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Author SHA1 Message Date
EIREXE 0ddf019ed5 Add authoritative fighter surface state
CI / production-build (pull_request) Canceled after 0s
CI / build-and-test (pull_request) Canceled after 9s
2026-09-25 10:45:18 +00:00
EIREXE 3daf8f2e21 Fix GameCube poll thread shutdown and error backoff (#55)
CI / build-and-test (push) Successful in 1m42s
CI / production-build (push) Successful in 10m57s
## Summary
- signal GameCube poll thread shutdown unconditionally when the snapshot is dropped
- retain and join the poll thread during resource cleanup
- add bounded, shutdown-aware backoff for recoverable parse and short-read errors
- add unit coverage for backoff capping and shutdown-aware waits

Fixes #25

Reviewed-on: #55
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-25 08:04:35 +00:00
EIREXE aea1cf35ff Merge pull request 'Fix debug UI not working at all' (#59) from ui_fix into master
CI / build-and-test (push) Successful in 1m37s
CI / production-build (push) Successful in 10m55s
Reviewed-on: #59
2026-09-24 20:56:45 +00:00
EIREXE 2e06cbb4b7 Fix debug UI not working at all
CI / build-and-test (pull_request) Successful in 1m30s
CI / production-build (pull_request) Successful in 10m51s
2026-09-24 22:29:34 +02:00
EIREXE 9a3a1383ff Pin Blender for CI asset processing (#58)
CI / production-build (push) Successful in 13m8s
CI / build-and-test (push) Successful in 1m31s
Reviewed-on: #58
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 14:45:37 +00:00
EIREXE 1ba29b817b Implement .blend asset processor (#56)
CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s
Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 10:47:19 +00:00
EIREXE 2874d496ee Integrate lore CI (#57)
CI / build-and-test (push) Canceled after 0s
CI / production-build (push) Canceled after 0s
Reviewed-on: #57
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-24 10:30:02 +00:00
47 changed files with 812 additions and 985 deletions
+75 -2
View File
@@ -15,6 +15,27 @@ jobs:
- name: Check out source - name: Check out source
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain - name: Install Rust toolchain
run: | run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
@@ -42,7 +63,6 @@ jobs:
libxkbcommon-dev \ libxkbcommon-dev \
libxkbcommon-x11-0 \ libxkbcommon-x11-0 \
mesa-vulkan-drivers \ mesa-vulkan-drivers \
blender \
mold \ mold \
pkg-config pkg-config
@@ -59,6 +79,27 @@ jobs:
- name: Check out source - name: Check out source
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain - name: Install Rust toolchain
run: | run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
@@ -88,22 +129,54 @@ jobs:
libusb-1.0-0-dev \ libusb-1.0-0-dev \
libwayland-dev \ libwayland-dev \
libx11-dev \ libx11-dev \
libxfixes3 \
libxi6 \
libxkbcommon-dev \ libxkbcommon-dev \
libxkbcommon-x11-0 \ libxkbcommon-x11-0 \
blender \
lld-19 \ lld-19 \
llvm-19 \ llvm-19 \
mesa-vulkan-drivers \ mesa-vulkan-drivers \
mold \ mold \
blender \
pkg-config pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100 sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100 sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH" echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl" rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Install pinned Blender
run: |
scripts/install-blender.sh "$RUNNER_TEMP/blender"
echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
- name: Preprocess assets - name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4 run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Verify processed battlefield asset
run: |
python3 - <<'PY'
import json
import struct
path = "imported_assets/Default/stages/battlefield/bf2.blend"
with open(path, "rb") as asset:
header = asset.read(12)
if len(header) != 12:
raise SystemExit(f"processed asset is truncated: {path}")
magic, version, length = struct.unpack("<4sII", header)
if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
raise SystemExit(f"processed asset is not a valid GLB: {path}")
asset.seek(12)
json_length, chunk_type = struct.unpack("<II", asset.read(8))
if chunk_type != 0x4E4F534A:
raise SystemExit(f"processed asset has no JSON chunk: {path}")
document = json.loads(asset.read(json_length))
meshes = document.get("meshes", [])
if not meshes:
raise SystemExit(f"processed asset contains no meshes: {path}")
print(f"{path}: {len(meshes)} meshes, {length} bytes")
PY
- name: Build production binary - name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4 run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
+1
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@@ -1,6 +1,7 @@
/target /target
/.jackdaw /.jackdaw
imported_assets imported_assets
/assets/
# Local editor configuration # Local editor configuration
**/.vscode/ **/.vscode/
+17
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@@ -31,3 +31,20 @@ cargo run --locked \
cargo build --locked \ cargo build --locked \
--profile production --no-default-features --features debug_features --profile production --no-default-features --features debug_features
``` ```
## Assets
Game assets are managed in Lore rather than Git. Install the Lore CLI, then
bootstrap or update the local checkout with:
```sh
scripts/install-lore.sh
scripts/update-assets.sh
```
The default Lore branch is `main`; pass another branch explicitly when testing
coordinated code and asset changes:
```sh
scripts/update-assets.sh my-feature-branch
```
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Before

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@@ -1,12 +0,0 @@
frame(4);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(8);
@@ -1,12 +0,0 @@
frame(3);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle(fg32("45.0")),
knockback_normal(),
knockback("18.0"),
fg32("140.0")
);
frame(8);
@@ -1,13 +0,0 @@
frame(9);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("1.0", "0.0", "0.0"),
fg32("7.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(15);
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-219
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@@ -1,219 +0,0 @@
(
id: TestFighter,
model_path: "fighters/test/test.blend",
model_scale: "10.0",
baked_animation_path: "fighters/test/test.fighterbake",
icon: (
path: "fighters/test/icon.png",
),
attributes: (
base_walk_accel: "0.1",
stick_walk_accel: "0.16",
max_walk_vel: "1.0",
ground_friction: "0.1",
dash_acceleration_duration: 13,
dash_duration: 24,
base_dash_accel: "0.1",
stick_dash_accel: "0.05",
max_dash_vel: "2.0",
short_hop_vertical_velocity: "1.45",
full_jump_vertical_velocity: "2.0",
jump_horizontal_velocity: "0.6",
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
landing_iasa: 4,
landing_duration: 30,
max_air_horizontal_velocity: "2.5",
air_drift_max: "1.0",
air_acceleration_base: "0.03",
air_acceleration_stick: "0.01",
air_friction: "0.01",
air_dodge_duration: 49,
air_dodge_velocity: "2.790",
air_dodge_decay: "0.9",
ecb_vertical_midpoint_offset: "0.0"
),
camera: (
vertical_origin_offset: "8.0",
forward_extent: "25.5",
backward_extent: "8.5",
upward_extent: "15.0",
downward_extent: "5.0",
visibility_radius: "5.0",
),
animations: {
Wait: "Idle_Loop_Game",
Walk: "Walk_Loop_IK_Game",
Run: "Run_Game",
Dash: "Dash_Game",
JumpSquat: "Jump_Squat_Game",
JumpForward: "Jump_Start_IK_Game",
JumpBack: "JumpB_Game",
LandingSpecial: "SpecialLand_Game",
Landing: "Jump_Land_Game",
AirDodge: "Idle_Loop_Game",
DoubleJumpForward: "Jump_Start_IK_Game",
DoubleJumpBack: "JumpB_Game",
Fall: "Fall_Loop_Game",
Turn: "Turn_Game",
FlinchGround: "Air_Hit_Game",
FlinchAir: "Air_Hit_Game",
AttackJab1: "Punch_Jab_Game",
AttackUpTilt: "Idle_Loop_Game",
AttackForwardTilt: "Idle_Loop_Game",
AttackDownTilt: "Idle_Loop_Game"
},
attack_scripts: {
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
Jab: "fighters/test/scripts/jab.attack.rhai",
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
},
hurtboxes: [
// center one
(
bone: "spine_01",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "spine_03",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "Head",
offset: (x: "0.0", y: "0.125", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.1"
),
(
bone: "thigh_r",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "thigh_l",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "calf_l",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "calf_r",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "foot_r",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "foot_l",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "upperarm_l",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_l",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_l",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
(
bone: "upperarm_r",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_r",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_r",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
/*(
bone: "RFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_47",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "LFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_41",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),*/
]
)
-3
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@@ -1,3 +0,0 @@
(
manifest_path: "fighters/test/test.fighter.ron",
)
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-128
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@@ -1,128 +0,0 @@
(
cursor: (
path: "ui/textures/cursor.png",
sampling: Nearest
),
css_token: (
path: "ui/textures/fighter_select_token.png",
sampling: Linear
),
player_colors: [
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
],
button_styles: {
MainMenu: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectCharacter: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
border_size: 10,
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectStartBanner: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
StageSelectIcon: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_size: 10,
border_radius: 40.0,
box_shadow: (
spread_radius: 5.0,
blur_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
)
),
}
)
-36
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@@ -1,36 +0,0 @@
(
input_common: (
stick_deadzone: "0.275",
trigger_deadzone: "0.3",
smash_input_reset_axis_threshold: "0.25",
smash_input_axis_threshold: "0.8",
run_stick_threshold: "0.625",
smash_input_frame_threshold: 3,
input_buffer_size: 3,
turn_into_dashback_window: 2,
),
fighter_common: (
walk_speed_ease: "0.5",
ground_max_horizontal_velocity: "3.0",
ground_friction_over_walk_speed_multiplier: "2.0",
knockback_stacking_window: 2,
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
],
fighter_manifest_paths: [
"fighters/test/test.fighter.ron"
]
)
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-139
View File
@@ -1,139 +0,0 @@
(
id: TestStage,
model_path: "stages/battlefield/bf2.blend#Scene0",
icon: (
path: "stages/battlefield/icon.png"
),
// Battlefield
/*camera: (
left: -200.0,
right: 200.0,
bottom: -59.0,
top: 170.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 30.0,
min_depth: 83.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.5,
tracking_smoothness: 1.8,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.1,
vertical_pan_degrees_per_unit: 0.1,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
// Yoshi's story
/*camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.0,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),
polygons: [
(
poly_type: Platform,
lines: [
(
(x: "-20.0", y: "47.0"),
Floor
),
(
(x: "20.0", y: "47.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "-65.0", y: "24.0"),
Floor
),
(
(x: "-25.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "25.0", y: "24.0"),
Floor
),
(
(x: "65.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Closed,
lines: [
(
(x: "-68.0", y: "-3.0"),
Wall
),
(
(x: "-68.0", y: "0.0"),
Floor,
),
(
(x: "0.0", y: "0.0"),
Floor
),
(
(x: "68", y: "0.0"),
Wall
),
(
(x: "68.0", y: "-3.0"),
Ceiling
),
(
(x: "0.0", y: "-15.0"),
Ceiling
),
]
)
]
)
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@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="128"
height="128"
viewBox="0 0 33.866666 33.866666"
version="1.1"
id="svg1"
inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
sodipodi:docname="cursor.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#000000"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
inkscape:zoom="5.6568542"
inkscape:cx="8.6620581"
inkscape:cy="67.086756"
inkscape:window-width="2560"
inkscape:window-height="1006"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="layer1" />
<defs
id="defs1">
<linearGradient
id="linearGradient1"
inkscape:collect="always">
<stop
style="stop-color:#949494;stop-opacity:1;"
offset="0"
id="stop1" />
<stop
style="stop-color:#6c6c6c;stop-opacity:1;"
offset="0.77473962"
id="stop3" />
<stop
style="stop-color:#9f9f9f;stop-opacity:1;"
offset="1"
id="stop2" />
</linearGradient>
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient1"
id="radialGradient2"
cx="16.933332"
cy="16.933332"
fx="16.933332"
fy="16.933332"
r="12.733072"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.2093771,0,0,1.2093771,-3.5454518,-3.5454518)" />
</defs>
<g
inkscape:label="Capa 1"
inkscape:groupmode="layer"
id="layer1">
<circle
style="fill:url(#radialGradient2);stroke-width:0.319981"
id="path1"
cx="16.933332"
cy="16.933332"
r="15.399086" />
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+30
View File
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
set -euo pipefail
version="5.2.2"
sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
echo "error: this installer currently supports Linux x86_64 only" >&2
exit 1
fi
if [[ -x "$install_dir/blender" ]]; then
"$install_dir/blender" --version | head -n 1
exit 0
fi
mkdir -p "$(dirname "$install_dir")"
tmp_dir="$(mktemp -d)"
trap 'rm -rf "$tmp_dir"' EXIT
archive="blender-${version}-linux-x64.tar.xz"
url="https://download.blender.org/release/Blender5.2/${archive}"
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
"$install_dir/blender" --version | head -n 1
+31
View File
@@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -euo pipefail
version="v0.10.0"
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
echo "error: this installer currently supports Linux x86_64 only" >&2
exit 1
fi
mkdir -p "$install_dir"
tmp_dir="$(mktemp -d)"
trap 'rm -rf "$tmp_dir"' EXIT
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
if [[ -z "$binary" ]]; then
echo "error: Lore archive did not contain a lore binary" >&2
exit 1
fi
install -m 0755 "$binary" "$install_dir/lore"
"$install_dir/lore" --version
+111
View File
@@ -0,0 +1,111 @@
#!/usr/bin/env bash
set -euo pipefail
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
branch="${1:-${LORE_BRANCH:-$default_branch}}"
case "$branch" in
""|*[!A-Za-z0-9._/-]*)
echo "error: invalid Lore branch name: $branch" >&2
exit 2
;;
esac
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
exit 2
fi
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
export LORE_AUTH_URL
token="$(python3 - <<'PY'
import json
import os
import sys
import urllib.error
import urllib.request
request = urllib.request.Request(
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
data=json.dumps({
"username": os.environ["LORE_CI_USERNAME"],
"password": os.environ["LORE_CI_PASSWORD"],
}).encode(),
headers={"Content-Type": "application/json"},
method="POST",
)
try:
with urllib.request.urlopen(request) as response:
payload = json.load(response)
except urllib.error.HTTPError as error:
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
sys.exit(1)
token = payload.get("token")
if not isinstance(token, str) or not token:
print("Lore authentication response did not contain a token", file=sys.stderr)
sys.exit(1)
print(token)
PY
)"
if [[ -n "${GITHUB_ENV:-}" ]]; then
echo "::add-mask::$token"
fi
lore_args=(--identity-token "$token")
else
lore_args=()
fi
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
echo "error: $assets_dir exists but is not a directory" >&2
exit 1
fi
if [[ -d "$assets_dir/.lore" ]]; then
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
echo "error: $assets_dir is not a usable Lore checkout" >&2
exit 1
fi
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
exit 1
fi
fi
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
exit 0
fi
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
exit 1
fi
metadata_dir="$(mktemp -d)"
trap 'rm -rf "$metadata_dir"' EXIT
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
echo "available branches:" >&2
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
exit 1
fi
fi
rm -rf "$assets_dir"
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
+18
View File
@@ -87,6 +87,7 @@ impl AssetLoader for BlendSourceLoader {
.arg("--") .arg("--")
.arg(&output) .arg(&output)
.arg(&actions_path) .arg(&actions_path)
.arg(&blend_path)
.output() .output()
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?; .map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
if !result.status.success() { if !result.status.success() {
@@ -106,6 +107,7 @@ impl AssetLoader for BlendSourceLoader {
let mut dependencies = manifest.dependencies; let mut dependencies = manifest.dependencies;
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?) let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?; .map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
validate_export(&document, &output)?;
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) { if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
for image in images { for image in images {
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) { if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
@@ -142,6 +144,22 @@ impl AssetLoader for BlendSourceLoader {
} }
} }
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
for key in ["scenes", "nodes", "meshes"] {
let count = document
.get(key)
.and_then(serde_json::Value::as_array)
.map_or(0, Vec::len);
if count == 0 {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!("Blender export {} contains no {key}", output.display()),
));
}
}
Ok(())
}
async fn referenced_actions( async fn referenced_actions(
load_context: &mut LoadContext<'_>, load_context: &mut LoadContext<'_>,
root: &Path, root: &Path,
+9
View File
@@ -7,6 +7,15 @@ import sys
def main(): def main():
output = sys.argv[sys.argv.index("--") + 1] output = sys.argv[sys.argv.index("--") + 1]
actions_path = sys.argv[sys.argv.index("--") + 2] actions_path = sys.argv[sys.argv.index("--") + 2]
source_path = sys.argv[sys.argv.index("--") + 3]
loaded_path = os.path.realpath(bpy.data.filepath)
expected_path = os.path.realpath(source_path)
if loaded_path != expected_path:
raise RuntimeError(
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
)
if not bpy.data.objects or not bpy.data.meshes:
raise RuntimeError("Blender loaded an empty scene")
with open(actions_path) as file: with open(actions_path) as file:
actions_to_keep = set(json.load(file)) actions_to_keep = set(json.load(file))
+23 -4
View File
@@ -3,11 +3,9 @@
use std::{collections::HashMap, time::Duration}; use std::{collections::HashMap, time::Duration};
use bevy::{ use bevy::{
input::InputSystems, camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
}; };
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui}; use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems}; use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle; use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle; use enum_cycling_derive::EnumCycle;
@@ -397,6 +395,7 @@ impl Plugin for DebugToolsPlugin {
.before(RunGgrsSystems) .before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems(Startup, spawn_egui_camera)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems)) .add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems( .add_systems(
Update, Update,
@@ -408,6 +407,26 @@ impl Plugin for DebugToolsPlugin {
} }
} }
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 2,
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
clear_color: ClearColorConfig::Custom(Color::NONE),
..default()
},
));
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> { fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players let mut handles = players
.iter() .iter()
+17 -11
View File
@@ -1,12 +1,22 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
camera::MatchCamera, fighter::{ camera::MatchCamera,
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{ fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
FighterTranslation, FighterVelocity,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits, FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterSolvedHurtboxes, FighterStaleMoveQueue,
}, baked_animation::FighterBoneMatrices, state::FighterState, },
}, input::FighterInput, player::Player, stage::line::StageCollision, baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}; };
#[derive(Resource, Default)] #[derive(Resource, Default)]
@@ -44,7 +54,7 @@ struct FighterCheckpoint {
hitboxes: FighterHitboxes, hitboxes: FighterHitboxes,
solved_hurtboxes: FighterSolvedHurtboxes, solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices, bone_matrices: FighterBoneMatrices,
grounded: bool, surface: FighterSurfaceState,
} }
pub(super) fn save_or_restore(world: &mut World) { pub(super) fn save_or_restore(world: &mut World) {
@@ -143,11 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.hitboxes.clone()); entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone()); entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone()); entity.insert(saved.bone_matrices.clone());
if saved.grounded { entity.insert(saved.surface);
entity.insert(Grounded);
} else {
entity.remove::<Grounded>();
}
} }
world.insert_resource(checkpoint.pending_hits.clone()); world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision); world.insert_resource(checkpoint.stage_collision);
@@ -181,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
hitboxes: fighter.get::<FighterHitboxes>()?.clone(), hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(), solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(), bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
grounded: fighter.contains::<Grounded>(), surface: *fighter.get::<FighterSurfaceState>()?,
}) })
} }
+25 -12
View File
@@ -18,6 +18,7 @@ pub mod hurtbox;
pub mod manifest; pub mod manifest;
pub mod motion; pub mod motion;
pub mod state; pub mod state;
pub mod surface;
pub mod visual; pub mod visual;
// The fighter components are re-exported so the rest of the crate can say // The fighter components are re-exported so the rest of the crate can say
@@ -28,18 +29,29 @@ pub use attributes::FighterAttributes;
pub use ecb::FighterECB; pub use ecb::FighterECB;
pub use manifest::FighterId; pub use manifest::FighterId;
pub use motion::{ pub use motion::{
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
FighterVelocity, Grounded,
}; };
pub use surface::FighterSurfaceState;
use crate::{ use crate::{
AppState, fighter::{ AppState,
fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue, FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations, },
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -58,14 +70,14 @@ pub enum FighterFacingDirection {
pub enum FighterHitstopShakeKind { pub enum FighterHitstopShakeKind {
#[default] #[default]
Horizontal, Horizontal,
Vertical Vertical,
} }
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)] #[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole { pub enum FighterHitstopShakeRole {
#[default] #[default]
Attacker, Attacker,
Receiver Receiver,
} }
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
@@ -73,7 +85,7 @@ pub struct FighterHitstopShake {
pub remaining_frames: u32, pub remaining_frames: u32,
pub total_frames: u32, pub total_frames: u32,
pub kind: FighterHitstopShakeKind, pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole pub role: FighterHitstopShakeRole,
} }
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
@@ -133,7 +145,7 @@ pub struct FighterVisual;
FighterPendingHitReaction, FighterPendingHitReaction,
FighterHitstop, FighterHitstop,
FighterKnockbackVelocity, FighterKnockbackVelocity,
FighterTranslation, FighterTranslation
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -200,8 +212,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterPreviousFacingDirection>() .checksum_component_with_hash::<FighterPreviousFacingDirection>()
.rollback_component_with_copy::<animation::FighterAnimationFrame>() .rollback_component_with_copy::<animation::FighterAnimationFrame>()
.checksum_component_with_hash::<animation::FighterAnimationFrame>() .checksum_component_with_hash::<animation::FighterAnimationFrame>()
.rollback_component_with_copy::<Grounded>() .rollback_component_with_copy::<FighterSurfaceState>()
.checksum_component_with_hash::<Grounded>() .checksum_component_with_hash::<FighterSurfaceState>()
.rollback_component_with_copy::<FighterFacingDirection>() .rollback_component_with_copy::<FighterFacingDirection>()
.rollback_component_with_copy::<FighterDamage>() .rollback_component_with_copy::<FighterDamage>()
.checksum_component_with_hash::<FighterDamage>() .checksum_component_with_hash::<FighterDamage>()
@@ -259,7 +271,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool pub stalled: bool,
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
@@ -284,6 +296,7 @@ pub fn spawn_fighter(
Fighter { manifest: manifest }, Fighter { manifest: manifest },
FighterFacingDirection::Right, FighterFacingDirection::Right,
FighterPreviousFacingDirection(FighterFacingDirection::Right), FighterPreviousFacingDirection(FighterFacingDirection::Right),
FighterSurfaceState::Airborne,
Transform::from_scale(Vec3::splat(model_scale.to_num())), Transform::from_scale(Vec3::splat(model_scale.to_num())),
( (
FighterECB { FighterECB {
+17 -10
View File
@@ -5,7 +5,7 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming; use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode; use crate::debug_tools::PresentationMotionMode;
use crate::fighter::{FighterHitstopShake}; use crate::fighter::FighterHitstopShake;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::{ use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4}, fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
@@ -15,9 +15,6 @@ use crate::{
#[derive(Component, Clone, Copy, Hash)] #[derive(Component, Clone, Copy, Hash)]
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection); pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
#[derive(Component, Clone, Copy, Hash)]
pub struct Grounded;
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
pub struct FighterVelocity(pub FGVec2); pub struct FighterVelocity(pub FGVec2);
@@ -82,19 +79,29 @@ pub fn apply_fighter_translation_to_visuals(
0.0, 0.0,
); );
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() { if hitstop_shake.remaining_frames > 0
&& hitstop_shake.total_frames > 0
&& !game_settings.fighter_common.visual_shake_table.is_empty()
{
let total = hitstop_shake.total_frames as f32; let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32; let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total; let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize)
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len(); % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role { let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier, super::FighterHitstopShakeRole::Attacker => {
game_settings
.fighter_common
.attacker_visual_shake_multiplier
}
super::FighterHitstopShakeRole::Receiver => 1.0, super::FighterHitstopShakeRole::Receiver => 1.0,
}; };
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default(); let shake_amount: f32 =
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier; 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
* shake_amount
* shake_multiplier;
let shake_offset = match hitstop_shake.kind { let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0), super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
+22 -12
View File
@@ -1,4 +1,3 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState}; use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
@@ -30,7 +29,7 @@ pub fn process_fast_fall(
pub fn integrate_gravity( pub fn integrate_gravity(
velocity: &mut FighterVelocity, velocity: &mut FighterVelocity,
attributes: &FighterAttributes, attributes: &FighterAttributes,
fast_fall: bool fast_fall: bool,
) { ) {
velocity.y -= attributes.gravity; velocity.y -= attributes.gravity;
@@ -84,7 +83,9 @@ pub fn apply_air_motion(
velocity: &FighterVelocity, velocity: &FighterVelocity,
translation: &mut FighterTranslation, translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation, prev_translation: &mut FighterPreviousTranslation,
surface: &mut FighterSurfaceState,
) { ) {
surface.leave_ground();
// Vertical velocity should be 0 on the ground // Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0; prev_translation.0 = translation.0;
translation.0 += velocity.0; translation.0 += velocity.0;
@@ -94,10 +95,24 @@ pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext, ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon, airborne_common: &mut AirborneStateCommon,
) { ) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes); process_fast_fall(
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling); airborne_common,
ctx.input,
&mut ctx.velocity,
ctx.fighter_attributes,
);
integrate_gravity(
ctx.velocity,
ctx.fighter_attributes,
airborne_common.is_fast_falling,
);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input); apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation); apply_air_motion(
ctx.velocity,
ctx.translation,
ctx.prev_translation,
ctx.surface,
);
} }
pub fn collision_interrupt( pub fn collision_interrupt(
@@ -106,13 +121,8 @@ pub fn collision_interrupt(
) -> Option<FighterState> { ) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?; let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point(); ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon { ctx.surface.land(res.line_id);
current_line_id: res.line_id, Some(FighterState::Land(LandingState::create(landing_type)))
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
} }
#[cfg(test)] #[cfg(test)]
+15 -7
View File
@@ -1,9 +1,16 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, state::{ animation::AnimKind,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
land::LandingType,
}, },
}, input, math::vec::FGVec2, },
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -16,7 +23,9 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default()))) Some(FighterState::Fall(FallState::new(
AirborneStateCommon::default(),
)))
} else { } else {
None None
} }
@@ -29,6 +38,7 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation, state_context.prev_translation,
state_context.surface,
); );
} }
@@ -46,9 +56,7 @@ impl FighterStateImpl for AirDodgeState {
self.direction * state_context.fighter_attributes.air_dodge_velocity; self.direction * state_context.fighter_attributes.air_dodge_velocity;
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
false false
} }
} }
+12 -27
View File
@@ -5,52 +5,43 @@ use super::{
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct DashState { pub struct DashState {
direction: FighterFacingDirection, direction: FighterFacingDirection,
pub ground_common: GroundedStateCommon,
} }
impl DashState { impl DashState {
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self { pub fn new(direction: FighterFacingDirection) -> Self {
Self { Self { direction }
direction,
ground_common,
}
} }
} }
impl FighterStateImpl for DashState { impl FighterStateImpl for DashState {
const NAME: &'static str = "Dash"; const NAME: &'static str = "Dash";
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
let ground = &self.ground_common;
let attributes = ctx.fighter_attributes; let attributes = ctx.fighter_attributes;
// A reverse dash can interrupt before IASA // A reverse dash can interrupt before IASA
if let Some(direction) = if let Some(direction) =
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction) check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
{ {
return Some(FighterState::Dash(DashState::new( return Some(FighterState::Dash(DashState::new(direction)));
direction,
ground.clone(),
)));
} }
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) { if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
return Some(state); return Some(state);
} }
if ctx.is_current_animation_finished() { if ctx.is_current_animation_finished() {
return run::check_input(ctx, ground) return run::check_input(ctx)
.or_else(|| walk::check_input(ctx, ground)) .or_else(|| walk::check_input(ctx))
.or_else(|| wait::check_input(ctx, ground)); .or_else(|| wait::check_input(ctx));
} }
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration { if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
return run::check_input(ctx, ground); return run::check_input(ctx);
} }
None None
@@ -106,12 +97,10 @@ impl FighterStateImpl for DashState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.ground_common, true) ground::collision_interrupt(state_context, true)
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
@@ -126,10 +115,6 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext, check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
ground_common: &GroundedStateCommon,
) -> Option<FighterState> {
check_smash_input_with_dir(state_context)
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
} }
+114 -30
View File
@@ -3,7 +3,8 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -13,13 +14,6 @@ use crate::math::int::{FGWide, FGi32};
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType}; use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
use bevy::prelude::*;
#[derive(Reflect, Hash, Clone, Debug)]
pub struct GroundedStateCommon {
pub current_line_id: StageLineID,
}
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 { pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
if friction.abs() > ground_vel.abs() { if friction.abs() > ground_vel.abs() {
-ground_vel -ground_vel
@@ -181,22 +175,23 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
ground_common: &mut GroundedStateCommon,
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let translation = &mut state_context.translation; let translation = &mut state_context.translation;
let ecb = state_context.ecb; let ecb = state_context.ecb;
let stage_collision = state_context.stage_collision; let stage_collision = state_context.stage_collision;
let stage_poly = stage_collision let Some(current_line_id) = state_context.surface.line_id() else {
.stage_polys return GroundedMotionResult::InAir;
.get(ground_common.current_line_id.polygon); };
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
if let Some(stage_poly) = stage_poly { if let Some(stage_poly) = stage_poly {
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point(); let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
match resolve_grounded_position( match resolve_grounded_position(
stage_poly, stage_poly,
ground_common.current_line_id.segment, current_line_id.segment,
ecb_bottom_pos, ecb_bottom_pos,
can_walk_off, can_walk_off,
) { ) {
@@ -216,30 +211,37 @@ pub fn collide_with_stage_grounded(
.0 .0
.project_onto_normalized(current_segment.normal) .project_onto_normalized(current_segment.normal)
}; };
ground_common.current_line_id.segment = segment_idx; state_context.surface.land(StageLineID {
polygon: current_line_id.polygon,
segment: segment_idx,
});
GroundedMotionResult::InGround GroundedMotionResult::InGround
} }
GroundedPositionResult::InAir => GroundedMotionResult::InAir, GroundedPositionResult::InAir => {
state_context.surface.leave_ground();
GroundedMotionResult::InAir
}
} }
} else { } else {
state_context.surface.leave_ground();
GroundedMotionResult::InAir GroundedMotionResult::InAir
} }
} }
pub fn collision_interrupt( pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
ctx: &mut CollisionContext, match collide_with_stage_grounded(ctx, can_walk_off) {
common: &mut GroundedStateCommon,
can_walk_off: bool,
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None, GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))), GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
air::AirborneStateCommon::default(),
))),
} }
} }
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterSurfaceState};
use crate::stage::line::StagePolyType; use crate::stage::line::StagePolyType;
fn two_segment_floor() -> StagePoly { fn two_segment_floor() -> StagePoly {
@@ -346,28 +348,110 @@ mod tests {
GroundedPositionResult::InAir GroundedPositionResult::InAir
)); ));
} }
#[test]
fn grounded_collision_updates_surface_segment() {
let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![two_segment_floor()],
};
let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID {
polygon: 0,
segment: 0,
},
};
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
};
assert!(matches!(
collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InGround
));
assert_eq!(
surface.line_id(),
Some(StageLineID {
polygon: 0,
segment: 1,
})
);
}
#[test]
fn walking_off_edge_clears_surface_contact() {
let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
],
)],
};
let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID {
polygon: 0,
segment: 0,
},
};
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
};
assert!(matches!(
collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InAir
));
assert_eq!(surface, FighterSurfaceState::Airborne);
}
} }
pub fn grounded_movement_common_interrupts( pub fn grounded_movement_common_interrupts(
state_context: &InterruptContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
super::jump::check_input(state_context, ground_common) super::jump::check_input(state_context)
} }
pub fn grounded_movement_standstill_common_interrupts( pub fn grounded_movement_standstill_common_interrupts(
state_context: &InterruptContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) { if let Some(state) = ground_attack::check_interrupt(state_context) {
Some(state) Some(state)
} else if let Some(state) = dash::check_input(state_context, &ground_common) { } else if let Some(state) = dash::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = turn::check_input(state_context, &ground_common) { } else if let Some(state) = turn::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = walk::check_input(state_context, &ground_common) { } else if let Some(state) = walk::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = wait::check_input(state_context, &ground_common) { } else if let Some(state) = wait::check_input(state_context) {
Some(state) Some(state)
} else { } else {
None None
+5 -14
View File
@@ -2,14 +2,13 @@ use crate::fighter::{
attack::{AttackKind, update_active_hitbox_list}, attack::{AttackKind, update_active_hitbox_list},
state::{ state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState, InterruptContext, UpdateContext, wait::WaitState,
}, },
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct GroundAttackState { pub struct GroundAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub grounded_common: GroundedStateCommon,
} }
impl FighterStateImpl for GroundAttackState { impl FighterStateImpl for GroundAttackState {
@@ -17,9 +16,7 @@ impl FighterStateImpl for GroundAttackState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState { Some(FighterState::Wait(WaitState))
grounded_common: self.grounded_common.clone(),
}))
} else { } else {
None None
} }
@@ -53,7 +50,7 @@ impl FighterStateImpl for GroundAttackState {
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_fighters: Vec::new(),
stalled: false stalled: false,
}); });
} }
@@ -68,17 +65,12 @@ impl FighterStateImpl for GroundAttackState {
None None
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
pub fn check_interrupt( pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
grounded_common: &GroundedStateCommon,
) -> Option<FighterState> {
if state_context if state_context
.input .input
.has_command(crate::input::FighterCommands::Attack) .has_command(crate::input::FighterCommands::Attack)
@@ -89,7 +81,6 @@ pub fn check_interrupt(
.to_attack_kind_grounded(); .to_attack_kind_grounded();
Some(FighterState::GroundAttack(GroundAttackState { Some(FighterState::GroundAttack(GroundAttackState {
attack_kind, attack_kind,
grounded_common: grounded_common.clone(),
})) }))
} else { } else {
None None
+12 -17
View File
@@ -7,7 +7,7 @@ use crate::{
InterruptContext, UpdateContext, InterruptContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
fall::FallState, fall::FallState,
ground::{GroundedStateCommon, collision_interrupt}, ground::collision_interrupt,
land::LandingType, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
@@ -17,7 +17,7 @@ use crate::{
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub enum HitstopStateKind { pub enum HitstopStateKind {
Grounded(GroundedStateCommon), Grounded,
Airborne, Airborne,
} }
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
fn name(&self) -> String { fn name(&self) -> String {
let hitstop_kind = match self.hitstop_kind { let hitstop_kind = match self.hitstop_kind {
HitstopStateKind::Grounded(_) => "Grounded", HitstopStateKind::Grounded => "Grounded",
HitstopStateKind::Airborne => "Airborne", HitstopStateKind::Airborne => "Airborne",
}; };
@@ -58,14 +58,10 @@ impl FighterStateImpl for HitstunState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames { if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind { match &self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => { HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
Some(FighterState::Wait(WaitState { HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
grounded_common: grounded_state_common.clone(), AirborneStateCommon::default(),
})) ))),
}
HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
} }
} else { } else {
None None
@@ -85,8 +81,9 @@ impl FighterStateImpl for HitstunState {
} }
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {} HitstopStateKind::Grounded => {}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
ctx.surface.leave_ground();
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false); air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
} }
} }
@@ -103,7 +100,7 @@ impl FighterStateImpl for HitstunState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind { let animation = match self.hitstop_kind {
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround, HitstopStateKind::Grounded => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir, HitstopStateKind::Airborne => AnimKind::FlinchAir,
}; };
state_context.play_animation(animation, false); state_context.play_animation(animation, false);
@@ -116,9 +113,7 @@ impl FighterStateImpl for HitstunState {
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => { HitstopStateKind::Grounded => collision_interrupt(state_context, true),
collision_interrupt(state_context, grounded_state_common, true)
}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal) air::collision_interrupt(state_context, LandingType::Normal)
} }
@@ -127,7 +122,7 @@ impl FighterStateImpl for HitstunState {
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true, HitstopStateKind::Grounded => true,
HitstopStateKind::Airborne => false, HitstopStateKind::Airborne => false,
} }
} }
+22 -21
View File
@@ -2,10 +2,17 @@ use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, state::{ animation::AnimKind,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon}, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
air_dodge::{self, AirDodgeState},
ground,
}, },
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2}, },
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -22,14 +29,12 @@ pub struct JumpState {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpSquatState { pub struct JumpSquatState {
pub grounded_common: GroundedStateCommon,
pub duration_counter: u32, pub duration_counter: u32,
} }
impl JumpSquatState { impl JumpSquatState {
pub fn create(grounded_common: GroundedStateCommon) -> Self { pub fn create() -> Self {
Self { Self {
grounded_common,
duration_counter: 0, duration_counter: 0,
} }
} }
@@ -69,7 +74,10 @@ impl FighterStateImpl for JumpSquatState {
} else { } else {
JumpType::ShortHop JumpType::ShortHop
}; };
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() })) Some(FighterState::Jump(JumpState {
jump_type,
airborne_state_common: AirborneStateCommon::default(),
}))
} else { } else {
None None
} }
@@ -84,7 +92,7 @@ impl FighterStateImpl for JumpSquatState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false) ground::collision_interrupt(state_context, false)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -92,9 +100,7 @@ impl FighterStateImpl for JumpSquatState {
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
@@ -105,7 +111,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) { if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default() airborne_state_common: AirborneStateCommon::default(),
})) }))
} else { } else {
air_dodge::check_input(state_context) air_dodge::check_input(state_context)
@@ -177,21 +183,16 @@ impl FighterStateImpl for JumpState {
) )
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
false false
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> {
state_context state_context
.input .input
.has_command(FighterCommands::Jump) .has_command(FighterCommands::Jump)
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone()))) .then(|| FighterState::JumpSquat(JumpSquatState::create()))
} }
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
@@ -201,7 +202,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| { .then(|| {
FighterState::Jump(JumpState { FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default() airborne_state_common: AirborneStateCommon::default(),
}) })
}) })
} }
+9 -15
View File
@@ -3,7 +3,7 @@ use crate::fighter::{
state::{ state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, dash, UpdateContext, dash,
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts}, ground::{self, grounded_movement_standstill_common_interrupts},
walk, walk,
}, },
}; };
@@ -16,16 +16,12 @@ pub enum LandingType {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct LandingState { pub struct LandingState {
pub grounded_common: GroundedStateCommon,
pub landing_type: LandingType, pub landing_type: LandingType,
} }
impl LandingState { impl LandingState {
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self { pub fn create(landing_type: LandingType) -> Self {
Self { Self { landing_type }
grounded_common,
landing_type,
}
} }
} }
@@ -34,14 +30,14 @@ impl FighterStateImpl for LandingState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common) grounded_movement_standstill_common_interrupts(state_context)
} else if state_context.get_current_animation_frame() } else if state_context.get_current_animation_frame()
>= state_context.fighter_attributes.landing_iasa >= state_context.fighter_attributes.landing_iasa
&& let LandingType::Normal = self.landing_type && let LandingType::Normal = self.landing_type
{ {
dash::check_input(state_context, &self.grounded_common).or_else(|| { dash::check_input(state_context).or_else(|| {
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) ground::grounded_movement_common_interrupts(state_context)
.or_else(|| walk::check_input(state_context, &self.grounded_common)) .or_else(|| walk::check_input(state_context))
}) })
} else { } else {
None None
@@ -56,7 +52,7 @@ impl FighterStateImpl for LandingState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true) ground::collision_interrupt(state_context, true)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -70,9 +66,7 @@ impl FighterStateImpl for LandingState {
}; };
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
+32 -30
View File
@@ -7,7 +7,8 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame}; use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop, FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterStaleMoveQueue, HitStop,
}; };
use crate::fighter::attributes::FighterAttributes; use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations; use crate::fighter::baked_animation::BakedFighterAnimations;
@@ -16,7 +17,9 @@ use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
}; };
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
@@ -95,9 +98,7 @@ pub trait FighterStateImpl: Sized {
None None
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool;
&'a self,
) -> bool;
} }
pub struct AnimationStatus { pub struct AnimationStatus {
@@ -151,6 +152,7 @@ pub struct UpdateContext<'a> {
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub animation_frame: u32, pub animation_frame: u32,
@@ -170,6 +172,7 @@ pub struct CollisionContext<'a> {
pub translation: &'a mut FighterTranslation, pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a FighterECB, pub ecb: &'a FighterECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
@@ -212,6 +215,7 @@ pub struct FighterFrameQuery {
pub input: &'static mut FighterInput, pub input: &'static mut FighterInput,
pub hitboxes: &'static mut FighterHitboxes, pub hitboxes: &'static mut FighterHitboxes,
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static FighterECB, pub ecb: &'static FighterECB,
@@ -292,13 +296,14 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
game_settings, game_settings,
animation_frame: self.animation_frame.frame, animation_frame: self.animation_frame.frame,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
facing_direction: &self.facing_direction facing_direction: &self.facing_direction,
} }
} }
@@ -310,6 +315,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface,
ecb: &self.ecb, ecb: &self.ecb,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
@@ -400,7 +406,9 @@ pub fn state_interrupt_system(
let new_state = if let Some(reaction) = pending_hit_reaction.take() { let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames; hitstop.remaining_frames = *reaction.hitstop_frames;
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings); let shake_frames = reaction
.hitstop_frames
.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver; hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames; hitstop_shake.remaining_frames = shake_frames;
@@ -410,34 +418,24 @@ pub fn state_interrupt_system(
FighterHitstopShakeKind::Vertical FighterHitstopShakeKind::Vertical
}; };
let mut hitstop_kind = match &*state { let mut hitstop_kind = if frame.surface.is_grounded() {
FighterState::Wait(value) => { hitstun::HitstopStateKind::Grounded
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone()) } else {
} hitstun::HitstopStateKind::Airborne
FighterState::Walk(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::Dash(value) => {
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
}
FighterState::Run(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::Turn(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::GroundAttack(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
_ => hitstun::HitstopStateKind::Airborne,
}; };
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind { if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0"); let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) { if reaction.hitstop_frames
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
{
hitstop_kind = hitstun::HitstopStateKind::Airborne; hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here // TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold { } else if reaction.launch_angle.abs_diff(straight_up_angle)
< game_settings
.fighter_common
.attack_ground_to_airborne_transition_vertical_angle_threshold
{
hitstop_kind = hitstun::HitstopStateKind::Airborne; hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else { } else {
// straight down is 270 // straight down is 270
@@ -450,6 +448,10 @@ pub fn state_interrupt_system(
} }
} }
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
frame.surface.leave_ground();
}
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new( Some(FighterState::Hitstun(HitstunState::new(
reaction, reaction,
+7 -20
View File
@@ -6,19 +6,14 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Component, Debug, Clone, Hash)] #[derive(Component, Debug, Clone, Hash)]
pub struct RunState { pub struct RunState;
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for RunState { impl FighterStateImpl for RunState {
const NAME: &'static str = "Run"; const NAME: &'static str = "Run";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{
return Some(state); return Some(state);
} }
@@ -28,8 +23,7 @@ impl FighterStateImpl for RunState {
{ {
None None
} else { } else {
walk::check_input(state_context, &self.grounded_common) walk::check_input(state_context).or_else(|| wait::check_input(state_context))
.or_else(|| wait::check_input(state_context, &self.grounded_common))
} }
} }
@@ -62,26 +56,19 @@ impl FighterStateImpl for RunState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true) ground::collision_interrupt(state_context, true)
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
{ {
return Some(FighterState::Run(RunState { return Some(FighterState::Run(RunState));
grounded_common: ground_state_common.clone(),
}));
} }
None None
} }
+11 -20
View File
@@ -1,13 +1,11 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::ground::{self, GroundedStateCommon}; use crate::fighter::state::ground;
use crate::fighter::state::{FighterState, dash, jump, wait, walk}; use crate::fighter::state::{FighterState, dash, jump, wait, walk};
use crate::input::FighterCommands; use crate::input::FighterCommands;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct TurnState { pub struct TurnState;
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for TurnState { impl FighterStateImpl for TurnState {
const NAME: &'static str = "Turn"; const NAME: &'static str = "Turn";
@@ -19,19 +17,19 @@ impl FighterStateImpl for TurnState {
.input_common .input_common
.turn_into_dashback_window as u32 .turn_into_dashback_window as u32
{ {
if let Some(state) = dash::check_input(state_context, &self.grounded_common) { if let Some(state) = dash::check_input(state_context) {
return Some(state); return Some(state);
} }
} }
if let Some(state) = jump::check_input(state_context, &self.grounded_common) { if let Some(state) = jump::check_input(state_context) {
*state_context.facing_direction = state_context.facing_direction.reverse(); *state_context.facing_direction = state_context.facing_direction.reverse();
Some(state) Some(state)
} else if state_context.is_current_animation_finished() { } else if state_context.is_current_animation_finished() {
if let Some(state) = dash::check_input(state_context, &self.grounded_common) { if let Some(state) = dash::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) { } else if let Some(state) = walk::check_input(state_context) {
Some(state) Some(state)
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) { } else if let Some(state) = wait::check_input(state_context) {
Some(state) Some(state)
} else { } else {
None None
@@ -54,20 +52,15 @@ impl FighterStateImpl for TurnState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false) ground::collision_interrupt(state_context, false)
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
grounded_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
let has_smash_input = state_context let has_smash_input = state_context
@@ -81,9 +74,7 @@ pub fn check_input(
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign() && input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
&& !has_smash_input && !has_smash_input
{ {
return Some(FighterState::Turn(TurnState { return Some(FighterState::Turn(TurnState));
grounded_common: grounded_common.clone(),
}));
} }
None None
} }
+9 -22
View File
@@ -3,24 +3,18 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WaitState { pub struct WaitState;
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for WaitState { impl FighterStateImpl for WaitState {
const NAME: &'static str = "Wait"; const NAME: &'static str = "Wait";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{
Some(state) Some(state)
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts( } else if let Some(state) =
state_context, ground::grounded_movement_standstill_common_interrupts(state_context)
&self.grounded_common, {
) {
// Don't transition into yourself // Don't transition into yourself
if let FighterState::Wait(_) = state { if let FighterState::Wait(_) = state {
None None
@@ -44,26 +38,19 @@ impl FighterStateImpl for WaitState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false) ground::collision_interrupt(state_context, false)
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone { if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Wait(WaitState { return Some(FighterState::Wait(WaitState));
grounded_common: ground_state_common.clone(),
}));
} }
None None
} }
+7 -20
View File
@@ -4,23 +4,17 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WalkState { pub struct WalkState;
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for WalkState { impl FighterStateImpl for WalkState {
const NAME: &'static str = "Walk"; const NAME: &'static str = "Walk";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{
return Some(state); return Some(state);
} }
wait::check_input(state_context, &self.grounded_common) wait::check_input(state_context).or_else(|| dash::check_input(state_context))
.or_else(|| dash::check_input(state_context, &self.grounded_common))
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -54,26 +48,19 @@ impl FighterStateImpl for WalkState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false) ground::collision_interrupt(state_context, false)
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input( pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if !input_frame.movement.x.is_zero() { if !input_frame.movement.x.is_zero() {
return Some(FighterState::Walk(WalkState { return Some(FighterState::Walk(WalkState));
grounded_common: ground_state_common.clone(),
}));
} }
None None
+62
View File
@@ -0,0 +1,62 @@
use bevy::prelude::*;
use crate::stage::line::StageLineID;
/// The stage surface currently supporting a fighter.
///
/// This is physics state rather than fighter-state-machine state. Keeping it
/// separate means grounded, landing, and hitstun states all share one source
/// of truth for stage contact.
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum FighterSurfaceState {
#[default]
Airborne,
Grounded {
line_id: StageLineID,
},
}
impl FighterSurfaceState {
pub fn is_grounded(self) -> bool {
matches!(self, Self::Grounded { .. })
}
pub fn line_id(self) -> Option<StageLineID> {
match self {
Self::Airborne => None,
Self::Grounded { line_id } => Some(line_id),
}
}
pub(crate) fn land(&mut self, line_id: StageLineID) {
*self = Self::Grounded { line_id };
}
pub(crate) fn leave_ground(&mut self) {
*self = Self::Airborne;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn contact_lifecycle_has_one_source_of_truth() {
let mut surface = FighterSurfaceState::default();
assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None);
let line_id = StageLineID {
polygon: 2,
segment: 3,
};
surface.land(line_id);
assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id));
surface.leave_ground();
assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None);
}
}
+74 -10
View File
@@ -1,6 +1,8 @@
use std::panic::{self, AssertUnwindSafe}; use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*; use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter}; use gc_adapter_neo::{Controller, GcAdapter};
@@ -55,10 +57,11 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll /// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed) /// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread. /// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource, Clone)] #[derive(Resource)]
pub struct GcAdapterSnapshot { pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>, ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>, shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
} }
impl GcAdapterSnapshot { impl GcAdapterSnapshot {
@@ -69,13 +72,37 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot { impl Drop for GcAdapterSnapshot {
fn drop(&mut self) { fn drop(&mut self) {
// Only actually signals shutdown once the last clone (this resource self.shutdown.store(true, Ordering::Release);
// is never cloned in practice, but be defensive) is dropped.
if Arc::strong_count(&self.shutdown) <= 1 { if let Some(poll_thread) = self.poll_thread.take() {
self.shutdown.store(true, Ordering::Relaxed); if let Err(payload) = poll_thread.join() {
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
} }
} }
} }
}
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts /// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a /// polling it on a dedicated thread. Returns `None` (after logging a
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone(); let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone(); let thread_shutdown = shutdown.clone();
std::thread::Builder::new() let poll_thread = std::thread::Builder::new()
.name("gc-adapter-poll".into()) .name("gc-adapter-poll".into())
.spawn(move || { .spawn(move || {
// Flush whatever the adapter had buffered before we started // Flush whatever the adapter had buffered before we started
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now(); let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0; let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Relaxed) { while !thread_shutdown.load(Ordering::Acquire) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers())); let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result { let controllers = match result {
Ok(Ok(controllers)) => controllers, Ok(Ok(controllers)) => {
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading // Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err( Ok(Err(
gc_adapter_neo::AdapterError::Parse(_) gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_), | gc_adapter_neo::AdapterError::ShortRead(_),
)) => continue, )) => {
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => { Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!( error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \ "GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
}) })
.expect("failed to spawn gc-adapter poll thread"); .expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { ports, shutdown }) Ok(GcAdapterSnapshot {
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
} }
+3 -14
View File
@@ -1,19 +1,8 @@
use bevy::{picking::pointer::PointerId, prelude::*}; use bevy::{picking::pointer::PointerId, prelude::*};
use crate::{ use crate::{
AppState, AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
game_settings::CommonAssets,
input::{LocalInputAssignments, LocalInputSource},
menus::{
MenuMarker,
button::FGUiButton,
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
cursor::{FGMenuCursor, MenuCursorInputSource},
errors::MenuErrors::FighterManifestNotFound,
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
scaling, spawn_menu,
style::{FGUiButtonType, FGUiStyle},
}, },
}; };
@@ -241,7 +230,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera>, cam: Single<&Camera, With<MenuCameraMarker>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+3 -6
View File
@@ -9,11 +9,8 @@ use bevy::{
}; };
use crate::{ use crate::{
input::{LocalInputAssignments, LocalInputSource}, input::{LocalInputAssignments, LocalInputSource}, menus::{
menus::{ MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
input::{MenuInput, MenuInputState},
scaling,
style::FGUiStyle,
}, },
}; };
@@ -181,7 +178,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera>, camera: Single<&Camera, With<MenuCameraMarker>>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+1 -4
View File
@@ -53,6 +53,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
#MenuCamera #MenuCamera
Camera Camera
Camera2d Camera2d
MenuCameraMarker
), ),
( (
#MenuContainer #MenuContainer
@@ -73,7 +74,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
@@ -82,9 +82,6 @@ pub fn despawn_menu(
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
+1 -1
View File
@@ -26,7 +26,7 @@ pub enum StagePolyType {
Platform, Platform,
} }
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)] #[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct StageLineID { pub struct StageLineID {
pub polygon: usize, pub polygon: usize,
pub segment: usize, pub segment: usize,