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Author SHA1 Message Date
EIREXE 77cd5033c3 Add debug save states
CI / build-and-test (pull_request) Successful in 25m8s
2026-09-15 08:46:15 +02:00
EIREXE cd9c39b70c Add debug frame stepping (#5)
CI / build-and-test (push) Successful in 24m23s
Reviewed-on: #5
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 20:03:47 +00:00
EIREXE 0d96a8aed8 Make warnings an error
CI / build-and-test (push) Failing after 15m6s
2026-09-14 18:25:15 +02:00
EIREXE cebf1148c2 Persist Rust CI cache (#4)
CI / build-and-test (push) Successful in 11m1s
## Summary

- Pin the nightly Rust toolchain used by CI
- Cache Cargo dependencies and build artifacts between Gitea Actions runs
- Share the Linux nightly cache across branches

Reviewed-on: #4
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 16:16:48 +00:00
EIREXE 088d594e97 Merge pull request 'Make debug menu usable with mouse and keyboard' (#2) from debug-menu-input into master
CI / build-and-test (push) Successful in 11m29s
Reviewed-on: #2
2026-09-14 13:32:42 +00:00
EIREXE 868df95cd4 wording fixes
CI / build-and-test (pull_request) Successful in 11m31s
2026-09-14 15:20:07 +02:00
EIREXE 8c11a01446 Make debug menu usable with mouse and keyboard
CI / build-and-test (pull_request) Successful in 11m27s
2026-09-14 14:33:04 +02:00
3 changed files with 569 additions and 118 deletions
+2 -2
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@@ -10,7 +10,7 @@ on:
jobs: jobs:
build-and-test: build-and-test:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 30
steps: steps:
- name: Check out source - name: Check out source
uses: actions/checkout@v4 uses: actions/checkout@v4
@@ -45,7 +45,7 @@ jobs:
pkg-config pkg-config
- name: Build - name: Build
run: cargo build --locked -j 4 run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
- name: Run unit tests - name: Run unit tests
run: cargo test --locked --lib -j 4 run: cargo test --locked --lib -j 4
+371 -116
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@@ -3,16 +3,19 @@
use std::{collections::HashMap, time::Duration}; use std::{collections::HashMap, time::Duration};
use bevy::{ use bevy::{
input::InputSystems,
prelude::*, prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup}, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
}; };
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui}; use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::RollbackFrameRate; use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle; use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle; use enum_cycling_derive::EnumCycle;
use crate::{AppState, player::Player, replay::StopReplayRecording}; use crate::{AppState, player::Player, replay::StopReplayRecording};
mod save_state;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6; pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
@@ -48,7 +51,7 @@ impl PresentationMotionMode {
} }
} }
#[derive(EnumCycle, Reflect)] #[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
pub enum GameSpeedDebug { pub enum GameSpeedDebug {
Full, Full,
Half, Half,
@@ -114,6 +117,7 @@ enum DebugFlag {
Hurtboxes, Hurtboxes,
Camera, Camera,
DrawThroughGeometry, DrawThroughGeometry,
FrameStepping,
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
@@ -174,6 +178,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::GameSpeed { DebugMenuEntry::GameSpeed {
label: "Game speed", label: "Game speed",
}, },
DebugMenuEntry::Toggle {
label: "Frame stepping",
flag: DebugFlag::FrameStepping,
},
]; ];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle { const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
@@ -233,6 +241,8 @@ pub struct DebugSettings {
selections: Vec<usize>, selections: Vec<usize>,
#[reflect(ignore)] #[reflect(ignore)]
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>, pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
#[reflect(ignore)]
pub frame_stepping: bool,
pub network: bool, pub network: bool,
pub ecb: bool, pub ecb: bool,
pub stage_collision: bool, pub stage_collision: bool,
@@ -253,6 +263,7 @@ impl Default for DebugSettings {
pages: vec![DebugMenuPage::Static(ROOT_MENU)], pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0], selections: vec![0],
player_rows: HashMap::new(), player_rows: HashMap::new(),
frame_stepping: false,
network: false, network: false,
ecb: false, ecb: false,
stage_collision: false, stage_collision: false,
@@ -325,6 +336,7 @@ impl DebugSettings {
DebugFlag::Hurtboxes => self.hurtboxes, DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry, DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera, DebugFlag::Camera => self.camera,
DebugFlag::FrameStepping => self.frame_stepping,
} }
} }
@@ -340,6 +352,7 @@ impl DebugSettings {
self.draw_through_geometry = !self.draw_through_geometry self.draw_through_geometry = !self.draw_through_geometry
} }
DebugFlag::Camera => self.camera = !self.camera, DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
} }
} }
@@ -356,9 +369,35 @@ impl DebugSettings {
pub struct DebugToolsPlugin; pub struct DebugToolsPlugin;
#[derive(Resource, Default)]
struct FrameStepState {
requested: bool,
time_backup: Option<Time>,
last_step_time: Time
}
impl Plugin for DebugToolsPlugin { impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>() app.init_resource::<DebugSettings>()
.init_resource::<FrameStepState>()
.init_resource::<save_state::DebugSaveState>()
.add_systems(OnEnter(AppState::InMatch), save_state::clear)
.add_systems(OnExit(AppState::InMatch), save_state::clear)
.add_systems(
PreUpdate,
prepare_frame_step
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(
PreUpdate,
save_state::save_or_restore
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems( .add_systems(
Update, Update,
(handle_palette_input, sync_gizmo_depth_bias) (handle_palette_input, sync_gizmo_depth_bias)
@@ -387,6 +426,141 @@ fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
} }
} }
fn queue_settings_save(commands: &mut Commands) {
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
fn frame_step_duration(frame_rate: usize) -> Duration {
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
}
fn prepare_frame_step(
settings: Res<DebugSettings>,
gamepads: Query<&Gamepad>,
key: Res<ButtonInput<KeyCode>>,
mut state: ResMut<FrameStepState>,
mut time: ResMut<Time>,
frame_rate: Res<RollbackFrameRate>,
) {
if !settings.frame_stepping {
state.requested = false;
return;
}
let pressed = gamepads
.iter()
.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
let just_pressed = gamepads
.iter()
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
let pressed = key.pressed(KeyCode::F4) || pressed;
if just_pressed {
state.last_step_time = time.clone();
}
let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
if !settings.menu_open && (just_pressed || can_repress)
{
state.requested = true;
}
state.time_backup = Some(*time);
let delta = if state.requested {
frame_step_duration(**frame_rate)
} else {
Duration::ZERO
};
time.advance_by(delta);
}
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
if let Some(backup) = state.time_backup.take() {
*time = backup;
state.requested = false;
}
}
fn activate_selected(
settings: &mut DebugSettings,
page_len: usize,
player_handles: &[usize],
commands: &mut Commands,
) {
if page_len == 0 {
return;
}
match settings.page() {
DebugMenuPage::Static(entries) => match entries[settings.selected()] {
DebugMenuEntry::StopRecording { .. } => {
commands.insert_resource(StopReplayRecording);
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(commands);
}
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
},
DebugMenuPage::PlayerList => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
DebugMenuPage::PlayerRows(_) => {}
}
}
fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
match settings.page() {
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
settings.game_speed = if direction > 0 {
settings.game_speed.up()
} else {
settings.game_speed.down()
};
commands
.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
_ => {}
}
}
}
DebugMenuPage::PlayerRows(handle) => {
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
queue_settings_save(commands);
}
DebugMenuPage::PlayerList => {}
}
}
fn handle_palette_input( fn handle_palette_input(
keyboard: Res<ButtonInput<KeyCode>>, keyboard: Res<ButtonInput<KeyCode>>,
gamepads: Query<(Entity, &Gamepad)>, gamepads: Query<(Entity, &Gamepad)>,
@@ -398,6 +572,15 @@ fn handle_palette_input(
settings.toggle_flag(DebugFlag::DrawThroughGeometry); settings.toggle_flag(DebugFlag::DrawThroughGeometry);
} }
if keyboard.just_pressed(KeyCode::F3) {
settings.menu_open = !settings.menu_open;
settings.controller = None;
if settings.menu_open {
settings.reset_navigation();
}
return;
}
if !settings.menu_open { if !settings.menu_open {
for (entity, gamepad) in &gamepads { for (entity, gamepad) in &gamepads {
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp) if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
@@ -411,14 +594,15 @@ fn handle_palette_input(
return; return;
} }
let Some(controller) = settings.controller else { let gamepad = if let Some(controller) = settings.controller {
settings.menu_open = false; let Ok((_, gamepad)) = gamepads.get(controller) else {
return; settings.menu_open = false;
}; settings.controller = None;
let Ok((_, gamepad)) = gamepads.get(controller) else { return;
settings.menu_open = false; };
settings.controller = None; Some(gamepad)
return; } else {
None
}; };
let player_handles = player_handles(&players); let player_handles = player_handles(&players);
let page = settings.page(); let page = settings.page();
@@ -428,95 +612,51 @@ fn handle_palette_input(
*settings.selected_mut() = 0; *settings.selected_mut() = 0;
} }
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
|| keyboard.just_pressed(KeyCode::ArrowUp)
|| keyboard.just_pressed(KeyCode::KeyW))
&& page_len != 0
{
let selected = settings.selected_mut(); let selected = settings.selected_mut();
*selected = selected.checked_sub(1).unwrap_or(page_len - 1); *selected = selected.checked_sub(1).unwrap_or(page_len - 1);
} }
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
|| keyboard.just_pressed(KeyCode::ArrowDown)
|| keyboard.just_pressed(KeyCode::KeyS))
&& page_len != 0
{
let selected = settings.selected_mut(); let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len; *selected = (*selected + 1) % page_len;
} }
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) { let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
|| keyboard.just_pressed(KeyCode::ArrowLeft)
|| keyboard.just_pressed(KeyCode::KeyA)
{
Some(-1) Some(-1)
} else if gamepad.just_pressed(GamepadButton::DPadRight) { } else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
|| keyboard.just_pressed(KeyCode::ArrowRight)
|| keyboard.just_pressed(KeyCode::KeyD)
{
Some(1) Some(1)
} else { } else {
None None
}; };
if let Some(direction) = direction { if let Some(direction) = direction {
match page { cycle_selected_value(&mut settings, direction, &mut commands);
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::StopRecording { .. } => {}
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {
if direction > 0 {
settings.game_speed = settings.game_speed.up();
} else {
settings.game_speed = settings.game_speed.down();
}
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
}
_ => {}
}
}
}
DebugMenuPage::PlayerList => todo!(),
DebugMenuPage::PlayerRows(_) => {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
}
} }
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
if matches!(page, DebugMenuPage::PlayerRows(_)) { || keyboard.just_pressed(KeyCode::Enter)
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) { || keyboard.just_pressed(KeyCode::Space))
Some(-1) && page_len != 0
} else if gamepad.just_pressed(GamepadButton::DPadRight) { {
Some(1) activate_selected(&mut settings, page_len, &player_handles, &mut commands);
} else {
None
};
if let Some(_direction) = direction {}
} }
if gamepad.just_pressed(GamepadButton::South) { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
match page { || keyboard.just_pressed(KeyCode::Escape))
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] { && !settings.pop_page()
DebugMenuEntry::StopRecording { .. } => { {
commands.insert_resource(StopReplayRecording);
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {}
},
DebugMenuPage::PlayerList if page_len != 0 => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
_ => {}
}
}
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
settings.menu_open = false; settings.menu_open = false;
settings.controller = None; settings.controller = None;
} }
@@ -538,8 +678,9 @@ fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<Gizmo
fn draw_palette( fn draw_palette(
mut contexts: EguiContexts, mut contexts: EguiContexts,
settings: Res<DebugSettings>, mut settings: ResMut<DebugSettings>,
players: Query<&Player>, players: Query<&Player>,
mut commands: Commands,
) -> Result { ) -> Result {
if !settings.menu_open { if !settings.menu_open {
return Ok(()); return Ok(());
@@ -547,7 +688,7 @@ fn draw_palette(
let player_handles = player_handles(&players); let player_handles = player_handles(&players);
let page = settings.page(); let page = settings.page();
let selected = settings.selected(); let page_len = page_len(page, &player_handles);
egui::Window::new("Debug") egui::Window::new("Debug")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0)) .anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
.resizable(false) .resizable(false)
@@ -556,38 +697,113 @@ fn draw_palette(
match page { match page {
DebugMenuPage::Static(entries) => { DebugMenuPage::Static(entries) => {
for (index, entry) in entries.iter().enumerate() { for (index, entry) in entries.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
match entry { ui.label(if index == settings.selected() {
DebugMenuEntry::StopRecording { label } => { ">"
ui.label(format!("{marker} {label}")); } else {
" "
});
match entry {
DebugMenuEntry::StopRecording { label } => {
if ui.button(*label).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::Toggle { label, flag } => {
let mut value = settings.flag(*flag);
if ui.checkbox(&mut value, *label).changed() {
settings.toggle_flag(*flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(&mut commands);
}
}
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
if ui.button(format!("{label} >")).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::MotionSampling { label } => {
let old = settings.motion_sampling;
egui::ComboBox::from_id_salt(("debug-motion", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Interpolation,
"Interpolation",
);
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Extrapolation,
"Extrapolation",
);
});
if settings.motion_sampling != old {
queue_settings_save(&mut commands);
}
}
DebugMenuEntry::GameSpeed { label } => {
let old = settings.game_speed;
egui::ComboBox::from_id_salt(("debug-speed", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
for speed in [
GameSpeedDebug::Full,
GameSpeedDebug::Half,
GameSpeedDebug::Quarter,
] {
ui.selectable_value(
&mut settings.game_speed,
speed,
speed.label(),
);
}
});
if settings.game_speed != old {
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
queue_settings_save(&mut commands);
}
}
} }
DebugMenuEntry::Toggle { label, flag } => { });
let state = if settings.flag(*flag) { "on" } else { "off" };
ui.label(format!("{marker} {label}: {state}"));
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
ui.label(format!("{marker} {label} >"));
}
DebugMenuEntry::MotionSampling { label } => {
ui.label(format!(
"{marker} {label}: {}",
settings.motion_sampling.label()
));
}
DebugMenuEntry::GameSpeed { label } => {
ui.label(format!(
"{marker} {label}: {}",
settings.game_speed.label()
));
}
}
} }
} }
DebugMenuPage::PlayerList => { DebugMenuPage::PlayerList => {
for (index, handle) in player_handles.iter().enumerate() { for (index, handle) in player_handles.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
ui.label(format!("{marker} Player {} >", handle + 1)); ui.label(if index == settings.selected() {
">"
} else {
" "
});
if ui.button(format!("Player {} >", handle + 1)).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
});
} }
if player_handles.is_empty() { if player_handles.is_empty() {
ui.label("No players in match"); ui.label("No players in match");
@@ -600,16 +816,30 @@ fn draw_palette(
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]); .unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
ui.label(format!("Player {}", handle + 1)); ui.label(format!("Player {}", handle + 1));
for (index, row) in rows.iter().enumerate() { for (index, row) in rows.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
ui.label(format!("{marker} Row {}: {}", index + 1, row.label())); ui.label(if index == settings.selected() {
">"
} else {
" "
});
egui::ComboBox::from_id_salt(("debug-row", handle, index))
.width(180.0)
.selected_text(format!("Row {}: {}", index + 1, row.label()))
.show_ui(ui, |ui| {
let rows = settings.rows_mut(handle);
for kind in FighterDebugRowKind::ALL {
ui.selectable_value(&mut rows[index], kind, kind.label());
}
});
});
} }
} }
} }
ui.separator(); ui.separator();
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) { let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
"D-pad: select/change B: back" "Arrows/WASD: select/change Escape/B: back"
} else { } else {
"D-pad: select A: enter/toggle Left/right: change B: back" "Arrows/WASD: select Enter/A: activate Escape/B: back"
}; };
ui.label(controls); ui.label(controls);
}); });
@@ -699,4 +929,29 @@ mod tests {
mode.cycle(); mode.cycle();
assert_eq!(mode, PresentationMotionMode::Interpolation); assert_eq!(mode, PresentationMotionMode::Interpolation);
} }
#[test]
fn game_speed_has_expected_frame_rates() {
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
}
#[test]
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
let settings = DebugSettings::default();
assert!(!settings.frame_stepping);
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
}
#[test]
fn empty_player_list_does_not_activate() {
let mut settings = DebugSettings::default();
settings.push_page(DebugMenuPage::PlayerList);
assert_eq!(page_len(settings.page(), &[]), 0);
assert_eq!(settings.selected(), 0);
}
} }
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use bevy::prelude::*;
use crate::{
camera::MatchCamera,
fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
};
#[derive(Resource, Default)]
pub(super) struct DebugSaveState {
checkpoint: Option<Checkpoint>,
}
#[derive(Clone)]
struct Checkpoint {
fighters: Vec<FighterCheckpoint>,
stage_collision: StageCollision,
}
#[derive(Clone)]
struct FighterCheckpoint {
entity: Entity,
handle: usize,
ecb: FighterECB,
previous_ecb: crate::fighter::ecb::FighterPreviousECB,
velocity: FighterVelocity,
translation: FighterTranslation,
previous_translation: FighterPreviousTranslation,
facing: FighterFacingDirection,
previous_facing: FighterPreviousFacingDirection,
animation: FighterAnimationFrame,
state: FighterState,
input: FighterInput,
damage: FighterDamage,
pending_hit_reaction: FighterPendingHitReaction,
hitstop: FighterHitstop,
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
received_attacks: FighterReceivedAttacks,
solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices,
grounded: bool,
}
pub(super) fn save_or_restore(world: &mut World) {
if world.resource::<super::DebugSettings>().menu_open {
return;
}
let left = world
.query::<&Gamepad>()
.iter(world)
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadLeft));
let right = world
.query::<&Gamepad>()
.iter(world)
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadRight));
if left == right {
return;
}
let Some(roster) = world
.get_resource::<crate::fighter::FighterRoster>()
.map(|roster| roster.0.clone())
else {
return;
};
if roster.len() != 1 {
warn!("Save states are only available in single-player matches");
return;
}
if left {
let Some(stage_collision) = world.get_resource::<StageCollision>().cloned() else {
return;
};
let mut checkpoint_fighters = Vec::with_capacity(roster.len());
for entity in roster.iter().copied() {
let Some(checkpoint) = capture_fighter(world, entity) else {
warn!("Could not save the current fighter state");
return;
};
checkpoint_fighters.push(checkpoint);
}
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
fighters: checkpoint_fighters,
stage_collision,
});
info!("Saved debug game state");
return;
}
let Some(checkpoint) = world.resource::<DebugSaveState>().checkpoint.clone() else {
warn!("No debug game state has been saved");
return;
};
if checkpoint.fighters.len() != roster.len()
|| checkpoint
.fighters
.iter()
.zip(roster.iter())
.any(|(saved, current)| saved.entity != *current)
{
warn!("Saved debug game state belongs to another match");
return;
}
for saved in &checkpoint.fighters {
let Some(player) = world.entity(saved.entity).get::<Player>() else {
warn!("Could not restore the saved fighter state");
return;
};
if player.handle != saved.handle {
warn!("Saved debug game state belongs to another match");
return;
}
let mut entity = world.entity_mut(saved.entity);
entity.insert(saved.ecb);
entity.insert(saved.previous_ecb);
entity.insert(saved.velocity);
entity.insert(saved.translation);
entity.insert(saved.previous_translation);
entity.insert(saved.facing);
entity.insert(saved.previous_facing);
entity.insert(saved.animation);
entity.insert(saved.state.clone());
entity.insert(saved.input);
entity.insert(saved.damage);
entity.insert(saved.pending_hit_reaction.clone());
entity.insert(saved.hitstop);
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
entity.insert(saved.received_attacks.clone());
entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone());
if saved.grounded {
entity.insert(Grounded);
} else {
entity.remove::<Grounded>();
}
}
world.insert_resource(checkpoint.stage_collision);
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
match_camera.needs_snap = true;
}
info!("Restored debug game state");
}
fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
let fighter = world.entity(entity);
Some(FighterCheckpoint {
entity,
handle: fighter.get::<Player>()?.handle,
ecb: *fighter.get::<FighterECB>()?,
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
velocity: *fighter.get::<FighterVelocity>()?,
translation: *fighter.get::<FighterTranslation>()?,
previous_translation: *fighter.get::<FighterPreviousTranslation>()?,
facing: *fighter.get::<FighterFacingDirection>()?,
previous_facing: *fighter.get::<FighterPreviousFacingDirection>()?,
animation: *fighter.get::<FighterAnimationFrame>()?,
state: fighter.get::<FighterState>()?.clone(),
input: *fighter.get::<FighterInput>()?,
damage: *fighter.get::<FighterDamage>()?,
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
hitstop: *fighter.get::<FighterHitstop>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
grounded: fighter.contains::<Grounded>(),
})
}
pub(super) fn clear(mut save_state: ResMut<DebugSaveState>) {
save_state.checkpoint = None;
}