Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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540b0cda8d | ||
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158e8b6a66 | ||
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400d8afaad |
@@ -50,78 +50,3 @@ jobs:
|
|||||||
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||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
|
run: cargo test --locked --lib -j 4
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||||||
|
|
||||||
production-build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
timeout-minutes: 45
|
|
||||||
steps:
|
|
||||||
- name: Check out source
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
|
||||||
run: |
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|
||||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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|
||||||
sh -s -- -y --profile minimal
|
|
||||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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|
||||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
|
||||||
|
|
||||||
- name: Cache production Rust dependencies and build artifacts
|
|
||||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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|
||||||
with:
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|
||||||
prefix-key: v2-rust
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|
||||||
shared-key: linux-nightly-production
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|
||||||
cache-bin: false
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|
||||||
|
|
||||||
- name: Install Linux dependencies
|
|
||||||
run: |
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|
||||||
sudo apt-get update
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|
||||||
sudo apt-get install --no-install-recommends -y \
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|
||||||
clang \
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|
||||||
libasound2-dev \
|
|
||||||
libudev-dev \
|
|
||||||
libusb-1.0-0-dev \
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|
||||||
libwayland-dev \
|
|
||||||
libx11-dev \
|
|
||||||
libxkbcommon-dev \
|
|
||||||
libxkbcommon-x11-0 \
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|
||||||
mesa-vulkan-drivers \
|
|
||||||
mold \
|
|
||||||
pkg-config
|
|
||||||
|
|
||||||
- name: Preprocess assets
|
|
||||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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|
||||||
|
|
||||||
- name: Build production binary
|
|
||||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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|
||||||
|
|
||||||
- name: Verify production binary is not Bevy/Rust dynamically linked
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|
||||||
run: |
|
|
||||||
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
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|
||||||
|
|
||||||
- name: Package Linux Steam depot
|
|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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|
||||||
run: |
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|
||||||
mkdir -p build/linux
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|
||||||
cp target/production/shinespark build/linux/shinespark
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|
||||||
cp -R assets build/linux/assets
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|
||||||
cp -R imported_assets build/linux/imported_assets
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|
||||||
|
|
||||||
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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|
||||||
uses: CyberAndrii/steam-totp@v1
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|
||||||
name: Generate Steam TOTP
|
|
||||||
id: steam-totp
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|
||||||
with:
|
|
||||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
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|
||||||
|
|
||||||
- name: Deploy Linux build to Steam
|
|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
|
||||||
uses: game-ci/steam-deploy@v3
|
|
||||||
with:
|
|
||||||
username: ${{ secrets.STEAM_USERNAME }}
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|
||||||
password: ${{ secrets.STEAM_PASSWORD }}
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|
||||||
totp: ${{ steps.steam-totp.outputs.code }}
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|
||||||
appId: 3409670
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|
||||||
buildDescription: ${{ github.sha }}
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|
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rootPath: build
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|
||||||
depot1Path: linux
|
|
||||||
releaseBranch: master
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|
||||||
|
|||||||
Generated
+47
@@ -2096,6 +2096,14 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_wind_waker_shader"
|
||||||
|
version = "0.6.0"
|
||||||
|
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2224,6 +2232,32 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
||||||
|
dependencies = [
|
||||||
|
"bitfields-impl",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields-impl"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
||||||
|
dependencies = [
|
||||||
|
"derive_more",
|
||||||
|
"getset",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"rustversion",
|
||||||
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
|
"syn 2.0.119",
|
||||||
|
"thiserror 2.0.19",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3489,6 +3523,17 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getset"
|
||||||
|
version = "0.1.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.119",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -6125,7 +6170,9 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
|
"bevy_wind_waker_shader",
|
||||||
"bincode",
|
"bincode",
|
||||||
|
"bitfields",
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
|
|||||||
+3
-12
@@ -6,13 +6,8 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
[features]
|
|
||||||
default = ["development", "debug_features"]
|
|
||||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
|
||||||
debug_features = ["bevy/free_camera"]
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
@@ -27,7 +22,9 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
|
bitfields = "3.0.0"
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
|
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
@@ -42,9 +39,3 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
[profile.production]
|
|
||||||
inherits = "release"
|
|
||||||
lto = "thin"
|
|
||||||
codegen-units = 1
|
|
||||||
strip = "symbols"
|
|
||||||
|
|||||||
@@ -13,21 +13,3 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
|
|||||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||||
```
|
```
|
||||||
|
|
||||||
## Production Build
|
|
||||||
|
|
||||||
Production builds use the `production` Cargo profile and do not dynamically
|
|
||||||
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
|
||||||
iteration. Cargo stores the production profile under `target/production`,
|
|
||||||
separate from development artifacts under `target/debug`.
|
|
||||||
|
|
||||||
```sh
|
|
||||||
cargo run --locked \
|
|
||||||
--bin process-assets --no-default-features --features debug_features
|
|
||||||
cargo build --locked \
|
|
||||||
--profile production --no-default-features --features debug_features
|
|
||||||
```
|
|
||||||
|
|
||||||
The asset preprocessing command must be run from the repository root. It
|
|
||||||
populates `imported_assets/Default`, which is then consumed by the production
|
|
||||||
game without running the asset processor at startup.
|
|
||||||
|
|||||||
@@ -22,8 +22,7 @@
|
|||||||
air_jump_horizontal_velocity: "0.96",
|
air_jump_horizontal_velocity: "0.96",
|
||||||
air_jump_multiplier: "1.0",
|
air_jump_multiplier: "1.0",
|
||||||
dash_initial_velocity: "1.4",
|
dash_initial_velocity: "1.4",
|
||||||
terminal_velocity: "3.0",
|
terminal_velocity: "1.6",
|
||||||
fast_fall_speed: "3.5",
|
|
||||||
gravity: "0.084",
|
gravity: "0.084",
|
||||||
weight: "100.0",
|
weight: "100.0",
|
||||||
jumpsquat_duration: 5,
|
jumpsquat_duration: 5,
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
use bevy::{
|
|
||||||
app::ScheduleRunnerPlugin,
|
|
||||||
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
|
||||||
prelude::*,
|
|
||||||
tasks::block_on,
|
|
||||||
};
|
|
||||||
use shinespark::AssetProcessingPlugin;
|
|
||||||
use std::{process::ExitCode, time::Duration};
|
|
||||||
|
|
||||||
fn main() -> ExitCode {
|
|
||||||
let mut app = App::new();
|
|
||||||
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
|
||||||
.add_plugins(AssetPlugin {
|
|
||||||
mode: AssetMode::Processed,
|
|
||||||
use_asset_processor_override: Some(true),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.add_plugins(AssetProcessingPlugin)
|
|
||||||
.add_systems(Update, finish_when_processed);
|
|
||||||
|
|
||||||
app.run();
|
|
||||||
ExitCode::SUCCESS
|
|
||||||
}
|
|
||||||
|
|
||||||
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
|
||||||
if processor
|
|
||||||
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
|
||||||
exit.write(AppExit::Success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -32,15 +32,9 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
impl std::fmt::Display for FighterDamage {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
write!(f, "{:.2}", self.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -54,7 +48,6 @@ pub struct FighterHitReaction {
|
|||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
pub damage: FighterDamage,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
|
|||||||
@@ -11,9 +11,9 @@ use crate::{
|
|||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&mut FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&mut FighterHitboxes,
|
&FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -52,6 +52,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -89,7 +90,6 @@ pub fn resolve_fighter_hits(
|
|||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
|
|
||||||
// Attacker hitstop and data
|
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
@@ -100,7 +100,6 @@ pub fn resolve_fighter_hits(
|
|||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
damage: FighterDamage(attack_damage)
|
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -108,7 +107,7 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -135,19 +134,6 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
for hit in hits {
|
|
||||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
|
||||||
if !hitbox.stalled {
|
|
||||||
hitbox.stalled = true;
|
|
||||||
stale_move_queue.push(hitbox.kind);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,6 @@ pub struct FighterAttributes {
|
|||||||
pub ground_friction: FGi32,
|
pub ground_friction: FGi32,
|
||||||
pub terminal_velocity: FGi32,
|
pub terminal_velocity: FGi32,
|
||||||
pub gravity: FGi32,
|
pub gravity: FGi32,
|
||||||
pub fast_fall_speed: FGi32,
|
|
||||||
pub weight: FGi32,
|
pub weight: FGi32,
|
||||||
pub air_friction: FGi32,
|
pub air_friction: FGi32,
|
||||||
|
|
||||||
|
|||||||
@@ -151,10 +151,7 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
pub struct BakedAnimationAssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -163,13 +160,7 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
pub use asset_baking::BakedAnimationPlugin;
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
@@ -412,7 +412,7 @@ pub fn attack_debug_gather(
|
|||||||
points.reserve(hit.hitstun_frames as usize);
|
points.reserve(hit.hitstun_frames as usize);
|
||||||
|
|
||||||
for _ in 1..hit.hitstun_frames {
|
for _ in 1..hit.hitstun_frames {
|
||||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||||
|
|
||||||
let vel = knockback_vel.length();
|
let vel = knockback_vel.length();
|
||||||
let new_vel = vel
|
let new_vel = vel
|
||||||
|
|||||||
+2
-3
@@ -38,7 +38,7 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
@@ -259,7 +259,6 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
pub stalled: bool
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -300,7 +299,7 @@ pub fn spawn_fighter(
|
|||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
FighterState::Fall(FallState),
|
||||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||||
(
|
(
|
||||||
baked_animation::FighterBoneMatrices::default(),
|
baked_animation::FighterBoneMatrices::default(),
|
||||||
|
|||||||
@@ -2,44 +2,10 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
|||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
use crate::input::FighterCommands;
|
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||||
pub struct AirborneStateCommon {
|
|
||||||
pub is_fast_falling: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn process_fast_fall(
|
|
||||||
airborne_state_common: &mut AirborneStateCommon,
|
|
||||||
input: &mut FighterInput,
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
) {
|
|
||||||
if velocity.y.is_negative() {
|
|
||||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
|
||||||
airborne_state_common.is_fast_falling = true;
|
|
||||||
}
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
}
|
|
||||||
|
|
||||||
if airborne_state_common.is_fast_falling {
|
|
||||||
velocity.y = -attributes.fast_fall_speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn integrate_gravity(
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
fast_fall: bool
|
|
||||||
) {
|
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||||
let terminal_vel = if fast_fall {
|
|
||||||
-attributes.fast_fall_speed
|
|
||||||
} else {
|
|
||||||
-attributes.terminal_velocity
|
|
||||||
};
|
|
||||||
velocity.y = velocity.y.max(terminal_vel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_air_drift(
|
pub fn apply_air_drift(
|
||||||
@@ -90,12 +56,8 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(
|
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
airborne_common: &mut AirborneStateCommon,
|
|
||||||
) {
|
|
||||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
|
||||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
}
|
}
|
||||||
@@ -148,7 +110,6 @@ mod tests {
|
|||||||
air_drift_max: FGi32::lit("1.2"),
|
air_drift_max: FGi32::lit("1.2"),
|
||||||
ground_friction: FGi32::ZERO,
|
ground_friction: FGi32::ZERO,
|
||||||
terminal_velocity: FGi32::ZERO,
|
terminal_velocity: FGi32::ZERO,
|
||||||
fast_fall_speed: FGi32::ZERO,
|
|
||||||
gravity: FGi32::ZERO,
|
gravity: FGi32::ZERO,
|
||||||
weight: FGi32::lit("1"),
|
weight: FGi32::lit("1"),
|
||||||
air_friction: FGi32::lit("0.001"),
|
air_friction: FGi32::lit("0.001"),
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext, air, fall::FallState, land::LandingType,
|
||||||
},
|
},
|
||||||
}, input, math::vec::FGVec2,
|
},
|
||||||
|
input,
|
||||||
|
math::vec::FGVec2,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -16,7 +20,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
Some(FighterState::Fall(FallState))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-15
@@ -1,24 +1,12 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
#[derive(Debug, Clone, Copy, Hash)]
|
||||||
pub struct FallState {
|
pub struct FallState;
|
||||||
airborne_state_common: AirborneStateCommon
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FallState {
|
|
||||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
|
||||||
Self {
|
|
||||||
airborne_state_common
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
@@ -28,7 +16,7 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
@@ -48,3 +36,11 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
|
return Some(FighterState::Fall(FallState));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
|
state_context.stale_move_queue.push(self.attack_kind);
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,18 +1,14 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, attack::{self, FighterHitReaction}, state::{
|
||||||
attack::{self, FighterHitReaction},
|
|
||||||
state::{
|
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext, air,
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedStateCommon, collision_interrupt},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
},
|
}, math::int::FGi32,
|
||||||
math::int::FGi32,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -25,7 +21,7 @@ pub enum HitstopStateKind {
|
|||||||
pub struct HitstunState {
|
pub struct HitstunState {
|
||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
knockback_applied: bool,
|
knockback_applied: bool
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HitstunState {
|
impl HitstunState {
|
||||||
@@ -33,7 +29,7 @@ impl HitstunState {
|
|||||||
Self {
|
Self {
|
||||||
hit_reaction,
|
hit_reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
knockback_applied: false,
|
knockback_applied: false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -63,9 +59,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
grounded_common: grounded_state_common.clone(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -75,21 +69,16 @@ impl FighterStateImpl for HitstunState {
|
|||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
if !self.knockback_applied {
|
if !self.knockback_applied {
|
||||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||||
ctx.input.get_last_frame().movement,
|
ctx.input.get_last_frame().movement,
|
||||||
self.hit_reaction.launch_angle,
|
self.hit_reaction.launch_angle,
|
||||||
ctx.game_settings.fighter_common.di_max_angle,
|
ctx.game_settings.fighter_common.di_max_angle
|
||||||
);
|
);
|
||||||
|
|
||||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||||
self.knockback_applied = true;
|
self.knockback_applied = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
match self.hitstop_kind {
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
HitstopStateKind::Grounded(_) => {}
|
|
||||||
HitstopStateKind::Airborne => {
|
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -125,7 +114,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => true,
|
HitstopStateKind::Grounded(_) => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
|
|||||||
@@ -2,10 +2,16 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext, air,
|
||||||
|
air_dodge::{self, AirDodgeState},
|
||||||
|
ground::{self, GroundedStateCommon},
|
||||||
},
|
},
|
||||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
},
|
||||||
|
input::FighterCommands,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -17,7 +23,6 @@ pub enum JumpType {
|
|||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
airborne_state_common: AirborneStateCommon,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -69,7 +74,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
Some(FighterState::Jump(JumpState { jump_type }))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -105,7 +110,6 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -113,7 +117,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -201,7 +205,6 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
|
|||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
pub input: &'a mut FighterInput,
|
pub input: &'a FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
UpdateContext {
|
UpdateContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &mut self.prev_translation,
|
prev_translation: &mut self.prev_translation,
|
||||||
input: &mut self.input,
|
input: &self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
|||||||
@@ -20,8 +20,6 @@ pub enum FighterCommands {
|
|||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
Attack,
|
Attack,
|
||||||
SmashMoveUp,
|
|
||||||
SmashMoveDown,
|
|
||||||
SmashMoveLeft,
|
SmashMoveLeft,
|
||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
@@ -62,8 +60,6 @@ impl FighterAttackCommandType {
|
|||||||
pub struct FighterCommandLifetimes {
|
pub struct FighterCommandLifetimes {
|
||||||
smash_move_left: u8,
|
smash_move_left: u8,
|
||||||
smash_move_right: u8,
|
smash_move_right: u8,
|
||||||
smash_move_down: u8,
|
|
||||||
smash_move_up: u8,
|
|
||||||
jump: u8,
|
jump: u8,
|
||||||
shield: u8,
|
shield: u8,
|
||||||
attack: u8,
|
attack: u8,
|
||||||
@@ -76,8 +72,6 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &self.jump,
|
FighterCommands::Jump => &self.jump,
|
||||||
FighterCommands::Shield => &self.shield,
|
FighterCommands::Shield => &self.shield,
|
||||||
FighterCommands::Attack => &self.attack,
|
FighterCommands::Attack => &self.attack,
|
||||||
@@ -90,8 +84,6 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &mut self.jump,
|
FighterCommands::Jump => &mut self.jump,
|
||||||
FighterCommands::Shield => &mut self.shield,
|
FighterCommands::Shield => &mut self.shield,
|
||||||
FighterCommands::Attack => &mut self.attack,
|
FighterCommands::Attack => &mut self.attack,
|
||||||
@@ -229,19 +221,6 @@ pub fn postprocess_input(
|
|||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
if y_flick_detected {
|
|
||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
|
||||||
FighterCommands::SmashMoveUp
|
|
||||||
} else {
|
|
||||||
FighterCommands::SmashMoveDown
|
|
||||||
};
|
|
||||||
|
|
||||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
|
||||||
}
|
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
|
|||||||
+5
-19
@@ -28,11 +28,13 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
|
use bevy_wind_waker_shader::prelude::*;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
|
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -51,7 +53,6 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
pub mod ui;
|
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -88,6 +89,7 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
|
WindWakerShaderPlugin::default(),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
@@ -102,7 +104,6 @@ impl Plugin for GamePlugin {
|
|||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
InGameUIPlugin,
|
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -155,26 +156,11 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Registers only the custom asset processors used by CI and release builds.
|
|
||||||
/// The processing binary adds this plugin without starting the game.
|
|
||||||
pub struct AssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for AssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
|
||||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !cfg!(feature = "development")
|
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|| processor
|
|
||||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-16
@@ -1,11 +1,8 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -23,22 +20,16 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
let mut app = App::new();
|
App::new()
|
||||||
app.add_plugins(default_plugins)
|
.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
.add_plugins(FreeCameraPlugin)
|
||||||
|
.add_plugins(EguiPlugin::default())
|
||||||
#[cfg(feature = "debug_features")]
|
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||||
app.add_plugins((
|
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||||
FreeCameraPlugin,
|
.run()
|
||||||
EguiPlugin::default(),
|
|
||||||
WorldInspectorPlugin::default(),
|
|
||||||
));
|
|
||||||
|
|
||||||
app.run()
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,57 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct BattleUI {
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
|
||||||
|
|
||||||
let mut fighter_uis = vec![];
|
|
||||||
|
|
||||||
for player in &request.players {
|
|
||||||
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
|
||||||
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
|
||||||
|
|
||||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
|
||||||
}
|
|
||||||
|
|
||||||
let scene = bsn! {
|
|
||||||
BattleUI {
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
height: percent(100),
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::End,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#FighterInfos
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
flex_direction: FlexDirection::Row,
|
|
||||||
align_items: AlignItems::End,
|
|
||||||
justify_content: JustifyContent::SpaceEvenly,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
{fighter_uis}
|
|
||||||
]
|
|
||||||
)
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
commands.spawn_scene(scene);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
|
||||||
for entity in battle_ui {
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
use bevy::{scene::SpawnSceneError};
|
|
||||||
|
|
||||||
use crate::{fighter::FighterId};
|
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum UIErrors {
|
|
||||||
#[error("Scene spawn failed: {0:?}")]
|
|
||||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
|
||||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
|
||||||
FighterManifestHandleNotFound(FighterId),
|
|
||||||
|
|
||||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
|
||||||
FighterManifestNotFound(FighterId),
|
|
||||||
}
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct FighterInfoUI {
|
|
||||||
percentage_text: Entity,
|
|
||||||
_name_text: Entity,
|
|
||||||
player_handle: usize,
|
|
||||||
visible_damage: FighterDamage,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterInfoUI {
|
|
||||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
|
||||||
let fighter_name = "El grande padre";
|
|
||||||
bsn! {
|
|
||||||
FighterInfoUI {
|
|
||||||
percentage_text: #PercentageText,
|
|
||||||
_name_text: #NameText,
|
|
||||||
player_handle: {match_player.handle}
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#PercentageText
|
|
||||||
Text("0.00%")
|
|
||||||
TextFont {
|
|
||||||
font_size: px(crate::menus::style::H2_SIZE),
|
|
||||||
}
|
|
||||||
),
|
|
||||||
(
|
|
||||||
#NameText
|
|
||||||
Text({fighter_name})
|
|
||||||
)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
|
||||||
for mut ui_element in ui_elements {
|
|
||||||
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
|
||||||
player.handle == ui_element.player_handle
|
|
||||||
}) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if *damage != ui_element.visible_damage {
|
|
||||||
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
|
||||||
ui_element.visible_damage = damage.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::AppState;
|
|
||||||
|
|
||||||
pub mod battle_ui;
|
|
||||||
pub mod errors;
|
|
||||||
pub mod fighter_info;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct InGameUIPlugin;
|
|
||||||
|
|
||||||
impl Plugin for InGameUIPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
|
||||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
|
||||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user