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crouching
...
a54d3a9c49
| Author | SHA1 | Date | |
|---|---|---|---|
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|
a54d3a9c49 |
@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -44,7 +54,7 @@ struct FighterCheckpoint {
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hitboxes: FighterHitboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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grounded: bool,
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surface: FighterSurfaceState,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -143,11 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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if saved.grounded {
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entity.insert(Grounded);
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} else {
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entity.remove::<Grounded>();
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}
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entity.insert(saved.surface);
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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@@ -181,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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grounded: fighter.contains::<Grounded>(),
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surface: *fighter.get::<FighterSurfaceState>()?,
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})
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}
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+25
-12
@@ -18,6 +18,7 @@ pub mod hurtbox;
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pub mod manifest;
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pub mod motion;
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pub mod state;
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pub mod surface;
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pub mod visual;
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// The fighter components are re-exported so the rest of the crate can say
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@@ -28,18 +29,29 @@ pub use attributes::FighterAttributes;
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pub use ecb::FighterECB;
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pub use manifest::FighterId;
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pub use motion::{
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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FighterVelocity, Grounded,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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};
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pub use surface::FighterSurfaceState;
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use crate::{
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AppState, fighter::{
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AppState,
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fighter::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
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manifest::FighterManifest,
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state::{FighterState, air::AirborneStateCommon, fall::FallState},
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visual::FighterAnimations,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -58,14 +70,14 @@ pub enum FighterFacingDirection {
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pub enum FighterHitstopShakeKind {
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#[default]
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Horizontal,
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Vertical
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Vertical,
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeRole {
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#[default]
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Attacker,
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Receiver
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Receiver,
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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@@ -73,7 +85,7 @@ pub struct FighterHitstopShake {
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pub remaining_frames: u32,
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pub total_frames: u32,
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pub kind: FighterHitstopShakeKind,
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pub role: FighterHitstopShakeRole
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pub role: FighterHitstopShakeRole,
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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@@ -133,7 +145,7 @@ pub struct FighterVisual;
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FighterPendingHitReaction,
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FighterHitstop,
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FighterKnockbackVelocity,
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FighterTranslation,
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FighterTranslation
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)]
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pub struct Fighter {
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pub manifest: Handle<FighterManifest>,
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@@ -200,8 +212,8 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterPreviousFacingDirection>()
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.rollback_component_with_copy::<animation::FighterAnimationFrame>()
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.checksum_component_with_hash::<animation::FighterAnimationFrame>()
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.rollback_component_with_copy::<Grounded>()
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.checksum_component_with_hash::<Grounded>()
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.rollback_component_with_copy::<FighterSurfaceState>()
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.checksum_component_with_hash::<FighterSurfaceState>()
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.rollback_component_with_copy::<FighterFacingDirection>()
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.rollback_component_with_copy::<FighterDamage>()
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.checksum_component_with_hash::<FighterDamage>()
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@@ -259,7 +271,7 @@ pub struct FighterActiveAttack {
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pub active_hitboxes: Vec<usize>,
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pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
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pub hit_fighters: Vec<Entity>,
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pub stalled: bool
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pub stalled: bool,
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}
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#[derive(Component, Clone, Debug, Default, Hash)]
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@@ -284,6 +296,7 @@ pub fn spawn_fighter(
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Fighter { manifest: manifest },
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FighterFacingDirection::Right,
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FighterPreviousFacingDirection(FighterFacingDirection::Right),
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FighterSurfaceState::Airborne,
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Transform::from_scale(Vec3::splat(model_scale.to_num())),
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(
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FighterECB {
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+17
-10
@@ -5,7 +5,7 @@ use bevy::prelude::*;
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use bevy_ggrs::GgrsFrameTiming;
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use crate::debug_tools::PresentationMotionMode;
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use crate::fighter::{FighterHitstopShake};
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use crate::fighter::FighterHitstopShake;
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use crate::game_settings::GameSettings;
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use crate::{
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fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
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@@ -15,9 +15,6 @@ use crate::{
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#[derive(Component, Clone, Copy, Hash)]
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pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
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#[derive(Component, Clone, Copy, Hash)]
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pub struct Grounded;
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#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
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pub struct FighterVelocity(pub FGVec2);
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@@ -82,19 +79,29 @@ pub fn apply_fighter_translation_to_visuals(
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0.0,
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);
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if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
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if hitstop_shake.remaining_frames > 0
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&& hitstop_shake.total_frames > 0
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&& !game_settings.fighter_common.visual_shake_table.is_empty()
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{
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let total = hitstop_shake.total_frames as f32;
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let curr = hitstop_shake.remaining_frames as f32;
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let elapsed = 1.0 - curr / total;
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let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
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let access_index = (hitstop_shake.remaining_frames as usize)
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% game_settings.fighter_common.visual_shake_table.len();
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let shake_multiplier = match hitstop_shake.role {
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super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
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super::FighterHitstopShakeRole::Attacker => {
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game_settings
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.fighter_common
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.attacker_visual_shake_multiplier
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}
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super::FighterHitstopShakeRole::Receiver => 1.0,
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};
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let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
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let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
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let shake_amount: f32 =
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1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
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let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
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* shake_amount
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* shake_multiplier;
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let shake_offset = match hitstop_shake.kind {
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super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
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+22
-12
@@ -1,4 +1,3 @@
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{CollisionContext, FighterState};
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use crate::fighter::*;
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@@ -30,7 +29,7 @@ pub fn process_fast_fall(
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pub fn integrate_gravity(
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velocity: &mut FighterVelocity,
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attributes: &FighterAttributes,
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fast_fall: bool
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fast_fall: bool,
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) {
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velocity.y -= attributes.gravity;
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@@ -84,7 +83,9 @@ pub fn apply_air_motion(
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velocity: &FighterVelocity,
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translation: &mut FighterTranslation,
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prev_translation: &mut FighterPreviousTranslation,
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surface: &mut FighterSurfaceState,
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) {
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surface.leave_ground();
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// Vertical velocity should be 0 on the ground
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prev_translation.0 = translation.0;
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translation.0 += velocity.0;
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@@ -94,10 +95,24 @@ pub fn update_standard_motion(
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ctx: &mut crate::fighter::state::UpdateContext,
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airborne_common: &mut AirborneStateCommon,
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) {
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process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
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integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
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process_fast_fall(
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airborne_common,
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ctx.input,
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&mut ctx.velocity,
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ctx.fighter_attributes,
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);
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integrate_gravity(
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ctx.velocity,
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ctx.fighter_attributes,
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airborne_common.is_fast_falling,
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);
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apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
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apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
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apply_air_motion(
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ctx.velocity,
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ctx.translation,
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ctx.prev_translation,
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ctx.surface,
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);
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}
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pub fn collision_interrupt(
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@@ -106,13 +121,8 @@ pub fn collision_interrupt(
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) -> Option<FighterState> {
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let res = ctx.air_collide_with_stage()?;
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ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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landing_type,
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)))
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ctx.surface.land(res.line_id);
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Some(FighterState::Land(LandingState::create(landing_type)))
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}
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#[cfg(test)]
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@@ -1,9 +1,16 @@
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use crate::{
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fighter::{
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animation::AnimKind, state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
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animation::AnimKind,
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state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext,
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air::{self, AirborneStateCommon},
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fall::FallState,
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land::LandingType,
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},
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}, input, math::vec::FGVec2,
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},
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input,
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math::vec::FGVec2,
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};
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#[derive(Debug, Clone, Hash)]
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@@ -16,7 +23,9 @@ impl FighterStateImpl for AirDodgeState {
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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if state_context.is_current_animation_finished() {
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Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
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Some(FighterState::Fall(FallState::new(
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AirborneStateCommon::default(),
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)))
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} else {
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None
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}
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@@ -29,6 +38,7 @@ impl FighterStateImpl for AirDodgeState {
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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state_context.surface,
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);
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}
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@@ -46,9 +56,7 @@ impl FighterStateImpl for AirDodgeState {
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self.direction * state_context.fighter_attributes.air_dodge_velocity;
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}
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fn is_visually_grounded<'a>(
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&'a self,
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) -> bool {
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fn is_visually_grounded<'a>(&'a self) -> bool {
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false
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}
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}
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+12
-27
@@ -5,52 +5,43 @@ use super::{
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use crate::fighter::FighterFacingDirection;
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::FighterState;
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone, Hash)]
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pub struct DashState {
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direction: FighterFacingDirection,
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pub ground_common: GroundedStateCommon,
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}
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impl DashState {
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pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
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Self {
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direction,
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ground_common,
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}
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pub fn new(direction: FighterFacingDirection) -> Self {
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Self { direction }
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}
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}
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impl FighterStateImpl for DashState {
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const NAME: &'static str = "Dash";
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fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
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let ground = &self.ground_common;
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let attributes = ctx.fighter_attributes;
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// A reverse dash can interrupt before IASA
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if let Some(direction) =
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check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
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{
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return Some(FighterState::Dash(DashState::new(
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direction,
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ground.clone(),
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)));
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return Some(FighterState::Dash(DashState::new(direction)));
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}
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if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
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if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
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return Some(state);
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}
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if ctx.is_current_animation_finished() {
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return run::check_input(ctx, ground)
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.or_else(|| walk::check_input(ctx, ground))
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.or_else(|| wait::check_input(ctx, ground));
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return run::check_input(ctx)
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.or_else(|| walk::check_input(ctx))
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.or_else(|| wait::check_input(ctx));
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}
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if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
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return run::check_input(ctx, ground);
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return run::check_input(ctx);
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}
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None
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@@ -106,12 +97,10 @@ impl FighterStateImpl for DashState {
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&mut self,
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state_context: &mut CollisionContext,
|
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) -> Option<FighterState> {
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ground::collision_interrupt(state_context, &mut self.ground_common, true)
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ground::collision_interrupt(state_context, true)
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}
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fn is_visually_grounded<'a>(
|
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&'a self,
|
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) -> bool {
|
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fn is_visually_grounded<'a>(&'a self) -> bool {
|
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true
|
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}
|
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}
|
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@@ -126,10 +115,6 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
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}
|
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}
|
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|
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pub fn check_input(
|
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state_context: &InterruptContext,
|
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ground_common: &GroundedStateCommon,
|
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) -> Option<FighterState> {
|
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check_smash_input_with_dir(state_context)
|
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.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
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pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
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check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
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}
|
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|
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+114
-30
@@ -3,7 +3,8 @@
|
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//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
|
||||
walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -13,13 +14,6 @@ use crate::math::int::{FGWide, FGi32};
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Reflect, Hash, Clone, Debug)]
|
||||
pub struct GroundedStateCommon {
|
||||
pub current_line_id: StageLineID,
|
||||
}
|
||||
|
||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||
if friction.abs() > ground_vel.abs() {
|
||||
-ground_vel
|
||||
@@ -181,22 +175,23 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut CollisionContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
let stage_poly = stage_collision
|
||||
.stage_polys
|
||||
.get(ground_common.current_line_id.polygon);
|
||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
||||
return GroundedMotionResult::InAir;
|
||||
};
|
||||
|
||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
||||
|
||||
if let Some(stage_poly) = stage_poly {
|
||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||
match resolve_grounded_position(
|
||||
stage_poly,
|
||||
ground_common.current_line_id.segment,
|
||||
current_line_id.segment,
|
||||
ecb_bottom_pos,
|
||||
can_walk_off,
|
||||
) {
|
||||
@@ -216,30 +211,37 @@ pub fn collide_with_stage_grounded(
|
||||
.0
|
||||
.project_onto_normalized(current_segment.normal)
|
||||
};
|
||||
ground_common.current_line_id.segment = segment_idx;
|
||||
state_context.surface.land(StageLineID {
|
||||
polygon: current_line_id.polygon,
|
||||
segment: segment_idx,
|
||||
});
|
||||
GroundedMotionResult::InGround
|
||||
}
|
||||
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||
GroundedPositionResult::InAir => {
|
||||
state_context.surface.leave_ground();
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
} else {
|
||||
state_context.surface.leave_ground();
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
||||
air::AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||
use crate::stage::line::StagePolyType;
|
||||
|
||||
fn two_segment_floor() -> StagePoly {
|
||||
@@ -346,28 +348,110 @@ mod tests {
|
||||
GroundedPositionResult::InAir
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grounded_collision_updates_surface_segment() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![two_segment_floor()],
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let ecb = FighterECB {
|
||||
vertical_half: FGi32::ONE,
|
||||
horizontal_half: FGi32::ONE,
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InGround
|
||||
));
|
||||
assert_eq!(
|
||||
surface.line_id(),
|
||||
Some(StageLineID {
|
||||
polygon: 0,
|
||||
segment: 1,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn walking_off_edge_clears_surface_contact() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)],
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let ecb = FighterECB {
|
||||
vertical_half: FGi32::ONE,
|
||||
horizontal_half: FGi32::ONE,
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InAir
|
||||
));
|
||||
assert_eq!(surface, FighterSurfaceState::Airborne);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
super::jump::check_input(state_context, ground_common)
|
||||
super::jump::check_input(state_context)
|
||||
}
|
||||
|
||||
pub fn grounded_movement_standstill_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = turn::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
|
||||
@@ -2,14 +2,13 @@ use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||
InterruptContext, UpdateContext, wait::WaitState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct GroundAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
@@ -17,9 +16,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
}))
|
||||
Some(FighterState::Wait(WaitState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -53,7 +50,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -68,17 +65,12 @@ impl FighterStateImpl for GroundAttackState {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
@@ -89,7 +81,6 @@ pub fn check_interrupt(
|
||||
.to_attack_kind_grounded();
|
||||
Some(FighterState::GroundAttack(GroundAttackState {
|
||||
attack_kind,
|
||||
grounded_common: grounded_common.clone(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
|
||||
@@ -7,7 +7,7 @@ use crate::{
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
ground::collision_interrupt,
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
@@ -17,7 +17,7 @@ use crate::{
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub enum HitstopStateKind {
|
||||
Grounded(GroundedStateCommon),
|
||||
Grounded,
|
||||
Airborne,
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn name(&self) -> String {
|
||||
let hitstop_kind = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => "Grounded",
|
||||
HitstopStateKind::Grounded => "Grounded",
|
||||
HitstopStateKind::Airborne => "Airborne",
|
||||
};
|
||||
|
||||
@@ -58,14 +58,10 @@ impl FighterStateImpl for HitstunState {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
@@ -85,8 +81,9 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Grounded => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
ctx.surface.leave_ground();
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
@@ -103,7 +100,7 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
@@ -116,9 +113,7 @@ impl FighterStateImpl for HitstunState {
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
collision_interrupt(state_context, grounded_state_common, true)
|
||||
}
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
@@ -127,7 +122,7 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Grounded => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
|
||||
+22
-21
@@ -2,10 +2,17 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground,
|
||||
},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -22,14 +29,12 @@ pub struct JumpState {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpSquatState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub duration_counter: u32,
|
||||
}
|
||||
|
||||
impl JumpSquatState {
|
||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||
pub fn create() -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
duration_counter: 0,
|
||||
}
|
||||
}
|
||||
@@ -69,7 +74,10 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -84,7 +92,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -92,9 +100,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -105,7 +111,7 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -177,21 +183,16 @@ impl FighterStateImpl for JumpState {
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
@@ -201,7 +202,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::fighter::{
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
||||
walk,
|
||||
},
|
||||
};
|
||||
@@ -16,16 +16,12 @@ pub enum LandingType {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LandingState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub landing_type: LandingType,
|
||||
}
|
||||
|
||||
impl LandingState {
|
||||
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
landing_type,
|
||||
}
|
||||
pub fn create(landing_type: LandingType) -> Self {
|
||||
Self { landing_type }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,14 +30,14 @@ impl FighterStateImpl for LandingState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
grounded_movement_standstill_common_interrupts(state_context)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_attributes.landing_iasa
|
||||
&& let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||
dash::check_input(state_context).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context)
|
||||
.or_else(|| walk::check_input(state_context))
|
||||
})
|
||||
} else {
|
||||
None
|
||||
@@ -56,7 +52,7 @@ impl FighterStateImpl for LandingState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
ground::collision_interrupt(state_context, true)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -70,9 +66,7 @@ impl FighterStateImpl for LandingState {
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
+32
-30
@@ -7,7 +7,8 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
@@ -16,7 +17,9 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
@@ -95,9 +98,7 @@ pub trait FighterStateImpl: Sized {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -151,6 +152,7 @@ pub struct UpdateContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
@@ -170,6 +172,7 @@ pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
@@ -212,6 +215,7 @@ pub struct FighterFrameQuery {
|
||||
pub input: &'static mut FighterInput,
|
||||
pub hitboxes: &'static mut FighterHitboxes,
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
pub surface: &'static mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static FighterECB,
|
||||
@@ -292,13 +296,14 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
facing_direction: &self.facing_direction
|
||||
facing_direction: &self.facing_direction,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,6 +315,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
ecb: &self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
@@ -400,7 +406,9 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
let shake_frames = reaction
|
||||
.hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
@@ -410,34 +418,24 @@ pub fn state_interrupt_system(
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Walk(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Dash(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||
}
|
||||
FighterState::Run(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Turn(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::GroundAttack(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
||||
hitstun::HitstopStateKind::Grounded
|
||||
} else {
|
||||
hitstun::HitstopStateKind::Airborne
|
||||
};
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
if reaction.hitstop_frames
|
||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
||||
{
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
||||
< game_settings
|
||||
.fighter_common
|
||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
||||
{
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
@@ -450,6 +448,10 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
}
|
||||
|
||||
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
|
||||
frame.surface.leave_ground();
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
|
||||
@@ -6,19 +6,14 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Component, Debug, Clone, Hash)]
|
||||
pub struct RunState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct RunState;
|
||||
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
@@ -28,8 +23,7 @@ impl FighterStateImpl for RunState {
|
||||
{
|
||||
None
|
||||
} else {
|
||||
walk::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,26 +56,19 @@ impl FighterStateImpl for RunState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
ground::collision_interrupt(state_context, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||
{
|
||||
return Some(FighterState::Run(RunState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Run(RunState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
+11
-20
@@ -1,13 +1,11 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||
use crate::fighter::state::ground;
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct TurnState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct TurnState;
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
@@ -19,19 +17,19 @@ impl FighterStateImpl for TurnState {
|
||||
.input_common
|
||||
.turn_into_dashback_window as u32
|
||||
{
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = jump::check_input(state_context) {
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
Some(state)
|
||||
} else if state_context.is_current_animation_finished() {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
@@ -54,20 +52,15 @@ impl FighterStateImpl for TurnState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
let has_smash_input = state_context
|
||||
@@ -81,9 +74,7 @@ pub fn check_input(
|
||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||
&& !has_smash_input
|
||||
{
|
||||
return Some(FighterState::Turn(TurnState {
|
||||
grounded_common: grounded_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Turn(TurnState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,24 +3,18 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WaitState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct WaitState;
|
||||
|
||||
impl FighterStateImpl for WaitState {
|
||||
const NAME: &'static str = "Wait";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||
state_context,
|
||||
&self.grounded_common,
|
||||
) {
|
||||
} else if let Some(state) =
|
||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
||||
{
|
||||
// Don't transition into yourself
|
||||
if let FighterState::Wait(_) = state {
|
||||
None
|
||||
@@ -44,26 +38,19 @@ impl FighterStateImpl for WaitState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Wait(WaitState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Wait(WaitState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -4,23 +4,17 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct WalkState;
|
||||
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -54,26 +48,19 @@ impl FighterStateImpl for WalkState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if !input_frame.movement.x.is_zero() {
|
||||
return Some(FighterState::Walk(WalkState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Walk(WalkState));
|
||||
}
|
||||
|
||||
None
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::stage::line::StageLineID;
|
||||
|
||||
/// The stage surface currently supporting a fighter.
|
||||
///
|
||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||
/// separate means grounded, landing, and hitstun states all share one source
|
||||
/// of truth for stage contact.
|
||||
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||
pub enum FighterSurfaceState {
|
||||
#[default]
|
||||
Airborne,
|
||||
Grounded {
|
||||
line_id: StageLineID,
|
||||
},
|
||||
}
|
||||
|
||||
impl FighterSurfaceState {
|
||||
pub fn is_grounded(self) -> bool {
|
||||
matches!(self, Self::Grounded { .. })
|
||||
}
|
||||
|
||||
pub fn line_id(self) -> Option<StageLineID> {
|
||||
match self {
|
||||
Self::Airborne => None,
|
||||
Self::Grounded { line_id } => Some(line_id),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
||||
*self = Self::Grounded { line_id };
|
||||
}
|
||||
|
||||
pub(crate) fn leave_ground(&mut self) {
|
||||
*self = Self::Airborne;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn contact_lifecycle_has_one_source_of_truth() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
|
||||
let line_id = StageLineID {
|
||||
polygon: 2,
|
||||
segment: 3,
|
||||
};
|
||||
surface.land(line_id);
|
||||
assert!(surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), Some(line_id));
|
||||
|
||||
surface.leave_ground();
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
||||
Platform,
|
||||
}
|
||||
|
||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
||||
pub struct StageLineID {
|
||||
pub polygon: usize,
|
||||
pub segment: usize,
|
||||
|
||||
Reference in New Issue
Block a user