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3
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90412fa80d
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di
| Author | SHA1 | Date | |
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540b0cda8d | ||
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158e8b6a66 | ||
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400d8afaad |
@@ -24,7 +24,8 @@
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visual_shake_table: [
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visual_shake_table: [
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-3.0, -1.5, 1.5, 3.0
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-3.0, -1.5, 1.5, 3.0
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],
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],
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attacker_visual_shake_multiplier: 0.4
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attacker_visual_shake_multiplier: 0.4,
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di_max_angle: "18.0"
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),
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),
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stage_manifest_paths: [
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stage_manifest_paths: [
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"stages/battlefield/test.stage.ron"
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"stages/battlefield/test.stage.ron"
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@@ -0,0 +1,69 @@
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use fixed::traits::ToFixed;
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use fixed_math::SinCos;
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use crate::math::{
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int::{FGWide, FGi32},
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vec::FGVec2,
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};
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/// Applies DI to a given attack direction
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pub fn apply_directional_influence(
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receiver_stick: FGVec2,
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attack_angle: FGi32,
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di_max_angle: FGi32,
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) -> FGVec2 {
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let (sin, cos) = attack_angle.sin_cos();
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let base_launch_direction = FGVec2::new(cos, sin);
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let Some(base_launch_direction) = base_launch_direction.normalize() else {
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return FGVec2::ZERO;
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};
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if receiver_stick.length_squared().is_zero() {
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return base_launch_direction;
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}
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let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
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let di_amount = receiver_stick.dot(normal);
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let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
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let angle_change = angle_change.clamp(
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-di_max_angle.to_fixed::<FGWide>(),
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di_max_angle.to_fixed::<FGWide>(),
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);
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let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
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FGVec2::new(cos, sin).normalize_or_zero()
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}
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#[cfg(test)]
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mod test {
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use crate::{
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fighter::attack::directional_influence::apply_directional_influence,
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math::{int::FGi32, vec::FGVec2},
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};
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#[test]
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fn di_zero_passes_unmodified() {
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let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
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const EPSILON: FGi32 = FGi32::from_bits(4);
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assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
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assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
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}
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#[test]
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fn di_applies_on_the_correct_side() {
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y > FGi32::ZERO);
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "-1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y < FGi32::ZERO);
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}
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}
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@@ -1,6 +1,7 @@
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use std::collections::{HashMap, VecDeque};
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use std::collections::{HashMap, VecDeque};
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mod reaction;
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mod reaction;
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pub mod directional_influence;
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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use bevy::prelude::*;
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@@ -42,7 +43,7 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub struct FighterHitReaction {
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pub launch_velocity: FGVec2,
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pub launch_velocity: FGi32,
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pub launch_angle: FGi32,
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pub launch_angle: FGi32,
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pub hitstop_frames: HitStop,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub hitstun_frames: u32,
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@@ -1,12 +1,11 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ggrs::prelude::GgrsSchedule;
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use bevy_ggrs::prelude::GgrsSchedule;
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use fixed_math::SinCos;
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use super::*;
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use super::*;
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use crate::{
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use crate::{
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fighter::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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};
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};
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pub fn resolve_fighter_hits(
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pub fn resolve_fighter_hits(
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@@ -90,14 +89,13 @@ pub fn resolve_fighter_hits(
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} else {
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} else {
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angle
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angle
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};
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};
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let (sin, cos) = launch_angle.sin_cos();
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let launch_direction = FGVec2::new(cos, sin);
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
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reactions.push((
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reactions.push((
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attacker_entity,
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attacker_entity,
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attacker_slot,
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attacker_slot,
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FighterHitReaction {
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FighterHitReaction {
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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launch_velocity: knockback.get_launch_speed(&game_settings),
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launch_angle,
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launch_angle,
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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hitstop_frames: hitstop,
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+10
-4
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
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use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
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use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
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use crate::fighter::animation::FighterAnimationFrame;
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use crate::fighter::animation::FighterAnimationFrame;
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use crate::fighter::attack::{
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use crate::fighter::attack::{
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FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
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self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
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FighterSolvedHurtboxes,
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FighterSolvedHurtboxes,
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};
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};
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use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
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use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
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@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
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&FighterPendingHitReaction,
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&FighterPendingHitReaction,
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&FighterTranslation,
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&FighterTranslation,
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&Fighter,
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&Fighter,
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&FighterInput,
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)>,
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)>,
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mut commands: Commands,
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mut commands: Commands,
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manifests: Res<Assets<FighterManifest>>,
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manifests: Res<Assets<FighterManifest>>,
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game_settings: Res<GameSettings>,
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game_settings: Res<GameSettings>,
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) -> Result {
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) -> Result {
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for (entity, reaction, translation, fighter) in query {
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for (entity, reaction, translation, fighter, input) in query {
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let Some(ref hit) = reaction.0 else {
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let Some(ref hit) = reaction.0 else {
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commands.entity(entity).remove::<FighterLastAttackDebug>();
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continue;
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continue;
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};
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};
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@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.ok_or(FighterErrors::FighterManifestNotFound)?;
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.ok_or(FighterErrors::FighterManifestNotFound)?;
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let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
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let launch_dir = attack::directional_influence::apply_directional_influence(
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input.get_last_frame().movement,
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hit.launch_angle,
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game_settings.fighter_common.di_max_angle,
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);
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let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
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let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
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let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
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let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
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let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
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@@ -1,8 +1,6 @@
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use crate::{
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use crate::{
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fighter::{
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fighter::{
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animation::AnimKind,
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animation::AnimKind, attack::{self, FighterHitReaction}, state::{
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attack::FighterHitReaction,
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state::{
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
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InterruptContext, UpdateContext, air,
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InterruptContext, UpdateContext, air,
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fall::FallState,
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fall::FallState,
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@@ -10,8 +8,7 @@ use crate::{
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land::LandingType,
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land::LandingType,
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wait::WaitState,
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wait::WaitState,
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},
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},
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},
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}, math::int::FGi32,
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math::int::FGi32,
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};
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};
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#[derive(Clone, Debug, Hash)]
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#[derive(Clone, Debug, Hash)]
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@@ -24,6 +21,17 @@ pub enum HitstopStateKind {
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pub struct HitstunState {
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pub struct HitstunState {
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pub hit_reaction: FighterHitReaction,
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pub hit_reaction: FighterHitReaction,
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pub hitstop_kind: HitstopStateKind,
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pub hitstop_kind: HitstopStateKind,
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knockback_applied: bool
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}
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impl HitstunState {
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pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
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Self {
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hit_reaction,
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hitstop_kind,
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knockback_applied: false
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}
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}
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}
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}
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impl FighterStateImpl for HitstunState {
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impl FighterStateImpl for HitstunState {
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@@ -59,6 +67,17 @@ impl FighterStateImpl for HitstunState {
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}
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}
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fn update(&mut self, ctx: &mut UpdateContext) {
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fn update(&mut self, ctx: &mut UpdateContext) {
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if !self.knockback_applied {
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let launch_direction = attack::directional_influence::apply_directional_influence(
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ctx.input.get_last_frame().movement,
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self.hit_reaction.launch_angle,
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ctx.game_settings.fighter_common.di_max_angle
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);
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ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
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self.knockback_applied = true;
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}
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air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
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air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
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let speed = ctx.knockback_velocity.length();
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let speed = ctx.knockback_velocity.length();
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@@ -77,7 +96,6 @@ impl FighterStateImpl for HitstunState {
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HitstopStateKind::Airborne => AnimKind::FlinchAir,
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HitstopStateKind::Airborne => AnimKind::FlinchAir,
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};
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};
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state_context.play_animation(animation, false);
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state_context.play_animation(animation, false);
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state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
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}
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}
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fn on_exit(&mut self, _state_context: &mut ExitContext) {}
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fn on_exit(&mut self, _state_context: &mut ExitContext) {}
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@@ -451,10 +451,10 @@ pub fn state_interrupt_system(
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}
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}
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info!("Entering hitstop kind: {:?}", hitstop_kind);
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info!("Entering hitstop kind: {:?}", hitstop_kind);
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Some(FighterState::Hitstun(HitstunState {
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Some(FighterState::Hitstun(HitstunState::new(
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hit_reaction: reaction,
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reaction,
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hitstop_kind,
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hitstop_kind,
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}))
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)))
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} else if hitstop.remaining_frames > 0 {
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} else if hitstop.remaining_frames > 0 {
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None
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None
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} else {
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} else {
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@@ -36,6 +36,9 @@ pub struct FighterSettingsCommon {
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pub visual_shake_table: Vec<f32>,
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pub visual_shake_table: Vec<f32>,
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/// The attacker will always get less hitstop
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/// The attacker will always get less hitstop
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pub attacker_visual_shake_multiplier: f32,
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pub attacker_visual_shake_multiplier: f32,
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/// Maximum angle changed caused by directional influence
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pub di_max_angle: FGi32,
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}
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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#[reflect(opaque)]
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Reference in New Issue
Block a user