Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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04f6f2386f | ||
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84e07a80aa |
+1
-1
@@ -8,7 +8,7 @@ authors = [""]
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[features]
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[features]
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default = ["development", "debug_features"]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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[dependencies]
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+5
-9
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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use crate::{
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use crate::{
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debug_tools::DebugSettings,
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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stage::manifest::StageCameraProfile,
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stage::manifest::StageCameraProfile,
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};
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};
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@@ -313,7 +313,6 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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&mut FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -330,17 +329,16 @@ fn update_match_camera(
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let subjects = fighters
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let subjects = fighters
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.iter_mut()
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.iter_mut()
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.map(
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.map(
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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|(translation, previous_translation, fighter, facing, mut extents)| {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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fighter_subject_bounds(
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sample_presentation_translation_with_snap(
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sample_presentation_translation(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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),
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manifest.camera,
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manifest.camera,
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*facing,
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*facing,
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@@ -467,7 +465,6 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&FighterCameraExtents,
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&FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -489,16 +486,15 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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Color::srgb(1.0, 0.5, 0.0),
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);
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation_with_snap(
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let center = sample_presentation_translation(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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draw_rectangle(
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&mut gizmos,
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&mut gizmos,
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@@ -109,9 +109,7 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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enum DebugFlag {
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Network,
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Network,
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Ecb,
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Ecb,
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BlastZones,
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StageCollision,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AnimationBones,
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AttackHitboxes,
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AttackHitboxes,
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Hurtboxes,
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Hurtboxes,
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@@ -175,14 +173,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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flag: DebugFlag::StageCollision,
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},
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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label: "Game speed",
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},
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},
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@@ -253,9 +243,7 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
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pub frame_stepping: bool,
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pub network: bool,
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pub network: bool,
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pub ecb: bool,
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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pub hurtboxes: bool,
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@@ -276,9 +264,7 @@ impl Default for DebugSettings {
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frame_stepping: false,
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frame_stepping: false,
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network: false,
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network: false,
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ecb: false,
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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animation_bones: false,
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attack_hitboxes: false,
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attack_hitboxes: false,
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hurtboxes: false,
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hurtboxes: false,
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@@ -342,8 +328,6 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network,
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -358,9 +342,7 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -902,14 +884,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
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settings.stage_collision
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settings.stage_collision
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}
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}
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|
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pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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|
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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settings.animation_bones
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}
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}
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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|
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use crate::{
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use crate::{
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camera::MatchCamera, fighter::{
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camera::MatchCamera,
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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|
attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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},
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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|
},
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input::FighterInput,
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|
player::Player,
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|
stage::line::StageCollision,
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};
|
};
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|
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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@@ -19,7 +29,6 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
|
|
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}
|
}
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|
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#[derive(Clone)]
|
#[derive(Clone)]
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@@ -46,8 +55,6 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
|
surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
|
|
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invulnerability_state: FighterInvulnerabilityState,
|
|
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}
|
}
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|
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pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
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@@ -92,12 +99,10 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
|
checkpoint_fighters.push(checkpoint);
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}
|
}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
|
let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
|
|
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
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fighters: checkpoint_fighters,
|
fighters: checkpoint_fighters,
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stage_collision,
|
stage_collision,
|
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pending_hits,
|
pending_hits,
|
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match_state,
|
|
||||||
});
|
});
|
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info!("Saved debug game state");
|
info!("Saved debug game state");
|
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return;
|
return;
|
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@@ -149,12 +154,9 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
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entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
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entity.insert(saved.surface.clone());
|
entity.insert(saved.surface.clone());
|
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entity.insert(saved.pending_respawn.clone());
|
|
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entity.insert(saved.invulnerability_state.clone());
|
|
||||||
}
|
}
|
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world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
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world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
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world.insert_resource(checkpoint.match_state);
|
|
||||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
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match_camera.needs_snap = true;
|
match_camera.needs_snap = true;
|
||||||
}
|
}
|
||||||
@@ -186,8 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||||
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
|
||||||
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -44,9 +44,6 @@ pub struct FighterAttributes {
|
|||||||
pub air_dodge_duration: u32,
|
pub air_dodge_duration: u32,
|
||||||
pub air_dodge_velocity: FGi32,
|
pub air_dodge_velocity: FGi32,
|
||||||
pub air_dodge_decay: FGi32,
|
pub air_dodge_decay: FGi32,
|
||||||
|
|
||||||
pub air_dodge_intangible_duration: u32,
|
|
||||||
pub air_dodge_intangible_start: u32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterAttributes {
|
impl FighterAttributes {
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
|
|||||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
update_fighter_bone_matrices,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||||
@@ -275,31 +275,6 @@ mod tests {
|
|||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
|
||||||
let names = ["root".into()];
|
|
||||||
let parents = [None];
|
|
||||||
let mut pose_a = FixedMat4::IDENTITY;
|
|
||||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
|
||||||
let mut pose_b = FixedMat4::IDENTITY;
|
|
||||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
|
||||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
|
||||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
|
||||||
matrices.resample_pose(
|
|
||||||
AnimKind::Landing,
|
|
||||||
&names,
|
|
||||||
&parents,
|
|
||||||
&[snapped_pose],
|
|
||||||
FGi32::ONE,
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||||
let mut root = FixedMat4::IDENTITY;
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
|||||||
@@ -144,27 +144,6 @@ impl FighterBoneMatrices {
|
|||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
) {
|
|
||||||
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
|
||||||
}
|
|
||||||
pub(super) fn resample_pose(
|
|
||||||
&mut self,
|
|
||||||
kind: AnimKind,
|
|
||||||
bone_names: &[String],
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model_scale: FGi32,
|
|
||||||
) {
|
|
||||||
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
|
||||||
}
|
|
||||||
fn sample_pose(
|
|
||||||
&mut self,
|
|
||||||
kind: AnimKind,
|
|
||||||
bone_names: &[String],
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model_scale: FGi32,
|
|
||||||
advance_history: bool,
|
|
||||||
) {
|
) {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
bone_names.len(),
|
bone_names.len(),
|
||||||
@@ -188,11 +167,9 @@ impl FighterBoneMatrices {
|
|||||||
self.local_matrices.reserve(local.len());
|
self.local_matrices.reserve(local.len());
|
||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
if advance_history {
|
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
|
||||||
}
|
|
||||||
let animation_changed = self.presentation_kind != Some(kind);
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
self.model_matrices.resize(local.len(), None);
|
self.model_matrices.resize(local.len(), None);
|
||||||
@@ -238,56 +215,6 @@ pub fn update_fighter_bone_matrices(
|
|||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
) {
|
) {
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
sample_fighter_bone_matrices(
|
|
||||||
frame,
|
|
||||||
animations,
|
|
||||||
fighter,
|
|
||||||
&mut matrices,
|
|
||||||
&mut bone_indices,
|
|
||||||
&baked_assets,
|
|
||||||
&manifests,
|
|
||||||
true,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Resamples the current pose after collision-driven state transitions without
|
|
||||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
|
||||||
pub fn resample_fighter_bone_matrices(
|
|
||||||
mut fighters: Query<(
|
|
||||||
&FighterAnimationFrame,
|
|
||||||
&FighterAnimations,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterBoneMatrices,
|
|
||||||
&mut FighterBoneIndexMap,
|
|
||||||
)>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) {
|
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
|
||||||
sample_fighter_bone_matrices(
|
|
||||||
frame,
|
|
||||||
animations,
|
|
||||||
fighter,
|
|
||||||
&mut matrices,
|
|
||||||
&mut bone_indices,
|
|
||||||
&baked_assets,
|
|
||||||
&manifests,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sample_fighter_bone_matrices(
|
|
||||||
frame: &FighterAnimationFrame,
|
|
||||||
animations: &FighterAnimations,
|
|
||||||
fighter: &Fighter,
|
|
||||||
matrices: &mut FighterBoneMatrices,
|
|
||||||
bone_indices: &mut FighterBoneIndexMap,
|
|
||||||
baked_assets: &Assets<BakedFighterAnimations>,
|
|
||||||
manifests: &Assets<FighterManifest>,
|
|
||||||
advance_history: bool,
|
|
||||||
) {
|
|
||||||
let baked = baked_assets
|
let baked = baked_assets
|
||||||
.get(&animations.baked)
|
.get(&animations.baked)
|
||||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||||
@@ -301,7 +228,6 @@ fn sample_fighter_bone_matrices(
|
|||||||
let manifest = manifests
|
let manifest = manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
if advance_history {
|
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
frame.kind,
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
@@ -309,15 +235,6 @@ fn sample_fighter_bone_matrices(
|
|||||||
pose,
|
pose,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
);
|
);
|
||||||
} else {
|
|
||||||
matrices.resample_pose(
|
|
||||||
frame.kind,
|
|
||||||
&baked.bone_names,
|
|
||||||
&baked.parents,
|
|
||||||
pose,
|
|
||||||
manifest.model_scale,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
if bone_indices.0.is_empty() {
|
if bone_indices.0.is_empty() {
|
||||||
bone_indices.0.extend(
|
bone_indices.0.extend(
|
||||||
baked
|
baked
|
||||||
@@ -328,6 +245,7 @@ fn sample_fighter_bone_matrices(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn resolve_model_transform(
|
fn resolve_model_transform(
|
||||||
index: usize,
|
index: usize,
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
//! Various interactions with the blast zones
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
|
||||||
|
|
||||||
pub fn apply_blast_zones(
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for (translation, mut pending_respawn, state) in fighters {
|
|
||||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
|
||||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
|
||||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
|
||||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
|
||||||
|
|
||||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
|
||||||
pending_respawn.0 = true;
|
|
||||||
} else if is_off_the_top {
|
|
||||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
|
||||||
if is_in_hitstun {
|
|
||||||
pending_respawn.0 = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
use crate::stage::line::{StageCollision, StageLineID};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -45,7 +45,6 @@ pub fn air_collide_with_stage(
|
|||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
ignored_polys: &[usize],
|
ignored_polys: &[usize],
|
||||||
ignore_soft_platforms: bool,
|
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -56,10 +55,7 @@ pub fn air_collide_with_stage(
|
|||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.filter(|(poly_idx, poly)| {
|
.filter(|(poly_idx, _)| !ignored_polys.contains(poly_idx))
|
||||||
!ignored_polys.contains(poly_idx)
|
|
||||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
|
||||||
})
|
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
(
|
(
|
||||||
@@ -99,18 +95,6 @@ mod tests {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn solid_floor() -> StagePoly {
|
|
||||||
StagePoly::build(
|
|
||||||
StagePolyType::Closed,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn airborne_collision_skips_ignored_polygons() {
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
let stage_collision = StageCollision {
|
let stage_collision = StageCollision {
|
||||||
@@ -138,78 +122,10 @@ mod tests {
|
|||||||
&ecb,
|
&ecb,
|
||||||
&stage_collision,
|
&stage_collision,
|
||||||
&[1],
|
&[1],
|
||||||
false,
|
|
||||||
)
|
)
|
||||||
.expect("the non-ignored platform should still be collidable");
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![horizontal_platform("0")],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.is_none());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![solid_floor()],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.expect("solid floors remain collidable while passing down");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-41
@@ -1,9 +1,10 @@
|
|||||||
//! Fighter debug views: gizmos and the egui inspector window.
|
//! Fighter debug views: gizmos and the egui inspector window.
|
||||||
|
|
||||||
|
use std::sync::OnceLock;
|
||||||
|
|
||||||
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
use bevy::color::palettes::css::ORANGE;
|
||||||
use bevy::prelude::*;
|
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
||||||
use bevy_egui::{egui, EguiContexts};
|
use bevy_egui::{EguiContexts, egui};
|
||||||
|
|
||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
@@ -14,14 +15,14 @@ use crate::fighter::attack::{
|
|||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::errors::FighterErrors;
|
use crate::fighter::errors::FighterErrors;
|
||||||
|
use crate::fighter::hurtbox::FixedAffineCapsule;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::{air, FighterState};
|
use crate::fighter::state::{FighterState, air};
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
use crate::filled_gizmos::FilledGizmos;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -37,7 +38,6 @@ pub fn debug_draw_ecb(
|
|||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
gizmos.cross(
|
||||||
@@ -46,18 +46,15 @@ pub fn debug_draw_ecb(
|
|||||||
bevy::color::palettes::css::BLUE,
|
bevy::color::palettes::css::BLUE,
|
||||||
);
|
);
|
||||||
|
|
||||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
|
||||||
trf_prev.x.to_num::<f32>(),
|
|
||||||
trf_prev.y.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
filled_gizmos.polygon(&transformed, ORANGE);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
gizmos.lineloop(transformed, WHITE);
|
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||||
|
trf_prev.x.to_num(),
|
||||||
|
trf_prev.y.to_num(),
|
||||||
|
-0.1,
|
||||||
|
));
|
||||||
|
gizmos.lineloop(prev_transformed, ORANGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn fighter_debug(
|
pub fn fighter_debug(
|
||||||
@@ -186,23 +183,15 @@ pub fn animation_debug(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hurtbox_debug(
|
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
||||||
query: Query<&FighterSolvedHurtboxes>,
|
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
|
||||||
for hurtboxes in &query {
|
for hurtboxes in &query {
|
||||||
for hurtbox in &hurtboxes.0 {
|
for hurtbox in &hurtboxes.0 {
|
||||||
filled_gizmos.affine_capsule(
|
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
||||||
hurtbox.capsule.transform.to_mat4(),
|
|
||||||
hurtbox.capsule.radius.to_num(),
|
|
||||||
hurtbox.capsule.half_length.to_num(),
|
|
||||||
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*fn draw_affine_capsule(
|
fn draw_affine_capsule(
|
||||||
gizmos: &mut Gizmos,
|
gizmos: &mut Gizmos,
|
||||||
capsule: FixedAffineCapsule,
|
capsule: FixedAffineCapsule,
|
||||||
color: impl Into<Color> + Copy,
|
color: impl Into<Color> + Copy,
|
||||||
@@ -224,9 +213,9 @@ pub fn hurtbox_debug(
|
|||||||
for &(start, end) in &wireframe.lines {
|
for &(start, end) in &wireframe.lines {
|
||||||
gizmos.line(vertices[start], vertices[end], color);
|
gizmos.line(vertices[start], vertices[end], color);
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
|
|
||||||
/*struct CapsuleWireVertex {
|
struct CapsuleWireVertex {
|
||||||
direction: Vec3,
|
direction: Vec3,
|
||||||
center_sign: f32,
|
center_sign: f32,
|
||||||
}
|
}
|
||||||
@@ -234,9 +223,9 @@ pub fn hurtbox_debug(
|
|||||||
struct CapsuleWireframe {
|
struct CapsuleWireframe {
|
||||||
vertices: Vec<CapsuleWireVertex>,
|
vertices: Vec<CapsuleWireVertex>,
|
||||||
lines: Vec<(usize, usize)>,
|
lines: Vec<(usize, usize)>,
|
||||||
}*/
|
}
|
||||||
|
|
||||||
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||||
const RESOLUTION: usize = 16;
|
const RESOLUTION: usize = 16;
|
||||||
const HEMISPHERE_STEPS: usize = 4;
|
const HEMISPHERE_STEPS: usize = 4;
|
||||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||||
@@ -317,7 +306,7 @@ struct CapsuleWireframe {
|
|||||||
|
|
||||||
CapsuleWireframe { vertices, lines }
|
CapsuleWireframe { vertices, lines }
|
||||||
})
|
})
|
||||||
}*/
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod capsule_debug_tests {
|
mod capsule_debug_tests {
|
||||||
@@ -337,7 +326,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*#[test]
|
#[test]
|
||||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||||
let wireframe = capsule_wireframe();
|
let wireframe = capsule_wireframe();
|
||||||
let lower: Vec<_> = wireframe
|
let lower: Vec<_> = wireframe
|
||||||
@@ -355,7 +344,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attack_debug(
|
pub fn attack_debug(
|
||||||
@@ -367,7 +356,6 @@ pub fn attack_debug(
|
|||||||
&FighterAnimationFrame,
|
&FighterAnimationFrame,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
) {
|
||||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||||
if let Some(active_attack) = &hitboxes.0 {
|
if let Some(active_attack) = &hitboxes.0 {
|
||||||
@@ -394,12 +382,6 @@ pub fn attack_debug(
|
|||||||
capsule_draw_trf.to_isometry(),
|
capsule_draw_trf.to_isometry(),
|
||||||
bevy::color::palettes::css::RED,
|
bevy::color::palettes::css::RED,
|
||||||
);
|
);
|
||||||
filled_gizmos.capsule(
|
|
||||||
capsule_draw_trf.to_isometry(),
|
|
||||||
solved_hitbox.capsule.radius.to_num(),
|
|
||||||
length * 0.5,
|
|
||||||
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
|
||||||
);
|
|
||||||
|
|
||||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
|
|||||||
+6
-38
@@ -20,7 +20,6 @@ pub mod motion;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
pub mod blast_zones;
|
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -30,8 +29,7 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
@@ -41,8 +39,8 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -85,14 +83,6 @@ pub struct FighterHitstop {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash, PartialEq, Eq)]
|
|
||||||
pub enum FighterInvulnerabilityState {
|
|
||||||
#[default]
|
|
||||||
Vulnerable,
|
|
||||||
Invulnerable,
|
|
||||||
Intangible
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterFacingDirection {
|
impl FighterFacingDirection {
|
||||||
fn reverse(&self) -> Self {
|
fn reverse(&self) -> Self {
|
||||||
match self {
|
match self {
|
||||||
@@ -137,20 +127,14 @@ impl FighterFacingDirection {
|
|||||||
#[require(Transform)]
|
#[require(Transform)]
|
||||||
pub struct FighterVisual;
|
pub struct FighterVisual;
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
|
||||||
pub struct FighterPendingRespawn(bool);
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterPendingRespawn,
|
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation,
|
FighterTranslation
|
||||||
FighterInvulnerabilityState,
|
|
||||||
FighterInvulnerabilityVisualState,
|
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -163,10 +147,6 @@ impl Plugin for FighterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins(FighterAttackPlugin)
|
app.add_plugins(FighterAttackPlugin)
|
||||||
// Every state gets a chance to interrupt itself, in priority order.
|
// Every state gets a chance to interrupt itself, in priority order.
|
||||||
.add_systems(
|
|
||||||
GgrsSchedule,
|
|
||||||
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
|
||||||
)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
@@ -192,8 +172,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
baked_animation::resample_fighter_bone_matrices,
|
baked_animation::update_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::Collision),
|
.in_set(GameplaySet::Collision),
|
||||||
@@ -222,8 +202,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterTranslation>()
|
.checksum_component_with_hash::<FighterTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPresentationSnap>()
|
|
||||||
.checksum_component_with_hash::<FighterPresentationSnap>()
|
|
||||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
@@ -235,12 +213,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
|
||||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
|
||||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
@@ -268,9 +242,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
.add_systems(FixedPostUpdate,
|
|
||||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
|
||||||
)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||||
@@ -303,7 +274,6 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
|||||||
pub fn spawn_fighter(
|
pub fn spawn_fighter(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
controller_port: usize,
|
|
||||||
spawn_position: FGVec2,
|
spawn_position: FGVec2,
|
||||||
manifest: Handle<FighterManifest>,
|
manifest: Handle<FighterManifest>,
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
@@ -317,7 +287,6 @@ pub fn spawn_fighter(
|
|||||||
Name(format!("Fighter {player_handle}").into()),
|
Name(format!("Fighter {player_handle}").into()),
|
||||||
Player {
|
Player {
|
||||||
handle: player_handle,
|
handle: player_handle,
|
||||||
controller_port,
|
|
||||||
},
|
},
|
||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
@@ -335,7 +304,6 @@ pub fn spawn_fighter(
|
|||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
FighterTranslation(spawn_position),
|
FighterTranslation(spawn_position),
|
||||||
FighterPreviousTranslation(spawn_position),
|
FighterPreviousTranslation(spawn_position),
|
||||||
FighterPresentationSnap::default(),
|
|
||||||
),
|
),
|
||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
|
|||||||
+2
-42
@@ -21,11 +21,6 @@ pub struct FighterVelocity(pub FGVec2);
|
|||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||||
|
|
||||||
/// Marks a simulation frame whose position changed discontinuously for
|
|
||||||
/// presentation purposes (for example, a landing correction).
|
|
||||||
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
|
||||||
pub struct FighterPresentationSnap(pub bool);
|
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousTranslation)]
|
#[require(FighterPreviousTranslation)]
|
||||||
pub struct FighterTranslation(pub FGVec2);
|
pub struct FighterTranslation(pub FGVec2);
|
||||||
@@ -57,31 +52,10 @@ pub fn sample_presentation_translation(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn sample_presentation_translation_with_snap(
|
|
||||||
previous: FighterPreviousTranslation,
|
|
||||||
current: FighterTranslation,
|
|
||||||
overstep_fraction: f32,
|
|
||||||
mode: PresentationMotionMode,
|
|
||||||
snapped: FighterPresentationSnap,
|
|
||||||
) -> Vec2 {
|
|
||||||
if snapped.0 {
|
|
||||||
Vec2::new(current.x.to_num(), current.y.to_num())
|
|
||||||
} else {
|
|
||||||
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
|
||||||
for mut snap in &mut fighters {
|
|
||||||
snap.0 = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn apply_fighter_translation_to_visuals(
|
pub fn apply_fighter_translation_to_visuals(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterPresentationSnap,
|
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -90,13 +64,12 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation_with_snap(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
*presentation_snap,
|
|
||||||
);
|
);
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x,
|
||||||
@@ -196,19 +169,6 @@ mod tests {
|
|||||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn presentation_translation_uses_current_sample_after_snap() {
|
|
||||||
let position = sample_presentation_translation_with_snap(
|
|
||||||
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
|
||||||
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
|
||||||
0.25,
|
|
||||||
PresentationMotionMode::Extrapolation,
|
|
||||||
FighterPresentationSnap(true),
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_eq!(position, Vec2::new(6.0, 12.0));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||||
let mut world = World::new();
|
let mut world = World::new();
|
||||||
|
|||||||
@@ -123,7 +123,6 @@ pub fn collision_interrupt(
|
|||||||
ctx.ecb.left -= diff;
|
ctx.ecb.left -= diff;
|
||||||
ctx.ecb.right -= diff;
|
ctx.ecb.right -= diff;
|
||||||
ctx.translation.0 = res.hit_position;
|
ctx.translation.0 = res.hit_position;
|
||||||
ctx.presentation_snap.0 = true;
|
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id);
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
@@ -168,8 +167,6 @@ mod tests {
|
|||||||
air_dodge_duration: 0,
|
air_dodge_duration: 0,
|
||||||
air_dodge_velocity: FGi32::ZERO,
|
air_dodge_velocity: FGi32::ZERO,
|
||||||
air_dodge_decay: FGi32::ZERO,
|
air_dodge_decay: FGi32::ZERO,
|
||||||
air_dodge_intangible_duration: 29,
|
|
||||||
air_dodge_intangible_start: 4,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterInvulnerabilityState, animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
},
|
},
|
||||||
}, input, math::vec::FGVec2,
|
},
|
||||||
|
input,
|
||||||
|
math::vec::FGVec2,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -29,12 +32,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
|
||||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible;
|
|
||||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
|
||||||
}
|
|
||||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion(
|
||||||
@@ -65,14 +62,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn name(&self) -> String {
|
|
||||||
Self::NAME.to_owned()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -1,53 +0,0 @@
|
|||||||
use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub struct AngelState {
|
|
||||||
frames_remaining: u32
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AngelState {
|
|
||||||
pub fn new(duration: u32) -> Self {
|
|
||||||
Self {
|
|
||||||
frames_remaining: duration
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for AngelState {
|
|
||||||
const NAME: &'static str = "Angel";
|
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
|
||||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
|
||||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
|
||||||
|
|
||||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
|
||||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
|
||||||
state_context.play_animation(AnimKind::Wait, true);
|
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
_state_context: &mut super::CollisionContext,
|
|
||||||
) -> Option<super::FighterState> {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -248,7 +248,6 @@ mod tests {
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
use crate::input::FighterInput;
|
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -376,19 +375,15 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
presentation_snap: &mut presentation_snap,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -431,19 +426,15 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
presentation_snap: &mut presentation_snap,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
|
|||||||
+16
-108
@@ -15,26 +15,21 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::match_loading::MatchConfig;
|
|
||||||
use crate::match_runtime::MatchState;
|
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
|
||||||
use crate::player::Player;
|
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
|
||||||
|
|
||||||
pub mod air;
|
pub mod air;
|
||||||
pub mod air_dodge;
|
pub mod air_dodge;
|
||||||
pub mod angel;
|
|
||||||
pub mod crouch;
|
|
||||||
pub mod dash;
|
pub mod dash;
|
||||||
pub mod fall;
|
pub mod fall;
|
||||||
pub mod ground;
|
pub mod ground;
|
||||||
@@ -42,11 +37,12 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
pub mod platform_pass;
|
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
pub mod crouch;
|
||||||
|
pub mod platform_pass;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -170,7 +166,6 @@ impl EnterContext<'_> {
|
|||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -181,7 +176,6 @@ pub struct UpdateContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
@@ -199,15 +193,12 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a mut FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
|
||||||
pub downward_stick_threshold: FGi32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
@@ -215,8 +206,6 @@ impl CollisionContext<'_> {
|
|||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
let ignore_soft_platforms =
|
|
||||||
self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
@@ -224,7 +213,6 @@ impl CollisionContext<'_> {
|
|||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
&ignored_polys,
|
&ignored_polys,
|
||||||
ignore_soft_platforms,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -244,7 +232,6 @@ fighter_states! {
|
|||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
Hitstun => hitstun::HitstunState,
|
Hitstun => hitstun::HitstunState,
|
||||||
Angel => angel::AngelState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
@@ -252,7 +239,6 @@ fighter_states! {
|
|||||||
pub struct FighterFrameQuery {
|
pub struct FighterFrameQuery {
|
||||||
pub translation: &'static mut FighterTranslation,
|
pub translation: &'static mut FighterTranslation,
|
||||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||||
pub presentation_snap: &'static mut FighterPresentationSnap,
|
|
||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
@@ -263,7 +249,6 @@ pub struct FighterFrameQuery {
|
|||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,7 +306,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings,
|
game_settings
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -329,7 +314,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
vulnerability: &mut self.vulnerability,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -350,7 +334,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
vulnerability: &mut self.vulnerability,
|
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
@@ -366,17 +349,12 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
presentation_snap: &mut self.presentation_snap,
|
|
||||||
input: &self.input,
|
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings
|
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
||||||
.fighter_common
|
|
||||||
.leave_ground_ecb_frame_lock_duration,
|
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -389,12 +367,9 @@ pub struct StatefulFighterQuery {
|
|||||||
pub animations: &'static FighterAnimations,
|
pub animations: &'static FighterAnimations,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
pub player: &'static Player,
|
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
|
||||||
pub damage: &'static mut FighterDamage,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -443,9 +418,7 @@ fn transition_state(
|
|||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
frame.surface.apply_airborne_policy(
|
frame.surface.apply_airborne_policy(
|
||||||
lock_policy,
|
lock_policy,
|
||||||
game_settings
|
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
.fighter_common
|
|
||||||
.leave_ground_ecb_frame_lock_duration,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
@@ -470,7 +443,6 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
mut hitstop_shake,
|
||||||
..
|
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -533,7 +505,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision,
|
&stage_collision
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -555,89 +527,25 @@ pub fn state_collision_interrupt_system(
|
|||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
mut match_state: ResMut<MatchState>,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
) {
|
) {
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
mut hitstop,
|
hitstop,
|
||||||
mut pending_respawn,
|
|
||||||
player,
|
|
||||||
mut damage,
|
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
|
|
||||||
let manifest = fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.expect("Fighter manifest should be valid");
|
|
||||||
|
|
||||||
if pending_respawn.0 {
|
|
||||||
**pending_respawn = false;
|
|
||||||
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
|
||||||
|
|
||||||
// Find the angel platform position
|
|
||||||
let respawn_point = stage_manifest
|
|
||||||
.respawn_points
|
|
||||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
|
||||||
|
|
||||||
if let None = respawn_point {
|
|
||||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
|
||||||
}
|
|
||||||
|
|
||||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
|
||||||
|
|
||||||
frame.translation.0 = respawn_point;
|
|
||||||
frame.presentation_snap.0 = true;
|
|
||||||
|
|
||||||
// Clear hitstop
|
|
||||||
hitstop.remaining_frames = 0;
|
|
||||||
|
|
||||||
// subtract one stock
|
|
||||||
|
|
||||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
|
||||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
|
||||||
player.handle, player.controller_port
|
|
||||||
));
|
|
||||||
|
|
||||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
|
||||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reset percentage
|
|
||||||
*damage = FighterDamage::default();
|
|
||||||
|
|
||||||
transition_state(
|
|
||||||
&mut state,
|
|
||||||
respawn_state,
|
|
||||||
&mut frame,
|
|
||||||
&manifest.attributes,
|
|
||||||
attack_script_assets,
|
|
||||||
&game_settings,
|
|
||||||
);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if hitstop.remaining_frames > 0 {
|
if hitstop.remaining_frames > 0 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let new_state = state.check_collision_interrupt(
|
let manifest = fighter_manifests
|
||||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
.get(&fighter.manifest)
|
||||||
);
|
.expect("Fighter manifest should be valid");
|
||||||
|
let new_state =
|
||||||
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
|
|||||||
+1
-64
@@ -1,8 +1,4 @@
|
|||||||
use crate::{
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
|
||||||
game_settings::GameSettings,
|
|
||||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
|
||||||
};
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component, Clone)]
|
#[derive(Component, Clone)]
|
||||||
@@ -10,62 +6,3 @@ pub struct FighterAnimations {
|
|||||||
/// The single animation source for gameplay and the visual skeleton.
|
/// The single animation source for gameplay and the visual skeleton.
|
||||||
pub baked: Handle<BakedFighterAnimations>,
|
pub baked: Handle<BakedFighterAnimations>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Default)]
|
|
||||||
pub struct FighterInvulnerabilityVisualState {
|
|
||||||
pub last_known_state: FighterInvulnerabilityState,
|
|
||||||
pub frames_in_state: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_status_colors(
|
|
||||||
mut fighters: Query<(
|
|
||||||
&FighterInvulnerabilityState,
|
|
||||||
&mut FighterInvulnerabilityVisualState,
|
|
||||||
)>,
|
|
||||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
|
||||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
) {
|
|
||||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
|
||||||
if *invuln_state != invuln_state_visual.last_known_state {
|
|
||||||
invuln_state_visual.last_known_state = *invuln_state;
|
|
||||||
invuln_state_visual.frames_in_state = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (mesh, mat) in meshes {
|
|
||||||
let (_, invuln_state_visual) = fighters
|
|
||||||
.get(mesh.fighter)
|
|
||||||
.expect("Material should have relevant fighter available");
|
|
||||||
|
|
||||||
let status_color = match invuln_state_visual.last_known_state {
|
|
||||||
FighterInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
|
||||||
FighterInvulnerabilityState::Invulnerable => {
|
|
||||||
game_settings.fighter_common.intangible_color
|
|
||||||
}
|
|
||||||
FighterInvulnerabilityState::Intangible => {
|
|
||||||
game_settings.fighter_common.intangible_color
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let intensity = match invuln_state_visual.last_known_state {
|
|
||||||
FighterInvulnerabilityState::Vulnerable => 0.0,
|
|
||||||
FighterInvulnerabilityState::Invulnerable | FighterInvulnerabilityState::Intangible => {
|
|
||||||
let cycle_frames = invuln_state_visual.frames_in_state
|
|
||||||
% game_settings.fighter_common.intangible_pulse_duration;
|
|
||||||
1.0 - cycle_frames as f32
|
|
||||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut material = materials
|
|
||||||
.get_mut(mat.id())
|
|
||||||
.expect("Material should exist here...");
|
|
||||||
material
|
|
||||||
.extension
|
|
||||||
.update_status_color(status_color.into(), intensity);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (_, mut invuln_state_visual) in fighters {
|
|
||||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
|
||||||
|
|
||||||
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
|
||||||
|
|
||||||
struct Vertex {
|
|
||||||
@builtin(instance_index) instance_index: u32,
|
|
||||||
@location(0) position: vec3<f32>,
|
|
||||||
@location(1) color: vec4<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
@location(0) color: vec4<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
|
||||||
var output: VertexOutput;
|
|
||||||
output.clip_position = mesh_position_local_to_clip(
|
|
||||||
get_world_from_local(vertex.instance_index),
|
|
||||||
vec4<f32>(vertex.position, 1.0),
|
|
||||||
);
|
|
||||||
output.color = vertex.color;
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
||||||
return material_color * input.color;
|
|
||||||
}
|
|
||||||
@@ -1,417 +0,0 @@
|
|||||||
//! Immediate-mode filled debug geometry.
|
|
||||||
//!
|
|
||||||
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
|
||||||
//! mesh. It is intended for small, transient debug overlays rather than game
|
|
||||||
//! geometry.
|
|
||||||
|
|
||||||
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
|
||||||
|
|
||||||
use bevy::{
|
|
||||||
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
|
||||||
camera::visibility::NoFrustumCulling,
|
|
||||||
ecs::system::SystemParam,
|
|
||||||
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
|
||||||
pbr::{MaterialPipeline, MaterialPipelineKey},
|
|
||||||
prelude::*,
|
|
||||||
render::render_resource::{
|
|
||||||
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
|
||||||
},
|
|
||||||
shader::ShaderRef,
|
|
||||||
};
|
|
||||||
|
|
||||||
const SPHERE_SECTORS: usize = 16;
|
|
||||||
const SPHERE_STACKS: usize = 8;
|
|
||||||
const CAPSULE_SECTORS: usize = 16;
|
|
||||||
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
struct FilledGizmoGeometry {
|
|
||||||
positions: Vec<[f32; 3]>,
|
|
||||||
normals: Vec<[f32; 3]>,
|
|
||||||
colors: Vec<[f32; 4]>,
|
|
||||||
indices: Vec<u32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
struct FilledGizmoBuffer {
|
|
||||||
/// Geometry requested by the current schedule invocation.
|
|
||||||
pending: FilledGizmoGeometry,
|
|
||||||
/// The last completed fixed-timestep geometry. This is retained between
|
|
||||||
/// render frames, just like Bevy's fixed-timestep gizmos.
|
|
||||||
retained: FilledGizmoGeometry,
|
|
||||||
mesh: Option<Handle<Mesh>>,
|
|
||||||
fixed_commit: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Immediate-mode API for drawing filled debug shapes.
|
|
||||||
#[derive(SystemParam)]
|
|
||||||
pub struct FilledGizmos<'w> {
|
|
||||||
buffer: ResMut<'w, FilledGizmoBuffer>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FilledGizmos<'_> {
|
|
||||||
/// Draw a filled planar polygon. Vertices must be ordered around the
|
|
||||||
/// perimeter and the polygon must be convex.
|
|
||||||
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
|
||||||
if vertices.len() < 3 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let normal = (vertices[1] - vertices[0])
|
|
||||||
.cross(vertices[2] - vertices[0])
|
|
||||||
.normalize_or_zero();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
for &vertex in vertices {
|
|
||||||
self.push_vertex(vertex, normal, color);
|
|
||||||
}
|
|
||||||
for index in 2..vertices.len() as u32 {
|
|
||||||
self.buffer
|
|
||||||
.pending
|
|
||||||
.indices
|
|
||||||
.extend([base, base + index - 1, base + index]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
|
||||||
if radius <= 0.0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
for stack in 0..=SPHERE_STACKS {
|
|
||||||
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
|
||||||
let (sin_lat, cos_lat) = latitude.sin_cos();
|
|
||||||
for sector in 0..=SPHERE_SECTORS {
|
|
||||||
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
|
||||||
let (sin_lon, cos_lon) = longitude.sin_cos();
|
|
||||||
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
|
||||||
self.push_vertex(
|
|
||||||
isometry.transform_point(normal * radius).into(),
|
|
||||||
isometry.rotation * normal,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let stride = SPHERE_SECTORS + 1;
|
|
||||||
for stack in 0..SPHERE_STACKS {
|
|
||||||
for sector in 0..SPHERE_SECTORS {
|
|
||||||
let a = base + (stack * stride + sector) as u32;
|
|
||||||
let b = a + stride as u32;
|
|
||||||
self.buffer
|
|
||||||
.pending
|
|
||||||
.indices
|
|
||||||
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn capsule(
|
|
||||||
&mut self,
|
|
||||||
isometry: Isometry3d,
|
|
||||||
radius: f32,
|
|
||||||
half_length: f32,
|
|
||||||
color: impl Into<Color> + Copy,
|
|
||||||
) {
|
|
||||||
let transform = Mat4::from_scale_rotation_translation(
|
|
||||||
Vec3::ONE,
|
|
||||||
isometry.rotation,
|
|
||||||
isometry.translation.into(),
|
|
||||||
);
|
|
||||||
self.affine_capsule(transform, radius, half_length, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draw a capsule transformed by an arbitrary affine transform.
|
|
||||||
pub fn affine_capsule(
|
|
||||||
&mut self,
|
|
||||||
transform: Mat4,
|
|
||||||
radius: f32,
|
|
||||||
half_length: f32,
|
|
||||||
color: impl Into<Color> + Copy,
|
|
||||||
) {
|
|
||||||
if radius <= 0.0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
let mut rings = Vec::new();
|
|
||||||
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
|
||||||
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
|
||||||
rings.push((
|
|
||||||
radius * angle.cos(),
|
|
||||||
-half_length + radius * angle.sin(),
|
|
||||||
angle.sin(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
rings.push((radius, half_length, 0.0));
|
|
||||||
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
|
||||||
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
|
||||||
rings.push((
|
|
||||||
radius * angle.cos(),
|
|
||||||
half_length + radius * angle.sin(),
|
|
||||||
angle.sin(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut ring_indices = Vec::new();
|
|
||||||
let bottom_pole = self.push_capsule_vertex(
|
|
||||||
&mut ring_indices,
|
|
||||||
transform,
|
|
||||||
Vec3::NEG_Y,
|
|
||||||
-half_length,
|
|
||||||
radius,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
for &(ring_radius, y, normal_y) in &rings {
|
|
||||||
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
|
||||||
for sector in 0..CAPSULE_SECTORS {
|
|
||||||
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
|
||||||
let (sin, cos) = angle.sin_cos();
|
|
||||||
let normal = Vec3::new(
|
|
||||||
cos * (1.0 - normal_y * normal_y).sqrt(),
|
|
||||||
normal_y,
|
|
||||||
sin * (1.0 - normal_y * normal_y).sqrt(),
|
|
||||||
);
|
|
||||||
ring.push(self.push_transformed_vertex(
|
|
||||||
transform,
|
|
||||||
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
|
||||||
normal,
|
|
||||||
color,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
ring_indices.push(ring);
|
|
||||||
}
|
|
||||||
let top_pole = self.push_capsule_vertex(
|
|
||||||
&mut ring_indices,
|
|
||||||
transform,
|
|
||||||
Vec3::Y,
|
|
||||||
half_length,
|
|
||||||
radius,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
for sector in 0..CAPSULE_SECTORS {
|
|
||||||
let next = (sector + 1) % CAPSULE_SECTORS;
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
bottom_pole,
|
|
||||||
ring_indices[0][next],
|
|
||||||
ring_indices[0][sector],
|
|
||||||
]);
|
|
||||||
for ring in ring_indices.windows(2) {
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
ring[0][sector],
|
|
||||||
ring[0][next],
|
|
||||||
ring[1][sector],
|
|
||||||
ring[1][sector],
|
|
||||||
ring[0][next],
|
|
||||||
ring[1][next],
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
let last = ring_indices.len() - 1;
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
ring_indices[last][sector],
|
|
||||||
ring_indices[last][next],
|
|
||||||
top_pole,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
// Keep the base used by this shape observable to avoid accidental
|
|
||||||
// future changes making the generated indices refer to another shape.
|
|
||||||
debug_assert!(base <= bottom_pole);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_capsule_vertex(
|
|
||||||
&mut self,
|
|
||||||
_rings: &mut Vec<Vec<u32>>,
|
|
||||||
transform: Mat4,
|
|
||||||
normal: Vec3,
|
|
||||||
y: f32,
|
|
||||||
radius: f32,
|
|
||||||
color: [f32; 4],
|
|
||||||
) -> u32 {
|
|
||||||
self.push_transformed_vertex(
|
|
||||||
transform,
|
|
||||||
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
|
||||||
normal,
|
|
||||||
color,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_transformed_vertex(
|
|
||||||
&mut self,
|
|
||||||
transform: Mat4,
|
|
||||||
position: Vec3,
|
|
||||||
normal: Vec3,
|
|
||||||
color: [f32; 4],
|
|
||||||
) -> u32 {
|
|
||||||
let transformed_normal = transform
|
|
||||||
.inverse()
|
|
||||||
.transpose()
|
|
||||||
.transform_vector3(normal)
|
|
||||||
.normalize_or_zero();
|
|
||||||
let index = self.buffer.pending.positions.len() as u32;
|
|
||||||
self.push_vertex(
|
|
||||||
transform.transform_point3(position),
|
|
||||||
transformed_normal,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
index
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
|
||||||
self.buffer.pending.positions.push(position.to_array());
|
|
||||||
self.buffer.pending.normals.push(normal.to_array());
|
|
||||||
self.buffer.pending.colors.push(color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FilledGizmosPlugin;
|
|
||||||
|
|
||||||
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
|
||||||
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
|
||||||
|
|
||||||
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
|
||||||
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
|
||||||
/// and camera tonemapping.
|
|
||||||
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
|
||||||
struct FilledGizmoMaterial {
|
|
||||||
#[uniform(0)]
|
|
||||||
color: LinearRgba,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Material for FilledGizmoMaterial {
|
|
||||||
fn vertex_shader() -> ShaderRef {
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn fragment_shader() -> ShaderRef {
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn alpha_mode(&self) -> AlphaMode {
|
|
||||||
AlphaMode::Blend
|
|
||||||
}
|
|
||||||
|
|
||||||
fn enable_prepass() -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn enable_shadows() -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn specialize(
|
|
||||||
_pipeline: &MaterialPipeline,
|
|
||||||
descriptor: &mut RenderPipelineDescriptor,
|
|
||||||
layout: &MeshVertexBufferLayoutRef,
|
|
||||||
_key: MaterialPipelineKey<Self>,
|
|
||||||
) -> Result<(), SpecializedMeshPipelineError> {
|
|
||||||
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
|
||||||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
|
||||||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
|
||||||
])?];
|
|
||||||
descriptor.primitive.cull_mode = None;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for FilledGizmosPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
load_internal_asset!(
|
|
||||||
app,
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE,
|
|
||||||
"filled_gizmo.wgsl",
|
|
||||||
Shader::from_wgsl
|
|
||||||
);
|
|
||||||
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
|
||||||
.init_resource::<FilledGizmoBuffer>()
|
|
||||||
.add_systems(Startup, setup_filled_gizmo_mesh)
|
|
||||||
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
|
||||||
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
|
||||||
.add_systems(Last, upload_filled_gizmo_mesh);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn setup_filled_gizmo_mesh(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
|
||||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
|
||||||
) {
|
|
||||||
let mesh = meshes.add(
|
|
||||||
Mesh::new(
|
|
||||||
PrimitiveTopology::TriangleList,
|
|
||||||
RenderAssetUsages::default(),
|
|
||||||
)
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
|
||||||
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
|
||||||
);
|
|
||||||
let material = materials.add(FilledGizmoMaterial {
|
|
||||||
color: LinearRgba::WHITE,
|
|
||||||
});
|
|
||||||
commands.spawn((
|
|
||||||
Mesh3d(mesh.clone()),
|
|
||||||
MeshMaterial3d(material),
|
|
||||||
NoFrustumCulling,
|
|
||||||
));
|
|
||||||
buffer.mesh = Some(mesh);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
|
||||||
buffer.pending = FilledGizmoGeometry::default();
|
|
||||||
buffer.fixed_commit = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
|
||||||
let pending = std::mem::take(&mut buffer.pending);
|
|
||||||
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
|
||||||
buffer.fixed_commit = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn upload_filled_gizmo_mesh(
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
|
||||||
) {
|
|
||||||
// No fixed tick and no render-frame requests means the existing mesh is
|
|
||||||
// already the correct image. In particular, do not replace it with the
|
|
||||||
// empty placeholder between fixed updates.
|
|
||||||
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let Some(handle) = buffer.mesh.clone() else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
|
||||||
// Retained geometry must remain in the CPU-side buffer after upload;
|
|
||||||
// otherwise the next render frame would have nothing to draw.
|
|
||||||
(
|
|
||||||
buffer.retained.positions.clone(),
|
|
||||||
buffer.retained.normals.clone(),
|
|
||||||
buffer.retained.colors.clone(),
|
|
||||||
buffer.retained.indices.clone(),
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
(
|
|
||||||
std::mem::take(&mut buffer.pending.positions),
|
|
||||||
std::mem::take(&mut buffer.pending.normals),
|
|
||||||
std::mem::take(&mut buffer.pending.colors),
|
|
||||||
std::mem::take(&mut buffer.pending.indices),
|
|
||||||
)
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
|
||||||
if positions.is_empty() {
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
|
||||||
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
|
||||||
} else {
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
|
||||||
mesh.insert_indices(Indices::U32(indices));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buffer.pending = FilledGizmoGeometry::default();
|
|
||||||
buffer.fixed_commit = false;
|
|
||||||
}
|
|
||||||
@@ -42,9 +42,6 @@ pub struct FighterSettingsCommon {
|
|||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
|
|
||||||
pub intangible_color: Color,
|
|
||||||
pub intangible_pulse_duration: u32,
|
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
+13
-19
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
|||||||
Gamepad(Entity),
|
Gamepad(Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
/// Maps an input source to a player index
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||||
|
|
||||||
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
|
||||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
|
||||||
|
|
||||||
impl MatchInputAssignments {
|
|
||||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
|
||||||
self.0.get(handle).copied().flatten()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
@@ -126,12 +116,13 @@ impl Plugin for FighterInputPlugin {
|
|||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
},
|
},
|
||||||
|
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
@@ -254,17 +245,20 @@ fn read_local_inputs(
|
|||||||
input_map: Res<BaseInputMap>,
|
input_map: Res<BaseInputMap>,
|
||||||
gc_ports: Res<gamecube::GcPorts>,
|
gc_ports: Res<gamecube::GcPorts>,
|
||||||
gamepads: Query<&Gamepad>,
|
gamepads: Query<&Gamepad>,
|
||||||
assignments: Res<MatchInputAssignments>,
|
assignments: Res<LocalInputAssignments>,
|
||||||
local_players: Res<LocalPlayers>,
|
local_players: Res<LocalPlayers>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let mut local_inputs = HashMap::new();
|
let mut local_inputs = HashMap::new();
|
||||||
|
|
||||||
for handle in &local_players.0 {
|
for handle in &local_players.0 {
|
||||||
let assigned = assignments.get_for_handle(*handle);
|
let assigned = assignments
|
||||||
|
.0
|
||||||
|
.iter()
|
||||||
|
.find(|(player_handle, _)| player_handle == handle);
|
||||||
let gamepad = match assigned {
|
let gamepad = match assigned {
|
||||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||||
Some(LocalInputSource::Keyboard) => None,
|
Some((_, LocalInputSource::Keyboard)) => None,
|
||||||
None => gc_ports
|
None => gc_ports
|
||||||
.entities
|
.entities
|
||||||
.get(*handle)
|
.get(*handle)
|
||||||
@@ -274,8 +268,8 @@ fn read_local_inputs(
|
|||||||
};
|
};
|
||||||
|
|
||||||
let mut input_frame = match assigned {
|
let mut input_frame = match assigned {
|
||||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
None => FighterInputFrame::default(),
|
None => FighterInputFrame::default(),
|
||||||
|
|||||||
+2
-11
@@ -21,8 +21,6 @@
|
|||||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||||
//! appears in `Add Component`. No registration code is needed.
|
//! appears in `Add Component`. No registration code is needed.
|
||||||
|
|
||||||
#![recursion_limit = "512"]
|
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
asset::processor::{AssetProcessor, ProcessorState},
|
asset::processor::{AssetProcessor, ProcessorState},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
@@ -35,9 +33,8 @@ use ron_asset_manager::RonAssetPlugin;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||||
ui::InGameUIPlugin,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -45,12 +42,10 @@ pub mod blend_asset;
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
pub mod filled_gizmos;
|
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
pub mod match_runtime;
|
||||||
pub mod materials;
|
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -111,7 +106,6 @@ impl Plugin for GamePlugin {
|
|||||||
// game-level content and configuration.
|
// game-level content and configuration.
|
||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
(
|
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
@@ -120,7 +114,6 @@ impl Plugin for GamePlugin {
|
|||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
filled_gizmos::FilledGizmosPlugin,
|
|
||||||
fighter::FighterPlugin,
|
fighter::FighterPlugin,
|
||||||
fighter::baked_animation::BakedAnimationPlugin,
|
fighter::baked_animation::BakedAnimationPlugin,
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
@@ -128,8 +121,6 @@ impl Plugin for GamePlugin {
|
|||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
GameAssetPlugin,
|
GameAssetPlugin,
|
||||||
InGameUIPlugin,
|
InGameUIPlugin,
|
||||||
),
|
|
||||||
ShinesparkMaterialPlugin,
|
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
|
|||||||
+28
-164
@@ -8,7 +8,9 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, args::Args, fighter::{
|
AppState,
|
||||||
|
args::Args,
|
||||||
|
fighter::{
|
||||||
FighterId, FighterRoster,
|
FighterId, FighterRoster,
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
@@ -16,10 +18,16 @@ use crate::{
|
|||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
},
|
||||||
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
|
match_runtime::MatchState,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
netcode::{
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
session::{ConnectionStatus, SessionConfig, create_session},
|
||||||
}, scripting::FighterAttackScript, stage::{
|
},
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
stage::{
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
@@ -27,10 +35,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
/// Dense index used by GGRS and rollback-simulated player state.
|
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
/// Physical controller port selected in the menu.
|
|
||||||
pub controller_port: usize,
|
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,22 +46,6 @@ pub struct MatchConfig {
|
|||||||
pub rules: MatchRules,
|
pub rules: MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MatchConfig {
|
|
||||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
|
||||||
///
|
|
||||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
|
||||||
/// single-player match preserves the physical controller port selected in
|
|
||||||
/// the menu (for example, port 3 remains port 3).
|
|
||||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
|
||||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
|
||||||
Some(if self.players.len() > 1 {
|
|
||||||
handle
|
|
||||||
} else {
|
|
||||||
player.controller_port
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum MatchRules {
|
pub enum MatchRules {
|
||||||
Stock {
|
Stock {
|
||||||
@@ -239,7 +228,6 @@ pub fn initiate_default_match(
|
|||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
controller_port: handle,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
@@ -275,7 +263,6 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
input_assignments: Res<LocalInputAssignments>,
|
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -290,7 +277,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be dense, unique, and non-empty",
|
"player handles must be unique and cover 0..player_count",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -300,20 +287,6 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
|
||||||
.get(config.stage)
|
|
||||||
.expect("Initialization check should ensure all stages exist");
|
|
||||||
let stage_manifest = stage_manifests
|
|
||||||
.get(&stage_handle)
|
|
||||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
|
||||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
|
||||||
Ok(positions) => positions,
|
|
||||||
Err(error) => {
|
|
||||||
fail_match(&mut next_state, &error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
if assets.fighters.len() != config.players.len() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -476,8 +449,7 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_player_count = player_count_for_handles(&config.players);
|
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -487,7 +459,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, session_player_count) {
|
let session = match create_session(&args, config.players.len()) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -498,13 +470,14 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
commands.insert_resource(create_match_input_assignments(
|
|
||||||
&input_assignments,
|
|
||||||
&config.players,
|
|
||||||
));
|
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
|
let stage_handle = stage_registry
|
||||||
|
.get(config.stage)
|
||||||
|
.expect("Initialization check should ensure all stages exist");
|
||||||
|
let stage_manifest = stage_manifests
|
||||||
|
.get(&stage_handle)
|
||||||
|
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
root,
|
root,
|
||||||
@@ -514,18 +487,14 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_point = spawn_positions[spawn_index];
|
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
config
|
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||||
.controller_port_for_handle(player.handle)
|
|
||||||
.expect("validated match config contains every player handle"),
|
|
||||||
spawn_point,
|
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
animations,
|
animations,
|
||||||
@@ -549,30 +518,12 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||||
if players.is_empty() {
|
let mut handles = players
|
||||||
return false;
|
.iter()
|
||||||
}
|
.map(|player| player.handle)
|
||||||
|
.collect::<Vec<_>>();
|
||||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.into_iter().eq(0..players.len())
|
handles == (0..players.len()).collect::<Vec<_>>()
|
||||||
}
|
|
||||||
|
|
||||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
|
||||||
players.len()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_match_input_assignments(
|
|
||||||
assignments: &LocalInputAssignments,
|
|
||||||
players: &[MatchPlayer],
|
|
||||||
) -> MatchInputAssignments {
|
|
||||||
let mut match_assignments = vec![None; players.len()];
|
|
||||||
for player in players {
|
|
||||||
match_assignments[player.handle] = assignments
|
|
||||||
.get_from_slot(player.controller_port)
|
|
||||||
.copied();
|
|
||||||
}
|
|
||||||
MatchInputAssignments(match_assignments)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -593,7 +544,6 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<MatchConfig>();
|
||||||
commands.remove_resource::<MatchState>();
|
commands.remove_resource::<MatchState>();
|
||||||
commands.remove_resource::<MatchInputAssignments>();
|
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -608,12 +558,10 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
controller_port: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -631,12 +579,10 @@ mod tests {
|
|||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -644,88 +590,6 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn player_handles_must_not_have_gaps() {
|
|
||||||
let players = [
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 2,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
assert!(!valid_player_handles(&players));
|
|
||||||
assert_eq!(player_count_for_handles(&players), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
|
||||||
let single_player = MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
}],
|
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
|
||||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
|
||||||
|
|
||||||
let multiplayer = MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
|
||||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
|
||||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
|
||||||
let players = [
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
let assignments = LocalInputAssignments(vec![
|
|
||||||
(0, LocalInputSource::Keyboard),
|
|
||||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
|
||||||
]);
|
|
||||||
|
|
||||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
|
||||||
|
|
||||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
|
||||||
assert_eq!(
|
|
||||||
match_assignments.get_for_handle(1),
|
|
||||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
|
||||||
);
|
|
||||||
assert_eq!(assignments[0].0, 0);
|
|
||||||
assert_eq!(assignments[1].0, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_rules_reject_zero_limits() {
|
fn match_rules_reject_zero_limits() {
|
||||||
assert!(
|
assert!(
|
||||||
|
|||||||
+3
-61
@@ -1,14 +1,9 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
//! Rollback-simulated state for an active match.
|
||||||
|
|
||||||
use bevy::input::InputSystems;
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
use bevy_ggrs::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::match_loading::{MatchConfig, MatchRules};
|
||||||
AppState,
|
|
||||||
match_loading::{MatchConfig, MatchRules},
|
|
||||||
netcode::session::SessionConfig,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub struct MatchState {
|
pub struct MatchState {
|
||||||
@@ -24,11 +19,6 @@ pub struct PlayerMatchState {
|
|||||||
pub deaths: u32,
|
pub deaths: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
|
||||||
pub struct PauseState {
|
|
||||||
pub paused: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchState {
|
impl MatchState {
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
pub fn from_config(config: &MatchConfig) -> Self {
|
||||||
let stocks_remaining = match &config.rules {
|
let stocks_remaining = match &config.rules {
|
||||||
@@ -56,56 +46,10 @@ pub struct MatchRuntimePlugin;
|
|||||||
impl Plugin for MatchRuntimePlugin {
|
impl Plugin for MatchRuntimePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
app.rollback_resource_with_clone::<MatchState>()
|
||||||
.checksum_resource_with_hash::<MatchState>()
|
.checksum_resource_with_hash::<MatchState>();
|
||||||
.init_resource::<PauseState>()
|
|
||||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
|
||||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
|
||||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
|
||||||
.add_systems(
|
|
||||||
PreUpdate,
|
|
||||||
toggle_pause
|
|
||||||
.after(InputSystems)
|
|
||||||
.before(RunGgrsSystems)
|
|
||||||
.run_if(in_state(AppState::InMatch)),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
|
||||||
!pause.is_some_and(|pause| pause.paused)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn toggle_pause(
|
|
||||||
key: Res<ButtonInput<KeyCode>>,
|
|
||||||
gamepads: Query<&Gamepad>,
|
|
||||||
session: Res<SessionConfig>,
|
|
||||||
mut pause: ResMut<PauseState>,
|
|
||||||
mut virtual_time: ResMut<Time<Virtual>>,
|
|
||||||
) {
|
|
||||||
if session.is_multiplayer() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let pressed = key.just_pressed(KeyCode::Escape)
|
|
||||||
|| gamepads
|
|
||||||
.iter()
|
|
||||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
|
||||||
if !pressed {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
pause.paused = !pause.paused;
|
|
||||||
virtual_time.toggle();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn reset_pause(
|
|
||||||
mut pause: ResMut<PauseState>,
|
|
||||||
mut virtual_time: ResMut<Time<Virtual>>,
|
|
||||||
) {
|
|
||||||
pause.paused = false;
|
|
||||||
virtual_time.unpause();
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
@@ -117,12 +61,10 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
|
||||||
|
|
||||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct FighterMesh {
|
|
||||||
pub fighter: Entity
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
|
||||||
pub struct FighterMaterialExtension {
|
|
||||||
#[uniform(100)]
|
|
||||||
status_color: LinearRgba,
|
|
||||||
#[uniform(100)]
|
|
||||||
status_color_intensity: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
|
||||||
|
|
||||||
impl FighterMaterialExtension {
|
|
||||||
pub fn new(status_color: Color) -> Self {
|
|
||||||
Self {
|
|
||||||
status_color: status_color.into(),
|
|
||||||
status_color_intensity: 0.0,
|
|
||||||
..default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
|
||||||
self.status_color = status_color;
|
|
||||||
self.status_color_intensity = intensity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MaterialExtension for FighterMaterialExtension {
|
|
||||||
fn fragment_shader() -> ShaderRef {
|
|
||||||
SHADER_ASSET_PATH.into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn deferred_fragment_shader() -> ShaderRef {
|
|
||||||
SHADER_ASSET_PATH.into()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn bind_fighter_material(
|
|
||||||
scene_ready: On<WorldInstanceReady>,
|
|
||||||
mut commands: Commands,
|
|
||||||
children: Query<&Children>,
|
|
||||||
//color_override: Query<&ColorOverride>,
|
|
||||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
|
||||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
|
||||||
original_materials: Res<Assets<StandardMaterial>>,
|
|
||||||
) {
|
|
||||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
|
||||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
dbg!(material_name);
|
|
||||||
|
|
||||||
if !material_name.starts_with("Fighter_") {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let Some(original_material) = original_materials.get(id.id()) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
|
||||||
base: StandardMaterial {
|
|
||||||
// can be used in forward or deferred mode
|
|
||||||
..original_material.clone()
|
|
||||||
},
|
|
||||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
|
||||||
})), FighterMesh { fighter: scene_ready.entity }));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
use bevy::{
|
|
||||||
asset::embedded_asset, prelude::*,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
pub mod fighter_material;
|
|
||||||
|
|
||||||
pub struct ShinesparkMaterialPlugin;
|
|
||||||
|
|
||||||
pub fn startup_test(asset_server: Res<AssetServer>) {
|
|
||||||
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
|
||||||
dbg!(test);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for ShinesparkMaterialPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
let omit_prefix = "";
|
|
||||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
|
||||||
app.add_systems(Startup, startup_test)
|
|
||||||
.add_observer(fighter_material::bind_fighter_material)
|
|
||||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
#import bevy_pbr::{
|
|
||||||
pbr_fragment::pbr_input_from_standard_material,
|
|
||||||
pbr_functions::alpha_discard,
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef PREPASS_PIPELINE
|
|
||||||
#import bevy_pbr::{
|
|
||||||
prepass_io::{VertexOutput, FragmentOutput},
|
|
||||||
pbr_deferred_functions::deferred_output,
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
#import bevy_pbr::{
|
|
||||||
forward_io::{VertexOutput, FragmentOutput},
|
|
||||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
struct FighterExtendedMaterial {
|
|
||||||
status_color: vec4<f32>,
|
|
||||||
status_color_intensity: f32,
|
|
||||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
|
||||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
|
||||||
_webgl2_padding_8b: u32,
|
|
||||||
_webgl2_padding_12b: u32,
|
|
||||||
_webgl2_padding_16b: u32,
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
|
||||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fragment(
|
|
||||||
in: VertexOutput,
|
|
||||||
@builtin(front_facing) is_front: bool,
|
|
||||||
) -> FragmentOutput {
|
|
||||||
// generate a PbrInput struct from the StandardMaterial bindings
|
|
||||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
|
||||||
|
|
||||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
|
||||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
|
||||||
|
|
||||||
// alpha discard
|
|
||||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
|
||||||
|
|
||||||
#ifdef PREPASS_PIPELINE
|
|
||||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
|
||||||
let out = deferred_output(in, pbr_input);
|
|
||||||
#else
|
|
||||||
var out: FragmentOutput;
|
|
||||||
// apply lighting
|
|
||||||
out.color = apply_pbr_lighting(pbr_input);
|
|
||||||
|
|
||||||
// we can optionally modify the lit color before post-processing is applied
|
|
||||||
var quantize_steps: i32 = 2;
|
|
||||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
|
||||||
|
|
||||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
|
||||||
// note this does not include fullscreen postprocessing effects like bloom.
|
|
||||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
|
||||||
|
|
||||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
|||||||
input.accept.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
MenuInputMapAction::Start => {
|
MenuInputMapAction::Start => {
|
||||||
input.start.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,10 +65,7 @@ impl MenuMatchConfig {
|
|||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
|
|
||||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
for player in self.players.iter() {
|
||||||
players.sort_unstable_by_key(|player| player.slot);
|
|
||||||
|
|
||||||
for (handle, player) in players.into_iter().enumerate() {
|
|
||||||
let fighter_id =
|
let fighter_id =
|
||||||
player
|
player
|
||||||
.fighter
|
.fighter
|
||||||
@@ -77,8 +74,7 @@ impl MenuMatchConfig {
|
|||||||
))?;
|
))?;
|
||||||
match_players.push(MatchPlayer {
|
match_players.push(MatchPlayer {
|
||||||
fighter: fighter_id,
|
fighter: fighter_id,
|
||||||
handle,
|
handle: player.slot,
|
||||||
controller_port: player.slot,
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,27 +102,4 @@ mod tests {
|
|||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
|
||||||
let menu = MenuMatchConfig {
|
|
||||||
stage: Some(StageId::TestStage),
|
|
||||||
players: vec![
|
|
||||||
MenuMatchPlayerSlot {
|
|
||||||
slot: 3,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
},
|
|
||||||
MenuMatchPlayerSlot {
|
|
||||||
slot: 0,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
};
|
|
||||||
|
|
||||||
let config = menu.to_match_config().unwrap();
|
|
||||||
assert_eq!(config.players[0].handle, 0);
|
|
||||||
assert_eq!(config.players[0].controller_port, 0);
|
|
||||||
assert_eq!(config.players[1].handle, 1);
|
|
||||||
assert_eq!(config.players[1].controller_port, 3);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,15 +42,6 @@ pub enum SessionConfigError {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SessionConfig {
|
impl SessionConfig {
|
||||||
/// Returns whether this match has more than one remote participant.
|
|
||||||
pub fn is_multiplayer(&self) -> bool {
|
|
||||||
self.players.len() > 1
|
|
||||||
|| self
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||||
if player_count == 0 {
|
if player_count == 0 {
|
||||||
return Err(SessionConfigError::NoPlayers);
|
return Err(SessionConfigError::NoPlayers);
|
||||||
@@ -205,13 +196,6 @@ mod tests {
|
|||||||
config.players,
|
config.players,
|
||||||
[PlayerConnection::Local, PlayerConnection::Local]
|
[PlayerConnection::Local, PlayerConnection::Local]
|
||||||
);
|
);
|
||||||
assert!(config.is_multiplayer());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn single_local_player_is_not_multiplayer() {
|
|
||||||
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
|
||||||
assert!(!config.is_multiplayer());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -223,7 +207,6 @@ mod tests {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||||
assert!(config.is_multiplayer());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -10,8 +10,5 @@ use bevy_ggrs::prelude::*;
|
|||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
#[require(Rollback, Transform)]
|
#[require(Rollback, Transform)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
/// Dense GGRS session index.
|
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
/// Port used for port-dependent gameplay such as respawn placement.
|
|
||||||
pub controller_port: usize,
|
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-4
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 3;
|
pub const REPLAY_VERSION: u32 = 2;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if replay.players_are_invalid() {
|
if replay.players_are_invalid() {
|
||||||
return Err("replay player handles must be unique".into());
|
return Err("replay player handles must cover 0..player_count".into());
|
||||||
}
|
}
|
||||||
if replay.frames.is_empty() {
|
if replay.frames.is_empty() {
|
||||||
return Err("replay must contain at least one frame".into());
|
return Err("replay must contain at least one frame".into());
|
||||||
@@ -185,7 +185,7 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
@@ -374,7 +374,6 @@ mod tests {
|
|||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
rules: MatchRules::Timed {
|
||||||
|
|||||||
+1
-55
@@ -1,11 +1,6 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::stage::line::StageCollision;
|
||||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
|
||||||
line::StageCollision,
|
|
||||||
manifest::{StageManifest, StageManifestRegistry},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
@@ -21,52 +16,3 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn debug_draw_blast_zones(
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
|
||||||
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
|
||||||
let center = (top_left + bottom_right) / 2.0;
|
|
||||||
let size = (bottom_right - top_left).abs();
|
|
||||||
|
|
||||||
gizmos.rect(
|
|
||||||
Vec3::new(center.x, center.y, 0.0),
|
|
||||||
size,
|
|
||||||
bevy::color::palettes::css::BLUE,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn debug_draw_spawn_positions(
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
|
||||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
|
||||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+7
-88
@@ -1,4 +1,4 @@
|
|||||||
use std::collections::{HashMap, HashSet};
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
use ron_asset_manager::prelude::RonAsset;
|
use ron_asset_manager::prelude::RonAsset;
|
||||||
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
|
|||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
AppState,
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::vec::FGVec2,
|
||||||
|
stage::{
|
||||||
StagePoly,
|
StagePoly,
|
||||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||||
}, texture_reference::TextureReference,
|
},
|
||||||
|
texture_reference::TextureReference,
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -83,17 +87,6 @@ pub struct StageManifest {
|
|||||||
pub icon: TextureReference,
|
pub icon: TextureReference,
|
||||||
pub camera: StageCameraProfile,
|
pub camera: StageCameraProfile,
|
||||||
pub polygons: Vec<StagePolyDefinition>,
|
pub polygons: Vec<StagePolyDefinition>,
|
||||||
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub blast_zone_top_left: FGVec2,
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub blast_zone_bottom_right: FGVec2,
|
|
||||||
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub spawn_points: Vec<FGVec2>,
|
|
||||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub respawn_points: Vec<FGVec2>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
@@ -169,13 +162,6 @@ pub fn prepare_stage_manifests(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if let Err(error) = manifest.validate_spawn_points() {
|
|
||||||
fail(
|
|
||||||
&mut next_state,
|
|
||||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
|
||||||
);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||||
fail(
|
fail(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -200,73 +186,6 @@ pub fn prepare_stage_manifests(
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl StageManifest {
|
impl StageManifest {
|
||||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
|
||||||
if player_count == 0 {
|
|
||||||
return Err("a match must contain at least one player".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
let layout = self
|
|
||||||
.neutral_spawn_point_sets
|
|
||||||
.get(player_count - 1)
|
|
||||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
|
||||||
|
|
||||||
if layout.len() != player_count {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout contains {} positions",
|
|
||||||
layout.len()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
layout
|
|
||||||
.iter()
|
|
||||||
.map(|&index| {
|
|
||||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
|
||||||
format!("the {player_count}-player layout references spawn point {index}")
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.collect()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
|
||||||
if self.spawn_points.is_empty() {
|
|
||||||
return Err("no spawn points are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.respawn_points.is_empty() {
|
|
||||||
return Err("no respawn points are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.neutral_spawn_point_sets.is_empty() {
|
|
||||||
return Err("no neutral spawn layouts are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
|
||||||
let player_count = layout_index + 1;
|
|
||||||
if layout.len() != player_count {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout contains {} positions",
|
|
||||||
layout.len()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
|
||||||
for &spawn_point_index in layout {
|
|
||||||
if spawn_point_index >= self.spawn_points.len() {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
if !unique_indices.insert(spawn_point_index) {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn to_collision(&self) -> StageCollision {
|
pub fn to_collision(&self) -> StageCollision {
|
||||||
let stage_polys: Vec<StagePoly> = self
|
let stage_polys: Vec<StagePoly> = self
|
||||||
.polygons
|
.polygons
|
||||||
|
|||||||
+3
-11
@@ -10,7 +10,7 @@ pub mod scene;
|
|||||||
|
|
||||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||||
|
|
||||||
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
||||||
|
|
||||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
@@ -20,17 +20,9 @@ impl Plugin for StagePlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
debug::debug_draw_scene
|
||||||
(debug::debug_draw_scene
|
|
||||||
.run_if(resource_exists::<line::StageCollision>)
|
.run_if(resource_exists::<line::StageCollision>)
|
||||||
.run_if(crate::debug_tools::stage_collision_enabled)),
|
.run_if(crate::debug_tools::stage_collision_enabled),
|
||||||
(debug::debug_draw_blast_zones
|
|
||||||
.run_if(resource_exists::<MatchConfig>)
|
|
||||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
|
||||||
(debug::debug_draw_spawn_positions
|
|
||||||
.run_if(resource_exists::<MatchConfig>)
|
|
||||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
|
||||||
),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-53
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
match_loading::{MatchConfig, MatchRules},
|
match_loading::{MatchConfig, MatchRules},
|
||||||
match_runtime::{MatchState, PauseState},
|
match_runtime::MatchState,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod battle_ui;
|
pub mod battle_ui;
|
||||||
@@ -11,9 +11,6 @@ pub mod errors;
|
|||||||
pub mod fighter_info;
|
pub mod fighter_info;
|
||||||
pub mod stock_icon;
|
pub mod stock_icon;
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct PauseOverlay;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct InGameUIPlugin;
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
@@ -35,54 +32,6 @@ impl Plugin for InGameUIPlugin {
|
|||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
),
|
),
|
||||||
)
|
);
|
||||||
.add_systems(Update, sync_pause_overlay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn sync_pause_overlay(
|
|
||||||
pause: Res<PauseState>,
|
|
||||||
overlay: Query<Entity, With<PauseOverlay>>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
if !pause.is_changed() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if pause.paused {
|
|
||||||
if overlay.is_empty() {
|
|
||||||
commands.spawn((
|
|
||||||
PauseOverlay,
|
|
||||||
Node {
|
|
||||||
position_type: PositionType::Absolute,
|
|
||||||
left: px(0),
|
|
||||||
right: px(0),
|
|
||||||
top: px(0),
|
|
||||||
bottom: px(0),
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
|
||||||
ZIndex(100),
|
|
||||||
children![
|
|
||||||
(
|
|
||||||
Text::new("Paused"),
|
|
||||||
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
|
||||||
TextColor(Color::WHITE),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
Text::new("Press Esc or Start to resume"),
|
|
||||||
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
|
||||||
TextColor(Color::WHITE),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for entity in &overlay {
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user