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spawn
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
26fe28af17 |
+1
-1
@@ -8,7 +8,7 @@ authors = [""]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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+4
-17
@@ -111,7 +111,6 @@ enum DebugFlag {
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Ecb,
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BlastZones,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AttackHitboxes,
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Hurtboxes,
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@@ -152,6 +151,10 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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flag: DebugFlag::Ecb,
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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@@ -175,14 +178,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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@@ -255,7 +250,6 @@ pub struct DebugSettings {
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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@@ -278,7 +272,6 @@ impl Default for DebugSettings {
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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attack_hitboxes: false,
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hurtboxes: false,
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@@ -343,7 +336,6 @@ impl DebugSettings {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -360,7 +352,6 @@ impl DebugSettings {
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -906,10 +897,6 @@ pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -19,7 +29,6 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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#[derive(Clone)]
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@@ -46,8 +55,6 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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invulnerability_state: FighterInvulnerabilityState,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -92,12 +99,10 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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stage_collision,
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pending_hits,
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match_state,
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});
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info!("Saved debug game state");
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return;
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@@ -149,12 +154,9 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.invulnerability_state.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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}
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@@ -186,8 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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})
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}
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@@ -98,5 +98,4 @@ pub enum AnimKind {
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AttackUpTilt,
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AttackForwardTilt,
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AttackDownTilt,
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AttackNeutralAir,
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}
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@@ -8,7 +8,6 @@ use bevy::prelude::*;
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use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
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use serde::{Deserialize, Serialize};
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use crate::fighter::FighterInvulnerabilityState;
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use crate::{
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fighter::{
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Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
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@@ -113,7 +112,7 @@ impl KnockbackType {
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}
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}
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
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#[derive(Debug, Default, Clone, Serialize, Deserialize)]
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pub struct Knockback(FGi32);
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impl Knockback {
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@@ -158,23 +157,6 @@ impl AttackAngle {
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pub fn make_sakurai() -> Self {
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Self::Sakurai
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}
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pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
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match self {
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AttackAngle::Normal(angle) => {
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*angle
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},
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AttackAngle::Sakurai => {
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if !is_receiver_grounded {
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game_settings.fighter_common.sakurai_angle_aerial_angle
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} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
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game_settings.fighter_common.sakurai_angle_high_knockback_angle
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} else {
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game_settings.fighter_common.sakurai_angle_low_knockback_angle
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}
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},
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}
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}
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}
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#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
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@@ -197,7 +179,7 @@ pub enum AttackKind {
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impl AttackKind {
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pub fn get_animation(&self) -> AnimKind {
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match self {
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AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
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AttackKind::NeutralAir => AnimKind::AttackJab1,
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AttackKind::Jab => AnimKind::AttackJab1,
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AttackKind::UpTilt => AnimKind::AttackUpTilt,
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AttackKind::ForwardAir => AnimKind::AttackUpTilt,
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@@ -544,27 +526,21 @@ pub fn intersect_attacks_with_hurtboxes(
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&Player,
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&FighterStaleMoveQueue,
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)>,
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query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
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query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
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mut pending_hits: ResMut<FighterPendingHits>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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) {
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pending_hits.0.clear();
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for &entity_receiving in &roster.0 {
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let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
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let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
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continue;
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};
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if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
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continue;
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}
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for &entity_hurting in &roster.0 {
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if entity_hurting == entity_receiving {
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continue;
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}
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let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
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continue;
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};
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@@ -605,6 +581,7 @@ pub fn intersect_attacks_with_hurtboxes(
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attack_kind: active_attack.kind,
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hitbox_index: hitting_hitbox_idx,
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});
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info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
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active_attack.hit_fighters.push(entity_receiving);
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}
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@@ -4,16 +4,8 @@ use bevy_ggrs::prelude::GgrsSchedule;
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use super::*;
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use crate::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
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FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
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manifest::FighterManifest, state::FighterState,
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},
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game_settings::GameSettings,
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math::int::FGi32,
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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};
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pub fn resolve_fighter_hits(
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@@ -26,14 +18,7 @@ pub fn resolve_fighter_hits(
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&mut FighterHitstop,
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&mut FighterHitstopShake,
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)>,
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mut receiver: Query<(
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&mut FighterDamage,
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&Fighter,
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&mut FighterPendingHitReaction,
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&FighterState,
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&FighterInvulnerabilityState,
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&FighterSurfaceState,
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)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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game_settings: Res<GameSettings>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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@@ -48,14 +33,7 @@ pub fn resolve_fighter_hits(
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.position(|hit| hit.defender != defender)
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.map_or(hits.len(), |offset| hit_offset + offset);
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let Ok((
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mut receiver_damage,
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fighter,
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mut pending_reaction,
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receiver_state,
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invuln_state,
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receiver_surface_state,
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)) = receiver.get_mut(defender)
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let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
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else {
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hit_offset = next_defender;
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continue;
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@@ -101,12 +79,10 @@ pub fn resolve_fighter_hits(
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false,
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false,
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);
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let angle = hitbox.angle.get_angle(
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&knockback,
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receiver_surface_state.is_grounded(),
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&game_settings,
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);
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dbg!(knockback, angle);
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let angle = match &hitbox.angle {
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AttackAngle::Normal(angle) => *angle,
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AttackAngle::Sakurai => FGi32::lit("32.0"),
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};
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let launch_angle = if facing_left {
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FGi32::lit("180.0") - angle
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} else {
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@@ -124,21 +100,15 @@ pub fn resolve_fighter_hits(
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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damage: FighterDamage(attack_damage),
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damage: FighterDamage(attack_damage)
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},
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));
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}
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match invuln_state {
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FighterInvulnerabilityState::Vulnerable => {
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receiver_damage.0 += total_damage_received_this_frame
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}
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_ => (),
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}
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receiver_damage.0 += total_damage_received_this_frame;
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for (attacker_entity, _, reaction) in &reactions {
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let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity)
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else {
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let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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continue;
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};
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@@ -149,9 +119,7 @@ pub fn resolve_fighter_hits(
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FighterHitstopShakeKind::Vertical
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};
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hitstop.remaining_frames = reaction.hitstop_frames.0;
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let shake_frames = reaction
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.hitstop_frames
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.calculate_shake_frames(&game_settings);
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let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
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hitstop_shake.total_frames = shake_frames;
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hitstop_shake.remaining_frames = shake_frames;
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hitstop_shake.kind = shake_kind;
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@@ -159,23 +127,16 @@ pub fn resolve_fighter_hits(
|
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}
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}
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match invuln_state {
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FighterInvulnerabilityState::Vulnerable => {
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pending_reaction.0 = reactions
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.into_iter()
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.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
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.map(|(_, _, reaction)| reaction);
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}
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_ => (),
|
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}
|
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|
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hit_offset = next_defender;
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}
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|
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for hit in hits {
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let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
|
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attacker.get_mut(hit.attacker)
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else {
|
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let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
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continue;
|
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};
|
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|
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|
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@@ -44,9 +44,6 @@ pub struct FighterAttributes {
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pub air_dodge_duration: u32,
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pub air_dodge_velocity: FGi32,
|
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pub air_dodge_decay: FGi32,
|
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|
||||
pub air_dodge_intangible_duration: u32,
|
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pub air_dodge_intangible_start: u32,
|
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}
|
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|
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impl FighterAttributes {
|
||||
|
||||
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
|
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||
update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
@@ -275,31 +275,6 @@ mod tests {
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut pose_a = FixedMat4::IDENTITY;
|
||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut pose_b = FixedMat4::IDENTITY;
|
||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||
matrices.resample_pose(
|
||||
AnimKind::Landing,
|
||||
&names,
|
||||
&parents,
|
||||
&[snapped_pose],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
|
||||
@@ -144,27 +144,6 @@ impl FighterBoneMatrices {
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
||||
}
|
||||
pub(super) fn resample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
||||
}
|
||||
fn sample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
advance_history: bool,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
@@ -188,11 +167,9 @@ impl FighterBoneMatrices {
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
if advance_history {
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
}
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
@@ -238,56 +215,6 @@ pub fn update_fighter_bone_matrices(
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Resamples the current pose after collision-driven state transitions without
|
||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||
pub fn resample_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sample_fighter_bone_matrices(
|
||||
frame: &FighterAnimationFrame,
|
||||
animations: &FighterAnimations,
|
||||
fighter: &Fighter,
|
||||
matrices: &mut FighterBoneMatrices,
|
||||
bone_indices: &mut FighterBoneIndexMap,
|
||||
baked_assets: &Assets<BakedFighterAnimations>,
|
||||
manifests: &Assets<FighterManifest>,
|
||||
advance_history: bool,
|
||||
) {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
@@ -301,7 +228,6 @@ fn sample_fighter_bone_matrices(
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
if advance_history {
|
||||
matrices.set_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
@@ -309,15 +235,6 @@ fn sample_fighter_bone_matrices(
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
} else {
|
||||
matrices.resample_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
@@ -328,6 +245,7 @@ fn sample_fighter_bone_matrices(
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn resolve_model_transform(
|
||||
index: usize,
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
//! Various interactions with the blast zones
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||
|
||||
pub fn apply_blast_zones(
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for (translation, mut pending_respawn, state) in fighters {
|
||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||
|
||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||
pending_respawn.0 = true;
|
||||
} else if is_off_the_top {
|
||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||
if is_in_hitstun {
|
||||
pending_respawn.0 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ pub fn air_collide_with_stage(
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
can_ignore_soft_platforms: bool,
|
||||
ignore_soft_platforms: bool,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
@@ -58,7 +58,7 @@ pub fn air_collide_with_stage(
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx)
|
||||
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
||||
.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||
@@ -176,21 +176,6 @@ mod tests {
|
||||
true,
|
||||
)
|
||||
.is_none());
|
||||
|
||||
assert_eq!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
false,
|
||||
)
|
||||
.expect("air dodges still collide with soft platforms")
|
||||
.hit_position,
|
||||
FGVec2::lit("0", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+6
-61
@@ -20,7 +20,6 @@ pub mod motion;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
pub mod blast_zones;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||
@@ -41,8 +40,8 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -85,14 +84,6 @@ pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub enum FighterInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Invulnerable { frames_remaining: Option<u32> },
|
||||
Intangible { frames_remaining: Option<u32> }
|
||||
}
|
||||
|
||||
impl FighterFacingDirection {
|
||||
fn reverse(&self) -> Self {
|
||||
match self {
|
||||
@@ -137,20 +128,14 @@ impl FighterFacingDirection {
|
||||
#[require(Transform)]
|
||||
pub struct FighterVisual;
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||
pub struct FighterPendingRespawn(bool);
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterPendingRespawn,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
FighterInvulnerabilityState,
|
||||
FighterInvulnerabilityVisualState,
|
||||
FighterTranslation
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -179,7 +164,7 @@ impl Plugin for FighterPlugin {
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
||||
(state::state_update_system, decay_hitstop)
|
||||
.chain()
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
@@ -192,8 +177,8 @@ impl Plugin for FighterPlugin {
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
@@ -235,12 +220,8 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||
.rollback_component_with_copy::<FighterHitstop>()
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
@@ -268,9 +249,6 @@ impl Plugin for FighterPlugin {
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(FixedPostUpdate,
|
||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||
@@ -303,7 +281,6 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
||||
pub fn spawn_fighter(
|
||||
commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
||||
model_scale: FGi32,
|
||||
@@ -317,7 +294,6 @@ pub fn spawn_fighter(
|
||||
Name(format!("Fighter {player_handle}").into()),
|
||||
Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
@@ -360,34 +336,3 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
||||
for invuln_state in query {
|
||||
let invuln_state = invuln_state.into_inner();
|
||||
let frames_remaining = match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => None,
|
||||
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
if frames_remaining == 0 {
|
||||
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::fighter::state::jump::{JumpState, JumpType};
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -113,23 +112,11 @@ pub fn update_standard_motion(
|
||||
);
|
||||
}
|
||||
|
||||
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||
if ctx.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
@@ -181,8 +168,6 @@ mod tests {
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
air_dodge_intangible_duration: 29,
|
||||
air_dodge_intangible_start: 4,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
use bevy::log::error;
|
||||
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct AirAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AirAttackState {
|
||||
const NAME: &'static str = "AirAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_hitbox_list(
|
||||
script,
|
||||
&mut state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes")
|
||||
.active_hitboxes,
|
||||
animation_frame,
|
||||
);
|
||||
}
|
||||
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
false,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound{attack: AttackKind},
|
||||
}
|
||||
|
||||
impl AirAttackState {
|
||||
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
|
||||
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
||||
Ok(AirAttackState {
|
||||
airborne_state_common: airborne_state_common.clone(),
|
||||
attack_kind
|
||||
})
|
||||
} else {
|
||||
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
let attack_kind = state_context
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_airborne(state_context.facing_direction);
|
||||
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
|
||||
|
||||
match state {
|
||||
Ok(state) => {
|
||||
Some(FighterState::AirAttack(state))
|
||||
},
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
},
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,16 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterInvulnerabilityState, animation::AnimKind, state::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2,
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -29,12 +32,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
@@ -48,7 +45,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -65,14 +62,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -38,7 +38,6 @@ impl FighterStateImpl for FallState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,8 @@ use crate::{
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
math::int::FGi32,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -102,7 +103,6 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ use crate::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
air_dodge::AirDodgeState,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground,
|
||||
},
|
||||
},
|
||||
@@ -23,8 +23,8 @@ pub enum JumpType {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
pub jump_type: JumpType,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -108,7 +108,14 @@ impl FighterStateImpl for JumpSquatState {
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
@@ -173,7 +180,6 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
+17
-114
@@ -15,30 +15,22 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
FighterPresentationSnap,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_attack;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -46,11 +38,12 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
@@ -139,7 +132,6 @@ pub struct InterruptContext<'a> {
|
||||
pub surface: &'a FighterSurfaceState,
|
||||
pub animation: AnimationStatus,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
@@ -161,7 +153,6 @@ pub struct EnterContext<'a> {
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub game_settings: &'a GameSettings,
|
||||
@@ -176,7 +167,6 @@ impl EnterContext<'_> {
|
||||
pub struct ExitContext<'a> {
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -187,7 +177,6 @@ pub struct UpdateContext<'a> {
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
@@ -219,11 +208,10 @@ pub struct CollisionContext<'a> {
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||
<= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
@@ -251,8 +239,6 @@ fighter_states! {
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
AirAttack => air_attack::AirAttackState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -271,7 +257,6 @@ pub struct FighterFrameQuery {
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub fighter: &'static Fighter,
|
||||
}
|
||||
|
||||
@@ -299,7 +284,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
@@ -310,7 +294,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
attack_script_assets: attack_script_assets,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,10 +312,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings,
|
||||
game_settings
|
||||
}
|
||||
}
|
||||
|
||||
@@ -340,7 +322,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -361,7 +342,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
@@ -384,9 +364,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
@@ -400,12 +378,9 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -454,9 +429,7 @@ fn transition_state(
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
@@ -481,7 +454,6 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -544,8 +516,7 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision,
|
||||
attack_script_assets,
|
||||
&stage_collision
|
||||
))
|
||||
};
|
||||
|
||||
@@ -567,93 +538,25 @@ pub fn state_collision_interrupt_system(
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
||||
game_settings
|
||||
.fighter_common
|
||||
.angel_platform_invulnerability_duration,
|
||||
));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
@@ -46,7 +46,6 @@ impl FighterStateImpl for PlatformPassState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use super::{
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::{self, FighterState};
|
||||
use crate::fighter::state::FighterState;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState;
|
||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
|
||||
+1
-84
@@ -1,8 +1,4 @@
|
||||
use crate::{
|
||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||
game_settings::GameSettings,
|
||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||
};
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
@@ -10,82 +6,3 @@ pub struct FighterAnimations {
|
||||
/// The single animation source for gameplay and the visual skeleton.
|
||||
pub baked: Handle<BakedFighterAnimations>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub enum LastKnownInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Intangible,
|
||||
Invulnerable,
|
||||
}
|
||||
|
||||
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
||||
fn from(value: &FighterInvulnerabilityState) -> Self {
|
||||
match value {
|
||||
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
||||
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
||||
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct FighterInvulnerabilityVisualState {
|
||||
pub last_known_state: LastKnownInvulnerabilityState,
|
||||
pub frames_in_state: u32,
|
||||
}
|
||||
|
||||
pub fn update_status_colors(
|
||||
mut fighters: Query<(
|
||||
&FighterInvulnerabilityState,
|
||||
&mut FighterInvulnerabilityVisualState,
|
||||
)>,
|
||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||
let curr_state = invuln_state.into();
|
||||
let last_known_state = invuln_state_visual.last_known_state;
|
||||
if curr_state != last_known_state {
|
||||
invuln_state_visual.last_known_state = curr_state;
|
||||
invuln_state_visual.frames_in_state = 0;
|
||||
}
|
||||
}
|
||||
for (mesh, mat) in meshes {
|
||||
let (_, invuln_state_visual) = fighters
|
||||
.get(mesh.fighter)
|
||||
.expect("Material should have relevant fighter available");
|
||||
|
||||
let status_color = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||
LastKnownInvulnerabilityState::Invulnerable => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
LastKnownInvulnerabilityState::Intangible => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
};
|
||||
|
||||
let intensity = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
||||
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
||||
let cycle_frames = invuln_state_visual.frames_in_state
|
||||
% game_settings.fighter_common.intangible_pulse_duration;
|
||||
1.0 - cycle_frames as f32
|
||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||
}
|
||||
};
|
||||
|
||||
let mut material = materials
|
||||
.get_mut(mat.id())
|
||||
.expect("Material should exist here...");
|
||||
material
|
||||
.extension
|
||||
.update_status_color(status_color.into(), intensity);
|
||||
}
|
||||
|
||||
for (_, mut invuln_state_visual) in fighters {
|
||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,20 +42,6 @@ pub struct FighterSettingsCommon {
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
|
||||
pub intangible_color: Color,
|
||||
pub intangible_pulse_duration: u32,
|
||||
|
||||
pub angel_platform_invulnerability_duration: u32,
|
||||
|
||||
/// When hit while the receiver is in the air, use this angle
|
||||
pub sakurai_angle_aerial_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
||||
pub sakurai_angle_low_knockback_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||
pub sakurai_angle_knockback_threshold: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -9,7 +9,6 @@ use bevy_ggrs::{PlayerInputs, Rollback};
|
||||
use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::attack::AttackKind;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInputFrame;
|
||||
@@ -55,26 +54,6 @@ impl FighterAttackCommandType {
|
||||
FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt,
|
||||
}
|
||||
}
|
||||
pub fn to_attack_kind_airborne(&self, facing_direction: &FighterFacingDirection) -> AttackKind {
|
||||
match self {
|
||||
FighterAttackCommandType::Neutral => AttackKind::NeutralAir,
|
||||
FighterAttackCommandType::SmashAttackUp | FighterAttackCommandType::TiltAttackUp => AttackKind::UpAir,
|
||||
FighterAttackCommandType::SmashAttackDown | FighterAttackCommandType::TiltAttackDown => AttackKind::DownAir,
|
||||
|
||||
FighterAttackCommandType::SmashAttackLeft | FighterAttackCommandType::TiltAttackLeft => {
|
||||
match facing_direction {
|
||||
FighterFacingDirection::Left => AttackKind::ForwardAir,
|
||||
FighterFacingDirection::Right => AttackKind::BackAir,
|
||||
}
|
||||
},
|
||||
FighterAttackCommandType::SmashAttackRight | FighterAttackCommandType::TiltAttackRight => {
|
||||
match facing_direction {
|
||||
FighterFacingDirection::Left => AttackKind::BackAir,
|
||||
FighterFacingDirection::Right => AttackKind::ForwardAir,
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Frames of life remaining for each buffered command. Indexed by
|
||||
|
||||
+10
-17
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
/// Maps an input source to a player index
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -254,17 +244,20 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let gamepad = match assigned {
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -274,8 +267,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+2
-8
@@ -35,9 +35,8 @@ use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -50,7 +49,6 @@ pub mod game_settings;
|
||||
pub mod input;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
pub mod materials;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -79,7 +77,6 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchResults,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
@@ -112,7 +109,6 @@ impl Plugin for GamePlugin {
|
||||
// game-level content and configuration.
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
(
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
@@ -129,8 +125,6 @@ impl Plugin for GamePlugin {
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
),
|
||||
ShinesparkMaterialPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+21
-121
@@ -8,7 +8,9 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState, args::Args, fighter::{
|
||||
AppState,
|
||||
args::Args,
|
||||
fighter::{
|
||||
FighterId, FighterRoster,
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
@@ -16,10 +18,15 @@ use crate::{
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
match_runtime::MatchState,
|
||||
netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
}, scripting::FighterAttackScript, stage::{
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -27,10 +34,7 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -41,22 +45,6 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -239,7 +227,6 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -275,7 +262,6 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -290,7 +276,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
"player handles must be unique and non-empty",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -498,11 +484,6 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
stage::spawn_stage(
|
||||
@@ -522,9 +503,6 @@ pub fn prepare_match(
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
@@ -555,24 +533,16 @@ fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles.into_iter().eq(0..players.len())
|
||||
handles.windows(2).all(|handles| handles[0] != handles[1])
|
||||
&& handles.last().is_none_or(|handle| *handle != usize::MAX)
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1)
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -593,7 +563,6 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -608,12 +577,10 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -631,12 +598,10 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -645,85 +610,20 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
fn player_handles_may_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
assert!(valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+11
-166
@@ -2,7 +2,7 @@
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
@@ -15,8 +15,6 @@ pub struct MatchState {
|
||||
pub elapsed_frames: u32,
|
||||
/// Indexed by the player's session handle.
|
||||
pub players: Vec<PlayerMatchState>,
|
||||
/// The rollback frame on which the match first finished.
|
||||
pub finished_at_frame: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
@@ -42,73 +40,20 @@ impl MatchState {
|
||||
|
||||
Self {
|
||||
elapsed_frames: 0,
|
||||
players: (0..config.players.len())
|
||||
players: (0..config
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1))
|
||||
.map(|_| PlayerMatchState {
|
||||
stocks_remaining,
|
||||
score: 0,
|
||||
deaths: 0,
|
||||
})
|
||||
.collect(),
|
||||
finished_at_frame: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||
let time_limit = match config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames,
|
||||
} => time_limit_frames,
|
||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||
};
|
||||
|
||||
if let Some(time_limit) = time_limit {
|
||||
if self.elapsed_frames >= time_limit {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if config.players.len() > 1
|
||||
&& let MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames: _,
|
||||
} = config.rules
|
||||
{
|
||||
let alive_fighter_count = self
|
||||
.players
|
||||
.iter()
|
||||
.filter(|fighter| {
|
||||
fighter
|
||||
.stocks_remaining
|
||||
.map(|stocks| stocks)
|
||||
.unwrap_or_default()
|
||||
> 0
|
||||
})
|
||||
.count();
|
||||
if alive_fighter_count <= 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||
if self.finished_at_frame.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||
|
||||
if self.is_match_finished(config) {
|
||||
self.finished_at_frame = Some(frame);
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||
self.finished_at_frame
|
||||
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
@@ -121,20 +66,12 @@ impl Plugin for MatchRuntimePlugin {
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
toggle_pause
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -143,10 +80,6 @@ pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
||||
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
@@ -170,29 +103,14 @@ fn toggle_pause(
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||
fn reset_pause(
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
fn update_match_rules(
|
||||
mut match_state: ResMut<MatchState>,
|
||||
match_config: Res<MatchConfig>,
|
||||
frame: Res<RollbackFrameCount>,
|
||||
) {
|
||||
match_state.advance_frame(&match_config, frame.0);
|
||||
}
|
||||
|
||||
fn transition_after_confirmed_finish(
|
||||
match_state: Res<MatchState>,
|
||||
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||
next_state.set(AppState::MatchResults);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -204,12 +122,10 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -225,7 +141,6 @@ mod tests {
|
||||
}));
|
||||
|
||||
assert_eq!(state.elapsed_frames, 0);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
assert_eq!(state.players.len(), 2);
|
||||
assert!(state.players.iter().all(|player| {
|
||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||
@@ -245,74 +160,4 @@ mod tests {
|
||||
.all(|player| player.stocks_remaining.is_none())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_match_finishes_on_its_rollback_frame() {
|
||||
let config = config(MatchRules::Timed {
|
||||
time_limit_frames: 2,
|
||||
});
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 10);
|
||||
assert_eq!(state.elapsed_frames, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.advance_frame(&config, 11);
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert!(!state.finish_is_confirmed(10));
|
||||
assert!(state.finish_is_confirmed(11));
|
||||
|
||||
state.advance_frame(&config, 12);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||
let config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
let state_before_prediction = MatchState::from_config(&config);
|
||||
let mut predicted_state = state_before_prediction.clone();
|
||||
predicted_state.players[1].stocks_remaining = Some(0);
|
||||
predicted_state.advance_frame(&config, 20);
|
||||
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||
|
||||
let mut corrected_state = state_before_prediction;
|
||||
corrected_state.advance_frame(&config, 20);
|
||||
assert_eq!(corrected_state.finished_at_frame, None);
|
||||
assert!(!corrected_state.finish_is_confirmed(20));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.players[0].stocks_remaining = Some(0);
|
||||
state.advance_frame(&config, 2);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: Some(1),
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 7);
|
||||
assert_eq!(state.finished_at_frame, Some(7));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||
|
||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FighterMesh {
|
||||
pub fighter: Entity
|
||||
}
|
||||
|
||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||
pub struct FighterMaterialExtension {
|
||||
#[uniform(100)]
|
||||
status_color: LinearRgba,
|
||||
#[uniform(100)]
|
||||
status_color_intensity: f32,
|
||||
}
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||
|
||||
impl FighterMaterialExtension {
|
||||
pub fn new(status_color: Color) -> Self {
|
||||
Self {
|
||||
status_color: status_color.into(),
|
||||
status_color_intensity: 0.0,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||
self.status_color = status_color;
|
||||
self.status_color_intensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for FighterMaterialExtension {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn deferred_fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_fighter_material(
|
||||
scene_ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
children: Query<&Children>,
|
||||
//color_override: Query<&ColorOverride>,
|
||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||
original_materials: Res<Assets<StandardMaterial>>,
|
||||
) {
|
||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
dbg!(material_name);
|
||||
|
||||
if !material_name.starts_with("Fighter_") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(original_material) = original_materials.get(id.id()) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
// can be used in forward or deferred mode
|
||||
..original_material.clone()
|
||||
},
|
||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||
})), FighterMesh { fighter: scene_ready.entity }));
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
use bevy::{
|
||||
asset::embedded_asset, prelude::*,
|
||||
};
|
||||
|
||||
|
||||
|
||||
pub mod fighter_material;
|
||||
|
||||
pub struct ShinesparkMaterialPlugin;
|
||||
|
||||
pub fn startup_test(asset_server: Res<AssetServer>) {
|
||||
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
||||
dbg!(test);
|
||||
}
|
||||
|
||||
impl Plugin for ShinesparkMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let omit_prefix = "";
|
||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||
app.add_systems(Startup, startup_test)
|
||||
.add_observer(fighter_material::bind_fighter_material)
|
||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#import bevy_pbr::{
|
||||
pbr_fragment::pbr_input_from_standard_material,
|
||||
pbr_functions::alpha_discard,
|
||||
}
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
#import bevy_pbr::{
|
||||
prepass_io::{VertexOutput, FragmentOutput},
|
||||
pbr_deferred_functions::deferred_output,
|
||||
}
|
||||
#else
|
||||
#import bevy_pbr::{
|
||||
forward_io::{VertexOutput, FragmentOutput},
|
||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||
}
|
||||
#endif
|
||||
|
||||
struct FighterExtendedMaterial {
|
||||
status_color: vec4<f32>,
|
||||
status_color_intensity: f32,
|
||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||
_webgl2_padding_8b: u32,
|
||||
_webgl2_padding_12b: u32,
|
||||
_webgl2_padding_16b: u32,
|
||||
#endif
|
||||
}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||
|
||||
@fragment
|
||||
fn fragment(
|
||||
in: VertexOutput,
|
||||
@builtin(front_facing) is_front: bool,
|
||||
) -> FragmentOutput {
|
||||
// generate a PbrInput struct from the StandardMaterial bindings
|
||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||
|
||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||
|
||||
// alpha discard
|
||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||
let out = deferred_output(in, pbr_input);
|
||||
#else
|
||||
var out: FragmentOutput;
|
||||
// apply lighting
|
||||
out.color = apply_pbr_lighting(pbr_input);
|
||||
|
||||
// we can optionally modify the lit color before post-processing is applied
|
||||
var quantize_steps: i32 = 2;
|
||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||
|
||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||
// note this does not include fullscreen postprocessing effects like bloom.
|
||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||
|
||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||
|
||||
#endif
|
||||
|
||||
return out;
|
||||
}
|
||||
@@ -65,10 +65,7 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
for player in self.players.iter() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -77,8 +74,7 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
handle: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -106,27 +102,4 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||
|
||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||
|
||||
pub fn setup_post_match_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
commands: Commands,
|
||||
) {
|
||||
let menu = bsn! {
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center
|
||||
}
|
||||
Children [
|
||||
(
|
||||
Text("[Insert beautiful post-match screen here]")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H1_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
),
|
||||
Text("Press any button/key to continue...")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H3_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
]
|
||||
};
|
||||
|
||||
spawn_menu(existing_menu, commands, menu);
|
||||
}
|
||||
|
||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||
if any_pressed {
|
||||
next_state.set(AppState::MainMenu);
|
||||
}
|
||||
}
|
||||
+16
-23
@@ -18,7 +18,6 @@ pub mod errors;
|
||||
pub mod input;
|
||||
pub mod main_menu;
|
||||
pub mod match_config;
|
||||
pub mod match_results;
|
||||
pub mod navigation;
|
||||
pub mod scaling;
|
||||
pub mod stage_select;
|
||||
@@ -78,8 +77,11 @@ pub fn despawn_menu(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -88,7 +90,9 @@ pub fn spawn_menu(
|
||||
menu: impl Scene,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
}
|
||||
@@ -113,13 +117,19 @@ where
|
||||
|
||||
impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
build_menu::<MainMenu>,
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||
.insert_resource(GlobalUiDebugOptions {
|
||||
enabled: true,
|
||||
..default()
|
||||
})
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
@@ -184,9 +194,7 @@ impl Plugin for MenuPlugin {
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
@@ -209,21 +217,6 @@ impl Plugin for MenuPlugin {
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// MATCH RESULT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::MatchResults),
|
||||
match_results::setup_post_match_menu,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
match_results::check_return_to_character_select
|
||||
.run_if(in_state(AppState::MatchResults)),
|
||||
)
|
||||
//---------
|
||||
// MATCH RESULT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
|
||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
||||
.insert(DirectionalNavigationAction::Right);
|
||||
}
|
||||
}
|
||||
if input.accept.is_just_pressed() {
|
||||
if input.accept.is_pressed() {
|
||||
action_state
|
||||
.pressed_actions
|
||||
.insert(DirectionalNavigationAction::Select);
|
||||
|
||||
@@ -10,8 +10,5 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+14
-4
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -169,7 +169,16 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
if replay
|
||||
.frames
|
||||
.iter()
|
||||
.any(|frame| frame.inputs.len() != replay.match_config.players.len())
|
||||
.any(|frame| {
|
||||
frame.inputs.len()
|
||||
!= replay
|
||||
.match_config
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1)
|
||||
})
|
||||
{
|
||||
return Err("replay frame input count does not match player count".into());
|
||||
}
|
||||
@@ -185,7 +194,9 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
handles.is_empty()
|
||||
|| handles.windows(2).any(|handles| handles[0] == handles[1])
|
||||
|| handles.last() == Some(&usize::MAX)
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -374,7 +385,6 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
+1
-7
@@ -9,8 +9,6 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::match_runtime::match_is_ongoing;
|
||||
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum GameplaySet {
|
||||
/// Turn this frame's netcode inputs into per-fighter input state.
|
||||
@@ -27,8 +25,6 @@ pub enum GameplaySet {
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
/// Advance match rules and detect the end of the match.
|
||||
MatchRules,
|
||||
}
|
||||
|
||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||
@@ -47,10 +43,8 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
GameplaySet::MatchRules,
|
||||
)
|
||||
.chain()
|
||||
.run_if(match_is_ongoing),
|
||||
.chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||
.register_type_with_name::<AttackAngle>("Angle")
|
||||
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
||||
.register_fn("angle", AttackAngle::make_normal)
|
||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||
.register_type_with_name::<Knockback>("Knockback")
|
||||
.register_fn("knockback", Knockback::lit)
|
||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
|
||||
#[test]
|
||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||
let script = compile_script(
|
||||
r#"
|
||||
frame(1);
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(2);
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(3);
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(4);
|
||||
"#,
|
||||
)
|
||||
|
||||
+3
-29
@@ -1,7 +1,8 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
match_loading::MatchConfig,
|
||||
stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -41,32 +42,5 @@ pub fn debug_draw_blast_zones(
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
@@ -91,9 +91,7 @@ pub struct StageManifest {
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -232,10 +230,6 @@ impl StageManifest {
|
||||
return Err("no spawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.respawn_points.is_empty() {
|
||||
return Err("no respawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.neutral_spawn_point_sets.is_empty() {
|
||||
return Err("no neutral spawn layouts are configured".to_owned());
|
||||
}
|
||||
|
||||
@@ -27,9 +27,6 @@ impl Plugin for StagePlugin {
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user