Compare commits
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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
4e2452cc0d |
@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::{
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use crate::{
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camera::MatchCamera,
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camera::MatchCamera, fighter::{
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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baked_animation::FighterBoneMatrices,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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};
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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@@ -54,7 +44,7 @@ struct FighterCheckpoint {
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hitboxes: FighterHitboxes,
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hitboxes: FighterHitboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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grounded: bool,
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}
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}
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pub(super) fn save_or_restore(world: &mut World) {
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -153,7 +143,11 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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if saved.grounded {
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entity.insert(Grounded);
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} else {
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entity.remove::<Grounded>();
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}
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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@@ -187,7 +181,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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grounded: fighter.contains::<Grounded>(),
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})
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})
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}
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}
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@@ -84,11 +84,6 @@ pub enum AnimKind {
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AirDodge,
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AirDodge,
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Fall,
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Fall,
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Turn,
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Turn,
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CrouchEnter,
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CrouchIdle,
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CrouchExit,
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PlatformPass,
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FlinchGround,
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FlinchGround,
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FlinchAir,
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FlinchAir,
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@@ -605,6 +605,7 @@ impl Plugin for FighterAttackPlugin {
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intersect_attacks_with_hurtboxes,
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intersect_attacks_with_hurtboxes,
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)
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)
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.chain()
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.chain()
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.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
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.in_set(GameplaySet::Attacks),
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.in_set(GameplaySet::Attacks),
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);
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);
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}
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}
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@@ -219,7 +219,6 @@ mod tests {
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second.translate(FGVec3::lit("0", "3", "0"));
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second.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[first, second],
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&[first, second],
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@@ -240,7 +239,6 @@ mod tests {
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hand.translate(FGVec3::lit("0", "3", "0"));
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hand.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[root, hand],
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&[root, hand],
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@@ -268,9 +266,9 @@ mod tests {
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let parents = [None, Some(0)];
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let parents = [None, Some(0)];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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let capacities = matrices.buffer_capacities();
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let capacities = matrices.buffer_capacities();
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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assert_eq!(capacities, matrices.buffer_capacities());
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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}
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@@ -283,7 +281,6 @@ mod tests {
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hand.translate(FGVec3::lit("0", "2", "0"));
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hand.translate(FGVec3::lit("0", "2", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[root, hand],
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&[root, hand],
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@@ -71,7 +71,6 @@ pub struct FighterBoneMatrices {
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local_matrices: Vec<FixedMat4>,
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local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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model_matrices: Vec<Option<FixedMat4>>,
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presentation_kind: Option<AnimKind>,
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}
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}
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#[derive(Component, Clone, Debug, Default)]
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#[derive(Component, Clone, Debug, Default)]
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@@ -89,12 +88,6 @@ impl FighterBoneMatrices {
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]
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]
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}
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}
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pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
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Some((
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*self.previous_frame_matrices.get(index)?,
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*self.matrices.get(index)?,
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))
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}
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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let index = self.bone_names.iter().position(|name| name == bone)?;
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let index = self.bone_names.iter().position(|name| name == bone)?;
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Some((
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Some((
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@@ -139,7 +132,6 @@ impl FighterBoneMatrices {
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}
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}
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pub(super) fn set_pose(
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pub(super) fn set_pose(
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&mut self,
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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bone_names: &[String],
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parents: &[Option<usize>],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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local: &[FixedMat4],
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@@ -168,7 +160,6 @@ impl FighterBoneMatrices {
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self.previous_local_matrices.reserve(local.len());
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self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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let animation_changed = self.presentation_kind != Some(kind);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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self.local_matrices.clear();
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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self.local_matrices.extend_from_slice(local);
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@@ -192,14 +183,6 @@ impl FighterBoneMatrices {
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
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}),
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}),
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);
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);
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// A state transition is a discontinuity, not an animation frame to
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// interpolate from the previous clip. Keep the presentation pose at
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// the new clip's first/current frame immediately.
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if animation_changed {
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self.previous_local_matrices
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.clone_from(&self.local_matrices);
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}
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self.presentation_kind = Some(kind);
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}
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}
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}
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}
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@@ -229,7 +212,6 @@ pub fn update_fighter_bone_matrices(
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("fighter manifest should be loaded before the match starts");
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.expect("fighter manifest should be loaded before the match starts");
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matrices.set_pose(
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matrices.set_pose(
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frame.kind,
|
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&baked.bone_names,
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&baked.bone_names,
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&baked.parents,
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&baked.parents,
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pose,
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pose,
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+1
-138
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
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use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
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use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
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use crate::math::segment::FGSegment2d;
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use crate::math::segment::FGSegment2d;
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use crate::math::vec::FGVec2;
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use crate::math::vec::FGVec2;
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use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
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use crate::stage::line::{StageCollision, StageLineID};
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/*
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/*
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pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
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fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
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fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
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@@ -44,8 +44,6 @@ pub fn air_collide_with_stage(
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prev_ecb: &FighterPreviousECB,
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prev_ecb: &FighterPreviousECB,
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ecb: &FighterECB,
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ecb: &FighterECB,
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stage_collision: &StageCollision,
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stage_collision: &StageCollision,
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ignored_polys: &[usize],
|
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ignore_soft_platforms: bool,
|
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) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
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let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
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prev_translation.0 + prev_ecb.get_bottom_point(),
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prev_translation.0 + prev_ecb.get_bottom_point(),
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@@ -56,10 +54,6 @@ pub fn air_collide_with_stage(
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.stage_polys
|
.stage_polys
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.iter()
|
.iter()
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.enumerate()
|
.enumerate()
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.filter(|(poly_idx, poly)| {
|
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!ignored_polys.contains(poly_idx)
|
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&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
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})
|
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.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
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poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
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(
|
(
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@@ -82,134 +76,3 @@ pub fn air_collide_with_stage(
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.max_by(|(_, a), (_, b)| a.cmp(b))
|
.max_by(|(_, a), (_, b)| a.cmp(b))
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.map(|(result, _)| result)
|
.map(|(result, _)| result)
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}
|
}
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|
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#[cfg(test)]
|
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mod tests {
|
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use super::*;
|
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use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
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use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
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|
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fn horizontal_platform(y: &str) -> StagePoly {
|
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StagePoly::build(
|
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StagePolyType::Platform,
|
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&[
|
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(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
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(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
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],
|
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)
|
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}
|
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|
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fn solid_floor() -> StagePoly {
|
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StagePoly::build(
|
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StagePolyType::Closed,
|
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&[
|
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(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
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(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
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(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
|
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(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
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||||||
],
|
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)
|
|
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}
|
|
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|
|
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#[test]
|
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fn airborne_collision_skips_ignored_polygons() {
|
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let stage_collision = StageCollision {
|
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stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
|
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};
|
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let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
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let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
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let previous_ecb = FighterPreviousECB {
|
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bottom: FGVec2::ZERO,
|
|
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top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[1],
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
.expect("the non-ignored platform should still be collidable");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![horizontal_platform("0")],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.is_none());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![solid_floor()],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.expect("solid floors remain collidable while passing down");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+4
-18
@@ -27,7 +27,6 @@ use crate::game_settings::GameSettings;
|
|||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::math::vec3::FGVec3;
|
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub fn debug_draw_ecb(
|
pub fn debug_draw_ecb(
|
||||||
@@ -40,12 +39,6 @@ pub fn debug_draw_ecb(
|
|||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
|
||||||
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
|
||||||
2.0,
|
|
||||||
bevy::color::palettes::css::BLUE,
|
|
||||||
);
|
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
@@ -160,17 +153,10 @@ pub fn fighter_debug(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn animation_debug(
|
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
||||||
query: Query<(
|
for (global_transform, matrices) in query {
|
||||||
&FighterTranslation,
|
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
||||||
&FighterFacingDirection,
|
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
||||||
&FighterBoneMatrices,
|
|
||||||
)>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
) {
|
|
||||||
for (global_transform, facing_dir, matrices) in query {
|
|
||||||
let global_transform = global_transform.get_3d_transform(facing_dir);
|
|
||||||
let marker_transform = global_transform.to_mat4();
|
|
||||||
for (_, matrix) in matrices.iter() {
|
for (_, matrix) in matrices.iter() {
|
||||||
let pos = marker_transform.transform_point(Vec3::new(
|
let pos = marker_transform.transform_point(Vec3::new(
|
||||||
matrix.cols[3][0].to_num(),
|
matrix.cols[3][0].to_num(),
|
||||||
|
|||||||
+48
-100
@@ -1,44 +1,28 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::math::{int::FGi32, vec::FGVec2};
|
||||||
fighter::{
|
|
||||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
|
||||||
baked_animation::FighterBoneMatrices,
|
|
||||||
}, math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Environment collision box: the diamond used to resolve a fighter against
|
/// Environment collision box: the diamond used to resolve a fighter against
|
||||||
/// the stage. Purely geometry — the collision response lives in
|
/// the stage. Purely geometry — the collision response lives in
|
||||||
/// [`super::collision`].
|
/// [`super::collision`].
|
||||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
#[derive(Component, Debug, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousECB)]
|
#[require(FighterPreviousECB)]
|
||||||
pub struct FighterECB {
|
pub struct FighterECB {
|
||||||
pub top: FGVec2,
|
pub vertical_half: FGi32,
|
||||||
pub bottom: FGVec2,
|
pub horizontal_half: FGi32,
|
||||||
pub left: FGVec2,
|
|
||||||
pub right: FGVec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone)]
|
|
||||||
pub struct FighterECBBoneIndices {
|
|
||||||
pub indices: Vec<usize>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||||
pub struct FighterPreviousECB {
|
pub struct FighterPreviousECB {
|
||||||
pub top: FGVec2,
|
pub vertical_half: FGi32,
|
||||||
pub bottom: FGVec2,
|
pub horizontal_half: FGi32,
|
||||||
pub left: FGVec2,
|
|
||||||
pub right: FGVec2,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<FighterECB> for FighterPreviousECB {
|
impl From<FighterECB> for FighterPreviousECB {
|
||||||
fn from(ecb: FighterECB) -> Self {
|
fn from(ecb: FighterECB) -> Self {
|
||||||
Self {
|
Self {
|
||||||
top: ecb.top,
|
vertical_half: ecb.vertical_half,
|
||||||
bottom: ecb.bottom,
|
horizontal_half: ecb.horizontal_half,
|
||||||
left: ecb.left,
|
|
||||||
right: ecb.right,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -51,85 +35,53 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
|||||||
|
|
||||||
impl FighterECB {
|
impl FighterECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
[self.top, self.right, self.bottom, self.left]
|
let rel_up = trf.transform_point(Vec3::new(
|
||||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
0.0,
|
||||||
|
(self.vertical_half + self.vertical_half).to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||||
|
let rel_left = trf.transform_point(Vec3::new(
|
||||||
|
(-self.horizontal_half).to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_right = trf.transform_point(Vec3::new(
|
||||||
|
self.horizontal_half.to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
[rel_up, rel_right, rel_down, rel_left]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
self.bottom
|
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterPreviousECB {
|
impl FighterPreviousECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
[self.top, self.right, self.bottom, self.left]
|
let rel_up = trf.transform_point(Vec3::new(
|
||||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
0.0,
|
||||||
|
(self.vertical_half + self.vertical_half).to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||||
|
let rel_left = trf.transform_point(Vec3::new(
|
||||||
|
(-self.horizontal_half).to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_right = trf.transform_point(Vec3::new(
|
||||||
|
self.horizontal_half.to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
[rel_up, rel_right, rel_down, rel_left]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
self.bottom
|
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_ecb(
|
|
||||||
query: Query<(
|
|
||||||
&mut FighterECB,
|
|
||||||
&FighterSurfaceState,
|
|
||||||
&FighterECBBoneIndices,
|
|
||||||
&FighterBoneMatrices,
|
|
||||||
&FighterTranslation,
|
|
||||||
&FighterFacingDirection,
|
|
||||||
)>,
|
|
||||||
) {
|
|
||||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
|
||||||
let trf = translation.get_3d_transform(facing_dir);
|
|
||||||
|
|
||||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
|
||||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
|
||||||
|
|
||||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
|
||||||
}).collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
|
||||||
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
|
||||||
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
|
||||||
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
|
||||||
|
|
||||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
|
||||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
|
||||||
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
|
||||||
let left = FGVec2::new(min_x, midpoint_height);
|
|
||||||
let right = FGVec2::new(max_x, midpoint_height);
|
|
||||||
|
|
||||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
|
||||||
*ecb_lock_frames_remaining
|
|
||||||
} else {
|
|
||||||
0
|
|
||||||
};
|
|
||||||
|
|
||||||
ecb.top = top;
|
|
||||||
|
|
||||||
if ecb_lock_frames_remaining == 0 {
|
|
||||||
ecb.bottom = bottom;
|
|
||||||
}
|
|
||||||
|
|
||||||
ecb.left = left;
|
|
||||||
ecb.right = right;
|
|
||||||
|
|
||||||
if surface_state.is_grounded() {
|
|
||||||
ecb.bottom = FGVec2::ZERO;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
|
||||||
for mut state in surface_states {
|
|
||||||
state.tick_ecb_lock();
|
|
||||||
state.tick_ignored_polygons();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,16 +92,12 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn previous_ecb_copies_current_dimensions() {
|
fn previous_ecb_copies_current_dimensions() {
|
||||||
let current = FighterECB {
|
let current = FighterECB {
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
vertical_half: FGi32::lit("0.5"),
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
horizontal_half: FGi32::lit("0.25"),
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
};
|
||||||
let previous = FighterPreviousECB::from(current);
|
let previous = FighterPreviousECB::from(current);
|
||||||
|
|
||||||
assert_eq!(previous.top, current.top);
|
assert_eq!(previous.vertical_half, current.vertical_half);
|
||||||
assert_eq!(previous.bottom, current.bottom);
|
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
||||||
assert_eq!(previous.left, current.left);
|
|
||||||
assert_eq!(previous.right, current.right);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,6 @@ pub struct FighterManifest {
|
|||||||
pub animations: HashMap<AnimKind, String>,
|
pub animations: HashMap<AnimKind, String>,
|
||||||
pub attack_scripts: HashMap<AttackKind, String>,
|
pub attack_scripts: HashMap<AttackKind, String>,
|
||||||
pub hurtboxes: Vec<FighterHurtbox>,
|
pub hurtboxes: Vec<FighterHurtbox>,
|
||||||
pub ecb_bones: Vec<String>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
|
|||||||
+16
-24
@@ -18,7 +18,6 @@ pub mod hurtbox;
|
|||||||
pub mod manifest;
|
pub mod manifest;
|
||||||
pub mod motion;
|
pub mod motion;
|
||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
@@ -29,9 +28,9 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||||
|
FighterVelocity, Grounded,
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::{
|
AppState, fighter::{
|
||||||
@@ -39,7 +38,7 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
@@ -59,14 +58,14 @@ pub enum FighterFacingDirection {
|
|||||||
pub enum FighterHitstopShakeKind {
|
pub enum FighterHitstopShakeKind {
|
||||||
#[default]
|
#[default]
|
||||||
Horizontal,
|
Horizontal,
|
||||||
Vertical,
|
Vertical
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||||
pub enum FighterHitstopShakeRole {
|
pub enum FighterHitstopShakeRole {
|
||||||
#[default]
|
#[default]
|
||||||
Attacker,
|
Attacker,
|
||||||
Receiver,
|
Receiver
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
@@ -74,7 +73,7 @@ pub struct FighterHitstopShake {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
pub total_frames: u32,
|
pub total_frames: u32,
|
||||||
pub kind: FighterHitstopShakeKind,
|
pub kind: FighterHitstopShakeKind,
|
||||||
pub role: FighterHitstopShakeRole,
|
pub role: FighterHitstopShakeRole
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
@@ -134,7 +133,7 @@ pub struct FighterVisual;
|
|||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation
|
FighterTranslation,
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -171,15 +170,10 @@ impl Plugin for FighterPlugin {
|
|||||||
)*/
|
)*/
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
||||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
|
||||||
baked_animation::update_fighter_bone_matrices,
|
|
||||||
)
|
|
||||||
.chain()
|
|
||||||
.in_set(GameplaySet::Collision),
|
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
PostUpdate,
|
Update,
|
||||||
(
|
(
|
||||||
motion::apply_fighter_translation_to_visuals,
|
motion::apply_fighter_translation_to_visuals,
|
||||||
animation::apply_animation,
|
animation::apply_animation,
|
||||||
@@ -206,8 +200,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||||
.rollback_component_with_clone::<FighterSurfaceState>()
|
.rollback_component_with_copy::<Grounded>()
|
||||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
.checksum_component_with_hash::<Grounded>()
|
||||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||||
.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
|
||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
@@ -265,7 +259,7 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
pub stalled: bool,
|
pub stalled: bool
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -280,7 +274,6 @@ pub fn spawn_fighter(
|
|||||||
animations: FighterAnimations,
|
animations: FighterAnimations,
|
||||||
attack_scripts: FighterAttackScriptAssets,
|
attack_scripts: FighterAttackScriptAssets,
|
||||||
visual_root: WorldAssetRoot,
|
visual_root: WorldAssetRoot,
|
||||||
ecb_bone_indices: Vec<usize>,
|
|
||||||
) -> Entity {
|
) -> Entity {
|
||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
@@ -291,14 +284,13 @@ pub fn spawn_fighter(
|
|||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||||
FighterSurfaceState::default(),
|
|
||||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||||
(
|
(
|
||||||
FighterECB::default(),
|
FighterECB {
|
||||||
|
vertical_half: FGi32::lit("5.0"),
|
||||||
|
horizontal_half: FGi32::lit("2.5"),
|
||||||
|
},
|
||||||
FighterHitboxes::default(),
|
FighterHitboxes::default(),
|
||||||
FighterECBBoneIndices {
|
|
||||||
indices: ecb_bone_indices
|
|
||||||
}
|
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
|
|||||||
+16
-21
@@ -5,16 +5,19 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::GgrsFrameTiming;
|
use bevy_ggrs::GgrsFrameTiming;
|
||||||
|
|
||||||
use crate::debug_tools::PresentationMotionMode;
|
use crate::debug_tools::PresentationMotionMode;
|
||||||
use crate::fighter::FighterHitstopShake;
|
use crate::fighter::{FighterHitstopShake};
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Hash)]
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
|
pub struct Grounded;
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
||||||
pub struct FighterVelocity(pub FGVec2);
|
pub struct FighterVelocity(pub FGVec2);
|
||||||
|
|
||||||
@@ -56,6 +59,7 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
|
&FighterECB,
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -64,42 +68,33 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
);
|
);
|
||||||
|
let bottom = ecb.get_bottom_point();
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x + bottom.x.to_num::<f32>(),
|
||||||
translation.y,
|
translation.y + bottom.y.to_num::<f32>(),
|
||||||
0.0,
|
0.0,
|
||||||
);
|
);
|
||||||
|
|
||||||
if hitstop_shake.remaining_frames > 0
|
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||||
&& hitstop_shake.total_frames > 0
|
|
||||||
&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
|
||||||
{
|
|
||||||
let total = hitstop_shake.total_frames as f32;
|
let total = hitstop_shake.total_frames as f32;
|
||||||
let curr = hitstop_shake.remaining_frames as f32;
|
let curr = hitstop_shake.remaining_frames as f32;
|
||||||
let elapsed = 1.0 - curr / total;
|
let elapsed = 1.0 - curr / total;
|
||||||
|
|
||||||
let access_index = (hitstop_shake.remaining_frames as usize)
|
|
||||||
% game_settings.fighter_common.visual_shake_table.len();
|
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||||
let shake_multiplier = match hitstop_shake.role {
|
let shake_multiplier = match hitstop_shake.role {
|
||||||
super::FighterHitstopShakeRole::Attacker => {
|
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||||
game_settings
|
|
||||||
.fighter_common
|
|
||||||
.attacker_visual_shake_multiplier
|
|
||||||
}
|
|
||||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||||
};
|
};
|
||||||
let shake_amount: f32 =
|
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||||
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
|
||||||
* shake_amount
|
|
||||||
* shake_multiplier;
|
|
||||||
|
|
||||||
let shake_offset = match hitstop_shake.kind {
|
let shake_offset = match hitstop_shake.kind {
|
||||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||||
|
|||||||
+13
-25
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
@@ -29,7 +30,7 @@ pub fn process_fast_fall(
|
|||||||
pub fn integrate_gravity(
|
pub fn integrate_gravity(
|
||||||
velocity: &mut FighterVelocity,
|
velocity: &mut FighterVelocity,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
fast_fall: bool,
|
fast_fall: bool
|
||||||
) {
|
) {
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
|
||||||
@@ -93,23 +94,10 @@ pub fn update_standard_motion(
|
|||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
airborne_common: &mut AirborneStateCommon,
|
airborne_common: &mut AirborneStateCommon,
|
||||||
) {
|
) {
|
||||||
process_fast_fall(
|
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||||
airborne_common,
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||||
ctx.input,
|
|
||||||
&mut ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
);
|
|
||||||
integrate_gravity(
|
|
||||||
ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
airborne_common.is_fast_falling,
|
|
||||||
);
|
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
ctx.velocity,
|
|
||||||
ctx.translation,
|
|
||||||
ctx.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
@@ -117,14 +105,14 @@ pub fn collision_interrupt(
|
|||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||||
ctx.ecb.bottom -= diff;
|
let grounded_common = GroundedStateCommon {
|
||||||
ctx.ecb.top -= diff;
|
current_line_id: res.line_id,
|
||||||
ctx.ecb.left -= diff;
|
};
|
||||||
ctx.ecb.right -= diff;
|
Some(FighterState::Land(LandingState::create(
|
||||||
ctx.translation.0 = res.hit_position;
|
grounded_common,
|
||||||
ctx.surface.land(res.line_id);
|
landing_type,
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
)))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
|
|||||||
@@ -1,16 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext,
|
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
|
||||||
land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2,
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -23,9 +16,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
AirborneStateCommon::default(),
|
|
||||||
)))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -54,14 +45,12 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -1,160 +0,0 @@
|
|||||||
use super::{
|
|
||||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
|
||||||
};
|
|
||||||
use crate::fighter::FighterSurfaceState;
|
|
||||||
use crate::fighter::animation::AnimKind;
|
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::ground::{
|
|
||||||
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
|
||||||
};
|
|
||||||
use crate::fighter::state::platform_pass::PlatformPassState;
|
|
||||||
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
|
||||||
use crate::input::FighterCommands;
|
|
||||||
use crate::stage::line::StagePolyType;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub enum CrouchSubState {
|
|
||||||
Entering { pass_queued: bool },
|
|
||||||
Idle,
|
|
||||||
Exiting,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub struct CrouchState {
|
|
||||||
sub_state: CrouchSubState,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for CrouchState {
|
|
||||||
const NAME: &'static str = "Crouch";
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
|
||||||
return Some(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.sub_state {
|
|
||||||
CrouchSubState::Entering { pass_queued } => {
|
|
||||||
// pass
|
|
||||||
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
|
||||||
if let Some(stage_poly) = state_context
|
|
||||||
.stage_collision
|
|
||||||
.stage_polys
|
|
||||||
.get(line_id.polygon)
|
|
||||||
{
|
|
||||||
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
|
||||||
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
|
||||||
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
|
||||||
{
|
|
||||||
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
|
||||||
AirborneStateCommon::default(),
|
|
||||||
line_id.polygon,
|
|
||||||
)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
|
||||||
if state_context.is_current_animation_finished() {
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Idle,
|
|
||||||
}));
|
|
||||||
} else {
|
|
||||||
return crouch_entering_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CrouchSubState::Idle => {
|
|
||||||
if state_context.input.get_last_frame().movement.y
|
|
||||||
> -state_context.game_settings.input_common.run_stick_threshold
|
|
||||||
{
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Exiting,
|
|
||||||
}));
|
|
||||||
} else {
|
|
||||||
return crouch_idle_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CrouchSubState::Exiting => {
|
|
||||||
if state_context.is_current_animation_finished() {
|
|
||||||
return grounded_movement_standstill_common_interrupts(state_context);
|
|
||||||
} else {
|
|
||||||
return crouch_idle_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
match self.sub_state {
|
|
||||||
CrouchSubState::Entering { .. } => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchEnter, false);
|
|
||||||
}
|
|
||||||
CrouchSubState::Idle => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchIdle, true);
|
|
||||||
}
|
|
||||||
CrouchSubState::Exiting => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchExit, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
|
||||||
if let CrouchSubState::Entering {
|
|
||||||
pass_queued,
|
|
||||||
} = &mut self.sub_state
|
|
||||||
{
|
|
||||||
if state_context
|
|
||||||
.input
|
|
||||||
.has_command(FighterCommands::SmashMoveDown)
|
|
||||||
{
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
*pass_queued = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ground::update_friction_motion(state_context);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
state_context: &mut CollisionContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
ground::collision_interrupt(state_context, false)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
|
||||||
|
|
||||||
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Entering { pass_queued: false },
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
+28
-13
@@ -5,43 +5,52 @@ use super::{
|
|||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
|
pub ground_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection) -> Self {
|
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||||
Self { direction }
|
Self {
|
||||||
|
direction,
|
||||||
|
ground_common,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for DashState {
|
impl FighterStateImpl for DashState {
|
||||||
const NAME: &'static str = "Dash";
|
const NAME: &'static str = "Dash";
|
||||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
let ground = &self.ground_common;
|
||||||
let attributes = ctx.fighter_attributes;
|
let attributes = ctx.fighter_attributes;
|
||||||
|
|
||||||
// A reverse dash can interrupt before IASA
|
// A reverse dash can interrupt before IASA
|
||||||
if let Some(direction) =
|
if let Some(direction) =
|
||||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||||
{
|
{
|
||||||
return Some(FighterState::Dash(DashState::new(direction)));
|
return Some(FighterState::Dash(DashState::new(
|
||||||
|
direction,
|
||||||
|
ground.clone(),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.is_current_animation_finished() {
|
if ctx.is_current_animation_finished() {
|
||||||
return run::check_input(ctx)
|
return run::check_input(ctx, ground)
|
||||||
.or_else(|| walk::check_input(ctx))
|
.or_else(|| walk::check_input(ctx, ground))
|
||||||
.or_else(|| wait::check_input(ctx));
|
.or_else(|| wait::check_input(ctx, ground));
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||||
return run::check_input(ctx);
|
return run::check_input(ctx, ground);
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
@@ -97,10 +106,12 @@ impl FighterStateImpl for DashState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -115,6 +126,10 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
check_smash_input_with_dir(state_context)
|
||||||
|
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,8 +46,5 @@ impl FighterStateImpl for FallState {
|
|||||||
) -> bool {
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+31
-133
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -13,6 +13,13 @@ use crate::math::int::{FGWide, FGi32};
|
|||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Reflect, Hash, Clone, Debug)]
|
||||||
|
pub struct GroundedStateCommon {
|
||||||
|
pub current_line_id: StageLineID,
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||||
if friction.abs() > ground_vel.abs() {
|
if friction.abs() > ground_vel.abs() {
|
||||||
-ground_vel
|
-ground_vel
|
||||||
@@ -174,23 +181,22 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
|||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
|
ground_common: &mut GroundedStateCommon,
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = &state_context.ecb;
|
let ecb = state_context.ecb;
|
||||||
let stage_collision = state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
let stage_poly = stage_collision
|
||||||
return GroundedMotionResult::InAir;
|
.stage_polys
|
||||||
};
|
.get(ground_common.current_line_id.polygon);
|
||||||
|
|
||||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
|
||||||
|
|
||||||
if let Some(stage_poly) = stage_poly {
|
if let Some(stage_poly) = stage_poly {
|
||||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||||
match resolve_grounded_position(
|
match resolve_grounded_position(
|
||||||
stage_poly,
|
stage_poly,
|
||||||
current_line_id.segment,
|
ground_common.current_line_id.segment,
|
||||||
ecb_bottom_pos,
|
ecb_bottom_pos,
|
||||||
can_walk_off,
|
can_walk_off,
|
||||||
) {
|
) {
|
||||||
@@ -210,45 +216,31 @@ pub fn collide_with_stage_grounded(
|
|||||||
.0
|
.0
|
||||||
.project_onto_normalized(current_segment.normal)
|
.project_onto_normalized(current_segment.normal)
|
||||||
};
|
};
|
||||||
state_context.surface.land(StageLineID {
|
ground_common.current_line_id.segment = segment_idx;
|
||||||
polygon: current_line_id.polygon,
|
|
||||||
segment: segment_idx,
|
|
||||||
});
|
|
||||||
GroundedMotionResult::InGround
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => {
|
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||||
state_context.surface.apply_airborne_policy(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
|
||||||
);
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
state_context.surface.apply_airborne_policy(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
|
||||||
);
|
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
pub fn collision_interrupt(
|
||||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
ctx: &mut CollisionContext,
|
||||||
|
common: &mut GroundedStateCommon,
|
||||||
|
can_walk_off: bool,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||||
air::AirborneStateCommon::default(),
|
|
||||||
))),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
use crate::input::FighterInput;
|
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -354,122 +346,28 @@ mod tests {
|
|||||||
GroundedPositionResult::InAir
|
GroundedPositionResult::InAir
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn grounded_collision_updates_surface_segment() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![two_segment_floor()],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let mut ecb = FighterECB {
|
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &mut ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
leave_ground_ecb_lock_duration: 10,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InGround
|
|
||||||
));
|
|
||||||
assert_eq!(
|
|
||||||
surface.line_id(),
|
|
||||||
Some(StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 1,
|
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn walking_off_edge_clears_surface_contact() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![StagePoly::build(
|
|
||||||
StagePolyType::Platform,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
],
|
|
||||||
)],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let mut ecb = FighterECB {
|
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &mut ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
leave_ground_ecb_lock_duration: 10,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
));
|
|
||||||
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_common_interrupts(
|
pub fn grounded_movement_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
super::jump::check_input(state_context)
|
super::jump::check_input(state_context, ground_common)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_standstill_common_interrupts(
|
pub fn grounded_movement_standstill_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = crouch::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -2,13 +2,14 @@ use crate::fighter::{
|
|||||||
attack::{AttackKind, update_active_hitbox_list},
|
attack::{AttackKind, update_active_hitbox_list},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, wait::WaitState,
|
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub struct GroundAttackState {
|
pub struct GroundAttackState {
|
||||||
pub attack_kind: AttackKind,
|
pub attack_kind: AttackKind,
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for GroundAttackState {
|
impl FighterStateImpl for GroundAttackState {
|
||||||
@@ -16,7 +17,9 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Wait(WaitState))
|
Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: self.grounded_common.clone(),
|
||||||
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -50,7 +53,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false,
|
stalled: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,13 +67,18 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_interrupt(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
if state_context
|
if state_context
|
||||||
.input
|
.input
|
||||||
.has_command(crate::input::FighterCommands::Attack)
|
.has_command(crate::input::FighterCommands::Attack)
|
||||||
@@ -81,6 +89,7 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
|||||||
.to_attack_kind_grounded();
|
.to_attack_kind_grounded();
|
||||||
Some(FighterState::GroundAttack(GroundAttackState {
|
Some(FighterState::GroundAttack(GroundAttackState {
|
||||||
attack_kind,
|
attack_kind,
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ use crate::{
|
|||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::collision_interrupt,
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub enum HitstopStateKind {
|
pub enum HitstopStateKind {
|
||||||
Grounded,
|
Grounded(GroundedStateCommon),
|
||||||
Airborne,
|
Airborne,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
let hitstop_kind = match self.hitstop_kind {
|
let hitstop_kind = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => "Grounded",
|
HitstopStateKind::Grounded(_) => "Grounded",
|
||||||
HitstopStateKind::Airborne => "Airborne",
|
HitstopStateKind::Airborne => "Airborne",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -58,10 +58,14 @@ impl FighterStateImpl for HitstunState {
|
|||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
match &self.hitstop_kind {
|
match &self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Wait(WaitState {
|
||||||
AirborneStateCommon::default(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
))),
|
}))
|
||||||
|
}
|
||||||
|
HitstopStateKind::Airborne => {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -81,7 +85,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => {}
|
HitstopStateKind::Grounded(_) => {}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
}
|
}
|
||||||
@@ -99,7 +103,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
let animation = match self.hitstop_kind {
|
let animation = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
@@ -112,7 +116,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
|
collision_interrupt(state_context, grounded_state_common, true)
|
||||||
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
}
|
}
|
||||||
@@ -121,17 +127,8 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => true,
|
HitstopStateKind::Grounded(_) => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
|
||||||
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-34
@@ -2,17 +2,10 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext,
|
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
air_dodge::{self, AirDodgeState},
|
|
||||||
ground,
|
|
||||||
},
|
},
|
||||||
},
|
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||||
input::FighterCommands,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -29,12 +22,14 @@ pub struct JumpState {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpSquatState {
|
pub struct JumpSquatState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub duration_counter: u32,
|
pub duration_counter: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl JumpSquatState {
|
impl JumpSquatState {
|
||||||
pub fn create() -> Self {
|
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
grounded_common,
|
||||||
duration_counter: 0,
|
duration_counter: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -74,10 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||||
jump_type,
|
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -92,15 +84,17 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -111,7 +105,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -182,27 +176,22 @@ impl FighterStateImpl for JumpState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
match self.jump_type {
|
|
||||||
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
|
||||||
JumpType::ShortHop | JumpType::LongJump => {
|
|
||||||
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(FighterCommands::Jump)
|
.has_command(FighterCommands::Jump)
|
||||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
@@ -212,7 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-10
@@ -3,7 +3,7 @@ use crate::fighter::{
|
|||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, dash,
|
UpdateContext, dash,
|
||||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -16,12 +16,16 @@ pub enum LandingType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct LandingState {
|
pub struct LandingState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub landing_type: LandingType,
|
pub landing_type: LandingType,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LandingState {
|
impl LandingState {
|
||||||
pub fn create(landing_type: LandingType) -> Self {
|
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||||
Self { landing_type }
|
Self {
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,14 +34,14 @@ impl FighterStateImpl for LandingState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
grounded_movement_standstill_common_interrupts(state_context)
|
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if state_context.get_current_animation_frame()
|
} else if state_context.get_current_animation_frame()
|
||||||
>= state_context.fighter_attributes.landing_iasa
|
>= state_context.fighter_attributes.landing_iasa
|
||||||
&& let LandingType::Normal = self.landing_type
|
&& let LandingType::Normal = self.landing_type
|
||||||
{
|
{
|
||||||
dash::check_input(state_context).or_else(|| {
|
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||||
ground::grounded_movement_common_interrupts(state_context)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
.or_else(|| walk::check_input(state_context))
|
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,7 +56,7 @@ impl FighterStateImpl for LandingState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -65,8 +69,10 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+37
-90
@@ -7,8 +7,7 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||||
FighterStaleMoveQueue, HitStop,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
@@ -17,11 +16,8 @@ use crate::fighter::manifest::FighterManifest;
|
|||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -41,14 +37,6 @@ pub mod run;
|
|||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod crouch;
|
|
||||||
pub mod platform_pass;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum SurfacePolicy {
|
|
||||||
Grounded,
|
|
||||||
Airborne(EcbLockPolicy),
|
|
||||||
}
|
|
||||||
|
|
||||||
macro_rules! fighter_states {
|
macro_rules! fighter_states {
|
||||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||||
@@ -81,10 +69,6 @@ macro_rules! fighter_states {
|
|||||||
pub fn is_visually_grounded(&self) -> bool {
|
pub fn is_visually_grounded(&self) -> bool {
|
||||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn surface_policy(&self) -> SurfacePolicy {
|
|
||||||
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
$(impl From<$ty> for FighterState {
|
$(impl From<$ty> for FighterState {
|
||||||
@@ -111,11 +95,9 @@ pub trait FighterStateImpl: Sized {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
fn surface_policy(&self) -> SurfacePolicy {
|
) -> bool;
|
||||||
SurfacePolicy::Grounded
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -128,9 +110,7 @@ pub struct InterruptContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub surface: &'a FighterSurfaceState,
|
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
pub stage_collision: &'a StageCollision,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -151,10 +131,8 @@ pub struct EnterContext<'a> {
|
|||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
pub game_settings: &'a GameSettings,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EnterContext<'_> {
|
impl EnterContext<'_> {
|
||||||
@@ -165,7 +143,6 @@ impl EnterContext<'_> {
|
|||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -174,7 +151,6 @@ pub struct UpdateContext<'a> {
|
|||||||
pub input: &'a mut FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
@@ -193,31 +169,22 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub ecb: &'a FighterECB,
|
||||||
pub ecb: &'a mut FighterECB,
|
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
|
||||||
pub downward_stick_threshold: FGi32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
|
||||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
|
||||||
<= -self.downward_stick_threshold;
|
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.prev_ecb,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
&ignored_polys,
|
|
||||||
ignore_soft_platforms,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -225,8 +192,6 @@ impl CollisionContext<'_> {
|
|||||||
fighter_states! {
|
fighter_states! {
|
||||||
Wait => wait::WaitState,
|
Wait => wait::WaitState,
|
||||||
Walk => walk::WalkState,
|
Walk => walk::WalkState,
|
||||||
PlatformPass => platform_pass::PlatformPassState,
|
|
||||||
Crouch => crouch::CrouchState,
|
|
||||||
Dash => dash::DashState,
|
Dash => dash::DashState,
|
||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
Fall => fall::FallState,
|
Fall => fall::FallState,
|
||||||
@@ -247,10 +212,9 @@ pub struct FighterFrameQuery {
|
|||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
pub surface: &'static mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static mut FighterECB,
|
pub ecb: &'static FighterECB,
|
||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
@@ -280,7 +244,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
stage_collision: &'a StageCollision,
|
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -289,8 +252,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
surface: &self.surface,
|
|
||||||
stage_collision,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -298,7 +259,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
&'a mut self,
|
&'a mut self,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
game_settings: &'a GameSettings,
|
|
||||||
) -> EnterContext<'a> {
|
) -> EnterContext<'a> {
|
||||||
EnterContext {
|
EnterContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
@@ -308,17 +268,14 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
surface: &mut self.surface,
|
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
surface: &mut self.surface,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -335,33 +292,27 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
facing_direction: &self.facing_direction,
|
facing_direction: &self.facing_direction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn collision_context<'a>(
|
fn collision_context<'a>(
|
||||||
&'a mut self,
|
&'a mut self,
|
||||||
stage_collision: &'a StageCollision,
|
stage_collision: &'a StageCollision,
|
||||||
game_settings: &'a GameSettings,
|
|
||||||
) -> CollisionContext<'a> {
|
) -> CollisionContext<'a> {
|
||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
input: &self.input,
|
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
ecb: &self.ecb,
|
||||||
ecb: &mut self.ecb,
|
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -416,19 +367,12 @@ fn transition_state(
|
|||||||
frame: &mut FighterFrameQueryItem,
|
frame: &mut FighterFrameQueryItem,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
attack_script_assets: &FighterAttackScriptAssets,
|
attack_script_assets: &FighterAttackScriptAssets,
|
||||||
game_settings: &GameSettings,
|
|
||||||
) {
|
) {
|
||||||
let old_name = current.name();
|
let old_name = current.name();
|
||||||
let new_name = next.name();
|
let new_name = next.name();
|
||||||
|
|
||||||
current.on_exit(&mut frame.exit_context());
|
current.on_exit(&mut frame.exit_context());
|
||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||||
frame.surface.apply_airborne_policy(
|
|
||||||
lock_policy,
|
|
||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
@@ -438,7 +382,6 @@ pub fn state_interrupt_system(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
stage_collision: Res<StageCollision>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -457,9 +400,7 @@ pub fn state_interrupt_system(
|
|||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
let shake_frames = reaction
|
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||||
.hitstop_frames
|
|
||||||
.calculate_shake_frames(&game_settings);
|
|
||||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||||
hitstop_shake.total_frames = shake_frames;
|
hitstop_shake.total_frames = shake_frames;
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
@@ -468,26 +409,36 @@ pub fn state_interrupt_system(
|
|||||||
} else {
|
} else {
|
||||||
FighterHitstopShakeKind::Vertical
|
FighterHitstopShakeKind::Vertical
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
let mut hitstop_kind = match &*state {
|
||||||
hitstun::HitstopStateKind::Grounded
|
FighterState::Wait(value) => {
|
||||||
} else {
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
hitstun::HitstopStateKind::Airborne
|
}
|
||||||
|
FighterState::Walk(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Dash(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Run(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Turn(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::GroundAttack(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
_ => hitstun::HitstopStateKind::Airborne,
|
||||||
};
|
};
|
||||||
|
|
||||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||||
let straight_up_angle = FGi32::lit("90.0");
|
let straight_up_angle = FGi32::lit("90.0");
|
||||||
if reaction.hitstop_frames
|
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
// TODO: Use floor normal here
|
// TODO: Use floor normal here
|
||||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||||
< game_settings
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
.fighter_common
|
|
||||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
|
||||||
} else {
|
} else {
|
||||||
// straight down is 270
|
// straight down is 270
|
||||||
let straight_down_angle = FGi32::lit("270.0");
|
let straight_down_angle = FGi32::lit("270.0");
|
||||||
@@ -512,7 +463,6 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision
|
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -523,7 +473,6 @@ pub fn state_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
&game_settings,
|
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -533,7 +482,6 @@ pub fn state_collision_interrupt_system(
|
|||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -552,7 +500,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
let new_state =
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
@@ -560,7 +508,6 @@ pub fn state_collision_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&attack_script_assets,
|
&attack_script_assets,
|
||||||
&game_settings,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
|
||||||
use crate::fighter::animation::AnimKind;
|
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
|
||||||
pub struct PlatformPassState {
|
|
||||||
airborne_state_common: AirborneStateCommon,
|
|
||||||
ignored_polygon: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PlatformPassState {
|
|
||||||
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
|
||||||
Self {
|
|
||||||
airborne_state_common,
|
|
||||||
ignored_polygon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for PlatformPassState {
|
|
||||||
const NAME: &'static str = "PlatformPass";
|
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
jump::check_input_double_jump(state_context)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
|
||||||
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
|
||||||
state_context.play_animation(AnimKind::PlatformPass, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
|
||||||
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
state_context: &mut CollisionContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
air::collision_interrupt(
|
|
||||||
state_context,
|
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -6,14 +6,19 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState;
|
pub struct RunState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,7 +28,8 @@ impl FighterStateImpl for RunState {
|
|||||||
{
|
{
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
walk::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,19 +62,26 @@ impl FighterStateImpl for RunState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||||
{
|
{
|
||||||
return Some(FighterState::Run(RunState));
|
return Some(FighterState::Run(RunState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+21
-12
@@ -1,11 +1,13 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::ground;
|
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct TurnState;
|
pub struct TurnState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for TurnState {
|
impl FighterStateImpl for TurnState {
|
||||||
const NAME: &'static str = "Turn";
|
const NAME: &'static str = "Turn";
|
||||||
@@ -17,19 +19,19 @@ impl FighterStateImpl for TurnState {
|
|||||||
.input_common
|
.input_common
|
||||||
.turn_into_dashback_window as u32
|
.turn_into_dashback_window as u32
|
||||||
{
|
{
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(state) = jump::check_input(state_context) {
|
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if state_context.is_current_animation_finished() {
|
} else if state_context.is_current_animation_finished() {
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,15 +54,20 @@ impl FighterStateImpl for TurnState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
let has_smash_input = state_context
|
let has_smash_input = state_context
|
||||||
@@ -74,7 +81,9 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|||||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||||
&& !has_smash_input
|
&& !has_smash_input
|
||||||
{
|
{
|
||||||
return Some(FighterState::Turn(TurnState));
|
return Some(FighterState::Turn(TurnState {
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-10
@@ -3,18 +3,24 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState;
|
pub struct WaitState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WaitState {
|
impl FighterStateImpl for WaitState {
|
||||||
const NAME: &'static str = "Wait";
|
const NAME: &'static str = "Wait";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
Some(state)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if let Some(state) =
|
|
||||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
|
||||||
{
|
{
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||||
|
state_context,
|
||||||
|
&self.grounded_common,
|
||||||
|
) {
|
||||||
// Don't transition into yourself
|
// Don't transition into yourself
|
||||||
if let FighterState::Wait(_) = state {
|
if let FighterState::Wait(_) = state {
|
||||||
None
|
None
|
||||||
@@ -38,19 +44,26 @@ impl FighterStateImpl for WaitState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
return Some(FighterState::Wait(WaitState));
|
return Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,17 +4,23 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
wait::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -48,19 +54,26 @@ impl FighterStateImpl for WalkState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if !input_frame.movement.x.is_zero() {
|
if !input_frame.movement.x.is_zero() {
|
||||||
return Some(FighterState::Walk(WalkState));
|
return Some(FighterState::Walk(WalkState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -1,227 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::stage::line::StageLineID;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum EcbLockPolicy {
|
|
||||||
StartOnDetach,
|
|
||||||
Restart,
|
|
||||||
Preserve,
|
|
||||||
Clear,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The stage surface currently supporting a fighter.
|
|
||||||
///
|
|
||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
|
||||||
/// of truth for stage contact.
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct IgnoredPolygon {
|
|
||||||
pub polygon: usize,
|
|
||||||
pub frames_remaining: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum FighterSurfaceState {
|
|
||||||
Airborne {
|
|
||||||
ecb_lock_frames_remaining: u32,
|
|
||||||
ignored_polys: Vec<IgnoredPolygon>,
|
|
||||||
},
|
|
||||||
Grounded {
|
|
||||||
line_id: StageLineID,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for FighterSurfaceState {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 0,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
|
||||||
pub fn is_grounded(&self) -> bool {
|
|
||||||
matches!(self, Self::Grounded { .. })
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn line_id(&self) -> Option<StageLineID> {
|
|
||||||
match self {
|
|
||||||
Self::Airborne { .. } => None,
|
|
||||||
Self::Grounded { line_id } => Some(*line_id),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
|
||||||
*self = Self::Grounded { line_id };
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
|
||||||
let Self::Airborne { ignored_polys, .. } = self else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
ignored_polys.retain(|element| element.polygon != polygon);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
|
||||||
let Self::Airborne { ignored_polys, .. } = self else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
if duration_frames == 0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
|
||||||
ignored.frames_remaining = duration_frames;
|
|
||||||
} else {
|
|
||||||
ignored_polys.push(IgnoredPolygon {
|
|
||||||
polygon,
|
|
||||||
frames_remaining: duration_frames,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
|
||||||
matches!(self, Self::Airborne { ignored_polys, .. }
|
|
||||||
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
|
||||||
match self {
|
|
||||||
Self::Airborne { ignored_polys, .. } => {
|
|
||||||
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
|
||||||
}
|
|
||||||
Self::Grounded { .. } => vec![],
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn apply_airborne_policy(
|
|
||||||
&mut self,
|
|
||||||
policy: EcbLockPolicy,
|
|
||||||
ecb_lock_duration: u32,
|
|
||||||
) {
|
|
||||||
let current_lock = match self {
|
|
||||||
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
|
||||||
Self::Grounded { .. } => 0,
|
|
||||||
};
|
|
||||||
let ecb_lock_frames_remaining = match policy {
|
|
||||||
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
|
||||||
EcbLockPolicy::StartOnDetach => current_lock,
|
|
||||||
EcbLockPolicy::Restart => ecb_lock_duration,
|
|
||||||
EcbLockPolicy::Preserve => current_lock,
|
|
||||||
EcbLockPolicy::Clear => 0,
|
|
||||||
};
|
|
||||||
let ignored_polys = match self {
|
|
||||||
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
|
||||||
Self::Grounded { .. } => vec![],
|
|
||||||
};
|
|
||||||
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
|
||||||
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
|
||||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn tick_ignored_polygons(&mut self) {
|
|
||||||
if let Self::Airborne { ignored_polys, .. } = self {
|
|
||||||
for ignored in ignored_polys.iter_mut() {
|
|
||||||
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn contact_lifecycle_has_one_source_of_truth() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
|
|
||||||
let line_id = StageLineID {
|
|
||||||
polygon: 2,
|
|
||||||
segment: 3,
|
|
||||||
};
|
|
||||||
surface.land(line_id);
|
|
||||||
assert!(surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), Some(line_id));
|
|
||||||
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn start_on_detach_does_not_reset_an_existing_lock() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
surface.tick_ecb_lock();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
surface,
|
|
||||||
FighterSurfaceState::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 4,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn restart_retriggers_an_existing_lock() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
surface.tick_ecb_lock();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
surface,
|
|
||||||
FighterSurfaceState::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 5,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn ignored_polygon_expires_after_requested_frames() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 2);
|
|
||||||
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(!surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn ignoring_polygon_refreshes_existing_entry() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 2);
|
|
||||||
surface.ignore_polygon(3, 5);
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 5);
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
|
|
||||||
surface.land(StageLineID { polygon: 0, segment: 0 });
|
|
||||||
assert!(!surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -39,9 +39,6 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
/// Maximum angle changed caused by directional influence
|
||||||
pub di_max_angle: FGi32,
|
pub di_max_angle: FGi32,
|
||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -233,8 +233,6 @@ pub fn postprocess_input(
|
|||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
input.frames_in_y_flick_deadzone = 0xFF;
|
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
FighterCommands::SmashMoveUp
|
FighterCommands::SmashMoveUp
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
+1
-12
@@ -336,15 +336,6 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
|
||||||
if manifest.ecb_bones.contains(name) {
|
|
||||||
Some(idx)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}).collect::<Vec<_>>();
|
|
||||||
|
|
||||||
if let Err(error) = manifest.attributes.validate() {
|
if let Err(error) = manifest.attributes.validate() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -445,7 +436,6 @@ pub fn prepare_match(
|
|||||||
attack_scripts,
|
attack_scripts,
|
||||||
manifest_handle,
|
manifest_handle,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
ecb_bone_indices,
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -487,7 +477,7 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||||
@@ -500,7 +490,6 @@ pub fn prepare_match(
|
|||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
WorldAssetRoot(scene),
|
WorldAssetRoot(scene),
|
||||||
ecb_bone_indices
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
-10
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use fixed::types::I32F32;
|
use fixed::types::I32F32;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
||||||
|
|
||||||
use super::int::{FGWide, FGi32};
|
use super::int::{FGWide, FGi32};
|
||||||
|
|
||||||
@@ -227,15 +227,6 @@ impl AddAssign for FGVec2 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SubAssign for FGVec2 {
|
|
||||||
fn sub_assign(&mut self, rhs: Self) {
|
|
||||||
*self = Self {
|
|
||||||
x: self.x - rhs.x,
|
|
||||||
y: self.y - rhs.y,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MulAssign for FGVec2 {
|
impl MulAssign for FGVec2 {
|
||||||
fn mul_assign(&mut self, rhs: Self) {
|
fn mul_assign(&mut self, rhs: Self) {
|
||||||
*self = Self {
|
*self = Self {
|
||||||
|
|||||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
|||||||
StateUpdate,
|
StateUpdate,
|
||||||
/// Integrate velocities into positions.
|
/// Integrate velocities into positions.
|
||||||
Physics,
|
Physics,
|
||||||
/// Resolve the integrated positions against the stage.
|
|
||||||
Collision,
|
|
||||||
/// Solve collision boxes
|
/// Solve collision boxes
|
||||||
Animation,
|
Animation,
|
||||||
|
/// Resolve the integrated positions against the stage.
|
||||||
|
Collision,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
}
|
}
|
||||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Interrupt,
|
GameplaySet::Interrupt,
|
||||||
GameplaySet::StateUpdate,
|
GameplaySet::StateUpdate,
|
||||||
GameplaySet::Physics,
|
GameplaySet::Physics,
|
||||||
GameplaySet::Animation,
|
|
||||||
GameplaySet::Collision,
|
GameplaySet::Collision,
|
||||||
|
GameplaySet::Animation,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
+2
-2
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
|||||||
Platform,
|
Platform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
||||||
pub struct StageLineID {
|
pub struct StageLineID {
|
||||||
pub polygon: usize,
|
pub polygon: usize,
|
||||||
pub segment: usize,
|
pub segment: usize,
|
||||||
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
|||||||
|
|
||||||
#[derive(Reflect, Clone, Default)]
|
#[derive(Reflect, Clone, Default)]
|
||||||
pub struct StagePoly {
|
pub struct StagePoly {
|
||||||
pub poly_type: StagePolyType,
|
poly_type: StagePolyType,
|
||||||
pub segments: Vec<StagePolyLineSegment>,
|
pub segments: Vec<StagePolyLineSegment>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user