Compare commits
7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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371c3e6a84 | ||
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cd9c39b70c | ||
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0d96a8aed8 | ||
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cebf1148c2 | ||
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088d594e97 | ||
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868df95cd4 | ||
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504f63be54 |
@@ -10,7 +10,7 @@ on:
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jobs:
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build-and-test:
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runs-on: ubuntu-latest
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timeout-minutes: 15
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timeout-minutes: 30
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steps:
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- name: Check out source
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uses: actions/checkout@v4
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@@ -20,7 +20,13 @@ jobs:
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly --profile minimal
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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with:
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shared-key: linux-nightly
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cache-bin: false
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- name: Install Linux dependencies
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run: |
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@@ -39,7 +45,7 @@ jobs:
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pkg-config
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- name: Build
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run: cargo build --locked -j 4
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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+1
-1
@@ -1,2 +1,2 @@
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[toolchain]
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channel = "nightly"
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channel = "nightly-2026-09-14"
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+98
-3
@@ -3,11 +3,12 @@
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use std::{collections::HashMap, time::Duration};
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use bevy::{
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input::InputSystems,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_ggrs::RollbackFrameRate;
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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@@ -114,6 +115,7 @@ enum DebugFlag {
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Hurtboxes,
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Camera,
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DrawThroughGeometry,
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FrameStepping,
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}
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#[derive(Clone, Copy)]
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@@ -174,6 +176,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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DebugMenuEntry::Toggle {
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label: "Frame stepping",
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flag: DebugFlag::FrameStepping,
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},
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];
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const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
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@@ -233,6 +239,8 @@ pub struct DebugSettings {
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selections: Vec<usize>,
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#[reflect(ignore)]
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pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
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#[reflect(ignore)]
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pub frame_stepping: bool,
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pub network: bool,
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pub ecb: bool,
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pub stage_collision: bool,
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@@ -253,6 +261,7 @@ impl Default for DebugSettings {
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pages: vec![DebugMenuPage::Static(ROOT_MENU)],
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selections: vec![0],
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player_rows: HashMap::new(),
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frame_stepping: false,
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network: false,
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ecb: false,
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stage_collision: false,
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@@ -325,6 +334,7 @@ impl DebugSettings {
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DebugFlag::Hurtboxes => self.hurtboxes,
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DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
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DebugFlag::Camera => self.camera,
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DebugFlag::FrameStepping => self.frame_stepping,
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}
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}
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@@ -340,6 +350,7 @@ impl DebugSettings {
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self.draw_through_geometry = !self.draw_through_geometry
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}
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DebugFlag::Camera => self.camera = !self.camera,
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DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
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}
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}
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@@ -356,9 +367,25 @@ impl DebugSettings {
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pub struct DebugToolsPlugin;
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#[derive(Resource, Default)]
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struct FrameStepState {
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requested: bool,
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time_backup: Option<Time>,
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last_step_time: Time
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}
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impl Plugin for DebugToolsPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<DebugSettings>()
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.init_resource::<FrameStepState>()
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.add_systems(
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PreUpdate,
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prepare_frame_step
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.after(InputSystems)
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(
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Update,
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(handle_palette_input, sync_gizmo_depth_bias)
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@@ -391,6 +418,61 @@ fn queue_settings_save(commands: &mut Commands) {
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commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
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}
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fn frame_step_duration(frame_rate: usize) -> Duration {
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Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
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}
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fn prepare_frame_step(
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settings: Res<DebugSettings>,
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gamepads: Query<&Gamepad>,
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key: Res<ButtonInput<KeyCode>>,
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mut state: ResMut<FrameStepState>,
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mut time: ResMut<Time>,
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frame_rate: Res<RollbackFrameRate>,
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) {
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if !settings.frame_stepping {
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state.requested = false;
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return;
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}
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let pressed = gamepads
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.iter()
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.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
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let just_pressed = gamepads
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.iter()
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.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
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let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
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let pressed = key.pressed(KeyCode::F4) || pressed;
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if just_pressed {
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state.last_step_time = time.clone();
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}
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let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
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if !settings.menu_open && (just_pressed || can_repress)
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{
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state.requested = true;
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}
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state.time_backup = Some(*time);
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let delta = if state.requested {
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frame_step_duration(**frame_rate)
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} else {
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Duration::ZERO
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};
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time.advance_by(delta);
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}
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fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
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if let Some(backup) = state.time_backup.take() {
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*time = backup;
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state.requested = false;
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}
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}
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fn activate_selected(
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settings: &mut DebugSettings,
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page_len: usize,
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@@ -408,8 +490,10 @@ fn activate_selected(
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}
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DebugMenuEntry::Toggle { flag, .. } => {
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settings.toggle_flag(flag);
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if !matches!(flag, DebugFlag::FrameStepping) {
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queue_settings_save(commands);
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}
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}
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DebugMenuEntry::Submenu { entries, .. } => {
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settings.push_page(DebugMenuPage::Static(entries));
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}
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@@ -623,9 +707,11 @@ fn draw_palette(
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let mut value = settings.flag(*flag);
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if ui.checkbox(&mut value, *label).changed() {
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settings.toggle_flag(*flag);
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if !matches!(flag, DebugFlag::FrameStepping) {
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queue_settings_save(&mut commands);
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}
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}
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}
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DebugMenuEntry::Submenu { label, .. }
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| DebugMenuEntry::PlayerSlots { label } => {
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if ui.button(format!("{label} >")).clicked() {
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@@ -739,9 +825,9 @@ fn draw_palette(
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}
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ui.separator();
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let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
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"Mouse: choose Arrows/WASD: select/change Escape/B: back"
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"Arrows/WASD: select/change Escape/B: back"
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} else {
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"Mouse: activate Arrows/WASD: select Enter/A: activate Escape/B: back"
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"Arrows/WASD: select Enter/A: activate Escape/B: back"
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};
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ui.label(controls);
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});
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@@ -839,6 +925,15 @@ mod tests {
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assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
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}
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#[test]
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fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
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let settings = DebugSettings::default();
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assert!(!settings.frame_stepping);
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assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
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assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
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}
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#[test]
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fn empty_player_list_does_not_activate() {
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let mut settings = DebugSettings::default();
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@@ -3,6 +3,7 @@
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use std::{
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collections::{HashMap, HashSet},
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io,
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path::Path,
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};
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use bevy::{
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@@ -517,6 +518,7 @@ struct FighterBakeDeclaration {
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#[derive(Asset, TypePath)]
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struct FighterBakeSource {
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model_bytes: Vec<u8>,
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buffers: Vec<Vec<u8>>,
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animations: HashMap<AnimKind, String>,
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}
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@@ -550,8 +552,31 @@ impl AssetLoader for FighterBakeSourceLoader {
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.read_asset_bytes(&manifest.model_path)
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.await
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.map_err(|error| io::Error::other(error.to_string()))?;
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let gltf = gltf::Gltf::from_slice(&model_bytes)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
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for buffer in gltf.buffers() {
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let bytes = match buffer.source() {
|
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gltf::buffer::Source::Uri(uri) => load_context
|
||||
.read_asset_bytes(AssetPath::from_path_buf(
|
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Path::new(&manifest.model_path)
|
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.parent()
|
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.unwrap_or_else(|| Path::new(""))
|
||||
.join(uri),
|
||||
))
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
||||
})?,
|
||||
};
|
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buffers.push(bytes);
|
||||
}
|
||||
|
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Ok(FighterBakeSource {
|
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model_bytes,
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||||
buffers,
|
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animations: manifest.animations,
|
||||
})
|
||||
}
|
||||
@@ -600,7 +625,7 @@ impl AssetTransformer for FighterBakeTransformer {
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let baked = bake_gltf(&source.model_bytes, &source.animations)?;
|
||||
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||
Ok(source.replace_asset(baked))
|
||||
}
|
||||
}
|
||||
@@ -656,11 +681,36 @@ impl Plugin for BakedAnimationPlugin {
|
||||
|
||||
fn bake_gltf(
|
||||
bytes: &[u8],
|
||||
buffer_bytes: &[Vec<u8>],
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> io::Result<BakedFighterAnimations> {
|
||||
let (document, buffers, _) = gltf::import_slice(bytes)
|
||||
let gltf = gltf::Gltf::from_slice(bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
bake_gltf_document(document, buffers, animations)
|
||||
let buffers = gltf
|
||||
.buffers()
|
||||
.zip(buffer_bytes)
|
||||
.map(|(buffer, bytes)| {
|
||||
if bytes.len() < buffer.length() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!(
|
||||
"glTF buffer {} is too short: expected {}, got {}",
|
||||
buffer.index(),
|
||||
buffer.length(),
|
||||
bytes.len()
|
||||
),
|
||||
));
|
||||
}
|
||||
Ok(gltf::buffer::Data(bytes.clone()))
|
||||
})
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
if buffers.len() != gltf.buffers().len() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF buffer data is incomplete",
|
||||
));
|
||||
}
|
||||
bake_gltf_document(gltf.document, buffers, animations)
|
||||
}
|
||||
|
||||
fn bake_gltf_document(
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
//! Resolving an integrated fighter position against the stage.
|
||||
|
||||
use crate::fighter::state::FighterStateContext;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::math::segment::FGSegment2d;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::StageLineID;
|
||||
use crate::stage::line::{StageCollision, StageLineID};
|
||||
/*
|
||||
pub fn collide_fighter_with_scene(
|
||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||
@@ -38,16 +39,20 @@ pub struct AirCollisionWithStageResult {
|
||||
}
|
||||
|
||||
pub fn air_collide_with_stage(
|
||||
state_context: &FighterStateContext,
|
||||
prev_translation: &FighterPreviousTranslation,
|
||||
translation: &FighterTranslation,
|
||||
prev_ecb: &FighterPreviousECB,
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
state_context.prev_translation.0 + state_context.prev_ecb.get_bottom_point(),
|
||||
state_context.translation.0 + state_context.ecb.get_bottom_point(),
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
translation.0 + ecb.get_bottom_point(),
|
||||
);
|
||||
|
||||
let mut intersect_results = vec![];
|
||||
|
||||
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
|
||||
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
|
||||
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||
intersect_results.push((
|
||||
AirCollisionWithStageResult {
|
||||
|
||||
+11
-3
@@ -33,7 +33,8 @@ pub use motion::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
AppState, fighter::{
|
||||
AppState,
|
||||
fighter::{
|
||||
attack::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
|
||||
@@ -43,7 +44,13 @@ use crate::{
|
||||
manifest::FighterManifest,
|
||||
state::{FighterState, fall::FallState},
|
||||
visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
},
|
||||
input::FighterInput,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -216,7 +223,8 @@ impl Plugin for FighterPlugin {
|
||||
.after(debug::attack_debug_gather),
|
||||
)
|
||||
.chain()
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled).run_if(in_state(AppState::InMatch)),
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
fall::FallState,
|
||||
ground::GroundedStateCommon,
|
||||
land::{LandingState, LandingType},
|
||||
@@ -21,7 +21,7 @@ pub struct AirDodgeState {
|
||||
impl FighterStateImpl for AirDodgeState {
|
||||
const NAME: &'static str = "AirDodge";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
@@ -29,8 +29,8 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
state_context.velocity.0 *= state_context.fighter_manifest.attributes.air_dodge_decay;
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
@@ -41,9 +41,9 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
if let Some(res) = state_context.air_collide_with_stage() {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
@@ -58,15 +58,15 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::AirDodge, false);
|
||||
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_manifest.attributes.air_dodge_velocity;
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::Shield)
|
||||
|
||||
+16
-22
@@ -1,6 +1,9 @@
|
||||
use std::hash::Hasher;
|
||||
|
||||
use super::{FighterStateContext, FighterStateImpl, ground, run, wait, walk};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
|
||||
wait, walk,
|
||||
};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
@@ -31,9 +34,9 @@ impl DashState {
|
||||
|
||||
impl FighterStateImpl for DashState {
|
||||
const NAME: &'static str = "Dash";
|
||||
fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let ground = &self.ground_common;
|
||||
let attributes = ctx.fighter_manifest.attributes;
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
@@ -62,13 +65,10 @@ impl FighterStateImpl for DashState {
|
||||
None
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
*state_context.facing_direction = self.direction;
|
||||
state_context.velocity.x = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.dash_initial_velocity
|
||||
* self.direction.to_sign();
|
||||
state_context.velocity.x =
|
||||
state_context.fighter_attributes.dash_initial_velocity * self.direction.to_sign();
|
||||
|
||||
state_context.play_animation(AnimKind::Dash, false);
|
||||
|
||||
@@ -86,24 +86,20 @@ impl FighterStateImpl for DashState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if state_context.get_current_animation_frame()
|
||||
< state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.dash_acceleration_duration
|
||||
< state_context.fighter_attributes.dash_acceleration_duration
|
||||
{}
|
||||
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, self.direction.to_sign());
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.game_settings,
|
||||
);
|
||||
state_context.velocity.x += accel;
|
||||
@@ -117,7 +113,7 @@ impl FighterStateImpl for DashState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
|
||||
@@ -129,9 +125,7 @@ impl FighterStateImpl for DashState {
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(
|
||||
state_context: &FighterStateContext,
|
||||
) -> Option<FighterFacingDirection> {
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
if state_context.input.has_command(SmashMoveLeft) {
|
||||
return Some(FighterFacingDirection::Left);
|
||||
} else if state_context.input.has_command(SmashMoveRight) {
|
||||
@@ -142,7 +136,7 @@ fn check_smash_input_with_dir(
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use super::{FighterStateContext, FighterStateImpl};
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::collision;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
@@ -10,22 +9,19 @@ pub struct FallState;
|
||||
|
||||
impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Fall, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
air::integrate_gravity(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
|
||||
air::apply_air_drift(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.input,
|
||||
);
|
||||
air::apply_air_motion(
|
||||
@@ -37,9 +33,9 @@ impl FighterStateImpl for FallState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
if let Some(res) = state_context.air_collide_with_stage() {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
@@ -55,7 +51,7 @@ impl FighterStateImpl for FallState {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
FighterState, FighterStateContext, dash, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, dash, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -164,13 +164,13 @@ pub fn apply_grounded_motion(
|
||||
}
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = &state_context.ecb;
|
||||
let stage_collision = &state_context.stage_collision;
|
||||
let ecb = state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
let stage_poly = stage_collision
|
||||
.stage_polys
|
||||
@@ -322,14 +322,14 @@ mod tests {
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
super::jump::check_input(state_context, ground_common)
|
||||
}
|
||||
|
||||
pub fn grounded_movement_standstill_common_interrupts(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -12,10 +15,7 @@ pub struct GroundAttackState {
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
const NAME: &'static str = "GroundAttack";
|
||||
|
||||
fn check_interrupt(
|
||||
&self,
|
||||
state_context: &mut super::FighterStateContext,
|
||||
) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
@@ -25,7 +25,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
@@ -44,7 +44,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.stale_move_queue.push(self.attack_kind);
|
||||
@@ -57,20 +57,20 @@ impl FighterStateImpl for GroundAttackState {
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::FighterStateContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &super::FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if state_context
|
||||
|
||||
@@ -2,9 +2,9 @@ use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::FighterHitReaction,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, air,
|
||||
fall::FallState,
|
||||
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
|
||||
land::{LandingState, LandingType},
|
||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||
}
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
@@ -58,8 +58,8 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||
air::integrate_gravity(ctx.velocity, &ctx.fighter_manifest.attributes);
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
@@ -71,7 +71,7 @@ impl FighterStateImpl for HitstunState {
|
||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
@@ -80,11 +80,11 @@ impl FighterStateImpl for HitstunState {
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
@@ -97,7 +97,7 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
if let Some(res) = state_context.air_collide_with_stage() {
|
||||
// Adjust translation
|
||||
state_context.translation.0 =
|
||||
res.hit_position - state_context.ecb.get_bottom_point();
|
||||
|
||||
+27
-53
@@ -3,9 +3,9 @@ use bevy::prelude::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
fall::FallState,
|
||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||
@@ -45,7 +45,7 @@ impl JumpSquatState {
|
||||
impl FighterStateImpl for JumpSquatState {
|
||||
const NAME: &'static str = "JumpSquat";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// Special handling for wavedash from jump squat
|
||||
if state_context.input.has_command(FighterCommands::Shield) {
|
||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||
@@ -69,9 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
Some(FighterState::AirDodge(AirDodgeState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
}))
|
||||
} else if self.duration_counter
|
||||
>= state_context.fighter_manifest.attributes.jumpsquat_duration
|
||||
{
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {
|
||||
JumpType::LongJump
|
||||
@@ -84,19 +82,18 @@ impl FighterStateImpl for JumpSquatState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
self.duration_counter += 1;
|
||||
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
@@ -112,7 +109,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
@@ -123,7 +120,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
@@ -131,7 +128,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
@@ -141,14 +138,11 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
air::integrate_gravity(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
|
||||
air::apply_air_drift(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.input,
|
||||
);
|
||||
air::apply_air_motion(
|
||||
@@ -158,7 +152,7 @@ impl FighterStateImpl for JumpState {
|
||||
);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
if let JumpType::DoubleJump = self.jump_type {
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
@@ -185,42 +179,22 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
let vertical_vel = match self.jump_type {
|
||||
JumpType::ShortHop => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.short_hop_vertical_velocity
|
||||
}
|
||||
JumpType::LongJump => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.full_jump_vertical_velocity
|
||||
}
|
||||
JumpType::ShortHop => state_context.fighter_attributes.short_hop_vertical_velocity,
|
||||
JumpType::LongJump => state_context.fighter_attributes.full_jump_vertical_velocity,
|
||||
JumpType::DoubleJump => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.full_jump_vertical_velocity
|
||||
* state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.air_jump_multiplier
|
||||
state_context.fighter_attributes.full_jump_vertical_velocity
|
||||
* state_context.fighter_attributes.air_jump_multiplier
|
||||
}
|
||||
};
|
||||
|
||||
match self.jump_type {
|
||||
JumpType::ShortHop | JumpType::LongJump => {
|
||||
state_context.velocity.x += state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.jump_horizontal_velocity
|
||||
* movement_stick_x;
|
||||
state_context.velocity.x +=
|
||||
state_context.fighter_attributes.jump_horizontal_velocity * movement_stick_x;
|
||||
}
|
||||
JumpType::DoubleJump => {
|
||||
state_context.velocity.x = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.air_jump_horizontal_velocity
|
||||
* movement_stick_x;
|
||||
}
|
||||
@@ -231,9 +205,9 @@ impl FighterStateImpl for JumpState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
if let Some(res) = state_context.air_collide_with_stage() {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
@@ -250,7 +224,7 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
state_context
|
||||
@@ -259,7 +233,7 @@ pub fn check_input(
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
|
||||
+11
-11
@@ -1,7 +1,8 @@
|
||||
use crate::fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, dash,
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
fall::FallState,
|
||||
ground::{
|
||||
self, GroundedMotionResult, GroundedStateCommon,
|
||||
@@ -35,11 +36,11 @@ impl LandingState {
|
||||
impl FighterStateImpl for LandingState {
|
||||
const NAME: &'static str = "Landing";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_manifest.attributes.landing_iasa
|
||||
>= state_context.fighter_attributes.landing_iasa
|
||||
&& let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
@@ -51,17 +52,16 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
@@ -77,7 +77,7 @@ impl FighterStateImpl for LandingState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
||||
@@ -88,7 +88,7 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
match self.landing_type {
|
||||
LandingType::Normal => {
|
||||
state_context.play_animation(AnimKind::Landing, false);
|
||||
|
||||
+195
-94
@@ -10,6 +10,7 @@ use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
@@ -47,22 +48,22 @@ macro_rules! fighter_states {
|
||||
pub fn name(&self) -> &'static str {
|
||||
match self { $(Self::$variant(_) => <$ty>::NAME),* }
|
||||
}
|
||||
pub fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
||||
}
|
||||
pub fn on_enter(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn on_enter(&mut self, ctx: &mut EnterContext) {
|
||||
match self { $(Self::$variant(s) => s.on_enter(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn on_exit(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn on_exit(&mut self, ctx: &mut ExitContext) {
|
||||
match self { $(Self::$variant(s) => s.on_exit(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
}
|
||||
@@ -75,62 +76,108 @@ macro_rules! fighter_states {
|
||||
|
||||
pub trait FighterStateImpl: Sized {
|
||||
const NAME: &'static str;
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState>;
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState>;
|
||||
|
||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_enter(&mut self, _state_context: &mut EnterContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
fn update(&mut self, _state_context: &mut FighterStateContext);
|
||||
fn update(&mut self, _state_context: &mut UpdateContext);
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut FighterStateContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FighterStateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub struct AnimationStatus {
|
||||
pub frame: u32,
|
||||
pub finished: bool,
|
||||
}
|
||||
|
||||
pub struct InterruptContext<'a> {
|
||||
pub input: &'a FighterInput,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub animation: AnimationStatus,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation.frame
|
||||
}
|
||||
|
||||
pub fn is_current_animation_finished(&self) -> bool {
|
||||
self.animation.finished
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EnterContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub prev_ecb: &'a mut FighterPreviousECB,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub animations: &'a FighterAnimations,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub fighter_manifest: &'a FighterManifest,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl FighterStateContext<'_> {
|
||||
impl EnterContext<'_> {
|
||||
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
||||
self.animation_frame.reset(kind, repeat);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation_frame.frame
|
||||
self.animation_frame
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_current_animation_finished(&self) -> bool {
|
||||
let anims_data = self
|
||||
.baked_animations
|
||||
.get(&self.animations.baked)
|
||||
.expect("Animation should exist");
|
||||
anims_data
|
||||
.frame_count(self.animation_frame.kind)
|
||||
.expect("Current animation should have baked frames")
|
||||
<= self.animation_frame.frame
|
||||
pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
self.prev_ecb,
|
||||
self.ecb,
|
||||
self.stage_collision,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,43 +206,104 @@ pub struct FighterFrameQuery {
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static mut FighterECB,
|
||||
pub prev_ecb: &'static mut FighterPreviousECB,
|
||||
pub ecb: &'static FighterECB,
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub fighter: &'static Fighter,
|
||||
}
|
||||
|
||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
fn context<'a>(
|
||||
fn animation_status(
|
||||
&self,
|
||||
animations: &FighterAnimations,
|
||||
baked_animations: &Assets<BakedFighterAnimations>,
|
||||
) -> AnimationStatus {
|
||||
let baked = baked_animations
|
||||
.get(&animations.baked)
|
||||
.expect("Animation should exist");
|
||||
let frame = self.animation_frame.frame;
|
||||
let finished = baked
|
||||
.frame_count(self.animation_frame.kind)
|
||||
.expect("Current animation should have baked frames")
|
||||
<= frame;
|
||||
AnimationStatus { frame, finished }
|
||||
}
|
||||
|
||||
fn interrupt_context<'a>(
|
||||
&'a mut self,
|
||||
game_settings: &'a GameSettings,
|
||||
stage_collision: &'a StageCollision,
|
||||
animations: &'a FighterAnimations,
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attributes: &'a FighterAttributes,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
input: &self.input,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
game_settings,
|
||||
fighter_attributes: attributes,
|
||||
animation,
|
||||
}
|
||||
}
|
||||
|
||||
fn enter_context<'a>(
|
||||
&'a mut self,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
manifest: &'a FighterManifest,
|
||||
) -> FighterStateContext<'a> {
|
||||
FighterStateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
) -> EnterContext<'a> {
|
||||
EnterContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
stale_move_queue: &mut self.stale_move_queue,
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &mut self.prev_ecb,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
game_settings,
|
||||
stage_collision,
|
||||
animations,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
baked_animations,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
||||
}
|
||||
}
|
||||
|
||||
fn update_context<'a>(
|
||||
&'a mut self,
|
||||
game_settings: &'a GameSettings,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> UpdateContext<'a> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
fighter_manifest: manifest,
|
||||
}
|
||||
}
|
||||
|
||||
fn collision_context<'a>(
|
||||
&'a mut self,
|
||||
stage_collision: &'a StageCollision,
|
||||
) -> CollisionContext<'a> {
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
velocity: &mut self.velocity,
|
||||
ecb: &self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,9 +322,7 @@ pub struct StatefulFighterQuery {
|
||||
|
||||
pub fn state_update_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
@@ -224,7 +330,6 @@ pub fn state_update_system(
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
@@ -233,16 +338,14 @@ pub fn state_update_system(
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut update_ctx = frame.context(
|
||||
let manifest = manifests
|
||||
.get(&fighter.fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let mut update_ctx = frame.update_context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&attack_scripts,
|
||||
&fighter.attack_script_assets,
|
||||
&manifests
|
||||
.get(&(fighter.fighter.manifest))
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
state.update(&mut update_ctx);
|
||||
}
|
||||
@@ -251,24 +354,24 @@ pub fn state_update_system(
|
||||
fn transition_state(
|
||||
current: &mut FighterState,
|
||||
mut next: FighterState,
|
||||
ctx: &mut FighterStateContext,
|
||||
frame: &mut FighterFrameQueryItem,
|
||||
attributes: &FighterAttributes,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
) {
|
||||
let old_name = current.name();
|
||||
let new_name = next.name();
|
||||
|
||||
current.on_exit(ctx);
|
||||
next.on_enter(ctx);
|
||||
current.on_exit(&mut frame.exit_context());
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
}
|
||||
|
||||
pub fn state_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -280,17 +383,9 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&attack_scripts,
|
||||
attack_script_assets,
|
||||
fighter_manifests
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
.expect("Fighter manifest should be valid");
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
@@ -322,11 +417,22 @@ pub fn state_interrupt_system(
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
state.check_interrupt(&mut state_context)
|
||||
state.check_interrupt(&mut frame.interrupt_context(
|
||||
&game_settings,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
))
|
||||
};
|
||||
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
transition_state(
|
||||
&mut state,
|
||||
new_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -334,39 +440,34 @@ pub fn state_interrupt_system(
|
||||
pub fn state_collision_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&attack_scripts,
|
||||
&attack_script_assets,
|
||||
fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(new_state) = state.check_collision_interrupt(&mut state_context) {
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
new_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
&attack_script_assets,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::{FighterStateContext, FighterStateImpl, ground, wait, walk};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
wait, walk,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
@@ -14,7 +17,7 @@ pub struct RunState {
|
||||
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -32,21 +35,20 @@ impl FighterStateImpl for RunState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Run, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.game_settings,
|
||||
);
|
||||
state_context.velocity.x += accel;
|
||||
@@ -60,7 +62,7 @@ impl FighterStateImpl for RunState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
@@ -73,7 +75,7 @@ impl FighterStateImpl for RunState {
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
+10
-11
@@ -1,4 +1,4 @@
|
||||
use super::{FighterStateContext, FighterStateImpl};
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
||||
@@ -12,7 +12,7 @@ pub struct TurnState {
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// State chain that results in the turn completing
|
||||
if state_context.get_current_animation_frame()
|
||||
<= state_context
|
||||
@@ -42,22 +42,21 @@ impl FighterStateImpl for TurnState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Turn, false);
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
@@ -73,7 +72,7 @@ impl FighterStateImpl for TurnState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
@@ -86,7 +85,7 @@ impl FighterStateImpl for TurnState {
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
+12
-11
@@ -1,4 +1,6 @@
|
||||
use super::{FighterStateContext, FighterStateImpl, ground};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
@@ -11,7 +13,7 @@ pub struct WaitState {
|
||||
|
||||
impl FighterStateImpl for WaitState {
|
||||
const NAME: &'static str = "Wait";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -31,21 +33,20 @@ impl FighterStateImpl for WaitState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
@@ -61,7 +62,7 @@ impl FighterStateImpl for WaitState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
@@ -74,7 +75,7 @@ impl FighterStateImpl for WaitState {
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
use super::{FighterStateContext, FighterStateImpl, dash, ground, wait};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, dash,
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
@@ -11,7 +14,7 @@ pub struct WalkState {
|
||||
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -21,22 +24,21 @@ impl FighterStateImpl for WalkState {
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Walk, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_walk(&last_frame);
|
||||
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
&state_context.game_settings,
|
||||
);
|
||||
|
||||
@@ -51,7 +53,7 @@ impl FighterStateImpl for WalkState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
@@ -64,7 +66,7 @@ impl FighterStateImpl for WalkState {
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
Reference in New Issue
Block a user