Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8e5babbaa9 | ||
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|
9a3a1383ff | ||
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1ba29b817b |
@@ -129,8 +129,11 @@ jobs:
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libusb-1.0-0-dev \
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libwayland-dev \
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libx11-dev \
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libxfixes3 \
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libxi6 \
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libxkbcommon-dev \
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libxkbcommon-x11-0 \
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blender \
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lld-19 \
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llvm-19 \
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mesa-vulkan-drivers \
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@@ -141,9 +144,39 @@ jobs:
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echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
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rm -f "$HOME/.cache/cargo-xwin/clang-cl"
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- name: Install pinned Blender
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run: |
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scripts/install-blender.sh "$RUNNER_TEMP/blender"
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echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
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- name: Preprocess assets
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run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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- name: Verify processed battlefield asset
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run: |
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python3 - <<'PY'
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import json
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import struct
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path = "imported_assets/Default/stages/battlefield/bf2.blend"
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with open(path, "rb") as asset:
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header = asset.read(12)
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if len(header) != 12:
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raise SystemExit(f"processed asset is truncated: {path}")
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magic, version, length = struct.unpack("<4sII", header)
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if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
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raise SystemExit(f"processed asset is not a valid GLB: {path}")
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asset.seek(12)
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json_length, chunk_type = struct.unpack("<II", asset.read(8))
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if chunk_type != 0x4E4F534A:
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raise SystemExit(f"processed asset has no JSON chunk: {path}")
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document = json.loads(asset.read(json_length))
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meshes = document.get("meshes", [])
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if not meshes:
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raise SystemExit(f"processed asset contains no meshes: {path}")
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print(f"{path}: {len(meshes)} meshes, {length} bytes")
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PY
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- name: Build production binary
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run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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+1
-1
@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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Executable
+30
@@ -0,0 +1,30 @@
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#!/usr/bin/env bash
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set -euo pipefail
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version="5.2.2"
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sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
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install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
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if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
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echo "error: this installer currently supports Linux x86_64 only" >&2
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exit 1
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fi
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if [[ -x "$install_dir/blender" ]]; then
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"$install_dir/blender" --version | head -n 1
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exit 0
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fi
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mkdir -p "$(dirname "$install_dir")"
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tmp_dir="$(mktemp -d)"
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trap 'rm -rf "$tmp_dir"' EXIT
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archive="blender-${version}-linux-x64.tar.xz"
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url="https://download.blender.org/release/Blender5.2/${archive}"
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curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
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printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
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tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
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mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
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"$install_dir/blender" --version | head -n 1
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@@ -0,0 +1,394 @@
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//! Blender `.blend` source processing.
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//!
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//! Blender is used as an offline importer. The processed result is a normal
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//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
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use bevy::{
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asset::{
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AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
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io::{Reader, Writer},
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processor::LoadTransformAndSave,
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saver::{AssetSaver, SavedAsset},
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transformer::{AssetTransformer, TransformedAsset},
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},
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gltf::GltfLoader,
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prelude::*,
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reflect::TypePath,
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};
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use serde::Deserialize;
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use std::{
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collections::HashMap,
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fs, io,
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path::{Path, PathBuf},
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process::Command,
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time::{SystemTime, UNIX_EPOCH},
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};
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use crate::fighter::animation::AnimKind;
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const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
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#[derive(Asset, TypePath)]
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struct BlendSource {
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glb: Vec<u8>,
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}
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#[derive(Default, TypePath)]
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struct BlendSourceLoader;
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#[derive(Debug, Deserialize)]
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struct ExportManifest {
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dependencies: Vec<String>,
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}
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#[derive(Debug, Deserialize)]
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struct AnimationManifest {
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animations: HashMap<AnimKind, String>,
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}
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impl AssetLoader for BlendSourceLoader {
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type Asset = BlendSource;
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type Settings = ();
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type Error = io::Error;
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async fn load(
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&self,
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reader: &mut dyn Reader,
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_: &Self::Settings,
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load_context: &mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut source_bytes = Vec::new();
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reader.read_to_end(&mut source_bytes).await?;
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let temp = TempDir::new()?;
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let source_path = locate_source(load_context.path().path());
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let blend_path = if let Some(path) = source_path.as_deref() {
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path.to_path_buf()
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} else {
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let path = temp.path().join("source.blend");
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fs::write(&path, source_bytes)?;
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path
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};
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let output = temp.path().join("export.gltf");
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let script = temp.path().join("export.py");
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let actions = referenced_actions(load_context, &asset_root()).await?;
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let actions_path = temp.path().join("actions.json");
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fs::write(
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&actions_path,
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serde_json::to_vec(&actions).map_err(io::Error::other)?,
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)?;
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fs::write(&script, EXPORT_SCRIPT)?;
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let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
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.arg("--background")
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.arg(&blend_path)
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.arg("--python")
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.arg(&script)
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.arg("--")
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.arg(&output)
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.arg(&actions_path)
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.arg(&blend_path)
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.output()
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.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
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if !result.status.success() {
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return Err(io::Error::other(format!(
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"Blender export failed with {}:\n{}\n{}",
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result.status,
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String::from_utf8_lossy(&result.stdout),
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String::from_utf8_lossy(&result.stderr)
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)));
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}
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let manifest: ExportManifest =
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serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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let asset_root = asset_root();
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let mut dependencies = manifest.dependencies;
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let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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validate_export(&document, &output)?;
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if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
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for image in images {
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if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
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let path = temp.path().join(uri);
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dependencies.push(path.to_string_lossy().into_owned());
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}
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}
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}
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let mut seen = std::collections::HashSet::new();
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for dependency in dependencies {
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let physical = PathBuf::from(&dependency);
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let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
|
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continue;
|
||||
};
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if seen.insert(asset_path.clone()) {
|
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// This read is intentionally discarded: it registers the file and
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||||
// its processed hash as a processor dependency.
|
||||
load_context
|
||||
.read_asset_bytes(asset_path)
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||||
.await
|
||||
.map_err(|error| {
|
||||
io::Error::other(format!("failed to read blend dependency: {error}"))
|
||||
})?;
|
||||
}
|
||||
}
|
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|
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let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
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Ok(BlendSource { glb })
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}
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|
||||
fn extensions(&self) -> &[&str] {
|
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&["blend"]
|
||||
}
|
||||
}
|
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|
||||
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
|
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for key in ["scenes", "nodes", "meshes"] {
|
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let count = document
|
||||
.get(key)
|
||||
.and_then(serde_json::Value::as_array)
|
||||
.map_or(0, Vec::len);
|
||||
if count == 0 {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("Blender export {} contains no {key}", output.display()),
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn referenced_actions(
|
||||
load_context: &mut LoadContext<'_>,
|
||||
root: &Path,
|
||||
) -> io::Result<Vec<String>> {
|
||||
let model_path = load_context.path().path();
|
||||
let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
|
||||
return Ok(Vec::new());
|
||||
};
|
||||
let manifest_path = model_path
|
||||
.parent()
|
||||
.unwrap_or_else(|| Path::new(""))
|
||||
.join(format!("{stem}.fighter.ron"));
|
||||
if !root.join(&manifest_path).is_file() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
let bytes = load_context
|
||||
.read_asset_bytes(manifest_path)
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
Ok(manifest.animations.into_values().collect())
|
||||
}
|
||||
|
||||
#[derive(Asset, TypePath)]
|
||||
struct ProcessedBlend {
|
||||
bytes: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendTransformer;
|
||||
|
||||
impl AssetTransformer for BlendTransformer {
|
||||
type AssetInput = BlendSource;
|
||||
type AssetOutput = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
|
||||
async fn transform<'a>(
|
||||
&'a self,
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let bytes = source.glb.clone();
|
||||
Ok(source.replace_asset(ProcessedBlend { bytes }))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendSaver;
|
||||
|
||||
impl AssetSaver for BlendSaver {
|
||||
type Asset = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type OutputLoader = GltfLoader;
|
||||
type Error = io::Error;
|
||||
|
||||
async fn save(
|
||||
&self,
|
||||
writer: &mut Writer,
|
||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
||||
_: &Self::Settings,
|
||||
_: AssetPath<'_>,
|
||||
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
|
||||
writer.write_all(&asset.bytes).await?;
|
||||
Ok(default())
|
||||
}
|
||||
}
|
||||
|
||||
type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
|
||||
|
||||
pub struct BlendAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BlendAssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BlendSource>()
|
||||
.init_asset::<ProcessedBlend>()
|
||||
.register_asset_loader(BlendSourceLoader)
|
||||
.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
|
||||
.set_default_asset_processor::<BlendProcessor>("blend");
|
||||
}
|
||||
}
|
||||
|
||||
struct TempDir(PathBuf);
|
||||
|
||||
impl TempDir {
|
||||
fn new() -> io::Result<Self> {
|
||||
let stamp = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap_or_default()
|
||||
.as_nanos();
|
||||
let path =
|
||||
std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
|
||||
fs::create_dir_all(&path)?;
|
||||
Ok(Self(path))
|
||||
}
|
||||
fn path(&self) -> &Path {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for TempDir {
|
||||
fn drop(&mut self) {
|
||||
let _ = fs::remove_dir_all(&self.0);
|
||||
}
|
||||
}
|
||||
|
||||
fn asset_root() -> PathBuf {
|
||||
std::env::var_os("BEVY_ASSET_ROOT")
|
||||
.map(PathBuf::from)
|
||||
.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
|
||||
}
|
||||
|
||||
fn locate_source(path: &Path) -> Option<PathBuf> {
|
||||
let root = asset_root();
|
||||
[root.join(path), PathBuf::from(path)]
|
||||
.into_iter()
|
||||
.find(|candidate| candidate.is_file())
|
||||
}
|
||||
|
||||
fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
|
||||
let canonical = fs::canonicalize(path).ok()?;
|
||||
let root = fs::canonicalize(root).ok()?;
|
||||
let relative = canonical.strip_prefix(root).ok()?;
|
||||
Some(relative.to_string_lossy().replace('\\', "/"))
|
||||
}
|
||||
|
||||
fn make_glb(
|
||||
gltf_path: &Path,
|
||||
temp: &TempDir,
|
||||
model_asset_path: &Path,
|
||||
asset_root: &Path,
|
||||
) -> io::Result<Vec<u8>> {
|
||||
let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
|
||||
})?;
|
||||
let mut bin = fs::read(temp.path().join(bin_name))?;
|
||||
let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
|
||||
let image_count = json["images"].as_array().map_or(0, Vec::len);
|
||||
if image_count > 0 && !json["bufferViews"].is_array() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF bufferViews are not an array",
|
||||
));
|
||||
}
|
||||
for index in 0..image_count {
|
||||
let uri = json["images"][index]
|
||||
.get("uri")
|
||||
.and_then(serde_json::Value::as_str)
|
||||
.map(str::to_owned);
|
||||
let Some(uri) = uri else { continue };
|
||||
if uri.starts_with("data:") {
|
||||
continue;
|
||||
}
|
||||
let uri_path = temp.path().join(uri);
|
||||
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
|
||||
json["images"][index]["uri"] =
|
||||
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
|
||||
} else {
|
||||
let bytes = fs::read(&uri_path)?;
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let offset = bin.len();
|
||||
bin.extend_from_slice(&bytes);
|
||||
let mime = mime_type(&uri_path);
|
||||
let view = json["bufferViews"].as_array().unwrap().len();
|
||||
json["bufferViews"]
|
||||
.as_array_mut()
|
||||
.unwrap()
|
||||
.push(serde_json::json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": offset,
|
||||
"byteLength": bytes.len(),
|
||||
}));
|
||||
json["images"][index].as_object_mut().unwrap().remove("uri");
|
||||
json["images"][index]["bufferView"] = serde_json::Value::from(view);
|
||||
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
|
||||
}
|
||||
}
|
||||
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
|
||||
json["buffers"][0].as_object_mut().unwrap().remove("uri");
|
||||
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
|
||||
while json_bytes.len() % 4 != 0 {
|
||||
json_bytes.push(b' ');
|
||||
}
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
|
||||
let mut glb = Vec::with_capacity(length);
|
||||
glb.extend_from_slice(b"glTF");
|
||||
glb.extend_from_slice(&2u32.to_le_bytes());
|
||||
glb.extend_from_slice(&(length as u32).to_le_bytes());
|
||||
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"JSON");
|
||||
glb.extend_from_slice(&json_bytes);
|
||||
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"BIN\0");
|
||||
glb.extend_from_slice(&bin);
|
||||
Ok(glb)
|
||||
}
|
||||
|
||||
fn relative_uri(from: &Path, to: &Path) -> String {
|
||||
let from: Vec<_> = from.components().collect();
|
||||
let to: Vec<_> = to.components().collect();
|
||||
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
|
||||
let mut result = PathBuf::new();
|
||||
for _ in common..from.len() {
|
||||
result.push("..");
|
||||
}
|
||||
for component in &to[common..] {
|
||||
result.push(component.as_os_str());
|
||||
}
|
||||
result.to_string_lossy().replace('\\', "/")
|
||||
}
|
||||
|
||||
fn mime_type(path: &Path) -> &'static str {
|
||||
match path
|
||||
.extension()
|
||||
.and_then(|e| e.to_str())
|
||||
.unwrap_or_default()
|
||||
.to_ascii_lowercase()
|
||||
.as_str()
|
||||
{
|
||||
"jpg" | "jpeg" => "image/jpeg",
|
||||
"webp" => "image/webp",
|
||||
_ => "image/png",
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
import bpy
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
output = sys.argv[sys.argv.index("--") + 1]
|
||||
actions_path = sys.argv[sys.argv.index("--") + 2]
|
||||
source_path = sys.argv[sys.argv.index("--") + 3]
|
||||
loaded_path = os.path.realpath(bpy.data.filepath)
|
||||
expected_path = os.path.realpath(source_path)
|
||||
if loaded_path != expected_path:
|
||||
raise RuntimeError(
|
||||
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
|
||||
)
|
||||
if not bpy.data.objects or not bpy.data.meshes:
|
||||
raise RuntimeError("Blender loaded an empty scene")
|
||||
with open(actions_path) as file:
|
||||
actions_to_keep = set(json.load(file))
|
||||
|
||||
for obj in bpy.data.objects:
|
||||
if not obj.animation_data:
|
||||
continue
|
||||
for track in list(obj.animation_data.nla_tracks):
|
||||
if track.name.startswith("[Action Stash]"):
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
nla_tracks = [
|
||||
track
|
||||
for obj in bpy.data.objects
|
||||
if obj.animation_data
|
||||
for track in obj.animation_data.nla_tracks
|
||||
]
|
||||
use_nla_tracks = bool(nla_tracks)
|
||||
|
||||
# For blends without NLA tracks, use the actions referenced by the fighter
|
||||
# manifest instead of sampling every source action.
|
||||
if not use_nla_tracks and actions_to_keep:
|
||||
from io_scene_gltf2 import GLTF2_filter_action
|
||||
|
||||
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
|
||||
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
|
||||
type=GLTF2_filter_action
|
||||
)
|
||||
scene = bpy.context.scene
|
||||
scene.gltf_action_filter.clear()
|
||||
for action in bpy.data.actions:
|
||||
item = scene.gltf_action_filter.add()
|
||||
item.action = action
|
||||
item.keep = action.name in actions_to_keep
|
||||
|
||||
bpy.ops.export_scene.gltf(
|
||||
filepath=output,
|
||||
export_format="GLTF_SEPARATE",
|
||||
export_keep_originals=True,
|
||||
export_extras=True,
|
||||
export_animations=True,
|
||||
export_skins=True,
|
||||
export_morph=True,
|
||||
export_yup=True,
|
||||
export_def_bones=True,
|
||||
export_action_filter=False,
|
||||
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
|
||||
)
|
||||
|
||||
dependencies = []
|
||||
for image in bpy.data.images:
|
||||
if image.source not in {"FILE", "TILED"}:
|
||||
continue
|
||||
path = image.filepath_raw or image.filepath
|
||||
if path and not image.packed_file:
|
||||
dependencies.append(bpy.path.abspath(path))
|
||||
|
||||
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
|
||||
json.dump({"dependencies": sorted(set(dependencies))}, file)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -2,8 +2,8 @@ use super::{
|
||||
BAKED_ANIMATION_FPS,
|
||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||
};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
@@ -51,6 +51,9 @@ impl AssetLoader for FighterBakeSourceLoader {
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
// `read_asset_bytes` uses the processor's processed asset source. This
|
||||
// deliberately allows `model_path` to point at a `.blend`: the blend
|
||||
// processor has already converted it to a hybrid GLB by this point.
|
||||
let model_bytes = load_context
|
||||
.read_asset_bytes(&manifest.model_path)
|
||||
.await
|
||||
|
||||
@@ -21,6 +21,7 @@ mod tests {
|
||||
use asset_baking::{
|
||||
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
||||
};
|
||||
use serde_json::json;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[test]
|
||||
@@ -29,11 +30,7 @@ mod tests {
|
||||
"../../../assets/fighters/test/test.fighter.ron"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers, _) = gltf::import(concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/assets/fighters/test/test_fighter.gltf"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers) = test_gltf(&manifest.animations);
|
||||
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||
|
||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||
@@ -51,6 +48,104 @@ mod tests {
|
||||
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
||||
}
|
||||
|
||||
/// Builds the smallest glTF document that still exercises the complete
|
||||
/// animation-baking path. Keeping this fixture in memory avoids making
|
||||
/// unit tests depend on the production Blender asset or Blender itself.
|
||||
fn test_gltf(
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> (gltf::Document, Vec<gltf::buffer::Data>) {
|
||||
let mut names: Vec<_> = animations.values().cloned().collect();
|
||||
names.sort();
|
||||
names.dedup();
|
||||
|
||||
let mut data = Vec::new();
|
||||
let mut buffer_views = Vec::new();
|
||||
let mut accessors = Vec::new();
|
||||
let mut gltf_animations = Vec::new();
|
||||
|
||||
for name in names {
|
||||
let duration: f32 = match name.as_str() {
|
||||
"Idle_Loop_Game" => 2.0,
|
||||
"Walk_Loop_IK_Game" | "Run_Game" => 0.533333361,
|
||||
"Dash_Game" => 0.333333343,
|
||||
"Jump_Land_Game" => 0.133333340,
|
||||
"JumpB_Game" => 56.0 / 60.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
let input_offset = data.len();
|
||||
data.extend_from_slice(&0.0_f32.to_le_bytes());
|
||||
data.extend_from_slice(&duration.to_le_bytes());
|
||||
let output_offset = data.len();
|
||||
data.extend_from_slice(
|
||||
&[0.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
data.extend_from_slice(
|
||||
&[1.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
|
||||
let input_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": input_offset,
|
||||
"byteLength": 8
|
||||
}));
|
||||
let output_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": output_offset,
|
||||
"byteLength": 24
|
||||
}));
|
||||
let input_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": input_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "SCALAR",
|
||||
"min": [0.0],
|
||||
"max": [duration]
|
||||
}));
|
||||
let output_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": output_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "VEC3"
|
||||
}));
|
||||
gltf_animations.push(json!({
|
||||
"name": name,
|
||||
"samplers": [{
|
||||
"input": input_accessor,
|
||||
"output": output_accessor,
|
||||
"interpolation": "LINEAR"
|
||||
}],
|
||||
"channels": [{
|
||||
"sampler": 0,
|
||||
"target": { "node": 0, "path": "translation" }
|
||||
}]
|
||||
}));
|
||||
}
|
||||
|
||||
let document = json!({
|
||||
"asset": { "version": "2.0" },
|
||||
"scene": 0,
|
||||
"scenes": [{ "nodes": [0] }],
|
||||
"nodes": [{ "name": "root", "children": [1] }, { "name": "hand" }],
|
||||
"buffers": [{ "byteLength": data.len() }],
|
||||
"bufferViews": buffer_views,
|
||||
"accessors": accessors,
|
||||
"animations": gltf_animations
|
||||
});
|
||||
let bytes = serde_json::to_vec(&document).unwrap();
|
||||
let gltf = gltf::Gltf::from_slice(&bytes).unwrap();
|
||||
(gltf.document, vec![gltf::buffer::Data(data)])
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
|
||||
let first = FixedMat4::IDENTITY;
|
||||
|
||||
+74
-10
@@ -1,6 +1,8 @@
|
||||
use std::panic::{self, AssertUnwindSafe};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::JoinHandle;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use gc_adapter_neo::{Controller, GcAdapter};
|
||||
@@ -55,10 +57,11 @@ impl GcPortState {
|
||||
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
|
||||
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
|
||||
/// because the `GcAdapter` itself never leaves its thread.
|
||||
#[derive(Resource, Clone)]
|
||||
#[derive(Resource)]
|
||||
pub struct GcAdapterSnapshot {
|
||||
ports: Arc<Mutex<[GcPortState; 4]>>,
|
||||
shutdown: Arc<AtomicBool>,
|
||||
poll_thread: Option<JoinHandle<()>>,
|
||||
}
|
||||
|
||||
impl GcAdapterSnapshot {
|
||||
@@ -69,12 +72,36 @@ impl GcAdapterSnapshot {
|
||||
|
||||
impl Drop for GcAdapterSnapshot {
|
||||
fn drop(&mut self) {
|
||||
// Only actually signals shutdown once the last clone (this resource
|
||||
// is never cloned in practice, but be defensive) is dropped.
|
||||
if Arc::strong_count(&self.shutdown) <= 1 {
|
||||
self.shutdown.store(true, Ordering::Relaxed);
|
||||
self.shutdown.store(true, Ordering::Release);
|
||||
|
||||
if let Some(poll_thread) = self.poll_thread.take() {
|
||||
if let Err(payload) = poll_thread.join() {
|
||||
error!(
|
||||
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
|
||||
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
|
||||
|
||||
fn next_error_backoff(backoff: Duration) -> Duration {
|
||||
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
|
||||
}
|
||||
|
||||
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
|
||||
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
|
||||
let deadline = Instant::now() + delay;
|
||||
while !shutdown.load(Ordering::Acquire) {
|
||||
let remaining = deadline.saturating_duration_since(Instant::now());
|
||||
if remaining.is_zero() {
|
||||
return true;
|
||||
}
|
||||
std::thread::sleep(remaining.min(Duration::from_millis(10)));
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Connects to the first GameCube adapter found on the USB bus and starts
|
||||
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
|
||||
let thread_ports = ports.clone();
|
||||
let thread_shutdown = shutdown.clone();
|
||||
std::thread::Builder::new()
|
||||
let poll_thread = std::thread::Builder::new()
|
||||
.name("gc-adapter-poll".into())
|
||||
.spawn(move || {
|
||||
// Flush whatever the adapter had buffered before we started
|
||||
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
let mut rate_window_start = std::time::Instant::now();
|
||||
#[cfg(debug_assertions)]
|
||||
let mut rate_window_count: u32 = 0;
|
||||
let mut error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
|
||||
while !thread_shutdown.load(Ordering::Relaxed) {
|
||||
while !thread_shutdown.load(Ordering::Acquire) {
|
||||
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
|
||||
|
||||
let controllers = match result {
|
||||
Ok(Ok(controllers)) => controllers,
|
||||
Ok(Ok(controllers)) => {
|
||||
error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
controllers
|
||||
}
|
||||
// Ignore this, for some reason we get a bunch of these when we start reading
|
||||
Ok(Err(
|
||||
gc_adapter_neo::AdapterError::Parse(_)
|
||||
| gc_adapter_neo::AdapterError::ShortRead(_),
|
||||
)) => continue,
|
||||
)) => {
|
||||
if !wait_for_retry(&thread_shutdown, error_backoff) {
|
||||
break;
|
||||
}
|
||||
error_backoff = next_error_backoff(error_backoff);
|
||||
continue;
|
||||
}
|
||||
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
|
||||
error!(
|
||||
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
|
||||
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
})
|
||||
.expect("failed to spawn gc-adapter poll thread");
|
||||
|
||||
Ok(GcAdapterSnapshot { ports, shutdown })
|
||||
Ok(GcAdapterSnapshot {
|
||||
ports,
|
||||
shutdown,
|
||||
poll_thread: Some(poll_thread),
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn error_backoff_is_capped() {
|
||||
let mut backoff = INITIAL_ERROR_BACKOFF;
|
||||
for _ in 0..16 {
|
||||
backoff = next_error_backoff(backoff);
|
||||
}
|
||||
|
||||
assert_eq!(backoff, MAX_ERROR_BACKOFF);
|
||||
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn retry_wait_stops_when_shutdown_is_requested() {
|
||||
let shutdown = AtomicBool::new(true);
|
||||
|
||||
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ use crate::{
|
||||
};
|
||||
|
||||
mod args;
|
||||
pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
@@ -89,6 +90,7 @@ pub struct GameAssetPlugin;
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
blend_asset::BlendAssetProcessingPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
|
||||
+11
-6
@@ -1,6 +1,7 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::gltf::GltfPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
@@ -12,14 +13,18 @@ fn main() -> AppExit {
|
||||
// A `Repeat` sampler so the tileable materials authored in the
|
||||
// editor render the same way at runtime; Bevy's default
|
||||
// `ClampToEdge` smears texture edges on brush geometry.
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
|
||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: ImageSamplerDescriptor {
|
||||
address_mode_u: ImageAddressMode::Repeat,
|
||||
address_mode_v: ImageAddressMode::Repeat,
|
||||
address_mode_w: ImageAddressMode::Repeat,
|
||||
..ImageSamplerDescriptor::linear()
|
||||
},
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
|
||||
Reference in New Issue
Block a user