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Author SHA1 Message Date
EIREXE 15052e7e16 Expose LLVM tools to Windows build
CI / production-build (pull_request) Successful in 22m8s
CI / build-and-test (pull_request) Successful in 1m17s
2026-09-19 23:14:03 +02:00
EIREXE 48896d5c1e Use Clang 19 for Windows cross-builds
CI / build-and-test (pull_request) Successful in 1m22s
CI / production-build (pull_request) Failing after 14m59s
2026-09-19 22:53:19 +02:00
EIREXE 350b37a4da Fix blake build
CI / build-and-test (pull_request) Successful in 6m54s
CI / production-build (pull_request) Failing after 14m15s
2026-09-19 22:28:04 +02:00
EIREXE 4d474227cc Install Windows tooling in production job
CI / build-and-test (pull_request) Successful in 3m10s
CI / production-build (pull_request) Failing after 8m23s
2026-09-19 22:15:16 +02:00
EIREXE b5cc5428d2 Bump gc driver 2026-09-19 22:12:35 +02:00
EIREXE 49b23110ff Build Windows binary in shared Steam depot
CI / build-and-test (pull_request) Successful in 1m46s
CI / production-build (pull_request) Failing after 4m50s
2026-09-19 22:01:52 +02:00
34 changed files with 81835 additions and 1314 deletions
-2
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@@ -42,7 +42,6 @@ jobs:
libxkbcommon-dev \ libxkbcommon-dev \
libxkbcommon-x11-0 \ libxkbcommon-x11-0 \
mesa-vulkan-drivers \ mesa-vulkan-drivers \
blender \
mold \ mold \
pkg-config pkg-config
@@ -94,7 +93,6 @@ jobs:
llvm-19 \ llvm-19 \
mesa-vulkan-drivers \ mesa-vulkan-drivers \
mold \ mold \
blender \
pkg-config pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100 sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100 sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
-4
View File
@@ -10,7 +10,3 @@ imported_assets
*_old.glb *_old.glb
/replay.json /replay.json
*.replay.tmp *.replay.tmp
# Python debugger formatter tests
__pycache__/
*.pyc
+1 -1
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@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"] debug_features = ["bevy/free_camera"]
[dependencies] [dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] } bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds # Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you # physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes. # stop using authored scenes.
+9 -9
View File
@@ -2,15 +2,6 @@
Fancy heavily advanced platform fighting game Fancy heavily advanced platform fighting game
## Debugging fixed-point values with lldb
If using CodeLLDB:
```json
"preRunCommands": [
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
]
```
## Direct P2P Debugging ## Direct P2P Debugging
```text ```text
@@ -25,9 +16,18 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
## Production Build ## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh ```sh
cargo run --locked \ cargo run --locked \
--bin process-assets --no-default-features --features debug_features --bin process-assets --no-default-features --features debug_features
cargo build --locked \ cargo build --locked \
--profile production --no-default-features --features debug_features --profile production --no-default-features --features debug_features
``` ```
The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
game without running the asset processor at startup.
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+1 -1
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@@ -1,6 +1,6 @@
( (
id: TestFighter, id: TestFighter,
model_path: "fighters/test/test.blend", model_path: "fighters/test/test_fighter.gltf",
model_scale: "10.0", model_scale: "10.0",
baked_animation_path: "fighters/test/test.fighterbake", baked_animation_path: "fighters/test/test.fighterbake",
icon: ( icon: (
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+1 -1
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@@ -1,6 +1,6 @@
( (
id: TestStage, id: TestStage,
model_path: "stages/battlefield/bf2.blend#Scene0", model_path: "stages/battlefield/battlefield.glb#Scene0",
icon: ( icon: (
path: "stages/battlefield/icon.png" path: "stages/battlefield/icon.png"
), ),
-376
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@@ -1,376 +0,0 @@
//! Blender `.blend` source processing.
//!
//! Blender is used as an offline importer. The processed result is a normal
//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
use bevy::{
asset::{
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
io::{Reader, Writer},
processor::LoadTransformAndSave,
saver::{AssetSaver, SavedAsset},
transformer::{AssetTransformer, TransformedAsset},
},
gltf::GltfLoader,
prelude::*,
reflect::TypePath,
};
use serde::Deserialize;
use std::{
collections::HashMap,
fs, io,
path::{Path, PathBuf},
process::Command,
time::{SystemTime, UNIX_EPOCH},
};
use crate::fighter::animation::AnimKind;
const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
#[derive(Asset, TypePath)]
struct BlendSource {
glb: Vec<u8>,
}
#[derive(Default, TypePath)]
struct BlendSourceLoader;
#[derive(Debug, Deserialize)]
struct ExportManifest {
dependencies: Vec<String>,
}
#[derive(Debug, Deserialize)]
struct AnimationManifest {
animations: HashMap<AnimKind, String>,
}
impl AssetLoader for BlendSourceLoader {
type Asset = BlendSource;
type Settings = ();
type Error = io::Error;
async fn load(
&self,
reader: &mut dyn Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut source_bytes = Vec::new();
reader.read_to_end(&mut source_bytes).await?;
let temp = TempDir::new()?;
let source_path = locate_source(load_context.path().path());
let blend_path = if let Some(path) = source_path.as_deref() {
path.to_path_buf()
} else {
let path = temp.path().join("source.blend");
fs::write(&path, source_bytes)?;
path
};
let output = temp.path().join("export.gltf");
let script = temp.path().join("export.py");
let actions = referenced_actions(load_context, &asset_root()).await?;
let actions_path = temp.path().join("actions.json");
fs::write(
&actions_path,
serde_json::to_vec(&actions).map_err(io::Error::other)?,
)?;
fs::write(&script, EXPORT_SCRIPT)?;
let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
.arg("--background")
.arg(&blend_path)
.arg("--python")
.arg(&script)
.arg("--")
.arg(&output)
.arg(&actions_path)
.output()
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
if !result.status.success() {
return Err(io::Error::other(format!(
"Blender export failed with {}:\n{}\n{}",
result.status,
String::from_utf8_lossy(&result.stdout),
String::from_utf8_lossy(&result.stderr)
)));
}
let manifest: ExportManifest =
serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let asset_root = asset_root();
let mut dependencies = manifest.dependencies;
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
for image in images {
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
let path = temp.path().join(uri);
dependencies.push(path.to_string_lossy().into_owned());
}
}
}
let mut seen = std::collections::HashSet::new();
for dependency in dependencies {
let physical = PathBuf::from(&dependency);
let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
continue;
};
if seen.insert(asset_path.clone()) {
// This read is intentionally discarded: it registers the file and
// its processed hash as a processor dependency.
load_context
.read_asset_bytes(asset_path)
.await
.map_err(|error| {
io::Error::other(format!("failed to read blend dependency: {error}"))
})?;
}
}
let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
Ok(BlendSource { glb })
}
fn extensions(&self) -> &[&str] {
&["blend"]
}
}
async fn referenced_actions(
load_context: &mut LoadContext<'_>,
root: &Path,
) -> io::Result<Vec<String>> {
let model_path = load_context.path().path();
let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
return Ok(Vec::new());
};
let manifest_path = model_path
.parent()
.unwrap_or_else(|| Path::new(""))
.join(format!("{stem}.fighter.ron"));
if !root.join(&manifest_path).is_file() {
return Ok(Vec::new());
}
let bytes = load_context
.read_asset_bytes(manifest_path)
.await
.map_err(|error| io::Error::other(error.to_string()))?;
let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
Ok(manifest.animations.into_values().collect())
}
#[derive(Asset, TypePath)]
struct ProcessedBlend {
bytes: Vec<u8>,
}
#[derive(Default, TypePath)]
struct BlendTransformer;
impl AssetTransformer for BlendTransformer {
type AssetInput = BlendSource;
type AssetOutput = ProcessedBlend;
type Settings = ();
type Error = io::Error;
async fn transform<'a>(
&'a self,
source: TransformedAsset<Self::AssetInput>,
_: &'a Self::Settings,
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
let bytes = source.glb.clone();
Ok(source.replace_asset(ProcessedBlend { bytes }))
}
}
#[derive(Default, TypePath)]
struct BlendSaver;
impl AssetSaver for BlendSaver {
type Asset = ProcessedBlend;
type Settings = ();
type OutputLoader = GltfLoader;
type Error = io::Error;
async fn save(
&self,
writer: &mut Writer,
asset: SavedAsset<'_, '_, Self::Asset>,
_: &Self::Settings,
_: AssetPath<'_>,
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
writer.write_all(&asset.bytes).await?;
Ok(default())
}
}
type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
pub struct BlendAssetProcessingPlugin;
impl Plugin for BlendAssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<BlendSource>()
.init_asset::<ProcessedBlend>()
.register_asset_loader(BlendSourceLoader)
.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
.set_default_asset_processor::<BlendProcessor>("blend");
}
}
struct TempDir(PathBuf);
impl TempDir {
fn new() -> io::Result<Self> {
let stamp = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or_default()
.as_nanos();
let path =
std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
fs::create_dir_all(&path)?;
Ok(Self(path))
}
fn path(&self) -> &Path {
&self.0
}
}
impl Drop for TempDir {
fn drop(&mut self) {
let _ = fs::remove_dir_all(&self.0);
}
}
fn asset_root() -> PathBuf {
std::env::var_os("BEVY_ASSET_ROOT")
.map(PathBuf::from)
.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
}
fn locate_source(path: &Path) -> Option<PathBuf> {
let root = asset_root();
[root.join(path), PathBuf::from(path)]
.into_iter()
.find(|candidate| candidate.is_file())
}
fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
let canonical = fs::canonicalize(path).ok()?;
let root = fs::canonicalize(root).ok()?;
let relative = canonical.strip_prefix(root).ok()?;
Some(relative.to_string_lossy().replace('\\', "/"))
}
fn make_glb(
gltf_path: &Path,
temp: &TempDir,
model_asset_path: &Path,
asset_root: &Path,
) -> io::Result<Vec<u8>> {
let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
})?;
let mut bin = fs::read(temp.path().join(bin_name))?;
let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
let image_count = json["images"].as_array().map_or(0, Vec::len);
if image_count > 0 && !json["bufferViews"].is_array() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"glTF bufferViews are not an array",
));
}
for index in 0..image_count {
let uri = json["images"][index]
.get("uri")
.and_then(serde_json::Value::as_str)
.map(str::to_owned);
let Some(uri) = uri else { continue };
if uri.starts_with("data:") {
continue;
}
let uri_path = temp.path().join(uri);
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
json["images"][index]["uri"] =
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
} else {
let bytes = fs::read(&uri_path)?;
while bin.len() % 4 != 0 {
bin.push(0);
}
let offset = bin.len();
bin.extend_from_slice(&bytes);
let mime = mime_type(&uri_path);
let view = json["bufferViews"].as_array().unwrap().len();
json["bufferViews"]
.as_array_mut()
.unwrap()
.push(serde_json::json!({
"buffer": 0,
"byteOffset": offset,
"byteLength": bytes.len(),
}));
json["images"][index].as_object_mut().unwrap().remove("uri");
json["images"][index]["bufferView"] = serde_json::Value::from(view);
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
}
}
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
json["buffers"][0].as_object_mut().unwrap().remove("uri");
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
while json_bytes.len() % 4 != 0 {
json_bytes.push(b' ');
}
while bin.len() % 4 != 0 {
bin.push(0);
}
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
let mut glb = Vec::with_capacity(length);
glb.extend_from_slice(b"glTF");
glb.extend_from_slice(&2u32.to_le_bytes());
glb.extend_from_slice(&(length as u32).to_le_bytes());
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
glb.extend_from_slice(b"JSON");
glb.extend_from_slice(&json_bytes);
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
glb.extend_from_slice(b"BIN\0");
glb.extend_from_slice(&bin);
Ok(glb)
}
fn relative_uri(from: &Path, to: &Path) -> String {
let from: Vec<_> = from.components().collect();
let to: Vec<_> = to.components().collect();
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
let mut result = PathBuf::new();
for _ in common..from.len() {
result.push("..");
}
for component in &to[common..] {
result.push(component.as_os_str());
}
result.to_string_lossy().replace('\\', "/")
}
fn mime_type(path: &Path) -> &'static str {
match path
.extension()
.and_then(|e| e.to_str())
.unwrap_or_default()
.to_ascii_lowercase()
.as_str()
{
"jpg" | "jpeg" => "image/jpeg",
"webp" => "image/webp",
_ => "image/png",
}
}
-71
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@@ -1,71 +0,0 @@
import bpy
import json
import os
import sys
def main():
output = sys.argv[sys.argv.index("--") + 1]
actions_path = sys.argv[sys.argv.index("--") + 2]
with open(actions_path) as file:
actions_to_keep = set(json.load(file))
for obj in bpy.data.objects:
if not obj.animation_data:
continue
for track in list(obj.animation_data.nla_tracks):
if track.name.startswith("[Action Stash]"):
obj.animation_data.nla_tracks.remove(track)
nla_tracks = [
track
for obj in bpy.data.objects
if obj.animation_data
for track in obj.animation_data.nla_tracks
]
use_nla_tracks = bool(nla_tracks)
# For blends without NLA tracks, use the actions referenced by the fighter
# manifest instead of sampling every source action.
if not use_nla_tracks and actions_to_keep:
from io_scene_gltf2 import GLTF2_filter_action
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
type=GLTF2_filter_action
)
scene = bpy.context.scene
scene.gltf_action_filter.clear()
for action in bpy.data.actions:
item = scene.gltf_action_filter.add()
item.action = action
item.keep = action.name in actions_to_keep
bpy.ops.export_scene.gltf(
filepath=output,
export_format="GLTF_SEPARATE",
export_keep_originals=True,
export_extras=True,
export_animations=True,
export_skins=True,
export_morph=True,
export_yup=True,
export_def_bones=True,
export_action_filter=False,
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
)
dependencies = []
for image in bpy.data.images:
if image.source not in {"FILE", "TILED"}:
continue
path = image.filepath_raw or image.filepath
if path and not image.packed_file:
dependencies.append(bpy.path.abspath(path))
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
json.dump({"dependencies": sorted(set(dependencies))}, file)
if __name__ == "__main__":
main()
+1 -4
View File
@@ -2,8 +2,8 @@ use super::{
BAKED_ANIMATION_FPS, BAKED_ANIMATION_FPS,
runtime::{BakedAnimationClip, BakedFighterAnimations}, runtime::{BakedAnimationClip, BakedFighterAnimations},
}; };
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use crate::math::fixed_transform::FixedMat4; use crate::math::fixed_transform::FixedMat4;
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use bevy::{ use bevy::{
asset::{ asset::{
AssetLoader, AssetPath, AsyncWriteExt, LoadContext, AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
@@ -51,9 +51,6 @@ impl AssetLoader for FighterBakeSourceLoader {
.map_err(|error| io::Error::other(error.to_string()))?; .map_err(|error| io::Error::other(error.to_string()))?;
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes) let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?; .map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
// `read_asset_bytes` uses the processor's processed asset source. This
// deliberately allows `model_path` to point at a `.blend`: the blend
// processor has already converted it to a hybrid GLB by this point.
let model_bytes = load_context let model_bytes = load_context
.read_asset_bytes(&manifest.model_path) .read_asset_bytes(&manifest.model_path)
.await .await
+6 -115
View File
@@ -4,8 +4,8 @@ mod asset_baking;
mod runtime; mod runtime;
mod visual_binding; mod visual_binding;
pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin}; pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices, update_fighter_bone_matrices,
@@ -21,7 +21,6 @@ mod tests {
use asset_baking::{ use asset_baking::{
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3, Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
}; };
use serde_json::json;
use std::collections::HashMap; use std::collections::HashMap;
#[test] #[test]
@@ -30,7 +29,11 @@ mod tests {
"../../../assets/fighters/test/test.fighter.ron" "../../../assets/fighters/test/test.fighter.ron"
)) ))
.unwrap(); .unwrap();
let (document, buffers) = test_gltf(&manifest.animations); let (document, buffers, _) = gltf::import(concat!(
env!("CARGO_MANIFEST_DIR"),
"/assets/fighters/test/test_fighter.gltf"
))
.unwrap();
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap(); let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS); assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
@@ -48,104 +51,6 @@ mod tests {
assert_eq!(baked.parents.len(), baked.bone_names.len()); assert_eq!(baked.parents.len(), baked.bone_names.len());
} }
/// Builds the smallest glTF document that still exercises the complete
/// animation-baking path. Keeping this fixture in memory avoids making
/// unit tests depend on the production Blender asset or Blender itself.
fn test_gltf(
animations: &HashMap<AnimKind, String>,
) -> (gltf::Document, Vec<gltf::buffer::Data>) {
let mut names: Vec<_> = animations.values().cloned().collect();
names.sort();
names.dedup();
let mut data = Vec::new();
let mut buffer_views = Vec::new();
let mut accessors = Vec::new();
let mut gltf_animations = Vec::new();
for name in names {
let duration: f32 = match name.as_str() {
"Idle_Loop_Game" => 2.0,
"Walk_Loop_IK_Game" | "Run_Game" => 0.533333361,
"Dash_Game" => 0.333333343,
"Jump_Land_Game" => 0.133333340,
"JumpB_Game" => 56.0 / 60.0,
_ => 0.0,
};
let input_offset = data.len();
data.extend_from_slice(&0.0_f32.to_le_bytes());
data.extend_from_slice(&duration.to_le_bytes());
let output_offset = data.len();
data.extend_from_slice(
&[0.0_f32, 0.0, 0.0]
.into_iter()
.flat_map(f32::to_le_bytes)
.collect::<Vec<_>>(),
);
data.extend_from_slice(
&[1.0_f32, 0.0, 0.0]
.into_iter()
.flat_map(f32::to_le_bytes)
.collect::<Vec<_>>(),
);
let input_view = buffer_views.len();
buffer_views.push(json!({
"buffer": 0,
"byteOffset": input_offset,
"byteLength": 8
}));
let output_view = buffer_views.len();
buffer_views.push(json!({
"buffer": 0,
"byteOffset": output_offset,
"byteLength": 24
}));
let input_accessor = accessors.len();
accessors.push(json!({
"bufferView": input_view,
"componentType": 5126,
"count": 2,
"type": "SCALAR",
"min": [0.0],
"max": [duration]
}));
let output_accessor = accessors.len();
accessors.push(json!({
"bufferView": output_view,
"componentType": 5126,
"count": 2,
"type": "VEC3"
}));
gltf_animations.push(json!({
"name": name,
"samplers": [{
"input": input_accessor,
"output": output_accessor,
"interpolation": "LINEAR"
}],
"channels": [{
"sampler": 0,
"target": { "node": 0, "path": "translation" }
}]
}));
}
let document = json!({
"asset": { "version": "2.0" },
"scene": 0,
"scenes": [{ "nodes": [0] }],
"nodes": [{ "name": "root", "children": [1] }, { "name": "hand" }],
"buffers": [{ "byteLength": data.len() }],
"bufferViews": buffer_views,
"accessors": accessors,
"animations": gltf_animations
});
let bytes = serde_json::to_vec(&document).unwrap();
let gltf = gltf::Gltf::from_slice(&bytes).unwrap();
(gltf.document, vec![gltf::buffer::Data(data)])
}
#[test] #[test]
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() { fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
let first = FixedMat4::IDENTITY; let first = FixedMat4::IDENTITY;
@@ -259,20 +164,6 @@ mod tests {
); );
} }
#[test]
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
let mut matrices = FighterBoneMatrices::default();
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities();
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities());
}
#[test] #[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() { fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY; let mut root = FixedMat4::IDENTITY;
+8 -28
View File
@@ -3,7 +3,7 @@ use std::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS; use super::{BAKED_ANIMATION_FPS};
use crate::{ use crate::{
fighter::{ fighter::{
@@ -12,8 +12,8 @@ use crate::{
manifest::FighterManifest, manifest::FighterManifest,
visual::FighterAnimations, visual::FighterAnimations,
}, },
math::fixed_transform::FixedMat4,
math::int::FGi32, math::int::FGi32,
math::fixed_transform::FixedMat4
}; };
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
@@ -70,24 +70,12 @@ pub struct FighterBoneMatrices {
previous_frame_matrices: Vec<FixedMat4>, previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>, local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>); pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices { impl FighterBoneMatrices {
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> { pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?; let index = self.bone_names.iter().position(|name| name == bone)?;
Some(( Some((
@@ -154,19 +142,13 @@ impl FighterBoneMatrices {
assert_eq!(self.bone_names, bone_names, "baked bone names changed"); assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed"); assert_eq!(self.parents, parents, "baked bone parents changed");
} }
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None); let mut model = vec![None; local.len()];
self.model_matrices.fill(None);
for index in 0..local.len() { for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices) resolve_model_transform(index, parents, local, &mut model)
.expect("baked bone hierarchy should be valid"); .expect("baked bone hierarchy should be valid");
} }
let model_scale = FixedMat4 { let model_scale = FixedMat4 {
@@ -177,12 +159,10 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE], [FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
], ],
}; };
self.matrices.clear(); self.matrices = model
self.matrices.extend( .into_iter()
self.model_matrices.iter().map(|matrix| { .map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
model_scale.mul(matrix.expect("baked bone hierarchy should be valid")) .collect();
}),
);
} }
} }
+14 -12
View File
@@ -50,13 +50,11 @@ pub fn air_collide_with_stage(
translation.0 + ecb.get_bottom_point(), translation.0 + ecb.get_bottom_point(),
); );
stage_collision let mut intersect_results = vec![];
.stage_polys
.iter() for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
.enumerate() if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
.filter_map(|(poly_idx, poly)| { intersect_results.push((
poly.intersect_ray(ray_segment).map(|intersect_result| {
(
AirCollisionWithStageResult { AirCollisionWithStageResult {
line_id: { line_id: {
StageLineID { StageLineID {
@@ -70,9 +68,13 @@ pub fn air_collide_with_stage(
intersect_result intersect_result
.position .position
.distance_squared(ray_segment.point2()), .distance_squared(ray_segment.point2()),
) ));
}) }
}) }
.max_by(|(_, a), (_, b)| a.cmp(b)) intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
.map(|(result, _)| result)
intersect_results
.iter()
.last()
.map(|(val, _)| val.to_owned().clone())
} }
+7 -7
View File
@@ -32,20 +32,22 @@ use clap::Parser;
use ron_asset_manager::RonAssetPlugin; use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, camera::MatchCameraPlugin,
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, fighter::manifest::FighterManifest,
stage::manifest::StageManifest, ui::InGameUIPlugin, game_settings::GameSettings,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
}; };
mod args; mod args;
pub mod blend_asset;
pub mod camera; pub mod camera;
pub mod debug_tools; pub mod debug_tools;
pub mod fighter; pub mod fighter;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime;
mod math; mod math;
pub mod menus; pub mod menus;
pub mod netcode; pub mod netcode;
@@ -90,7 +92,6 @@ pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin { impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(( app.add_plugins((
blend_asset::BlendAssetProcessingPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"), RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"), RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"), RonAssetPlugin::<GameSettings>::create("ron"),
@@ -110,7 +111,6 @@ impl Plugin for GamePlugin {
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
MatchRuntimePlugin,
input::FighterInputPlugin, input::FighterInputPlugin,
replay::ReplayPlugin, replay::ReplayPlugin,
debug_tools::DebugToolsPlugin, debug_tools::DebugToolsPlugin,
+6 -11
View File
@@ -1,7 +1,6 @@
use bevy::asset::AssetMode::Processed; use bevy::asset::AssetMode::Processed;
#[cfg(feature = "debug_features")] #[cfg(feature = "debug_features")]
use bevy::camera_controller::free_camera::FreeCameraPlugin; use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::gltf::GltfPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor}; use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*; use bevy::prelude::*;
#[cfg(feature = "debug_features")] #[cfg(feature = "debug_features")]
@@ -13,18 +12,14 @@ fn main() -> AppExit {
// A `Repeat` sampler so the tileable materials authored in the // A `Repeat` sampler so the tileable materials authored in the
// editor render the same way at runtime; Bevy's default // editor render the same way at runtime; Bevy's default
// `ClampToEdge` smears texture edges on brush geometry. // `ClampToEdge` smears texture edges on brush geometry.
let default_sampler = ImageSamplerDescriptor::linear()
.set_address_mode(ImageAddressMode::Repeat)
.set_anisotropic_filter(16)
.clone();
let default_plugins = DefaultPlugins let default_plugins = DefaultPlugins
.set(ImagePlugin { .set(ImagePlugin {
default_sampler: default_sampler.clone(), default_sampler: ImageSamplerDescriptor {
}) address_mode_u: ImageAddressMode::Repeat,
.set(GltfPlugin { address_mode_v: ImageAddressMode::Repeat,
default_sampler, address_mode_w: ImageAddressMode::Repeat,
..default() ..ImageSamplerDescriptor::linear()
},
}) })
.set(AssetPlugin { .set(AssetPlugin {
mode: Processed, mode: Processed,
+33 -126
View File
@@ -8,29 +8,28 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState,
args::Args, args::Args,
fighter::{ fighter::{
FighterId, FighterRoster,
animation::AnimKind, animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets}, attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations}, baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
manifest::{FighterManifest, FighterManifestRegistry}, manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter, spawn_fighter,
visual::FighterAnimations, visual::FighterAnimations,
FighterId, FighterRoster,
}, },
input::{LocalInputAssignments, LocalInputSource}, input::{LocalInputAssignments, LocalInputSource},
match_runtime::MatchState,
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
netcode::{ netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg, GGRSCfg,
session::{ConnectionStatus, SessionConfig, create_session},
}, },
scripting::FighterAttackScript, scripting::FighterAttackScript,
stage::{ stage::{
self, self,
manifest::{StageId, StageManifest, StageManifestRegistry}, manifest::{StageId, StageManifest, StageManifestRegistry},
}, },
AppState,
}; };
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -39,49 +38,10 @@ pub struct MatchPlayer {
pub fighter: FighterId, pub fighter: FighterId,
} }
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)] #[derive(Resource, Debug, Clone, PartialEq, Eq)]
pub struct MatchConfig { pub struct PendingMatch {
pub stage: StageId, pub stage: StageId,
pub players: Vec<MatchPlayer>, pub players: Vec<MatchPlayer>,
pub rules: MatchRules,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum MatchRules {
Stock {
starting_stocks: u8,
time_limit_frames: Option<u32>,
},
Timed {
time_limit_frames: u32,
},
}
impl Default for MatchRules {
fn default() -> Self {
Self::Stock {
starting_stocks: 3,
time_limit_frames: None,
}
}
}
impl MatchRules {
fn validate(&self) -> Result<(), &'static str> {
match self {
Self::Stock {
starting_stocks: 0, ..
} => Err("stock matches must start with at least one stock"),
Self::Stock {
time_limit_frames: Some(0),
..
} => Err("stock match time limits must be greater than zero frames"),
Self::Timed {
time_limit_frames: 0,
} => Err("timed match limits must be greater than zero frames"),
_ => Ok(()),
}
}
} }
pub struct SelectedFighterAssets { pub struct SelectedFighterAssets {
@@ -99,7 +59,7 @@ pub struct MatchAssets {
impl MatchAssets { impl MatchAssets {
fn requested(world: &World) -> Self { fn requested(world: &World) -> Self {
let config = world.resource::<MatchConfig>(); let request = world.resource::<PendingMatch>();
let asset_server = world.resource::<AssetServer>(); let asset_server = world.resource::<AssetServer>();
let registry = world.resource::<FighterManifestRegistry>(); let registry = world.resource::<FighterManifestRegistry>();
let stage_registry = world.resource::<StageManifestRegistry>(); let stage_registry = world.resource::<StageManifestRegistry>();
@@ -107,7 +67,7 @@ impl MatchAssets {
let stage_manifests = world.resource::<Assets<StageManifest>>(); let stage_manifests = world.resource::<Assets<StageManifest>>();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(config.stage) .get(request.stage)
.expect("Startup validation guarantees every stage has a manifest"); .expect("Startup validation guarantees every stage has a manifest");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -115,7 +75,7 @@ impl MatchAssets {
Self { Self {
stage: asset_server.load(stage_manifest.model_path.clone()), stage: asset_server.load(stage_manifest.model_path.clone()),
fighters: config fighters: request
.players .players
.iter() .iter()
.map(|player| { .map(|player| {
@@ -181,10 +141,10 @@ pub struct MatchRoot;
pub fn initiate_match( pub fn initiate_match(
commands: &mut Commands, commands: &mut Commands,
next_state: &mut NextState<AppState>, next_state: &mut NextState<AppState>,
config: MatchConfig, request: PendingMatch,
) { ) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>(); commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(config); commands.insert_resource(request);
next_state.set(AppState::LoadingMatch); next_state.set(AppState::LoadingMatch);
} }
@@ -206,9 +166,12 @@ pub fn initiate_default_match(
if let Some(path) = &args.play_replay { if let Some(path) = &args.play_replay {
match crate::replay::load(path) { match crate::replay::load(path) {
Ok(replay) => { Ok(replay) => {
let config = replay.match_config.clone(); let request = PendingMatch {
stage: replay.match_config.stage,
players: replay.match_config.players.clone(),
};
commands.insert_resource(crate::replay::LoadedReplay(replay)); commands.insert_resource(crate::replay::LoadedReplay(replay));
initiate_match(&mut commands, &mut next_state, config); initiate_match(&mut commands, &mut next_state, request);
} }
Err(error) => { Err(error) => {
error!("Replay load failed: {error}"); error!("Replay load failed: {error}");
@@ -252,17 +215,16 @@ pub fn initiate_default_match(
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
MatchConfig { PendingMatch {
stage: StageId::TestStage, stage: StageId::TestStage,
players, players,
rules: MatchRules::default(),
}, },
); );
} }
pub fn prepare_match( pub fn prepare_match(
mut commands: Commands, mut commands: Commands,
config: Res<MatchConfig>, request: Res<PendingMatch>,
assets: Res<MatchAssets>, assets: Res<MatchAssets>,
gltfs: Res<Assets<Gltf>>, gltfs: Res<Assets<Gltf>>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
@@ -274,7 +236,7 @@ pub fn prepare_match(
args: Res<Args>, args: Res<Args>,
mut next_state: ResMut<NextState<AppState>>, mut next_state: ResMut<NextState<AppState>>,
) { ) {
if !valid_player_handles(&config.players) { if !valid_player_handles(&request.players) {
fail_match( fail_match(
&mut next_state, &mut next_state,
"player handles must be unique and cover 0..player_count", "player handles must be unique and cover 0..player_count",
@@ -282,12 +244,7 @@ pub fn prepare_match(
return; return;
} }
if let Err(error) = config.rules.validate() { if assets.fighters.len() != request.players.len() {
fail_match(&mut next_state, error);
return;
}
if assets.fighters.len() != config.players.len() {
fail_match( fail_match(
&mut next_state, &mut next_state,
"loaded character assets do not match the requested player slots", "loaded character assets do not match the requested player slots",
@@ -439,7 +396,7 @@ pub fn prepare_match(
)); ));
} }
let session_config = match SessionConfig::from_args(&args, config.players.len()) { let session_config = match SessionConfig::from_args(&args, request.players.len()) {
Ok(config) => config, Ok(config) => config,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -449,7 +406,7 @@ pub fn prepare_match(
return; return;
} }
}; };
let session = match create_session(&args, config.players.len()) { let session = match create_session(&args, request.players.len()) {
Ok(session) => session, Ok(session) => session,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -463,7 +420,7 @@ pub fn prepare_match(
let root = commands.spawn((Name::new("Match"), MatchRoot)).id(); let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(config.stage) .get(request.stage)
.expect("Initialization check should ensure all stages exist"); .expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -476,11 +433,11 @@ pub fn prepare_match(
stage_manifest.camera.clone(), stage_manifest.camera.clone(),
); );
let mut fighter_roster = Vec::with_capacity(config.players.len()); let mut fighter_roster = Vec::with_capacity(request.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
config.players.iter().zip(prepared).enumerate() request.players.iter().zip(prepared).enumerate()
{ {
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5; let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
fighter_roster.push(spawn_fighter( fighter_roster.push(spawn_fighter(
&mut commands, &mut commands,
player.handle, player.handle,
@@ -494,7 +451,6 @@ pub fn prepare_match(
} }
commands.insert_resource(FighterRoster(fighter_roster)); commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(MatchState::from_config(&config));
commands.insert_resource(session_config); commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default()); commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session); commands.insert_resource::<Session<GGRSCfg>>(session);
@@ -531,8 +487,7 @@ pub fn cleanup_match(
commands.remove_resource::<ConnectionStatus>(); commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>(); commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>(); commands.remove_resource::<MatchAssets>();
commands.remove_resource::<MatchConfig>(); commands.remove_resource::<PendingMatch>();
commands.remove_resource::<MatchState>();
commands.remove_resource::<FighterRoster>(); commands.remove_resource::<FighterRoster>();
} }
@@ -541,8 +496,8 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
fn match_config_keeps_duplicate_fighter_slots() { fn match_request_keeps_duplicate_fighter_slots() {
let config = MatchConfig { let request = PendingMatch {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![ players: vec![
MatchPlayer { MatchPlayer {
@@ -554,13 +509,12 @@ mod tests {
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
], ],
rules: MatchRules::default(),
}; };
assert_eq!(config.players.len(), 2); assert_eq!(request.players.len(), 2);
assert_eq!(config.players[0].handle, 0); assert_eq!(request.players[0].handle, 0);
assert_eq!(config.players[1].handle, 1); assert_eq!(request.players[1].handle, 1);
assert!(valid_player_handles(&config.players)); assert!(valid_player_handles(&request.players));
} }
#[test] #[test]
@@ -579,53 +533,6 @@ mod tests {
assert!(!valid_player_handles(&players)); assert!(!valid_player_handles(&players));
} }
#[test]
fn match_rules_reject_zero_limits() {
assert!(
MatchRules::Stock {
starting_stocks: 0,
time_limit_frames: None,
}
.validate()
.is_err()
);
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(0),
}
.validate()
.is_err()
);
assert!(
MatchRules::Timed {
time_limit_frames: 0,
}
.validate()
.is_err()
);
}
#[test]
fn match_rules_accept_valid_modes() {
assert!(MatchRules::default().validate().is_ok());
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(60),
}
.validate()
.is_ok()
);
assert!(
MatchRules::Timed {
time_limit_frames: 60,
}
.validate()
.is_ok()
);
}
#[test] #[test]
fn match_loading_waits_for_attack_scripts() { fn match_loading_waits_for_attack_scripts() {
let mut attack_scripts = HashMap::new(); let mut attack_scripts = HashMap::new();
-102
View File
@@ -1,102 +0,0 @@
//! Rollback-simulated state for an active match.
use bevy::prelude::*;
use bevy_ggrs::prelude::*;
use crate::match_loading::{MatchConfig, MatchRules};
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
pub struct MatchState {
pub elapsed_frames: u32,
/// Indexed by the player's session handle.
pub players: Vec<PlayerMatchState>,
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PlayerMatchState {
pub stocks_remaining: Option<u8>,
pub score: i32,
pub deaths: u32,
}
impl MatchState {
pub fn from_config(config: &MatchConfig) -> Self {
let stocks_remaining = match &config.rules {
MatchRules::Stock {
starting_stocks, ..
} => Some(*starting_stocks),
MatchRules::Timed { .. } => None,
};
Self {
elapsed_frames: 0,
players: (0..config.players.len())
.map(|_| PlayerMatchState {
stocks_remaining,
score: 0,
deaths: 0,
})
.collect(),
}
}
}
pub struct MatchRuntimePlugin;
impl Plugin for MatchRuntimePlugin {
fn build(&self, app: &mut App) {
app.rollback_resource_with_clone::<MatchState>()
.checksum_resource_with_hash::<MatchState>();
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
fn config(rules: MatchRules) -> MatchConfig {
MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
handle: 1,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 0,
fighter: FighterId::TestFighter,
},
],
rules,
}
}
#[test]
fn stock_state_starts_with_configured_stocks() {
let state = MatchState::from_config(&config(MatchRules::Stock {
starting_stocks: 4,
time_limit_frames: Some(60),
}));
assert_eq!(state.elapsed_frames, 0);
assert_eq!(state.players.len(), 2);
assert!(state.players.iter().all(|player| {
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
}));
}
#[test]
fn timed_state_has_no_stock_counter() {
let state = MatchState::from_config(&config(MatchRules::Timed {
time_limit_frames: 60,
}));
assert!(
state
.players
.iter()
.all(|player| player.stocks_remaining.is_none())
);
}
}
+1 -1
View File
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera>, cam: Single<&Camera, With<IsDefaultUiCamera>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+1 -1
View File
@@ -181,7 +181,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera>, camera: Single<&Camera, With<IsDefaultUiCamera>>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+3 -22
View File
@@ -3,7 +3,7 @@ use thiserror::Error;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::{MatchConfig, MatchPlayer, MatchRules}, match_loading::{MatchPlayer, PendingMatch},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
!has_unselected_fighter !has_unselected_fighter
} }
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> { pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
let mut match_players = vec![]; let mut match_players = vec![];
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?; let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
@@ -78,28 +78,9 @@ impl MenuMatchConfig {
}); });
} }
Ok(MatchConfig { Ok(PendingMatch {
players: match_players, players: match_players,
stage, stage,
rules: MatchRules::default(),
}) })
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn menu_config_uses_default_match_rules() {
let menu = MenuMatchConfig {
stage: Some(StageId::TestStage),
players: vec![MenuMatchPlayerSlot {
slot: 0,
fighter: Some(FighterId::TestFighter),
}],
};
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
}
}
+14 -14
View File
@@ -25,8 +25,6 @@ pub mod style;
#[derive(Component, Clone, Default)] #[derive(Component, Clone, Default)]
pub struct MenuMarker {} pub struct MenuMarker {}
#[derive(Component, Clone, Default)]
pub struct MenuCameraMarker {}
pub struct MenuPlugin; pub struct MenuPlugin;
@@ -40,7 +38,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
bsn! { bsn! {
#MenuRoot #MenuRoot
MenuMarker MenuMarker
Transform
Node { Node {
width: percent(100), width: percent(100),
height: percent(100), height: percent(100),
@@ -49,11 +46,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
flex_direction: FlexDirection::Column, flex_direction: FlexDirection::Column,
} }
Children [ Children [
(
#MenuCamera
Camera
Camera2d
),
( (
#MenuContainer #MenuContainer
Node { Node {
@@ -73,18 +65,15 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
@@ -95,6 +84,8 @@ pub fn spawn_menu(
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
commands.queue_spawn_scene(wrap_menu(menu)); commands.queue_spawn_scene(wrap_menu(menu));
@@ -122,7 +113,16 @@ impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(
OnEnter(AppState::MainMenu), OnEnter(AppState::MainMenu),
build_menu::<MainMenu>, (build_menu::<MainMenu>, |mut commands: Commands| {
commands.spawn((Camera2d, IsDefaultUiCamera));
commands.spawn((
Camera2d,
Camera {
order: 1,
..default()
},
));
}),
) )
.add_message::<character_select::PlayerSlotAssigned>() .add_message::<character_select::PlayerSlotAssigned>()
.init_resource::<navigation::UINavigationActionState>() .init_resource::<navigation::UINavigationActionState>()
+1 -1
View File
@@ -77,7 +77,7 @@ pub fn stage_selected(
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
match_config.to_match_config()?, match_config.to_pending_match()?,
); );
} }
Ok(()) Ok(())
+39 -96
View File
@@ -12,12 +12,16 @@ use clap::ValueEnum;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg, AppState,
args::Args,
input::FighterInputFrame,
match_loading::{MatchPlayer, PendingMatch},
netcode::GGRSCfg,
schedule::GameplaySet, schedule::GameplaySet,
}; };
const MAGIC: &[u8; 8] = b"SPRPLY01"; const MAGIC: &[u8; 8] = b"SPRPLY01";
pub const REPLAY_VERSION: u32 = 2; pub const REPLAY_VERSION: u32 = 1;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)] #[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
pub enum ReplayFormat { pub enum ReplayFormat {
@@ -30,11 +34,17 @@ pub enum ReplayFormat {
pub struct Replay { pub struct Replay {
pub replay_version: u32, pub replay_version: u32,
pub game_version: String, pub game_version: String,
pub match_config: MatchConfig, pub match_config: ReplayMatch,
pub frames: Vec<ReplayFrame>, pub frames: Vec<ReplayFrame>,
pub checksums: Vec<ReplayChecksum>, pub checksums: Vec<ReplayChecksum>,
} }
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayMatch {
pub stage: crate::stage::manifest::StageId,
pub players: Vec<MatchPlayer>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayFrame { pub struct ReplayFrame {
pub frame: i32, pub frame: i32,
@@ -152,20 +162,6 @@ fn validate(replay: &Replay) -> Result<(), String> {
{ {
return Err("replay frames must be strictly ordered".into()); return Err("replay frames must be strictly ordered".into());
} }
if replay
.frames
.windows(2)
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
{
return Err("replay frames must be contiguous".into());
}
if replay
.checksums
.windows(2)
.any(|checksums| checksums[0].frame >= checksums[1].frame)
{
return Err("replay checksums must be strictly ordered".into());
}
if replay if replay
.frames .frames
.iter() .iter()
@@ -187,21 +183,6 @@ impl Replay {
handles.sort_unstable(); handles.sort_unstable();
handles != (0..handles.len()).collect::<Vec<_>>() handles != (0..handles.len()).collect::<Vec<_>>()
} }
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
let first_frame = self.frames.first()?.frame;
let index = frame.checked_sub(first_frame)? as usize;
self.frames
.get(index)
.filter(|recorded| recorded.frame == frame)
}
fn checksum(&self, frame: i32) -> Option<u128> {
self.checksums
.binary_search_by_key(&frame, |checksum| checksum.frame)
.ok()
.map(|index| self.checksums[index].checksum)
}
} }
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) { fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
@@ -239,7 +220,11 @@ fn replay_inputs(
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect()); .insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
} }
ReplayMode::Playback { replay, mismatch } if !*mismatch => { ReplayMode::Playback { replay, mismatch } if !*mismatch => {
let Some(recorded) = replay.frame(frame.0) else { let Some(recorded) = replay
.frames
.iter()
.find(|recorded| recorded.frame == frame.0)
else {
error!("Replay has no input for frame {}", frame.0); error!("Replay has no input for frame {}", frame.0);
*mismatch = true; *mismatch = true;
return; return;
@@ -260,43 +245,49 @@ fn record_checksum(
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
if matches!(&runtime.mode, ReplayMode::Record { .. }) { if matches!(&runtime.mode, ReplayMode::Record { .. }) {
runtime.checksums.insert(frame.0, checksum.0); runtime.checksums.insert(frame.0, checksum.0);
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode } else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
&& let Some(expected) = replay.checksum(frame.0) if let Some(expected) = replay
&& expected != checksum.0 .checksums
.iter()
.find(|value| value.frame == frame.0)
.map(|value| value.checksum)
{ {
if expected != checksum.0 {
error!( error!(
"Replay desync at frame {}: expected {:X}, got {:X}", "Replay desync at frame {}: expected {:X}, got {:X}",
frame.0, expected, checksum.0 frame.0, expected, checksum.0
); );
*mismatch = true; *mismatch = true;
} }
}
}
} }
fn stop_recording( fn stop_recording(
mut commands: Commands, mut commands: Commands,
stop_request: Option<Res<StopReplayRecording>>, stop_request: Option<Res<StopReplayRecording>>,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
config: Option<Res<MatchConfig>>, request: Option<Res<PendingMatch>>,
) { ) {
if stop_request.is_none() { if stop_request.is_none() {
return; return;
} }
commands.remove_resource::<StopReplayRecording>(); commands.remove_resource::<StopReplayRecording>();
finish_recording_inner(&mut commands, runtime, config); finish_recording_inner(&mut commands, runtime, request);
} }
fn finish_recording( fn finish_recording(
mut commands: Commands, mut commands: Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
config: Option<Res<MatchConfig>>, request: Option<Res<PendingMatch>>,
) { ) {
finish_recording_inner(&mut commands, runtime, config); finish_recording_inner(&mut commands, runtime, request);
} }
fn finish_recording_inner( fn finish_recording_inner(
commands: &mut Commands, commands: &mut Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
config: Option<Res<MatchConfig>>, request: Option<Res<PendingMatch>>,
) { ) {
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
let ReplayMode::Record { path, format } = &runtime.mode else { let ReplayMode::Record { path, format } = &runtime.mode else {
@@ -305,13 +296,16 @@ fn finish_recording_inner(
if runtime.finished || runtime.frames.is_empty() { if runtime.finished || runtime.frames.is_empty() {
return; return;
} }
let Some(config) = config else { return }; let Some(request) = request else { return };
let path = path.clone(); let path = path.clone();
let format = *format; let format = *format;
let replay = Replay { let replay = Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: env!("CARGO_PKG_VERSION").into(), game_version: env!("CARGO_PKG_VERSION").into(),
match_config: config.as_ref().clone(), match_config: ReplayMatch {
stage: request.stage,
players: request.players.clone(),
},
frames: runtime frames: runtime
.frames .frames
.iter() .iter()
@@ -361,7 +355,7 @@ mod tests {
use super::*; use super::*;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::{MatchPlayer, MatchRules}, match_loading::MatchPlayer,
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -370,15 +364,12 @@ mod tests {
Replay { Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: "test".into(), game_version: "test".into(),
match_config: MatchConfig { match_config: ReplayMatch {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![MatchPlayer { players: vec![MatchPlayer {
handle: 0, handle: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}], }],
rules: MatchRules::Timed {
time_limit_frames: 21_600,
},
}, },
frames: vec![ReplayFrame { frames: vec![ReplayFrame {
frame: 1, frame: 1,
@@ -415,52 +406,4 @@ mod tests {
replay.frames[0].inputs.clear(); replay.frames[0].inputs.clear();
assert!(validate(&replay).is_err()); assert!(validate(&replay).is_err());
} }
#[test]
fn unsupported_replay_version_is_rejected() {
let mut replay = sample();
replay.replay_version = 1;
assert_eq!(
validate(&replay).unwrap_err(),
"unsupported replay version 1"
);
}
#[test]
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
let mut replay = sample();
replay.frames[0].frame = 10;
replay.frames.push(ReplayFrame {
frame: 11,
inputs: replay.frames[0].inputs.clone(),
});
replay.checksums.push(ReplayChecksum {
frame: 11,
checksum: 84,
});
replay.checksums[0].frame = 10;
validate(&replay).unwrap();
assert_eq!(replay.frame(10).unwrap().frame, 10);
assert_eq!(replay.frame(11).unwrap().frame, 11);
assert!(replay.frame(9).is_none());
assert_eq!(replay.checksum(10), Some(42));
assert_eq!(replay.checksum(11), Some(84));
assert_eq!(replay.checksum(12), None);
}
#[test]
fn noncontiguous_input_frames_are_rejected() {
let mut replay = sample();
replay.frames.push(ReplayFrame {
frame: 3,
inputs: replay.frames[0].inputs.clone(),
});
assert_eq!(
validate(&replay).unwrap_err(),
"replay frames must be contiguous"
);
}
} }
+8 -17
View File
@@ -1,29 +1,20 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
match_loading::MatchConfig,
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
}; };
#[derive(Component, FromTemplate)] #[derive(Component, FromTemplate)]
pub struct BattleUI {} pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
pub fn spawn_battle_ui(
mut commands: Commands,
config: Res<MatchConfig>,
fighter_registry: Res<FighterManifestRegistry>,
manifests: Res<Assets<FighterManifest>>,
) -> Result {
let mut fighter_uis = vec![]; let mut fighter_uis = vec![];
for player in &config.players { for player in &request.players {
let manifest = fighter_registry let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
.get(player.fighter) let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests
.get(manifest)
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player)); fighter_uis.push(FighterInfoUI::build(manifest, player));
} }
+6 -52
View File
@@ -1,17 +1,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
};
#[derive(Component, FromTemplate)] #[derive(Component, FromTemplate)]
pub struct FighterInfoUI { pub struct FighterInfoUI {
percentage_text: Entity, percentage_text: Entity,
stock_icon_container: Entity,
_name_text: Entity, _name_text: Entity,
player_handle: usize, player_handle: usize,
visible_damage: FighterDamage, visible_damage: FighterDamage,
visible_stocks: u8,
} }
impl FighterInfoUI { impl FighterInfoUI {
@@ -20,7 +16,6 @@ impl FighterInfoUI {
bsn! { bsn! {
FighterInfoUI { FighterInfoUI {
percentage_text: #PercentageText, percentage_text: #PercentageText,
stock_icon_container: #StockIconContainer,
_name_text: #NameText, _name_text: #NameText,
player_handle: {match_player.handle} player_handle: {match_player.handle}
} }
@@ -30,10 +25,6 @@ impl FighterInfoUI {
justify_content: JustifyContent::Center, justify_content: JustifyContent::Center,
} }
Children [ Children [
(
#StockIconContainer
Node
)
( (
#PercentageText #PercentageText
Text("0.00%") Text("0.00%")
@@ -50,54 +41,17 @@ impl FighterInfoUI {
} }
} }
pub fn update_fighter_info_damage( pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
fighters: Query<(&Player, &FighterDamage)>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements { for mut ui_element in ui_elements {
let Some((_, damage)) = fighters let Some((_, damage)) = fighters.iter().find(|(player, _)| {
.iter() player.handle == ui_element.player_handle
.find(|(player, _)| player.handle == ui_element.player_handle) }) else {
else {
continue; continue;
}; };
if *damage != ui_element.visible_damage { if *damage != ui_element.visible_damage {
commands commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
.entity(ui_element.percentage_text)
.insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone(); ui_element.visible_damage = damage.clone();
} }
} }
} }
pub fn update_fighter_info_stocks(
match_state: Res<MatchState>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let handle = ui_element.player_handle;
let Some(match_player) = match_state.players.get(handle) else {
continue;
};
let Some(stocks) = match_player.stocks_remaining else {
continue;
};
if stocks != ui_element.visible_stocks {
commands
.entity(ui_element.stock_icon_container)
.despawn_children()
.with_children(|spawner| {
for _ in 0..stocks {
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
}
});
ui_element.visible_stocks = stocks;
}
}
}
+2 -21
View File
@@ -1,15 +1,10 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::AppState;
AppState,
match_loading::{MatchConfig, MatchRules},
match_runtime::MatchState,
};
pub mod battle_ui; pub mod battle_ui;
pub mod errors; pub mod errors;
pub mod fighter_info; pub mod fighter_info;
pub mod stock_icon;
#[derive(Default)] #[derive(Default)]
pub struct InGameUIPlugin; pub struct InGameUIPlugin;
@@ -18,20 +13,6 @@ impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui) app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui) .add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage) .add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
.add_systems(
PostUpdate,
fighter_info::update_fighter_info_stocks.run_if(
resource_exists::<MatchState>
.and_then(resource_exists::<MatchConfig>)
.and_then(|match_config: Res<MatchConfig>| {
if let MatchRules::Stock { .. } = match_config.rules {
true
} else {
false
}
}),
),
);
} }
} }
-17
View File
@@ -1,17 +0,0 @@
use bevy::prelude::*;
#[derive(SceneComponent, Clone, FromTemplate)]
pub struct BattleUIStockIcon;
impl BattleUIStockIcon {
pub fn scene() -> impl Scene {
bsn! {
Node {
width: px(32),
height: px(32),
border_radius: BorderRadius::MAX,
}
BackgroundColor({bevy::color::palettes::css::RED})
}
}
}
-123
View File
@@ -1,123 +0,0 @@
"""LLDB summaries for Rust's `fixed` crate.
Load this file from LLDB with:
command script import /path/to/shinespark/tools/lldb_fixed.py
The implementation does not use floating-point arithmetic, so displayed values
are exact even for FixedI128/FixedU128 values.
"""
import re
try:
import lldb
except ImportError:
# Keep the pure parsing and formatting helpers testable without LLDB.
lldb = None
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
def parse_fixed_type(type_name):
"""Return (signed, storage_bits, fractional_bits), or None."""
if not type_name:
return None
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
if match is None:
return None
signed = match.group(1) == "I"
storage_bits = int(match.group(2))
fractional_type = match.group(3)
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
if direct is not None:
fractional_bits = int(direct.group(1))
else:
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
# type lists the bits from most significant to least significant.
digits = _TYPENUM_BIT_RE.findall(fractional_type)
if not digits:
return None
fractional_bits = int("".join(digits), 2)
if fractional_bits > storage_bits:
return None
return signed, storage_bits, fractional_bits
def normalize_bits(raw_bits, signed, storage_bits):
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
mask = (1 << storage_bits) - 1
raw_bits &= mask
if signed and raw_bits >= 1 << (storage_bits - 1):
raw_bits -= 1 << storage_bits
return raw_bits
def format_fixed(raw_bits, fractional_bits):
"""Format a scaled integer exactly as a decimal string."""
if fractional_bits == 0:
return str(raw_bits)
negative = raw_bits < 0
magnitude = -raw_bits if negative else raw_bits
whole = magnitude >> fractional_bits
remainder = magnitude & ((1 << fractional_bits) - 1)
if remainder == 0:
result = str(whole)
else:
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
# exact decimal representation without converting through a float.
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
result = f"{whole}.{decimal.rstrip('0')}"
return f"-{result}" if negative else result
def _parse_lldb_integer(value):
text = value.GetValue()
if text is not None:
try:
return int(text, 0)
except ValueError:
pass
# GetValueAsUnsigned is also useful on LLDB versions that do not render
# primitive values through GetValue. It is sufficient for all <= 64-bit
# fixed types; current LLDB versions render i128/u128 through GetValue.
return value.GetValueAsUnsigned()
def fixed_summary(value, _internal_dict):
layout = parse_fixed_type(value.GetTypeName())
if layout is None:
return None
signed, storage_bits, fractional_bits = layout
bits = value.GetChildMemberWithName("bits")
if not bits.IsValid():
return None
raw_bits = _parse_lldb_integer(bits)
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
return format_fixed(raw_bits, fractional_bits)
def __lldb_init_module(debugger, _internal_dict):
# LLDB's type-name regex sees the concrete fixed type rather than project
# aliases such as FGi32 and FGWide.
debugger.HandleCommand(
"type summary add --python-function lldb_fixed.fixed_summary "
"--category Shinespark --regex "
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
)
# A dedicated category makes the formatter work even when CodeLLDB has not
# enabled rustc's standard `Rust` formatter category yet.
debugger.HandleCommand("type category enable Shinespark")
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@@ -1,58 +0,0 @@
import unittest
import lldb_fixed
class ParseFixedTypeTests(unittest.TestCase):
def test_direct_typenum_alias(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
(True, 32, 16),
)
def test_expanded_typenum(self):
type_name = (
"fixed::FixedI32<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
"typenum::bit::B0>>"
)
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
def test_unsigned_type(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
(False, 64, 24),
)
def test_unrelated_type(self):
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
class FormatFixedTests(unittest.TestCase):
def test_q16_16(self):
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
def test_integer_value_has_no_decimal_suffix(self):
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
def test_q96_32(self):
raw = (1 << 100) + (1 << 31)
self.assertEqual(
lldb_fixed.format_fixed(raw, 32),
"295147905179352825856.5",
)
def test_twos_complement_normalization(self):
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
if __name__ == "__main__":
unittest.main()