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Author SHA1 Message Date
EIREXE 4e2452cc0d Fix GameCube poll thread shutdown and backoff
CI / production-build (pull_request) Canceled after 0s
CI / build-and-test (pull_request) Canceled after 25s
2026-09-25 08:04:19 +00:00
EIREXE aea1cf35ff Merge pull request 'Fix debug UI not working at all' (#59) from ui_fix into master
CI / build-and-test (push) Successful in 1m37s
CI / production-build (push) Successful in 10m55s
Reviewed-on: #59
2026-09-24 20:56:45 +00:00
EIREXE 2e06cbb4b7 Fix debug UI not working at all
CI / build-and-test (pull_request) Successful in 1m30s
CI / production-build (pull_request) Successful in 10m51s
2026-09-24 22:29:34 +02:00
EIREXE 9a3a1383ff Pin Blender for CI asset processing (#58)
CI / production-build (push) Successful in 13m8s
CI / build-and-test (push) Successful in 1m31s
Reviewed-on: #58
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 14:45:37 +00:00
EIREXE 1ba29b817b Implement .blend asset processor (#56)
CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s
Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 10:47:19 +00:00
EIREXE 2874d496ee Integrate lore CI (#57)
CI / build-and-test (push) Canceled after 0s
CI / production-build (push) Canceled after 0s
Reviewed-on: #57
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 10:30:02 +00:00
29 changed files with 401 additions and 684 deletions
+75 -2
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@@ -15,6 +15,27 @@ jobs:
- name: Check out source
uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
@@ -42,7 +63,6 @@ jobs:
libxkbcommon-dev \
libxkbcommon-x11-0 \
mesa-vulkan-drivers \
blender \
mold \
pkg-config
@@ -59,6 +79,27 @@ jobs:
- name: Check out source
uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
@@ -88,22 +129,54 @@ jobs:
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxfixes3 \
libxi6 \
libxkbcommon-dev \
libxkbcommon-x11-0 \
blender \
lld-19 \
llvm-19 \
mesa-vulkan-drivers \
mold \
blender \
pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Install pinned Blender
run: |
scripts/install-blender.sh "$RUNNER_TEMP/blender"
echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Verify processed battlefield asset
run: |
python3 - <<'PY'
import json
import struct
path = "imported_assets/Default/stages/battlefield/bf2.blend"
with open(path, "rb") as asset:
header = asset.read(12)
if len(header) != 12:
raise SystemExit(f"processed asset is truncated: {path}")
magic, version, length = struct.unpack("<4sII", header)
if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
raise SystemExit(f"processed asset is not a valid GLB: {path}")
asset.seek(12)
json_length, chunk_type = struct.unpack("<II", asset.read(8))
if chunk_type != 0x4E4F534A:
raise SystemExit(f"processed asset has no JSON chunk: {path}")
document = json.loads(asset.read(json_length))
meshes = document.get("meshes", [])
if not meshes:
raise SystemExit(f"processed asset contains no meshes: {path}")
print(f"{path}: {len(meshes)} meshes, {length} bytes")
PY
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
+1
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@@ -1,6 +1,7 @@
/target
/.jackdaw
imported_assets
/assets/
# Local editor configuration
**/.vscode/
+17
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@@ -31,3 +31,20 @@ cargo run --locked \
cargo build --locked \
--profile production --no-default-features --features debug_features
```
## Assets
Game assets are managed in Lore rather than Git. Install the Lore CLI, then
bootstrap or update the local checkout with:
```sh
scripts/install-lore.sh
scripts/update-assets.sh
```
The default Lore branch is `main`; pass another branch explicitly when testing
coordinated code and asset changes:
```sh
scripts/update-assets.sh my-feature-branch
```
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@@ -1,12 +0,0 @@
frame(4);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(8);
@@ -1,12 +0,0 @@
frame(3);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle(fg32("45.0")),
knockback_normal(),
knockback("18.0"),
fg32("140.0")
);
frame(8);
@@ -1,13 +0,0 @@
frame(9);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("1.0", "0.0", "0.0"),
fg32("7.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(15);
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-219
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@@ -1,219 +0,0 @@
(
id: TestFighter,
model_path: "fighters/test/test.blend",
model_scale: "10.0",
baked_animation_path: "fighters/test/test.fighterbake",
icon: (
path: "fighters/test/icon.png",
),
attributes: (
base_walk_accel: "0.1",
stick_walk_accel: "0.16",
max_walk_vel: "1.0",
ground_friction: "0.1",
dash_acceleration_duration: 13,
dash_duration: 24,
base_dash_accel: "0.1",
stick_dash_accel: "0.05",
max_dash_vel: "2.0",
short_hop_vertical_velocity: "1.45",
full_jump_vertical_velocity: "2.0",
jump_horizontal_velocity: "0.6",
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
landing_iasa: 4,
landing_duration: 30,
max_air_horizontal_velocity: "2.5",
air_drift_max: "1.0",
air_acceleration_base: "0.03",
air_acceleration_stick: "0.01",
air_friction: "0.01",
air_dodge_duration: 49,
air_dodge_velocity: "2.790",
air_dodge_decay: "0.9",
ecb_vertical_midpoint_offset: "0.0"
),
camera: (
vertical_origin_offset: "8.0",
forward_extent: "25.5",
backward_extent: "8.5",
upward_extent: "15.0",
downward_extent: "5.0",
visibility_radius: "5.0",
),
animations: {
Wait: "Idle_Loop_Game",
Walk: "Walk_Loop_IK_Game",
Run: "Run_Game",
Dash: "Dash_Game",
JumpSquat: "Jump_Squat_Game",
JumpForward: "Jump_Start_IK_Game",
JumpBack: "JumpB_Game",
LandingSpecial: "SpecialLand_Game",
Landing: "Jump_Land_Game",
AirDodge: "Idle_Loop_Game",
DoubleJumpForward: "Jump_Start_IK_Game",
DoubleJumpBack: "JumpB_Game",
Fall: "Fall_Loop_Game",
Turn: "Turn_Game",
FlinchGround: "Air_Hit_Game",
FlinchAir: "Air_Hit_Game",
AttackJab1: "Punch_Jab_Game",
AttackUpTilt: "Idle_Loop_Game",
AttackForwardTilt: "Idle_Loop_Game",
AttackDownTilt: "Idle_Loop_Game"
},
attack_scripts: {
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
Jab: "fighters/test/scripts/jab.attack.rhai",
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
},
hurtboxes: [
// center one
(
bone: "spine_01",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "spine_03",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "Head",
offset: (x: "0.0", y: "0.125", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.1"
),
(
bone: "thigh_r",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "thigh_l",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "calf_l",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "calf_r",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "foot_r",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "foot_l",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "upperarm_l",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_l",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_l",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
(
bone: "upperarm_r",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_r",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_r",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
/*(
bone: "RFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_47",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "LFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_41",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),*/
]
)
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@@ -1,3 +0,0 @@
(
manifest_path: "fighters/test/test.fighter.ron",
)
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@@ -1,128 +0,0 @@
(
cursor: (
path: "ui/textures/cursor.png",
sampling: Nearest
),
css_token: (
path: "ui/textures/fighter_select_token.png",
sampling: Linear
),
player_colors: [
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
],
button_styles: {
MainMenu: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectCharacter: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
border_size: 10,
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectStartBanner: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
StageSelectIcon: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_size: 10,
border_radius: 40.0,
box_shadow: (
spread_radius: 5.0,
blur_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
)
),
}
)
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@@ -1,36 +0,0 @@
(
input_common: (
stick_deadzone: "0.275",
trigger_deadzone: "0.3",
smash_input_reset_axis_threshold: "0.25",
smash_input_axis_threshold: "0.8",
run_stick_threshold: "0.625",
smash_input_frame_threshold: 3,
input_buffer_size: 3,
turn_into_dashback_window: 2,
),
fighter_common: (
walk_speed_ease: "0.5",
ground_max_horizontal_velocity: "3.0",
ground_friction_over_walk_speed_multiplier: "2.0",
knockback_stacking_window: 2,
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
],
fighter_manifest_paths: [
"fighters/test/test.fighter.ron"
]
)
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@@ -1,139 +0,0 @@
(
id: TestStage,
model_path: "stages/battlefield/bf2.blend#Scene0",
icon: (
path: "stages/battlefield/icon.png"
),
// Battlefield
/*camera: (
left: -200.0,
right: 200.0,
bottom: -59.0,
top: 170.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 30.0,
min_depth: 83.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.5,
tracking_smoothness: 1.8,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.1,
vertical_pan_degrees_per_unit: 0.1,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
// Yoshi's story
/*camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.0,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),
polygons: [
(
poly_type: Platform,
lines: [
(
(x: "-20.0", y: "47.0"),
Floor
),
(
(x: "20.0", y: "47.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "-65.0", y: "24.0"),
Floor
),
(
(x: "-25.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "25.0", y: "24.0"),
Floor
),
(
(x: "65.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Closed,
lines: [
(
(x: "-68.0", y: "-3.0"),
Wall
),
(
(x: "-68.0", y: "0.0"),
Floor,
),
(
(x: "0.0", y: "0.0"),
Floor
),
(
(x: "68", y: "0.0"),
Wall
),
(
(x: "68.0", y: "-3.0"),
Ceiling
),
(
(x: "0.0", y: "-15.0"),
Ceiling
),
]
)
]
)
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#000000"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
inkscape:zoom="5.6568542"
inkscape:cx="8.6620581"
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inkscape:window-width="2560"
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inkscape:collect="always">
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offset="0.77473962"
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gradientUnits="userSpaceOnUse"
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+30
View File
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
set -euo pipefail
version="5.2.2"
sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
echo "error: this installer currently supports Linux x86_64 only" >&2
exit 1
fi
if [[ -x "$install_dir/blender" ]]; then
"$install_dir/blender" --version | head -n 1
exit 0
fi
mkdir -p "$(dirname "$install_dir")"
tmp_dir="$(mktemp -d)"
trap 'rm -rf "$tmp_dir"' EXIT
archive="blender-${version}-linux-x64.tar.xz"
url="https://download.blender.org/release/Blender5.2/${archive}"
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
"$install_dir/blender" --version | head -n 1
+31
View File
@@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -euo pipefail
version="v0.10.0"
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
echo "error: this installer currently supports Linux x86_64 only" >&2
exit 1
fi
mkdir -p "$install_dir"
tmp_dir="$(mktemp -d)"
trap 'rm -rf "$tmp_dir"' EXIT
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
if [[ -z "$binary" ]]; then
echo "error: Lore archive did not contain a lore binary" >&2
exit 1
fi
install -m 0755 "$binary" "$install_dir/lore"
"$install_dir/lore" --version
+111
View File
@@ -0,0 +1,111 @@
#!/usr/bin/env bash
set -euo pipefail
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
branch="${1:-${LORE_BRANCH:-$default_branch}}"
case "$branch" in
""|*[!A-Za-z0-9._/-]*)
echo "error: invalid Lore branch name: $branch" >&2
exit 2
;;
esac
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
exit 2
fi
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
export LORE_AUTH_URL
token="$(python3 - <<'PY'
import json
import os
import sys
import urllib.error
import urllib.request
request = urllib.request.Request(
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
data=json.dumps({
"username": os.environ["LORE_CI_USERNAME"],
"password": os.environ["LORE_CI_PASSWORD"],
}).encode(),
headers={"Content-Type": "application/json"},
method="POST",
)
try:
with urllib.request.urlopen(request) as response:
payload = json.load(response)
except urllib.error.HTTPError as error:
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
sys.exit(1)
token = payload.get("token")
if not isinstance(token, str) or not token:
print("Lore authentication response did not contain a token", file=sys.stderr)
sys.exit(1)
print(token)
PY
)"
if [[ -n "${GITHUB_ENV:-}" ]]; then
echo "::add-mask::$token"
fi
lore_args=(--identity-token "$token")
else
lore_args=()
fi
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
echo "error: $assets_dir exists but is not a directory" >&2
exit 1
fi
if [[ -d "$assets_dir/.lore" ]]; then
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
echo "error: $assets_dir is not a usable Lore checkout" >&2
exit 1
fi
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
exit 1
fi
fi
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
exit 0
fi
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
exit 1
fi
metadata_dir="$(mktemp -d)"
trap 'rm -rf "$metadata_dir"' EXIT
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
echo "available branches:" >&2
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
exit 1
fi
fi
rm -rf "$assets_dir"
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
+22 -4
View File
@@ -84,10 +84,11 @@ impl AssetLoader for BlendSourceLoader {
.arg(&blend_path)
.arg("--python")
.arg(&script)
.arg("--")
.arg(&output)
.arg(&actions_path)
.output()
.arg("--")
.arg(&output)
.arg(&actions_path)
.arg(&blend_path)
.output()
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
if !result.status.success() {
return Err(io::Error::other(format!(
@@ -106,6 +107,7 @@ impl AssetLoader for BlendSourceLoader {
let mut dependencies = manifest.dependencies;
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
validate_export(&document, &output)?;
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
for image in images {
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
@@ -142,6 +144,22 @@ impl AssetLoader for BlendSourceLoader {
}
}
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
for key in ["scenes", "nodes", "meshes"] {
let count = document
.get(key)
.and_then(serde_json::Value::as_array)
.map_or(0, Vec::len);
if count == 0 {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!("Blender export {} contains no {key}", output.display()),
));
}
}
Ok(())
}
async fn referenced_actions(
load_context: &mut LoadContext<'_>,
root: &Path,
+9
View File
@@ -7,6 +7,15 @@ import sys
def main():
output = sys.argv[sys.argv.index("--") + 1]
actions_path = sys.argv[sys.argv.index("--") + 2]
source_path = sys.argv[sys.argv.index("--") + 3]
loaded_path = os.path.realpath(bpy.data.filepath)
expected_path = os.path.realpath(source_path)
if loaded_path != expected_path:
raise RuntimeError(
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
)
if not bpy.data.objects or not bpy.data.meshes:
raise RuntimeError("Blender loaded an empty scene")
with open(actions_path) as file:
actions_to_keep = set(json.load(file))
+23 -4
View File
@@ -3,11 +3,9 @@
use std::{collections::HashMap, time::Duration};
use bevy::{
input::InputSystems,
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
};
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle;
@@ -397,6 +395,7 @@ impl Plugin for DebugToolsPlugin {
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(Startup, spawn_egui_camera)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems(
Update,
@@ -408,6 +407,26 @@ impl Plugin for DebugToolsPlugin {
}
}
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 2,
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
clear_color: ClearColorConfig::Custom(Color::NONE),
..default()
},
));
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players
.iter()
+74 -10
View File
@@ -1,6 +1,8 @@
use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter};
@@ -55,10 +57,11 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource, Clone)]
#[derive(Resource)]
pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
}
impl GcAdapterSnapshot {
@@ -69,14 +72,38 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot {
fn drop(&mut self) {
// Only actually signals shutdown once the last clone (this resource
// is never cloned in practice, but be defensive) is dropped.
if Arc::strong_count(&self.shutdown) <= 1 {
self.shutdown.store(true, Ordering::Relaxed);
self.shutdown.store(true, Ordering::Release);
if let Some(poll_thread) = self.poll_thread.take() {
if let Err(payload) = poll_thread.join() {
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
}
}
}
}
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a
/// warning) if no adapter is plugged in
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone();
std::thread::Builder::new()
let poll_thread = std::thread::Builder::new()
.name("gc-adapter-poll".into())
.spawn(move || {
// Flush whatever the adapter had buffered before we started
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Relaxed) {
while !thread_shutdown.load(Ordering::Acquire) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result {
Ok(Ok(controllers)) => controllers,
Ok(Ok(controllers)) => {
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err(
gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_),
)) => continue,
)) => {
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
})
.expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { ports, shutdown })
Ok(GcAdapterSnapshot {
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
}
+3 -14
View File
@@ -1,19 +1,8 @@
use bevy::{picking::pointer::PointerId, prelude::*};
use crate::{
AppState,
fighter::manifest::{FighterManifest, FighterManifestRegistry},
game_settings::CommonAssets,
input::{LocalInputAssignments, LocalInputSource},
menus::{
MenuMarker,
button::FGUiButton,
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
cursor::{FGMenuCursor, MenuCursorInputSource},
errors::MenuErrors::FighterManifestNotFound,
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
scaling, spawn_menu,
style::{FGUiButtonType, FGUiStyle},
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
},
};
@@ -241,7 +230,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera>,
cam: Single<&Camera, With<MenuCameraMarker>>,
ui_scale: Res<UiScale>,
) -> Result {
let camera = cam.into_inner();
+3 -6
View File
@@ -9,11 +9,8 @@ use bevy::{
};
use crate::{
input::{LocalInputAssignments, LocalInputSource},
menus::{
input::{MenuInput, MenuInputState},
scaling,
style::FGUiStyle,
input::{LocalInputAssignments, LocalInputSource}, menus::{
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
},
};
@@ -181,7 +178,7 @@ pub fn cursor_input(
}
pub fn update_cursor_transform(
camera: Single<&Camera>,
camera: Single<&Camera, With<MenuCameraMarker>>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>,
) {
+1 -4
View File
@@ -53,6 +53,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
#MenuCamera
Camera
Camera2d
MenuCameraMarker
),
(
#MenuContainer
@@ -73,7 +74,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands,
) {
if let Some(entity) = existing_menu {
@@ -82,9 +82,6 @@ pub fn despawn_menu(
.despawn();
}
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
}
pub fn spawn_menu(