Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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0ddf019ed5 | ||
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3daf8f2e21 | ||
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aea1cf35ff | ||
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2e06cbb4b7 |
+23
-4
@@ -3,11 +3,9 @@
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use std::{collections::HashMap, time::Duration};
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use bevy::{
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input::InputSystems,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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@@ -397,6 +395,7 @@ impl Plugin for DebugToolsPlugin {
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(Startup, spawn_egui_camera)
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(
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Update,
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@@ -408,6 +407,26 @@ impl Plugin for DebugToolsPlugin {
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}
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}
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pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
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egui_global_settings.auto_create_primary_context = false;
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commands.spawn((
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// The `PrimaryEguiContext` component requires everything needed to render a primary context.
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PrimaryEguiContext,
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Camera2d,
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// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
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RenderLayers::none(),
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Camera {
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order: 2,
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output_mode: CameraOutputMode::Write {
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blend_state: Some(BlendState::ALPHA_BLENDING),
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clear_color: ClearColorConfig::None,
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},
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clear_color: ClearColorConfig::Custom(Color::NONE),
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..default()
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},
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));
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}
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fn player_handles(players: &Query<&Player>) -> Vec<usize> {
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let mut handles = players
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.iter()
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+74
-10
@@ -1,6 +1,8 @@
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use std::panic::{self, AssertUnwindSafe};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::thread::JoinHandle;
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use std::time::{Duration, Instant};
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use bevy::prelude::*;
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use gc_adapter_neo::{Controller, GcAdapter};
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@@ -55,10 +57,11 @@ impl GcPortState {
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/// Shared, `Send + Sync` handle to the latest snapshot from the poll
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/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
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/// because the `GcAdapter` itself never leaves its thread.
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#[derive(Resource, Clone)]
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#[derive(Resource)]
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pub struct GcAdapterSnapshot {
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ports: Arc<Mutex<[GcPortState; 4]>>,
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shutdown: Arc<AtomicBool>,
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poll_thread: Option<JoinHandle<()>>,
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}
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impl GcAdapterSnapshot {
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@@ -69,12 +72,36 @@ impl GcAdapterSnapshot {
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impl Drop for GcAdapterSnapshot {
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fn drop(&mut self) {
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// Only actually signals shutdown once the last clone (this resource
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// is never cloned in practice, but be defensive) is dropped.
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if Arc::strong_count(&self.shutdown) <= 1 {
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self.shutdown.store(true, Ordering::Relaxed);
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self.shutdown.store(true, Ordering::Release);
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if let Some(poll_thread) = self.poll_thread.take() {
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if let Err(payload) = poll_thread.join() {
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error!(
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"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
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);
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}
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}
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}
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}
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const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
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const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
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fn next_error_backoff(backoff: Duration) -> Duration {
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backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
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}
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/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
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fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
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let deadline = Instant::now() + delay;
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while !shutdown.load(Ordering::Acquire) {
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let remaining = deadline.saturating_duration_since(Instant::now());
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if remaining.is_zero() {
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return true;
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}
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std::thread::sleep(remaining.min(Duration::from_millis(10)));
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}
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false
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}
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/// Connects to the first GameCube adapter found on the USB bus and starts
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@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
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let thread_ports = ports.clone();
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let thread_shutdown = shutdown.clone();
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std::thread::Builder::new()
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let poll_thread = std::thread::Builder::new()
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.name("gc-adapter-poll".into())
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.spawn(move || {
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// Flush whatever the adapter had buffered before we started
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@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
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let mut rate_window_start = std::time::Instant::now();
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#[cfg(debug_assertions)]
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let mut rate_window_count: u32 = 0;
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let mut error_backoff = INITIAL_ERROR_BACKOFF;
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while !thread_shutdown.load(Ordering::Relaxed) {
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while !thread_shutdown.load(Ordering::Acquire) {
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let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
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let controllers = match result {
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Ok(Ok(controllers)) => controllers,
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Ok(Ok(controllers)) => {
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error_backoff = INITIAL_ERROR_BACKOFF;
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controllers
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}
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// Ignore this, for some reason we get a bunch of these when we start reading
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Ok(Err(
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gc_adapter_neo::AdapterError::Parse(_)
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| gc_adapter_neo::AdapterError::ShortRead(_),
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)) => continue,
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)) => {
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if !wait_for_retry(&thread_shutdown, error_backoff) {
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break;
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}
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error_backoff = next_error_backoff(error_backoff);
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continue;
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}
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Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
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error!(
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"GameCube Controller Adapter USB read failed ({err:?}); stopping \
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@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
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})
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.expect("failed to spawn gc-adapter poll thread");
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Ok(GcAdapterSnapshot { ports, shutdown })
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Ok(GcAdapterSnapshot {
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ports,
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shutdown,
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poll_thread: Some(poll_thread),
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn error_backoff_is_capped() {
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let mut backoff = INITIAL_ERROR_BACKOFF;
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for _ in 0..16 {
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backoff = next_error_backoff(backoff);
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}
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assert_eq!(backoff, MAX_ERROR_BACKOFF);
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assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
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}
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#[test]
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fn retry_wait_stops_when_shutdown_is_requested() {
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let shutdown = AtomicBool::new(true);
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assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
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}
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}
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@@ -1,19 +1,8 @@
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use bevy::{picking::pointer::PointerId, prelude::*};
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use crate::{
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AppState,
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fighter::manifest::{FighterManifest, FighterManifestRegistry},
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game_settings::CommonAssets,
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input::{LocalInputAssignments, LocalInputSource},
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menus::{
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MenuMarker,
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button::FGUiButton,
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character_select::{character_box::CharacterBox, token::CharacterSelectToken},
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cursor::{FGMenuCursor, MenuCursorInputSource},
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errors::MenuErrors::FighterManifestNotFound,
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match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
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scaling, spawn_menu,
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style::{FGUiButtonType, FGUiStyle},
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AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
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MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
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},
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};
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@@ -241,7 +230,7 @@ pub fn copy_cursor_transform_to_token(
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character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
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match_config: Res<MenuMatchConfig>,
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cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
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cam: Single<&Camera>,
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cam: Single<&Camera, With<MenuCameraMarker>>,
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ui_scale: Res<UiScale>,
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) -> Result {
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let camera = cam.into_inner();
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+3
-6
@@ -9,11 +9,8 @@ use bevy::{
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};
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use crate::{
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input::{LocalInputAssignments, LocalInputSource},
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menus::{
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input::{MenuInput, MenuInputState},
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scaling,
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style::FGUiStyle,
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input::{LocalInputAssignments, LocalInputSource}, menus::{
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MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
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},
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};
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@@ -181,7 +178,7 @@ pub fn cursor_input(
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}
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pub fn update_cursor_transform(
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camera: Single<&Camera>,
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camera: Single<&Camera, With<MenuCameraMarker>>,
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query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
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ui_scale: Res<UiScale>,
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) {
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+1
-4
@@ -53,6 +53,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
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#MenuCamera
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Camera
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Camera2d
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MenuCameraMarker
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),
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(
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#MenuContainer
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@@ -73,7 +74,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
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pub fn despawn_menu(
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existing_menu: Option<Single<Entity, With<MenuMarker>>>,
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existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
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mut commands: Commands,
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) {
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if let Some(entity) = existing_menu {
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@@ -82,9 +82,6 @@ pub fn despawn_menu(
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.despawn();
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}
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if let Some(menu_cam) = existing_menu_camera {
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commands.entity(*menu_cam).despawn();
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}
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}
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pub fn spawn_menu(
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Reference in New Issue
Block a user