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Author SHA1 Message Date
EIREXE 895a8b8756 Implement invulnerability/intangibility and sakurai angle
CI / build-and-test (pull_request) Successful in 2m8s
CI / production-build (pull_request) Successful in 11m7s
2026-09-29 19:36:48 +02:00
65 changed files with 912 additions and 6620 deletions
+2 -2
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@@ -211,8 +211,8 @@ jobs:
username: ${{ secrets.STEAM_USERNAME }} username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }} password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }} totp: ${{ steps.steam-totp.outputs.code }}
appId: 1216230 appId: 3409670
buildDescription: ${{ github.sha }} buildDescription: ${{ github.sha }}
rootPath: build rootPath: build
depot1Path: game depot1Path: game
releaseBranch: shinespark releaseBranch: master
Generated
+136 -387
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+7 -16
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@@ -7,23 +7,21 @@ authors = [""]
[workspace] [workspace]
[features] [features]
default = ["development", "debug_features", "gamecube-adapter"] default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher", "hitbox-viewer"] development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
tracy = ["bevy/trace_tracy"]
debug_features = ["bevy/free_camera"] debug_features = ["bevy/free_camera"]
gamecube-adapter = ["dep:gc-adapter-neo"]
hitbox-viewer = ["bevy/bevy_dev_tools", "dep:egui_extras"]
[dependencies] [dependencies]
bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] } bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] } blake3 = { version = "1.8.5", features = [ "pure" ] }
itertools = "0.15.0"
thiserror = "2" thiserror = "2"
avian3d = "0.7" avian3d = "0.7"
arrayvec = "0.7.8" arrayvec = "0.7.8"
bevy-inspector-egui = "0.37.0" bevy-inspector-egui = "0.37.0"
bevy_egui = "0.40.0" bevy_egui = "0.40.0"
egui_extras = { version = "0.34.3", optional = true}
bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" } bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
serde = "1.0.229" serde = "1.0.229"
serde_json = "1.0.145" serde_json = "1.0.145"
@@ -36,6 +34,7 @@ strum = "0.28.0"
strum_macros = "0.28.0" strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0" bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0" ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0" rhai = "1.26.0"
enum_cycling = "0.2.1" enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1" enum_cycling_derive = "0.2.1"
@@ -50,11 +49,3 @@ inherits = "release"
lto = "thin" lto = "thin"
codegen-units = 1 codegen-units = 1
strip = "symbols" strip = "symbols"
[target.'cfg(not(target_os = "windows"))'.dependencies]
gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
[[bin]]
name = "hitbox-editor"
path = "src/bin/hitbox-editor.rs"
required-features = ["hitbox-viewer"]
-13
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@@ -23,19 +23,6 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local --net-player 0=127.0.0.1:7000 --net-player 1=local
``` ```
## Hitbox viewer
Run the live attack-script previewer with a fighter manifest and attack:
```sh
cargo run --bin hitbox-editor -- \
--manifest fighters/test/test.fighter.ron --attack jab
```
The timeline is read-only and refreshes through Bevy's asset hot reloading.
Press Space to pause or resume, use the arrow keys to step, or click and drag
the timeline to scrub.
## Production Build ## Production Build
```sh ```sh
-37
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@@ -1,37 +0,0 @@
use bevy::{
asset::{AssetMode, AssetPlugin},
gltf::GltfPlugin,
image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor},
prelude::*,
};
use bevy_egui::EguiPlugin;
use clap::Parser;
use shinespark::hitbox_viewer::{HitboxViewerArgs, HitboxViewerPlugin};
fn main() -> AppExit {
let args = HitboxViewerArgs::parse();
let default_sampler = ImageSamplerDescriptor::linear()
.set_address_mode(ImageAddressMode::Repeat)
.set_anisotropic_filter(16)
.clone();
let default_plugins = DefaultPlugins
.set(ImagePlugin {
default_sampler: default_sampler.clone(),
})
.set(GltfPlugin {
default_sampler,
..default()
})
.set(AssetPlugin {
mode: AssetMode::Processed,
use_asset_processor_override: Some(cfg!(feature = "development")),
..default()
});
App::new()
.add_plugins(default_plugins)
.add_plugins(EguiPlugin::default())
.insert_resource(args)
.add_plugins(HitboxViewerPlugin)
.run()
}
-13
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@@ -116,7 +116,6 @@ enum DebugFlag {
AttackHitboxes, AttackHitboxes,
Hurtboxes, Hurtboxes,
Camera, Camera,
LedgeGrab,
DrawThroughGeometry, DrawThroughGeometry,
FrameStepping, FrameStepping,
} }
@@ -165,10 +164,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
label: "Attack hitboxes", label: "Attack hitboxes",
flag: DebugFlag::AttackHitboxes, flag: DebugFlag::AttackHitboxes,
}, },
DebugMenuEntry::Toggle {
label: "Ledge grab",
flag: DebugFlag::LedgeGrab,
},
DebugMenuEntry::Toggle { DebugMenuEntry::Toggle {
label: "Hurtboxes", label: "Hurtboxes",
flag: DebugFlag::Hurtboxes, flag: DebugFlag::Hurtboxes,
@@ -265,7 +260,6 @@ pub struct DebugSettings {
pub attack_hitboxes: bool, pub attack_hitboxes: bool,
pub hurtboxes: bool, pub hurtboxes: bool,
pub camera: bool, pub camera: bool,
pub ledge_grab: bool,
pub draw_through_geometry: bool, pub draw_through_geometry: bool,
pub motion_sampling: PresentationMotionMode, pub motion_sampling: PresentationMotionMode,
pub game_speed: GameSpeedDebug, pub game_speed: GameSpeedDebug,
@@ -289,7 +283,6 @@ impl Default for DebugSettings {
attack_hitboxes: false, attack_hitboxes: false,
hurtboxes: false, hurtboxes: false,
camera: false, camera: false,
ledge_grab: false,
draw_through_geometry: false, draw_through_geometry: false,
motion_sampling: PresentationMotionMode::default(), motion_sampling: PresentationMotionMode::default(),
game_speed: GameSpeedDebug::Full, game_speed: GameSpeedDebug::Full,
@@ -357,7 +350,6 @@ impl DebugSettings {
DebugFlag::Hurtboxes => self.hurtboxes, DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry, DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera, DebugFlag::Camera => self.camera,
DebugFlag::LedgeGrab => self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping, DebugFlag::FrameStepping => self.frame_stepping,
} }
} }
@@ -376,7 +368,6 @@ impl DebugSettings {
self.draw_through_geometry = !self.draw_through_geometry self.draw_through_geometry = !self.draw_through_geometry
} }
DebugFlag::Camera => self.camera = !self.camera, DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::LedgeGrab => self.ledge_grab = !self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping, DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
} }
} }
@@ -935,10 +926,6 @@ pub fn camera_debug_enabled(settings: Res<DebugSettings>) -> bool {
settings.camera settings.camera
} }
pub fn ledge_grab_enabled(settings: Res<DebugSettings>) -> bool {
settings.ledge_grab
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
+6 -29
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@@ -1,26 +1,12 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
camera::MatchCamera, camera::MatchCamera, fighter::{
fighter::{ FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn, FighterSolvedHurtboxes, FighterStaleMoveQueue,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, }, baked_animation::FighterBoneMatrices, state::FighterState,
FighterTranslation, FighterVelocity, }, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackState, FighterKnockbackVelocity,
FighterPendingHitReaction, FighterPendingHits, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
ecb::FighterDesiredECB,
state::FighterState,
},
input::FighterInput,
match_runtime::MatchState,
player::Player,
stage::line::StageCollision,
}; };
#[derive(Resource, Default)] #[derive(Resource, Default)]
@@ -41,7 +27,6 @@ struct FighterCheckpoint {
entity: Entity, entity: Entity,
handle: usize, handle: usize,
ecb: FighterECB, ecb: FighterECB,
desired_ecb: FighterDesiredECB,
previous_ecb: crate::fighter::ecb::FighterPreviousECB, previous_ecb: crate::fighter::ecb::FighterPreviousECB,
velocity: FighterVelocity, velocity: FighterVelocity,
translation: FighterTranslation, translation: FighterTranslation,
@@ -56,7 +41,6 @@ struct FighterCheckpoint {
hitstop: FighterHitstop, hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake, hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity, knockback_velocity: FighterKnockbackVelocity,
knockback_state: FighterKnockbackState,
stale_moves: FighterStaleMoveQueue, stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes, hitboxes: FighterHitboxes,
solved_hurtboxes: FighterSolvedHurtboxes, solved_hurtboxes: FighterSolvedHurtboxes,
@@ -64,7 +48,6 @@ struct FighterCheckpoint {
surface: FighterSurfaceState, surface: FighterSurfaceState,
pending_respawn: FighterPendingRespawn, pending_respawn: FighterPendingRespawn,
invulnerability_state: FighterInvulnerabilityState, invulnerability_state: FighterInvulnerabilityState,
ledge_information: FighterLedgeInformation,
} }
pub(super) fn save_or_restore(world: &mut World) { pub(super) fn save_or_restore(world: &mut World) {
@@ -147,7 +130,6 @@ pub(super) fn save_or_restore(world: &mut World) {
let mut entity = world.entity_mut(saved.entity); let mut entity = world.entity_mut(saved.entity);
entity.insert(saved.ecb); entity.insert(saved.ecb);
entity.insert(saved.desired_ecb);
entity.insert(saved.previous_ecb); entity.insert(saved.previous_ecb);
entity.insert(saved.velocity); entity.insert(saved.velocity);
entity.insert(saved.translation); entity.insert(saved.translation);
@@ -162,7 +144,6 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.hitstop); entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake); entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity); entity.insert(saved.knockback_velocity);
entity.insert(saved.knockback_state);
entity.insert(saved.stale_moves.clone()); entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone()); entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone()); entity.insert(saved.solved_hurtboxes.clone());
@@ -170,7 +151,6 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.surface.clone()); entity.insert(saved.surface.clone());
entity.insert(saved.pending_respawn.clone()); entity.insert(saved.pending_respawn.clone());
entity.insert(saved.invulnerability_state.clone()); entity.insert(saved.invulnerability_state.clone());
entity.insert(saved.ledge_information.clone());
} }
world.insert_resource(checkpoint.pending_hits.clone()); world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision); world.insert_resource(checkpoint.stage_collision);
@@ -187,7 +167,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
entity, entity,
handle: fighter.get::<Player>()?.handle, handle: fighter.get::<Player>()?.handle,
ecb: *fighter.get::<FighterECB>()?, ecb: *fighter.get::<FighterECB>()?,
desired_ecb: *fighter.get::<FighterDesiredECB>()?,
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?, previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
velocity: *fighter.get::<FighterVelocity>()?, velocity: *fighter.get::<FighterVelocity>()?,
translation: *fighter.get::<FighterTranslation>()?, translation: *fighter.get::<FighterTranslation>()?,
@@ -202,7 +181,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
hitstop: *fighter.get::<FighterHitstop>()?, hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?, hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?, knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
knockback_state: *fighter.get::<FighterKnockbackState>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(), stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(), hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(), solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
@@ -210,7 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
surface: fighter.get::<FighterSurfaceState>()?.clone(), surface: fighter.get::<FighterSurfaceState>()?.clone(),
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(), pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(), invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
ledge_information: fighter.get::<FighterLedgeInformation>()?.clone(),
}) })
} }
-16
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@@ -1,16 +0,0 @@
use bevy_egui::egui::Color32;
pub trait ColorToEgui {
fn to_egui(&self) -> Color32;
}
impl ColorToEgui for bevy::color::Srgba {
fn to_egui(&self) -> Color32 {
Color32::from_rgba_unmultiplied(
(self.red * 255.0) as u8,
(self.green * 255.0) as u8,
(self.blue * 255.0) as u8,
(self.alpha * 255.0) as u8,
)
}
}
-8
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@@ -87,10 +87,6 @@ pub enum AnimKind {
CrouchEnter, CrouchEnter,
CrouchIdle, CrouchIdle,
CrouchExit, CrouchExit,
LedgeWait,
LedgeJump,
LedgeGetUp,
LedgeGrab,
PlatformPass, PlatformPass,
@@ -103,8 +99,4 @@ pub enum AnimKind {
AttackForwardTilt, AttackForwardTilt,
AttackDownTilt, AttackDownTilt,
AttackNeutralAir, AttackNeutralAir,
AttackForwardAir,
AttackDownAir,
AttackDash,
AttackUpSmash,
} }
+3 -32
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@@ -15,16 +15,6 @@ pub fn apply_directional_influence(
let (sin, cos) = attack_angle.sin_cos(); let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin); let base_launch_direction = FGVec2::new(cos, sin);
apply_directional_influence_to_direction(receiver_stick, base_launch_direction, di_max_angle)
}
/// Applies DI to an already-computed launch direction. This is used after
/// knockback stacking, where the resulting angle may differ from either hit.
pub fn apply_directional_influence_to_direction(
receiver_stick: FGVec2,
base_launch_direction: FGVec2,
di_max_angle: FGi32,
) -> FGVec2 {
let Some(base_launch_direction) = base_launch_direction.normalize() else { let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO; return FGVec2::ZERO;
}; };
@@ -40,20 +30,14 @@ pub fn apply_directional_influence_to_direction(
-di_max_angle.to_fixed::<FGWide>(), -di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(), di_max_angle.to_fixed::<FGWide>(),
); );
let (sin, cos) = angle_change.to_fixed::<FGi32>().sin_cos(); let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
FGVec2::new( FGVec2::new(cos, sin).normalize_or_zero()
base_launch_direction.x * cos - base_launch_direction.y * sin,
base_launch_direction.x * sin + base_launch_direction.y * cos,
)
.normalize_or_zero()
} }
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use crate::{ use crate::{
fighter::attack::directional_influence::{ fighter::attack::directional_influence::apply_directional_influence,
apply_directional_influence, apply_directional_influence_to_direction,
},
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
}; };
@@ -82,17 +66,4 @@ mod test {
assert!(di.x > FGi32::ZERO); assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO); assert!(di.y < FGi32::ZERO);
} }
#[test]
fn vector_di_preserves_a_stacked_direction_without_input() {
let direction = FGVec2::lit("-0.6", "0.8");
let result = apply_directional_influence_to_direction(
FGVec2::ZERO,
direction,
FGi32::lit("18.0"),
);
const EPSILON: FGi32 = FGi32::from_bits(6);
assert!(result.x.abs_diff(direction.x) < EPSILON);
assert!(result.y.abs_diff(direction.y) < EPSILON);
}
} }
+12 -214
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@@ -33,76 +33,7 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)] #[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2); pub struct FighterKnockbackVelocity(pub FGVec2);
/// Lifecycle state for the currently active launch velocity. #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
///
/// This counts frames where knockback was actually applied to movement; hitstop
/// therefore does not advance it. Melee uses this age to decide whether a
/// subsequent airborne hit replaces or stacks with the previous launch.
#[derive(Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackState {
pub frames_since_launch: u32,
}
impl FighterKnockbackState {
pub fn restart(&mut self) {
self.frames_since_launch = 0;
}
pub fn clear(&mut self) {
self.frames_since_launch = 0;
}
pub fn advance(&mut self) {
self.frames_since_launch = self.frames_since_launch.saturating_add(1);
}
pub fn can_stack(&self, minimum_frames: u32) -> bool {
self.frames_since_launch >= minimum_frames
}
}
fn stack_knockback_component(previous: FGi32, new: FGi32) -> FGi32 {
if previous.is_zero() {
return new;
}
if new.is_zero() {
return previous;
}
if previous.signum() != new.signum() {
previous + new
} else if previous.abs() > new.abs() {
previous
} else {
new
}
}
/// Applies Melee's knockback-stacking rule independently to both axes.
pub fn stack_knockback(previous: FGVec2, new: FGVec2) -> FGVec2 {
FGVec2::new(
stack_knockback_component(previous.x, new.x),
stack_knockback_component(previous.y, new.y),
)
}
pub fn decay_knockback(
velocity: &mut FighterKnockbackVelocity,
state: &mut FighterKnockbackState,
decay_per_frame: FGi32,
) {
let speed = velocity.length();
let next_speed = speed.saturating_sub(decay_per_frame).max(FGi32::ZERO);
velocity.0 = velocity.normalize_or_zero() * next_speed;
if next_speed.is_zero() {
state.clear();
} else {
state.advance();
}
}
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct FighterDamage(FGi32); pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage { impl std::fmt::Display for FighterDamage {
@@ -121,8 +52,7 @@ pub enum HitReactionKind {
pub struct FighterHitReaction { pub struct FighterHitReaction {
pub launch_velocity: FGi32, pub launch_velocity: FGi32,
pub launch_angle: FGi32, pub launch_angle: FGi32,
pub victim_hitstop_frames: HitStop, pub hitstop_frames: HitStop,
pub attacker_hitstop_frames: HitStop,
pub hitstun_frames: u32, pub hitstun_frames: u32,
pub kind: HitReactionKind, pub kind: HitReactionKind,
pub damage: FighterDamage, pub damage: FighterDamage,
@@ -142,53 +72,6 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>, pub trajectory_points: Vec<Vec3>,
} }
#[cfg(test)]
mod knockback_stacking_tests {
use super::*;
#[test]
fn same_direction_keeps_the_stronger_component() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("5", "4")),
FGVec2::lit("5", "8")
);
}
#[test]
fn opposing_components_add_independently() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("-5", "-3")),
FGVec2::lit("-2", "5")
);
}
#[test]
fn opposing_components_can_cancel() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "-4"), FGVec2::lit("-3", "4")),
FGVec2::ZERO
);
}
#[test]
fn zero_components_preserve_the_nonzero_value() {
assert_eq!(
stack_knockback(FGVec2::lit("0", "2"), FGVec2::lit("-3", "0")),
FGVec2::lit("-3", "2")
);
}
#[test]
fn stacking_threshold_is_inclusive() {
let mut state = FighterKnockbackState {
frames_since_launch: 9,
};
assert!(!state.can_stack(10));
state.advance();
assert!(state.can_stack(10));
}
}
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)] #[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32); pub struct HitStop(u32);
@@ -197,7 +80,7 @@ impl HitStop {
HitStop(hitstop) HitStop(hitstop)
} }
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self { pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("3.0")).round_to_zero(); let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling { let crouch_cancelling_factor = if crouch_cancelling {
FGi32::lit("0.66666666") FGi32::lit("0.66666666")
} else { } else {
@@ -214,12 +97,6 @@ impl HitStop {
} }
} }
impl std::fmt::Display for HitStop {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.0)
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum KnockbackType { pub enum KnockbackType {
Normal, Normal,
@@ -236,15 +113,9 @@ impl KnockbackType {
} }
} }
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)] #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
pub struct Knockback(FGi32); pub struct Knockback(FGi32);
impl std::fmt::Display for Knockback {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
impl Knockback { impl Knockback {
pub fn lit(val: &str) -> Self { pub fn lit(val: &str) -> Self {
Self(FGi32::lit(val)) Self(FGi32::lit(val))
@@ -273,15 +144,6 @@ pub enum AttackAngle {
Sakurai, Sakurai,
} }
impl std::fmt::Display for AttackAngle {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
AttackAngle::Normal(fixed_i32) => write!(f, "{:.2}º", fixed_i32),
AttackAngle::Sakurai => write!(f, "Sakurai"),
}
}
}
impl Default for AttackAngle { impl Default for AttackAngle {
fn default() -> Self { fn default() -> Self {
AttackAngle::Normal(FGi32::lit("0")) AttackAngle::Normal(FGi32::lit("0"))
@@ -313,13 +175,6 @@ impl AttackAngle {
}, },
} }
} }
pub fn to_melee_angle_representation(&self) -> FGi32 {
match self {
AttackAngle::Normal(fixed_i32) => *fixed_i32,
AttackAngle::Sakurai => FGi32::lit("361"),
}
}
} }
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)] #[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
@@ -337,7 +192,6 @@ pub enum AttackKind {
UpSmash, UpSmash,
DownSmash, DownSmash,
ForwardSmash, ForwardSmash,
DashAttack,
} }
impl AttackKind { impl AttackKind {
@@ -346,16 +200,15 @@ impl AttackKind {
AttackKind::NeutralAir => AnimKind::AttackNeutralAir, AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
AttackKind::Jab => AnimKind::AttackJab1, AttackKind::Jab => AnimKind::AttackJab1,
AttackKind::UpTilt => AnimKind::AttackUpTilt, AttackKind::UpTilt => AnimKind::AttackUpTilt,
AttackKind::ForwardAir => AnimKind::AttackForwardAir, AttackKind::ForwardAir => AnimKind::AttackUpTilt,
AttackKind::DownAir => AnimKind::AttackDownAir,
AttackKind::BackAir => AnimKind::AttackUpTilt, AttackKind::BackAir => AnimKind::AttackUpTilt,
AttackKind::DownAir => AnimKind::AttackUpTilt,
AttackKind::UpAir => AnimKind::AttackUpTilt, AttackKind::UpAir => AnimKind::AttackUpTilt,
AttackKind::DownTilt => AnimKind::AttackDownTilt, AttackKind::DownTilt => AnimKind::AttackDownTilt,
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt, AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
AttackKind::UpSmash => AnimKind::AttackUpSmash, AttackKind::UpSmash => AnimKind::AttackUpTilt,
AttackKind::DownSmash => AnimKind::AttackUpTilt, AttackKind::DownSmash => AnimKind::AttackUpTilt,
AttackKind::ForwardSmash => AnimKind::AttackUpTilt, AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
AttackKind::DashAttack => AnimKind::AttackDash,
} }
} }
} }
@@ -364,7 +217,6 @@ impl AttackKind {
#[reflect(opaque)] #[reflect(opaque)]
pub struct AttackHitbox { pub struct AttackHitbox {
pub id: u32, pub id: u32,
pub group: u32,
pub bone: String, pub bone: String,
pub damage: FighterDamage, pub damage: FighterDamage,
pub offset: FGVec3, pub offset: FGVec3,
@@ -377,14 +229,6 @@ pub struct AttackHitbox {
pub end_frame: u32, pub end_frame: u32,
} }
static ATTACK_HITBOX_ID_PALETTE: [bevy::color::Srgba; 5] = [
bevy::color::palettes::tailwind::RED_500,
bevy::color::palettes::tailwind::GREEN_500,
bevy::color::palettes::tailwind::BLUE_500,
bevy::color::palettes::tailwind::FUCHSIA_500,
bevy::color::palettes::tailwind::ORANGE_500,
];
const STALE_MOVE_QUEUE_COUNT: usize = 9; const STALE_MOVE_QUEUE_COUNT: usize = 9;
#[derive(Component, Hash, Clone, Default)] #[derive(Component, Hash, Clone, Default)]
@@ -432,10 +276,6 @@ impl FighterStaleMoveQueue {
} }
impl AttackHitbox { impl AttackHitbox {
pub fn get_debug_draw_color(&self) -> bevy::color::Srgba {
ATTACK_HITBOX_ID_PALETTE[self.id as usize % ATTACK_HITBOX_ID_PALETTE.len()]
}
pub fn validate(&self) -> Result<(), String> { pub fn validate(&self) -> Result<(), String> {
if self.bone.trim().is_empty() { if self.bone.trim().is_empty() {
return Err("bone name is empty".into()); return Err("bone name is empty".into());
@@ -529,36 +369,6 @@ pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<us
); );
} }
/// Updates both the currently active hitbox intervals and the lifetime of
/// their per-group victim histories. A group remains immune only while at
/// least one hitbox belonging to that group is active.
pub fn update_active_attack(
script: &FighterAttackScript,
attack: &mut super::FighterActiveAttack,
frame: u32,
) {
update_active_hitbox_list(script, &mut attack.active_hitboxes, frame);
let mut active_groups = Vec::new();
for &index in &attack.active_hitboxes {
let group = script.hitboxes[index].group;
if !active_groups.contains(&group) {
active_groups.push(group);
}
}
attack.hit_groups.retain(|state| active_groups.contains(&state.group));
for group in active_groups {
if !attack.hit_groups.iter().any(|state| state.group == group) {
attack.hit_groups.push(super::FighterHitGroupState {
group,
hit_fighters: Vec::new(),
});
}
}
attack.hit_groups.sort_unstable_by_key(|state| state.group);
}
#[derive(Clone, Debug, PartialEq, Hash)] #[derive(Clone, Debug, PartialEq, Hash)]
pub struct FighterSolvedHurtbox { pub struct FighterSolvedHurtbox {
pub hurtbox_idx: usize, pub hurtbox_idx: usize,
@@ -761,6 +571,10 @@ pub fn intersect_attacks_with_hurtboxes(
let Some(active_attack) = hitboxes.0.as_mut() else { let Some(active_attack) = hitboxes.0.as_mut() else {
continue; continue;
}; };
if active_attack.hit_fighters.contains(&entity_receiving) {
continue;
}
let attack_script = attack_scripts let attack_script = attack_scripts
.get(&active_attack.script) .get(&active_attack.script)
.expect("Attack script should be valid"); .expect("Attack script should be valid");
@@ -770,15 +584,6 @@ pub fn intersect_attacks_with_hurtboxes(
for solved_hitbox in active_attack.solved_hitboxes.iter() { for solved_hitbox in active_attack.solved_hitboxes.iter() {
if hurtbox.capsule.intersects(solved_hitbox.capsule) { if hurtbox.capsule.intersects(solved_hitbox.capsule) {
let candidate = solved_hitbox.hitbox_idx; let candidate = solved_hitbox.hitbox_idx;
let group = attack_script.hitboxes[candidate].group;
let already_hit = active_attack
.hit_groups
.iter()
.find(|state| state.group == group)
.is_some_and(|state| state.hit_fighters.contains(&entity_receiving));
if already_hit {
continue;
}
if hitting_hitbox_idx.is_none_or(|current: usize| { if hitting_hitbox_idx.is_none_or(|current: usize| {
attack_script.hitboxes[candidate].id attack_script.hitboxes[candidate].id
< attack_script.hitboxes[current].id < attack_script.hitboxes[current].id
@@ -801,14 +606,7 @@ pub fn intersect_attacks_with_hurtboxes(
hitbox_index: hitting_hitbox_idx, hitbox_index: hitting_hitbox_idx,
}); });
let group = attack_script.hitboxes[hitting_hitbox_idx].group; active_attack.hit_fighters.push(entity_receiving);
if let Some(state) = active_attack
.hit_groups
.iter_mut()
.find(|state| state.group == group)
{
state.hit_fighters.push(entity_receiving);
}
} }
} }
} }
+18 -29
View File
@@ -4,7 +4,7 @@ use bevy_ggrs::prelude::GgrsSchedule;
use super::*; use super::*;
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterHitboxes, FighterHitstop, FighterHitstopShake, Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors, FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
manifest::FighterManifest, state::FighterState, manifest::FighterManifest, state::FighterState,
@@ -20,11 +20,11 @@ pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<( mut attacker: Query<(
&mut FighterStaleMoveQueue, &mut FighterStaleMoveQueue,
&FighterFacingDirection,
&mut FighterHitboxes, &mut FighterHitboxes,
&Player, &Player,
&mut FighterHitstop, &mut FighterHitstop,
&mut FighterHitstopShake, &mut FighterHitstopShake,
&FighterTranslation,
)>, )>,
mut receiver: Query<( mut receiver: Query<(
&mut FighterDamage, &mut FighterDamage,
@@ -33,7 +33,6 @@ pub fn resolve_fighter_hits(
&FighterState, &FighterState,
&FighterInvulnerabilityState, &FighterInvulnerabilityState,
&FighterSurfaceState, &FighterSurfaceState,
&FighterTranslation,
)>, )>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
@@ -56,7 +55,6 @@ pub fn resolve_fighter_hits(
receiver_state, receiver_state,
invuln_state, invuln_state,
receiver_surface_state, receiver_surface_state,
receiver_translation,
)) = receiver.get_mut(defender) )) = receiver.get_mut(defender)
else { else {
hit_offset = next_defender; hit_offset = next_defender;
@@ -66,7 +64,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender] let damage_data = hits[hit_offset..next_defender]
.iter() .iter()
.filter_map(|hit| { .filter_map(|hit| {
let Ok((stale_move_queue, _, player, _, _, attacker_translation)) = let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker) attacker.get(hit.attacker)
else { else {
return None; return None;
@@ -76,13 +74,12 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind) .get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0; * hitbox.damage.0;
let angle_flip = receiver_translation.0.x <= attacker_translation.0.x;
Some(( Some((
hit.attacker, hit.attacker,
damage_received, damage_received,
hitbox, hitbox,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle, player.handle,
angle_flip,
)) ))
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
@@ -96,35 +93,28 @@ pub fn resolve_fighter_hits(
.ok_or(FighterErrors::FighterManifestNotFound)?; .ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = Vec::with_capacity(damage_data.len()); let mut reactions = Vec::with_capacity(damage_data.len());
let crouch_canceling = if let FighterState::Crouch(crouch_state) = &receiver_state { for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
crouch_state.is_crouch_cancelling()
} else {
false
};
for (attacker_entity, attack_damage, hitbox, attacker_slot, angle_flip) in damage_data {
let knockback = hitbox.calculate_knockback( let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes, &fighter_manifest.attributes,
*receiver_damage, *receiver_damage,
FighterDamage(total_damage_received_this_frame), FighterDamage(total_damage_received_this_frame),
false, false,
crouch_canceling, false,
); );
let launch_angle = hitbox.angle.get_angle( let angle = hitbox.angle.get_angle(
&knockback, &knockback,
receiver_surface_state.is_grounded(), receiver_surface_state.is_grounded(),
&game_settings, &game_settings,
); );
dbg!(knockback, angle);
let launch_angle = if angle_flip { let launch_angle = if facing_left {
FGi32::lit("180.0") - launch_angle FGi32::lit("180.0") - angle
} else { } else {
launch_angle angle
}; };
// Attacker hitstop and data // Attacker hitstop and data
let victim_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), crouch_canceling); let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
let attacker_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push(( reactions.push((
attacker_entity, attacker_entity,
attacker_slot, attacker_slot,
@@ -132,8 +122,7 @@ pub fn resolve_fighter_hits(
launch_velocity: knockback.get_launch_speed(&game_settings), launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle, launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings), hitstun_frames: knockback.get_hitstun_frames(&game_settings),
victim_hitstop_frames, hitstop_frames: hitstop,
attacker_hitstop_frames,
kind: HitReactionKind::Flinch, kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage), damage: FighterDamage(attack_damage),
}, },
@@ -148,20 +137,20 @@ pub fn resolve_fighter_hits(
} }
for (attacker_entity, _, reaction) in &reactions { for (attacker_entity, _, reaction) in &reactions {
let Ok((.., _, mut hitstop, mut hitstop_shake, _)) = attacker.get_mut(*attacker_entity) let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity)
else { else {
continue; continue;
}; };
if hitstop.remaining_frames < reaction.attacker_hitstop_frames.0 { if hitstop.remaining_frames < reaction.hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() { let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal FighterHitstopShakeKind::Horizontal
} else { } else {
FighterHitstopShakeKind::Vertical FighterHitstopShakeKind::Vertical
}; };
hitstop.remaining_frames = reaction.attacker_hitstop_frames.0; hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction let shake_frames = reaction
.attacker_hitstop_frames .hitstop_frames
.calculate_shake_frames(&game_settings); .calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames; hitstop_shake.remaining_frames = shake_frames;
@@ -184,7 +173,7 @@ pub fn resolve_fighter_hits(
} }
for hit in hits { for hit in hits {
let Ok((mut stale_move_queue, mut hitboxes, ..)) = let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
attacker.get_mut(hit.attacker) attacker.get_mut(hit.attacker)
else { else {
continue; continue;
-9
View File
@@ -9,10 +9,6 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)] #[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
#[reflect(opaque)] #[reflect(opaque)]
pub struct FighterAttributes { pub struct FighterAttributes {
/// Fixed horizontal offset of the fighter's grounded pushbox center.
pub pushbox_offset: FGi32,
/// Fixed horizontal radius used for grounded fighter-to-fighter pushing.
pub pushbox_radius: FGi32,
pub base_walk_accel: FGi32, pub base_walk_accel: FGi32,
pub stick_walk_accel: FGi32, pub stick_walk_accel: FGi32,
pub max_walk_vel: FGi32, pub max_walk_vel: FGi32,
@@ -51,8 +47,6 @@ pub struct FighterAttributes {
pub air_dodge_intangible_duration: u32, pub air_dodge_intangible_duration: u32,
pub air_dodge_intangible_start: u32, pub air_dodge_intangible_start: u32,
pub dash_attack_cancel_window: u32,
} }
impl FighterAttributes { impl FighterAttributes {
@@ -60,9 +54,6 @@ impl FighterAttributes {
if self.weight <= FGi32::ZERO { if self.weight <= FGi32::ZERO {
return Err("weight must be positive".into()); return Err("weight must be positive".into());
} }
if self.pushbox_radius <= FGi32::ZERO {
return Err("pushbox radius must be positive".into());
}
Ok(()) Ok(())
} }
+20 -61
View File
@@ -27,7 +27,6 @@ struct FighterBakeSource {
model_bytes: Vec<u8>, model_bytes: Vec<u8>,
buffers: Vec<Vec<u8>>, buffers: Vec<Vec<u8>>,
animations: HashMap<AnimKind, String>, animations: HashMap<AnimKind, String>,
root_motion_bone: String,
} }
#[derive(Default, TypePath)] #[derive(Default, TypePath)]
struct FighterBakeSourceLoader; struct FighterBakeSourceLoader;
@@ -83,7 +82,6 @@ impl AssetLoader for FighterBakeSourceLoader {
model_bytes, model_bytes,
buffers, buffers,
animations: manifest.animations, animations: manifest.animations,
root_motion_bone: manifest.root_motion_bone,
}) })
} }
fn extensions(&self) -> &[&str] { fn extensions(&self) -> &[&str] {
@@ -125,12 +123,7 @@ impl AssetTransformer for FighterBakeTransformer {
source: TransformedAsset<Self::AssetInput>, source: TransformedAsset<Self::AssetInput>,
_: &'a Self::Settings, _: &'a Self::Settings,
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> { ) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
let baked = bake_gltf( let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
&source.model_bytes,
&source.buffers,
&source.animations,
&source.root_motion_bone,
)?;
Ok(source.replace_asset(baked)) Ok(source.replace_asset(baked))
} }
} }
@@ -161,7 +154,6 @@ type FighterBakeProcessor = LoadTransformAndSave<
>; >;
pub struct BakedAnimationPlugin; pub struct BakedAnimationPlugin;
pub struct BakedAnimationVisualPlugin;
pub struct BakedAnimationAssetProcessingPlugin; pub struct BakedAnimationAssetProcessingPlugin;
@@ -180,27 +172,17 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
impl Plugin for BakedAnimationPlugin { impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(( app.add_plugins(BakedAnimationAssetProcessingPlugin)
BakedAnimationAssetProcessingPlugin, .add_systems(
BakedAnimationVisualPlugin, bevy_ggrs::prelude::GgrsSchedule,
)) super::runtime::update_fighter_bone_matrices
.add_systems( .in_set(crate::schedule::GameplaySet::Animation),
bevy_ggrs::prelude::GgrsSchedule, )
super::runtime::update_fighter_bone_matrices .add_systems(
.in_set(super::BakedAnimationSamplingSet) Update,
.in_set(crate::schedule::GameplaySet::Animation), super::visual_binding::apply_baked_fighter_visual_pose,
); )
} .add_observer(super::visual_binding::bind_fighter_visual_bones);
}
impl Plugin for BakedAnimationVisualPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
super::visual_binding::apply_baked_fighter_visual_pose
.after(super::BakedAnimationSamplingSet),
)
.add_observer(super::visual_binding::bind_fighter_visual_bones);
} }
} }
@@ -208,7 +190,6 @@ fn bake_gltf(
bytes: &[u8], bytes: &[u8],
buffer_bytes: &[Vec<u8>], buffer_bytes: &[Vec<u8>],
animations: &HashMap<AnimKind, String>, animations: &HashMap<AnimKind, String>,
root_motion_bone: &str,
) -> io::Result<BakedFighterAnimations> { ) -> io::Result<BakedFighterAnimations> {
let gltf = gltf::Gltf::from_slice(bytes) let gltf = gltf::Gltf::from_slice(bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?; .map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
@@ -236,14 +217,13 @@ fn bake_gltf(
"glTF buffer data is incomplete", "glTF buffer data is incomplete",
)); ));
} }
bake_gltf_document(gltf.document, buffers, animations, root_motion_bone) bake_gltf_document(gltf.document, buffers, animations)
} }
pub(super) fn bake_gltf_document( pub(super) fn bake_gltf_document(
document: gltf::Document, document: gltf::Document,
buffers: Vec<gltf::buffer::Data>, buffers: Vec<gltf::buffer::Data>,
animations: &HashMap<AnimKind, String>, animations: &HashMap<AnimKind, String>,
root_motion_bone: &str,
) -> io::Result<BakedFighterAnimations> { ) -> io::Result<BakedFighterAnimations> {
let nodes: Vec<_> = document.nodes().collect(); let nodes: Vec<_> = document.nodes().collect();
if nodes.is_empty() { if nodes.is_empty() {
@@ -269,15 +249,6 @@ pub(super) fn bake_gltf_document(
}) })
}) })
.collect::<io::Result<Vec<_>>>()?; .collect::<io::Result<Vec<_>>>()?;
let root_bone_index = names
.iter()
.position(|name| name == root_motion_bone)
.ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("fighter model has no root-motion bone named {root_motion_bone}"),
)
})?;
let mut pending = HashMap::<&str, Vec<AnimKind>>::new(); let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
for (kind, name) in animations { for (kind, name) in animations {
pending.entry(name).or_default().push(*kind); pending.entry(name).or_default().push(*kind);
@@ -304,28 +275,17 @@ pub(super) fn bake_gltf_document(
.fold(0.0_f32, f32::max); .fold(0.0_f32, f32::max);
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS); let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
let mut frames = Vec::with_capacity(frame_count); let mut frames = Vec::with_capacity(frame_count);
let mut root_positions = Vec::with_capacity(frame_count);
for frame in 0..frame_count { for frame in 0..frame_count {
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration); let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
let local = nodes frames.push(
.iter() nodes
.map(|node| local_transform(node.clone(), &channels, time)) .iter()
.collect::<io::Result<Vec<_>>>()?; .map(|node| local_transform(node.clone(), &channels, time))
let mut model = vec![None; local.len()]; .collect::<io::Result<Vec<_>>>()?,
let root = super::runtime::resolve_model_transform( );
root_bone_index,
&parents,
&local,
&mut model,
)?;
root_positions.push(root.get_translation());
frames.push(local);
} }
let index = clips.len(); let index = clips.len();
clips.push(BakedAnimationClip { clips.push(BakedAnimationClip { frames });
frames,
root_positions,
});
for kind in kinds { for kind in kinds {
clip_indices.insert(kind, index); clip_indices.insert(kind, index);
} }
@@ -351,7 +311,6 @@ pub(super) fn bake_gltf_document(
frame_rate: BAKED_ANIMATION_FPS, frame_rate: BAKED_ANIMATION_FPS,
bone_names: names, bone_names: names,
parents, parents,
root_bone_index,
clips, clips,
clip_indices, clip_indices,
}) })
+2 -202
View File
@@ -5,17 +5,12 @@ mod runtime;
mod visual_binding; mod visual_binding;
pub use crate::math::fixed_transform::FixedMat4; pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{ pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin, BakedAnimationVisualPlugin,
};
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
resample_fighter_bone_matrices, update_fighter_bone_matrices, resample_fighter_bone_matrices, update_fighter_bone_matrices,
}; };
#[derive(bevy::prelude::SystemSet, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct BakedAnimationSamplingSet;
pub const BAKED_ANIMATION_FPS: u32 = 60; pub const BAKED_ANIMATION_FPS: u32 = 60;
#[cfg(test)] #[cfg(test)]
@@ -36,13 +31,7 @@ mod tests {
)) ))
.unwrap(); .unwrap();
let (document, buffers) = test_gltf(&manifest.animations); let (document, buffers) = test_gltf(&manifest.animations);
let baked = bake_gltf_document( let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
document,
buffers,
&manifest.animations,
&manifest.root_motion_bone,
)
.unwrap();
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS); assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121)); assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
@@ -57,15 +46,6 @@ mod tests {
baked.bone_names.len() baked.bone_names.len()
); );
assert_eq!(baked.parents.len(), baked.bone_names.len()); assert_eq!(baked.parents.len(), baked.bone_names.len());
assert_eq!(baked.root_bone_index, 0);
assert_eq!(
baked.initial_root_position(AnimKind::Wait, FGi32::lit("2")),
Some(FGVec3::ZERO)
);
assert_eq!(
baked.root_motion_cycle_delta(AnimKind::Wait, FGi32::lit("2")),
Some(FGVec3::lit("2", "0", "0"))
);
} }
/// Builds the smallest glTF document that still exercises the complete /// Builds the smallest glTF document that still exercises the complete
@@ -177,14 +157,8 @@ mod tests {
frame_rate: BAKED_ANIMATION_FPS, frame_rate: BAKED_ANIMATION_FPS,
bone_names: vec!["root".into()], bone_names: vec!["root".into()],
parents: vec![None], parents: vec![None],
root_bone_index: 0,
clips: vec![BakedAnimationClip { clips: vec![BakedAnimationClip {
frames: vec![vec![first], vec![second], vec![terminal]], frames: vec![vec![first], vec![second], vec![terminal]],
root_positions: vec![
FGVec3::ZERO,
FGVec3::lit("2", "0", "0"),
FGVec3::lit("4", "0", "0"),
],
}], }],
clip_indices: HashMap::from([(AnimKind::Wait, 0)]), clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
}; };
@@ -347,180 +321,6 @@ mod tests {
); );
} }
#[test]
fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
let names = ["root".into()];
let parents = [None];
let mut first = FixedMat4::IDENTITY;
first.translate(FGVec3::lit("1", "0", "0"));
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("3", "0", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("2", "0", "0")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[first],
FGi32::lit("2"),
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(
matrices.root_motion_position(),
Some(FGVec3::lit("2", "0", "0"))
);
matrices.set_pose_with_frame(
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
Some(0),
Some(FGVec3::lit("6", "0", "0")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[second],
FGi32::lit("2"),
);
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
}
#[test]
fn root_motion_translation_is_removed_from_published_pose() {
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("3", "4", "5"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("1", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("3", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(matrices.get_current("root").unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("1", "2", "0")
);
}
#[test]
fn every_animation_extracts_root_translation_and_retains_its_position() {
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("3", "4", "5"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("1", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(
AnimKind::LedgeWait,
true,
);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("3", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::LedgeWait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(
matrices.root_motion_position(),
Some(FGVec3::lit("3", "4", "5"))
);
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(
matrices.get_current("root").unwrap().get_translation(),
FGVec3::ZERO
);
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("1", "2", "0")
);
root.translate(FGVec3::lit("6", "4", "5"));
matrices.set_pose_with_frame(
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
Some(0),
Some(FGVec3::lit("6", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::LedgeWait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("3", "0", "0"));
assert_eq!(
matrices.get_current("root").unwrap().get_translation(),
FGVec3::ZERO
);
}
#[test]
fn repeating_root_motion_preserves_cycle_displacement_at_every_wrap() {
let names = ["root".into()];
let parents = [None];
let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame,
repeat: true,
};
for (frame_number, x, expected_delta) in [
(0, "0", FGVec3::ZERO),
(1, "1", FGVec3::lit("1", "0", "0")),
(2, "0", FGVec3::lit("1", "0", "0")),
(3, "1", FGVec3::lit("1", "0", "0")),
(4, "0", FGVec3::lit("1", "0", "0")),
] {
matrices.set_pose_with_frame(
frame(frame_number),
Some(0),
Some(FGVec3::lit(x, "0", "0")),
FGVec3::lit("2", "0", "0"),
Some(2),
AnimKind::Wait,
&names,
&parents,
&[pose(x)],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), expected_delta);
}
}
#[test] #[test]
fn fixed_matrix_transforms_points() { fn fixed_matrix_transforms_points() {
let transform = FixedMat4 { let transform = FixedMat4 {
+24 -255
View File
@@ -1,7 +1,6 @@
use std::collections::HashMap; use std::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::Rollback;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS; use super::BAKED_ANIMATION_FPS;
@@ -15,15 +14,11 @@ use crate::{
}, },
math::fixed_transform::FixedMat4, math::fixed_transform::FixedMat4,
math::int::FGi32, math::int::FGi32,
math::vec3::FGVec3,
}; };
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BakedAnimationClip { pub struct BakedAnimationClip {
pub frames: Vec<Vec<FixedMat4>>, pub frames: Vec<Vec<FixedMat4>>,
/// Unscaled model-space position of the configured root-motion bone at
/// each baked frame.
pub root_positions: Vec<FGVec3>,
} }
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)] #[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
@@ -32,22 +27,11 @@ pub struct BakedFighterAnimations {
pub frame_rate: u32, pub frame_rate: u32,
pub bone_names: Vec<String>, pub bone_names: Vec<String>,
pub parents: Vec<Option<usize>>, pub parents: Vec<Option<usize>>,
pub(super) root_bone_index: usize,
pub(super) clips: Vec<BakedAnimationClip>, pub(super) clips: Vec<BakedAnimationClip>,
pub(super) clip_indices: HashMap<AnimKind, usize>, pub(super) clip_indices: HashMap<AnimKind, usize>,
} }
impl BakedFighterAnimations { impl BakedFighterAnimations {
fn sample_index(&self, frame: &FighterAnimationFrame) -> Option<usize> {
let frames = &self.clip(frame.kind)?.frames;
let frame_index = if frame.repeat {
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
frame.frame % loop_frame_count
} else {
frame.frame
};
Some((frame_index as usize).min(frames.len().saturating_sub(1)))
}
pub fn contains_bone(&self, bone: &str) -> bool { pub fn contains_bone(&self, bone: &str) -> bool {
self.bone_names.iter().any(|name| name == bone) self.bone_names.iter().any(|name| name == bone)
} }
@@ -56,67 +40,29 @@ impl BakedFighterAnimations {
self.bone_names.iter().all(|name| names.insert(name)) self.bone_names.iter().all(|name| names.insert(name))
} }
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> { pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
let clip = self.clip(frame.kind)?; let frames = &self.clip(frame.kind)?.frames;
clip.frames.get(self.sample_index(frame)?).map(Vec::as_slice) let frame_index = if frame.repeat {
} let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
pub fn sample_root_position( frame.frame % loop_frame_count
&self, } else {
frame: &FighterAnimationFrame, frame.frame
model_scale: FGi32, };
) -> Option<FGVec3> { frames
let clip = self.clip(frame.kind)?; .get(frame_index as usize)
let position = *clip.root_positions.get(self.sample_index(frame)?)?; .or_else(|| frames.last())
Some(position * model_scale) .map(Vec::as_slice)
}
pub fn initial_root_position(&self, kind: AnimKind, model_scale: FGi32) -> Option<FGVec3> {
self.sample_root_position(&FighterAnimationFrame::new(kind, false), model_scale)
} }
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> { pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
self.clip(kind).map(|clip| clip.frames.len() as u32) self.clip(kind).map(|clip| clip.frames.len() as u32)
} }
pub fn root_motion_cycle_delta(
&self,
kind: AnimKind,
model_scale: FGi32,
) -> Option<FGVec3> {
let clip = self.clip(kind)?;
Some((*clip.root_positions.last()? - *clip.root_positions.first()?) * model_scale)
}
/// Samples one bone in model space without depending on the runtime's
/// previous-frame buffers. Tooling uses this when the user scrubs between
/// unrelated frames.
pub fn sample_bone_model_transform(
&self,
frame: &FighterAnimationFrame,
bone: &str,
model_scale: FGi32,
) -> Option<FixedMat4> {
let local = self.sample_pose(frame)?;
let index = self.bone_names.iter().position(|name| name == bone)?;
let mut model = vec![None; local.len()];
resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
let scale = FixedMat4 {
cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
Some(scale.mul(model[index]?))
}
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> { pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
self.clip_indices self.clip_indices
.get(&kind) .get(&kind)
.and_then(|index| self.clips.get(*index)) .and_then(|index| self.clips.get(*index))
} }
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
self.clip(kind).map(|clip| clip.frames.len())
}
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default)]
#[require(Rollback)]
pub struct FighterBoneMatrices { pub struct FighterBoneMatrices {
bone_names: Vec<String>, bone_names: Vec<String>,
parents: Vec<Option<usize>>, parents: Vec<Option<usize>>,
@@ -126,44 +72,12 @@ pub struct FighterBoneMatrices {
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>, model_matrices: Vec<Option<FixedMat4>>,
presentation_kind: Option<AnimKind>, presentation_kind: Option<AnimKind>,
previous_animation_frame: Option<FighterAnimationFrame>,
root_motion_position: Option<FGVec3>,
/// The raw, scaled model-space root translation used as the baseline for
/// root-motion extraction. This is kept separately because the published
/// pose has the root translation removed.
previous_root_motion_translation: Option<FGVec3>,
root_motion_delta: crate::math::vec3::FGVec3,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>); pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices { impl FighterBoneMatrices {
/// Samples a baked pose for a preview or other non-gameplay caller.
pub fn sample_baked_pose(
&mut self,
baked: &BakedFighterAnimations,
frame: &FighterAnimationFrame,
model_scale: FGi32,
) -> bool {
let Some(pose) = baked.sample_pose(frame) else {
return false;
};
self.set_pose_with_frame(
*frame,
Some(baked.root_bone_index),
baked.sample_root_position(frame, model_scale),
FGVec3::ZERO,
None,
frame.kind,
&baked.bone_names,
&baked.parents,
pose,
model_scale,
);
true
}
#[cfg(test)] #[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] { pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[ [
@@ -201,16 +115,6 @@ impl FighterBoneMatrices {
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> { pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
self.matrices.get(index).copied() self.matrices.get(index).copied()
} }
/// Translation of the configured root-motion bone since the previous
/// simulation animation frame, in scaled model-space units.
pub fn root_motion_delta(&self) -> FGVec3 {
self.root_motion_delta
}
/// Current raw, scaled model-space position of the configured root-motion
/// bone. The published skeleton has this translation removed.
pub fn root_motion_position(&self) -> Option<FGVec3> {
self.root_motion_position
}
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> { pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
self.bone_names self.bone_names
.iter() .iter()
@@ -233,7 +137,6 @@ impl FighterBoneMatrices {
.unwrap_or(current); .unwrap_or(current);
Some(interpolate_transform(previous, current, overstep_fraction)) Some(interpolate_transform(previous, current, overstep_fraction))
} }
#[cfg(test)]
pub(super) fn set_pose( pub(super) fn set_pose(
&mut self, &mut self,
kind: AnimKind, kind: AnimKind,
@@ -242,47 +145,8 @@ impl FighterBoneMatrices {
local: &[FixedMat4], local: &[FixedMat4],
model_scale: FGi32, model_scale: FGi32,
) { ) {
self.set_pose_with_frame( self.sample_pose(kind, bone_names, parents, local, model_scale, true);
FighterAnimationFrame::new(kind, false),
None,
None,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
);
} }
pub(super) fn set_pose_with_frame(
&mut self,
animation_frame: FighterAnimationFrame,
root_bone_index: Option<usize>,
root_motion_position: Option<FGVec3>,
root_motion_cycle_delta: FGVec3,
root_motion_loop_frame_count: Option<u32>,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(
animation_frame,
root_bone_index,
root_motion_position,
root_motion_cycle_delta,
root_motion_loop_frame_count,
kind,
bone_names,
parents,
local,
model_scale,
true,
);
}
#[cfg(test)]
pub(super) fn resample_pose( pub(super) fn resample_pose(
&mut self, &mut self,
kind: AnimKind, kind: AnimKind,
@@ -291,53 +155,10 @@ impl FighterBoneMatrices {
local: &[FixedMat4], local: &[FixedMat4],
model_scale: FGi32, model_scale: FGi32,
) { ) {
self.resample_pose_with_frame( self.sample_pose(kind, bone_names, parents, local, model_scale, false);
FighterAnimationFrame::new(kind, false),
None,
None,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
);
}
pub(super) fn resample_pose_with_frame(
&mut self,
animation_frame: FighterAnimationFrame,
root_bone_index: Option<usize>,
root_motion_position: Option<FGVec3>,
_root_motion_cycle_delta: FGVec3,
_root_motion_loop_frame_count: Option<u32>,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(
animation_frame,
root_bone_index,
root_motion_position,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
false,
);
} }
fn sample_pose( fn sample_pose(
&mut self, &mut self,
animation_frame: FighterAnimationFrame,
root_index: Option<usize>,
raw_root_motion_translation: Option<FGVec3>,
root_motion_cycle_delta: FGVec3,
root_motion_loop_frame_count: Option<u32>,
kind: AnimKind, kind: AnimKind,
bone_names: &[String], bone_names: &[String],
parents: &[Option<usize>], parents: &[Option<usize>],
@@ -355,7 +176,6 @@ impl FighterBoneMatrices {
parents.len(), parents.len(),
"baked bone parents do not match names" "baked bone parents do not match names"
); );
let animation_changed = self.presentation_kind != Some(kind);
if self.bone_names.is_empty() { if self.bone_names.is_empty() {
self.bone_names.extend_from_slice(bone_names); self.bone_names.extend_from_slice(bone_names);
self.parents.extend_from_slice(parents); self.parents.extend_from_slice(parents);
@@ -372,9 +192,15 @@ impl FighterBoneMatrices {
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
} }
let animation_changed = self.presentation_kind != Some(kind);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 { let model_scale = FixedMat4 {
cols: [ cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO], [model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
@@ -383,52 +209,12 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE], [FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
], ],
}; };
// Gameplay always owns root displacement. Keep rotation and scale in
// the pose while removing the configured root bone's translation.
if let Some(root_index) = root_index {
self.local_matrices[root_index].translate(FGVec3::ZERO);
}
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, &self.local_matrices, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
self.matrices.clear(); self.matrices.clear();
self.matrices.extend( self.matrices.extend(
self.model_matrices.iter().map(|matrix| { self.model_matrices.iter().map(|matrix| {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid")) model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}), }),
); );
self.root_motion_delta = if advance_history
&& !animation_changed
&& self.previous_animation_frame.is_some()
&& let (Some(current), Some(previous)) = (
raw_root_motion_translation,
self.previous_root_motion_translation,
)
{
let mut delta = current - previous;
if animation_frame.repeat
&& self.previous_animation_frame.is_some_and(|previous| {
previous.kind == animation_frame.kind
&& previous.frame.saturating_add(1) == animation_frame.frame
})
&& root_motion_loop_frame_count.is_some_and(|loop_frame_count| {
loop_frame_count > 0 && animation_frame.frame % loop_frame_count == 0
})
{
delta = delta + root_motion_cycle_delta;
}
delta
} else {
FGVec3::ZERO
};
self.root_motion_position = raw_root_motion_translation;
self.previous_root_motion_translation = raw_root_motion_translation;
if advance_history {
self.previous_animation_frame = Some(animation_frame);
}
// A state transition is a discontinuity, not an animation frame to // A state transition is a discontinuity, not an animation frame to
// interpolate from the previous clip. Keep the presentation pose at // interpolate from the previous clip. Keep the presentation pose at
// the new clip's first/current frame immediately. // the new clip's first/current frame immediately.
@@ -515,20 +301,8 @@ fn sample_fighter_bone_matrices(
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts"); .expect("fighter manifest should be loaded before the match starts");
let root_motion_position = baked.sample_root_position(frame, manifest.model_scale);
let root_motion_cycle_delta = baked
.root_motion_cycle_delta(frame.kind, manifest.model_scale)
.unwrap_or(FGVec3::ZERO);
let root_motion_loop_frame_count = baked
.frame_count(frame.kind)
.map(|count| count.saturating_sub(1).max(1));
if advance_history { if advance_history {
matrices.set_pose_with_frame( matrices.set_pose(
*frame,
Some(baked.root_bone_index),
root_motion_position,
root_motion_cycle_delta,
root_motion_loop_frame_count,
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
@@ -536,12 +310,7 @@ fn sample_fighter_bone_matrices(
manifest.model_scale, manifest.model_scale,
); );
} else { } else {
matrices.resample_pose_with_frame( matrices.resample_pose(
*frame,
Some(baked.root_bone_index),
root_motion_position,
FGVec3::ZERO,
None,
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
@@ -560,7 +329,7 @@ fn sample_fighter_bone_matrices(
} }
} }
pub(super) fn resolve_model_transform( fn resolve_model_transform(
index: usize, index: usize,
parents: &[Option<usize>], parents: &[Option<usize>],
local: &[FixedMat4], local: &[FixedMat4],
@@ -92,12 +92,9 @@ pub(super) fn bind_fighter_visual_bones(
pub(super) fn apply_baked_fighter_visual_pose( pub(super) fn apply_baked_fighter_visual_pose(
mut nodes: Query<(&mut Transform, &BakedFighterBone)>, mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
fighters: Query<&FighterBoneMatrices>, fighters: Query<&FighterBoneMatrices>,
timing: Option<Res<GgrsFrameTiming>>, timing: Res<GgrsFrameTiming>,
) { ) {
let overstep_fraction = timing let overstep_fraction = timing.overstep_fraction();
.as_deref()
.map(GgrsFrameTiming::overstep_fraction)
.unwrap_or(0.0);
for (mut transform, bone) in &mut nodes { for (mut transform, bone) in &mut nodes {
let Ok(matrices) = fighters.get(bone.fighter) else { let Ok(matrices) = fighters.get(bone.fighter) else {
continue; continue;
+40 -699
View File
@@ -1,17 +1,10 @@
//! Resolving an integrated fighter position against the stage. //! Resolving an integrated fighter position against the stage.
use crate::fighter::ecb::{self as ecb_module, FighterDesiredECB}; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterPreviousTranslation, FighterTranslation}; use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
use crate::fighter::FighterVelocity;
#[cfg(test)]
use crate::fighter::{FighterECB, ecb::FighterPreviousECB};
use crate::math::int::FGi32;
use crate::math::rect::FGRect;
use crate::math::segment::FGSegment2d; use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{ use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
StageCollision, StageLineID, StagePolyLineSegmentType, StagePolyType, StageVertexID,
};
/* /*
pub fn collide_fighter_with_scene( pub fn collide_fighter_with_scene(
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>, fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
@@ -42,411 +35,54 @@ pub fn collide_fighter_with_scene(
pub struct AirCollisionWithStageResult { pub struct AirCollisionWithStageResult {
pub line_id: StageLineID, pub line_id: StageLineID,
pub hit_position: FGVec2, pub hit_position: FGVec2,
/// Fighter origin at the collision substep. The ECB remains local to this
/// origin; callers must not rebase the ECB by the frame-sized movement.
pub resolved_translation: FGVec2,
pub hit_normal: FGVec2, pub hit_normal: FGVec2,
} }
#[derive(Clone, Copy, Debug, Default)] pub fn air_collide_with_stage(
pub struct AirCollisionOptions {
/// Allow downward input to disable collision with pass-through platforms.
pub can_pass_through_soft_platforms: bool,
/// Treat an upward crossing of a pass-through platform by the ECB bottom as a landing.
pub land_on_soft_platforms_from_below: bool,
}
#[cfg(test)]
fn air_collide_with_stage(
prev_translation: &FighterPreviousTranslation, prev_translation: &FighterPreviousTranslation,
translation: &FighterTranslation, translation: &FighterTranslation,
prev_ecb: &FighterPreviousECB, prev_ecb: &FighterPreviousECB,
ecb: &FighterECB, ecb: &FighterECB,
stage_collision: &StageCollision, stage_collision: &StageCollision,
ignored_polys: &[usize], ignored_polys: &[usize],
options: AirCollisionOptions, can_ignore_soft_platforms: bool,
) -> Option<AirCollisionWithStageResult> { ) -> Option<AirCollisionWithStageResult> {
let mut translation = *translation; let ray_segment = FGSegment2d::new(
let mut velocity = FighterVelocity::default(); prev_translation.0 + prev_ecb.get_bottom_point(),
air_collide_with_stage_substepped( translation.0 + ecb.get_bottom_point(),
prev_translation, );
&mut translation,
&mut velocity,
&mut ecb_module::FighterECB {
top: prev_ecb.top,
bottom: prev_ecb.bottom,
left: prev_ecb.left,
right: prev_ecb.right,
},
&FighterDesiredECB::from(*ecb),
stage_collision,
ignored_polys,
options,
)
}
/// Sweeps movement and ECB shape changes together.
pub(crate) fn collision_step_count(max_change: FGi32) -> u32 {
let six = FGi32::lit("6.0");
if max_change <= six {
return 1;
}
let mut quotient = 0;
let mut remainder = max_change;
while remainder >= six {
quotient += 1;
remainder -= six;
}
quotient + 1
}
pub fn air_collide_with_stage_substepped(
prev_translation: &FighterPreviousTranslation,
translation: &mut FighterTranslation,
velocity: &mut FighterVelocity,
ecb: &mut crate::fighter::FighterECB,
desired: &FighterDesiredECB,
stage_collision: &StageCollision,
ignored_polys: &[usize],
options: AirCollisionOptions,
) -> Option<AirCollisionWithStageResult> {
let requested_translation = translation.0;
let movement = requested_translation - prev_translation.0;
let mut largest_change = movement.x.abs().max(movement.y.abs());
largest_change = largest_change.max(ecb_module::ecb_max_delta(ecb, desired));
let steps = collision_step_count(largest_change);
let step_count = FGi32::from_num(steps);
let movement_per_step = movement / step_count;
let mut current_position = prev_translation.0;
let mut current_ecb = *ecb;
let mut collision_offset = FGVec2::ZERO;
for step in 0..steps {
let previous_position = current_position;
let previous_ecb = current_ecb;
let remaining_steps = FGi32::from_num(steps - step);
ecb_module::interpolate_ecb(&mut current_ecb, *desired, FGi32::ONE / remaining_steps);
current_position = if step + 1 == steps {
// Fixed-point division may truncate. Always make the final
// substep land exactly on the requested frame endpoint.
requested_translation + collision_offset
} else {
prev_translation.0
+ movement_per_step * FGi32::from_num(step + 1)
+ collision_offset
};
let lower_edges = [
(
previous_ecb.bottom,
previous_ecb.left,
current_ecb.bottom,
current_ecb.left,
),
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
];
if let Some(result) = sweep_edges(
stage_collision,
previous_position,
current_position,
&lower_edges,
StagePolyLineSegmentType::Floor,
ignored_polys,
options.can_pass_through_soft_platforms,
) {
*ecb = current_ecb;
translation.0 = current_position + result.correction;
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
let bottom_contact = translation.0 + current_ecb.bottom;
return Some(AirCollisionWithStageResult {
line_id: result.line_id,
hit_position: bottom_contact,
resolved_translation: translation.0,
hit_normal: result.hit_normal,
});
}
let upper_edges = [
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.top,
previous_ecb.right,
current_ecb.top,
current_ecb.right,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&upper_edges,
StagePolyLineSegmentType::Ceiling,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
if options.land_on_soft_platforms_from_below
&& let Some(result) = sweep_bottom_point_through_platforms(
stage_collision,
previous_position + previous_ecb.bottom,
current_position + current_ecb.bottom,
ignored_polys,
)
{
*ecb = current_ecb;
translation.0 = current_position + result.correction;
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
let bottom_contact = translation.0 + current_ecb.bottom;
return Some(AirCollisionWithStageResult {
line_id: result.line_id,
hit_position: bottom_contact,
resolved_translation: translation.0,
hit_normal: result.hit_normal,
});
}
let side_edges = [
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
(
previous_ecb.right,
previous_ecb.top,
current_ecb.right,
current_ecb.top,
),
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.left,
previous_ecb.bottom,
current_ecb.left,
current_ecb.bottom,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&side_edges,
StagePolyLineSegmentType::Wall,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
}
*ecb = current_ecb;
translation.0 = current_position;
None
}
struct PointSweepResult {
line_id: StageLineID,
hit_normal: FGVec2,
correction: FGVec2,
}
fn sweep_bottom_point_through_platforms(
stage_collision: &StageCollision,
previous_bottom: FGVec2,
current_bottom: FGVec2,
ignored_polys: &[usize],
) -> Option<PointSweepResult> {
let bottom_sweep = FGSegment2d::new(previous_bottom, current_bottom);
stage_collision
.stage_polys
.iter()
.enumerate()
.filter(|(poly_idx, poly)| {
!ignored_polys.contains(poly_idx) && matches!(poly.poly_type, StagePolyType::Platform)
})
.flat_map(|(poly_idx, poly)| {
poly.segments
.iter()
.enumerate()
.filter(|(_, segment)| {
matches!(segment.segment_type, StagePolyLineSegmentType::Floor)
})
.filter_map(move |(segment_idx, segment)| {
let previous_distance = segment
.normal
.dot(previous_bottom - segment.segment.point1());
let current_distance = segment
.normal
.dot(current_bottom - segment.segment.point1());
if previous_distance >= crate::math::int::FGWide::ZERO
|| current_distance < crate::math::int::FGWide::ZERO
{
return None;
}
let hit_position = segment.segment.segment_intersection(&bottom_sweep)?;
Some((
PointSweepResult {
line_id: StageLineID {
polygon: poly_idx,
segment: segment_idx,
},
hit_normal: segment.normal,
correction: hit_position - current_bottom,
},
hit_position.distance_squared(previous_bottom),
))
})
})
.min_by_key(|(_, distance)| *distance)
.map(|(result, _)| result)
}
fn sweep_edges(
stage_collision: &StageCollision,
previous_position: FGVec2,
current_position: FGVec2,
edges: &[(FGVec2, FGVec2, FGVec2, FGVec2)],
segment_type: StagePolyLineSegmentType,
ignored_polys: &[usize],
ignore_platforms: bool,
) -> Option<PointSweepResult> {
stage_collision stage_collision
.stage_polys .stage_polys
.iter() .iter()
.enumerate() .enumerate()
.filter(|(poly_idx, poly)| { .filter(|(poly_idx, poly)| {
!ignored_polys.contains(poly_idx) !ignored_polys.contains(poly_idx)
&& !(ignore_platforms && matches!(poly.poly_type, StagePolyType::Platform)) && !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
}) })
.flat_map(|(poly_idx, poly)| { .filter_map(|(poly_idx, poly)| {
poly.segments poly.intersect_ray(ray_segment).map(|intersect_result| {
.iter() (
.enumerate() AirCollisionWithStageResult {
.filter(move |(_, segment)| segment.segment_type == segment_type) line_id: {
.filter_map(move |(segment_idx, segment)| { StageLineID {
edges polygon: poly_idx,
.iter() segment: intersect_result.segment_idx,
.filter_map(|(previous_a, previous_b, current_a, current_b)| {
let previous_a = previous_position + *previous_a;
let previous_b = previous_position + *previous_b;
let current_a = current_position + *current_a;
let current_b = current_position + *current_b;
let previous_min = segment
.normal
.dot(previous_a - segment.segment.point1())
.min(segment.normal.dot(previous_b - segment.segment.point1()));
let current_a_distance =
segment.normal.dot(current_a - segment.segment.point1());
let current_b_distance =
segment.normal.dot(current_b - segment.segment.point1());
let current_min = current_a_distance.min(current_b_distance);
if previous_min < crate::math::int::FGWide::ZERO
|| current_min > crate::math::int::FGWide::ZERO
{
return None;
} }
},
let boundary = [ hit_position: intersect_result.position,
FGSegment2d::new(previous_a, previous_b), hit_normal: intersect_result.normal,
FGSegment2d::new(previous_a, current_a), },
FGSegment2d::new(previous_b, current_b), intersect_result
FGSegment2d::new(current_a, current_b), .position
]; .distance_squared(ray_segment.point2()),
let quad = [previous_a, previous_b, current_b, current_a]; )
let position = boundary })
.iter()
.filter_map(|edge| segment.segment.segment_intersection(edge))
.max_by_key(|position| position.distance_squared(current_a))
.or_else(|| {
[segment.segment.point1(), segment.segment.point2()]
.into_iter()
.find(|point| point_in_convex_quad(*point, quad))
})?;
let penetration = FGi32::from_num(-current_min);
Some((position, segment.normal * penetration))
})
.max_by_key(|(position, _)| {
position.distance_squared(segment.segment.point1())
})
.map(|(position, correction)| {
(
PointSweepResult {
line_id: StageLineID {
polygon: poly_idx,
segment: segment_idx,
},
hit_normal: segment.normal,
correction,
},
position.distance_squared(segment.segment.point2()),
)
})
})
}) })
.max_by(|(_, a), (_, b)| a.cmp(b)) .max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result) .map(|(result, _)| result)
} }
fn point_in_convex_quad(point: FGVec2, quad: [FGVec2; 4]) -> bool {
let mut has_positive = false;
let mut has_negative = false;
for (a, b) in quad.into_iter().zip(quad.into_iter().cycle().skip(1)).take(4) {
let edge = b - a;
let offset = point - a;
let cross = crate::math::int::FGWide::from_num(edge.x)
* crate::math::int::FGWide::from_num(offset.y)
- crate::math::int::FGWide::from_num(edge.y)
* crate::math::int::FGWide::from_num(offset.x);
has_positive |= cross > crate::math::int::FGWide::ZERO;
has_negative |= cross < crate::math::int::FGWide::ZERO;
if has_positive && has_negative {
return false;
}
}
true
}
#[derive(Clone)]
pub struct AirCollisionWithLedgeResult {
pub ledge: StageVertexID,
}
pub fn air_collide_with_ledges(
ledge_box: &FGRect,
stage_collision: &StageCollision,
) -> Option<AirCollisionWithLedgeResult> {
stage_collision
.intersect_ledges(ledge_box)
.map(|result| AirCollisionWithLedgeResult {
ledge: result.vertex_id,
})
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -475,178 +111,10 @@ mod tests {
) )
} }
fn single_segment(
start: FGVec2,
end: FGVec2,
segment_type: StagePolyLineSegmentType,
) -> StagePoly {
let segment = FGSegment2d::new(start, end);
StagePoly {
poly_type: StagePolyType::Closed,
segments: vec![crate::stage::line::StagePolyLineSegment {
segment,
normal: segment.left_normal(),
segment_type,
}],
}
}
#[test]
fn melee_step_count_adds_one_step_after_each_six_unit_block() {
assert_eq!(collision_step_count(FGi32::lit("6")), 1);
assert_eq!(collision_step_count(FGi32::lit("6.01")), 2);
assert_eq!(collision_step_count(FGi32::lit("12")), 3);
assert_eq!(collision_step_count(FGi32::lit("18")), 4);
}
#[test]
fn collision_result_keeps_ecb_local_to_resolved_origin() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..StageCollision::default()
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let mut translation = FighterTranslation(FGVec2::lit("0", "-1"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "-3"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "2"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0.5"),
right: FGVec2::lit("1", "0.5"),
};
let desired = FighterDesiredECB::from(ecb);
let collision = air_collide_with_stage_substepped(
&previous_translation,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.expect("the floor should be hit");
assert_eq!(
collision.resolved_translation + ecb.bottom,
collision.hit_position
);
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test]
fn airborne_side_point_resolves_wall_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("2", "-2"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::lit("0", "0"));
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("3", "0"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn stage_corner_cannot_pass_through_middle_of_diamond_edge() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "0.6"),
FGVec2::lit("2", "0.4"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::ZERO);
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0.x, FGi32::lit("3"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn airborne_top_point_resolves_ceiling_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("-2", "2"),
StagePolyLineSegmentType::Ceiling,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::ZERO);
let mut translation = FighterTranslation(FGVec2::lit("0", "4"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "4"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("0", "1"));
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test] #[test]
fn airborne_collision_skips_ignored_polygons() { fn airborne_collision_skips_ignored_polygons() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")], stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -670,7 +138,7 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[1], &[1],
Default::default(), false,
) )
.expect("the non-ignored platform should still be collidable"); .expect("the non-ignored platform should still be collidable");
@@ -682,7 +150,6 @@ mod tests {
fn airborne_collision_skips_soft_platforms_while_passing_down() { fn airborne_collision_skips_soft_platforms_while_passing_down() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")], stage_polys: vec![horizontal_platform("0")],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -699,21 +166,16 @@ mod tests {
right: FGVec2::ZERO, right: FGVec2::ZERO,
}; };
assert!( assert!(air_collide_with_stage(
air_collide_with_stage( &previous_translation,
&previous_translation, &translation,
&translation, &previous_ecb,
&previous_ecb, &ecb,
&ecb, &stage_collision,
&stage_collision, &[],
&[], true,
AirCollisionOptions { )
can_pass_through_soft_platforms: true, .is_none());
..Default::default()
},
)
.is_none()
);
assert_eq!( assert_eq!(
air_collide_with_stage( air_collide_with_stage(
@@ -723,7 +185,7 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[], &[],
Default::default(), false,
) )
.expect("air dodges still collide with soft platforms") .expect("air dodges still collide with soft platforms")
.hit_position, .hit_position,
@@ -735,7 +197,6 @@ mod tests {
fn airborne_collision_still_hits_solid_floors_while_passing_down() { fn airborne_collision_still_hits_solid_floors_while_passing_down() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![solid_floor()], stage_polys: vec![solid_floor()],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -759,131 +220,11 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[], &[],
AirCollisionOptions { true,
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
.expect("solid floors remain collidable while passing down"); .expect("solid floors remain collidable while passing down");
assert_eq!(collision.line_id.polygon, 0); assert_eq!(collision.line_id.polygon, 0);
assert_eq!(collision.hit_position, FGVec2::lit("0", "0")); assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
} }
#[test]
fn upward_bottom_crossing_can_land_on_soft_platform() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
let mut translation = FighterTranslation(FGVec2::lit("0", "1"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "2"));
let mut ecb = FighterECB::default();
let desired = FighterDesiredECB::from(ecb);
let collision = air_collide_with_stage_substepped(
&previous_translation,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
},
)
.expect("the upward bottom-point crossing should land on the platform");
assert_eq!(collision.hit_position, FGVec2::ZERO);
assert_eq!(collision.line_id, StageLineID { polygon: 0, segment: 0 });
assert_eq!(translation.0, FGVec2::ZERO);
assert_eq!(velocity.y, FGi32::ZERO);
}
#[test]
fn upward_platform_landing_requires_crossing_and_opt_in() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
let previous_ecb = FighterPreviousECB::default();
let ecb = FighterECB::default();
let options = AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
};
assert!(
air_collide_with_stage(
&FighterPreviousTranslation(FGVec2::lit("0", "-2")),
&FighterTranslation(FGVec2::lit("0", "-1")),
&previous_ecb,
&ecb,
&stage_collision,
&[],
options,
)
.is_none()
);
assert!(
air_collide_with_stage(
&FighterPreviousTranslation(FGVec2::lit("0", "-1")),
&FighterTranslation(FGVec2::lit("0", "1")),
&previous_ecb,
&ecb,
&stage_collision,
&[],
Default::default(),
)
.is_none()
);
}
#[test]
fn upward_crossing_does_not_land_on_solid_or_ignored_platforms() {
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
let translation = FighterTranslation(FGVec2::lit("0", "1"));
let previous_ecb = FighterPreviousECB::default();
let ecb = FighterECB::default();
let options = AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
};
let solid_stage = StageCollision {
stage_polys: vec![solid_floor()],
..Default::default()
};
let platform_stage = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
assert!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&solid_stage,
&[],
options,
)
.is_none()
);
assert!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&platform_stage,
&[0],
options,
)
.is_none()
);
}
} }
+12 -55
View File
@@ -28,7 +28,6 @@ use crate::math::int::FGi32;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::math::vec3::FGVec3; use crate::math::vec3::FGVec3;
use crate::player::Player; use crate::player::Player;
use crate::scripting::FighterAttackScript;
pub fn debug_draw_ecb( pub fn debug_draw_ecb(
ecbs: Query<( ecbs: Query<(
@@ -149,8 +148,6 @@ pub fn fighter_debug(
last_frame.movement.x, last_frame.movement.y last_frame.movement.x, last_frame.movement.y
)); ));
}); });
ui.label(format!("Flick age Y {}", input.peek_movement_flick_dbg()));
} }
FighterDebugRowKind::Position => { FighterDebugRowKind::Position => {
ui.label(format!("Position: {:?}", translation.0)); ui.label(format!("Position: {:?}", translation.0));
@@ -171,31 +168,20 @@ pub fn animation_debug(
&FighterTranslation, &FighterTranslation,
&FighterFacingDirection, &FighterFacingDirection,
&FighterBoneMatrices, &FighterBoneMatrices,
&Fighter,
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
fighter_manifests: Res<Assets<FighterManifest>>,
) { ) {
for (global_transform, facing_dir, matrices, fighter) in query { for (global_transform, facing_dir, matrices) in query {
let Some(manifest) = fighter_manifests.get(&fighter.manifest) else {
continue;
};
let global_transform = global_transform.get_3d_transform(facing_dir); let global_transform = global_transform.get_3d_transform(facing_dir);
let marker_transform = global_transform.to_mat4(); let marker_transform = global_transform.to_mat4();
for (bone_name, matrix) in matrices.iter() { for (_, matrix) in matrices.iter() {
let pos = marker_transform.transform_point(Vec3::new( let pos = marker_transform.transform_point(Vec3::new(
matrix.cols[3][0].to_num(), matrix.cols[3][0].to_num(),
matrix.cols[3][1].to_num(), matrix.cols[3][1].to_num(),
matrix.cols[3][2].to_num(), matrix.cols[3][2].to_num(),
)); ));
gizmos.cross(pos, 0.5, bevy::color::palettes::css::RED);
if manifest.ecb_bones.iter().any(|ecb_bone_name| ecb_bone_name == bone_name) { gizmos.axes(marker_transform, 1.0);
gizmos.cross(pos, 1.0, bevy::color::palettes::css::GREEN);
} else {
gizmos.cross(pos, 0.5, bevy::color::palettes::css::RED);
gizmos.axes(marker_transform, 1.0);
}
} }
} }
} }
@@ -216,26 +202,6 @@ pub fn hurtbox_debug(
} }
} }
pub fn ledge_grab_debug(query: Query<(&FighterTranslation, &Fighter)>, fighters: Res<Assets<FighterManifest>>, mut gizmos: Gizmos) {
for (translation, fighter) in query {
let Some(manifest) = fighters.get(&fighter.manifest) else {
continue;
};
let start_2d = translation.0 + manifest.ledge_grab_box_start;
let start_2d = Vec2::new(start_2d.x.to_num(), start_2d.y.to_num());
let end_2d = translation.0 + manifest.ledge_grab_box_end;
let end_2d = Vec2::new(end_2d.x.to_num(), end_2d.y.to_num());
let center = (start_2d + end_2d) * 0.5;
let size = (start_2d - end_2d).abs();
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
}
}
/*fn draw_affine_capsule( /*fn draw_affine_capsule(
gizmos: &mut Gizmos, gizmos: &mut Gizmos,
capsule: FixedAffineCapsule, capsule: FixedAffineCapsule,
@@ -402,7 +368,6 @@ pub fn attack_debug(
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
mut filled_gizmos: FilledGizmos, mut filled_gizmos: FilledGizmos,
attack_scripts: Res<Assets<FighterAttackScript>>
) { ) {
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query { for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
if let Some(active_attack) = &hitboxes.0 { if let Some(active_attack) = &hitboxes.0 {
@@ -413,35 +378,27 @@ pub fn attack_debug(
(solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5"); (solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5");
let length = (start - end).length(); let length = (start - end).length();
let attack_capsule = Capsule3d {
half_length: length * 0.5,
radius: solved_hitbox.capsule.radius.to_num(),
};
let aim_dir = (end - start).normalize_or(Vec3::Y); let aim_dir = (end - start).normalize_or(Vec3::Y);
let mut capsule_draw_trf = Transform::IDENTITY; let mut capsule_draw_trf = Transform::IDENTITY;
capsule_draw_trf.translation = center.to_vec3(); capsule_draw_trf.translation = center.to_vec3();
capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector()); capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector());
let Some(script) = attack_scripts.get(&active_attack.script) else {
continue;
};
let hitbox_color = script.hitboxes.get(solved_hitbox.hitbox_idx).expect("This hitbox should be valid").get_debug_draw_color();
/*
let attack_capsule = Capsule3d {
half_length: length * 0.5,
radius: solved_hitbox.capsule.radius.to_num(),
};
gizmos.primitive_3d( gizmos.primitive_3d(
&attack_capsule, &attack_capsule,
capsule_draw_trf.to_isometry(), capsule_draw_trf.to_isometry(),
hitbox_color, bevy::color::palettes::css::RED,
);*/ );
let hitbox_inner_color = bevy::color::Srgba { alpha: 0.18, ..hitbox_color };
filled_gizmos.capsule( filled_gizmos.capsule(
capsule_draw_trf.to_isometry(), capsule_draw_trf.to_isometry(),
solved_hitbox.capsule.radius.to_num(), solved_hitbox.capsule.radius.to_num(),
length * 0.5, length * 0.5,
hitbox_inner_color, Color::srgba(1.0, 0.0, 0.0, 0.18),
); );
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN); gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
+24 -207
View File
@@ -4,12 +4,14 @@ use crate::{
fighter::{ fighter::{
FighterFacingDirection, FighterSurfaceState, FighterTranslation, FighterFacingDirection, FighterSurfaceState, FighterTranslation,
baked_animation::FighterBoneMatrices, baked_animation::FighterBoneMatrices,
}, }, math::{int::FGi32, vec::FGVec2},
math::{int::FGi32, vec::FGVec2},
}; };
/// Environment collision box: the diamond used to resolve a fighter against
/// the stage. Purely geometry — the collision response lives in
/// [`super::collision`].
#[derive(Component, Debug, Clone, Copy, Hash, Default)] #[derive(Component, Debug, Clone, Copy, Hash, Default)]
#[require(FighterPreviousECB, FighterDesiredECB)] #[require(FighterPreviousECB)]
pub struct FighterECB { pub struct FighterECB {
pub top: FGVec2, pub top: FGVec2,
pub bottom: FGVec2, pub bottom: FGVec2,
@@ -17,14 +19,6 @@ pub struct FighterECB {
pub right: FGVec2, pub right: FGVec2,
} }
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
pub struct FighterDesiredECB {
pub top: FGVec2,
pub bottom: FGVec2,
pub left: FGVec2,
pub right: FGVec2,
}
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
pub struct FighterECBBoneIndices { pub struct FighterECBBoneIndices {
pub indices: Vec<usize>, pub indices: Vec<usize>,
@@ -49,96 +43,12 @@ impl From<FighterECB> for FighterPreviousECB {
} }
} }
impl From<FighterECB> for FighterDesiredECB {
fn from(ecb: FighterECB) -> Self {
Self {
top: ecb.top,
bottom: ecb.bottom,
left: ecb.left,
right: ecb.right,
}
}
}
impl FighterDesiredECB {
pub fn as_ecb(self) -> FighterECB {
FighterECB {
top: self.top,
bottom: self.bottom,
left: self.left,
right: self.right,
}
}
pub fn validate(&mut self) {
let minimum = FGi32::lit("1.0");
if (self.top.y - self.bottom.y).abs() < minimum {
self.top.y += minimum;
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
self.left.y = midpoint;
self.right.y = midpoint;
}
if self.top.y < minimum {
self.top.y = minimum;
}
if self.left.x > -minimum {
self.left.x = -minimum;
}
if self.right.x < minimum {
self.right.x = minimum;
}
if self.top.y < self.bottom.y {
self.top.y = self.bottom.y + minimum;
}
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
if self.left.y < self.bottom.y || self.left.y > self.top.y {
self.left.y = midpoint;
}
if self.right.y < self.bottom.y || self.right.y > self.top.y {
self.left.y = midpoint;
self.right.y = midpoint;
}
let epsilon = FGi32::from_bits(66);
if self.top.y - self.right.y < epsilon
|| self.right.y - self.bottom.y < epsilon
{
self.right.y = midpoint;
}
if self.top.y - self.left.y < epsilon
|| self.left.y - self.bottom.y < epsilon
{
self.left.y = midpoint;
}
}
}
pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) { pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) {
for (ecb, mut previous_ecb) in fighters { for (ecb, mut previous_ecb) in fighters {
*previous_ecb = (*ecb).into(); *previous_ecb = (*ecb).into();
} }
} }
pub fn interpolate_ecb(ecb: &mut FighterECB, desired: FighterDesiredECB, time: FGi32) {
let lerp = |a: FGVec2, b: FGVec2| a + (b - a) * time;
ecb.top = lerp(ecb.top, desired.top);
ecb.bottom = lerp(ecb.bottom, desired.bottom);
ecb.left = lerp(ecb.left, desired.left);
ecb.right = lerp(ecb.right, desired.right);
}
pub fn ecb_max_delta(ecb: &FighterECB, desired: &FighterDesiredECB) -> FGi32 {
[
(desired.left.x - ecb.left.x).abs(),
(desired.right.x - ecb.right.x).abs(),
(desired.top.y - ecb.top.y).abs(),
(desired.right.y - ecb.right.y).abs(),
]
.into_iter()
.max()
.unwrap_or(FGi32::ZERO)
}
impl FighterECB { impl FighterECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] { pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left] [self.top, self.right, self.bottom, self.left]
@@ -148,17 +58,6 @@ impl FighterECB {
pub fn get_bottom_point(&self) -> FGVec2 { pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom self.bottom
} }
/// Change the local origin to the bottom point without moving the ECB in
/// world space. Grounded fighters use the floor contact as their origin.
pub fn rebase_onto_bottom(&mut self) -> FGVec2 {
let bottom = self.bottom;
self.top -= bottom;
self.left -= bottom;
self.right -= bottom;
self.bottom = FGVec2::ZERO;
bottom
}
} }
impl FighterPreviousECB { impl FighterPreviousECB {
@@ -174,7 +73,7 @@ impl FighterPreviousECB {
pub fn update_ecb( pub fn update_ecb(
query: Query<( query: Query<(
&mut FighterDesiredECB, &mut FighterECB,
&FighterSurfaceState, &FighterSurfaceState,
&FighterECBBoneIndices, &FighterECBBoneIndices,
&FighterBoneMatrices, &FighterBoneMatrices,
@@ -182,44 +81,23 @@ pub fn update_ecb(
&FighterFacingDirection, &FighterFacingDirection,
)>, )>,
) { ) {
for (mut desired, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
{
let trf = translation.get_3d_transform(facing_dir); let trf = translation.get_3d_transform(facing_dir);
let transformed_ecb_bones = bone_indices let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
.indices let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
.iter() return None;
.filter_map(|idx| { };
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
return None;
};
let pt = trf.transform_point(bone_matrix.get_translation()); let pt = trf.transform_point(bone_matrix.get_translation());
Some(FGVec2::new(pt.x, pt.y) - translation.0) Some(FGVec2::new(pt.x, pt.y) - translation.0)
}) }).collect::<Vec<_>>();
.collect::<Vec<_>>();
let max_x = transformed_ecb_bones let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
.iter() let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
.max_by(|a, b| a.x.cmp(&b.x)) let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
.map(|final_val| final_val.x) let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
.unwrap_or(FGi32::lit("0.5"));
let min_x = transformed_ecb_bones
.iter()
.min_by(|a, b| a.x.cmp(&b.x))
.map(|final_val| final_val.x)
.unwrap_or(FGi32::lit("-0.5"));
let max_y = transformed_ecb_bones
.iter()
.max_by(|a, b| a.y.cmp(&b.y))
.map(|final_val| final_val.y)
.unwrap_or(FGi32::lit("0.5"));
let min_y = transformed_ecb_bones
.iter()
.min_by(|a, b| a.y.cmp(&b.y))
.map(|final_val| final_val.y)
.unwrap_or(FGi32::lit("-0.5"));
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0"); let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
let top = FGVec2::new(FGi32::ZERO, max_y); let top = FGVec2::new(FGi32::ZERO, max_y);
@@ -227,29 +105,24 @@ pub fn update_ecb(
let left = FGVec2::new(min_x, midpoint_height); let left = FGVec2::new(min_x, midpoint_height);
let right = FGVec2::new(max_x, midpoint_height); let right = FGVec2::new(max_x, midpoint_height);
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
ecb_lock_frames_remaining,
..
} = surface_state
{
*ecb_lock_frames_remaining *ecb_lock_frames_remaining
} else { } else {
0 0
}; };
desired.top = top; ecb.top = top;
if ecb_lock_frames_remaining == 0 { if ecb_lock_frames_remaining == 0 {
desired.bottom = bottom; ecb.bottom = bottom;
} }
desired.left = left; ecb.left = left;
desired.right = right; ecb.right = right;
if surface_state.is_grounded() { if surface_state.is_grounded() {
desired.bottom = FGVec2::ZERO; ecb.bottom = FGVec2::ZERO;
} }
desired.validate();
} }
} }
@@ -279,60 +152,4 @@ mod tests {
assert_eq!(previous.left, current.left); assert_eq!(previous.left, current.left);
assert_eq!(previous.right, current.right); assert_eq!(previous.right, current.right);
} }
#[test]
fn interpolation_reaches_target_with_full_step() {
let mut current = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "0"),
left: FGVec2::lit("-1", "0.5"),
right: FGVec2::lit("1", "0.5"),
};
let desired = FighterDesiredECB {
top: FGVec2::lit("0", "3"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-2", "1"),
right: FGVec2::lit("2", "1"),
};
interpolate_ecb(&mut current, desired, FGi32::ONE);
assert_eq!(current.top, desired.top);
assert_eq!(current.bottom, desired.bottom);
assert_eq!(current.left, desired.left);
assert_eq!(current.right, desired.right);
}
#[test]
fn validation_repairs_tiny_and_out_of_range_diamond() {
let mut desired = FighterDesiredECB {
top: FGVec2::lit("0", "0.25"),
bottom: FGVec2::lit("0", "0"),
left: FGVec2::lit("0", "4"),
right: FGVec2::lit("0", "-4"),
};
desired.validate();
assert_eq!(desired.top.y, FGi32::lit("1.25"));
assert_eq!(desired.left.x, FGi32::lit("-1"));
assert_eq!(desired.right.x, FGi32::lit("1"));
assert_eq!(desired.left.y, FGi32::lit("0.625"));
assert_eq!(desired.right.y, FGi32::lit("0.625"));
}
#[test]
fn rebasing_onto_bottom_preserves_world_points() {
let origin = FGVec2::lit("4", "8");
let mut ecb = FighterECB {
top: FGVec2::lit("0", "3"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-2", "1"),
right: FGVec2::lit("2", "1"),
};
let old_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| origin + p);
let new_origin = origin + ecb.bottom;
ecb.rebase_onto_bottom();
let new_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| new_origin + p);
assert_eq!(old_world_points, new_world_points);
assert_eq!(ecb.bottom, FGVec2::ZERO);
}
} }
+5 -10
View File
@@ -8,7 +8,11 @@ use strum::IntoEnumIterator;
use strum_macros::EnumIter; use strum_macros::EnumIter;
use crate::{ use crate::{
AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, texture_reference::TextureReference, AppState,
fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind},
game_settings::GameSettings,
math::{int::FGi32, vec3::FGVec3},
texture_reference::TextureReference,
}; };
#[derive( #[derive(
@@ -58,19 +62,10 @@ pub struct FighterManifest {
pub icon: TextureReference, pub icon: TextureReference,
pub attributes: FighterAttributes, pub attributes: FighterAttributes,
pub camera: FighterCameraProfile, pub camera: FighterCameraProfile,
/// Bone whose model-space translation drives gameplay root motion.
#[serde(default = "default_root_motion_bone")]
pub root_motion_bone: String,
pub animations: HashMap<AnimKind, String>, pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>, pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>, pub hurtboxes: Vec<FighterHurtbox>,
pub ecb_bones: Vec<String>, pub ecb_bones: Vec<String>,
pub ledge_grab_box_start: FGVec2,
pub ledge_grab_box_end: FGVec2,
}
fn default_root_motion_bone() -> String {
"root".into()
} }
#[derive(Resource)] #[derive(Resource)]
+22 -128
View File
@@ -10,7 +10,6 @@ pub mod animation;
pub mod attack; pub mod attack;
pub mod attributes; pub mod attributes;
pub mod baked_animation; pub mod baked_animation;
pub mod blast_zones;
pub mod collision; pub mod collision;
pub mod debug; pub mod debug;
pub mod ecb; pub mod ecb;
@@ -18,10 +17,10 @@ pub mod errors;
pub mod hurtbox; pub mod hurtbox;
pub mod manifest; pub mod manifest;
pub mod motion; pub mod motion;
pub mod push;
pub mod state; pub mod state;
pub mod surface; pub mod surface;
pub mod visual; pub mod visual;
pub mod blast_zones;
// The fighter components are re-exported so the rest of the crate can say // The fighter components are re-exported so the rest of the crate can say
// `fighter::FighterVelocity` without caring which file it lives in. Named // `fighter::FighterVelocity` without caring which file it lives in. Named
@@ -37,25 +36,13 @@ pub use motion::{
pub use surface::FighterSurfaceState; pub use surface::FighterSurfaceState;
use crate::{ use crate::{
AppState, AppState, fighter::{
fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackState, FighterKnockbackVelocity, FighterPendingHitReaction, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterStaleMoveQueue,
}, }, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
baked_animation::FighterBoneIndexMap, }, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
ecb::{FighterDesiredECB, FighterECBBoneIndices},
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::{FighterAnimations, FighterInvulnerabilityVisualState},
},
game_settings::GameSettings,
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -98,62 +85,12 @@ pub struct FighterHitstop {
pub remaining_frames: u32, pub remaining_frames: u32,
} }
#[derive(Component, Default, Copy, Clone, Hash, Debug, PartialEq, Eq)]
pub struct FighterLedgeInformation {
pub regrab_lockout_remaining_frames: u32,
pub grab_count: u32,
}
impl FighterLedgeInformation {
pub fn start(&mut self, duration_frames: u32) {
self.regrab_lockout_remaining_frames = duration_frames;
}
pub fn is_regrab_lockout_active(&self) -> bool {
self.regrab_lockout_remaining_frames > 0
}
fn tick(&mut self) {
self.regrab_lockout_remaining_frames =
self.regrab_lockout_remaining_frames.saturating_sub(1);
}
}
#[cfg(test)]
mod ledge_grab_lockout_tests {
use super::FighterLedgeInformation;
#[test]
fn lockout_expires_after_the_requested_number_of_ticks() {
let mut lockout = FighterLedgeInformation::default();
lockout.start(2);
assert!(lockout.is_regrab_lockout_active());
lockout.tick();
assert!(lockout.is_regrab_lockout_active());
lockout.tick();
assert!(!lockout.is_regrab_lockout_active());
}
#[test]
fn zero_duration_does_not_enable_lockout() {
let mut lockout = FighterLedgeInformation::default();
lockout.start(0);
assert!(!lockout.is_regrab_lockout_active());
}
}
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
pub enum FighterInvulnerabilityState { pub enum FighterInvulnerabilityState {
#[default] #[default]
Vulnerable, Vulnerable,
Invulnerable { Invulnerable { frames_remaining: Option<u32> },
frames_remaining: Option<u32>, Intangible { frames_remaining: Option<u32> }
},
Intangible {
frames_remaining: Option<u32>,
},
} }
impl FighterFacingDirection { impl FighterFacingDirection {
@@ -210,12 +147,10 @@ pub struct FighterPendingRespawn(bool);
FighterPendingHitReaction, FighterPendingHitReaction,
FighterPendingRespawn, FighterPendingRespawn,
FighterHitstop, FighterHitstop,
FighterLedgeInformation,
FighterKnockbackVelocity, FighterKnockbackVelocity,
FighterKnockbackState,
FighterTranslation, FighterTranslation,
FighterInvulnerabilityState, FighterInvulnerabilityState,
FighterInvulnerabilityVisualState FighterInvulnerabilityVisualState,
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -244,10 +179,7 @@ impl Plugin for FighterPlugin {
) )
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (state::state_update_system, decay_hitstop, decay_invulnerability)
state::state_update_system,
decay_invulnerability,
)
.chain() .chain()
.in_set(GameplaySet::StateUpdate), .in_set(GameplaySet::StateUpdate),
) )
@@ -260,27 +192,12 @@ impl Plugin for FighterPlugin {
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (
( (blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
blast_zones::apply_blast_zones,
ecb::decrement_ecb_lockout,
ecb::update_ecb,
state::state_collision_interrupt_system,
// Every gameplay phase must observe the same hitstop value.
decay_hitstop,
decay_ledge_grab_lockout,
)
.chain(),
baked_animation::resample_fighter_bone_matrices, baked_animation::resample_fighter_bone_matrices,
) )
.chain() .chain()
.in_set(GameplaySet::Collision), .in_set(GameplaySet::Collision),
) )
.add_systems(
GgrsSchedule,
push::apply_grounded_pushes
.before(state::state_update_system)
.in_set(GameplaySet::StateUpdate),
)
.add_systems( .add_systems(
PostUpdate, PostUpdate,
( (
@@ -288,7 +205,6 @@ impl Plugin for FighterPlugin {
animation::apply_animation, animation::apply_animation,
) )
.chain() .chain()
.before(bevy::transform::TransformSystems::Propagate)
.run_if(in_state(crate::AppState::InMatch)), .run_if(in_state(crate::AppState::InMatch)),
) )
// Rollback registration lives next to the systems that write these // Rollback registration lives next to the systems that write these
@@ -296,8 +212,6 @@ impl Plugin for FighterPlugin {
// is a desync waiting to happen. // is a desync waiting to happen.
.rollback_component_with_copy::<FighterECB>() .rollback_component_with_copy::<FighterECB>()
.checksum_component_with_hash::<FighterECB>() .checksum_component_with_hash::<FighterECB>()
.rollback_component_with_copy::<FighterDesiredECB>()
.checksum_component_with_hash::<FighterDesiredECB>()
.rollback_component_with_clone::<FighterStaleMoveQueue>() .rollback_component_with_clone::<FighterStaleMoveQueue>()
.checksum_component_with_hash::<FighterStaleMoveQueue>() .checksum_component_with_hash::<FighterStaleMoveQueue>()
.rollback_component_with_copy::<ecb::FighterPreviousECB>() .rollback_component_with_copy::<ecb::FighterPreviousECB>()
@@ -325,25 +239,16 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterPendingRespawn>() .checksum_component_with_hash::<FighterPendingRespawn>()
.rollback_component_with_copy::<FighterHitstop>() .rollback_component_with_copy::<FighterHitstop>()
.checksum_component_with_hash::<FighterHitstop>() .checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterLedgeInformation>()
.checksum_component_with_hash::<FighterLedgeInformation>()
.rollback_component_with_copy::<FighterInvulnerabilityState>() .rollback_component_with_copy::<FighterInvulnerabilityState>()
.checksum_component_with_hash::<FighterInvulnerabilityState>() .checksum_component_with_hash::<FighterInvulnerabilityState>()
.rollback_component_with_copy::<FighterKnockbackVelocity>() .rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>() .checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_component_with_copy::<FighterKnockbackState>() .rollback_resource_with_reflect::<StageCollision>()
.checksum_component_with_hash::<FighterKnockbackState>()
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
// Debug views. // Debug views.
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled), debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled),
) )
.add_systems(
FixedPostUpdate,
debug::ledge_grab_debug.run_if(crate::debug_tools::ledge_grab_enabled),
)
.add_systems( .add_systems(
EguiPrimaryContextPass, EguiPrimaryContextPass,
debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled), debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled),
@@ -363,9 +268,8 @@ impl Plugin for FighterPlugin {
.run_if(crate::debug_tools::attack_hitboxes_enabled) .run_if(crate::debug_tools::attack_hitboxes_enabled)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems( .add_systems(FixedPostUpdate,
FixedPostUpdate, visual::update_status_colors.run_if(resource_exists::<GameSettings>)
visual::update_status_colors.run_if(resource_exists::<GameSettings>),
) )
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
@@ -373,8 +277,11 @@ impl Plugin for FighterPlugin {
) )
.rollback_component_with_clone::<FighterState>() .rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>() .rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>() .rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>() .checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterState>() .checksum_component_with_hash::<FighterState>()
.checksum_component_with_hash::<FighterFacingDirection>() .checksum_component_with_hash::<FighterFacingDirection>()
.register_type::<FighterFacingDirection>(); .register_type::<FighterFacingDirection>();
@@ -386,14 +293,8 @@ pub struct FighterActiveAttack {
pub script: Handle<FighterAttackScript>, pub script: Handle<FighterAttackScript>,
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_groups: Vec<FighterHitGroupState>,
pub stalled: bool,
}
#[derive(Clone, Debug, Hash)]
pub struct FighterHitGroupState {
pub group: u32,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool,
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
@@ -425,11 +326,10 @@ pub fn spawn_fighter(
Transform::from_scale(Vec3::splat(model_scale.to_num())), Transform::from_scale(Vec3::splat(model_scale.to_num())),
( (
FighterECB::default(), FighterECB::default(),
FighterDesiredECB::default(),
FighterHitboxes::default(), FighterHitboxes::default(),
FighterECBBoneIndices { FighterECBBoneIndices {
indices: ecb_bone_indices, indices: ecb_bone_indices
}, }
), ),
( (
FighterVelocity::default(), FighterVelocity::default(),
@@ -461,12 +361,6 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
} }
} }
pub fn decay_ledge_grab_lockout(query: Query<&mut FighterLedgeInformation>) {
for mut lockout in query {
lockout.tick();
}
}
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) { pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
for invuln_state in query { for invuln_state in query {
let invuln_state = invuln_state.into_inner(); let invuln_state = invuln_state.into_inner();
@@ -479,7 +373,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
} else { } else {
None None
} }
} },
FighterInvulnerabilityState::Intangible { frames_remaining } => { FighterInvulnerabilityState::Intangible { frames_remaining } => {
if let Some(frames_remaining) = frames_remaining { if let Some(frames_remaining) = frames_remaining {
*frames_remaining = frames_remaining.saturating_sub(1); *frames_remaining = frames_remaining.saturating_sub(1);
@@ -487,7 +381,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
} else { } else {
None None
} }
} },
}; };
if let Some(frames_remaining) = frames_remaining { if let Some(frames_remaining) = frames_remaining {
-214
View File
@@ -1,214 +0,0 @@
//! fighter-to-fighter pushing
use bevy::prelude::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterRoster, FighterSurfaceState, FighterTranslation,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::int::FGi32,
stage::line::{StageCollision, StageLineID, StagePoly},
};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct Pushbox {
center: FGi32,
radius: FGi32,
line_id: StageLineID,
}
fn can_interact(stage: &StageCollision, first: StageLineID, second: StageLineID) -> bool {
if first.polygon != second.polygon {
return false;
}
if first.segment == second.segment {
return true;
}
let Some(poly) = stage.stage_polys.get(first.polygon) else {
return false;
};
adjacent_segment(poly, first.segment, second.segment)
}
fn adjacent_segment(poly: &StagePoly, first: usize, second: usize) -> bool {
poly.get_next_segment_index(first) == Some(second)
|| poly.get_prev_segment_index(first) == Some(second)
}
fn push_delta(first: Pushbox, second: Pushbox, nudge: FGi32) -> FGi32 {
if (first.center - second.center).abs() >= first.radius + second.radius {
return FGi32::ZERO;
}
(first.center - second.center).signum() * nudge
}
fn calculate_push_deltas(
pushboxes: &[Option<Pushbox>],
stage: &StageCollision,
nudge: FGi32,
) -> Vec<FGi32> {
let mut deltas = vec![FGi32::ZERO; pushboxes.len()];
for first in 0..pushboxes.len() {
let Some(first_pushbox) = pushboxes[first] else {
continue;
};
for second in 0..pushboxes.len() {
if first == second {
continue;
}
let Some(second_pushbox) = pushboxes[second] else {
continue;
};
if can_interact(stage, first_pushbox.line_id, second_pushbox.line_id) {
deltas[first] += push_delta(first_pushbox, second_pushbox, nudge);
}
}
}
deltas
}
pub fn apply_grounded_pushes(
roster: Res<FighterRoster>,
mut fighters: Query<(
&Fighter,
&mut FighterTranslation,
&FighterFacingDirection,
&FighterSurfaceState,
)>,
manifests: Res<Assets<FighterManifest>>,
settings: Res<GameSettings>,
stage: Res<StageCollision>,
) {
let pushboxes = roster
.0
.iter()
.map(|entity| {
let Ok((fighter, translation, facing, surface)) = fighters.get(*entity) else {
return None;
};
let Some(line_id) = surface.line_id() else {
return None;
};
let manifest = manifests.get(&fighter.manifest)?;
let attributes = &manifest.attributes;
Some(Pushbox {
center: translation.x + facing.to_sign() * attributes.pushbox_offset,
radius: attributes.pushbox_radius,
line_id,
})
})
.collect::<Vec<_>>();
let deltas = calculate_push_deltas(
&pushboxes,
&stage,
settings.fighter_common.grounded_push_nudge,
);
for (entity, delta) in roster.0.iter().zip(deltas) {
if delta == FGi32::ZERO {
continue;
}
if let Ok((_, mut translation, _, _)) = fighters.get_mut(*entity) {
translation.x += delta;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::math::vec::FGVec2;
use crate::stage::line::{StagePolyLineSegmentType, StagePolyType};
fn stage() -> StageCollision {
StageCollision {
stage_polys: vec![StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("30", "0"), StagePolyLineSegmentType::Floor),
],
)],
..StageCollision::default()
}
}
fn box_at(x: &str, segment: usize) -> Pushbox {
Pushbox {
center: FGi32::lit(x),
radius: FGi32::lit("1"),
line_id: StageLineID {
polygon: 0,
segment,
},
}
}
#[test]
fn overlapping_pair_gets_opposite_fixed_nudges() {
let deltas = calculate_push_deltas(
&[Some(box_at("0", 0)), Some(box_at("1", 0))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(deltas, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
}
#[test]
fn touching_pushboxes_do_not_nudge() {
let deltas = calculate_push_deltas(
&[Some(box_at("0", 0)), Some(box_at("2", 0))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(deltas, vec![FGi32::ZERO, FGi32::ZERO]);
}
#[test]
fn adjacent_segments_can_push_and_unrelated_segments_cannot() {
let adjacent = calculate_push_deltas(
&[Some(box_at("9.5", 0)), Some(box_at("10", 1))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(adjacent, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
let unrelated = calculate_push_deltas(
&[Some(box_at("1", 0)), Some(box_at("2", 2))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(unrelated, vec![FGi32::ZERO, FGi32::ZERO]);
}
#[test]
fn multiple_overlaps_accumulate() {
let deltas = calculate_push_deltas(
&[
Some(box_at("0", 0)),
Some(box_at("0.5", 0)),
Some(box_at("1", 0)),
],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(
deltas,
vec![FGi32::lit("-0.6"), FGi32::ZERO, FGi32::lit("0.6")]
);
}
#[test]
fn system_parameters_initialize_without_query_conflicts() {
let mut world = World::new();
let mut schedule = Schedule::default();
schedule.add_systems(apply_grounded_pushes);
schedule.initialize(&mut world).unwrap();
}
}
+25 -46
View File
@@ -1,9 +1,6 @@
use crate::fighter::state::jump::{self}; use crate::fighter::state::jump::{JumpState, JumpType};
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::ledge_grab::LedgeGrabState; use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
};
use crate::fighter::*; use crate::fighter::*;
use crate::input::FighterCommands; use crate::input::FighterCommands;
@@ -93,19 +90,6 @@ pub fn apply_air_motion(
translation.0 += velocity.0; translation.0 += velocity.0;
} }
/// Applies ordinary and launch velocity together, then advances launch decay.
/// Hitstop skips state updates entirely, so neither decay nor launch age moves
/// while the fighter is frozen.
pub fn apply_air_motion_with_knockback(ctx: &mut crate::fighter::state::UpdateContext) {
let combined_velocity = FighterVelocity(ctx.velocity.0 + ctx.knockback_velocity.0);
apply_air_motion(&combined_velocity, ctx.translation, ctx.prev_translation);
attack::decay_knockback(
ctx.knockback_velocity,
ctx.knockback_state,
ctx.game_settings.fighter_common.knockback_decay_per_frame,
);
}
pub fn update_standard_motion( pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext, ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon, airborne_common: &mut AirborneStateCommon,
@@ -122,40 +106,38 @@ pub fn update_standard_motion(
airborne_common.is_fast_falling, airborne_common.is_fast_falling,
); );
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input); apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion_with_knockback(ctx); apply_air_motion(
ctx.velocity,
ctx.translation,
ctx.prev_translation,
);
} }
pub fn air_interrupts_common( pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
ctx: &mut InterruptContext, if ctx.input.has_command(FighterCommands::Jump) {
airborne_state_common: &AirborneStateCommon, Some(FighterState::Jump(JumpState {
) -> Option<FighterState> { jump_type: JumpType::DoubleJump,
jump::check_input_double_jump(ctx).or_else(|| { airborne_state_common: AirborneStateCommon::default(),
air_dodge::check_input(ctx) }))
.or_else(|| air_attack::check_interrupt(ctx, airborne_state_common)) } else {
}) air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
}
} }
pub fn collision_interrupt( pub fn collision_interrupt(
ctx: &mut CollisionContext, ctx: &mut CollisionContext,
landing_type: LandingType, landing_type: LandingType,
options: crate::fighter::collision::AirCollisionOptions, can_ignore_soft_platforms: bool,
) -> Option<FighterState> { ) -> Option<FighterState> {
if ctx.velocity.y <= FGi32::ZERO { let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
if let Some(ledge_result) = ctx.air_collide_with_ledges() { let diff = res.hit_position - ctx.translation.0;
ctx.apply_desired_ecb(); ctx.ecb.bottom -= diff;
return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge))); ctx.ecb.top -= diff;
} ctx.ecb.left -= diff;
} ctx.ecb.right -= diff;
ctx.translation.0 = res.hit_position;
let res = ctx.air_collide_with_stage(options)?;
ctx.translation.0 = res.resolved_translation;
let bottom_offset = ctx.ecb.rebase_onto_bottom();
ctx.translation.0 += bottom_offset;
*ctx.desired_ecb = crate::fighter::ecb::FighterDesiredECB::from(*ctx.ecb);
ctx.presentation_snap.0 = true; ctx.presentation_snap.0 = true;
ctx.surface.land(res.line_id, ctx.ledge_info); ctx.surface.land(res.line_id);
ctx.knockback_velocity.0 = FGVec2::ZERO;
ctx.knockback_state.clear();
Some(FighterState::Land(LandingState::create(landing_type))) Some(FighterState::Land(LandingState::create(landing_type)))
} }
@@ -169,8 +151,6 @@ mod tests {
fn test_attributes() -> FighterAttributes { fn test_attributes() -> FighterAttributes {
FighterAttributes { FighterAttributes {
pushbox_offset: FGi32::ZERO,
pushbox_radius: FGi32::ONE,
base_walk_accel: FGi32::ZERO, base_walk_accel: FGi32::ZERO,
stick_walk_accel: FGi32::ZERO, stick_walk_accel: FGi32::ZERO,
max_walk_vel: FGi32::ZERO, max_walk_vel: FGi32::ZERO,
@@ -203,7 +183,6 @@ mod tests {
air_dodge_decay: FGi32::ZERO, air_dodge_decay: FGi32::ZERO,
air_dodge_intangible_duration: 29, air_dodge_intangible_duration: 29,
air_dodge_intangible_start: 4, air_dodge_intangible_start: 4,
dash_attack_cancel_window: 3,
} }
} }
+24 -68
View File
@@ -1,42 +1,23 @@
use bevy::log::error; use bevy::log::error;
use crate::fighter::{ use crate::fighter::{
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack}, state::{ attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_attack, fall::FallState, jump, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
}, },
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct AirAttackState { pub struct AirAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub airborne_state_common: AirborneStateCommon, pub airborne_state_common: AirborneStateCommon
pub is_in_autocancel_window: bool,
} }
impl FighterStateImpl for AirAttackState { impl FighterStateImpl for AirAttackState {
const NAME: &'static str = "AirAttack"; const NAME: &'static str = "AirAttack";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
let animation_frame = state_context.get_current_animation_frame();
let script = state_context
.attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script {
if let Some(iasa_frame) = script.iasa_frame {
if animation_frame >= iasa_frame {
let new_state = jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common));
if let Some(new_state) = new_state {
return Some(new_state);
}
}
}
}
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState::new( Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
self.airborne_state_common,
)))
} else { } else {
None None
} }
@@ -48,28 +29,22 @@ impl FighterStateImpl for AirAttackState {
.attack_scripts .attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]); .get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script { if let Some(script) = script {
update_active_attack( update_active_hitbox_list(
script, script,
state_context &mut state_context
.hitboxes .hitboxes
.0 .0
.as_mut() .as_mut()
.expect("ground attack must have active hitboxes"), .expect("ground attack must have active hitboxes")
.active_hitboxes,
animation_frame, animation_frame,
); );
if let Some((autocancel_start, autocancel_end)) = script.wont_autocancel_window {
self.is_in_autocancel_window =
animation_frame < autocancel_start || animation_frame > autocancel_end;
}
} }
air::update_standard_motion(state_context, &mut self.airborne_state_common); air::update_standard_motion(state_context, &mut self.airborne_state_common);
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context
.input
.consume_command(crate::input::FighterCommands::Attack);
state_context.play_animation(self.attack_kind.get_animation(), false); state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
@@ -77,7 +52,7 @@ impl FighterStateImpl for AirAttackState {
script, script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_groups: Vec::new(), hit_fighters: Vec::new(),
stalled: false, stalled: false,
}); });
} }
@@ -90,20 +65,11 @@ impl FighterStateImpl for AirAttackState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
let coll_interrupt = air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
Default::default(), false,
); )
coll_interrupt.map(|state| {
if self.is_in_autocancel_window {
state
} else {
// TODO: Implement proper landing lag
state
}
})
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -114,33 +80,25 @@ impl FighterStateImpl for AirAttackState {
#[derive(thiserror::Error, Debug)] #[derive(thiserror::Error, Debug)]
pub enum AirAttackStateCreateError { pub enum AirAttackStateCreateError {
#[error("Attack script: {attack:?} not found")] #[error("Attack script: {attack:?} not found")]
AttackScriptNotFound { attack: AttackKind }, AttackScriptNotFound{attack: AttackKind},
} }
impl AirAttackState { impl AirAttackState {
pub fn create( pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
attack_kind: AttackKind,
attack_script_assets: &FighterAttackScriptAssets,
airborne_state_common: &AirborneStateCommon,
) -> Result<Self, AirAttackStateCreateError> {
if attack_script_assets.scripts.contains_key(&attack_kind) { if attack_script_assets.scripts.contains_key(&attack_kind) {
Ok(AirAttackState { Ok(AirAttackState {
airborne_state_common: airborne_state_common.clone(), airborne_state_common: airborne_state_common.clone(),
attack_kind, attack_kind
is_in_autocancel_window: false,
}) })
} else { } else {
Err(AirAttackStateCreateError::AttackScriptNotFound { Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
attack: attack_kind,
})
} }
} }
} }
pub fn check_interrupt(
state_context: &InterruptContext, pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
airborne_state_common: &AirborneStateCommon,
) -> Option<FighterState> {
if state_context if state_context
.input .input
.has_command(crate::input::FighterCommands::Attack) .has_command(crate::input::FighterCommands::Attack)
@@ -149,18 +107,16 @@ pub fn check_interrupt(
.input .input
.get_attack_command_type() .get_attack_command_type()
.to_attack_kind_airborne(state_context.facing_direction); .to_attack_kind_airborne(state_context.facing_direction);
let state = AirAttackState::create( let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
attack_kind,
state_context.attack_script_assets,
airborne_state_common,
);
match state { match state {
Ok(state) => Some(FighterState::AirAttack(state)), Ok(state) => {
Some(FighterState::AirAttack(state))
},
Err(create_error) => { Err(create_error) => {
error!("{}", create_error); error!("{}", create_error);
None None
} },
} }
} else { } else {
None None
+15 -51
View File
@@ -1,9 +1,13 @@
use crate::{ use crate::{
fighter::{ fighter::{
FighterInvulnerabilityState, animation::AnimKind, state::{ FighterInvulnerabilityState, animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType}, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
land::LandingType,
}, },
}, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType}, }, input, math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -33,56 +37,23 @@ impl FighterStateImpl for AirDodgeState {
} }
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay; state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
air::apply_air_motion_with_knockback(state_context); air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative(); air::collision_interrupt(state_context, LandingType::Special, false)
if can_wavesnap {
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
for (segment_idx, segment) in poly.segments.iter().enumerate() {
if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
continue;
}
let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
let point_in_segment = segment.segment.closest_point(bottom_point);
let dist_to_segment = point_in_segment.distance(bottom_point);
if dist_to_segment <= state_context.waveland_snap_distance {
state_context.ecb.bottom = point_in_segment - state_context.translation.0;
state_context.ecb.rebase_onto_bottom();
state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
return Some(FighterState::Land(LandingState::create(LandingType::Special)));
}
}
}
}
air::collision_interrupt(
state_context,
LandingType::Special,
crate::fighter::collision::AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
},
)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::AirDodge, false); state_context.play_animation(AnimKind::AirDodge, false);
state_context
.input
.clear_command(input::FighterCommands::Shield);
state_context
.input
.clear_command(input::FighterCommands::GuardHold);
state_context.velocity.0 = state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity; self.direction * state_context.fighter_attributes.air_dodge_velocity;
} }
@@ -94,11 +65,11 @@ impl FighterStateImpl for AirDodgeState {
fn surface_policy(&self) -> super::SurfacePolicy { fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach) super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
} }
fn on_exit(&mut self, state_context: &mut super::ExitContext) { fn on_exit(&mut self, state_context: &mut super::ExitContext) {
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable; *state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
} }
fn name(&self) -> String { fn name(&self) -> String {
Self::NAME.to_owned() Self::NAME.to_owned()
} }
@@ -108,14 +79,7 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context state_context
.input .input
.has_command(input::FighterCommands::Shield) .has_command(input::FighterCommands::Shield)
.then_some(()) .then(|| {
.or_else(|| {
state_context
.input
.has_command(input::FighterCommands::GuardHold)
.then_some(())
})
.map(|_| {
FighterState::AirDodge(AirDodgeState { FighterState::AirDodge(AirDodgeState {
direction: state_context direction: state_context
.input .input
+2 -3
View File
@@ -43,13 +43,12 @@ impl FighterStateImpl for AngelState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut super::CollisionContext, _state_context: &mut super::CollisionContext,
) -> Option<super::FighterState> { ) -> Option<super::FighterState> {
state_context.apply_desired_ecb();
None None
} }
fn surface_policy(&self) -> super::SurfacePolicy { fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear) super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
} }
} }
-9
View File
@@ -148,15 +148,6 @@ impl FighterStateImpl for CrouchState {
} }
} }
impl CrouchState {
pub fn is_crouch_cancelling(&self) -> bool {
match self.sub_state {
CrouchSubState::Entering { .. } | CrouchSubState::Idle => true,
CrouchSubState::Exiting => false,
}
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+2 -11
View File
@@ -4,7 +4,7 @@ use super::{
}; };
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::{FighterState, ground_attack}; use crate::fighter::state::FighterState;
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -23,16 +23,6 @@ impl FighterStateImpl for DashState {
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
let attributes = ctx.fighter_attributes; let attributes = ctx.fighter_attributes;
if ctx.get_current_animation_frame() <= 2 || ctx.input.get_last_frame().movement.x.signum() != self.direction.to_sign() {
if let Some(state) = ground_attack::check_interrupt(ctx) {
return Some(state);
}
} else {
if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
return Some(state);
}
}
// A reverse dash can interrupt before IASA // A reverse dash can interrupt before IASA
if let Some(direction) = if let Some(direction) =
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction) check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
@@ -99,6 +89,7 @@ impl FighterStateImpl for DashState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
+1 -5
View File
@@ -25,7 +25,6 @@ impl FighterStateImpl for FallState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Fall, true); state_context.play_animation(AnimKind::Fall, true);
state_context.velocity.x = state_context.velocity.x.clamp(-state_context.fighter_attributes.air_drift_max, state_context.fighter_attributes.air_drift_max);
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
@@ -39,10 +38,7 @@ impl FighterStateImpl for FallState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
crate::fighter::collision::AirCollisionOptions { true,
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
+48 -114
View File
@@ -2,20 +2,16 @@
//! ECS types so it stays cheap to reason about and to unit-test — it has to be //! ECS types so it stays cheap to reason about and to unit-test — it has to be
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::air_dodge::AirDodgeState;
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
wait, walk, };
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
}; };
use crate::fighter::{collision, ecb};
use crate::fighter::{FighterAttributes, FighterTranslation, FighterVelocity};
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::{FGWide, FGi32}; use crate::math::int::{FGWide, FGi32};
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StagePoly, StagePolyLineSegment, StagePolyLineSegmentType}; use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
#[cfg(test)]
use crate::stage::line::StageLineID;
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 { pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
if friction.abs() > ground_vel.abs() { if friction.abs() > ground_vel.abs() {
@@ -150,8 +146,13 @@ fn resolve_grounded_position(
GroundedPositionResult::InAir GroundedPositionResult::InAir
} }
pub fn apply_grounded_motion(velocity: &FighterVelocity, translation: &mut FighterTranslation) { pub fn apply_grounded_motion(
velocity: &FighterVelocity,
translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation,
) {
// Vertical velocity should be 0 on the ground // Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0;
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO); translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
} }
@@ -168,84 +169,68 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
let ground_velocity = ctx.velocity.x; let ground_velocity = ctx.velocity.x;
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity); ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
apply_grounded_motion(ctx.velocity, ctx.translation); apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
} }
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let Some(mut line_id) = state_context.surface.line_id() else { let translation = &mut state_context.translation;
state_context.apply_desired_ecb(); let ecb = &state_context.ecb;
let stage_collision = state_context.stage_collision;
let Some(current_line_id) = state_context.surface.line_id() else {
return GroundedMotionResult::InAir; return GroundedMotionResult::InAir;
}; };
let requested_translation = state_context.translation.0;
let movement = requested_translation - state_context.prev_translation.0;
let largest_change = movement
.x
.abs()
.max(movement.y.abs())
.max(ecb::ecb_max_delta(state_context.ecb, state_context.desired_ecb));
let steps = collision::collision_step_count(largest_change);
let movement_per_step = movement / FGi32::from_num(steps);
let mut current_position = state_context.prev_translation.0;
let mut current_ecb = *state_context.ecb;
for step in 0..steps { let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
ecb::interpolate_ecb(
&mut current_ecb,
*state_context.desired_ecb,
FGi32::ONE / FGi32::from_num(steps - step),
);
current_position = if step + 1 == steps {
requested_translation
} else {
state_context.prev_translation.0
+ movement_per_step * FGi32::from_num(step + 1)
};
let Some(stage_poly) = state_context.stage_collision.stage_polys.get(line_id.polygon) else { if let Some(stage_poly) = stage_poly {
*state_context.ecb = current_ecb; let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
state_context.translation.0 = current_position;
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
return GroundedMotionResult::InAir;
};
match resolve_grounded_position( match resolve_grounded_position(
stage_poly, stage_poly,
line_id.segment, current_line_id.segment,
current_position + current_ecb.bottom, ecb_bottom_pos,
can_walk_off, can_walk_off,
) { ) {
GroundedPositionResult::InGround { point, segment_idx, blocked } => { GroundedPositionResult::InGround {
line_id.segment = segment_idx; point,
current_position = point - current_ecb.bottom; segment_idx,
let segment = stage_poly.get_segment(segment_idx).unwrap(); blocked,
} => {
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
translation.0 = point - ecb.get_bottom_point();
state_context.velocity.0 = if blocked { state_context.velocity.0 = if blocked {
FGVec2::ZERO FGVec2::ZERO
} else { } else {
state_context.velocity.0 state_context.velocity.0
- state_context.velocity.0.project_onto_normalized(segment.normal) - state_context
.velocity
.0
.project_onto_normalized(current_segment.normal)
}; };
state_context.surface.land(StageLineID {
polygon: current_line_id.polygon,
segment: segment_idx,
});
GroundedMotionResult::InGround
} }
GroundedPositionResult::InAir => { GroundedPositionResult::InAir => {
*state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.apply_airborne_policy( state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach, crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration, state_context.leave_ground_ecb_lock_duration,
); );
return GroundedMotionResult::InAir; GroundedMotionResult::InAir
} }
} }
} else {
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
GroundedMotionResult::InAir
} }
*state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.land(line_id, state_context.ledge_info);
GroundedMotionResult::InGround
} }
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> { pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
@@ -260,14 +245,10 @@ pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Op
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::fighter::attack::{FighterKnockbackState, FighterKnockbackVelocity}; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::ecb::{FighterDesiredECB, FighterPreviousECB}; use crate::fighter::{FighterECB, FighterSurfaceState};
use crate::fighter::{
FighterECB, FighterLedgeInformation, FighterPreviousTranslation, FighterSurfaceState,
};
use crate::input::FighterInput;
use crate::math::rect::FGRect;
use crate::stage::line::StagePolyType; use crate::stage::line::StagePolyType;
use crate::input::FighterInput;
fn two_segment_floor() -> StagePoly { fn two_segment_floor() -> StagePoly {
StagePoly::build( StagePoly::build(
@@ -378,7 +359,6 @@ mod tests {
fn grounded_collision_updates_surface_segment() { fn grounded_collision_updates_surface_segment() {
let stage_collision = crate::stage::line::StageCollision { let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![two_segment_floor()], stage_polys: vec![two_segment_floor()],
..crate::stage::line::StageCollision::default()
}; };
let mut surface = FighterSurfaceState::Grounded { let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID { line_id: StageLineID {
@@ -389,9 +369,6 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut ledge_info = FighterLedgeInformation::default();
let mut ecb = FighterECB { let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"), top: FGVec2::lit("0.0", "0.5"),
@@ -399,29 +376,19 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut desired_ecb = FighterDesiredECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default(); let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(), input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap, presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
waveland_snap_distance: FGi32::ZERO,
}; };
assert!(matches!( assert!(matches!(
@@ -447,7 +414,6 @@ mod tests {
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor), (FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
], ],
)], )],
..crate::stage::line::StageCollision::default()
}; };
let mut surface = FighterSurfaceState::Grounded { let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID { line_id: StageLineID {
@@ -458,8 +424,6 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut ecb = FighterECB { let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"), top: FGVec2::lit("0.0", "0.5"),
@@ -467,30 +431,19 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut desired_ecb = FighterDesiredECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default(); let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut ledge_info = FighterLedgeInformation::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(), input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap, presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
waveland_snap_distance: FGi32::ZERO,
}; };
assert!(matches!( assert!(matches!(
@@ -526,22 +479,3 @@ pub fn grounded_movement_standstill_common_interrupts(
None None
} }
} }
pub fn perform_wavedash(input: &FighterInput, game_settings: &GameSettings) -> FighterState {
// If aiming sideways and in the deadzone, do a perfect wavedash
// TODO: Improve this so we don't have to go through the airborne state first
let mut wavedash_dir = input.get_last_frame().movement.normalize_or_zero();
let movement = input.get_last_frame().movement;
if movement.y.is_zero() && !movement.x.is_zero() {
wavedash_dir.y = -game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
wavedash_dir.x = movement.x.signum();
}
if wavedash_dir == FGVec2::ZERO {
wavedash_dir = FGVec2::lit("0.0", "-1.0");
}
FighterState::AirDodge(AirDodgeState {
direction: wavedash_dir.normalize_or_zero(),
})
}
+16 -102
View File
@@ -1,39 +1,20 @@
use bevy::{asset::Assets, log::error}; use crate::fighter::{
attack::{AttackKind, update_active_hitbox_list},
use crate::{ state::{
fighter::{ CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack}, InterruptContext, UpdateContext, wait::WaitState,
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, ground, wait::WaitState,
},
}, },
scripting::FighterAttackScript,
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct GroundAttackState { pub struct GroundAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub use_root_motion: bool,
} }
impl FighterStateImpl for GroundAttackState { impl FighterStateImpl for GroundAttackState {
const NAME: &'static str = "GroundAttack"; const NAME: &'static str = "GroundAttack";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
// Allow interrupting dash attack only into an up/down smash
if let AttackKind::DashAttack = self.attack_kind {
if state_context.get_current_animation_frame() < state_context.fighter_attributes.dash_attack_cancel_window {
if let Some(state) = check_interrupt(state_context) {
if let FighterState::GroundAttack(state) = state {
if matches!(state.attack_kind, AttackKind::UpSmash) || matches!(state.attack_kind, AttackKind::DownSmash) {
return Some(FighterState::GroundAttack(state));
}
}
}
}
}
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState)) Some(FighterState::Wait(WaitState))
} else { } else {
@@ -47,41 +28,28 @@ impl FighterStateImpl for GroundAttackState {
.attack_scripts .attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]); .get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script { if let Some(script) = script {
update_active_attack( update_active_hitbox_list(
script, script,
state_context &mut state_context
.hitboxes .hitboxes
.0 .0
.as_mut() .as_mut()
.expect("ground attack must have active hitboxes"), .expect("ground attack must have active hitboxes")
.active_hitboxes,
animation_frame, animation_frame,
); );
// root motion
if script.use_root_motion {
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
);
} else {
ground::update_friction_motion(state_context);
}
} }
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context
.input
.consume_command(crate::input::FighterCommands::Attack);
state_context.play_animation(self.attack_kind.get_animation(), false); state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind, kind: self.attack_kind,
script: script.clone(), script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_groups: Vec::new(), hit_fighters: Vec::new(),
stalled: false, stalled: false,
}); });
} }
@@ -92,9 +60,9 @@ impl FighterStateImpl for GroundAttackState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, _state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, !self.use_root_motion) None
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -102,51 +70,6 @@ impl FighterStateImpl for GroundAttackState {
} }
} }
impl GroundAttackState {
fn create(
attack_kind: AttackKind,
attack_script_assets: &FighterAttackScriptAssets,
attack_scripts: &Assets<FighterAttackScript>,
) -> Result<Self, AirAttackStateCreateError> {
let asset_script = attack_script_assets.scripts.get(&attack_kind).ok_or(
AirAttackStateCreateError::AttackScriptAssetNotFound {
attack: attack_kind,
},
)?;
let script = attack_scripts.get(asset_script).ok_or(
AirAttackStateCreateError::AttackScriptNotFound {
attack: attack_kind,
},
)?;
Ok(Self {
attack_kind,
use_root_motion: script.use_root_motion
})
}
}
#[derive(thiserror::Error, Debug)]
pub enum AirAttackStateCreateError {
#[error("Attack script: {attack:?} not found")]
AttackScriptNotFound { attack: AttackKind },
#[error("Attack script asset: {attack:?} not found")]
AttackScriptAssetNotFound { attack: AttackKind },
}
pub fn check_interrupt_shared(state_context: &InterruptContext, attack_kind: AttackKind) -> Option<FighterState> {
let state = GroundAttackState::create(attack_kind, state_context.attack_script_assets, state_context.attack_scripts);
match state {
Ok(state) => Some(FighterState::GroundAttack(state)),
Err(create_error) => {
error!("{}", create_error);
None
},
}
}
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
if state_context if state_context
.input .input
@@ -156,18 +79,9 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
.input .input
.get_attack_command_type() .get_attack_command_type()
.to_attack_kind_grounded(); .to_attack_kind_grounded();
check_interrupt_shared(state_context, attack_kind) Some(FighterState::GroundAttack(GroundAttackState {
} else { attack_kind,
None }))
}
}
pub fn check_interrupt_dash_attack(state_context: &InterruptContext) -> Option<FighterState> {
if state_context
.input
.has_command(crate::input::FighterCommands::Attack)
{
check_interrupt_shared(state_context, AttackKind::DashAttack)
} else { } else {
None None
} }
+41 -64
View File
@@ -1,6 +1,8 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, attack::{self, FighterHitReaction}, state::{ animation::AnimKind,
attack::{self, FighterHitReaction},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, InterruptContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
@@ -9,7 +11,7 @@ use crate::{
land::LandingType, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
}, math::vec::FGVec2, }, math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
@@ -23,20 +25,14 @@ pub struct HitstunState {
pub hit_reaction: FighterHitReaction, pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind, pub hitstop_kind: HitstopStateKind,
knockback_applied: bool, knockback_applied: bool,
stack_previous_knockback: bool,
} }
impl HitstunState { impl HitstunState {
pub fn new( pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
hit_reaction: FighterHitReaction,
hitstop_kind: HitstopStateKind,
stack_previous_knockback: bool,
) -> Self {
Self { Self {
hit_reaction, hit_reaction,
hitstop_kind, hitstop_kind,
knockback_applied: false, knockback_applied: false,
stack_previous_knockback,
} }
} }
} }
@@ -44,35 +40,6 @@ impl HitstunState {
impl FighterStateImpl for HitstunState { impl FighterStateImpl for HitstunState {
const NAME: &'static str = "Hitstun"; const NAME: &'static str = "Hitstun";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind {
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
AirborneStateCommon::default(),
))),
}
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind {
HitstopStateKind::Grounded => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.velocity.0 = FGVec2::ZERO;
}
fn on_exit(&mut self, state_context: &mut ExitContext) {
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
}
}
fn name(&self) -> String { fn name(&self) -> String {
let hitstop_kind = match self.hitstop_kind { let hitstop_kind = match self.hitstop_kind {
HitstopStateKind::Grounded => "Grounded", HitstopStateKind::Grounded => "Grounded",
@@ -87,29 +54,28 @@ impl FighterStateImpl for HitstunState {
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})") format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
} }
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind {
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
AirborneStateCommon::default(),
))),
}
} else {
None
}
}
fn update(&mut self, ctx: &mut UpdateContext) { fn update(&mut self, ctx: &mut UpdateContext) {
if !self.knockback_applied { if !self.knockback_applied {
let new_launch_direction = attack::directional_influence::apply_directional_influence( let launch_direction = attack::directional_influence::apply_directional_influence(
FGVec2::ZERO, ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle, self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle, ctx.game_settings.fighter_common.di_max_angle,
); );
let new_knockback = new_launch_direction * self.hit_reaction.launch_velocity;
let combined_knockback = if self.stack_previous_knockback {
attack::stack_knockback(ctx.knockback_velocity.0, new_knockback)
} else {
new_knockback
};
let launch_speed = combined_knockback.length();
let launch_direction =
attack::directional_influence::apply_directional_influence_to_direction(
ctx.input.get_last_frame().movement,
combined_knockback.normalize_or_zero(),
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * launch_speed; ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
ctx.knockback_state.restart();
self.knockback_applied = true; self.knockback_applied = true;
} }
@@ -117,19 +83,30 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Grounded => {} HitstopStateKind::Grounded => {}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false); air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
air::apply_air_motion_with_knockback(ctx);
} }
} }
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) { let speed = ctx.knockback_velocity.length();
attack::decay_knockback( let next_speed = speed
ctx.knockback_velocity, .saturating_sub(ctx.game_settings.fighter_common.knockback_decay_per_frame)
ctx.knockback_state, .max(FGi32::ZERO);
ctx.game_settings.fighter_common.knockback_decay_per_frame,
); ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed;
}
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
} }
fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind {
HitstopStateKind::Grounded => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.velocity.0 = FGVec2::ZERO;
}
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
@@ -137,7 +114,7 @@ impl FighterStateImpl for HitstunState {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded => collision_interrupt(state_context, true), HitstopStateKind::Grounded => collision_interrupt(state_context, true),
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal, Default::default()) air::collision_interrupt(state_context, LandingType::Normal, false)
} }
} }
} }
+49 -68
View File
@@ -1,10 +1,18 @@
use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, state::{ animation::AnimKind,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, ground::{self}, ground_attack, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
air_dodge::AirDodgeState,
ground,
}, },
}, input::{DigitalAction, FighterCommands}, },
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -13,30 +21,21 @@ pub enum JumpType {
DoubleJump, DoubleJump,
} }
#[derive(Debug, Clone, Hash)]
pub enum JumpStateInitiator {
Tap,
Button,
}
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpState { pub struct JumpState {
pub jump_type: JumpType, pub jump_type: JumpType,
pub airborne_state_common: AirborneStateCommon, pub airborne_state_common: AirborneStateCommon,
pub initiator: JumpStateInitiator,
} }
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpSquatState { pub struct JumpSquatState {
pub duration_counter: u32, pub duration_counter: u32,
pub initiator: JumpStateInitiator,
} }
impl JumpSquatState { impl JumpSquatState {
pub fn create(initiator: JumpStateInitiator) -> Self { pub fn create() -> Self {
Self { Self {
duration_counter: 0, duration_counter: 0,
initiator,
} }
} }
} }
@@ -45,25 +44,32 @@ impl FighterStateImpl for JumpSquatState {
const NAME: &'static str = "JumpSquat"; const NAME: &'static str = "JumpSquat";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context) {
return Some(state);
}
// Special handling for wavedash from jump squat // Special handling for wavedash from jump squat
if state_context.input.has_command(FighterCommands::Shield) { if state_context.input.has_command(FighterCommands::Shield) {
Some(ground::perform_wavedash(state_context.input, state_context.game_settings)) // If aiming sideways and in the deadzone, do a perfect wavedash
// TODO: Improve this so we don't have to go through the airborne state first
let mut wavedash_dir = state_context
.input
.get_last_frame()
.movement
.normalize_or_zero();
let movement = state_context.input.get_last_frame().movement;
if movement.y.is_zero() && !movement.x.is_zero() {
wavedash_dir.y =
-state_context.game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
wavedash_dir.x = movement.x.signum();
}
if wavedash_dir == FGVec2::ZERO {
wavedash_dir = FGVec2::lit("0.0", "-1.0");
}
Some(FighterState::AirDodge(AirDodgeState {
direction: wavedash_dir.normalize_or_zero(),
}))
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration { } else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
let tap_jump_held = matches!(self.initiator, JumpStateInitiator::Tap) info!("Jump {}", state_context.input.get_last_frame().jump);
&& state_context.input.get_last_frame().movement.y let jump_type = if state_context.input.get_last_frame().jump {
> state_context
.game_settings
.input_common
.smash_input_axis_threshold;
let jump_type = if tap_jump_held
|| state_context
.input
.get_last_frame()
.is_held(DigitalAction::Jump)
{
JumpType::LongJump JumpType::LongJump
} else { } else {
JumpType::ShortHop JumpType::ShortHop
@@ -71,7 +77,6 @@ impl FighterStateImpl for JumpSquatState {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type, jump_type,
airborne_state_common: AirborneStateCommon::default(), airborne_state_common: AirborneStateCommon::default(),
initiator: self.initiator.clone(),
})) }))
} else { } else {
None None
@@ -92,15 +97,7 @@ impl FighterStateImpl for JumpSquatState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::JumpSquat, false); state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.enable_hold_all(10);
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
state_context.input.clear_command(FighterCommands::TapJump);
}
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
state_context.input.disable_hold_all();
// We clear tap jump here, it may have weird interactions with air dodging up
state_context.input.clear_command(FighterCommands::TapJump);
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -176,10 +173,7 @@ impl FighterStateImpl for JumpState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
crate::fighter::collision::AirCollisionOptions { true,
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
@@ -199,33 +193,20 @@ impl FighterStateImpl for JumpState {
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
if state_context.input.has_command(FighterCommands::Jump) { state_context
Some(FighterState::JumpSquat(JumpSquatState::create( .input
JumpStateInitiator::Button, .has_command(FighterCommands::Jump)
))) .then(|| FighterState::JumpSquat(JumpSquatState::create()))
} else if state_context.input.has_command(FighterCommands::TapJump) {
Some(FighterState::JumpSquat(JumpSquatState::create(
JumpStateInitiator::Tap,
)))
} else {
None
}
} }
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
if state_context.input.has_command(FighterCommands::Jump) { state_context
Some(FighterState::Jump(JumpState { .input
jump_type: JumpType::DoubleJump, .has_command(FighterCommands::Jump)
airborne_state_common: AirborneStateCommon::default(), .then(|| {
initiator: JumpStateInitiator::Button, FighterState::Jump(JumpState {
})) jump_type: JumpType::DoubleJump,
} else if state_context.input.has_command(FighterCommands::TapJump) { airborne_state_common: AirborneStateCommon::default(),
Some(FighterState::Jump(JumpState { })
jump_type: JumpType::DoubleJump, })
airborne_state_common: AirborneStateCommon::default(),
initiator: JumpStateInitiator::Tap,
}))
} else {
None
}
} }
-157
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@@ -1,157 +0,0 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::jump::{JumpState, JumpStateInitiator, JumpType};
use crate::fighter::state::wait::WaitState;
use crate::fighter::state::{FighterState, ground};
use crate::fighter::FighterFacingDirection;
use crate::input::FighterCommands;
use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub enum LedgeAction {
Jump(JumpStateInitiator),
GetUp
}
#[derive(Debug, Clone, Hash)]
pub struct LedgeActionState {
pub ledge_id: StageVertexID,
pub ledge_action: LedgeAction,
pub is_in_grounded_phase: bool,
}
impl LedgeActionState {
pub fn create_jump(ledge_id: StageVertexID, initiator: JumpStateInitiator) -> Self {
LedgeActionState {
ledge_id,
ledge_action: LedgeAction::Jump(initiator),
is_in_grounded_phase: false,
}
}
pub fn create_getup(ledge_id: StageVertexID) -> Self {
LedgeActionState {
ledge_id,
ledge_action: LedgeAction::GetUp,
is_in_grounded_phase: false,
}
}
}
impl FighterStateImpl for LedgeActionState {
const NAME: &'static str = "LedgeAction";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
match &self.ledge_action {
LedgeAction::Jump(initiator) => {
if state_context.is_current_animation_finished() {
if state_context.input.has_command(FighterCommands::Shield) {
Some(ground::perform_wavedash(state_context.input, state_context.game_settings))
} else {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
initiator: initiator.clone()
}))
}
} else {
None
}
},
LedgeAction::GetUp => {
if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState))
} else {
None
}
},
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
match self.ledge_action {
LedgeAction::Jump(_) => {
state_context.play_animation(AnimKind::LedgeJump, false);
state_context.input.enable_hold_all(10);
state_context.input.clear_command(FighterCommands::Jump);
state_context.input.clear_command(FighterCommands::TapJump);
},
LedgeAction::GetUp => {
state_context.play_animation(AnimKind::LedgeGetUp, false);
},
}
state_context.velocity.0 = FGVec2::ZERO;
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn update(&mut self, state_context: &mut UpdateContext) {
if !self.is_in_grounded_phase {
let root_pos = state_context.animation_root_position.unwrap_or_default();
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
let ledge_pos = ledge.position;
let ledge_modifier = match ledge.hang_side {
StageLedgeSide::Left => FGi32::ONE,
StageLedgeSide::Right => FGi32::NEG_ONE,
};
let normalized_root_position = root_pos - ledge_pos;
let normalized_root_position = FGVec2::new(normalized_root_position.x * ledge_modifier, normalized_root_position.y);
if normalized_root_position.x.is_positive() && normalized_root_position.y.is_positive() {
let Some((segment_id, _)) = state_context
.stage_collision
.find_ledge_ground_segment(self.ledge_id)
else {
return;
};
self.is_in_grounded_phase = true;
state_context.translation.0 = ledge.position;
state_context.surface.land(segment_id, state_context.ledge_info);
}
}
if self.is_in_grounded_phase {
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
);
} else {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
fn is_visually_grounded<'a>(&'a self) -> bool {
self.is_in_grounded_phase
}
}
-75
View File
@@ -1,75 +0,0 @@
use super::{
EnterContext, FighterStateImpl, InterruptContext, UpdateContext,
};
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::{ExitContext, FighterState};
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::ledge_wait::LedgeWaitState;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub struct LedgeGrabState {
ledge_id: StageVertexID
}
impl LedgeGrabState {
pub fn new(ledge_id: StageVertexID) -> Self {
Self {
ledge_id
}
}
}
impl FighterStateImpl for LedgeGrabState {
const NAME: &'static str = "LedgeGrab";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::LedgeWait(LedgeWaitState {
airborne_state_common: AirborneStateCommon::default(),
ledge_id: self.ledge_id.clone()
}))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::LedgeGrab, false);
state_context.knockback_velocity.0 = crate::math::vec::FGVec2::ZERO;
state_context.knockback_state.clear();
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
frames_remaining: None,
};
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn on_exit(&mut self, state_context: &mut ExitContext) {
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn update(&mut self, state_context: &mut UpdateContext) {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
}
-167
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@@ -1,167 +0,0 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::FighterState;
use crate::fighter::state::jump::JumpStateInitiator;
use crate::fighter::state::ledge_action::{LedgeActionState};
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
use crate::input::FighterCommands;
use crate::math::vec::FGVec2;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub struct LedgeWaitState {
pub airborne_state_common: AirborneStateCommon,
pub ledge_id: StageVertexID,
}
impl FighterStateImpl for LedgeWaitState {
const NAME: &'static str = "LedgeWait";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.input.has_command(FighterCommands::Jump) {
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Button)));
} else if state_context.input.has_command(FighterCommands::TapJump) {
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Tap)));
}
if is_ledge_getup_input(state_context.input.get_last_frame().movement.x,
state_context.game_settings.input_common.run_stick_threshold,
state_context.facing_direction) {
return Some(FighterState::LedgeAction(LedgeActionState::create_getup(self.ledge_id)));
}
if is_ledge_drop_input(state_context.input.get_last_frame().movement.x,
state_context.game_settings.input_common.run_stick_threshold,
state_context.facing_direction) {
state_context.ledge_grab_lockout.start(
state_context
.game_settings
.fighter_common
.ledge_drop_regrab_lockout_duration_frames,
);
return Some(FighterState::Fall(FallState::new(
AirborneStateCommon { is_fast_falling: false },
)));
}
if is_ledge_drop_fastfall_input(
state_context.input.get_last_frame().movement.y,
state_context.game_settings.input_common.run_stick_threshold,
) {
state_context.ledge_grab_lockout.start(
state_context
.game_settings
.fighter_common
.ledge_drop_regrab_lockout_duration_frames,
);
return Some(FighterState::Fall(FallState::new(
AirborneStateCommon { is_fast_falling: true },
)));
}
None
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.velocity.0 = FGVec2::ZERO;
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_grab_count {
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
frames_remaining: Some(
state_context
.game_settings
.fighter_common
.ledge_grab_invulnerability_duration,
),
};
}
state_context.ledge_info.grab_count = state_context.ledge_info.grab_count.saturating_add(1);
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
state_context.play_animation(AnimKind::LedgeWait, true);
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn update(&mut self, state_context: &mut UpdateContext) {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::math::int::FGi32;
#[test]
fn ledge_drop_uses_the_run_stick_threshold() {
let threshold = FGi32::lit("0.625");
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-0.625"), threshold));
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-1.0"), threshold));
assert!(!is_ledge_drop_fastfall_input(FGi32::lit("-0.624"), threshold));
}
}
fn is_ledge_drop_fastfall_input(
vertical_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
) -> bool {
vertical_input <= -threshold
}
fn is_ledge_drop_input(
horizontal_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
facing_dir: &FighterFacingDirection,
) -> bool {
let dir = facing_dir.to_sign();
if horizontal_input.abs() > threshold {
if dir != horizontal_input.signum() {
return true;
}
}
false
}
fn is_ledge_getup_input(
horizontal_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
facing_dir: &FighterFacingDirection,
) -> bool {
let dir = facing_dir.to_sign();
if horizontal_input.abs() > threshold {
if dir == horizontal_input.signum() {
return true;
}
}
false
}
+18 -267
View File
@@ -7,12 +7,12 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame}; use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackState, FighterKnockbackVelocity, FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterPendingHitReaction, FighterStaleMoveQueue, HitStop, FighterStaleMoveQueue, HitStop,
}; };
use crate::fighter::attributes::FighterAttributes; use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices}; use crate::fighter::baked_animation::BakedFighterAnimations;
use crate::fighter::ecb::{self, FighterDesiredECB, FighterPreviousECB}; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::surface::EcbLockPolicy; use crate::fighter::surface::EcbLockPolicy;
@@ -20,18 +20,15 @@ use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn, FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
FighterVelocity,
}; };
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::match_loading::MatchConfig; use crate::match_loading::MatchConfig;
use crate::match_runtime::MatchState; use crate::match_runtime::MatchState;
use crate::math::int::FGi32; use crate::math::int::FGi32;
use crate::math::rect::FGRect;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::math::vec3::FGVec3;
use crate::player::Player; use crate::player::Player;
use crate::scripting::FighterAttackScript; use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision; use crate::stage::line::StageCollision;
@@ -49,9 +46,6 @@ pub mod ground_attack;
pub mod hitstun; pub mod hitstun;
pub mod jump; pub mod jump;
pub mod land; pub mod land;
pub mod ledge_action;
pub mod ledge_grab;
pub mod ledge_wait;
pub mod platform_pass; pub mod platform_pass;
pub mod run; pub mod run;
pub mod turn; pub mod turn;
@@ -120,9 +114,8 @@ pub trait FighterStateImpl: Sized {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, _state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
state_context.apply_desired_ecb();
None None
} }
@@ -141,13 +134,11 @@ pub struct AnimationStatus {
pub struct InterruptContext<'a> { pub struct InterruptContext<'a> {
pub input: &'a FighterInput, pub input: &'a FighterInput,
pub facing_direction: &'a mut FighterFacingDirection, pub facing_direction: &'a mut FighterFacingDirection,
pub ledge_grab_lockout: &'a mut FighterLedgeInformation,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub surface: &'a FighterSurfaceState, pub surface: &'a FighterSurfaceState,
pub animation: AnimationStatus, pub animation: AnimationStatus,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
} }
@@ -165,48 +156,25 @@ pub struct EnterContext<'a> {
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub translation: &'a mut FighterTranslation,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub stale_move_queue: &'a mut FighterStaleMoveQueue, pub stale_move_queue: &'a mut FighterStaleMoveQueue,
pub facing_direction: &'a mut FighterFacingDirection, pub facing_direction: &'a mut FighterFacingDirection,
pub animation_frame: &'a mut FighterAnimationFrame, pub animation_frame: &'a mut FighterAnimationFrame,
pub presentation_snap: &'a mut FighterPresentationSnap,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub stage_collision: &'a StageCollision,
baked_animations: &'a BakedFighterAnimations,
model_scale: FGi32,
} }
impl EnterContext<'_> { impl EnterContext<'_> {
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) { pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
self.animation_frame.reset(kind, repeat); self.animation_frame.reset(kind, repeat);
} }
/// World-space root position authored for frame zero of the animation most
/// recently selected with [`Self::play_animation`].
pub fn initial_animation_root_position(&self) -> Option<FGVec2> {
let position = self
.baked_animations
.initial_root_position(self.animation_frame.kind, self.model_scale)?;
Some(self.translation.0 + animation_position_to_gameplay(position, self.facing_direction))
}
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
self.baked_animations.get_animation_duration(kind)
}
} }
pub struct ExitContext<'a> { pub struct ExitContext<'a> {
pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
} }
@@ -219,29 +187,13 @@ pub struct UpdateContext<'a> {
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
pub ledge_info: &'a mut FighterLedgeInformation,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
/// world-up. Animation +Z is forward and is mirrored by facing direction.
pub animation_root_motion_delta: FGVec2,
/// Current world-space root position implied by this animation frame.
/// States opt into root motion by assigning this to [`FighterTranslation`].
pub animation_root_position: Option<FGVec2>,
pub animation_frame: u32, pub animation_frame: u32,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_scripts: &'a Assets<FighterAttackScript>, pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection, pub facing_direction: &'a FighterFacingDirection,
pub stage_collision: &'a StageCollision,
}
fn animation_position_to_gameplay(
position: FGVec3,
facing_direction: &FighterFacingDirection,
) -> FGVec2 {
FGVec2::new(position.z * facing_direction.to_sign(), position.y)
} }
impl UpdateContext<'_> { impl UpdateContext<'_> {
@@ -255,55 +207,31 @@ pub struct CollisionContext<'a> {
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub input: &'a FighterInput, pub input: &'a FighterInput,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a mut FighterECB, pub ecb: &'a mut FighterECB,
pub desired_ecb: &'a mut FighterDesiredECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32, pub leave_ground_ecb_lock_duration: u32,
pub presentation_snap: &'a mut FighterPresentationSnap, pub presentation_snap: &'a mut FighterPresentationSnap,
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_ledge_collision_box: FGRect,
pub downward_stick_threshold: FGi32, pub downward_stick_threshold: FGi32,
pub waveland_snap_distance: FGi32,
} }
impl CollisionContext<'_> { impl CollisionContext<'_> {
/// Commit the target pose before resolving this frame. The collision
/// substep resolver can later replace this with fractional steps.
pub fn apply_desired_ecb(&mut self) {
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
}
pub fn air_collide_with_stage( pub fn air_collide_with_stage(
&mut self, &self,
mut options: crate::fighter::collision::AirCollisionOptions, can_ignore_soft_platforms: bool,
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> { ) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
let ignored_polys = self.surface.ignored_polygon_ids(); let ignored_polys = self.surface.ignored_polygon_ids();
options.can_pass_through_soft_platforms = options.can_pass_through_soft_platforms let ignore_soft_platforms = can_ignore_soft_platforms
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold; && self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
crate::fighter::collision::air_collide_with_stage_substepped( crate::fighter::collision::air_collide_with_stage(
self.prev_translation, self.prev_translation,
self.translation, self.translation,
self.velocity, self.prev_ecb,
self.ecb, self.ecb,
self.desired_ecb,
self.stage_collision, self.stage_collision,
&ignored_polys, &ignored_polys,
options, ignore_soft_platforms,
)
}
pub fn air_collide_with_ledges(
&self,
) -> Option<crate::fighter::collision::AirCollisionWithLedgeResult> {
if self.ledge_info.is_regrab_lockout_active() {
return None;
}
crate::fighter::collision::air_collide_with_ledges(
&self.fighter_ledge_collision_box,
self.stage_collision,
) )
} }
} }
@@ -319,9 +247,6 @@ fighter_states! {
JumpSquat => jump::JumpSquatState, JumpSquat => jump::JumpSquatState,
Jump => jump::JumpState, Jump => jump::JumpState,
Land => land::LandingState, Land => land::LandingState,
LedgeWait => ledge_wait::LedgeWaitState,
LedgeAction => ledge_action::LedgeActionState,
LedgeGrab => ledge_grab::LedgeGrabState,
AirDodge => air_dodge::AirDodgeState, AirDodge => air_dodge::AirDodgeState,
Turn => turn::TurnState, Turn => turn::TurnState,
GroundAttack => ground_attack::GroundAttackState, GroundAttack => ground_attack::GroundAttackState,
@@ -341,17 +266,13 @@ pub struct FighterFrameQuery {
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
pub surface: &'static mut FighterSurfaceState, pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub knockback_state: &'static mut FighterKnockbackState,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static mut FighterECB, pub ecb: &'static mut FighterECB,
pub desired_ecb: &'static mut FighterDesiredECB,
pub prev_ecb: &'static FighterPreviousECB, pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection, pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame, pub animation_frame: &'static mut FighterAnimationFrame,
pub vulnerability: &'static mut FighterInvulnerabilityState, pub vulnerability: &'static mut FighterInvulnerabilityState,
pub ledge_information: &'static mut FighterLedgeInformation,
pub fighter: &'static Fighter, pub fighter: &'static Fighter,
pub bone_matrices: &'static FighterBoneMatrices,
} }
impl<'w, 's> FighterFrameQueryItem<'w, 's> { impl<'w, 's> FighterFrameQueryItem<'w, 's> {
@@ -378,21 +299,18 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
baked_animations: &'a Assets<BakedFighterAnimations>, baked_animations: &'a Assets<BakedFighterAnimations>,
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
attack_scripts: &'a Assets<FighterAttackScript>,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
) -> InterruptContext<'a> { ) -> InterruptContext<'a> {
let animation = self.animation_status(animations, baked_animations); let animation = self.animation_status(animations, baked_animations);
InterruptContext { InterruptContext {
input: &self.input, input: &self.input,
facing_direction: &mut self.facing_direction, facing_direction: &mut self.facing_direction,
ledge_grab_lockout: &mut self.ledge_information,
game_settings, game_settings,
fighter_attributes: attributes, fighter_attributes: attributes,
animation, animation,
surface: &self.surface, surface: &self.surface,
stage_collision, stage_collision,
attack_script_assets: attack_script_assets, attack_script_assets: attack_script_assets,
attack_scripts,
} }
} }
@@ -401,39 +319,26 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
game_settings: &'a GameSettings, game_settings: &'a GameSettings,
stage_collision: &'a StageCollision,
baked_animations: &'a BakedFighterAnimations,
model_scale: FGi32,
) -> EnterContext<'a> { ) -> EnterContext<'a> {
EnterContext { EnterContext {
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
translation: &mut self.translation,
stale_move_queue: &mut self.stale_move_queue, stale_move_queue: &mut self.stale_move_queue,
facing_direction: &mut self.facing_direction, facing_direction: &mut self.facing_direction,
animation_frame: &mut self.animation_frame, animation_frame: &mut self.animation_frame,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
presentation_snap: &mut self.presentation_snap,
ledge_info: &mut self.ledge_information,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_script_assets, attack_script_assets,
game_settings, game_settings,
stage_collision,
baked_animations,
model_scale,
} }
} }
fn exit_context(&mut self) -> ExitContext<'_> { fn exit_context(&mut self) -> ExitContext<'_> {
ExitContext { ExitContext {
input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
} }
@@ -445,16 +350,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
attack_scripts: &'a Assets<FighterAttackScript>, attack_scripts: &'a Assets<FighterAttackScript>,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
stage_collision: &'a StageCollision,
) -> UpdateContext<'a> { ) -> UpdateContext<'a> {
let animation_root_motion_delta = animation_position_to_gameplay(
self.bone_matrices.root_motion_delta(),
&self.facing_direction,
);
let animation_root_position = self
.bone_matrices
.root_motion_position()
.map(|_| self.translation.0 + animation_root_motion_delta);
UpdateContext { UpdateContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &mut self.prev_translation, prev_translation: &mut self.prev_translation,
@@ -463,51 +359,35 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface, surface: &mut self.surface,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
game_settings, game_settings,
animation_root_motion_delta,
animation_root_position,
animation_frame: self.animation_frame.frame, animation_frame: self.animation_frame.frame,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
ledge_info: &mut self.ledge_information,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
facing_direction: &self.facing_direction, facing_direction: &self.facing_direction,
stage_collision: &stage_collision,
} }
} }
fn collision_context<'a>( fn collision_context<'a>(
&'a mut self, &'a mut self,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
fighter_manifest: &'a FighterManifest,
game_settings: &'a GameSettings, game_settings: &'a GameSettings,
) -> CollisionContext<'a> { ) -> CollisionContext<'a> {
let fighter_ledge_collision_box = FGRect {
origin: self.translation.0 + fighter_manifest.ledge_grab_box_start,
end: self.translation.0 + fighter_manifest.ledge_grab_box_end,
};
CollisionContext { CollisionContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
presentation_snap: &mut self.presentation_snap, presentation_snap: &mut self.presentation_snap,
input: &self.input, input: &self.input,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
surface: &mut self.surface, surface: &mut self.surface,
ecb: &mut self.ecb, ecb: &mut self.ecb,
desired_ecb: &mut self.desired_ecb,
ledge_info: &mut self.ledge_information,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
leave_ground_ecb_lock_duration: game_settings leave_ground_ecb_lock_duration: game_settings
.fighter_common .fighter_common
.leave_ground_ecb_frame_lock_duration, .leave_ground_ecb_frame_lock_duration,
downward_stick_threshold: game_settings.input_common.run_stick_threshold, downward_stick_threshold: game_settings.input_common.run_stick_threshold,
fighter_ledge_collision_box,
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
} }
} }
} }
@@ -531,7 +411,6 @@ pub struct StatefulFighterQuery {
pub fn state_update_system( pub fn state_update_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
stage_collision: Res<StageCollision>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
) { ) {
@@ -555,7 +434,6 @@ pub fn state_update_system(
&manifest.attributes, &manifest.attributes,
&attack_scripts, &attack_scripts,
&fighter.attack_script_assets, &fighter.attack_script_assets,
&stage_collision,
); );
state.update(&mut update_ctx); state.update(&mut update_ctx);
} }
@@ -567,10 +445,7 @@ fn transition_state(
frame: &mut FighterFrameQueryItem, frame: &mut FighterFrameQueryItem,
attributes: &FighterAttributes, attributes: &FighterAttributes,
attack_script_assets: &FighterAttackScriptAssets, attack_script_assets: &FighterAttackScriptAssets,
stage_collision: &StageCollision,
game_settings: &GameSettings, game_settings: &GameSettings,
baked_animations: &BakedFighterAnimations,
model_scale: FGi32,
) { ) {
let old_name = current.name(); let old_name = current.name();
let new_name = next.name(); let new_name = next.name();
@@ -584,14 +459,7 @@ fn transition_state(
.leave_ground_ecb_frame_lock_duration, .leave_ground_ecb_frame_lock_duration,
); );
} }
next.on_enter(&mut frame.enter_context( next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
attributes,
attack_script_assets,
game_settings,
stage_collision,
baked_animations,
model_scale,
));
*current = next; *current = next;
info!("{} -> {}", old_name, new_name); info!("{} -> {}", old_name, new_name);
} }
@@ -601,7 +469,6 @@ pub fn state_interrupt_system(
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
attack_scripts: Res<Assets<FighterAttackScript>>,
stage_collision: Res<StageCollision>, stage_collision: Res<StageCollision>,
) { ) {
for fighter in &mut query { for fighter in &mut query {
@@ -619,14 +486,11 @@ pub fn state_interrupt_system(
let manifest = fighter_manifests let manifest = fighter_manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let baked = baked_animations
.get(&animations.baked)
.expect("Animation should exist");
let new_state = if let Some(reaction) = pending_hit_reaction.take() { let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.victim_hitstop_frames; hitstop.remaining_frames = *reaction.hitstop_frames;
let shake_frames = reaction let shake_frames = reaction
.victim_hitstop_frames .hitstop_frames
.calculate_shake_frames(&game_settings); .calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver; hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
@@ -645,7 +509,7 @@ pub fn state_interrupt_system(
if let hitstun::HitstopStateKind::Grounded = hitstop_kind { if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0"); let straight_up_angle = FGi32::lit("90.0");
if reaction.victim_hitstop_frames if reaction.hitstop_frames
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
{ {
hitstop_kind = hitstun::HitstopStateKind::Airborne; hitstop_kind = hitstun::HitstopStateKind::Airborne;
@@ -668,16 +532,9 @@ pub fn state_interrupt_system(
} }
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
let stack_previous_knockback = !frame.surface.is_grounded()
&& !frame.knockback_velocity.0.length_squared().is_zero()
&& frame
.knockback_state
.can_stack(game_settings.fighter_common.knockback_stacking_window);
Some(FighterState::Hitstun(HitstunState::new( Some(FighterState::Hitstun(HitstunState::new(
reaction, reaction,
hitstop_kind, hitstop_kind,
stack_previous_knockback,
))) )))
} else if hitstop.remaining_frames > 0 { } else if hitstop.remaining_frames > 0 {
None None
@@ -688,7 +545,6 @@ pub fn state_interrupt_system(
&baked_animations, &baked_animations,
&manifest.attributes, &manifest.attributes,
&stage_collision, &stage_collision,
&attack_scripts,
attack_script_assets, attack_script_assets,
)) ))
}; };
@@ -700,10 +556,7 @@ pub fn state_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
attack_script_assets, attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
}; };
} }
@@ -718,7 +571,6 @@ pub fn state_collision_interrupt_system(
mut match_state: ResMut<MatchState>, mut match_state: ResMut<MatchState>,
stage_registry: Res<StageManifestRegistry>, stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>, stage_manifests: Res<Assets<StageManifest>>,
baked_animations: Res<Assets<BakedFighterAnimations>>,
) { ) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else { let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return; return;
@@ -733,7 +585,6 @@ pub fn state_collision_interrupt_system(
mut state, mut state,
mut frame, mut frame,
fighter, fighter,
animations,
attack_script_assets, attack_script_assets,
mut hitstop, mut hitstop,
mut pending_respawn, mut pending_respawn,
@@ -745,9 +596,6 @@ pub fn state_collision_interrupt_system(
let manifest = fighter_manifests let manifest = fighter_manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let baked = baked_animations
.get(&animations.baked)
.expect("Animation should exist");
if pending_respawn.0 { if pending_respawn.0 {
**pending_respawn = false; **pending_respawn = false;
@@ -773,8 +621,6 @@ pub fn state_collision_interrupt_system(
// Clear hitstop // Clear hitstop
hitstop.remaining_frames = 0; hitstop.remaining_frames = 0;
frame.knockback_velocity.0 = FGVec2::ZERO;
frame.knockback_state.clear();
// subtract one stock // subtract one stock
@@ -789,9 +635,6 @@ pub fn state_collision_interrupt_system(
// reset percentage // reset percentage
*damage = FighterDamage::default(); *damage = FighterDamage::default();
// reset ledge
*frame.ledge_information = FighterLedgeInformation::default();
transition_state( transition_state(
&mut state, &mut state,
@@ -799,10 +642,7 @@ pub fn state_collision_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
attack_script_assets, attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
continue; continue;
} }
@@ -812,7 +652,7 @@ pub fn state_collision_interrupt_system(
} }
let new_state = state.check_collision_interrupt( let new_state = state.check_collision_interrupt(
&mut frame.collision_context(&stage_collision, manifest, &game_settings), &mut frame.collision_context(&stage_collision, &game_settings),
); );
if let Some(new_state) = new_state { if let Some(new_state) = new_state {
transition_state( transition_state(
@@ -821,97 +661,8 @@ pub fn state_collision_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
&attack_script_assets, &attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
} }
} }
} }
#[cfg(test)]
mod tests {
use super::*;
use crate::fighter::ecb::FighterPreviousECB;
use crate::stage::line::{StageLedge, StageLedgeSide, StageVertexID};
#[test]
fn animation_positions_map_forward_to_facing_and_preserve_height() {
let position = FGVec3::lit("99", "3", "5");
assert_eq!(
animation_position_to_gameplay(position, &FighterFacingDirection::Right),
FGVec2::lit("5", "3")
);
assert_eq!(
animation_position_to_gameplay(position, &FighterFacingDirection::Left),
FGVec2::lit("-5", "3")
);
}
#[test]
fn ledge_lockout_suppresses_ledge_collision() {
let ledge_id = StageVertexID {
polygon: 0,
vertex: 0,
};
let stage_collision = StageCollision {
ledges: vec![StageLedge {
id: ledge_id,
position: FGVec2::ZERO,
hang_side: StageLedgeSide::Left,
}],
..default()
};
let previous_translation = FighterPreviousTranslation::default();
let input = FighterInput::default();
let mut translation = FighterTranslation::default();
let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut surface = FighterSurfaceState::default();
let mut ecb = FighterECB::default();
let mut desired_ecb = FighterDesiredECB {
top: FGVec2::lit("0", "2"),
bottom: FGVec2::ZERO,
left: FGVec2::lit("-1", "1"),
right: FGVec2::lit("1", "1"),
};
let mut ledge_info = FighterLedgeInformation {
regrab_lockout_remaining_frames: 5,
..default()
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = FighterPresentationSnap::default();
let context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
input: &input,
velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface,
ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 0,
presentation_snap: &mut presentation_snap,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::lit("-1", "1"),
end: FGVec2::lit("1", "-1"),
},
downward_stick_threshold: FGi32::ONE,
waveland_snap_distance: FGi32::ZERO,
};
assert!(context.air_collide_with_ledges().is_none());
context.ledge_info.regrab_lockout_remaining_frames = 0;
assert_eq!(
context.air_collide_with_ledges().map(|result| result.ledge),
Some(ledge_id)
);
}
}
+1 -4
View File
@@ -46,10 +46,7 @@ impl FighterStateImpl for PlatformPassState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
crate::fighter::collision::AirCollisionOptions { true,
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
+1
View File
@@ -48,6 +48,7 @@ impl FighterStateImpl for RunState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
+1
View File
@@ -40,6 +40,7 @@ impl FighterStateImpl for WalkState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
+5 -13
View File
@@ -1,6 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{fighter::FighterLedgeInformation, stage::line::StageLineID}; use crate::stage::line::StageLineID;
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)] #[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum EcbLockPolicy { pub enum EcbLockPolicy {
@@ -53,9 +53,8 @@ impl FighterSurfaceState {
} }
} }
pub(crate) fn land(&mut self, line_id: StageLineID, ledge_info: &mut FighterLedgeInformation) { pub(crate) fn land(&mut self, line_id: StageLineID) {
*self = Self::Grounded { line_id }; *self = Self::Grounded { line_id };
ledge_info.grab_count = 0;
} }
pub fn clear_polygon_ignore(&mut self, polygon: usize) { pub fn clear_polygon_ignore(&mut self, polygon: usize) {
@@ -152,11 +151,7 @@ mod tests {
polygon: 2, polygon: 2,
segment: 3, segment: 3,
}; };
let mut ledge_info = FighterLedgeInformation { surface.land(line_id);
regrab_lockout_remaining_frames: 0,
grab_count: 0,
};
surface.land(line_id, &mut ledge_info);
assert!(surface.is_grounded()); assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id)); assert_eq!(surface.line_id(), Some(line_id));
@@ -225,11 +220,8 @@ mod tests {
surface.ignore_polygon(3, 5); surface.ignore_polygon(3, 5);
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2); surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
assert!(surface.is_polygon_ignored(3)); assert!(surface.is_polygon_ignored(3));
let mut ledge_info = FighterLedgeInformation {
regrab_lockout_remaining_frames: 0, surface.land(StageLineID { polygon: 0, segment: 0 });
grab_count: 0,
};
surface.land(StageLineID { polygon: 0, segment: 0 }, &mut ledge_info);
assert!(!surface.is_polygon_ignored(3)); assert!(!surface.is_polygon_ignored(3));
} }
} }
+2 -15
View File
@@ -10,15 +10,11 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
pub struct FighterSettingsCommon { pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32, pub walk_speed_ease: FGi32,
/// Horizontal position nudge applied to each overlapping grounded fighter.
pub grounded_push_nudge: FGi32,
/// Maximum allowed horizontal velocity /// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32, pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed /// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32, pub ground_friction_over_walk_speed_multiplier: FGi32,
/// Minimum active launch frames between hits before airborne knockback stacks.
pub knockback_stacking_window: u32, pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32, pub knockback_decay_per_frame: FGi32,
@@ -46,18 +42,11 @@ pub struct FighterSettingsCommon {
pub leave_ground_ecb_frame_lock_duration: u32, pub leave_ground_ecb_frame_lock_duration: u32,
pub platform_pass_platform_ignore_duration_frames: u32, pub platform_pass_platform_ignore_duration_frames: u32,
pub platform_pass_initial_downwards_velocity: FGi32, pub platform_pass_initial_downwards_velocity: FGi32,
pub intangible_color: Color, pub intangible_color: Color,
pub intangible_pulse_duration: u32, pub intangible_pulse_duration: u32,
pub angel_platform_invulnerability_duration: u32, pub angel_platform_invulnerability_duration: u32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
pub ledge_grab_invulnerability_duration: u32,
/// How many times the fighter can grab the ledge without landing and still get invulnerability
pub max_ledge_grab_count: u32,
/// When hit while the receiver is in the air, use this angle /// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32, pub sakurai_angle_aerial_angle: FGi32,
@@ -67,8 +56,6 @@ pub struct FighterSettingsCommon {
pub sakurai_angle_high_knockback_angle: FGi32, pub sakurai_angle_high_knockback_angle: FGi32,
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle] /// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
pub sakurai_angle_knockback_threshold: FGi32, pub sakurai_angle_knockback_threshold: FGi32,
pub waveland_snap_distance: FGi32,
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
File diff suppressed because it is too large Load Diff
+187 -825
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File diff suppressed because it is too large Load Diff
+3 -109
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@@ -2,119 +2,13 @@ use serde::{Deserialize, Serialize};
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
/// A fixed-width set of distinct bindings assigned to one logical action.
/// Keeping binding identity in the rollback frame allows combinations such as
/// pressing a second shield binding while the first one is still held.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
pub struct ActionBindingMask(pub u16);
impl ActionBindingMask {
pub const fn empty() -> Self {
Self(0)
}
pub const fn from_slot(slot: u8) -> Self {
Self(if slot < 16 { 1u16 << slot } else { 0 })
}
pub const fn contains(self, other: Self) -> bool {
self.0 & other.0 == other.0
}
pub const fn intersects(self, other: Self) -> bool {
self.0 & other.0 != 0
}
pub const fn count(self) -> u32 {
self.0.count_ones()
}
pub const fn pressed_since(self, previous: Self) -> Self {
Self(self.0 & !previous.0)
}
pub const fn released_since(self, previous: Self) -> Self {
Self(previous.0 & !self.0)
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
pub struct DigitalActionBindings {
pub jump: ActionBindingMask,
pub shield: ActionBindingMask,
pub attack: ActionBindingMask,
}
impl DigitalActionBindings {
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
let mask = match action {
DigitalAction::Jump => &mut self.jump,
DigitalAction::Shield => &mut self.shield,
DigitalAction::Attack => &mut self.attack,
};
let bit = ActionBindingMask::from_slot(slot).0;
if pressed {
mask.0 |= bit;
} else {
mask.0 &= !bit;
}
}
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
match action {
DigitalAction::Jump => self.jump,
DigitalAction::Shield => self.shield,
DigitalAction::Attack => self.attack,
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum DigitalAction {
Jump,
Shield,
Attack,
}
/// One frame of a player's raw input. This is the type GGRS serializes and /// One frame of a player's raw input. This is the type GGRS serializes and
/// sends over the wire, so keep it small and keep it `PartialEq`. /// sends over the wire, so keep it small and keep it `PartialEq`.
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)] #[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
pub struct FighterInputFrame { pub struct FighterInputFrame {
pub movement: FGVec2, pub movement: FGVec2,
pub directional_attack: FGVec2, pub directional_attack: FGVec2,
pub bindings: DigitalActionBindings, pub jump: bool,
} pub shield: bool,
pub attack: bool,
impl FighterInputFrame {
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
self.bindings.get(action)
}
pub const fn is_held(self, action: DigitalAction) -> bool {
self.bindings_for(action).0 != 0
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn binding_masks_preserve_distinct_same_action_bindings() {
let mut bindings = DigitalActionBindings::default();
bindings.set(DigitalAction::Shield, 0, true);
bindings.set(DigitalAction::Shield, 1, true);
assert_eq!(bindings.shield.0, 0b11);
assert_eq!(bindings.shield.count(), 2);
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
}
#[test]
fn clearing_one_binding_does_not_clear_the_other() {
let mut bindings = DigitalActionBindings::default();
bindings.set(DigitalAction::Shield, 0, true);
bindings.set(DigitalAction::Shield, 1, true);
bindings.set(DigitalAction::Shield, 0, false);
assert_eq!(bindings.shield.0, 0b10);
}
} }
+10 -2
View File
@@ -7,8 +7,7 @@ use bevy::input::gamepad::{
}; };
use bevy::prelude::*; use bevy::prelude::*;
use super::GcPorts; use super::poll::{GcAdapterSnapshot, GcPortState};
use super::poll::GcAdapterSnapshot;
/// GameCube adapters report 4 ports. /// GameCube adapters report 4 ports.
pub const GC_PORT_COUNT: usize = 4; pub const GC_PORT_COUNT: usize = 4;
@@ -24,6 +23,15 @@ const GC_ADAPTER_PID: u16 = 0x0337;
#[derive(Component, Debug, Clone, Copy)] #[derive(Component, Debug, Clone, Copy)]
pub struct GcPort(pub u8); pub struct GcPort(pub u8);
/// Tracks which entity (if any) represents each of the 4 adapter ports,
/// and the last snapshot seen, so both systems below can diff instead of
/// re-deriving state every frame.
#[derive(Resource, Default)]
pub struct GcPorts {
pub entities: [Option<Entity>; GC_PORT_COUNT],
last: [GcPortState; GC_PORT_COUNT],
}
fn passthrough_gamepad_settings() -> GamepadSettings { fn passthrough_gamepad_settings() -> GamepadSettings {
let mut settings = GamepadSettings::default(); let mut settings = GamepadSettings::default();
for axis in GamepadAxis::all() { for axis in GamepadAxis::all() {
+16 -32
View File
@@ -1,23 +1,10 @@
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
pub mod bridge; pub mod bridge;
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
pub mod poll; pub mod poll;
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))] pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
pub use bridge::{GC_PORT_COUNT, GcPort};
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
pub use poll::{GcAdapterSnapshot, GcPortState}; pub use poll::{GcAdapterSnapshot, GcPortState};
#[derive(Resource, Default)]
pub struct GcPorts {
pub entities: [Option<Entity>; 4],
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
pub(super) last: [poll::GcPortState; 4],
}
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
use bevy::input::InputSystems; use bevy::input::InputSystems;
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system}; use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
use bevy::prelude::*; use bevy::prelude::*;
@@ -28,24 +15,21 @@ impl Plugin for GamecubeAdapterPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<GcPorts>(); app.init_resource::<GcPorts>();
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))] let Ok(snapshot) = poll::spawn_poll_thread() else {
{ // No adapter connected; leave GcPorts empty and skip wiring the
let Ok(snapshot) = poll::spawn_poll_thread() else { // polling systems.
// No adapter connected; leave GcPorts empty and skip wiring the return;
// polling systems. };
return;
};
app.insert_resource(snapshot).add_systems( app.insert_resource(snapshot).add_systems(
PreUpdate, PreUpdate,
( (
bridge::gc_connection_system.before(gamepad_connection_system), bridge::gc_connection_system.before(gamepad_connection_system),
bridge::gc_event_system bridge::gc_event_system
.after(gamepad_connection_system) .after(gamepad_connection_system)
.before(gamepad_event_processing_system), .before(gamepad_event_processing_system),
) )
.in_set(InputSystems), .in_set(InputSystems),
); );
}
} }
} }
+3 -23
View File
@@ -9,19 +9,15 @@ use crate::math::vec::FGVec2;
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame { pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame {
let mut input_frame = FighterInputFrame::default(); let mut input_frame = FighterInputFrame::default();
let mut movement = Vec2::ZERO; let mut movement = Vec2::ZERO;
let mut directional_attack = Vec2::ZERO;
for gamepad_element in &input_map.gamepad { for gamepad_element in &input_map.gamepad {
match &gamepad_element.binding { match &gamepad_element.binding {
GamepadBinding::Button(button) => { GamepadBinding::Button(button) => {
let pressed = pad.pressed(*button); let pressed = pad.pressed(*button);
if let Some(action) = gamepad_element.action.digital_action() {
input_frame
.bindings
.set(action, gamepad_element.binding_slot, pressed);
}
match gamepad_element.action { match gamepad_element.action {
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {} InputMapAction::Jump => input_frame.jump |= pressed,
InputMapAction::Shield => input_frame.shield |= pressed,
InputMapAction::Attack => input_frame.attack |= pressed,
// Digital buttons driving movement isn't used by the // Digital buttons driving movement isn't used by the
// default bindings (the stick covers that), but stay // default bindings (the stick covers that), but stay
// consistent with the keyboard backend if one is added. // consistent with the keyboard backend if one is added.
@@ -35,24 +31,12 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
movement.y += sign as f32 movement.y += sign as f32
} }
} }
InputMapAction::AttackXDir(sign) => {
if pressed {
directional_attack.x += sign as f32;
}
}
InputMapAction::AttackYDir(sign) => {
if pressed {
directional_attack.y += sign as f32;
}
}
} }
} }
// gamepad does not have a separate axis for left and right, so sign here should be 1 // gamepad does not have a separate axis for left and right, so sign here should be 1
GamepadBinding::Axis(axis, sign) => { GamepadBinding::Axis(axis, sign) => {
let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32); let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32);
match gamepad_element.action { match gamepad_element.action {
InputMapAction::AttackXDir(_) => directional_attack.x += value,
InputMapAction::AttackYDir(_) => directional_attack.y += value,
InputMapAction::MovementXDir(_) => movement.x += value, InputMapAction::MovementXDir(_) => movement.x += value,
InputMapAction::MovementYDir(_) => movement.y += value, InputMapAction::MovementYDir(_) => movement.y += value,
_ => {} _ => {}
@@ -62,10 +46,6 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
} }
input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y)); input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y));
input_frame.directional_attack = FGVec2::new(
FGi32::from_num(directional_attack.x),
FGi32::from_num(directional_attack.y),
);
input_frame input_frame
} }
+3 -15
View File
@@ -30,21 +30,9 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
InputMapAction::MovementYDir(sign) => { InputMapAction::MovementYDir(sign) => {
input_frame.movement.y += (sign) * action_strength input_frame.movement.y += (sign) * action_strength
} }
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => { InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
if let Some(action) = keyboard_elment.action.digital_action() { InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
input_frame.bindings.set( InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
action,
keyboard_elment.binding_slot,
action_strength != FGi32::ZERO,
);
}
}
InputMapAction::AttackXDir(sign) => {
input_frame.directional_attack.x += (sign) * action_strength;
}
InputMapAction::AttackYDir(sign) => {
input_frame.directional_attack.y += (sign) * action_strength;
}
} }
} }
-16
View File
@@ -12,8 +12,6 @@ pub enum InputActionState {
#[derive(Debug)] #[derive(Debug)]
pub enum InputMapAction { pub enum InputMapAction {
AttackXDir(i32),
AttackYDir(i32),
MovementXDir(i32), MovementXDir(i32),
MovementYDir(i32), MovementYDir(i32),
Jump, Jump,
@@ -21,18 +19,6 @@ pub enum InputMapAction {
Attack, Attack,
} }
impl InputMapAction {
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
match self {
Self::Jump => Some(crate::input::DigitalAction::Jump),
Self::Shield => Some(crate::input::DigitalAction::Shield),
Self::Attack => Some(crate::input::DigitalAction::Attack),
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
Self::AttackYDir(_) | Self::AttackXDir(_) => None,
}
}
}
#[derive(Debug)] #[derive(Debug)]
pub enum MenuInputMapAction { pub enum MenuInputMapAction {
MovementXDir(i32), MovementXDir(i32),
@@ -46,7 +32,6 @@ pub enum MenuInputMapAction {
pub struct KeyboardInputMapElement { pub struct KeyboardInputMapElement {
pub key: KeyCode, pub key: KeyCode,
pub action: InputMapAction, pub action: InputMapAction,
pub binding_slot: u8,
} }
#[derive(Debug)] #[derive(Debug)]
@@ -59,7 +44,6 @@ pub enum GamepadBinding {
pub struct GamepadInputMapElement { pub struct GamepadInputMapElement {
pub binding: GamepadBinding, pub binding: GamepadBinding,
pub action: InputMapAction, pub action: InputMapAction,
pub binding_slot: u8,
} }
#[derive(Debug)] #[derive(Debug)]
+2 -38
View File
@@ -14,8 +14,8 @@ pub mod gamepad;
pub mod keyboard; pub mod keyboard;
pub mod map; pub mod map;
pub use buffer::{FighterCommands, FighterInput, FlickDirection}; pub use buffer::{FighterCommands, FighterInput};
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame}; pub use frame::FighterInputFrame;
pub use map::{ pub use map::{
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction, BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction, KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
@@ -78,43 +78,36 @@ impl Plugin for FighterInputPlugin {
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::KeyD, key: KeyCode::KeyD,
action: InputMapAction::MovementXDir(1), action: InputMapAction::MovementXDir(1),
binding_slot: 0,
}, },
// left // left
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::KeyA, key: KeyCode::KeyA,
action: InputMapAction::MovementXDir(-1), action: InputMapAction::MovementXDir(-1),
binding_slot: 0,
}, },
// up // up
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::KeyW, key: KeyCode::KeyW,
action: InputMapAction::MovementYDir(1), action: InputMapAction::MovementYDir(1),
binding_slot: 0,
}, },
// down // down
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::KeyS, key: KeyCode::KeyS,
action: InputMapAction::MovementYDir(-1), action: InputMapAction::MovementYDir(-1),
binding_slot: 0,
}, },
// jump // jump
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::Space, key: KeyCode::Space,
action: InputMapAction::Jump, action: InputMapAction::Jump,
binding_slot: 0,
}, },
// shield/airdodge // shield/airdodge
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::ShiftLeft, key: KeyCode::ShiftLeft,
action: InputMapAction::Shield, action: InputMapAction::Shield,
binding_slot: 0,
}, },
// attack // attack
KeyboardInputMapElement { KeyboardInputMapElement {
key: KeyCode::KeyJ, key: KeyCode::KeyJ,
action: InputMapAction::Attack, action: InputMapAction::Attack,
binding_slot: 0,
}, },
// Menu // Menu
], ],
@@ -123,50 +116,28 @@ impl Plugin for FighterInputPlugin {
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1), binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
action: InputMapAction::MovementXDir(1), action: InputMapAction::MovementXDir(1),
binding_slot: 0,
}, },
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1), binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
action: InputMapAction::MovementYDir(1), action: InputMapAction::MovementYDir(1),
binding_slot: 0,
}, },
// jump // jump
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::North), binding: GamepadBinding::Button(GamepadButton::North),
action: InputMapAction::Jump, action: InputMapAction::Jump,
binding_slot: 0,
},
GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::West),
action: InputMapAction::Jump,
binding_slot: 1,
}, },
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2), binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
action: InputMapAction::Shield, action: InputMapAction::Shield,
binding_slot: 0,
}, },
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::RightTrigger2), binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
action: InputMapAction::Shield, action: InputMapAction::Shield,
binding_slot: 1,
}, },
// attack // attack
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::East), binding: GamepadBinding::Button(GamepadButton::East),
action: InputMapAction::Attack, action: InputMapAction::Attack,
binding_slot: 0,
},
//C-stick
GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::RightStickX, 1),
action: InputMapAction::AttackXDir(1),
binding_slot: 0,
},
GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::RightStickY, 1),
action: InputMapAction::AttackYDir(1),
binding_slot: 0,
}, },
], ],
}) })
@@ -275,13 +246,6 @@ fn preprocess_input_frame(frame: &mut FighterInputFrame, game_settings: &GameSet
if frame.movement.y.abs() < game_settings.input_common.stick_deadzone { if frame.movement.y.abs() < game_settings.input_common.stick_deadzone {
frame.movement.y = FGi32::ZERO; frame.movement.y = FGi32::ZERO;
} }
if frame.directional_attack.x.abs() < game_settings.input_common.stick_deadzone {
frame.directional_attack.x = FGi32::ZERO;
}
if frame.directional_attack.y.abs() < game_settings.input_common.stick_deadzone {
frame.directional_attack.y = FGi32::ZERO;
}
} }
fn read_local_inputs( fn read_local_inputs(
-3
View File
@@ -48,8 +48,6 @@ pub mod fighter;
pub mod filled_gizmos; pub mod filled_gizmos;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
#[cfg(feature = "hitbox-viewer")]
pub mod hitbox_viewer;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime; pub mod match_runtime;
pub mod materials; pub mod materials;
@@ -63,7 +61,6 @@ pub mod scripting;
pub mod stage; pub mod stage;
pub mod texture_reference; pub mod texture_reference;
pub mod ui; pub mod ui;
pub mod egui_color_convert;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)] #[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState { pub enum AppState {
-10
View File
@@ -363,16 +363,6 @@ pub fn prepare_match(
); );
return; return;
} }
if !baked.contains_bone(&manifest.root_motion_bone) {
fail_match(
&mut next_state,
&format!(
"{:?} references missing root motion bone {:?}",
character.fighter, manifest.root_motion_bone
),
);
return;
}
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| { let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
if manifest.ecb_bones.contains(name) { if manifest.ecb_bones.contains(name) {
+12 -27
View File
@@ -1,17 +1,10 @@
use bevy::{ use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
gltf::GltfMaterialName,
pbr::{ExtendedMaterial, MaterialExtension},
prelude::*,
render::render_resource::AsBindGroup,
shader::ShaderRef,
world_serialization::WorldInstanceReady,
};
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>; pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
#[derive(Component)] #[derive(Component)]
pub struct FighterMesh { pub struct FighterMesh {
pub fighter: Entity, pub fighter: Entity
} }
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)] #[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
@@ -63,6 +56,8 @@ pub fn bind_fighter_material(
continue; continue;
}; };
dbg!(material_name);
if !material_name.starts_with("Fighter_") { if !material_name.starts_with("Fighter_") {
continue; continue;
} }
@@ -71,22 +66,12 @@ pub fn bind_fighter_material(
continue; continue;
}; };
commands commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
.entity(entity) base: StandardMaterial {
.remove::<MeshMaterial3d<StandardMaterial>>() // can be used in forward or deferred mode
.insert(( ..original_material.clone()
MeshMaterial3d(asset_materials.add(ExtendedMaterial { },
base: StandardMaterial { extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
// can be used in forward or deferred mode })), FighterMesh { fighter: scene_ready.entity }));
..original_material.clone()
},
extension: FighterMaterialExtension::new(
bevy::color::palettes::css::BLUE.into(),
),
})),
FighterMesh {
fighter: scene_ready.entity,
},
));
} }
} }
+5 -1
View File
@@ -8,12 +8,16 @@ pub mod fighter_material;
pub struct ShinesparkMaterialPlugin; pub struct ShinesparkMaterialPlugin;
pub fn startup_test(asset_server: Res<AssetServer>) {
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
dbg!(test);
}
impl Plugin for ShinesparkMaterialPlugin { impl Plugin for ShinesparkMaterialPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
let omit_prefix = ""; let omit_prefix = "";
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl"); embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
app app.add_systems(Startup, startup_test)
.add_observer(fighter_material::bind_fighter_material) .add_observer(fighter_material::bind_fighter_material)
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default()); .add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
} }
-1
View File
@@ -3,4 +3,3 @@ pub mod segment;
pub mod vec; pub mod vec;
pub mod fixed_transform; pub mod fixed_transform;
pub mod vec3; pub mod vec3;
pub mod rect;
-12
View File
@@ -1,12 +0,0 @@
use crate::math::vec::FGVec2;
pub struct FGRect {
pub origin: FGVec2,
pub end: FGVec2,
}
impl FGRect {
pub fn contains_point(&self, point: FGVec2) -> bool {
point.x >= self.origin.x && point.y <= self.origin.y && point.x <= self.end.x && point.y >= self.end.y
}
}
+2 -2
View File
@@ -153,8 +153,8 @@ pub fn navigate(
Ok(_entity) => { Ok(_entity) => {
// Successfully navigated // Successfully navigated
} }
Err(_e) => { Err(e) => {
//error!("Navigation error: {}", e) error!("Navigation error: {}", e)
} }
} }
} }
+3 -3
View File
@@ -17,14 +17,14 @@ pub enum GameplaySet {
Input, Input,
/// Decide whether the current fighter state hands off to another one. /// Decide whether the current fighter state hands off to another one.
Interrupt, Interrupt,
/// Sample the animation pose selected by the interrupt pass.
Animation,
/// Run the fighter state that survived the interrupt pass. /// Run the fighter state that survived the interrupt pass.
StateUpdate, StateUpdate,
/// Integrate velocities into positions. /// Integrate velocities into positions.
Physics, Physics,
/// Resolve the integrated positions against the stage. /// Resolve the integrated positions against the stage.
Collision, Collision,
/// Solve collision boxes
Animation,
/// Resolve attacks /// Resolve attacks
Attacks, Attacks,
/// Advance match rules and detect the end of the match. /// Advance match rules and detect the end of the match.
@@ -42,9 +42,9 @@ impl Plugin for GameplaySchedulePlugin {
( (
GameplaySet::Input, GameplaySet::Input,
GameplaySet::Interrupt, GameplaySet::Interrupt,
GameplaySet::Animation,
GameplaySet::StateUpdate, GameplaySet::StateUpdate,
GameplaySet::Physics, GameplaySet::Physics,
GameplaySet::Animation,
GameplaySet::Collision, GameplaySet::Collision,
GameplaySet::Attacks, GameplaySet::Attacks,
GameplaySet::MatchRules, GameplaySet::MatchRules,
+8 -23
View File
@@ -1,5 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use crate::{fighter::attack::AttackHitbox, math::int::FGi32}; use crate::{fighter::attack::AttackHitbox, math::int::FGi32};
@@ -14,38 +15,22 @@ pub enum MoveAngleKind {
#[derive(Asset, Reflect, Serialize, Deserialize)] #[derive(Asset, Reflect, Serialize, Deserialize)]
pub struct FighterAttackScript { pub struct FighterAttackScript {
pub hitboxes: Vec<AttackHitbox>, pub hitboxes: Vec<AttackHitbox>,
pub iasa_frame: Option<u32>, pub iasa_frame: u32,
pub wont_autocancel_window: Option<(u32, u32)>, pub wont_autocancel_window: (u32, u32),
pub landing_duration: Option<u32>,
pub use_root_motion: bool
} }
impl FighterAttackScript { impl FighterAttackScript {
pub fn validate(&self) -> Result<(), String> { pub fn validate(&self) -> Result<(), String> {
let mut ids = HashSet::with_capacity(self.hitboxes.len());
for hitbox in &self.hitboxes { for hitbox in &self.hitboxes {
hitbox.validate()?; hitbox.validate()?;
} if !ids.insert(hitbox.id) {
for (index, left) in self.hitboxes.iter().enumerate() { return Err(format!("duplicate hitbox id {}", hitbox.id));
for right in self.hitboxes.iter().skip(index + 1) {
if left.id == right.id
&& left.start_frame < right.end_frame
&& right.start_frame < left.end_frame
{
return Err(format!(
"hitbox id {} has overlapping intervals {}..{} and {}..{}",
left.id, left.start_frame, left.end_frame, right.start_frame,
right.end_frame
));
}
} }
} }
if self.wont_autocancel_window.0 > self.wont_autocancel_window.1 {
if let Some(wont_autocancel_window) = self.wont_autocancel_window { return Err("autocancel window end precedes its start".into());
if wont_autocancel_window.0 > wont_autocancel_window.1 {
return Err("autocancel window end precedes its start".into());
}
} }
Ok(()) Ok(())
} }
} }
+64 -241
View File
@@ -1,7 +1,6 @@
use std::{cell::RefCell, collections::HashMap, rc::Rc}; use std::{cell::RefCell, collections::HashMap, rc::Rc};
use rhai::EvalAltResult; use rhai::EvalAltResult;
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType}, fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType},
@@ -11,40 +10,11 @@ use crate::{
#[derive(Debug, Default)] #[derive(Debug, Default)]
struct MoveCompiler { struct MoveCompiler {
hitboxes: Vec<attack::AttackHitbox>, hitboxes: HashMap<u32, attack::AttackHitbox>,
active_hitboxes: HashMap<u32, usize>, active_hitboxes: Vec<u32>,
wont_autocancel_window: Option<(u32, u32)>, wont_autocancel_window: Option<(u32, u32)>,
iasa_frame: Option<u32>, iasa_frame: Option<u32>,
landing_duration: Option<u32>,
cursor: u32, cursor: u32,
use_root_motion: bool,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SharedHitboxInfo {
damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
}
impl SharedHitboxInfo {
pub fn make(
damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
) -> Self {
Self {
damage,
angle,
knockback_type,
knockback,
knockback_growth,
}
}
} }
fn rhai_u32(value: i64, parameter: &str) -> Result<u32, Box<EvalAltResult>> { fn rhai_u32(value: i64, parameter: &str) -> Result<u32, Box<EvalAltResult>> {
@@ -73,18 +43,28 @@ impl MoveCompiler {
} }
fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> { fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> {
let hitbox_index = *self let hb = self
.active_hitboxes .hitboxes
.get(&id) .get_mut(&id)
.ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?; .ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?;
self.hitboxes[hitbox_index].end_frame = self.cursor;
self.active_hitboxes.remove(&id); let active_hbox_position =
self.active_hitboxes
.iter()
.position(|i| *i == id)
.ok_or(format!(
"Can't remove hitbox with ID {id}: Hitbox was not active"
))?;
hb.end_frame = self.cursor;
self.active_hitboxes.remove(active_hbox_position);
Ok(()) Ok(())
} }
fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> { fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> {
// We are gonna modify the array, so take a copy... // We are gonna modify the array, so take a copy...
for hitbox_id in self.active_hitboxes.keys().copied().collect::<Vec<_>>() { for hitbox_id in self.active_hitboxes.clone() {
self.remove_hitbox(hitbox_id)?; self.remove_hitbox(hitbox_id)?;
} }
@@ -115,21 +95,16 @@ impl MoveCompiler {
self.iasa_frame = Some(iasa_frame); self.iasa_frame = Some(iasa_frame);
} }
fn enable_root_motion(&mut self) {
self.use_root_motion = true;
}
fn into_attack_script(mut self) -> Result<FighterAttackScript, String> { fn into_attack_script(mut self) -> Result<FighterAttackScript, String> {
self.remove_all_hitboxes().map_err(|err| err.to_string())?; self.remove_all_hitboxes().map_err(|err| err.to_string())?;
let mut hitboxes = self.hitboxes; let mut hitboxes: Vec<_> = self.hitboxes.into_values().collect();
hitboxes.sort_unstable_by_key(|hitbox| (hitbox.id, hitbox.start_frame)); hitboxes.sort_unstable_by_key(|hitbox| hitbox.id);
let iasa_frame = self.iasa_frame.unwrap_or(100000);
let wont_autocancel_window = self.wont_autocancel_window.unwrap_or((0, 100000));
Ok(FighterAttackScript { Ok(FighterAttackScript {
hitboxes, hitboxes,
iasa_frame: self.iasa_frame, iasa_frame,
wont_autocancel_window: self.wont_autocancel_window, wont_autocancel_window,
landing_duration: self.landing_duration,
use_root_motion: self.use_root_motion,
}) })
} }
} }
@@ -142,9 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
.register_fn("knockback_normal", KnockbackType::make_normal) .register_fn("knockback_normal", KnockbackType::make_normal)
.register_fn("knockback_fixed", KnockbackType::make_fixed) .register_fn("knockback_fixed", KnockbackType::make_fixed)
.register_type_with_name::<AttackAngle>("Angle") .register_type_with_name::<AttackAngle>("Angle")
.register_fn("angle", |str: &str| { .register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
AttackAngle::make_normal(FGi32::lit(str))
})
.register_fn("angle_sakurai", AttackAngle::make_sakurai) .register_fn("angle_sakurai", AttackAngle::make_sakurai)
.register_type_with_name::<Knockback>("Knockback") .register_type_with_name::<Knockback>("Knockback")
.register_fn("knockback", Knockback::lit) .register_fn("knockback", Knockback::lit)
@@ -155,17 +128,6 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
.register_type_with_name::<FGVec3>("Vec3") .register_type_with_name::<FGVec3>("Vec3")
.register_fn("vec3", FGVec3::lit) .register_fn("vec3", FGVec3::lit)
.register_type_with_name::<FighterDamage>("FighterDamage") .register_type_with_name::<FighterDamage>("FighterDamage")
.register_type_with_name::<SharedHitboxInfo>("SharedHitboxInfo")
.register_fn(
"make_hitbox_info",
|damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32| {
SharedHitboxInfo::make(damage, angle, knockback_type, knockback, knockback_growth)
},
)
.register_fn("damage", FighterDamage::lit); .register_fn("damage", FighterDamage::lit);
} }
@@ -241,157 +203,58 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
{ {
let mc = mc.clone(); let mc = mc.clone();
engine.register_fn( engine.register_fn(
"enable_root_motion", "hitbox",
move || -> Result<(), Box<EvalAltResult>> { move |id: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32|
-> Result<(), Box<EvalAltResult>> {
let mut b = mc.borrow_mut(); let mut b = mc.borrow_mut();
b.enable_root_motion();
// Rhai does not have first class u32 support, so we have to do this.
let id = rhai_u32(id, "hitbox id")?;
if b.hitboxes.contains_key(&id) {
return Err(format!("Hitbox with ID {} already existed!", id).into());
}
let hitbox = attack::AttackHitbox {
id,
bone: bone.to_owned(),
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
start_frame: b.cursor,
end_frame: b.cursor,
};
b.hitboxes.insert(id, hitbox);
b.active_hitboxes.push(id);
Ok(()) Ok(())
}, },
); );
} }
{
let mc = mc.clone();
engine.register_fn(
"hitbox",
move |id: i64,
group: i64,
bone: &str,
offset: FGVec3,
radius: FGi32,
shared: SharedHitboxInfo|
-> Result<(), Box<EvalAltResult>> {
add_hitbox(
&mc,
id,
group,
bone,
shared.damage,
offset,
radius,
shared.angle.clone(),
shared.knockback_type,
shared.knockback,
shared.knockback_growth,
)
},
);
}
// Keep the original script syntax working. Melee's default collision
// group is shared by all hitbox slots in an attack.
{
let mc = mc.clone();
engine.register_fn(
"hitbox",
move |id: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32|
-> Result<(), Box<EvalAltResult>> {
add_hitbox(
&mc,
id,
0,
bone,
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
)
},
);
}
{
let mc = mc.clone();
engine.register_fn(
"hitbox",
move |id: i64,
group: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32|
-> Result<(), Box<EvalAltResult>> {
add_hitbox(
&mc,
id,
group,
bone,
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
)
},
);
}
engine.run(&text) engine.run(&text)
}; };
let script = result
result
.map(|_| { .map(|_| {
Rc::into_inner(mc) Rc::into_inner(mc)
.unwrap() .unwrap()
.into_inner() .into_inner()
.into_attack_script() .into_attack_script()
}) })
.map_err(|err| err.to_string())??; .map_err(|err| err.to_string())?
script.validate().map(|()| script)
}
fn add_hitbox(
mc: &Rc<RefCell<MoveCompiler>>,
raw_id: i64,
raw_group: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
) -> Result<(), Box<EvalAltResult>> {
let mut b = mc.borrow_mut();
let id = rhai_u32(raw_id, "hitbox id")?;
let group = rhai_u32(raw_group, "hitbox group")?;
if b.active_hitboxes.contains_key(&id) {
return Err(format!("Hitbox with ID {} is already active!", id).into());
}
let hitbox_index = b.hitboxes.len();
let frame = b.cursor;
b.hitboxes.push(attack::AttackHitbox {
id,
group,
bone: bone.to_owned(),
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
start_frame: frame,
end_frame: frame,
});
b.active_hitboxes.insert(id, hitbox_index);
Ok(())
} }
#[cfg(test)] #[cfg(test)]
@@ -453,44 +316,4 @@ mod tests {
assert_eq!(script.hitboxes[0].start_frame, 1); assert_eq!(script.hitboxes[0].start_frame, 1);
assert_eq!(script.hitboxes[0].end_frame, 2); assert_eq!(script.hitboxes[0].end_frame, 2);
} }
#[test]
fn hitbox_ids_can_be_reused_after_removal() {
let script = compile_script(&format!(
"frame(1); {HITBOX} frame(2); remove_hitbox(0); frame(4); {HITBOX} frame(5);"
))
.unwrap();
assert_eq!(script.hitboxes.len(), 2);
assert_eq!(script.hitboxes[0].start_frame, 1);
assert_eq!(script.hitboxes[0].end_frame, 2);
assert_eq!(script.hitboxes[1].start_frame, 4);
assert_eq!(script.hitboxes[1].end_frame, 5);
}
#[test]
fn explicit_hitbox_group_is_compiled() {
let script = compile_script(
r#"frame(1); hitbox(7, 3, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); frame(2);"#,
)
.unwrap();
assert_eq!(script.hitboxes[0].id, 7);
assert_eq!(script.hitboxes[0].group, 3);
}
#[test]
fn legacy_hitboxes_share_the_default_collision_group() {
let script = compile_script(
r#"
frame(1);
hitbox(0, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
hitbox(1, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
frame(2);
"#,
)
.unwrap();
assert_eq!(script.hitboxes.iter().map(|hitbox| hitbox.group).collect::<Vec<_>>(), vec![0, 0]);
}
} }
+5 -29
View File
@@ -1,15 +1,15 @@
use bevy::{color::palettes::css::RED, prelude::*}; use bevy::{color::palettes::css::RED, prelude::*};
use crate::{ use crate::{
game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{ match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry}, line::StageCollision,
manifest::{StageManifest, StageManifestRegistry},
}, },
}; };
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) { pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
for poly in stage_collision.stage_polys.iter() { for poly in stage_collision.stage_polys.iter() {
for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) { for segment in poly.segments.iter() {
let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
let from = segment.segment.point1().to_vec2(); let from = segment.segment.point1().to_vec2();
let to = segment.segment.point2().to_vec2(); let to = segment.segment.point2().to_vec2();
let from_3d = Vec3::new(from.x, from.y, 0.0); let from_3d = Vec3::new(from.x, from.y, 0.0);
@@ -18,32 +18,8 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
gizmos.line(from_3d, end_3d, RED); gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5; let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED); gizmos.arrow(midpoint, midpoint + normal_3d, RED);
if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
let a = segment.segment.point1().to_vec2();
let a = Vec3::new(a.x, a.y, 0.0);
let b = segment.segment.point2().to_vec2();
let b = Vec3::new(b.x, b.y, 0.0);
let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
}
} }
} }
for ledge in &stage_collision.ledges {
let position = ledge.position.to_vec2().extend(0.0);
let direction = match ledge.hang_side {
StageLedgeSide::Left => Vec3::NEG_X,
StageLedgeSide::Right => Vec3::X,
};
gizmos.circle(position, 1.5, bevy::color::palettes::css::LIME);
gizmos.arrow(
position,
position + direction * 4.0,
bevy::color::palettes::css::LIME,
);
}
} }
pub fn debug_draw_blast_zones( pub fn debug_draw_blast_zones(
+1 -77
View File
@@ -3,7 +3,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::math::{rect::FGRect, segment::FGSegment2d, vec::FGVec2}; use crate::math::{segment::FGSegment2d, vec::FGVec2};
#[derive(Reflect, Clone, Copy, PartialEq, Serialize, Deserialize)] #[derive(Reflect, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum StagePolyLineSegmentType { pub enum StagePolyLineSegmentType {
@@ -32,27 +32,6 @@ pub struct StageLineID {
pub segment: usize, pub segment: usize,
} }
/// Identifies a corner in the stage collision geometry.
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct StageVertexID {
pub polygon: usize,
pub vertex: usize,
}
/// The side of a ledge on which a grabbing fighter hangs.
#[derive(Reflect, Serialize, Deserialize, Hash, Debug, Clone, Copy, PartialEq, Eq)]
pub enum StageLedgeSide {
Left,
Right,
}
#[derive(Reflect, Hash, Debug, Clone, Copy, PartialEq)]
pub struct StageLedge {
pub id: StageVertexID,
pub position: FGVec2,
pub hang_side: StageLedgeSide,
}
#[derive(Reflect, Clone, Default)] #[derive(Reflect, Clone, Default)]
pub struct StagePoly { pub struct StagePoly {
pub poly_type: StagePolyType, pub poly_type: StagePolyType,
@@ -65,65 +44,10 @@ pub struct StagePlaneIntersectResult {
pub normal: FGVec2, pub normal: FGVec2,
} }
pub struct StageLedgeIntersectResult {
pub vertex_id: StageVertexID,
pub ledge_idx: usize
}
#[derive(Resource, Reflect, Clone, Default)] #[derive(Resource, Reflect, Clone, Default)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct StageCollision { pub struct StageCollision {
pub stage_polys: Vec<StagePoly>, pub stage_polys: Vec<StagePoly>,
pub ledges: Vec<StageLedge>,
}
impl StageCollision {
pub fn intersect_ledges(&self, ledge_grab_box: &FGRect) -> Option<StageLedgeIntersectResult> {
for (ledge_idx, ledge) in self.ledges.iter().enumerate() {
if ledge_grab_box.contains_point(ledge.position) {
return Some(StageLedgeIntersectResult {
vertex_id: ledge.id,
ledge_idx
});
}
}
None
}
pub fn find_ledge_by_vertex(&self, vertex: StageVertexID) -> Option<&StageLedge> {
self.ledges.iter().find(|ledge| ledge.id == vertex)
}
/// Returns the walkable segment on the stage side of a ledge.
pub fn find_ledge_ground_segment(
&self,
vertex: StageVertexID,
) -> Option<(StageLineID, &StagePolyLineSegment)> {
let ledge = self.find_ledge_by_vertex(vertex)?;
let polygon = self.stage_polys.get(vertex.polygon)?;
let segment = match ledge.hang_side {
StageLedgeSide::Left => vertex.vertex,
StageLedgeSide::Right => {
if vertex.vertex > 0 {
vertex.vertex - 1
} else if matches!(polygon.poly_type, StagePolyType::Closed) {
polygon.segments.len().checked_sub(1)?
} else {
return None;
}
}
};
let line_id = StageLineID {
polygon: vertex.polygon,
segment,
};
Some((line_id, polygon.get_segment(segment)?))
}
pub fn get_segment(&self, segment: StageLineID) -> Option<&StagePolyLineSegment> {
self.stage_polys.get(segment.polygon).map(|poly| poly.segments.get(segment.segment))?
}
} }
impl StagePoly { impl StagePoly {
+2 -219
View File
@@ -9,10 +9,7 @@ use strum_macros::EnumIter;
use crate::{ use crate::{
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{ AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
StagePoly, StagePoly,
line::{ line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
StageCollision, StageLedge, StageLedgeSide, StagePolyLineSegment,
StagePolyLineSegmentType, StagePolyType, StageVertexID,
},
}, texture_reference::TextureReference, }, texture_reference::TextureReference,
}; };
use bevy::prelude::*; use bevy::prelude::*;
@@ -74,16 +71,6 @@ pub enum StageId {
pub struct StagePolyDefinition { pub struct StagePolyDefinition {
poly_type: StagePolyType, poly_type: StagePolyType,
lines: Vec<(FGVec2, StagePolyLineSegmentType)>, lines: Vec<(FGVec2, StagePolyLineSegmentType)>,
#[serde(default)]
ledges: Vec<StageLedgeDefinition>,
}
#[derive(Serialize, Deserialize, Clone, Copy, Reflect)]
pub struct StageLedgeDefinition {
/// Index into the polygon's `lines`, identifying the corner position.
vertex: usize,
/// Side of the corner on which a grabbing fighter will hang.
hang_side: StageLedgeSide,
} }
#[derive(Deserialize, Clone, Asset, Reflect, RonAsset)] #[derive(Deserialize, Clone, Asset, Reflect, RonAsset)]
@@ -189,13 +176,6 @@ pub fn prepare_stage_manifests(
); );
return; return;
} }
if let Err(error) = manifest.validate_ledges() {
fail(
&mut next_state,
&format!("{:?} has invalid ledges: {error}", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() { if registry.insert(manifest.id, handle.clone()).is_some() {
fail( fail(
&mut next_state, &mut next_state,
@@ -287,14 +267,6 @@ impl StageManifest {
Ok(()) Ok(())
} }
fn validate_ledges(&self) -> Result<(), String> {
for (polygon_index, definition) in self.polygons.iter().enumerate() {
definition.validate_ledges(polygon_index)?;
}
Ok(())
}
pub fn to_collision(&self) -> StageCollision { pub fn to_collision(&self) -> StageCollision {
let stage_polys: Vec<StagePoly> = self let stage_polys: Vec<StagePoly> = self
.polygons .polygons
@@ -302,84 +274,7 @@ impl StageManifest {
.map(|def| StagePoly::build(def.poly_type, &def.lines)) .map(|def| StagePoly::build(def.poly_type, &def.lines))
.collect(); .collect();
let ledges = self StageCollision { stage_polys }
.polygons
.iter()
.enumerate()
.flat_map(|(polygon, definition)| definition.resolved_ledges(polygon))
.collect();
StageCollision {
stage_polys,
ledges,
}
}
}
impl StagePolyDefinition {
fn validate_ledges(&self, polygon_index: usize) -> Result<(), String> {
let polygon = StagePoly::build(self.poly_type, &self.lines);
let mut vertices = HashSet::with_capacity(self.ledges.len());
for ledge in &self.ledges {
if ledge.vertex >= self.lines.len() {
return Err(format!(
"polygon {polygon_index} references missing vertex {}",
ledge.vertex
));
}
if !vertices.insert(ledge.vertex) {
return Err(format!(
"polygon {polygon_index} defines vertex {} as a ledge more than once",
ledge.vertex
));
}
let outgoing = polygon.get_segment(ledge.vertex);
let incoming_index = if ledge.vertex > 0 {
Some(ledge.vertex - 1)
} else if matches!(self.poly_type, StagePolyType::Closed) {
polygon.segments.len().checked_sub(1)
} else {
None
};
let incoming = incoming_index.and_then(|index| polygon.get_segment(index));
let is_walkable_floor = |segment: Option<&StagePolyLineSegment>| {
segment.is_some_and(|segment| {
segment.segment_type == StagePolyLineSegmentType::Floor
&& segment.normal.y > crate::math::int::FGi32::ZERO
})
};
let (interior, exterior) = match ledge.hang_side {
StageLedgeSide::Left => (outgoing, incoming),
StageLedgeSide::Right => (incoming, outgoing),
};
if !is_walkable_floor(interior) {
return Err(format!(
"polygon {polygon_index} vertex {} has no upward-facing floor opposite its {:?} hang side",
ledge.vertex, ledge.hang_side
));
}
if is_walkable_floor(exterior) {
return Err(format!(
"polygon {polygon_index} vertex {} is between two walkable floors rather than at an exposed corner",
ledge.vertex
));
}
}
Ok(())
}
fn resolved_ledges(&self, polygon: usize) -> impl Iterator<Item = StageLedge> + '_ {
self.ledges.iter().map(move |ledge| StageLedge {
id: StageVertexID {
polygon,
vertex: ledge.vertex,
},
position: self.lines[ledge.vertex].0,
hang_side: ledge.hang_side,
})
} }
} }
@@ -424,115 +319,3 @@ impl StageCameraProfile {
< 90.0 < 90.0
} }
} }
#[cfg(test)]
mod tests {
use super::*;
use crate::stage::line::StageLineID;
fn platform(ledges: Vec<StageLedgeDefinition>) -> StagePolyDefinition {
StagePolyDefinition {
poly_type: StagePolyType::Platform,
lines: vec![
(FGVec2::lit("-5", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("5", "0"), StagePolyLineSegmentType::Floor),
],
ledges,
}
}
#[test]
fn platform_endpoints_can_be_defined_as_ledges() {
let definition = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 1,
hang_side: StageLedgeSide::Right,
},
]);
assert_eq!(definition.validate_ledges(3), Ok(()));
let ledges = definition.resolved_ledges(3).collect::<Vec<_>>();
assert_eq!(ledges[0].id, StageVertexID { polygon: 3, vertex: 0 });
assert_eq!(ledges[0].position, FGVec2::lit("-5", "0"));
assert_eq!(ledges[1].id, StageVertexID { polygon: 3, vertex: 1 });
assert_eq!(ledges[1].position, FGVec2::lit("5", "0"));
}
#[test]
fn ledge_ground_segments_point_toward_the_stage_interior() {
let definition = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 1,
hang_side: StageLedgeSide::Right,
},
]);
let collision = StageCollision {
stage_polys: vec![StagePoly::build(definition.poly_type, &definition.lines)],
ledges: definition.resolved_ledges(0).collect(),
};
for vertex in [0, 1] {
let (line_id, segment) = collision
.find_ledge_ground_segment(StageVertexID { polygon: 0, vertex })
.unwrap();
assert_eq!(line_id, StageLineID { polygon: 0, segment: 0 });
assert!(matches!(
segment.segment_type,
StagePolyLineSegmentType::Floor
));
}
}
#[test]
fn invalid_and_duplicate_ledge_vertices_are_rejected() {
let missing = platform(vec![StageLedgeDefinition {
vertex: 2,
hang_side: StageLedgeSide::Right,
}]);
assert!(missing.validate_ledges(0).is_err());
let duplicate = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Right,
},
]);
assert!(duplicate.validate_ledges(0).is_err());
}
#[test]
fn ledge_must_border_an_upward_facing_floor() {
let definition = StagePolyDefinition {
poly_type: StagePolyType::Platform,
lines: vec![
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Wall),
(FGVec2::lit("0", "5"), StagePolyLineSegmentType::Wall),
],
ledges: vec![StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
}],
};
assert!(definition.validate_ledges(0).is_err());
let wrong_side = platform(vec![StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Right,
}]);
assert!(wrong_side.validate_ledges(0).is_err());
}
}