Compare commits

..
Author SHA1 Message Date
EIREXE 598313f69d Implement being able to drop through soft platforms 2026-09-26 01:26:39 +02:00
EIREXE 099cd62e04 Add mechanism to ignore platforms
CI / build-and-test (pull_request) Successful in 1m31s
CI / production-build (pull_request) Successful in 10m12s
2026-09-25 20:43:19 +02:00
53 changed files with 347 additions and 2524 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ authors = [""]
[features] [features]
default = ["development", "debug_features"] default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"] development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"] debug_features = ["bevy/free_camera"]
[dependencies] [dependencies]
+5 -9
View File
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
use crate::{ use crate::{
debug_tools::DebugSettings, debug_tools::DebugSettings,
fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}}, fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
stage::manifest::StageCameraProfile, stage::manifest::StageCameraProfile,
}; };
@@ -313,7 +313,6 @@ fn update_match_camera(
&crate::fighter::motion::FighterPreviousTranslation, &crate::fighter::motion::FighterPreviousTranslation,
&crate::fighter::Fighter, &crate::fighter::Fighter,
&crate::fighter::FighterFacingDirection, &crate::fighter::FighterFacingDirection,
&FighterPresentationSnap,
&mut FighterCameraExtents, &mut FighterCameraExtents,
), ),
With<crate::player::Player>, With<crate::player::Player>,
@@ -330,17 +329,16 @@ fn update_match_camera(
let subjects = fighters let subjects = fighters
.iter_mut() .iter_mut()
.map( .map(
|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| { |(translation, previous_translation, fighter, facing, mut extents)| {
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
fighter_subject_bounds( fighter_subject_bounds(
sample_presentation_translation_with_snap( sample_presentation_translation(
*previous_translation, *previous_translation,
*translation, *translation,
timing.overstep_fraction(), timing.overstep_fraction(),
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
), ),
manifest.camera, manifest.camera,
*facing, *facing,
@@ -467,7 +465,6 @@ fn debug_draw_camera(
&crate::fighter::motion::FighterPreviousTranslation, &crate::fighter::motion::FighterPreviousTranslation,
&crate::fighter::Fighter, &crate::fighter::Fighter,
&crate::fighter::FighterFacingDirection, &crate::fighter::FighterFacingDirection,
&FighterPresentationSnap,
&FighterCameraExtents, &FighterCameraExtents,
), ),
With<crate::player::Player>, With<crate::player::Player>,
@@ -489,16 +486,15 @@ fn debug_draw_camera(
Color::srgb(1.0, 0.5, 0.0), Color::srgb(1.0, 0.5, 0.0),
); );
draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0)); draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters { for (translation, previous_translation, fighter, _facing, extents) in &fighters {
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let center = sample_presentation_translation_with_snap( let center = sample_presentation_translation(
*previous_translation, *previous_translation,
*translation, *translation,
timing.overstep_fraction(), timing.overstep_fraction(),
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>(); ) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
draw_rectangle( draw_rectangle(
&mut gizmos, &mut gizmos,
-26
View File
@@ -109,9 +109,7 @@ impl FighterDebugRowKind {
enum DebugFlag { enum DebugFlag {
Network, Network,
Ecb, Ecb,
BlastZones,
StageCollision, StageCollision,
SpawnPositions,
AnimationBones, AnimationBones,
AttackHitboxes, AttackHitboxes,
Hurtboxes, Hurtboxes,
@@ -175,14 +173,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
label: "Stage collision", label: "Stage collision",
flag: DebugFlag::StageCollision, flag: DebugFlag::StageCollision,
}, },
DebugMenuEntry::Toggle {
label: "Blast zones",
flag: DebugFlag::BlastZones,
},
DebugMenuEntry::Toggle {
label: "Spawn points",
flag: DebugFlag::SpawnPositions,
},
DebugMenuEntry::GameSpeed { DebugMenuEntry::GameSpeed {
label: "Game speed", label: "Game speed",
}, },
@@ -253,9 +243,7 @@ pub struct DebugSettings {
pub frame_stepping: bool, pub frame_stepping: bool,
pub network: bool, pub network: bool,
pub ecb: bool, pub ecb: bool,
pub blast_zones: bool,
pub stage_collision: bool, pub stage_collision: bool,
pub spawn_positions: bool,
pub animation_bones: bool, pub animation_bones: bool,
pub attack_hitboxes: bool, pub attack_hitboxes: bool,
pub hurtboxes: bool, pub hurtboxes: bool,
@@ -276,9 +264,7 @@ impl Default for DebugSettings {
frame_stepping: false, frame_stepping: false,
network: false, network: false,
ecb: false, ecb: false,
blast_zones: false,
stage_collision: false, stage_collision: false,
spawn_positions: false,
animation_bones: false, animation_bones: false,
attack_hitboxes: false, attack_hitboxes: false,
hurtboxes: false, hurtboxes: false,
@@ -342,8 +328,6 @@ impl DebugSettings {
match flag { match flag {
DebugFlag::Network => self.network, DebugFlag::Network => self.network,
DebugFlag::Ecb => self.ecb, DebugFlag::Ecb => self.ecb,
DebugFlag::BlastZones => self.blast_zones,
DebugFlag::SpawnPositions => self.spawn_positions,
DebugFlag::StageCollision => self.stage_collision, DebugFlag::StageCollision => self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones, DebugFlag::AnimationBones => self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes, DebugFlag::AttackHitboxes => self.attack_hitboxes,
@@ -358,9 +342,7 @@ impl DebugSettings {
match flag { match flag {
DebugFlag::Network => self.network = !self.network, DebugFlag::Network => self.network = !self.network,
DebugFlag::Ecb => self.ecb = !self.ecb, DebugFlag::Ecb => self.ecb = !self.ecb,
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision, DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones, DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes, DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes, DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
@@ -902,14 +884,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
settings.stage_collision settings.stage_collision
} }
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
settings.blast_zones
}
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
settings.spawn_positions
}
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool { pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
settings.animation_bones settings.animation_bones
} }
+14 -14
View File
@@ -1,12 +1,22 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
camera::MatchCamera, fighter::{ camera::MatchCamera,
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{ fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
FighterTranslation, FighterVelocity,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits, FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterSolvedHurtboxes, FighterStaleMoveQueue,
}, baked_animation::FighterBoneMatrices, state::FighterState, },
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision, baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}; };
#[derive(Resource, Default)] #[derive(Resource, Default)]
@@ -19,7 +29,6 @@ struct Checkpoint {
fighters: Vec<FighterCheckpoint>, fighters: Vec<FighterCheckpoint>,
stage_collision: StageCollision, stage_collision: StageCollision,
pending_hits: FighterPendingHits, pending_hits: FighterPendingHits,
match_state: MatchState,
} }
#[derive(Clone)] #[derive(Clone)]
@@ -46,8 +55,6 @@ struct FighterCheckpoint {
solved_hurtboxes: FighterSolvedHurtboxes, solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices, bone_matrices: FighterBoneMatrices,
surface: FighterSurfaceState, surface: FighterSurfaceState,
pending_respawn: FighterPendingRespawn,
invulnerability_state: FighterInvulnerabilityState,
} }
pub(super) fn save_or_restore(world: &mut World) { pub(super) fn save_or_restore(world: &mut World) {
@@ -92,12 +99,10 @@ pub(super) fn save_or_restore(world: &mut World) {
checkpoint_fighters.push(checkpoint); checkpoint_fighters.push(checkpoint);
} }
let pending_hits = world.resource::<FighterPendingHits>().clone(); let pending_hits = world.resource::<FighterPendingHits>().clone();
let match_state = world.resource::<MatchState>().clone();
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint { world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
fighters: checkpoint_fighters, fighters: checkpoint_fighters,
stage_collision, stage_collision,
pending_hits, pending_hits,
match_state,
}); });
info!("Saved debug game state"); info!("Saved debug game state");
return; return;
@@ -149,12 +154,9 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.solved_hurtboxes.clone()); entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone()); entity.insert(saved.bone_matrices.clone());
entity.insert(saved.surface.clone()); entity.insert(saved.surface.clone());
entity.insert(saved.pending_respawn.clone());
entity.insert(saved.invulnerability_state.clone());
} }
world.insert_resource(checkpoint.pending_hits.clone()); world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision); world.insert_resource(checkpoint.stage_collision);
world.insert_resource(checkpoint.match_state);
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) { for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
match_camera.needs_snap = true; match_camera.needs_snap = true;
} }
@@ -186,8 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(), solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(), bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
surface: fighter.get::<FighterSurfaceState>()?.clone(), surface: fighter.get::<FighterSurfaceState>()?.clone(),
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
}) })
} }
-1
View File
@@ -98,5 +98,4 @@ pub enum AnimKind {
AttackUpTilt, AttackUpTilt,
AttackForwardTilt, AttackForwardTilt,
AttackDownTilt, AttackDownTilt,
AttackNeutralAir,
} }
+5 -28
View File
@@ -8,7 +8,6 @@ use bevy::prelude::*;
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule}; use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::fighter::FighterInvulnerabilityState;
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
@@ -113,7 +112,7 @@ impl KnockbackType {
} }
} }
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)] #[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct Knockback(FGi32); pub struct Knockback(FGi32);
impl Knockback { impl Knockback {
@@ -158,23 +157,6 @@ impl AttackAngle {
pub fn make_sakurai() -> Self { pub fn make_sakurai() -> Self {
Self::Sakurai Self::Sakurai
} }
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
match self {
AttackAngle::Normal(angle) => {
*angle
},
AttackAngle::Sakurai => {
if !is_receiver_grounded {
game_settings.fighter_common.sakurai_angle_aerial_angle
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
game_settings.fighter_common.sakurai_angle_high_knockback_angle
} else {
game_settings.fighter_common.sakurai_angle_low_knockback_angle
}
},
}
}
} }
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)] #[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
@@ -197,7 +179,7 @@ pub enum AttackKind {
impl AttackKind { impl AttackKind {
pub fn get_animation(&self) -> AnimKind { pub fn get_animation(&self) -> AnimKind {
match self { match self {
AttackKind::NeutralAir => AnimKind::AttackNeutralAir, AttackKind::NeutralAir => AnimKind::AttackJab1,
AttackKind::Jab => AnimKind::AttackJab1, AttackKind::Jab => AnimKind::AttackJab1,
AttackKind::UpTilt => AnimKind::AttackUpTilt, AttackKind::UpTilt => AnimKind::AttackUpTilt,
AttackKind::ForwardAir => AnimKind::AttackUpTilt, AttackKind::ForwardAir => AnimKind::AttackUpTilt,
@@ -544,27 +526,21 @@ pub fn intersect_attacks_with_hurtboxes(
&Player, &Player,
&FighterStaleMoveQueue, &FighterStaleMoveQueue,
)>, )>,
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>, query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
) { ) {
pending_hits.0.clear(); pending_hits.0.clear();
for &entity_receiving in &roster.0 { for &entity_receiving in &roster.0 {
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else { let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
continue; continue;
}; };
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
continue;
}
for &entity_hurting in &roster.0 { for &entity_hurting in &roster.0 {
if entity_hurting == entity_receiving { if entity_hurting == entity_receiving {
continue; continue;
} }
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else { let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
continue; continue;
}; };
@@ -605,6 +581,7 @@ pub fn intersect_attacks_with_hurtboxes(
attack_kind: active_attack.kind, attack_kind: active_attack.kind,
hitbox_index: hitting_hitbox_idx, hitbox_index: hitting_hitbox_idx,
}); });
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
active_attack.hit_fighters.push(entity_receiving); active_attack.hit_fighters.push(entity_receiving);
} }
+13 -52
View File
@@ -4,16 +4,8 @@ use bevy_ggrs::prelude::GgrsSchedule;
use super::*; use super::*;
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, }, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
manifest::FighterManifest, state::FighterState,
},
game_settings::GameSettings,
math::int::FGi32,
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
}; };
pub fn resolve_fighter_hits( pub fn resolve_fighter_hits(
@@ -26,14 +18,7 @@ pub fn resolve_fighter_hits(
&mut FighterHitstop, &mut FighterHitstop,
&mut FighterHitstopShake, &mut FighterHitstopShake,
)>, )>,
mut receiver: Query<( mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
&mut FighterDamage,
&Fighter,
&mut FighterPendingHitReaction,
&FighterState,
&FighterInvulnerabilityState,
&FighterSurfaceState,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
@@ -48,14 +33,7 @@ pub fn resolve_fighter_hits(
.position(|hit| hit.defender != defender) .position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset); .map_or(hits.len(), |offset| hit_offset + offset);
let Ok(( let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
mut receiver_damage,
fighter,
mut pending_reaction,
receiver_state,
invuln_state,
receiver_surface_state,
)) = receiver.get_mut(defender)
else { else {
hit_offset = next_defender; hit_offset = next_defender;
continue; continue;
@@ -101,12 +79,10 @@ pub fn resolve_fighter_hits(
false, false,
false, false,
); );
let angle = hitbox.angle.get_angle( let angle = match &hitbox.angle {
&knockback, AttackAngle::Normal(angle) => *angle,
receiver_surface_state.is_grounded(), AttackAngle::Sakurai => FGi32::lit("32.0"),
&game_settings, };
);
dbg!(knockback, angle);
let launch_angle = if facing_left { let launch_angle = if facing_left {
FGi32::lit("180.0") - angle FGi32::lit("180.0") - angle
} else { } else {
@@ -124,21 +100,15 @@ pub fn resolve_fighter_hits(
hitstun_frames: knockback.get_hitstun_frames(&game_settings), hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop, hitstop_frames: hitstop,
kind: HitReactionKind::Flinch, kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage), damage: FighterDamage(attack_damage)
}, },
)); ));
} }
match invuln_state { receiver_damage.0 += total_damage_received_this_frame;
FighterInvulnerabilityState::Vulnerable => {
receiver_damage.0 += total_damage_received_this_frame
}
_ => (),
}
for (attacker_entity, _, reaction) in &reactions { for (attacker_entity, _, reaction) in &reactions {
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
else {
continue; continue;
}; };
@@ -149,9 +119,7 @@ pub fn resolve_fighter_hits(
FighterHitstopShakeKind::Vertical FighterHitstopShakeKind::Vertical
}; };
hitstop.remaining_frames = reaction.hitstop_frames.0; hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
.hitstop_frames
.calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames; hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = shake_kind; hitstop_shake.kind = shake_kind;
@@ -159,23 +127,16 @@ pub fn resolve_fighter_hits(
} }
} }
match invuln_state {
FighterInvulnerabilityState::Vulnerable => {
pending_reaction.0 = reactions pending_reaction.0 = reactions
.into_iter() .into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b)) .min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction); .map(|(_, _, reaction)| reaction);
}
_ => (),
}
hit_offset = next_defender; hit_offset = next_defender;
} }
for hit in hits { for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
attacker.get_mut(hit.attacker)
else {
continue; continue;
}; };
-3
View File
@@ -44,9 +44,6 @@ pub struct FighterAttributes {
pub air_dodge_duration: u32, pub air_dodge_duration: u32,
pub air_dodge_velocity: FGi32, pub air_dodge_velocity: FGi32,
pub air_dodge_decay: FGi32, pub air_dodge_decay: FGi32,
pub air_dodge_intangible_duration: u32,
pub air_dodge_intangible_start: u32,
} }
impl FighterAttributes { impl FighterAttributes {
+1 -26
View File
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin}; pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
resample_fighter_bone_matrices, update_fighter_bone_matrices, update_fighter_bone_matrices,
}; };
pub const BAKED_ANIMATION_FPS: u32 = 60; pub const BAKED_ANIMATION_FPS: u32 = 60;
@@ -275,31 +275,6 @@ mod tests {
assert_eq!(capacities, matrices.buffer_capacities()); assert_eq!(capacities, matrices.buffer_capacities());
} }
#[test]
fn same_frame_resample_preserves_previous_gameplay_pose() {
let names = ["root".into()];
let parents = [None];
let mut pose_a = FixedMat4::IDENTITY;
pose_a.translate(FGVec3::lit("1", "0", "0"));
let mut pose_b = FixedMat4::IDENTITY;
pose_b.translate(FGVec3::lit("2", "0", "0"));
let mut snapped_pose = FixedMat4::IDENTITY;
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
matrices.resample_pose(
AnimKind::Landing,
&names,
&parents,
&[snapped_pose],
FGi32::ONE,
);
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
}
#[test] #[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() { fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY; let mut root = FixedMat4::IDENTITY;
+2 -84
View File
@@ -144,27 +144,6 @@ impl FighterBoneMatrices {
parents: &[Option<usize>], parents: &[Option<usize>],
local: &[FixedMat4], local: &[FixedMat4],
model_scale: FGi32, model_scale: FGi32,
) {
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
}
pub(super) fn resample_pose(
&mut self,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
}
fn sample_pose(
&mut self,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
advance_history: bool,
) { ) {
assert_eq!( assert_eq!(
bone_names.len(), bone_names.len(),
@@ -188,11 +167,9 @@ impl FighterBoneMatrices {
self.local_matrices.reserve(local.len()); self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len()); self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len()); self.model_matrices.reserve(local.len());
if advance_history {
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
}
let animation_changed = self.presentation_kind != Some(kind); let animation_changed = self.presentation_kind != Some(kind);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None); self.model_matrices.resize(local.len(), None);
@@ -238,56 +215,6 @@ pub fn update_fighter_bone_matrices(
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
) { ) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters { for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
sample_fighter_bone_matrices(
frame,
animations,
fighter,
&mut matrices,
&mut bone_indices,
&baked_assets,
&manifests,
true,
);
}
}
/// Resamples the current pose after collision-driven state transitions without
/// advancing the previous-frame pose used for swept gameplay volumes.
pub fn resample_fighter_bone_matrices(
mut fighters: Query<(
&FighterAnimationFrame,
&FighterAnimations,
&Fighter,
&mut FighterBoneMatrices,
&mut FighterBoneIndexMap,
)>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>,
) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
sample_fighter_bone_matrices(
frame,
animations,
fighter,
&mut matrices,
&mut bone_indices,
&baked_assets,
&manifests,
false,
);
}
}
fn sample_fighter_bone_matrices(
frame: &FighterAnimationFrame,
animations: &FighterAnimations,
fighter: &Fighter,
matrices: &mut FighterBoneMatrices,
bone_indices: &mut FighterBoneIndexMap,
baked_assets: &Assets<BakedFighterAnimations>,
manifests: &Assets<FighterManifest>,
advance_history: bool,
) {
let baked = baked_assets let baked = baked_assets
.get(&animations.baked) .get(&animations.baked)
.expect("fighter baked animation asset should be loaded before the match starts"); .expect("fighter baked animation asset should be loaded before the match starts");
@@ -301,7 +228,6 @@ fn sample_fighter_bone_matrices(
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts"); .expect("fighter manifest should be loaded before the match starts");
if advance_history {
matrices.set_pose( matrices.set_pose(
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
@@ -309,15 +235,6 @@ fn sample_fighter_bone_matrices(
pose, pose,
manifest.model_scale, manifest.model_scale,
); );
} else {
matrices.resample_pose(
frame.kind,
&baked.bone_names,
&baked.parents,
pose,
manifest.model_scale,
);
}
if bone_indices.0.is_empty() { if bone_indices.0.is_empty() {
bone_indices.0.extend( bone_indices.0.extend(
baked baked
@@ -327,6 +244,7 @@ fn sample_fighter_bone_matrices(
.map(|(index, name)| (name.clone(), index)), .map(|(index, name)| (name.clone(), index)),
); );
} }
}
} }
fn resolve_model_transform( fn resolve_model_transform(
-36
View File
@@ -1,36 +0,0 @@
//! Various interactions with the blast zones
use bevy::prelude::*;
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
pub fn apply_blast_zones(
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
match_config: Res<MatchConfig>,
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
for (translation, mut pending_respawn, state) in fighters {
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
if is_off_the_left || is_off_the_bottom || is_off_the_right {
pending_respawn.0 = true;
} else if is_off_the_top {
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
if is_in_hitstun {
pending_respawn.0 = true;
}
}
}
}
+2 -101
View File
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation}; use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
use crate::math::segment::FGSegment2d; use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StageCollision, StageLineID, StagePolyType}; use crate::stage::line::{StageCollision, StageLineID};
/* /*
pub fn collide_fighter_with_scene( pub fn collide_fighter_with_scene(
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>, fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
@@ -45,7 +45,6 @@ pub fn air_collide_with_stage(
ecb: &FighterECB, ecb: &FighterECB,
stage_collision: &StageCollision, stage_collision: &StageCollision,
ignored_polys: &[usize], ignored_polys: &[usize],
can_ignore_soft_platforms: bool,
) -> Option<AirCollisionWithStageResult> { ) -> Option<AirCollisionWithStageResult> {
let ray_segment = FGSegment2d::new( let ray_segment = FGSegment2d::new(
prev_translation.0 + prev_ecb.get_bottom_point(), prev_translation.0 + prev_ecb.get_bottom_point(),
@@ -56,10 +55,7 @@ pub fn air_collide_with_stage(
.stage_polys .stage_polys
.iter() .iter()
.enumerate() .enumerate()
.filter(|(poly_idx, poly)| { .filter(|(poly_idx, _)| !ignored_polys.contains(poly_idx))
!ignored_polys.contains(poly_idx)
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
})
.filter_map(|(poly_idx, poly)| { .filter_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| { poly.intersect_ray(ray_segment).map(|intersect_result| {
( (
@@ -99,18 +95,6 @@ mod tests {
) )
} }
fn solid_floor() -> StagePoly {
StagePoly::build(
StagePolyType::Closed,
&[
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
],
)
}
#[test] #[test]
fn airborne_collision_skips_ignored_polygons() { fn airborne_collision_skips_ignored_polygons() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
@@ -138,93 +122,10 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[1], &[1],
false,
) )
.expect("the non-ignored platform should still be collidable"); .expect("the non-ignored platform should still be collidable");
assert_eq!(collision.line_id.polygon, 0); assert_eq!(collision.line_id.polygon, 0);
assert_eq!(collision.hit_position, FGVec2::lit("0", "0")); assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
} }
#[test]
fn airborne_collision_skips_soft_platforms_while_passing_down() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
let previous_ecb = FighterPreviousECB {
bottom: FGVec2::ZERO,
top: FGVec2::ZERO,
left: FGVec2::ZERO,
right: FGVec2::ZERO,
};
let ecb = FighterECB {
bottom: FGVec2::ZERO,
top: FGVec2::ZERO,
left: FGVec2::ZERO,
right: FGVec2::ZERO,
};
assert!(air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&stage_collision,
&[],
true,
)
.is_none());
assert_eq!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&stage_collision,
&[],
false,
)
.expect("air dodges still collide with soft platforms")
.hit_position,
FGVec2::lit("0", "0")
);
}
#[test]
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
let stage_collision = StageCollision {
stage_polys: vec![solid_floor()],
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
let previous_ecb = FighterPreviousECB {
bottom: FGVec2::ZERO,
top: FGVec2::ZERO,
left: FGVec2::ZERO,
right: FGVec2::ZERO,
};
let ecb = FighterECB {
bottom: FGVec2::ZERO,
top: FGVec2::ZERO,
left: FGVec2::ZERO,
right: FGVec2::ZERO,
};
let collision = air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&stage_collision,
&[],
true,
)
.expect("solid floors remain collidable while passing down");
assert_eq!(collision.line_id.polygon, 0);
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
}
} }
+23 -41
View File
@@ -1,9 +1,10 @@
//! Fighter debug views: gizmos and the egui inspector window. //! Fighter debug views: gizmos and the egui inspector window.
use std::sync::OnceLock;
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE}; use bevy::color::palettes::css::ORANGE;
use bevy::prelude::*; use bevy::{color::palettes::css::YELLOW, prelude::*};
use bevy_egui::{egui, EguiContexts}; use bevy_egui::{EguiContexts, egui};
use crate::debug_tools::{DebugSettings, FighterDebugRowKind}; use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame; use crate::fighter::animation::FighterAnimationFrame;
@@ -14,14 +15,14 @@ use crate::fighter::attack::{
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices}; use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::errors::FighterErrors; use crate::fighter::errors::FighterErrors;
use crate::fighter::hurtbox::FixedAffineCapsule;
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::{air, FighterState}; use crate::fighter::state::{FighterState, air};
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
FighterTranslation, FighterVelocity, FighterTranslation, FighterVelocity,
}; };
use crate::filled_gizmos::FilledGizmos;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::int::FGi32; use crate::math::int::FGi32;
@@ -37,7 +38,6 @@ pub fn debug_draw_ecb(
&FighterPreviousTranslation, &FighterPreviousTranslation,
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
mut filled_gizmos: FilledGizmos,
) { ) {
for (ecb, trf, ecb_prev, trf_prev) in ecbs { for (ecb, trf, ecb_prev, trf_prev) in ecbs {
gizmos.cross( gizmos.cross(
@@ -46,18 +46,15 @@ pub fn debug_draw_ecb(
bevy::color::palettes::css::BLUE, bevy::color::palettes::css::BLUE,
); );
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
trf_prev.x.to_num::<f32>(),
trf_prev.y.to_num(),
0.0,
));
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
let transformed = let transformed =
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0)); ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
filled_gizmos.polygon(&transformed, ORANGE); gizmos.lineloop(transformed, YELLOW);
gizmos.lineloop(transformed, WHITE); let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
trf_prev.x.to_num(),
trf_prev.y.to_num(),
-0.1,
));
gizmos.lineloop(prev_transformed, ORANGE);
} }
} }
pub fn fighter_debug( pub fn fighter_debug(
@@ -186,23 +183,15 @@ pub fn animation_debug(
} }
} }
pub fn hurtbox_debug( pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
query: Query<&FighterSolvedHurtboxes>,
mut filled_gizmos: FilledGizmos,
) {
for hurtboxes in &query { for hurtboxes in &query {
for hurtbox in &hurtboxes.0 { for hurtbox in &hurtboxes.0 {
filled_gizmos.affine_capsule( draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
hurtbox.capsule.transform.to_mat4(),
hurtbox.capsule.radius.to_num(),
hurtbox.capsule.half_length.to_num(),
Color::srgba(1.0, 1.0, 0.0, 0.75),
);
} }
} }
} }
/*fn draw_affine_capsule( fn draw_affine_capsule(
gizmos: &mut Gizmos, gizmos: &mut Gizmos,
capsule: FixedAffineCapsule, capsule: FixedAffineCapsule,
color: impl Into<Color> + Copy, color: impl Into<Color> + Copy,
@@ -224,9 +213,9 @@ pub fn hurtbox_debug(
for &(start, end) in &wireframe.lines { for &(start, end) in &wireframe.lines {
gizmos.line(vertices[start], vertices[end], color); gizmos.line(vertices[start], vertices[end], color);
} }
}*/ }
/*struct CapsuleWireVertex { struct CapsuleWireVertex {
direction: Vec3, direction: Vec3,
center_sign: f32, center_sign: f32,
} }
@@ -234,9 +223,9 @@ pub fn hurtbox_debug(
struct CapsuleWireframe { struct CapsuleWireframe {
vertices: Vec<CapsuleWireVertex>, vertices: Vec<CapsuleWireVertex>,
lines: Vec<(usize, usize)>, lines: Vec<(usize, usize)>,
}*/ }
/*fn capsule_wireframe() -> &'static CapsuleWireframe { fn capsule_wireframe() -> &'static CapsuleWireframe {
const RESOLUTION: usize = 16; const RESOLUTION: usize = 16;
const HEMISPHERE_STEPS: usize = 4; const HEMISPHERE_STEPS: usize = 4;
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new(); static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
@@ -317,7 +306,7 @@ struct CapsuleWireframe {
CapsuleWireframe { vertices, lines } CapsuleWireframe { vertices, lines }
}) })
}*/ }
#[cfg(test)] #[cfg(test)]
mod capsule_debug_tests { mod capsule_debug_tests {
@@ -337,7 +326,7 @@ mod capsule_debug_tests {
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5)); assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
} }
/*#[test] #[test]
fn capsule_wireframe_caps_extend_in_opposite_directions() { fn capsule_wireframe_caps_extend_in_opposite_directions() {
let wireframe = capsule_wireframe(); let wireframe = capsule_wireframe();
let lower: Vec<_> = wireframe let lower: Vec<_> = wireframe
@@ -355,7 +344,7 @@ mod capsule_debug_tests {
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0)); assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y)); assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y)); assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
}*/ }
} }
pub fn attack_debug( pub fn attack_debug(
@@ -367,7 +356,6 @@ pub fn attack_debug(
&FighterAnimationFrame, &FighterAnimationFrame,
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
mut filled_gizmos: FilledGizmos,
) { ) {
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query { for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
if let Some(active_attack) = &hitboxes.0 { if let Some(active_attack) = &hitboxes.0 {
@@ -394,12 +382,6 @@ pub fn attack_debug(
capsule_draw_trf.to_isometry(), capsule_draw_trf.to_isometry(),
bevy::color::palettes::css::RED, bevy::color::palettes::css::RED,
); );
filled_gizmos.capsule(
capsule_draw_trf.to_isometry(),
solved_hitbox.capsule.radius.to_num(),
length * 0.5,
Color::srgba(1.0, 0.0, 0.0, 0.18),
);
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN); gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN); gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
+7 -70
View File
@@ -20,7 +20,6 @@ pub mod motion;
pub mod state; pub mod state;
pub mod surface; pub mod surface;
pub mod visual; pub mod visual;
pub mod blast_zones;
// The fighter components are re-exported so the rest of the crate can say // The fighter components are re-exported so the rest of the crate can say
// `fighter::FighterVelocity` without caring which file it lives in. Named // `fighter::FighterVelocity` without caring which file it lives in. Named
@@ -30,8 +29,7 @@ pub use attributes::FighterAttributes;
pub use ecb::FighterECB; pub use ecb::FighterECB;
pub use manifest::FighterId; pub use manifest::FighterId;
pub use motion::{ pub use motion::{
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
FighterTranslation, FighterVelocity,
}; };
pub use surface::FighterSurfaceState; pub use surface::FighterSurfaceState;
@@ -41,8 +39,8 @@ use crate::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue, FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState}, }, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, }, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -85,14 +83,6 @@ pub struct FighterHitstop {
pub remaining_frames: u32, pub remaining_frames: u32,
} }
#[derive(Component, Default, Copy, Clone, Hash)]
pub enum FighterInvulnerabilityState {
#[default]
Vulnerable,
Invulnerable { frames_remaining: Option<u32> },
Intangible { frames_remaining: Option<u32> }
}
impl FighterFacingDirection { impl FighterFacingDirection {
fn reverse(&self) -> Self { fn reverse(&self) -> Self {
match self { match self {
@@ -137,20 +127,14 @@ impl FighterFacingDirection {
#[require(Transform)] #[require(Transform)]
pub struct FighterVisual; pub struct FighterVisual;
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
pub struct FighterPendingRespawn(bool);
#[derive(Component)] #[derive(Component)]
#[require( #[require(
FighterStaleMoveQueue, FighterStaleMoveQueue,
FighterDamage, FighterDamage,
FighterPendingHitReaction, FighterPendingHitReaction,
FighterPendingRespawn,
FighterHitstop, FighterHitstop,
FighterKnockbackVelocity, FighterKnockbackVelocity,
FighterTranslation, FighterTranslation
FighterInvulnerabilityState,
FighterInvulnerabilityVisualState,
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -163,10 +147,6 @@ impl Plugin for FighterPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(FighterAttackPlugin) app.add_plugins(FighterAttackPlugin)
// Every state gets a chance to interrupt itself, in priority order. // Every state gets a chance to interrupt itself, in priority order.
.add_systems(
GgrsSchedule,
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
)
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (
@@ -179,7 +159,7 @@ impl Plugin for FighterPlugin {
) )
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
(state::state_update_system, decay_hitstop, decay_invulnerability) (state::state_update_system, decay_hitstop)
.chain() .chain()
.in_set(GameplaySet::StateUpdate), .in_set(GameplaySet::StateUpdate),
) )
@@ -192,8 +172,8 @@ impl Plugin for FighterPlugin {
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(), (ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
baked_animation::resample_fighter_bone_matrices, baked_animation::update_fighter_bone_matrices,
) )
.chain() .chain()
.in_set(GameplaySet::Collision), .in_set(GameplaySet::Collision),
@@ -222,8 +202,6 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterTranslation>() .checksum_component_with_hash::<FighterTranslation>()
.rollback_component_with_copy::<FighterPreviousTranslation>() .rollback_component_with_copy::<FighterPreviousTranslation>()
.checksum_component_with_hash::<FighterPreviousTranslation>() .checksum_component_with_hash::<FighterPreviousTranslation>()
.rollback_component_with_copy::<FighterPresentationSnap>()
.checksum_component_with_hash::<FighterPresentationSnap>()
.rollback_component_with_copy::<FighterPreviousFacingDirection>() .rollback_component_with_copy::<FighterPreviousFacingDirection>()
.checksum_component_with_hash::<FighterPreviousFacingDirection>() .checksum_component_with_hash::<FighterPreviousFacingDirection>()
.rollback_component_with_copy::<animation::FighterAnimationFrame>() .rollback_component_with_copy::<animation::FighterAnimationFrame>()
@@ -235,12 +213,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterDamage>() .checksum_component_with_hash::<FighterDamage>()
.rollback_component_with_clone::<FighterPendingHitReaction>() .rollback_component_with_clone::<FighterPendingHitReaction>()
.checksum_component_with_hash::<FighterPendingHitReaction>() .checksum_component_with_hash::<FighterPendingHitReaction>()
.rollback_component_with_copy::<FighterPendingRespawn>()
.checksum_component_with_hash::<FighterPendingRespawn>()
.rollback_component_with_copy::<FighterHitstop>() .rollback_component_with_copy::<FighterHitstop>()
.checksum_component_with_hash::<FighterHitstop>() .checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterInvulnerabilityState>()
.checksum_component_with_hash::<FighterInvulnerabilityState>()
.rollback_component_with_copy::<FighterKnockbackVelocity>() .rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>() .checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_resource_with_reflect::<StageCollision>() .rollback_resource_with_reflect::<StageCollision>()
@@ -268,9 +242,6 @@ impl Plugin for FighterPlugin {
.run_if(crate::debug_tools::attack_hitboxes_enabled) .run_if(crate::debug_tools::attack_hitboxes_enabled)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems(FixedPostUpdate,
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
)
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled), debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
@@ -303,7 +274,6 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
pub fn spawn_fighter( pub fn spawn_fighter(
commands: &mut Commands, commands: &mut Commands,
player_handle: usize, player_handle: usize,
controller_port: usize,
spawn_position: FGVec2, spawn_position: FGVec2,
manifest: Handle<FighterManifest>, manifest: Handle<FighterManifest>,
model_scale: FGi32, model_scale: FGi32,
@@ -317,7 +287,6 @@ pub fn spawn_fighter(
Name(format!("Fighter {player_handle}").into()), Name(format!("Fighter {player_handle}").into()),
Player { Player {
handle: player_handle, handle: player_handle,
controller_port,
}, },
Fighter { manifest: manifest }, Fighter { manifest: manifest },
FighterFacingDirection::Right, FighterFacingDirection::Right,
@@ -335,7 +304,6 @@ pub fn spawn_fighter(
FighterVelocity::default(), FighterVelocity::default(),
FighterTranslation(spawn_position), FighterTranslation(spawn_position),
FighterPreviousTranslation(spawn_position), FighterPreviousTranslation(spawn_position),
FighterPresentationSnap::default(),
), ),
visual_root, visual_root,
animations, animations,
@@ -360,34 +328,3 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1); hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
} }
} }
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
for invuln_state in query {
let invuln_state = invuln_state.into_inner();
let frames_remaining = match invuln_state {
FighterInvulnerabilityState::Vulnerable => None,
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
if let Some(frames_remaining) = frames_remaining {
*frames_remaining = frames_remaining.saturating_sub(1);
Some(*frames_remaining)
} else {
None
}
},
FighterInvulnerabilityState::Intangible { frames_remaining } => {
if let Some(frames_remaining) = frames_remaining {
*frames_remaining = frames_remaining.saturating_sub(1);
Some(*frames_remaining)
} else {
None
}
},
};
if let Some(frames_remaining) = frames_remaining {
if frames_remaining == 0 {
*invuln_state = FighterInvulnerabilityState::Vulnerable;
}
}
}
}
+2 -42
View File
@@ -21,11 +21,6 @@ pub struct FighterVelocity(pub FGVec2);
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
pub struct FighterPreviousTranslation(pub FGVec2); pub struct FighterPreviousTranslation(pub FGVec2);
/// Marks a simulation frame whose position changed discontinuously for
/// presentation purposes (for example, a landing correction).
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
pub struct FighterPresentationSnap(pub bool);
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
#[require(FighterPreviousTranslation)] #[require(FighterPreviousTranslation)]
pub struct FighterTranslation(pub FGVec2); pub struct FighterTranslation(pub FGVec2);
@@ -57,31 +52,10 @@ pub fn sample_presentation_translation(
} }
} }
pub fn sample_presentation_translation_with_snap(
previous: FighterPreviousTranslation,
current: FighterTranslation,
overstep_fraction: f32,
mode: PresentationMotionMode,
snapped: FighterPresentationSnap,
) -> Vec2 {
if snapped.0 {
Vec2::new(current.x.to_num(), current.y.to_num())
} else {
sample_presentation_translation(previous, current, overstep_fraction, mode)
}
}
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
for mut snap in &mut fighters {
snap.0 = false;
}
}
pub fn apply_fighter_translation_to_visuals( pub fn apply_fighter_translation_to_visuals(
query: Query<( query: Query<(
&FighterTranslation, &FighterTranslation,
&FighterPreviousTranslation, &FighterPreviousTranslation,
&FighterPresentationSnap,
&FighterHitstopShake, &FighterHitstopShake,
&mut Transform, &mut Transform,
)>, )>,
@@ -90,13 +64,12 @@ pub fn apply_fighter_translation_to_visuals(
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) { ) {
let overstep_fraction = timing.overstep_fraction(); let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query { for (translation, previous_translation, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation_with_snap( let translation = sample_presentation_translation(
*previous_translation, *previous_translation,
*translation, *translation,
overstep_fraction, overstep_fraction,
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
); );
transform.translation = Vec3::new( transform.translation = Vec3::new(
translation.x, translation.x,
@@ -196,19 +169,6 @@ mod tests {
assert_eq!(position, Vec2::new(7.0, 14.0)); assert_eq!(position, Vec2::new(7.0, 14.0));
} }
#[test]
fn presentation_translation_uses_current_sample_after_snap() {
let position = sample_presentation_translation_with_snap(
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
0.25,
PresentationMotionMode::Extrapolation,
FighterPresentationSnap(true),
);
assert_eq!(position, Vec2::new(6.0, 12.0));
}
#[test] #[test]
fn snapshot_fighter_motion_copies_current_world_state() { fn snapshot_fighter_motion_copies_current_world_state() {
let mut world = World::new(); let mut world = World::new();
+2 -18
View File
@@ -1,6 +1,5 @@
use crate::fighter::state::jump::{JumpState, JumpType};
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge}; use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
use crate::input::FighterCommands; use crate::input::FighterCommands;
@@ -113,30 +112,17 @@ pub fn update_standard_motion(
); );
} }
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
if ctx.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
}))
} else {
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
}
}
pub fn collision_interrupt( pub fn collision_interrupt(
ctx: &mut CollisionContext, ctx: &mut CollisionContext,
landing_type: LandingType, landing_type: LandingType,
can_ignore_soft_platforms: bool,
) -> Option<FighterState> { ) -> Option<FighterState> {
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?; let res = ctx.air_collide_with_stage()?;
let diff = res.hit_position - ctx.translation.0; let diff = res.hit_position - ctx.translation.0;
ctx.ecb.bottom -= diff; ctx.ecb.bottom -= diff;
ctx.ecb.top -= diff; ctx.ecb.top -= diff;
ctx.ecb.left -= diff; ctx.ecb.left -= diff;
ctx.ecb.right -= diff; ctx.ecb.right -= diff;
ctx.translation.0 = res.hit_position; ctx.translation.0 = res.hit_position;
ctx.presentation_snap.0 = true;
ctx.surface.land(res.line_id); ctx.surface.land(res.line_id);
Some(FighterState::Land(LandingState::create(landing_type))) Some(FighterState::Land(LandingState::create(landing_type)))
} }
@@ -181,8 +167,6 @@ mod tests {
air_dodge_duration: 0, air_dodge_duration: 0,
air_dodge_velocity: FGi32::ZERO, air_dodge_velocity: FGi32::ZERO,
air_dodge_decay: FGi32::ZERO, air_dodge_decay: FGi32::ZERO,
air_dodge_intangible_duration: 29,
air_dodge_intangible_start: 4,
} }
} }
-124
View File
@@ -1,124 +0,0 @@
use bevy::log::error;
use crate::fighter::{
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
},
};
#[derive(Clone, Debug, Hash)]
pub struct AirAttackState {
pub attack_kind: AttackKind,
pub airborne_state_common: AirborneStateCommon
}
impl FighterStateImpl for AirAttackState {
const NAME: &'static str = "AirAttack";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
} else {
None
}
}
fn update(&mut self, state_context: &mut UpdateContext) {
let animation_frame = state_context.get_current_animation_frame();
let script = state_context
.attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script {
update_active_hitbox_list(
script,
&mut state_context
.hitboxes
.0
.as_mut()
.expect("ground attack must have active hitboxes")
.active_hitboxes,
animation_frame,
);
}
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind,
script,
active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(),
stalled: false,
});
}
fn on_exit(&mut self, state_context: &mut ExitContext) {
state_context.hitboxes.0 = None;
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
air::collision_interrupt(
state_context,
crate::fighter::state::land::LandingType::Normal,
false,
)
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
}
#[derive(thiserror::Error, Debug)]
pub enum AirAttackStateCreateError {
#[error("Attack script: {attack:?} not found")]
AttackScriptNotFound{attack: AttackKind},
}
impl AirAttackState {
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
if attack_script_assets.scripts.contains_key(&attack_kind) {
Ok(AirAttackState {
airborne_state_common: airborne_state_common.clone(),
attack_kind
})
} else {
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
}
}
}
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
if state_context
.input
.has_command(crate::input::FighterCommands::Attack)
{
let attack_kind = state_context
.input
.get_attack_command_type()
.to_attack_kind_airborne(state_context.facing_direction);
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
match state {
Ok(state) => {
Some(FighterState::AirAttack(state))
},
Err(create_error) => {
error!("{}", create_error);
None
},
}
} else {
None
}
}
+6 -17
View File
@@ -1,13 +1,16 @@
use crate::{ use crate::{
fighter::{ fighter::{
FighterInvulnerabilityState, animation::AnimKind, state::{ animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
fall::FallState, fall::FallState,
land::LandingType, land::LandingType,
}, },
}, input, math::vec::FGVec2, },
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -29,12 +32,6 @@ impl FighterStateImpl for AirDodgeState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
} else if state_context.animation_frame >= airdodge_intangible_end {
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
}
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay; state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
air::apply_air_motion( air::apply_air_motion(
@@ -48,7 +45,7 @@ impl FighterStateImpl for AirDodgeState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
air::collision_interrupt(state_context, LandingType::Special, false) air::collision_interrupt(state_context, LandingType::Special)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -65,14 +62,6 @@ impl FighterStateImpl for AirDodgeState {
fn surface_policy(&self) -> super::SurfacePolicy { fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach) super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
} }
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
}
fn name(&self) -> String {
Self::NAME.to_owned()
}
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
-54
View File
@@ -1,54 +0,0 @@
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
#[derive(Debug, Clone, Hash)]
pub struct AngelState {
frames_remaining: u32
}
impl AngelState {
pub fn new(duration: u32) -> Self {
Self {
frames_remaining: duration
}
}
}
impl FighterStateImpl for AngelState {
const NAME: &'static str = "Angel";
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else {
None
}
}
fn update(&mut self, _state_context: &mut super::UpdateContext) {
self.frames_remaining = self.frames_remaining.saturating_sub(1);
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
state_context.play_animation(AnimKind::Wait, true);
state_context.velocity.0 = FGVec2::ZERO;
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
}
fn check_collision_interrupt(
&mut self,
_state_context: &mut super::CollisionContext,
) -> Option<super::FighterState> {
None
}
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
}
}
+2 -2
View File
@@ -120,8 +120,8 @@ impl FighterStateImpl for CrouchState {
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
if let CrouchSubState::Entering { if let CrouchSubState::Entering {
pass_queued, ref mut pass_queued,
} = &mut self.sub_state } = self.sub_state
{ {
if state_context if state_context
.input .input
+2 -3
View File
@@ -1,7 +1,7 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon; use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::{FighterState, air, air_attack, jump}; use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash, Default)] #[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState { pub struct FallState {
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall"; const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common)) jump::check_input_double_jump(state_context)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -38,7 +38,6 @@ impl FighterStateImpl for FallState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true,
) )
} }
-9
View File
@@ -248,7 +248,6 @@ mod tests {
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterSurfaceState}; use crate::fighter::{FighterECB, FighterSurfaceState};
use crate::stage::line::StagePolyType; use crate::stage::line::StagePolyType;
use crate::input::FighterInput;
fn two_segment_floor() -> StagePoly { fn two_segment_floor() -> StagePoly {
StagePoly::build( StagePoly::build(
@@ -376,19 +375,15 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE,
}; };
assert!(matches!( assert!(matches!(
@@ -431,19 +426,15 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE,
}; };
assert!(matches!( assert!(matches!(
+3 -3
View File
@@ -11,7 +11,8 @@ use crate::{
land::LandingType, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
}, math::{int::FGi32, vec::FGVec2}, },
math::int::FGi32,
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
@@ -102,7 +103,6 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => AnimKind::FlinchAir, HitstopStateKind::Airborne => AnimKind::FlinchAir,
}; };
state_context.play_animation(animation, false); state_context.play_animation(animation, false);
state_context.velocity.0 = FGVec2::ZERO;
} }
fn on_exit(&mut self, _state_context: &mut ExitContext) {} fn on_exit(&mut self, _state_context: &mut ExitContext) {}
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded => collision_interrupt(state_context, true), HitstopStateKind::Grounded => collision_interrupt(state_context, true),
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal, false) air::collision_interrupt(state_context, LandingType::Normal)
} }
} }
} }
+11 -5
View File
@@ -7,7 +7,7 @@ use crate::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
air_dodge::AirDodgeState, air_dodge::{self, AirDodgeState},
ground, ground,
}, },
}, },
@@ -23,8 +23,8 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpState { pub struct JumpState {
pub jump_type: JumpType, jump_type: JumpType,
pub airborne_state_common: AirborneStateCommon, airborne_state_common: AirborneStateCommon,
} }
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -108,7 +108,14 @@ impl FighterStateImpl for JumpSquatState {
impl FighterStateImpl for JumpState { impl FighterStateImpl for JumpState {
const NAME: &'static str = "Jump"; const NAME: &'static str = "Jump";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
air::air_interrupts_common(state_context, &self.airborne_state_common) if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
}))
} else {
air_dodge::check_input(state_context)
}
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
@@ -173,7 +180,6 @@ impl FighterStateImpl for JumpState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true,
) )
} }
+14 -122
View File
@@ -15,30 +15,21 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::surface::EcbLockPolicy;
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
}; };
use crate::fighter::surface::EcbLockPolicy;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::match_loading::MatchConfig;
use crate::match_runtime::MatchState;
use crate::math::int::FGi32; use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::player::Player;
use crate::scripting::FighterAttackScript; use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision; use crate::stage::line::StageCollision;
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
pub mod air; pub mod air;
pub mod air_attack;
pub mod air_dodge; pub mod air_dodge;
pub mod angel;
pub mod crouch;
pub mod dash; pub mod dash;
pub mod fall; pub mod fall;
pub mod ground; pub mod ground;
@@ -46,11 +37,12 @@ pub mod ground_attack;
pub mod hitstun; pub mod hitstun;
pub mod jump; pub mod jump;
pub mod land; pub mod land;
pub mod platform_pass;
pub mod run; pub mod run;
pub mod turn; pub mod turn;
pub mod wait; pub mod wait;
pub mod walk; pub mod walk;
pub mod crouch;
pub mod platform_pass;
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)] #[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum SurfacePolicy { pub enum SurfacePolicy {
@@ -139,7 +131,6 @@ pub struct InterruptContext<'a> {
pub surface: &'a FighterSurfaceState, pub surface: &'a FighterSurfaceState,
pub animation: AnimationStatus, pub animation: AnimationStatus,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub attack_script_assets: &'a FighterAttackScriptAssets,
} }
impl InterruptContext<'_> { impl InterruptContext<'_> {
@@ -161,7 +152,6 @@ pub struct EnterContext<'a> {
pub facing_direction: &'a mut FighterFacingDirection, pub facing_direction: &'a mut FighterFacingDirection,
pub animation_frame: &'a mut FighterAnimationFrame, pub animation_frame: &'a mut FighterAnimationFrame,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
@@ -176,7 +166,6 @@ impl EnterContext<'_> {
pub struct ExitContext<'a> { pub struct ExitContext<'a> {
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState,
} }
pub struct UpdateContext<'a> { pub struct UpdateContext<'a> {
@@ -187,7 +176,6 @@ pub struct UpdateContext<'a> {
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub vulnerability: &'a mut FighterInvulnerabilityState,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub animation_frame: u32, pub animation_frame: u32,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
@@ -205,25 +193,19 @@ impl UpdateContext<'_> {
pub struct CollisionContext<'a> { pub struct CollisionContext<'a> {
pub translation: &'a mut FighterTranslation, pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub input: &'a FighterInput,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a mut FighterECB, pub ecb: &'a mut FighterECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32, pub leave_ground_ecb_lock_duration: u32,
pub presentation_snap: &'a mut FighterPresentationSnap,
pub downward_stick_threshold: FGi32,
} }
impl CollisionContext<'_> { impl CollisionContext<'_> {
pub fn air_collide_with_stage( pub fn air_collide_with_stage(
&self, &self,
can_ignore_soft_platforms: bool,
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> { ) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
let ignored_polys = self.surface.ignored_polygon_ids(); let ignored_polys = self.surface.ignored_polygon_ids();
let ignore_soft_platforms = can_ignore_soft_platforms
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
crate::fighter::collision::air_collide_with_stage( crate::fighter::collision::air_collide_with_stage(
self.prev_translation, self.prev_translation,
self.translation, self.translation,
@@ -231,7 +213,6 @@ impl CollisionContext<'_> {
self.ecb, self.ecb,
self.stage_collision, self.stage_collision,
&ignored_polys, &ignored_polys,
ignore_soft_platforms,
) )
} }
} }
@@ -251,8 +232,6 @@ fighter_states! {
Turn => turn::TurnState, Turn => turn::TurnState,
GroundAttack => ground_attack::GroundAttackState, GroundAttack => ground_attack::GroundAttackState,
Hitstun => hitstun::HitstunState, Hitstun => hitstun::HitstunState,
Angel => angel::AngelState,
AirAttack => air_attack::AirAttackState,
} }
#[derive(QueryData)] #[derive(QueryData)]
@@ -260,7 +239,6 @@ fighter_states! {
pub struct FighterFrameQuery { pub struct FighterFrameQuery {
pub translation: &'static mut FighterTranslation, pub translation: &'static mut FighterTranslation,
pub prev_translation: &'static mut FighterPreviousTranslation, pub prev_translation: &'static mut FighterPreviousTranslation,
pub presentation_snap: &'static mut FighterPresentationSnap,
pub input: &'static mut FighterInput, pub input: &'static mut FighterInput,
pub hitboxes: &'static mut FighterHitboxes, pub hitboxes: &'static mut FighterHitboxes,
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
@@ -271,7 +249,6 @@ pub struct FighterFrameQuery {
pub prev_ecb: &'static FighterPreviousECB, pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection, pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame, pub animation_frame: &'static mut FighterAnimationFrame,
pub vulnerability: &'static mut FighterInvulnerabilityState,
pub fighter: &'static Fighter, pub fighter: &'static Fighter,
} }
@@ -299,7 +276,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
baked_animations: &'a Assets<BakedFighterAnimations>, baked_animations: &'a Assets<BakedFighterAnimations>,
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
attack_script_assets: &'a FighterAttackScriptAssets,
) -> InterruptContext<'a> { ) -> InterruptContext<'a> {
let animation = self.animation_status(animations, baked_animations); let animation = self.animation_status(animations, baked_animations);
InterruptContext { InterruptContext {
@@ -310,7 +286,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
animation, animation,
surface: &self.surface, surface: &self.surface,
stage_collision, stage_collision,
attack_script_assets: attack_script_assets,
} }
} }
@@ -329,10 +304,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
facing_direction: &mut self.facing_direction, facing_direction: &mut self.facing_direction,
animation_frame: &mut self.animation_frame, animation_frame: &mut self.animation_frame,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_script_assets, attack_script_assets,
game_settings, game_settings
} }
} }
@@ -340,7 +314,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
ExitContext { ExitContext {
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability,
} }
} }
@@ -361,7 +334,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
game_settings, game_settings,
animation_frame: self.animation_frame.frame, animation_frame: self.animation_frame.frame,
vulnerability: &mut self.vulnerability,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
@@ -377,17 +349,12 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
CollisionContext { CollisionContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
presentation_snap: &mut self.presentation_snap,
input: &self.input,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface, surface: &mut self.surface,
ecb: &mut self.ecb, ecb: &mut self.ecb,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
leave_ground_ecb_lock_duration: game_settings leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
.fighter_common
.leave_ground_ecb_frame_lock_duration,
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
} }
} }
} }
@@ -400,12 +367,9 @@ pub struct StatefulFighterQuery {
pub animations: &'static FighterAnimations, pub animations: &'static FighterAnimations,
pub fighter: &'static Fighter, pub fighter: &'static Fighter,
pub attack_script_assets: &'static FighterAttackScriptAssets, pub attack_script_assets: &'static FighterAttackScriptAssets,
pub player: &'static Player,
pub pending_hit_reaction: &'static mut FighterPendingHitReaction, pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
pub hitstop: &'static mut FighterHitstop, pub hitstop: &'static mut FighterHitstop,
pub hitstop_shake: &'static mut FighterHitstopShake, pub hitstop_shake: &'static mut FighterHitstopShake,
pub pending_respawn: &'static mut FighterPendingRespawn,
pub damage: &'static mut FighterDamage,
} }
pub fn state_update_system( pub fn state_update_system(
@@ -454,9 +418,7 @@ fn transition_state(
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() { if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
frame.surface.apply_airborne_policy( frame.surface.apply_airborne_policy(
lock_policy, lock_policy,
game_settings game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
.fighter_common
.leave_ground_ecb_frame_lock_duration,
); );
} }
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings)); next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
@@ -481,7 +443,6 @@ pub fn state_interrupt_system(
mut pending_hit_reaction, mut pending_hit_reaction,
mut hitstop, mut hitstop,
mut hitstop_shake, mut hitstop_shake,
..
} = fighter; } = fighter;
let manifest = fighter_manifests let manifest = fighter_manifests
.get(&fighter.manifest) .get(&fighter.manifest)
@@ -544,8 +505,7 @@ pub fn state_interrupt_system(
animations, animations,
&baked_animations, &baked_animations,
&manifest.attributes, &manifest.attributes,
&stage_collision, &stage_collision
attack_script_assets,
)) ))
}; };
@@ -567,93 +527,25 @@ pub fn state_collision_interrupt_system(
stage_collision: Res<StageCollision>, stage_collision: Res<StageCollision>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
match_config: Res<MatchConfig>,
mut match_state: ResMut<MatchState>,
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
) { ) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
for fighter in &mut query { for fighter in &mut query {
let StatefulFighterQueryItem { let StatefulFighterQueryItem {
mut state, mut state,
mut frame, mut frame,
fighter, fighter,
attack_script_assets, attack_script_assets,
mut hitstop, hitstop,
mut pending_respawn,
player,
mut damage,
.. ..
} = fighter; } = fighter;
let manifest = fighter_manifests
.get(&fighter.manifest)
.expect("Fighter manifest should be valid");
if pending_respawn.0 {
**pending_respawn = false;
let respawn_state = FighterState::Angel(angel::AngelState::new(
game_settings
.fighter_common
.angel_platform_invulnerability_duration,
));
// Find the angel platform position
let respawn_point = stage_manifest
.respawn_points
.get(player.controller_port % stage_manifest.respawn_points.len());
if let None = respawn_point {
error!("Couldn't get a respawn point, falling back to the world origin");
}
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
frame.translation.0 = respawn_point;
frame.presentation_snap.0 = true;
// Clear hitstop
hitstop.remaining_frames = 0;
// subtract one stock
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
"Failed to get fighter for GGRS slot {} (controller port {})",
player.handle, player.controller_port
));
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
*stocks_remaining = stocks_remaining.saturating_sub(1);
}
// reset percentage
*damage = FighterDamage::default();
transition_state(
&mut state,
respawn_state,
&mut frame,
&manifest.attributes,
attack_script_assets,
&game_settings,
);
continue;
}
if hitstop.remaining_frames > 0 { if hitstop.remaining_frames > 0 {
continue; continue;
} }
let new_state = state.check_collision_interrupt( let manifest = fighter_manifests
&mut frame.collision_context(&stage_collision, &game_settings), .get(&fighter.manifest)
); .expect("Fighter manifest should be valid");
let new_state =
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
if let Some(new_state) = new_state { if let Some(new_state) = new_state {
transition_state( transition_state(
&mut state, &mut state,
-1
View File
@@ -46,7 +46,6 @@ impl FighterStateImpl for PlatformPassState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true,
) )
} }
+2 -2
View File
@@ -3,7 +3,7 @@ use super::{
ground, wait, ground, wait,
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::{self, FighterState}; use crate::fighter::state::FighterState;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WalkState; pub struct WalkState;
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) { if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
return Some(state); return Some(state);
} }
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context)) wait::check_input(state_context).or_else(|| dash::check_input(state_context))
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
+1 -84
View File
@@ -1,8 +1,4 @@
use crate::{ use crate::fighter::baked_animation::BakedFighterAnimations;
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
game_settings::GameSettings,
materials::fighter_material::{FighterMaterial, FighterMesh},
};
use bevy::prelude::*; use bevy::prelude::*;
#[derive(Component, Clone)] #[derive(Component, Clone)]
@@ -10,82 +6,3 @@ pub struct FighterAnimations {
/// The single animation source for gameplay and the visual skeleton. /// The single animation source for gameplay and the visual skeleton.
pub baked: Handle<BakedFighterAnimations>, pub baked: Handle<BakedFighterAnimations>,
} }
#[derive(Clone, Copy, Default, PartialEq)]
pub enum LastKnownInvulnerabilityState {
#[default]
Vulnerable,
Intangible,
Invulnerable,
}
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
fn from(value: &FighterInvulnerabilityState) -> Self {
match value {
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
}
}
}
#[derive(Component, Clone, Default)]
pub struct FighterInvulnerabilityVisualState {
pub last_known_state: LastKnownInvulnerabilityState,
pub frames_in_state: u32,
}
pub fn update_status_colors(
mut fighters: Query<(
&FighterInvulnerabilityState,
&mut FighterInvulnerabilityVisualState,
)>,
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
mut materials: ResMut<Assets<FighterMaterial>>,
game_settings: Res<GameSettings>,
) {
for (invuln_state, mut invuln_state_visual) in &mut fighters {
let curr_state = invuln_state.into();
let last_known_state = invuln_state_visual.last_known_state;
if curr_state != last_known_state {
invuln_state_visual.last_known_state = curr_state;
invuln_state_visual.frames_in_state = 0;
}
}
for (mesh, mat) in meshes {
let (_, invuln_state_visual) = fighters
.get(mesh.fighter)
.expect("Material should have relevant fighter available");
let status_color = match invuln_state_visual.last_known_state {
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
LastKnownInvulnerabilityState::Invulnerable => {
game_settings.fighter_common.intangible_color
}
LastKnownInvulnerabilityState::Intangible => {
game_settings.fighter_common.intangible_color
}
};
let intensity = match invuln_state_visual.last_known_state {
LastKnownInvulnerabilityState::Vulnerable => 0.0,
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
let cycle_frames = invuln_state_visual.frames_in_state
% game_settings.fighter_common.intangible_pulse_duration;
1.0 - cycle_frames as f32
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
}
};
let mut material = materials
.get_mut(mat.id())
.expect("Material should exist here...");
material
.extension
.update_status_color(status_color.into(), intensity);
}
for (_, mut invuln_state_visual) in fighters {
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
}
}
-30
View File
@@ -1,30 +0,0 @@
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
struct Vertex {
@builtin(instance_index) instance_index: u32,
@location(0) position: vec3<f32>,
@location(1) color: vec4<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec4<f32>,
};
@vertex
fn vertex(vertex: Vertex) -> VertexOutput {
var output: VertexOutput;
output.clip_position = mesh_position_local_to_clip(
get_world_from_local(vertex.instance_index),
vec4<f32>(vertex.position, 1.0),
);
output.color = vertex.color;
return output;
}
@fragment
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
return material_color * input.color;
}
-417
View File
@@ -1,417 +0,0 @@
//! Immediate-mode filled debug geometry.
//!
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
//! mesh. It is intended for small, transient debug overlays rather than game
//! geometry.
use std::f32::consts::{FRAC_PI_2, PI, TAU};
use bevy::{
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
camera::visibility::NoFrustumCulling,
ecs::system::SystemParam,
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
pbr::{MaterialPipeline, MaterialPipelineKey},
prelude::*,
render::render_resource::{
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
},
shader::ShaderRef,
};
const SPHERE_SECTORS: usize = 16;
const SPHERE_STACKS: usize = 8;
const CAPSULE_SECTORS: usize = 16;
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
#[derive(Default)]
struct FilledGizmoGeometry {
positions: Vec<[f32; 3]>,
normals: Vec<[f32; 3]>,
colors: Vec<[f32; 4]>,
indices: Vec<u32>,
}
#[derive(Resource, Default)]
struct FilledGizmoBuffer {
/// Geometry requested by the current schedule invocation.
pending: FilledGizmoGeometry,
/// The last completed fixed-timestep geometry. This is retained between
/// render frames, just like Bevy's fixed-timestep gizmos.
retained: FilledGizmoGeometry,
mesh: Option<Handle<Mesh>>,
fixed_commit: bool,
}
/// Immediate-mode API for drawing filled debug shapes.
#[derive(SystemParam)]
pub struct FilledGizmos<'w> {
buffer: ResMut<'w, FilledGizmoBuffer>,
}
impl FilledGizmos<'_> {
/// Draw a filled planar polygon. Vertices must be ordered around the
/// perimeter and the polygon must be convex.
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
if vertices.len() < 3 {
return;
}
let color = color.into().to_linear().to_f32_array();
let normal = (vertices[1] - vertices[0])
.cross(vertices[2] - vertices[0])
.normalize_or_zero();
let base = self.buffer.pending.positions.len() as u32;
for &vertex in vertices {
self.push_vertex(vertex, normal, color);
}
for index in 2..vertices.len() as u32 {
self.buffer
.pending
.indices
.extend([base, base + index - 1, base + index]);
}
}
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
if radius <= 0.0 {
return;
}
let color = color.into().to_linear().to_f32_array();
let base = self.buffer.pending.positions.len() as u32;
for stack in 0..=SPHERE_STACKS {
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
let (sin_lat, cos_lat) = latitude.sin_cos();
for sector in 0..=SPHERE_SECTORS {
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
let (sin_lon, cos_lon) = longitude.sin_cos();
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
self.push_vertex(
isometry.transform_point(normal * radius).into(),
isometry.rotation * normal,
color,
);
}
}
let stride = SPHERE_SECTORS + 1;
for stack in 0..SPHERE_STACKS {
for sector in 0..SPHERE_SECTORS {
let a = base + (stack * stride + sector) as u32;
let b = a + stride as u32;
self.buffer
.pending
.indices
.extend([a, b, a + 1, a + 1, b, b + 1]);
}
}
}
pub fn capsule(
&mut self,
isometry: Isometry3d,
radius: f32,
half_length: f32,
color: impl Into<Color> + Copy,
) {
let transform = Mat4::from_scale_rotation_translation(
Vec3::ONE,
isometry.rotation,
isometry.translation.into(),
);
self.affine_capsule(transform, radius, half_length, color);
}
/// Draw a capsule transformed by an arbitrary affine transform.
pub fn affine_capsule(
&mut self,
transform: Mat4,
radius: f32,
half_length: f32,
color: impl Into<Color> + Copy,
) {
if radius <= 0.0 {
return;
}
let color = color.into().to_linear().to_f32_array();
let base = self.buffer.pending.positions.len() as u32;
let mut rings = Vec::new();
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
rings.push((
radius * angle.cos(),
-half_length + radius * angle.sin(),
angle.sin(),
));
}
rings.push((radius, half_length, 0.0));
for step in 1..CAPSULE_HEMISPHERE_STEPS {
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
rings.push((
radius * angle.cos(),
half_length + radius * angle.sin(),
angle.sin(),
));
}
let mut ring_indices = Vec::new();
let bottom_pole = self.push_capsule_vertex(
&mut ring_indices,
transform,
Vec3::NEG_Y,
-half_length,
radius,
color,
);
for &(ring_radius, y, normal_y) in &rings {
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
for sector in 0..CAPSULE_SECTORS {
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
let (sin, cos) = angle.sin_cos();
let normal = Vec3::new(
cos * (1.0 - normal_y * normal_y).sqrt(),
normal_y,
sin * (1.0 - normal_y * normal_y).sqrt(),
);
ring.push(self.push_transformed_vertex(
transform,
Vec3::new(cos * ring_radius, y, sin * ring_radius),
normal,
color,
));
}
ring_indices.push(ring);
}
let top_pole = self.push_capsule_vertex(
&mut ring_indices,
transform,
Vec3::Y,
half_length,
radius,
color,
);
for sector in 0..CAPSULE_SECTORS {
let next = (sector + 1) % CAPSULE_SECTORS;
self.buffer.pending.indices.extend([
bottom_pole,
ring_indices[0][next],
ring_indices[0][sector],
]);
for ring in ring_indices.windows(2) {
self.buffer.pending.indices.extend([
ring[0][sector],
ring[0][next],
ring[1][sector],
ring[1][sector],
ring[0][next],
ring[1][next],
]);
}
let last = ring_indices.len() - 1;
self.buffer.pending.indices.extend([
ring_indices[last][sector],
ring_indices[last][next],
top_pole,
]);
}
// Keep the base used by this shape observable to avoid accidental
// future changes making the generated indices refer to another shape.
debug_assert!(base <= bottom_pole);
}
fn push_capsule_vertex(
&mut self,
_rings: &mut Vec<Vec<u32>>,
transform: Mat4,
normal: Vec3,
y: f32,
radius: f32,
color: [f32; 4],
) -> u32 {
self.push_transformed_vertex(
transform,
Vec3::new(0.0, y + normal.y * radius, 0.0),
normal,
color,
)
}
fn push_transformed_vertex(
&mut self,
transform: Mat4,
position: Vec3,
normal: Vec3,
color: [f32; 4],
) -> u32 {
let transformed_normal = transform
.inverse()
.transpose()
.transform_vector3(normal)
.normalize_or_zero();
let index = self.buffer.pending.positions.len() as u32;
self.push_vertex(
transform.transform_point3(position),
transformed_normal,
color,
);
index
}
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
self.buffer.pending.positions.push(position.to_array());
self.buffer.pending.normals.push(normal.to_array());
self.buffer.pending.colors.push(color);
}
}
pub struct FilledGizmosPlugin;
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
/// shader writes vertex colors directly and therefore bypasses PBR lighting
/// and camera tonemapping.
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
struct FilledGizmoMaterial {
#[uniform(0)]
color: LinearRgba,
}
impl Material for FilledGizmoMaterial {
fn vertex_shader() -> ShaderRef {
FILLED_GIZMO_SHADER_HANDLE.clone().into()
}
fn fragment_shader() -> ShaderRef {
FILLED_GIZMO_SHADER_HANDLE.clone().into()
}
fn alpha_mode(&self) -> AlphaMode {
AlphaMode::Blend
}
fn enable_prepass() -> bool {
false
}
fn enable_shadows() -> bool {
false
}
fn specialize(
_pipeline: &MaterialPipeline,
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
_key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
])?];
descriptor.primitive.cull_mode = None;
Ok(())
}
}
impl Plugin for FilledGizmosPlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
FILLED_GIZMO_SHADER_HANDLE,
"filled_gizmo.wgsl",
Shader::from_wgsl
);
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
.init_resource::<FilledGizmoBuffer>()
.add_systems(Startup, setup_filled_gizmo_mesh)
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
.add_systems(FixedLast, commit_fixed_filled_gizmos)
.add_systems(Last, upload_filled_gizmo_mesh);
}
}
fn setup_filled_gizmo_mesh(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
mut buffer: ResMut<FilledGizmoBuffer>,
) {
let mesh = meshes.add(
Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::default(),
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
);
let material = materials.add(FilledGizmoMaterial {
color: LinearRgba::WHITE,
});
commands.spawn((
Mesh3d(mesh.clone()),
MeshMaterial3d(material),
NoFrustumCulling,
));
buffer.mesh = Some(mesh);
}
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
buffer.pending = FilledGizmoGeometry::default();
buffer.fixed_commit = false;
}
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
let pending = std::mem::take(&mut buffer.pending);
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
buffer.fixed_commit = true;
}
fn upload_filled_gizmo_mesh(
mut meshes: ResMut<Assets<Mesh>>,
mut buffer: ResMut<FilledGizmoBuffer>,
) {
// No fixed tick and no render-frame requests means the existing mesh is
// already the correct image. In particular, do not replace it with the
// empty placeholder between fixed updates.
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
return;
}
let Some(handle) = buffer.mesh.clone() else {
return;
};
let (positions, normals, colors, indices) = if buffer.fixed_commit {
// Retained geometry must remain in the CPU-side buffer after upload;
// otherwise the next render frame would have nothing to draw.
(
buffer.retained.positions.clone(),
buffer.retained.normals.clone(),
buffer.retained.colors.clone(),
buffer.retained.indices.clone(),
)
} else {
(
std::mem::take(&mut buffer.pending.positions),
std::mem::take(&mut buffer.pending.normals),
std::mem::take(&mut buffer.pending.colors),
std::mem::take(&mut buffer.pending.indices),
)
};
if let Some(mut mesh) = meshes.get_mut(&handle) {
if positions.is_empty() {
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
} else {
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
mesh.insert_indices(Indices::U32(indices));
}
}
buffer.pending = FilledGizmoGeometry::default();
buffer.fixed_commit = false;
}
-14
View File
@@ -42,20 +42,6 @@ pub struct FighterSettingsCommon {
pub leave_ground_ecb_frame_lock_duration: u32, pub leave_ground_ecb_frame_lock_duration: u32,
pub platform_pass_platform_ignore_duration_frames: u32, pub platform_pass_platform_ignore_duration_frames: u32,
pub platform_pass_initial_downwards_velocity: FGi32, pub platform_pass_initial_downwards_velocity: FGi32,
pub intangible_color: Color,
pub intangible_pulse_duration: u32,
pub angel_platform_invulnerability_duration: u32,
/// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32,
/// When hit while the receiver is in the ground and at low knockback, use this angle
pub sakurai_angle_low_knockback_angle: FGi32,
/// When hit while the receiver is in the ground and at high knockback, use this angle
pub sakurai_angle_high_knockback_angle: FGi32,
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
pub sakurai_angle_knockback_threshold: FGi32,
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
-21
View File
@@ -9,7 +9,6 @@ use bevy_ggrs::{PlayerInputs, Rollback};
use strum::IntoEnumIterator; use strum::IntoEnumIterator;
use strum_macros::EnumIter; use strum_macros::EnumIter;
use crate::fighter::FighterFacingDirection;
use crate::fighter::attack::AttackKind; use crate::fighter::attack::AttackKind;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInputFrame; use crate::input::FighterInputFrame;
@@ -55,26 +54,6 @@ impl FighterAttackCommandType {
FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt, FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt,
} }
} }
pub fn to_attack_kind_airborne(&self, facing_direction: &FighterFacingDirection) -> AttackKind {
match self {
FighterAttackCommandType::Neutral => AttackKind::NeutralAir,
FighterAttackCommandType::SmashAttackUp | FighterAttackCommandType::TiltAttackUp => AttackKind::UpAir,
FighterAttackCommandType::SmashAttackDown | FighterAttackCommandType::TiltAttackDown => AttackKind::DownAir,
FighterAttackCommandType::SmashAttackLeft | FighterAttackCommandType::TiltAttackLeft => {
match facing_direction {
FighterFacingDirection::Left => AttackKind::ForwardAir,
FighterFacingDirection::Right => AttackKind::BackAir,
}
},
FighterAttackCommandType::SmashAttackRight | FighterAttackCommandType::TiltAttackRight => {
match facing_direction {
FighterFacingDirection::Left => AttackKind::BackAir,
FighterFacingDirection::Right => AttackKind::ForwardAir,
}
},
}
}
} }
/// Frames of life remaining for each buffered command. Indexed by /// Frames of life remaining for each buffered command. Indexed by
+13 -19
View File
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
Gamepad(Entity), Gamepad(Entity),
} }
/// Persistent mapping from physical/menu controller slots to input sources. /// Maps an input source to a player index
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)] #[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>); pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
} }
} }
/// Match-local mapping from dense GGRS handles to physical input sources.
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
impl MatchInputAssignments {
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
self.0.get(handle).copied().flatten()
}
}
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::math::int::FGi32; use crate::math::int::FGi32;
use crate::netcode::GGRSCfg; use crate::netcode::GGRSCfg;
@@ -126,12 +116,13 @@ impl Plugin for FighterInputPlugin {
binding: GamepadBinding::Button(GamepadButton::North), binding: GamepadBinding::Button(GamepadButton::North),
action: InputMapAction::Jump, action: InputMapAction::Jump,
}, },
// shield/airdodge -- both shoulder buttons, Melee-style
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2), binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
action: InputMapAction::Shield, action: InputMapAction::Shield,
}, },
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::RightTrigger2), binding: GamepadBinding::Button(GamepadButton::RightTrigger),
action: InputMapAction::Shield, action: InputMapAction::Shield,
}, },
// attack // attack
@@ -254,17 +245,20 @@ fn read_local_inputs(
input_map: Res<BaseInputMap>, input_map: Res<BaseInputMap>,
gc_ports: Res<gamecube::GcPorts>, gc_ports: Res<gamecube::GcPorts>,
gamepads: Query<&Gamepad>, gamepads: Query<&Gamepad>,
assignments: Res<MatchInputAssignments>, assignments: Res<LocalInputAssignments>,
local_players: Res<LocalPlayers>, local_players: Res<LocalPlayers>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) { ) {
let mut local_inputs = HashMap::new(); let mut local_inputs = HashMap::new();
for handle in &local_players.0 { for handle in &local_players.0 {
let assigned = assignments.get_for_handle(*handle); let assigned = assignments
.0
.iter()
.find(|(player_handle, _)| player_handle == handle);
let gamepad = match assigned { let gamepad = match assigned {
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(), Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
Some(LocalInputSource::Keyboard) => None, Some((_, LocalInputSource::Keyboard)) => None,
None => gc_ports None => gc_ports
.entities .entities
.get(*handle) .get(*handle)
@@ -274,8 +268,8 @@ fn read_local_inputs(
}; };
let mut input_frame = match assigned { let mut input_frame = match assigned {
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map), Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
Some(LocalInputSource::Gamepad(_)) => gamepad Some((_, LocalInputSource::Gamepad(_))) => gamepad
.map(|pad| gamepad::sample_gamepad(pad, &input_map)) .map(|pad| gamepad::sample_gamepad(pad, &input_map))
.unwrap_or_default(), .unwrap_or_default(),
None => FighterInputFrame::default(), None => FighterInputFrame::default(),
+2 -12
View File
@@ -21,8 +21,6 @@
//! save, click Rebuild in jackdaw (or run `jd build`) and it //! save, click Rebuild in jackdaw (or run `jd build`) and it
//! appears in `Add Component`. No registration code is needed. //! appears in `Add Component`. No registration code is needed.
#![recursion_limit = "512"]
use bevy::{ use bevy::{
asset::processor::{AssetProcessor, ProcessorState}, asset::processor::{AssetProcessor, ProcessorState},
prelude::*, prelude::*,
@@ -35,9 +33,8 @@ use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin, match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, stage::manifest::StageManifest, ui::InGameUIPlugin,
ui::InGameUIPlugin,
}; };
mod args; mod args;
@@ -45,12 +42,10 @@ pub mod blend_asset;
pub mod camera; pub mod camera;
pub mod debug_tools; pub mod debug_tools;
pub mod fighter; pub mod fighter;
pub mod filled_gizmos;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime; pub mod match_runtime;
pub mod materials;
mod math; mod math;
pub mod menus; pub mod menus;
pub mod netcode; pub mod netcode;
@@ -79,7 +74,6 @@ pub enum AppState {
LoadingMatch, LoadingMatch,
PreparingMatch, PreparingMatch,
InMatch, InMatch,
MatchResults,
MatchDisconnected, MatchDisconnected,
MatchLoadFailed, MatchLoadFailed,
} }
@@ -112,7 +106,6 @@ impl Plugin for GamePlugin {
// game-level content and configuration. // game-level content and configuration.
app.init_state::<AppState>() app.init_state::<AppState>()
.add_plugins(( .add_plugins((
(
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"), SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
@@ -121,7 +114,6 @@ impl Plugin for GamePlugin {
input::FighterInputPlugin, input::FighterInputPlugin,
replay::ReplayPlugin, replay::ReplayPlugin,
debug_tools::DebugToolsPlugin, debug_tools::DebugToolsPlugin,
filled_gizmos::FilledGizmosPlugin,
fighter::FighterPlugin, fighter::FighterPlugin,
fighter::baked_animation::BakedAnimationPlugin, fighter::baked_animation::BakedAnimationPlugin,
scripting::importer::FighterScriptImportPlugin, scripting::importer::FighterScriptImportPlugin,
@@ -129,8 +121,6 @@ impl Plugin for GamePlugin {
MatchCameraPlugin, MatchCameraPlugin,
GameAssetPlugin, GameAssetPlugin,
InGameUIPlugin, InGameUIPlugin,
),
ShinesparkMaterialPlugin,
)) ))
.add_plugins(menus::MenuPlugin) .add_plugins(menus::MenuPlugin)
.add_loading_state( .add_loading_state(
+28 -164
View File
@@ -8,7 +8,9 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState, args::Args, fighter::{ AppState,
args::Args,
fighter::{
FighterId, FighterRoster, FighterId, FighterRoster,
animation::AnimKind, animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets}, attack::{AttackKind, FighterAttackScriptAssets},
@@ -16,10 +18,16 @@ use crate::{
manifest::{FighterManifest, FighterManifestRegistry}, manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter, spawn_fighter,
visual::FighterAnimations, visual::FighterAnimations,
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{ },
input::{LocalInputAssignments, LocalInputSource},
match_runtime::MatchState,
math::{int::FGi32, vec::FGVec2},
netcode::{
GGRSCfg, GGRSCfg,
session::{ConnectionStatus, SessionConfig, create_session}, session::{ConnectionStatus, SessionConfig, create_session},
}, scripting::FighterAttackScript, stage::{ },
scripting::FighterAttackScript,
stage::{
self, self,
manifest::{StageId, StageManifest, StageManifestRegistry}, manifest::{StageId, StageManifest, StageManifestRegistry},
}, },
@@ -27,10 +35,7 @@ use crate::{
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub struct MatchPlayer { pub struct MatchPlayer {
/// Dense index used by GGRS and rollback-simulated player state.
pub handle: usize, pub handle: usize,
/// Physical controller port selected in the menu.
pub controller_port: usize,
pub fighter: FighterId, pub fighter: FighterId,
} }
@@ -41,22 +46,6 @@ pub struct MatchConfig {
pub rules: MatchRules, pub rules: MatchRules,
} }
impl MatchConfig {
/// Maps a GGRS handle to the controller port used by gameplay.
///
/// Multiplayer uses the stable, dense GGRS handle as the port. A
/// single-player match preserves the physical controller port selected in
/// the menu (for example, port 3 remains port 3).
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
let player = self.players.iter().find(|player| player.handle == handle)?;
Some(if self.players.len() > 1 {
handle
} else {
player.controller_port
})
}
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)] #[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum MatchRules { pub enum MatchRules {
Stock { Stock {
@@ -239,7 +228,6 @@ pub fn initiate_default_match(
let players = (0..args.players) let players = (0..args.players)
.map(|handle| MatchPlayer { .map(|handle| MatchPlayer {
handle, handle,
controller_port: handle,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}) })
.collect(); .collect();
@@ -275,7 +263,6 @@ pub fn initiate_default_match(
pub fn prepare_match( pub fn prepare_match(
mut commands: Commands, mut commands: Commands,
config: Res<MatchConfig>, config: Res<MatchConfig>,
input_assignments: Res<LocalInputAssignments>,
assets: Res<MatchAssets>, assets: Res<MatchAssets>,
gltfs: Res<Assets<Gltf>>, gltfs: Res<Assets<Gltf>>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
@@ -290,7 +277,7 @@ pub fn prepare_match(
if !valid_player_handles(&config.players) { if !valid_player_handles(&config.players) {
fail_match( fail_match(
&mut next_state, &mut next_state,
"player handles must be dense, unique, and non-empty", "player handles must be unique and cover 0..player_count",
); );
return; return;
} }
@@ -300,20 +287,6 @@ pub fn prepare_match(
return; return;
} }
let stage_handle = stage_registry
.get(config.stage)
.expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests
.get(&stage_handle)
.expect("Initialization check should ensure stage manifests are kept alive");
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
Ok(positions) => positions,
Err(error) => {
fail_match(&mut next_state, &error);
return;
}
};
if assets.fighters.len() != config.players.len() { if assets.fighters.len() != config.players.len() {
fail_match( fail_match(
&mut next_state, &mut next_state,
@@ -476,8 +449,7 @@ pub fn prepare_match(
)); ));
} }
let session_player_count = player_count_for_handles(&config.players); let session_config = match SessionConfig::from_args(&args, config.players.len()) {
let session_config = match SessionConfig::from_args(&args, session_player_count) {
Ok(config) => config, Ok(config) => config,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -487,7 +459,7 @@ pub fn prepare_match(
return; return;
} }
}; };
let session = match create_session(&args, session_player_count) { let session = match create_session(&args, config.players.len()) {
Ok(session) => session, Ok(session) => session,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -498,13 +470,14 @@ pub fn prepare_match(
} }
}; };
commands.insert_resource(create_match_input_assignments(
&input_assignments,
&config.players,
));
let root = commands.spawn((Name::new("Match"), MatchRoot)).id(); let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
let stage_handle = stage_registry
.get(config.stage)
.expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests
.get(&stage_handle)
.expect("Initialization check should ensure stage manifests are kept alive");
stage::spawn_stage( stage::spawn_stage(
&mut commands, &mut commands,
root, root,
@@ -514,18 +487,14 @@ pub fn prepare_match(
); );
let mut fighter_roster = Vec::with_capacity(config.players.len()); let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
config.players.iter().zip(prepared).enumerate() config.players.iter().zip(prepared).enumerate()
{ {
let spawn_point = spawn_positions[spawn_index]; let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
fighter_roster.push(spawn_fighter( fighter_roster.push(spawn_fighter(
&mut commands, &mut commands,
player.handle, player.handle,
config FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
.controller_port_for_handle(player.handle)
.expect("validated match config contains every player handle"),
spawn_point,
manifest_handle.clone(), manifest_handle.clone(),
model_scale, model_scale,
animations, animations,
@@ -549,30 +518,12 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
} }
fn valid_player_handles(players: &[MatchPlayer]) -> bool { fn valid_player_handles(players: &[MatchPlayer]) -> bool {
if players.is_empty() { let mut handles = players
return false; .iter()
} .map(|player| player.handle)
.collect::<Vec<_>>();
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
handles.sort_unstable(); handles.sort_unstable();
handles.into_iter().eq(0..players.len()) handles == (0..players.len()).collect::<Vec<_>>()
}
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
players.len()
}
fn create_match_input_assignments(
assignments: &LocalInputAssignments,
players: &[MatchPlayer],
) -> MatchInputAssignments {
let mut match_assignments = vec![None; players.len()];
for player in players {
match_assignments[player.handle] = assignments
.get_from_slot(player.controller_port)
.copied();
}
MatchInputAssignments(match_assignments)
} }
pub fn cleanup_match( pub fn cleanup_match(
@@ -593,7 +544,6 @@ pub fn cleanup_match(
commands.remove_resource::<MatchAssets>(); commands.remove_resource::<MatchAssets>();
commands.remove_resource::<MatchConfig>(); commands.remove_resource::<MatchConfig>();
commands.remove_resource::<MatchState>(); commands.remove_resource::<MatchState>();
commands.remove_resource::<MatchInputAssignments>();
commands.remove_resource::<FighterRoster>(); commands.remove_resource::<FighterRoster>();
} }
@@ -608,12 +558,10 @@ mod tests {
players: vec![ players: vec![
MatchPlayer { MatchPlayer {
handle: 0, handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
MatchPlayer { MatchPlayer {
handle: 1, handle: 1,
controller_port: 1,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
], ],
@@ -631,12 +579,10 @@ mod tests {
let players = [ let players = [
MatchPlayer { MatchPlayer {
handle: 0, handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
MatchPlayer { MatchPlayer {
handle: 0, handle: 0,
controller_port: 1,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
]; ];
@@ -644,88 +590,6 @@ mod tests {
assert!(!valid_player_handles(&players)); assert!(!valid_player_handles(&players));
} }
#[test]
fn player_handles_must_not_have_gaps() {
let players = [
MatchPlayer {
handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 2,
controller_port: 3,
fighter: FighterId::TestFighter,
},
];
assert!(!valid_player_handles(&players));
assert_eq!(player_count_for_handles(&players), 2);
}
#[test]
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
let single_player = MatchConfig {
stage: StageId::TestStage,
players: vec![MatchPlayer {
handle: 0,
controller_port: 3,
fighter: FighterId::TestFighter,
}],
rules: MatchRules::default(),
};
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
let multiplayer = MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 1,
controller_port: 3,
fighter: FighterId::TestFighter,
},
],
rules: MatchRules::default(),
};
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
}
#[test]
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
let players = [
MatchPlayer {
handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 1,
controller_port: 3,
fighter: FighterId::TestFighter,
},
];
let assignments = LocalInputAssignments(vec![
(0, LocalInputSource::Keyboard),
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
]);
let match_assignments = create_match_input_assignments(&assignments, &players);
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
assert_eq!(
match_assignments.get_for_handle(1),
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
);
assert_eq!(assignments[0].0, 0);
assert_eq!(assignments[1].0, 3);
}
#[test] #[test]
fn match_rules_reject_zero_limits() { fn match_rules_reject_zero_limits() {
assert!( assert!(
+3 -219
View File
@@ -1,22 +1,15 @@
//! Rollback-simulated state for an active match. //! Rollback-simulated state for an active match.
use bevy::input::InputSystems;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*}; use bevy_ggrs::prelude::*;
use crate::{ use crate::match_loading::{MatchConfig, MatchRules};
AppState,
match_loading::{MatchConfig, MatchRules},
netcode::session::SessionConfig,
};
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)] #[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
pub struct MatchState { pub struct MatchState {
pub elapsed_frames: u32, pub elapsed_frames: u32,
/// Indexed by the player's session handle. /// Indexed by the player's session handle.
pub players: Vec<PlayerMatchState>, pub players: Vec<PlayerMatchState>,
/// The rollback frame on which the match first finished.
pub finished_at_frame: Option<i32>,
} }
#[derive(Clone, Debug, Hash, PartialEq, Eq)] #[derive(Clone, Debug, Hash, PartialEq, Eq)]
@@ -26,11 +19,6 @@ pub struct PlayerMatchState {
pub deaths: u32, pub deaths: u32,
} }
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct PauseState {
pub paused: bool,
}
impl MatchState { impl MatchState {
pub fn from_config(config: &MatchConfig) -> Self { pub fn from_config(config: &MatchConfig) -> Self {
let stocks_remaining = match &config.rules { let stocks_remaining = match &config.rules {
@@ -49,66 +37,8 @@ impl MatchState {
deaths: 0, deaths: 0,
}) })
.collect(), .collect(),
finished_at_frame: None,
} }
} }
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
let time_limit = match config.rules {
MatchRules::Stock {
starting_stocks: _,
time_limit_frames,
} => time_limit_frames,
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
};
if let Some(time_limit) = time_limit {
if self.elapsed_frames >= time_limit {
return true;
}
}
if config.players.len() > 1
&& let MatchRules::Stock {
starting_stocks: _,
time_limit_frames: _,
} = config.rules
{
let alive_fighter_count = self
.players
.iter()
.filter(|fighter| {
fighter
.stocks_remaining
.map(|stocks| stocks)
.unwrap_or_default()
> 0
})
.count();
if alive_fighter_count <= 1 {
return true;
}
}
false
}
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
if self.finished_at_frame.is_some() {
return;
}
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
if self.is_match_finished(config) {
self.finished_at_frame = Some(frame);
}
}
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
self.finished_at_frame
.is_some_and(|finished_at| confirmed_frame >= finished_at)
}
} }
pub struct MatchRuntimePlugin; pub struct MatchRuntimePlugin;
@@ -116,80 +46,7 @@ pub struct MatchRuntimePlugin;
impl Plugin for MatchRuntimePlugin { impl Plugin for MatchRuntimePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.rollback_resource_with_clone::<MatchState>() app.rollback_resource_with_clone::<MatchState>()
.checksum_resource_with_hash::<MatchState>() .checksum_resource_with_hash::<MatchState>();
.init_resource::<PauseState>()
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
.add_systems(OnEnter(AppState::InMatch), reset_pause)
.add_systems(OnExit(AppState::InMatch), reset_pause)
.add_systems(
GgrsSchedule,
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
)
.add_systems(
PreUpdate,
toggle_pause
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(
Update,
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
);
}
}
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
!pause.is_some_and(|pause| pause.paused)
}
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
}
fn toggle_pause(
key: Res<ButtonInput<KeyCode>>,
gamepads: Query<&Gamepad>,
session: Res<SessionConfig>,
mut pause: ResMut<PauseState>,
mut virtual_time: ResMut<Time<Virtual>>,
) {
if session.is_multiplayer() {
return;
}
let pressed = key.just_pressed(KeyCode::Escape)
|| gamepads
.iter()
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
if !pressed {
return;
}
pause.paused = !pause.paused;
virtual_time.toggle();
}
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
pause.paused = false;
virtual_time.unpause();
}
fn update_match_rules(
mut match_state: ResMut<MatchState>,
match_config: Res<MatchConfig>,
frame: Res<RollbackFrameCount>,
) {
match_state.advance_frame(&match_config, frame.0);
}
fn transition_after_confirmed_finish(
match_state: Res<MatchState>,
confirmed_frame: Res<ConfirmedFrameCount>,
mut next_state: ResMut<NextState<AppState>>,
) {
if match_state.finish_is_confirmed(confirmed_frame.0) {
next_state.set(AppState::MatchResults);
} }
} }
@@ -204,12 +61,10 @@ mod tests {
players: vec![ players: vec![
MatchPlayer { MatchPlayer {
handle: 1, handle: 1,
controller_port: 3,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
MatchPlayer { MatchPlayer {
handle: 0, handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
], ],
@@ -225,7 +80,6 @@ mod tests {
})); }));
assert_eq!(state.elapsed_frames, 0); assert_eq!(state.elapsed_frames, 0);
assert_eq!(state.finished_at_frame, None);
assert_eq!(state.players.len(), 2); assert_eq!(state.players.len(), 2);
assert!(state.players.iter().all(|player| { assert!(state.players.iter().all(|player| {
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0 player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
@@ -245,74 +99,4 @@ mod tests {
.all(|player| player.stocks_remaining.is_none()) .all(|player| player.stocks_remaining.is_none())
); );
} }
#[test]
fn timed_match_finishes_on_its_rollback_frame() {
let config = config(MatchRules::Timed {
time_limit_frames: 2,
});
let mut state = MatchState::from_config(&config);
state.advance_frame(&config, 10);
assert_eq!(state.elapsed_frames, 1);
assert_eq!(state.finished_at_frame, None);
state.advance_frame(&config, 11);
assert_eq!(state.elapsed_frames, 2);
assert_eq!(state.finished_at_frame, Some(11));
assert!(!state.finish_is_confirmed(10));
assert!(state.finish_is_confirmed(11));
state.advance_frame(&config, 12);
assert_eq!(state.finished_at_frame, Some(11));
assert_eq!(state.elapsed_frames, 2);
}
#[test]
fn corrected_rollback_state_does_not_keep_speculative_finish() {
let config = config(MatchRules::Stock {
starting_stocks: 1,
time_limit_frames: None,
});
let state_before_prediction = MatchState::from_config(&config);
let mut predicted_state = state_before_prediction.clone();
predicted_state.players[1].stocks_remaining = Some(0);
predicted_state.advance_frame(&config, 20);
assert_eq!(predicted_state.finished_at_frame, Some(20));
let mut corrected_state = state_before_prediction;
corrected_state.advance_frame(&config, 20);
assert_eq!(corrected_state.finished_at_frame, None);
assert!(!corrected_state.finish_is_confirmed(20));
}
#[test]
fn single_player_stock_match_does_not_finish_by_elimination() {
let mut config = config(MatchRules::Stock {
starting_stocks: 1,
time_limit_frames: None,
});
config.players.truncate(1);
let mut state = MatchState::from_config(&config);
state.advance_frame(&config, 1);
assert_eq!(state.finished_at_frame, None);
state.players[0].stocks_remaining = Some(0);
state.advance_frame(&config, 2);
assert_eq!(state.finished_at_frame, None);
}
#[test]
fn single_player_stock_match_can_finish_by_time_limit() {
let mut config = config(MatchRules::Stock {
starting_stocks: 1,
time_limit_frames: Some(1),
});
config.players.truncate(1);
let mut state = MatchState::from_config(&config);
state.advance_frame(&config, 7);
assert_eq!(state.finished_at_frame, Some(7));
}
} }
-77
View File
@@ -1,77 +0,0 @@
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
#[derive(Component)]
pub struct FighterMesh {
pub fighter: Entity
}
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
pub struct FighterMaterialExtension {
#[uniform(100)]
status_color: LinearRgba,
#[uniform(100)]
status_color_intensity: f32,
}
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
impl FighterMaterialExtension {
pub fn new(status_color: Color) -> Self {
Self {
status_color: status_color.into(),
status_color_intensity: 0.0,
..default()
}
}
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
self.status_color = status_color;
self.status_color_intensity = intensity;
}
}
impl MaterialExtension for FighterMaterialExtension {
fn fragment_shader() -> ShaderRef {
SHADER_ASSET_PATH.into()
}
fn deferred_fragment_shader() -> ShaderRef {
SHADER_ASSET_PATH.into()
}
}
pub fn bind_fighter_material(
scene_ready: On<WorldInstanceReady>,
mut commands: Commands,
children: Query<&Children>,
//color_override: Query<&ColorOverride>,
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
mut asset_materials: ResMut<Assets<FighterMaterial>>,
original_materials: Res<Assets<StandardMaterial>>,
) {
for descendant in children.iter_descendants(scene_ready.entity) {
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
continue;
};
dbg!(material_name);
if !material_name.starts_with("Fighter_") {
continue;
}
let Some(original_material) = original_materials.get(id.id()) else {
continue;
};
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
base: StandardMaterial {
// can be used in forward or deferred mode
..original_material.clone()
},
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
})), FighterMesh { fighter: scene_ready.entity }));
}
}
-24
View File
@@ -1,24 +0,0 @@
use bevy::{
asset::embedded_asset, prelude::*,
};
pub mod fighter_material;
pub struct ShinesparkMaterialPlugin;
pub fn startup_test(asset_server: Res<AssetServer>) {
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
dbg!(test);
}
impl Plugin for ShinesparkMaterialPlugin {
fn build(&self, app: &mut App) {
let omit_prefix = "";
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
app.add_systems(Startup, startup_test)
.add_observer(fighter_material::bind_fighter_material)
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
}
}
-67
View File
@@ -1,67 +0,0 @@
#import bevy_pbr::{
pbr_fragment::pbr_input_from_standard_material,
pbr_functions::alpha_discard,
}
#ifdef PREPASS_PIPELINE
#import bevy_pbr::{
prepass_io::{VertexOutput, FragmentOutput},
pbr_deferred_functions::deferred_output,
}
#else
#import bevy_pbr::{
forward_io::{VertexOutput, FragmentOutput},
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
}
#endif
struct FighterExtendedMaterial {
status_color: vec4<f32>,
status_color_intensity: f32,
#ifdef SIXTEEN_BYTE_ALIGNMENT
// Web examples WebGL2 support: structs must be 16 byte aligned.
_webgl2_padding_8b: u32,
_webgl2_padding_12b: u32,
_webgl2_padding_16b: u32,
#endif
}
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
var<uniform> fighter_material: FighterExtendedMaterial;
@fragment
fn fragment(
in: VertexOutput,
@builtin(front_facing) is_front: bool,
) -> FragmentOutput {
// generate a PbrInput struct from the StandardMaterial bindings
var pbr_input = pbr_input_from_standard_material(in, is_front);
// we can optionally modify the input before lighting and alpha_discard is applied
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
// alpha discard
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
#ifdef PREPASS_PIPELINE
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
let out = deferred_output(in, pbr_input);
#else
var out: FragmentOutput;
// apply lighting
out.color = apply_pbr_lighting(pbr_input);
// we can optionally modify the lit color before post-processing is applied
var quantize_steps: i32 = 2;
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
// note this does not include fullscreen postprocessing effects like bloom.
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
#endif
return out;
}
+1 -1
View File
@@ -226,7 +226,7 @@ fn gamepad_input(
input.accept.accumulate(&status); input.accept.accumulate(&status);
} }
MenuInputMapAction::Start => { MenuInputMapAction::Start => {
input.start.accumulate(&status); input.accept.accumulate(&status);
} }
} }
} }
+2 -29
View File
@@ -65,10 +65,7 @@ impl MenuMatchConfig {
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?; let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
let mut players = self.players.iter().collect::<Vec<_>>(); for player in self.players.iter() {
players.sort_unstable_by_key(|player| player.slot);
for (handle, player) in players.into_iter().enumerate() {
let fighter_id = let fighter_id =
player player
.fighter .fighter
@@ -77,8 +74,7 @@ impl MenuMatchConfig {
))?; ))?;
match_players.push(MatchPlayer { match_players.push(MatchPlayer {
fighter: fighter_id, fighter: fighter_id,
handle, handle: player.slot,
controller_port: player.slot,
}); });
} }
@@ -106,27 +102,4 @@ mod tests {
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default()); assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
} }
#[test]
fn sparse_controller_ports_get_dense_ggrs_handles() {
let menu = MenuMatchConfig {
stage: Some(StageId::TestStage),
players: vec![
MenuMatchPlayerSlot {
slot: 3,
fighter: Some(FighterId::TestFighter),
},
MenuMatchPlayerSlot {
slot: 0,
fighter: Some(FighterId::TestFighter),
},
],
};
let config = menu.to_match_config().unwrap();
assert_eq!(config.players[0].handle, 0);
assert_eq!(config.players[0].controller_port, 0);
assert_eq!(config.players[1].handle, 1);
assert_eq!(config.players[1].controller_port, 3);
}
} }
-44
View File
@@ -1,44 +0,0 @@
use bevy::{prelude::*, text::FontSourceTemplate};
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
pub fn setup_post_match_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
commands: Commands,
) {
let menu = bsn! {
Node {
flex_direction: FlexDirection::Column,
width: percent(100),
height: percent(100),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center
}
Children [
(
Text("[Insert beautiful post-match screen here]")
TextFont {
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
font_size: px(super::style::H1_SIZE),
}
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
Text("Press any button/key to continue...")
TextFont {
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
font_size: px(super::style::H3_SIZE),
}
TextColor(Color::srgb(0.9, 0.9, 0.9))
]
};
spawn_menu(existing_menu, commands, menu);
}
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
if any_pressed {
next_state.set(AppState::MainMenu);
}
}
+16 -23
View File
@@ -18,7 +18,6 @@ pub mod errors;
pub mod input; pub mod input;
pub mod main_menu; pub mod main_menu;
pub mod match_config; pub mod match_config;
pub mod match_results;
pub mod navigation; pub mod navigation;
pub mod scaling; pub mod scaling;
pub mod stage_select; pub mod stage_select;
@@ -78,8 +77,11 @@ pub fn despawn_menu(
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands.entity(entity.into_inner()).despawn(); commands
.entity(entity.into_inner())
.despawn();
} }
} }
pub fn spawn_menu( pub fn spawn_menu(
@@ -88,7 +90,9 @@ pub fn spawn_menu(
menu: impl Scene, menu: impl Scene,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands.entity(entity.into_inner()).despawn(); commands
.entity(entity.into_inner())
.despawn();
} }
commands.queue_spawn_scene(wrap_menu(menu)); commands.queue_spawn_scene(wrap_menu(menu));
} }
@@ -113,13 +117,19 @@ where
impl Plugin for MenuPlugin { impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>) app.add_systems(
OnEnter(AppState::MainMenu),
build_menu::<MainMenu>,
)
.add_message::<character_select::PlayerSlotAssigned>() .add_message::<character_select::PlayerSlotAssigned>()
.init_resource::<navigation::UINavigationActionState>() .init_resource::<navigation::UINavigationActionState>()
.init_resource::<navigation::UINavigationRepeat>() .init_resource::<navigation::UINavigationRepeat>()
.init_resource::<input::MenuInputState>() .init_resource::<input::MenuInputState>()
.insert_resource(InputFocusVisible(true)) .insert_resource(InputFocusVisible(true))
.insert_resource(GlobalUiDebugOptions { ..default() }) .insert_resource(GlobalUiDebugOptions {
enabled: true,
..default()
})
// Configure auto-navigation behavior // Configure auto-navigation behavior
.insert_resource(AutoNavigationConfig { .insert_resource(AutoNavigationConfig {
// Require at least 10% overlap in perpendicular axis for cardinal directions // Require at least 10% overlap in perpendicular axis for cardinal directions
@@ -184,9 +194,7 @@ impl Plugin for MenuPlugin {
OnExit(AppState::CharacterSelect), OnExit(AppState::CharacterSelect),
(cursor::despawn_cursors, character_select::despawn_tokens), (cursor::despawn_cursors, character_select::despawn_tokens),
) )
.add_observer( .add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
)
.add_observer( .add_observer(
character_select::update_start_banner_visibility character_select::update_start_banner_visibility
.run_if(in_state(AppState::CharacterSelect)), .run_if(in_state(AppState::CharacterSelect)),
@@ -209,21 +217,6 @@ impl Plugin for MenuPlugin {
//--------- //---------
// STAGE SELECT END // STAGE SELECT END
//--------- //---------
//---------
// MATCH RESULT START
//---------
.add_systems(
OnEnter(AppState::MatchResults),
match_results::setup_post_match_menu,
)
.add_systems(
PostUpdate,
match_results::check_return_to_character_select
.run_if(in_state(AppState::MatchResults)),
)
//---------
// MATCH RESULT END
//---------
.add_systems( .add_systems(
Update, Update,
( (
+1 -1
View File
@@ -102,7 +102,7 @@ pub fn process_inputs(
.insert(DirectionalNavigationAction::Right); .insert(DirectionalNavigationAction::Right);
} }
} }
if input.accept.is_just_pressed() { if input.accept.is_pressed() {
action_state action_state
.pressed_actions .pressed_actions
.insert(DirectionalNavigationAction::Select); .insert(DirectionalNavigationAction::Select);
-17
View File
@@ -42,15 +42,6 @@ pub enum SessionConfigError {
} }
impl SessionConfig { impl SessionConfig {
/// Returns whether this match has more than one remote participant.
pub fn is_multiplayer(&self) -> bool {
self.players.len() > 1
|| self
.players
.iter()
.any(|player| matches!(player, PlayerConnection::Remote(_)))
}
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> { pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
if player_count == 0 { if player_count == 0 {
return Err(SessionConfigError::NoPlayers); return Err(SessionConfigError::NoPlayers);
@@ -205,13 +196,6 @@ mod tests {
config.players, config.players,
[PlayerConnection::Local, PlayerConnection::Local] [PlayerConnection::Local, PlayerConnection::Local]
); );
assert!(config.is_multiplayer());
}
#[test]
fn single_local_player_is_not_multiplayer() {
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
assert!(!config.is_multiplayer());
} }
#[test] #[test]
@@ -223,7 +207,6 @@ mod tests {
.unwrap(); .unwrap();
assert!(matches!(config.players[0], PlayerConnection::Local)); assert!(matches!(config.players[0], PlayerConnection::Local));
assert!(matches!(config.players[1], PlayerConnection::Remote(_))); assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
assert!(config.is_multiplayer());
} }
#[test] #[test]
-3
View File
@@ -10,8 +10,5 @@ use bevy_ggrs::prelude::*;
#[derive(Default, Component)] #[derive(Default, Component)]
#[require(Rollback, Transform)] #[require(Rollback, Transform)]
pub struct Player { pub struct Player {
/// Dense GGRS session index.
pub handle: usize, pub handle: usize,
/// Port used for port-dependent gameplay such as respawn placement.
pub controller_port: usize,
} }
+3 -4
View File
@@ -17,7 +17,7 @@ use crate::{
}; };
const MAGIC: &[u8; 8] = b"SPRPLY01"; const MAGIC: &[u8; 8] = b"SPRPLY01";
pub const REPLAY_VERSION: u32 = 3; pub const REPLAY_VERSION: u32 = 2;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)] #[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
pub enum ReplayFormat { pub enum ReplayFormat {
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
)); ));
} }
if replay.players_are_invalid() { if replay.players_are_invalid() {
return Err("replay player handles must be unique".into()); return Err("replay player handles must cover 0..player_count".into());
} }
if replay.frames.is_empty() { if replay.frames.is_empty() {
return Err("replay must contain at least one frame".into()); return Err("replay must contain at least one frame".into());
@@ -185,7 +185,7 @@ impl Replay {
.map(|player| player.handle) .map(|player| player.handle)
.collect(); .collect();
handles.sort_unstable(); handles.sort_unstable();
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len()) handles != (0..handles.len()).collect::<Vec<_>>()
} }
fn frame(&self, frame: i32) -> Option<&ReplayFrame> { fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
@@ -374,7 +374,6 @@ mod tests {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![MatchPlayer { players: vec![MatchPlayer {
handle: 0, handle: 0,
controller_port: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}], }],
rules: MatchRules::Timed { rules: MatchRules::Timed {
+1 -7
View File
@@ -9,8 +9,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::prelude::*; use bevy_ggrs::prelude::*;
use crate::match_runtime::match_is_ongoing;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)] #[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameplaySet { pub enum GameplaySet {
/// Turn this frame's netcode inputs into per-fighter input state. /// Turn this frame's netcode inputs into per-fighter input state.
@@ -27,8 +25,6 @@ pub enum GameplaySet {
Animation, Animation,
/// Resolve attacks /// Resolve attacks
Attacks, Attacks,
/// Advance match rules and detect the end of the match.
MatchRules,
} }
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by /// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
@@ -47,10 +43,8 @@ impl Plugin for GameplaySchedulePlugin {
GameplaySet::Animation, GameplaySet::Animation,
GameplaySet::Collision, GameplaySet::Collision,
GameplaySet::Attacks, GameplaySet::Attacks,
GameplaySet::MatchRules,
) )
.chain() .chain(),
.run_if(match_is_ongoing),
); );
} }
} }
+5 -5
View File
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
.register_fn("knockback_normal", KnockbackType::make_normal) .register_fn("knockback_normal", KnockbackType::make_normal)
.register_fn("knockback_fixed", KnockbackType::make_fixed) .register_fn("knockback_fixed", KnockbackType::make_fixed)
.register_type_with_name::<AttackAngle>("Angle") .register_type_with_name::<AttackAngle>("Angle")
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str))) .register_fn("angle", AttackAngle::make_normal)
.register_fn("angle_sakurai", AttackAngle::make_sakurai) .register_fn("angle_sakurai", AttackAngle::make_sakurai)
.register_type_with_name::<Knockback>("Knockback") .register_type_with_name::<Knockback>("Knockback")
.register_fn("knockback", Knockback::lit) .register_fn("knockback", Knockback::lit)
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
mod tests { mod tests {
use super::*; use super::*;
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));"; const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
#[test] #[test]
fn compiled_hitboxes_are_sorted_by_authored_id() { fn compiled_hitboxes_are_sorted_by_authored_id() {
let script = compile_script( let script = compile_script(
r#" r#"
frame(1); frame(1);
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
frame(2); frame(2);
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
frame(3); frame(3);
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
frame(4); frame(4);
"#, "#,
) )
+1 -55
View File
@@ -1,11 +1,6 @@
use bevy::{color::palettes::css::RED, prelude::*}; use bevy::{color::palettes::css::RED, prelude::*};
use crate::{ use crate::stage::line::StageCollision;
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::StageCollision,
manifest::{StageManifest, StageManifestRegistry},
},
};
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) { pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
for poly in stage_collision.stage_polys.iter() { for poly in stage_collision.stage_polys.iter() {
@@ -21,52 +16,3 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
} }
} }
} }
pub fn debug_draw_blast_zones(
mut gizmos: Gizmos,
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
match_config: Res<MatchConfig>,
) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
let center = (top_left + bottom_right) / 2.0;
let size = (bottom_right - top_left).abs();
gizmos.rect(
Vec3::new(center.x, center.y, 0.0),
size,
bevy::color::palettes::css::BLUE,
);
}
pub fn debug_draw_spawn_positions(
mut gizmos: Gizmos,
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
match_config: Res<MatchConfig>,
) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
for spawn_point in stage_manifest.spawn_points.iter() {
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
}
for respawn_point in stage_manifest.respawn_points.iter() {
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
}
}
+7 -88
View File
@@ -1,4 +1,4 @@
use std::collections::{HashMap, HashSet}; use std::collections::HashMap;
use bevy_asset_loader::asset_collection::AssetCollection; use bevy_asset_loader::asset_collection::AssetCollection;
use ron_asset_manager::prelude::RonAsset; use ron_asset_manager::prelude::RonAsset;
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
use strum_macros::EnumIter; use strum_macros::EnumIter;
use crate::{ use crate::{
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{ AppState,
game_settings::GameSettings,
math::vec::FGVec2,
stage::{
StagePoly, StagePoly,
line::{StageCollision, StagePolyLineSegmentType, StagePolyType}, line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
}, texture_reference::TextureReference, },
texture_reference::TextureReference,
}; };
use bevy::prelude::*; use bevy::prelude::*;
@@ -83,17 +87,6 @@ pub struct StageManifest {
pub icon: TextureReference, pub icon: TextureReference,
pub camera: StageCameraProfile, pub camera: StageCameraProfile,
pub polygons: Vec<StagePolyDefinition>, pub polygons: Vec<StagePolyDefinition>,
#[reflect(ignore)]
pub blast_zone_top_left: FGVec2,
#[reflect(ignore)]
pub blast_zone_bottom_right: FGVec2,
#[reflect(ignore)]
pub spawn_points: Vec<FGVec2>,
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
#[reflect(ignore)]
pub respawn_points: Vec<FGVec2>,
} }
#[derive(Resource)] #[derive(Resource)]
@@ -169,13 +162,6 @@ pub fn prepare_stage_manifests(
); );
return; return;
} }
if let Err(error) = manifest.validate_spawn_points() {
fail(
&mut next_state,
&format!("{:?} has invalid spawn points: {error}", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() { if registry.insert(manifest.id, handle.clone()).is_some() {
fail( fail(
&mut next_state, &mut next_state,
@@ -200,73 +186,6 @@ pub fn prepare_stage_manifests(
} }
impl StageManifest { impl StageManifest {
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
if player_count == 0 {
return Err("a match must contain at least one player".to_owned());
}
let layout = self
.neutral_spawn_point_sets
.get(player_count - 1)
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
if layout.len() != player_count {
return Err(format!(
"the {player_count}-player layout contains {} positions",
layout.len()
));
}
layout
.iter()
.map(|&index| {
self.spawn_points.get(index).copied().ok_or_else(|| {
format!("the {player_count}-player layout references spawn point {index}")
})
})
.collect()
}
fn validate_spawn_points(&self) -> Result<(), String> {
if self.spawn_points.is_empty() {
return Err("no spawn points are configured".to_owned());
}
if self.respawn_points.is_empty() {
return Err("no respawn points are configured".to_owned());
}
if self.neutral_spawn_point_sets.is_empty() {
return Err("no neutral spawn layouts are configured".to_owned());
}
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
let player_count = layout_index + 1;
if layout.len() != player_count {
return Err(format!(
"the {player_count}-player layout contains {} positions",
layout.len()
));
}
let mut unique_indices = HashSet::with_capacity(layout.len());
for &spawn_point_index in layout {
if spawn_point_index >= self.spawn_points.len() {
return Err(format!(
"the {player_count}-player layout references spawn point {spawn_point_index}"
));
}
if !unique_indices.insert(spawn_point_index) {
return Err(format!(
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
));
}
}
}
Ok(())
}
pub fn to_collision(&self) -> StageCollision { pub fn to_collision(&self) -> StageCollision {
let stage_polys: Vec<StagePoly> = self let stage_polys: Vec<StagePoly> = self
.polygons .polygons
+3 -11
View File
@@ -10,7 +10,7 @@ pub mod scene;
pub use line::{StagePlaneIntersectResult, StagePoly}; pub use line::{StagePlaneIntersectResult, StagePoly};
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}}; use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
/// Owns the stage geometry: which scene gets spawned and how it is drawn. /// Owns the stage geometry: which scene gets spawned and how it is drawn.
#[derive(Default)] #[derive(Default)]
@@ -20,17 +20,9 @@ impl Plugin for StagePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(
Update, Update,
( debug::debug_draw_scene
(debug::debug_draw_scene
.run_if(resource_exists::<line::StageCollision>) .run_if(resource_exists::<line::StageCollision>)
.run_if(crate::debug_tools::stage_collision_enabled)), .run_if(crate::debug_tools::stage_collision_enabled),
(debug::debug_draw_blast_zones
.run_if(resource_exists::<MatchConfig>)
.run_if(crate::debug_tools::blast_zones_enabled),),
(debug::debug_draw_spawn_positions
.run_if(resource_exists::<MatchConfig>)
.run_if(crate::debug_tools::spawn_positions_enabled),),
),
); );
} }
} }
+2 -53
View File
@@ -3,7 +3,7 @@ use bevy::prelude::*;
use crate::{ use crate::{
AppState, AppState,
match_loading::{MatchConfig, MatchRules}, match_loading::{MatchConfig, MatchRules},
match_runtime::{MatchState, PauseState}, match_runtime::MatchState,
}; };
pub mod battle_ui; pub mod battle_ui;
@@ -11,9 +11,6 @@ pub mod errors;
pub mod fighter_info; pub mod fighter_info;
pub mod stock_icon; pub mod stock_icon;
#[derive(Component)]
pub struct PauseOverlay;
#[derive(Default)] #[derive(Default)]
pub struct InGameUIPlugin; pub struct InGameUIPlugin;
@@ -35,54 +32,6 @@ impl Plugin for InGameUIPlugin {
} }
}), }),
), ),
) );
.add_systems(Update, sync_pause_overlay);
}
}
pub fn sync_pause_overlay(
pause: Res<PauseState>,
overlay: Query<Entity, With<PauseOverlay>>,
mut commands: Commands,
) {
if !pause.is_changed() {
return;
}
if pause.paused {
if overlay.is_empty() {
commands.spawn((
PauseOverlay,
Node {
position_type: PositionType::Absolute,
left: px(0),
right: px(0),
top: px(0),
bottom: px(0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
ZIndex(100),
children![
(
Text::new("Paused"),
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
TextColor(Color::WHITE),
),
(
Text::new("Press Esc or Start to resume"),
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
TextColor(Color::WHITE),
),
],
));
}
} else {
for entity in &overlay {
commands.entity(entity).despawn();
}
} }
} }