Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2c68e1fb55 |
+1
-1
@@ -8,7 +8,7 @@ authors = [""]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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@@ -109,9 +109,7 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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Network,
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Ecb,
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BlastZones,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AttackHitboxes,
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Hurtboxes,
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@@ -175,14 +173,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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@@ -253,9 +243,7 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
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pub network: bool,
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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@@ -276,9 +264,7 @@ impl Default for DebugSettings {
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frame_stepping: false,
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network: false,
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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attack_hitboxes: false,
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hurtboxes: false,
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@@ -342,8 +328,6 @@ impl DebugSettings {
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match flag {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -358,9 +342,7 @@ impl DebugSettings {
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match flag {
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -902,14 +884,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
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settings.stage_collision
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}
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pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -19,7 +29,6 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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#[derive(Clone)]
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@@ -46,8 +55,6 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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invulnerability_state: FighterInvulnerabilityState,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -92,12 +99,10 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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stage_collision,
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pending_hits,
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match_state,
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});
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info!("Saved debug game state");
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return;
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@@ -149,12 +154,9 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.invulnerability_state.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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}
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@@ -186,8 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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})
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}
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@@ -44,9 +44,6 @@ pub struct FighterAttributes {
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pub air_dodge_duration: u32,
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pub air_dodge_velocity: FGi32,
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pub air_dodge_decay: FGi32,
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pub air_dodge_intangible_duration: u32,
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pub air_dodge_intangible_start: u32,
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}
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impl FighterAttributes {
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@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
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pub use runtime::{
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BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
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resample_fighter_bone_matrices, update_fighter_bone_matrices,
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update_fighter_bone_matrices,
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};
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pub const BAKED_ANIMATION_FPS: u32 = 60;
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@@ -275,31 +275,6 @@ mod tests {
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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#[test]
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fn same_frame_resample_preserves_previous_gameplay_pose() {
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let names = ["root".into()];
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let parents = [None];
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let mut pose_a = FixedMat4::IDENTITY;
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pose_a.translate(FGVec3::lit("1", "0", "0"));
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let mut pose_b = FixedMat4::IDENTITY;
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pose_b.translate(FGVec3::lit("2", "0", "0"));
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let mut snapped_pose = FixedMat4::IDENTITY;
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snapped_pose.translate(FGVec3::lit("3", "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
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matrices.resample_pose(
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AnimKind::Landing,
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&names,
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&parents,
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&[snapped_pose],
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FGi32::ONE,
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);
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assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
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}
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#[test]
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fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
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let mut root = FixedMat4::IDENTITY;
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@@ -144,27 +144,6 @@ impl FighterBoneMatrices {
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, true);
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}
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pub(super) fn resample_pose(
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, false);
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}
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fn sample_pose(
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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advance_history: bool,
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) {
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assert_eq!(
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bone_names.len(),
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@@ -188,11 +167,9 @@ impl FighterBoneMatrices {
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self.local_matrices.reserve(local.len());
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self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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if advance_history {
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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}
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let animation_changed = self.presentation_kind != Some(kind);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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self.model_matrices.resize(local.len(), None);
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@@ -238,56 +215,6 @@ pub fn update_fighter_bone_matrices(
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manifests: Res<Assets<FighterManifest>>,
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) {
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for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
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sample_fighter_bone_matrices(
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frame,
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animations,
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fighter,
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&mut matrices,
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&mut bone_indices,
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&baked_assets,
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&manifests,
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true,
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);
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}
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}
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/// Resamples the current pose after collision-driven state transitions without
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/// advancing the previous-frame pose used for swept gameplay volumes.
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pub fn resample_fighter_bone_matrices(
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mut fighters: Query<(
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&FighterAnimationFrame,
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&FighterAnimations,
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&Fighter,
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&mut FighterBoneMatrices,
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&mut FighterBoneIndexMap,
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)>,
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baked_assets: Res<Assets<BakedFighterAnimations>>,
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manifests: Res<Assets<FighterManifest>>,
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) {
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for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
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sample_fighter_bone_matrices(
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frame,
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animations,
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fighter,
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&mut matrices,
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&mut bone_indices,
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&baked_assets,
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&manifests,
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false,
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);
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}
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}
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fn sample_fighter_bone_matrices(
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frame: &FighterAnimationFrame,
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animations: &FighterAnimations,
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fighter: &Fighter,
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matrices: &mut FighterBoneMatrices,
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bone_indices: &mut FighterBoneIndexMap,
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baked_assets: &Assets<BakedFighterAnimations>,
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manifests: &Assets<FighterManifest>,
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advance_history: bool,
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) {
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let baked = baked_assets
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.get(&animations.baked)
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.expect("fighter baked animation asset should be loaded before the match starts");
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@@ -301,7 +228,6 @@ fn sample_fighter_bone_matrices(
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let manifest = manifests
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.get(&fighter.manifest)
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.expect("fighter manifest should be loaded before the match starts");
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if advance_history {
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matrices.set_pose(
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frame.kind,
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&baked.bone_names,
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@@ -309,15 +235,6 @@ fn sample_fighter_bone_matrices(
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pose,
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manifest.model_scale,
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);
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} else {
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matrices.resample_pose(
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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pose,
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manifest.model_scale,
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);
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}
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if bone_indices.0.is_empty() {
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bone_indices.0.extend(
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baked
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@@ -327,6 +244,7 @@ fn sample_fighter_bone_matrices(
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.map(|(index, name)| (name.clone(), index)),
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);
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}
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}
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}
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fn resolve_model_transform(
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@@ -1,36 +0,0 @@
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//! Various interactions with the blast zones
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use bevy::prelude::*;
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use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
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pub fn apply_blast_zones(
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stage_registry: Res<StageManifestRegistry>,
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stage_manifests: Res<Assets<StageManifest>>,
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match_config: Res<MatchConfig>,
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fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
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) {
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let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
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return;
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};
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let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
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return;
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};
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for (translation, mut pending_respawn, state) in fighters {
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let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
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let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
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let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
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let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
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if is_off_the_left || is_off_the_bottom || is_off_the_right {
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pending_respawn.0 = true;
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} else if is_off_the_top {
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let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
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if is_in_hitstun {
|
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pending_respawn.0 = true;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
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@@ -45,7 +45,7 @@ pub fn air_collide_with_stage(
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ecb: &FighterECB,
|
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stage_collision: &StageCollision,
|
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ignored_polys: &[usize],
|
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can_ignore_soft_platforms: bool,
|
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ignore_soft_platforms: bool,
|
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) -> Option<AirCollisionWithStageResult> {
|
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let ray_segment = FGSegment2d::new(
|
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prev_translation.0 + prev_ecb.get_bottom_point(),
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@@ -58,7 +58,7 @@ pub fn air_collide_with_stage(
|
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.enumerate()
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.filter(|(poly_idx, poly)| {
|
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!ignored_polys.contains(poly_idx)
|
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&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
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&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
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.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
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@@ -176,21 +176,6 @@ mod tests {
|
||||
true,
|
||||
)
|
||||
.is_none());
|
||||
|
||||
assert_eq!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
false,
|
||||
)
|
||||
.expect("air dodges still collide with soft platforms")
|
||||
.hit_position,
|
||||
FGVec2::lit("0", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+23
-41
@@ -1,9 +1,10 @@
|
||||
//! Fighter debug views: gizmos and the egui inspector window.
|
||||
|
||||
use std::sync::OnceLock;
|
||||
|
||||
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||
use bevy::prelude::*;
|
||||
use bevy_egui::{egui, EguiContexts};
|
||||
use bevy::color::palettes::css::ORANGE;
|
||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
||||
use bevy_egui::{EguiContexts, egui};
|
||||
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
@@ -14,14 +15,14 @@ use crate::fighter::attack::{
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::errors::FighterErrors;
|
||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::{air, FighterState};
|
||||
use crate::fighter::state::{FighterState, air};
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||
FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::filled_gizmos::FilledGizmos;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
@@ -37,7 +38,6 @@ pub fn debug_draw_ecb(
|
||||
&FighterPreviousTranslation,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||
gizmos.cross(
|
||||
@@ -46,18 +46,15 @@ pub fn debug_draw_ecb(
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num::<f32>(),
|
||||
trf_prev.y.to_num(),
|
||||
0.0,
|
||||
));
|
||||
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||
|
||||
let transformed =
|
||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||
filled_gizmos.polygon(&transformed, ORANGE);
|
||||
gizmos.lineloop(transformed, WHITE);
|
||||
|
||||
gizmos.lineloop(transformed, YELLOW);
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num(),
|
||||
trf_prev.y.to_num(),
|
||||
-0.1,
|
||||
));
|
||||
gizmos.lineloop(prev_transformed, ORANGE);
|
||||
}
|
||||
}
|
||||
pub fn fighter_debug(
|
||||
@@ -186,23 +183,15 @@ pub fn animation_debug(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hurtbox_debug(
|
||||
query: Query<&FighterSolvedHurtboxes>,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
||||
for hurtboxes in &query {
|
||||
for hurtbox in &hurtboxes.0 {
|
||||
filled_gizmos.affine_capsule(
|
||||
hurtbox.capsule.transform.to_mat4(),
|
||||
hurtbox.capsule.radius.to_num(),
|
||||
hurtbox.capsule.half_length.to_num(),
|
||||
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||
);
|
||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*fn draw_affine_capsule(
|
||||
fn draw_affine_capsule(
|
||||
gizmos: &mut Gizmos,
|
||||
capsule: FixedAffineCapsule,
|
||||
color: impl Into<Color> + Copy,
|
||||
@@ -224,9 +213,9 @@ pub fn hurtbox_debug(
|
||||
for &(start, end) in &wireframe.lines {
|
||||
gizmos.line(vertices[start], vertices[end], color);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
/*struct CapsuleWireVertex {
|
||||
struct CapsuleWireVertex {
|
||||
direction: Vec3,
|
||||
center_sign: f32,
|
||||
}
|
||||
@@ -234,9 +223,9 @@ pub fn hurtbox_debug(
|
||||
struct CapsuleWireframe {
|
||||
vertices: Vec<CapsuleWireVertex>,
|
||||
lines: Vec<(usize, usize)>,
|
||||
}*/
|
||||
}
|
||||
|
||||
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
const RESOLUTION: usize = 16;
|
||||
const HEMISPHERE_STEPS: usize = 4;
|
||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||
@@ -317,7 +306,7 @@ struct CapsuleWireframe {
|
||||
|
||||
CapsuleWireframe { vertices, lines }
|
||||
})
|
||||
}*/
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod capsule_debug_tests {
|
||||
@@ -337,7 +326,7 @@ mod capsule_debug_tests {
|
||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||
}
|
||||
|
||||
/*#[test]
|
||||
#[test]
|
||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||
let wireframe = capsule_wireframe();
|
||||
let lower: Vec<_> = wireframe
|
||||
@@ -355,7 +344,7 @@ mod capsule_debug_tests {
|
||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
pub fn attack_debug(
|
||||
@@ -367,7 +356,6 @@ pub fn attack_debug(
|
||||
&FighterAnimationFrame,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||
if let Some(active_attack) = &hitboxes.0 {
|
||||
@@ -394,12 +382,6 @@ pub fn attack_debug(
|
||||
capsule_draw_trf.to_isometry(),
|
||||
bevy::color::palettes::css::RED,
|
||||
);
|
||||
filled_gizmos.capsule(
|
||||
capsule_draw_trf.to_isometry(),
|
||||
solved_hitbox.capsule.radius.to_num(),
|
||||
length * 0.5,
|
||||
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
||||
);
|
||||
|
||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||
|
||||
+5
-29
@@ -20,7 +20,6 @@ pub mod motion;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
pub mod blast_zones;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||
@@ -41,8 +40,8 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -85,14 +84,6 @@ pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash, PartialEq, Eq)]
|
||||
pub enum FighterInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Invulnerable,
|
||||
Intangible
|
||||
}
|
||||
|
||||
impl FighterFacingDirection {
|
||||
fn reverse(&self) -> Self {
|
||||
match self {
|
||||
@@ -137,20 +128,14 @@ impl FighterFacingDirection {
|
||||
#[require(Transform)]
|
||||
pub struct FighterVisual;
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||
pub struct FighterPendingRespawn(bool);
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterPendingRespawn,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
FighterInvulnerabilityState,
|
||||
FighterInvulnerabilityVisualState,
|
||||
FighterTranslation
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -192,8 +177,8 @@ impl Plugin for FighterPlugin {
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
@@ -235,12 +220,8 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||
.rollback_component_with_copy::<FighterHitstop>()
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
@@ -268,9 +249,6 @@ impl Plugin for FighterPlugin {
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(FixedPostUpdate,
|
||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||
@@ -303,7 +281,6 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
||||
pub fn spawn_fighter(
|
||||
commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
||||
model_scale: FGi32,
|
||||
@@ -317,7 +294,6 @@ pub fn spawn_fighter(
|
||||
Name(format!("Fighter {player_handle}").into()),
|
||||
Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
|
||||
@@ -115,9 +115,8 @@ pub fn update_standard_motion(
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
@@ -169,8 +168,6 @@ mod tests {
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
air_dodge_intangible_duration: 29,
|
||||
air_dodge_intangible_start: 4,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterInvulnerabilityState, animation::AnimKind, state::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2,
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -29,12 +32,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible;
|
||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
@@ -48,7 +45,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -65,14 +62,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,6 @@ impl FighterStateImpl for FallState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,8 @@ use crate::{
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
math::int::FGi32,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -102,7 +103,6 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,7 +180,6 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
+19
-101
@@ -15,26 +15,22 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
FighterPresentationSnap,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -42,11 +38,12 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
@@ -170,7 +167,6 @@ impl EnterContext<'_> {
|
||||
pub struct ExitContext<'a> {
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -181,7 +177,6 @@ pub struct UpdateContext<'a> {
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
@@ -213,11 +208,10 @@ pub struct CollisionContext<'a> {
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||
<= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
@@ -245,7 +239,6 @@ fighter_states! {
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -264,7 +257,6 @@ pub struct FighterFrameQuery {
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub fighter: &'static Fighter,
|
||||
}
|
||||
|
||||
@@ -322,7 +314,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
surface: &mut self.surface,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings,
|
||||
game_settings
|
||||
}
|
||||
}
|
||||
|
||||
@@ -330,7 +322,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,7 +342,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
@@ -374,9 +364,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
@@ -390,12 +378,9 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -444,9 +429,7 @@ fn transition_state(
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
@@ -471,7 +454,6 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -534,7 +516,7 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision,
|
||||
&stage_collision
|
||||
))
|
||||
};
|
||||
|
||||
@@ -556,89 +538,25 @@ pub fn state_collision_interrupt_system(
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
@@ -46,7 +46,6 @@ impl FighterStateImpl for PlatformPassState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use super::{
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::{self, FighterState};
|
||||
use crate::fighter::state::FighterState;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState;
|
||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
|
||||
+1
-64
@@ -1,8 +1,4 @@
|
||||
use crate::{
|
||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||
game_settings::GameSettings,
|
||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||
};
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
@@ -10,62 +6,3 @@ pub struct FighterAnimations {
|
||||
/// The single animation source for gameplay and the visual skeleton.
|
||||
pub baked: Handle<BakedFighterAnimations>,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct FighterInvulnerabilityVisualState {
|
||||
pub last_known_state: FighterInvulnerabilityState,
|
||||
pub frames_in_state: u32,
|
||||
}
|
||||
|
||||
pub fn update_status_colors(
|
||||
mut fighters: Query<(
|
||||
&FighterInvulnerabilityState,
|
||||
&mut FighterInvulnerabilityVisualState,
|
||||
)>,
|
||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||
if *invuln_state != invuln_state_visual.last_known_state {
|
||||
invuln_state_visual.last_known_state = *invuln_state;
|
||||
invuln_state_visual.frames_in_state = 0;
|
||||
}
|
||||
}
|
||||
for (mesh, mat) in meshes {
|
||||
let (_, invuln_state_visual) = fighters
|
||||
.get(mesh.fighter)
|
||||
.expect("Material should have relevant fighter available");
|
||||
|
||||
let status_color = match invuln_state_visual.last_known_state {
|
||||
FighterInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||
FighterInvulnerabilityState::Invulnerable => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
FighterInvulnerabilityState::Intangible => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
};
|
||||
|
||||
let intensity = match invuln_state_visual.last_known_state {
|
||||
FighterInvulnerabilityState::Vulnerable => 0.0,
|
||||
FighterInvulnerabilityState::Invulnerable | FighterInvulnerabilityState::Intangible => {
|
||||
let cycle_frames = invuln_state_visual.frames_in_state
|
||||
% game_settings.fighter_common.intangible_pulse_duration;
|
||||
1.0 - cycle_frames as f32
|
||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||
}
|
||||
};
|
||||
|
||||
let mut material = materials
|
||||
.get_mut(mat.id())
|
||||
.expect("Material should exist here...");
|
||||
material
|
||||
.extension
|
||||
.update_status_color(status_color.into(), intensity);
|
||||
}
|
||||
|
||||
for (_, mut invuln_state_visual) in fighters {
|
||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||
|
||||
struct Vertex {
|
||||
@builtin(instance_index) instance_index: u32,
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
output.clip_position = mesh_position_local_to_clip(
|
||||
get_world_from_local(vertex.instance_index),
|
||||
vec4<f32>(vertex.position, 1.0),
|
||||
);
|
||||
output.color = vertex.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return material_color * input.color;
|
||||
}
|
||||
@@ -1,417 +0,0 @@
|
||||
//! Immediate-mode filled debug geometry.
|
||||
//!
|
||||
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||
//! geometry.
|
||||
|
||||
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||
|
||||
use bevy::{
|
||||
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||
camera::visibility::NoFrustumCulling,
|
||||
ecs::system::SystemParam,
|
||||
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||
prelude::*,
|
||||
render::render_resource::{
|
||||
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||
},
|
||||
shader::ShaderRef,
|
||||
};
|
||||
|
||||
const SPHERE_SECTORS: usize = 16;
|
||||
const SPHERE_STACKS: usize = 8;
|
||||
const CAPSULE_SECTORS: usize = 16;
|
||||
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||
|
||||
#[derive(Default)]
|
||||
struct FilledGizmoGeometry {
|
||||
positions: Vec<[f32; 3]>,
|
||||
normals: Vec<[f32; 3]>,
|
||||
colors: Vec<[f32; 4]>,
|
||||
indices: Vec<u32>,
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct FilledGizmoBuffer {
|
||||
/// Geometry requested by the current schedule invocation.
|
||||
pending: FilledGizmoGeometry,
|
||||
/// The last completed fixed-timestep geometry. This is retained between
|
||||
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||
retained: FilledGizmoGeometry,
|
||||
mesh: Option<Handle<Mesh>>,
|
||||
fixed_commit: bool,
|
||||
}
|
||||
|
||||
/// Immediate-mode API for drawing filled debug shapes.
|
||||
#[derive(SystemParam)]
|
||||
pub struct FilledGizmos<'w> {
|
||||
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||
}
|
||||
|
||||
impl FilledGizmos<'_> {
|
||||
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||
/// perimeter and the polygon must be convex.
|
||||
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||
if vertices.len() < 3 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let normal = (vertices[1] - vertices[0])
|
||||
.cross(vertices[2] - vertices[0])
|
||||
.normalize_or_zero();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for &vertex in vertices {
|
||||
self.push_vertex(vertex, normal, color);
|
||||
}
|
||||
for index in 2..vertices.len() as u32 {
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([base, base + index - 1, base + index]);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for stack in 0..=SPHERE_STACKS {
|
||||
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||
for sector in 0..=SPHERE_SECTORS {
|
||||
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||
self.push_vertex(
|
||||
isometry.transform_point(normal * radius).into(),
|
||||
isometry.rotation * normal,
|
||||
color,
|
||||
);
|
||||
}
|
||||
}
|
||||
let stride = SPHERE_SECTORS + 1;
|
||||
for stack in 0..SPHERE_STACKS {
|
||||
for sector in 0..SPHERE_SECTORS {
|
||||
let a = base + (stack * stride + sector) as u32;
|
||||
let b = a + stride as u32;
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn capsule(
|
||||
&mut self,
|
||||
isometry: Isometry3d,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
let transform = Mat4::from_scale_rotation_translation(
|
||||
Vec3::ONE,
|
||||
isometry.rotation,
|
||||
isometry.translation.into(),
|
||||
);
|
||||
self.affine_capsule(transform, radius, half_length, color);
|
||||
}
|
||||
|
||||
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||
pub fn affine_capsule(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
let mut rings = Vec::new();
|
||||
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
-half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
rings.push((radius, half_length, 0.0));
|
||||
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
|
||||
let mut ring_indices = Vec::new();
|
||||
let bottom_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::NEG_Y,
|
||||
-half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for &(ring_radius, y, normal_y) in &rings {
|
||||
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||
let (sin, cos) = angle.sin_cos();
|
||||
let normal = Vec3::new(
|
||||
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||
normal_y,
|
||||
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||
);
|
||||
ring.push(self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||
normal,
|
||||
color,
|
||||
));
|
||||
}
|
||||
ring_indices.push(ring);
|
||||
}
|
||||
let top_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::Y,
|
||||
half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||
self.buffer.pending.indices.extend([
|
||||
bottom_pole,
|
||||
ring_indices[0][next],
|
||||
ring_indices[0][sector],
|
||||
]);
|
||||
for ring in ring_indices.windows(2) {
|
||||
self.buffer.pending.indices.extend([
|
||||
ring[0][sector],
|
||||
ring[0][next],
|
||||
ring[1][sector],
|
||||
ring[1][sector],
|
||||
ring[0][next],
|
||||
ring[1][next],
|
||||
]);
|
||||
}
|
||||
let last = ring_indices.len() - 1;
|
||||
self.buffer.pending.indices.extend([
|
||||
ring_indices[last][sector],
|
||||
ring_indices[last][next],
|
||||
top_pole,
|
||||
]);
|
||||
}
|
||||
// Keep the base used by this shape observable to avoid accidental
|
||||
// future changes making the generated indices refer to another shape.
|
||||
debug_assert!(base <= bottom_pole);
|
||||
}
|
||||
|
||||
fn push_capsule_vertex(
|
||||
&mut self,
|
||||
_rings: &mut Vec<Vec<u32>>,
|
||||
transform: Mat4,
|
||||
normal: Vec3,
|
||||
y: f32,
|
||||
radius: f32,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||
normal,
|
||||
color,
|
||||
)
|
||||
}
|
||||
|
||||
fn push_transformed_vertex(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
position: Vec3,
|
||||
normal: Vec3,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
let transformed_normal = transform
|
||||
.inverse()
|
||||
.transpose()
|
||||
.transform_vector3(normal)
|
||||
.normalize_or_zero();
|
||||
let index = self.buffer.pending.positions.len() as u32;
|
||||
self.push_vertex(
|
||||
transform.transform_point3(position),
|
||||
transformed_normal,
|
||||
color,
|
||||
);
|
||||
index
|
||||
}
|
||||
|
||||
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||
self.buffer.pending.positions.push(position.to_array());
|
||||
self.buffer.pending.normals.push(normal.to_array());
|
||||
self.buffer.pending.colors.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FilledGizmosPlugin;
|
||||
|
||||
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||
|
||||
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||
/// and camera tonemapping.
|
||||
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||
struct FilledGizmoMaterial {
|
||||
#[uniform(0)]
|
||||
color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Material for FilledGizmoMaterial {
|
||||
fn vertex_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn alpha_mode(&self) -> AlphaMode {
|
||||
AlphaMode::Blend
|
||||
}
|
||||
|
||||
fn enable_prepass() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn enable_shadows() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn specialize(
|
||||
_pipeline: &MaterialPipeline,
|
||||
descriptor: &mut RenderPipelineDescriptor,
|
||||
layout: &MeshVertexBufferLayoutRef,
|
||||
_key: MaterialPipelineKey<Self>,
|
||||
) -> Result<(), SpecializedMeshPipelineError> {
|
||||
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||
])?];
|
||||
descriptor.primitive.cull_mode = None;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for FilledGizmosPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
load_internal_asset!(
|
||||
app,
|
||||
FILLED_GIZMO_SHADER_HANDLE,
|
||||
"filled_gizmo.wgsl",
|
||||
Shader::from_wgsl
|
||||
);
|
||||
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||
.init_resource::<FilledGizmoBuffer>()
|
||||
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_filled_gizmo_mesh(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
let mesh = meshes.add(
|
||||
Mesh::new(
|
||||
PrimitiveTopology::TriangleList,
|
||||
RenderAssetUsages::default(),
|
||||
)
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||
);
|
||||
let material = materials.add(FilledGizmoMaterial {
|
||||
color: LinearRgba::WHITE,
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(mesh.clone()),
|
||||
MeshMaterial3d(material),
|
||||
NoFrustumCulling,
|
||||
));
|
||||
buffer.mesh = Some(mesh);
|
||||
}
|
||||
|
||||
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
|
||||
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
let pending = std::mem::take(&mut buffer.pending);
|
||||
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||
buffer.fixed_commit = true;
|
||||
}
|
||||
|
||||
fn upload_filled_gizmo_mesh(
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
// No fixed tick and no render-frame requests means the existing mesh is
|
||||
// already the correct image. In particular, do not replace it with the
|
||||
// empty placeholder between fixed updates.
|
||||
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(handle) = buffer.mesh.clone() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||
// otherwise the next render frame would have nothing to draw.
|
||||
(
|
||||
buffer.retained.positions.clone(),
|
||||
buffer.retained.normals.clone(),
|
||||
buffer.retained.colors.clone(),
|
||||
buffer.retained.indices.clone(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
std::mem::take(&mut buffer.pending.positions),
|
||||
std::mem::take(&mut buffer.pending.normals),
|
||||
std::mem::take(&mut buffer.pending.colors),
|
||||
std::mem::take(&mut buffer.pending.indices),
|
||||
)
|
||||
};
|
||||
|
||||
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||
if positions.is_empty() {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||
} else {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
mesh.insert_indices(Indices::U32(indices));
|
||||
}
|
||||
}
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
@@ -42,9 +42,6 @@ pub struct FighterSettingsCommon {
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
|
||||
pub intangible_color: Color,
|
||||
pub intangible_pulse_duration: u32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
+10
-17
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
/// Maps an input source to a player index
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -254,17 +244,20 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let gamepad = match assigned {
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -274,8 +267,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+2
-12
@@ -21,8 +21,6 @@
|
||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||
//! appears in `Add Component`. No registration code is needed.
|
||||
|
||||
#![recursion_limit = "512"]
|
||||
|
||||
use bevy::{
|
||||
asset::processor::{AssetProcessor, ProcessorState},
|
||||
prelude::*,
|
||||
@@ -35,9 +33,8 @@ use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -45,12 +42,10 @@ pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
pub mod filled_gizmos;
|
||||
pub mod game_settings;
|
||||
pub mod input;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
pub mod materials;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -79,7 +74,6 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchResults,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
@@ -112,7 +106,6 @@ impl Plugin for GamePlugin {
|
||||
// game-level content and configuration.
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
(
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
@@ -121,7 +114,6 @@ impl Plugin for GamePlugin {
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
filled_gizmos::FilledGizmosPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
@@ -129,8 +121,6 @@ impl Plugin for GamePlugin {
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
),
|
||||
ShinesparkMaterialPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+28
-164
@@ -8,7 +8,9 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState, args::Args, fighter::{
|
||||
AppState,
|
||||
args::Args,
|
||||
fighter::{
|
||||
FighterId, FighterRoster,
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
@@ -16,10 +18,16 @@ use crate::{
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
match_runtime::MatchState,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
}, scripting::FighterAttackScript, stage::{
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -27,10 +35,7 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -41,22 +46,6 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -239,7 +228,6 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -275,7 +263,6 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -290,7 +277,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -300,20 +287,6 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||
Ok(positions) => positions,
|
||||
Err(error) => {
|
||||
fail_match(&mut next_state, &error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -476,8 +449,7 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session_player_count = player_count_for_handles(&config.players);
|
||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -487,7 +459,7 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, session_player_count) {
|
||||
let session = match create_session(&args, config.players.len()) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -498,13 +470,14 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
stage::spawn_stage(
|
||||
&mut commands,
|
||||
root,
|
||||
@@ -514,18 +487,14 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
|
||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_point = spawn_positions[spawn_index];
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
animations,
|
||||
@@ -549,30 +518,12 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
||||
}
|
||||
|
||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
if players.is_empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
let mut handles = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
handles == (0..players.len()).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -593,7 +544,6 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -608,12 +558,10 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -631,12 +579,10 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -644,88 +590,6 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
|
||||
+3
-108
@@ -1,14 +1,9 @@
|
||||
//! Rollback-simulated state for an active match.
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
netcode::session::SessionConfig,
|
||||
};
|
||||
use crate::match_loading::{MatchConfig, MatchRules};
|
||||
|
||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct MatchState {
|
||||
@@ -24,11 +19,6 @@ pub struct PlayerMatchState {
|
||||
pub deaths: u32,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct PauseState {
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl MatchState {
|
||||
pub fn from_config(config: &MatchConfig) -> Self {
|
||||
let stocks_remaining = match &config.rules {
|
||||
@@ -49,45 +39,6 @@ impl MatchState {
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||
let time_limit = match config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames,
|
||||
} => time_limit_frames,
|
||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||
};
|
||||
|
||||
if let Some(time_limit) = time_limit {
|
||||
if self.elapsed_frames >= time_limit {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if let MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames: _,
|
||||
} = config.rules
|
||||
{
|
||||
let alive_fighter_count = self
|
||||
.players
|
||||
.iter()
|
||||
.filter(|fighter| {
|
||||
fighter
|
||||
.stocks_remaining
|
||||
.map(|stocks| stocks)
|
||||
.unwrap_or_default()
|
||||
> 0
|
||||
})
|
||||
.count();
|
||||
if alive_fighter_count <= 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
@@ -95,61 +46,7 @@ pub struct MatchRuntimePlugin;
|
||||
impl Plugin for MatchRuntimePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.rollback_resource_with_clone::<MatchState>()
|
||||
.checksum_resource_with_hash::<MatchState>()
|
||||
.init_resource::<PauseState>()
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(toggle_pause, check_match_finished)
|
||||
.chain()
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
session: Res<SessionConfig>,
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
if session.is_multiplayer() {
|
||||
return;
|
||||
}
|
||||
|
||||
let pressed = key.just_pressed(KeyCode::Escape)
|
||||
|| gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
|
||||
pause.paused = !pause.paused;
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
pub fn check_match_finished(
|
||||
match_state: Res<MatchState>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if match_state.is_match_finished(&match_config) {
|
||||
next_state.set(AppState::MatchResults);
|
||||
.checksum_resource_with_hash::<MatchState>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,12 +61,10 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||
|
||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FighterMesh {
|
||||
pub fighter: Entity
|
||||
}
|
||||
|
||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||
pub struct FighterMaterialExtension {
|
||||
#[uniform(100)]
|
||||
status_color: LinearRgba,
|
||||
#[uniform(100)]
|
||||
status_color_intensity: f32,
|
||||
}
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||
|
||||
impl FighterMaterialExtension {
|
||||
pub fn new(status_color: Color) -> Self {
|
||||
Self {
|
||||
status_color: status_color.into(),
|
||||
status_color_intensity: 0.0,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||
self.status_color = status_color;
|
||||
self.status_color_intensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for FighterMaterialExtension {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn deferred_fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_fighter_material(
|
||||
scene_ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
children: Query<&Children>,
|
||||
//color_override: Query<&ColorOverride>,
|
||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||
original_materials: Res<Assets<StandardMaterial>>,
|
||||
) {
|
||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
dbg!(material_name);
|
||||
|
||||
if !material_name.starts_with("Fighter_") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(original_material) = original_materials.get(id.id()) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
// can be used in forward or deferred mode
|
||||
..original_material.clone()
|
||||
},
|
||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||
})), FighterMesh { fighter: scene_ready.entity }));
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
use bevy::{
|
||||
asset::embedded_asset, prelude::*,
|
||||
};
|
||||
|
||||
|
||||
|
||||
pub mod fighter_material;
|
||||
|
||||
pub struct ShinesparkMaterialPlugin;
|
||||
|
||||
pub fn startup_test(asset_server: Res<AssetServer>) {
|
||||
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
||||
dbg!(test);
|
||||
}
|
||||
|
||||
impl Plugin for ShinesparkMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let omit_prefix = "";
|
||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||
app.add_systems(Startup, startup_test)
|
||||
.add_observer(fighter_material::bind_fighter_material)
|
||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#import bevy_pbr::{
|
||||
pbr_fragment::pbr_input_from_standard_material,
|
||||
pbr_functions::alpha_discard,
|
||||
}
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
#import bevy_pbr::{
|
||||
prepass_io::{VertexOutput, FragmentOutput},
|
||||
pbr_deferred_functions::deferred_output,
|
||||
}
|
||||
#else
|
||||
#import bevy_pbr::{
|
||||
forward_io::{VertexOutput, FragmentOutput},
|
||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||
}
|
||||
#endif
|
||||
|
||||
struct FighterExtendedMaterial {
|
||||
status_color: vec4<f32>,
|
||||
status_color_intensity: f32,
|
||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||
_webgl2_padding_8b: u32,
|
||||
_webgl2_padding_12b: u32,
|
||||
_webgl2_padding_16b: u32,
|
||||
#endif
|
||||
}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||
|
||||
@fragment
|
||||
fn fragment(
|
||||
in: VertexOutput,
|
||||
@builtin(front_facing) is_front: bool,
|
||||
) -> FragmentOutput {
|
||||
// generate a PbrInput struct from the StandardMaterial bindings
|
||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||
|
||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||
|
||||
// alpha discard
|
||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||
let out = deferred_output(in, pbr_input);
|
||||
#else
|
||||
var out: FragmentOutput;
|
||||
// apply lighting
|
||||
out.color = apply_pbr_lighting(pbr_input);
|
||||
|
||||
// we can optionally modify the lit color before post-processing is applied
|
||||
var quantize_steps: i32 = 2;
|
||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||
|
||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||
// note this does not include fullscreen postprocessing effects like bloom.
|
||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||
|
||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||
|
||||
#endif
|
||||
|
||||
return out;
|
||||
}
|
||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
MenuInputMapAction::Start => {
|
||||
input.start.accumulate(&status);
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,10 +65,7 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
for player in self.players.iter() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -77,8 +74,7 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
handle: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -106,27 +102,4 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||
|
||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||
|
||||
pub fn setup_post_match_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
commands: Commands,
|
||||
) {
|
||||
let menu = bsn! {
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center
|
||||
}
|
||||
Children [
|
||||
(
|
||||
Text("[Insert beautiful post-match screen here]")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H1_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
),
|
||||
Text("Press any button/key to continue...")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H3_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
]
|
||||
};
|
||||
|
||||
spawn_menu(existing_menu, commands, menu);
|
||||
}
|
||||
|
||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||
if any_pressed {
|
||||
next_state.set(AppState::MainMenu);
|
||||
}
|
||||
}
|
||||
+16
-23
@@ -18,7 +18,6 @@ pub mod errors;
|
||||
pub mod input;
|
||||
pub mod main_menu;
|
||||
pub mod match_config;
|
||||
pub mod match_results;
|
||||
pub mod navigation;
|
||||
pub mod scaling;
|
||||
pub mod stage_select;
|
||||
@@ -78,8 +77,11 @@ pub fn despawn_menu(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -88,7 +90,9 @@ pub fn spawn_menu(
|
||||
menu: impl Scene,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
}
|
||||
@@ -113,13 +117,19 @@ where
|
||||
|
||||
impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
build_menu::<MainMenu>,
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||
.insert_resource(GlobalUiDebugOptions {
|
||||
enabled: true,
|
||||
..default()
|
||||
})
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
@@ -184,9 +194,7 @@ impl Plugin for MenuPlugin {
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
@@ -209,21 +217,6 @@ impl Plugin for MenuPlugin {
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// MATCH RESULT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::MatchResults),
|
||||
match_results::setup_post_match_menu,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
match_results::check_return_to_character_select
|
||||
.run_if(in_state(AppState::MatchResults)),
|
||||
)
|
||||
//---------
|
||||
// MATCH RESULT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
|
||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
||||
.insert(DirectionalNavigationAction::Right);
|
||||
}
|
||||
}
|
||||
if input.accept.is_just_pressed() {
|
||||
if input.accept.is_pressed() {
|
||||
action_state
|
||||
.pressed_actions
|
||||
.insert(DirectionalNavigationAction::Select);
|
||||
|
||||
@@ -42,15 +42,6 @@ pub enum SessionConfigError {
|
||||
}
|
||||
|
||||
impl SessionConfig {
|
||||
/// Returns whether this match has more than one remote participant.
|
||||
pub fn is_multiplayer(&self) -> bool {
|
||||
self.players.len() > 1
|
||||
|| self
|
||||
.players
|
||||
.iter()
|
||||
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
||||
}
|
||||
|
||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||
if player_count == 0 {
|
||||
return Err(SessionConfigError::NoPlayers);
|
||||
@@ -205,13 +196,6 @@ mod tests {
|
||||
config.players,
|
||||
[PlayerConnection::Local, PlayerConnection::Local]
|
||||
);
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_local_player_is_not_multiplayer() {
|
||||
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
||||
assert!(!config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -223,7 +207,6 @@ mod tests {
|
||||
.unwrap();
|
||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -10,8 +10,5 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+3
-4
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
));
|
||||
}
|
||||
if replay.players_are_invalid() {
|
||||
return Err("replay player handles must be unique".into());
|
||||
return Err("replay player handles must cover 0..player_count".into());
|
||||
}
|
||||
if replay.frames.is_empty() {
|
||||
return Err("replay must contain at least one frame".into());
|
||||
@@ -185,7 +185,7 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -374,7 +374,6 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||
.register_type_with_name::<AttackAngle>("Angle")
|
||||
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
||||
.register_fn("angle", AttackAngle::make_normal)
|
||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||
.register_type_with_name::<Knockback>("Knockback")
|
||||
.register_fn("knockback", Knockback::lit)
|
||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
|
||||
#[test]
|
||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||
let script = compile_script(
|
||||
r#"
|
||||
frame(1);
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(2);
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(3);
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(4);
|
||||
"#,
|
||||
)
|
||||
|
||||
+1
-55
@@ -1,11 +1,6 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
};
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||
for poly in stage_collision.stage_polys.iter() {
|
||||
@@ -21,52 +16,3 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn debug_draw_blast_zones(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
}
|
||||
|
||||
+7
-88
@@ -1,4 +1,4 @@
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use ron_asset_manager::prelude::RonAsset;
|
||||
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::{
|
||||
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||
AppState,
|
||||
game_settings::GameSettings,
|
||||
math::vec::FGVec2,
|
||||
stage::{
|
||||
StagePoly,
|
||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||
}, texture_reference::TextureReference,
|
||||
},
|
||||
texture_reference::TextureReference,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -83,17 +87,6 @@ pub struct StageManifest {
|
||||
pub icon: TextureReference,
|
||||
pub camera: StageCameraProfile,
|
||||
pub polygons: Vec<StagePolyDefinition>,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_top_left: FGVec2,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom_right: FGVec2,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -169,13 +162,6 @@ pub fn prepare_stage_manifests(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if let Err(error) = manifest.validate_spawn_points() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||
);
|
||||
return;
|
||||
}
|
||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
@@ -200,73 +186,6 @@ pub fn prepare_stage_manifests(
|
||||
}
|
||||
|
||||
impl StageManifest {
|
||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||
if player_count == 0 {
|
||||
return Err("a match must contain at least one player".to_owned());
|
||||
}
|
||||
|
||||
let layout = self
|
||||
.neutral_spawn_point_sets
|
||||
.get(player_count - 1)
|
||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
layout
|
||||
.iter()
|
||||
.map(|&index| {
|
||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||
format!("the {player_count}-player layout references spawn point {index}")
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||
if self.spawn_points.is_empty() {
|
||||
return Err("no spawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.respawn_points.is_empty() {
|
||||
return Err("no respawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.neutral_spawn_point_sets.is_empty() {
|
||||
return Err("no neutral spawn layouts are configured".to_owned());
|
||||
}
|
||||
|
||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||
let player_count = layout_index + 1;
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||
for &spawn_point_index in layout {
|
||||
if spawn_point_index >= self.spawn_points.len() {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||
));
|
||||
}
|
||||
if !unique_indices.insert(spawn_point_index) {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn to_collision(&self) -> StageCollision {
|
||||
let stage_polys: Vec<StagePoly> = self
|
||||
.polygons
|
||||
|
||||
+3
-11
@@ -10,7 +10,7 @@ pub mod scene;
|
||||
|
||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||
|
||||
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
||||
|
||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||
#[derive(Default)]
|
||||
@@ -20,17 +20,9 @@ impl Plugin for StagePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
(debug::debug_draw_scene
|
||||
debug::debug_draw_scene
|
||||
.run_if(resource_exists::<line::StageCollision>)
|
||||
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-53
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
match_runtime::{MatchState, PauseState},
|
||||
match_runtime::MatchState,
|
||||
};
|
||||
|
||||
pub mod battle_ui;
|
||||
@@ -11,9 +11,6 @@ pub mod errors;
|
||||
pub mod fighter_info;
|
||||
pub mod stock_icon;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PauseOverlay;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
@@ -35,54 +32,6 @@ impl Plugin for InGameUIPlugin {
|
||||
}
|
||||
}),
|
||||
),
|
||||
)
|
||||
.add_systems(Update, sync_pause_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sync_pause_overlay(
|
||||
pause: Res<PauseState>,
|
||||
overlay: Query<Entity, With<PauseOverlay>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if !pause.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
if pause.paused {
|
||||
if overlay.is_empty() {
|
||||
commands.spawn((
|
||||
PauseOverlay,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: px(0),
|
||||
right: px(0),
|
||||
top: px(0),
|
||||
bottom: px(0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||
ZIndex(100),
|
||||
children![
|
||||
(
|
||||
Text::new("Paused"),
|
||||
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
(
|
||||
Text::new("Press Esc or Start to resume"),
|
||||
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
],
|
||||
));
|
||||
}
|
||||
} else {
|
||||
for entity in &overlay {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user