.0 = translation.0;
translation.0 += velocity.0; translation.0 += velocity.0;
@@ -109,6 +111,7 @@ pub fn update_standard_motion(
ctx.velocity, ctx.velocity,
ctx.translation, ctx.translation,
ctx.prev_translation, ctx.prev_translation,
ctx.surface,
); );
} }
@@ -117,12 +120,7 @@ pub fn collision_interrupt(
landing_type: LandingType, landing_type: LandingType,
) -> Option<FighterState> { ) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?; let res = ctx.air_collide_with_stage()?;
let diff = res.hit_position - ctx.translation.0; ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
ctx.ecb.bottom -= diff;
ctx.ecb.top -= diff;
ctx.ecb.left -= diff;
ctx.ecb.right -= diff;
ctx.translation.0 = res.hit_position;
ctx.surface.land(res.line_id); ctx.surface.land(res.line_id);
Some(FighterState::Land(LandingState::create(landing_type))) Some(FighterState::Land(LandingState::create(landing_type)))
} }
+1 -4
View File
@@ -38,6 +38,7 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation, state_context.prev_translation,
state_context.surface,
); );
} }
@@ -58,10 +59,6 @@ impl FighterStateImpl for AirDodgeState {
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
false false
} }
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
}
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
-126
View File
@@ -1,126 +0,0 @@
use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
use crate::fighter::state::ground::{grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts};
#[derive(Debug, Clone, Hash)]
pub enum CrouchSubState {
Entering,
Idle,
Exiting
}
#[derive(Debug, Clone, Hash)]
pub struct CrouchState {
sub_state: CrouchSubState
}
pub fn crouch_idle_interrupts(
state_context: &InterruptContext,
) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context) {
Some(state)
} else if let Some(state) = dash::check_input(state_context) {
Some(state)
} else if let Some(state) = turn::check_input(state_context) {
Some(state)
} else if let Some(state) = walk::check_input(state_context) {
Some(state)
} else {
None
}
}
pub fn crouch_entering_interrupts(
state_context: &InterruptContext,
) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context) {
Some(state)
} else {
None
}
}
impl FighterStateImpl for CrouchState {
const NAME: &'static str = "Crouch";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = grounded_movement_common_interrupts(state_context) {
return Some(state);
}
match self.sub_state {
CrouchSubState::Entering => {
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
if state_context.is_current_animation_finished() {
return Some(FighterState::Crouch(
CrouchState {
sub_state: CrouchSubState::Idle,
}
));
} else {
return crouch_entering_interrupts(state_context);
}
},
CrouchSubState::Idle => {
if state_context.input.get_last_frame().movement.y > -state_context.game_settings.input_common.run_stick_threshold {
return Some(FighterState::Crouch (
CrouchState {
sub_state: CrouchSubState::Exiting,
}
));
} else {
return crouch_idle_interrupts(state_context);
}
},
CrouchSubState::Exiting => {
if state_context.is_current_animation_finished() {
return grounded_movement_standstill_common_interrupts(state_context);
} else {
return crouch_idle_interrupts(state_context);
}
},
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
match self.sub_state {
CrouchSubState::Entering => {
state_context.play_animation(AnimKind::CrouchEnter, false);
},
CrouchSubState::Idle => {
state_context.play_animation(AnimKind::CrouchIdle, true);
},
CrouchSubState::Exiting => {
state_context.play_animation(AnimKind::CrouchExit, false);
},
}
}
fn update(&mut self, state_context: &mut UpdateContext) {
ground::update_friction_motion(state_context);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, false)
}
fn is_visually_grounded<'a>(&'a self) -> bool {
true
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame();
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
return Some(FighterState::Crouch(CrouchState {
sub_state: CrouchSubState::Entering
}));
}
None
}
+1 -4
View File
@@ -46,8 +46,5 @@ impl FighterStateImpl for FallState {
) -> bool { ) -> bool {
false false
} }
}
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
}
}
+14 -27
View File
@@ -3,7 +3,8 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -177,7 +178,7 @@ pub fn collide_with_stage_grounded(
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let translation = &mut state_context.translation; let translation = &mut state_context.translation;
let ecb = &state_context.ecb; let ecb = state_context.ecb;
let stage_collision = state_context.stage_collision; let stage_collision = state_context.stage_collision;
let Some(current_line_id) = state_context.surface.line_id() else { let Some(current_line_id) = state_context.surface.line_id() else {
@@ -217,18 +218,12 @@ pub fn collide_with_stage_grounded(
GroundedMotionResult::InGround GroundedMotionResult::InGround
} }
GroundedPositionResult::InAir => { GroundedPositionResult::InAir => {
state_context.surface.apply_airborne_policy( state_context.surface.leave_ground();
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
GroundedMotionResult::InAir GroundedMotionResult::InAir
} }
} }
} else { } else {
state_context.surface.apply_airborne_policy( state_context.surface.leave_ground();
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
GroundedMotionResult::InAir GroundedMotionResult::InAir
} }
} }
@@ -368,11 +363,9 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut ecb = FighterECB { let ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), vertical_half: FGi32::ONE,
top: FGVec2::lit("0.0", "0.5"), horizontal_half: FGi32::ONE,
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext { let mut context = CollisionContext {
@@ -380,10 +373,9 @@ mod tests {
prev_translation: &previous_translation, prev_translation: &previous_translation,
velocity: &mut velocity, velocity: &mut velocity,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &ecb,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10,
}; };
assert!(matches!( assert!(matches!(
@@ -419,11 +411,9 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut ecb = FighterECB { let ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), vertical_half: FGi32::ONE,
top: FGVec2::lit("0.0", "0.5"), horizontal_half: FGi32::ONE,
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext { let mut context = CollisionContext {
@@ -431,17 +421,16 @@ mod tests {
prev_translation: &previous_translation, prev_translation: &previous_translation,
velocity: &mut velocity, velocity: &mut velocity,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &ecb,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10,
}; };
assert!(matches!( assert!(matches!(
collide_with_stage_grounded(&mut context, true), collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InAir GroundedMotionResult::InAir
)); ));
assert!(matches!(surface, FighterSurfaceState::Airborne { .. })); assert_eq!(surface, FighterSurfaceState::Airborne);
} }
} }
@@ -460,8 +449,6 @@ pub fn grounded_movement_standstill_common_interrupts(
Some(state) Some(state)
} else if let Some(state) = turn::check_input(state_context) { } else if let Some(state) = turn::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = crouch::check_input(state_context) {
Some(state)
} else if let Some(state) = walk::check_input(state_context) { } else if let Some(state) = walk::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = wait::check_input(state_context) { } else if let Some(state) = wait::check_input(state_context) {
+1 -9
View File
@@ -83,6 +83,7 @@ impl FighterStateImpl for HitstunState {
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded => {} HitstopStateKind::Grounded => {}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
ctx.surface.leave_ground();
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false); air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
} }
} }
@@ -125,13 +126,4 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => false, HitstopStateKind::Airborne => false,
} }
} }
fn surface_policy(&self) -> super::SurfacePolicy {
match self.hitstop_kind {
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
),
}
}
} }
-10
View File
@@ -186,16 +186,6 @@ impl FighterStateImpl for JumpState {
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
false false
} }
fn surface_policy(&self) -> super::SurfacePolicy {
use crate::fighter::surface::EcbLockPolicy;
match self.jump_type {
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
JumpType::ShortHop | JumpType::LongJump => {
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
}
}
}
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+8 -34
View File
@@ -21,7 +21,6 @@ use crate::fighter::{
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
}; };
use crate::fighter::surface::EcbLockPolicy;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::int::FGi32; use crate::math::int::FGi32;
@@ -41,13 +40,6 @@ pub mod run;
pub mod turn; pub mod turn;
pub mod wait; pub mod wait;
pub mod walk; pub mod walk;
pub mod crouch;
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum SurfacePolicy {
Grounded,
Airborne(EcbLockPolicy),
}
macro_rules! fighter_states { macro_rules! fighter_states {
($($variant:ident => $ty:ty),* $(,)?) => { ($($variant:ident => $ty:ty),* $(,)?) => {
@@ -80,10 +72,6 @@ macro_rules! fighter_states {
pub fn is_visually_grounded(&self) -> bool { pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* } match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
} }
pub fn surface_policy(&self) -> SurfacePolicy {
match self { $(Self::$variant(s) => s.surface_policy()),* }
}
} }
$(impl From<$ty> for FighterState { $(impl From<$ty> for FighterState {
@@ -111,10 +99,6 @@ pub trait FighterStateImpl: Sized {
} }
fn is_visually_grounded<'a>(&'a self) -> bool; fn is_visually_grounded<'a>(&'a self) -> bool;
fn surface_policy(&self) -> SurfacePolicy {
SurfacePolicy::Grounded
}
} }
pub struct AnimationStatus { pub struct AnimationStatus {
@@ -189,10 +173,9 @@ pub struct CollisionContext<'a> {
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a mut FighterECB, pub ecb: &'a FighterECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32,
} }
impl CollisionContext<'_> { impl CollisionContext<'_> {
@@ -212,7 +195,6 @@ impl CollisionContext<'_> {
fighter_states! { fighter_states! {
Wait => wait::WaitState, Wait => wait::WaitState,
Walk => walk::WalkState, Walk => walk::WalkState,
Crouch => crouch::CrouchState,
Dash => dash::DashState, Dash => dash::DashState,
Run => run::RunState, Run => run::RunState,
Fall => fall::FallState, Fall => fall::FallState,
@@ -236,7 +218,7 @@ pub struct FighterFrameQuery {
pub surface: &'static mut FighterSurfaceState, pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static mut FighterECB, pub ecb: &'static FighterECB,
pub prev_ecb: &'static FighterPreviousECB, pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection, pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame, pub animation_frame: &'static mut FighterAnimationFrame,
@@ -328,17 +310,15 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fn collision_context<'a>( fn collision_context<'a>(
&'a mut self, &'a mut self,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
game_settings: &'a GameSettings,
) -> CollisionContext<'a> { ) -> CollisionContext<'a> {
CollisionContext { CollisionContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface, surface: &mut self.surface,
ecb: &mut self.ecb, ecb: &self.ecb,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
} }
} }
} }
@@ -393,18 +373,11 @@ fn transition_state(
frame: &mut FighterFrameQueryItem, frame: &mut FighterFrameQueryItem,
attributes: &FighterAttributes, attributes: &FighterAttributes,
attack_script_assets: &FighterAttackScriptAssets, attack_script_assets: &FighterAttackScriptAssets,
game_settings: &GameSettings,
) { ) {
let old_name = current.name(); let old_name = current.name();
let new_name = next.name(); let new_name = next.name();
current.on_exit(&mut frame.exit_context()); current.on_exit(&mut frame.exit_context());
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
frame.surface.apply_airborne_policy(
lock_policy,
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
);
}
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets)); next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
*current = next; *current = next;
info!("{} -> {}", old_name, new_name); info!("{} -> {}", old_name, new_name);
@@ -475,6 +448,10 @@ pub fn state_interrupt_system(
} }
} }
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
frame.surface.leave_ground();
}
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new( Some(FighterState::Hitstun(HitstunState::new(
reaction, reaction,
@@ -498,7 +475,6 @@ pub fn state_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
attack_script_assets, attack_script_assets,
&game_settings,
); );
}; };
} }
@@ -508,7 +484,6 @@ pub fn state_collision_interrupt_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
stage_collision: Res<StageCollision>, stage_collision: Res<StageCollision>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>,
) { ) {
for fighter in &mut query { for fighter in &mut query {
let StatefulFighterQueryItem { let StatefulFighterQueryItem {
@@ -527,7 +502,7 @@ pub fn state_collision_interrupt_system(
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let new_state = let new_state =
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings)); state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
if let Some(new_state) = new_state { if let Some(new_state) = new_state {
transition_state( transition_state(
&mut state, &mut state,
@@ -535,7 +510,6 @@ pub fn state_collision_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
&attack_script_assets, &attack_script_assets,
&game_settings,
); );
} }
} }
+8 -76
View File
@@ -1,38 +1,21 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{stage::line::StageLineID}; use crate::stage::line::StageLineID;
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum EcbLockPolicy {
StartOnDetach,
Restart,
Preserve,
Clear,
}
/// The stage surface currently supporting a fighter. /// The stage surface currently supporting a fighter.
/// ///
/// This is physics state rather than fighter-state-machine state. Keeping it /// This is physics state rather than fighter-state-machine state. Keeping it
/// separate means grounded, landing, and hitstun states all share one source /// separate means grounded, landing, and hitstun states all share one source
/// of truth for stage contact. /// of truth for stage contact.
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)] #[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum FighterSurfaceState { pub enum FighterSurfaceState {
Airborne { #[default]
ecb_lock_frames_remaining: u32 Airborne,
},
Grounded { Grounded {
line_id: StageLineID, line_id: StageLineID,
}, },
} }
impl Default for FighterSurfaceState {
fn default() -> Self {
Self::Airborne {
ecb_lock_frames_remaining: 0
}
}
}
impl FighterSurfaceState { impl FighterSurfaceState {
pub fn is_grounded(self) -> bool { pub fn is_grounded(self) -> bool {
matches!(self, Self::Grounded { .. }) matches!(self, Self::Grounded { .. })
@@ -40,7 +23,7 @@ impl FighterSurfaceState {
pub fn line_id(self) -> Option<StageLineID> { pub fn line_id(self) -> Option<StageLineID> {
match self { match self {
Self::Airborne { .. } => None, Self::Airborne => None,
Self::Grounded { line_id } => Some(line_id), Self::Grounded { line_id } => Some(line_id),
} }
} }
@@ -49,29 +32,8 @@ impl FighterSurfaceState {
*self = Self::Grounded { line_id }; *self = Self::Grounded { line_id };
} }
pub(crate) fn apply_airborne_policy( pub(crate) fn leave_ground(&mut self) {
&mut self, *self = Self::Airborne;
policy: EcbLockPolicy,
ecb_lock_duration: u32,
) {
let current_lock = match *self {
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
Self::Grounded { .. } => 0,
};
let ecb_lock_frames_remaining = match policy {
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
EcbLockPolicy::StartOnDetach => current_lock,
EcbLockPolicy::Restart => ecb_lock_duration,
EcbLockPolicy::Preserve => current_lock,
EcbLockPolicy::Clear => 0,
};
*self = Self::Airborne { ecb_lock_frames_remaining };
}
pub(crate) fn tick_ecb_lock(&mut self) {
if let Self::Airborne { ecb_lock_frames_remaining } = self {
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
}
} }
} }
@@ -93,38 +55,8 @@ mod tests {
assert!(surface.is_grounded()); assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id)); assert_eq!(surface.line_id(), Some(line_id));
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0); surface.leave_ground();
assert!(!surface.is_grounded()); assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None); assert_eq!(surface.line_id(), None);
} }
#[test]
fn start_on_detach_does_not_reset_an_existing_lock() {
let mut surface = FighterSurfaceState::default();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
surface.tick_ecb_lock();
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
assert_eq!(
surface,
FighterSurfaceState::Airborne {
ecb_lock_frames_remaining: 4,
}
);
}
#[test]
fn restart_retriggers_an_existing_lock() {
let mut surface = FighterSurfaceState::default();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
surface.tick_ecb_lock();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
assert_eq!(
surface,
FighterSurfaceState::Airborne {
ecb_lock_frames_remaining: 5,
}
);
}
} }
-1
View File
@@ -39,7 +39,6 @@ pub struct FighterSettingsCommon {
/// Maximum angle changed caused by directional influence /// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32, pub di_max_angle: FGi32,
pub leave_ground_ecb_frame_lock_duration: u32
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
+10 -74
View File
@@ -1,8 +1,6 @@
use std::panic::{self, AssertUnwindSafe}; use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*; use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter}; use gc_adapter_neo::{Controller, GcAdapter};
@@ -57,11 +55,10 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll /// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed) /// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread. /// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource)] #[derive(Resource, Clone)]
pub struct GcAdapterSnapshot { pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>, ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>, shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
} }
impl GcAdapterSnapshot { impl GcAdapterSnapshot {
@@ -72,37 +69,13 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot { impl Drop for GcAdapterSnapshot {
fn drop(&mut self) { fn drop(&mut self) {
self.shutdown.store(true, Ordering::Release); // Only actually signals shutdown once the last clone (this resource
// is never cloned in practice, but be defensive) is dropped.
if let Some(poll_thread) = self.poll_thread.take() { if Arc::strong_count(&self.shutdown) <= 1 {
if let Err(payload) = poll_thread.join() { self.shutdown.store(true, Ordering::Relaxed);
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
} }
} }
} }
}
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts /// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a /// polling it on a dedicated thread. Returns `None` (after logging a
@@ -121,7 +94,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone(); let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone(); let thread_shutdown = shutdown.clone();
let poll_thread = std::thread::Builder::new() std::thread::Builder::new()
.name("gc-adapter-poll".into()) .name("gc-adapter-poll".into())
.spawn(move || { .spawn(move || {
// Flush whatever the adapter had buffered before we started // Flush whatever the adapter had buffered before we started
@@ -134,27 +107,17 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now(); let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0; let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Acquire) { while !thread_shutdown.load(Ordering::Relaxed) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers())); let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result { let controllers = match result {
Ok(Ok(controllers)) => { Ok(Ok(controllers)) => controllers,
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading // Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err( Ok(Err(
gc_adapter_neo::AdapterError::Parse(_) gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_), | gc_adapter_neo::AdapterError::ShortRead(_),
)) => { )) => continue,
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => { Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!( error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \ "GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -197,32 +160,5 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
}) })
.expect("failed to spawn gc-adapter poll thread"); .expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { Ok(GcAdapterSnapshot { ports, shutdown })
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
} }
+1 -12
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@@ -336,15 +336,6 @@ pub fn prepare_match(
); );
return; return;
} }
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
if manifest.ecb_bones.contains(name) {
Some(idx)
} else {
None
}
}).collect::<Vec<_>>();
if let Err(error) = manifest.attributes.validate() { if let Err(error) = manifest.attributes.validate() {
fail_match( fail_match(
&mut next_state, &mut next_state,
@@ -445,7 +436,6 @@ pub fn prepare_match(
attack_scripts, attack_scripts,
manifest_handle, manifest_handle,
manifest.model_scale, manifest.model_scale,
ecb_bone_indices,
)); ));
} }
@@ -487,7 +477,7 @@ pub fn prepare_match(
); );
let mut fighter_roster = Vec::with_capacity(config.players.len()); let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
config.players.iter().zip(prepared).enumerate() config.players.iter().zip(prepared).enumerate()
{ {
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5; let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
@@ -500,7 +490,6 @@ pub fn prepare_match(
animations, animations,
attack_scripts, attack_scripts,
WorldAssetRoot(scene), WorldAssetRoot(scene),
ecb_bone_indices
)); ));
} }
+1 -10
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@@ -2,7 +2,7 @@ use bevy::math::Vec2;
use bevy::prelude::*; use bevy::prelude::*;
use fixed::types::I32F32; use fixed::types::I32F32;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign}; use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
use super::int::{FGWide, FGi32}; use super::int::{FGWide, FGi32};
@@ -227,15 +227,6 @@ impl AddAssign for FGVec2 {
} }
} }
impl SubAssign for FGVec2 {
fn sub_assign(&mut self, rhs: Self) {
*self = Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl MulAssign for FGVec2 { impl MulAssign for FGVec2 {
fn mul_assign(&mut self, rhs: Self) { fn mul_assign(&mut self, rhs: Self) {
*self = Self { *self = Self {
+14 -3
View File
@@ -1,8 +1,19 @@
use bevy::{picking::pointer::PointerId, prelude::*}; use bevy::{picking::pointer::PointerId, prelude::*};
use crate::{ use crate::{
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{ AppState,
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle}, fighter::manifest::{FighterManifest, FighterManifestRegistry},
game_settings::CommonAssets,
input::{LocalInputAssignments, LocalInputSource},
menus::{
MenuMarker,
button::FGUiButton,
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
cursor::{FGMenuCursor, MenuCursorInputSource},
errors::MenuErrors::FighterManifestNotFound,
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
scaling, spawn_menu,
style::{FGUiButtonType, FGUiStyle},
}, },
}; };
@@ -230,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera, With<MenuCameraMarker>>, cam: Single<&Camera>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+6 -3
View File
@@ -9,8 +9,11 @@ use bevy::{
}; };
use crate::{ use crate::{
input::{LocalInputAssignments, LocalInputSource}, menus::{ input::{LocalInputAssignments, LocalInputSource},
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle, menus::{
input::{MenuInput, MenuInputState},
scaling,
style::FGUiStyle,
}, },
}; };
@@ -178,7 +181,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera, With<MenuCameraMarker>>, camera: Single<&Camera>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+4 -1
View File
@@ -53,7 +53,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
#MenuCamera #MenuCamera
Camera Camera
Camera2d Camera2d
MenuCameraMarker
), ),
( (
#MenuContainer #MenuContainer
@@ -74,6 +73,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
@@ -82,6 +82,9 @@ pub fn despawn_menu(
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
+3 -3
View File
@@ -19,10 +19,10 @@ pub enum GameplaySet {
StateUpdate, StateUpdate,
/// Integrate velocities into positions. /// Integrate velocities into positions.
Physics, Physics,
/// Resolve the integrated positions against the stage.
Collision,
/// Solve collision boxes /// Solve collision boxes
Animation, Animation,
/// Resolve the integrated positions against the stage.
Collision,
/// Resolve attacks /// Resolve attacks
Attacks, Attacks,
} }
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
GameplaySet::Interrupt, GameplaySet::Interrupt,
GameplaySet::StateUpdate, GameplaySet::StateUpdate,
GameplaySet::Physics, GameplaySet::Physics,
GameplaySet::Animation,
GameplaySet::Collision, GameplaySet::Collision,
GameplaySet::Animation,
GameplaySet::Attacks, GameplaySet::Attacks,
) )
.chain(), .chain(),