Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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598313f69d | ||
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099cd62e04 |
Generated
+151
-407
File diff suppressed because it is too large
Load Diff
+4
-8
@@ -7,13 +7,12 @@ authors = [""]
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|||||||
[workspace]
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[workspace]
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||||||
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[features]
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[features]
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default = ["development", "debug_features", "gamecube-adapter"]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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debug_features = ["bevy/free_camera"]
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gamecube-adapter = ["dep:gc-adapter-neo"]
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[dependencies]
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[dependencies]
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bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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# stop using authored scenes.
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@@ -24,7 +23,6 @@ arrayvec = "0.7.8"
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bevy-inspector-egui = "0.37.0"
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bevy-inspector-egui = "0.37.0"
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bevy_egui = "0.40.0"
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bevy_egui = "0.40.0"
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bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
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bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
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bevygraph = { git = "https://github.com/tbillington/bevy_debug_view" }
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serde = "1.0.229"
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serde = "1.0.229"
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serde_json = "1.0.145"
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serde_json = "1.0.145"
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bincode = "1.3.3"
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bincode = "1.3.3"
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@@ -36,6 +34,7 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
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rhai = "1.26.0"
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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enum_cycling_derive = "0.2.1"
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@@ -50,6 +49,3 @@ inherits = "release"
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lto = "thin"
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lto = "thin"
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codegen-units = 1
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codegen-units = 1
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strip = "symbols"
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strip = "symbols"
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[target.'cfg(not(target_os = "windows"))'.dependencies]
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
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@@ -23,19 +23,6 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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```
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```
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## Hitbox viewer
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Run the live attack-script previewer with a fighter manifest and attack:
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```sh
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cargo run --bin hitbox-editor -- \
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--manifest fighters/test/test.fighter.ron --attack jab
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```
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The timeline is read-only and refreshes through Bevy's asset hot reloading.
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Press Space to pause or resume, use the arrow keys to step, or click and drag
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the timeline to scrub.
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## Production Build
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## Production Build
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```sh
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```sh
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@@ -1,37 +0,0 @@
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use bevy::{
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asset::{AssetMode, AssetPlugin},
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gltf::GltfPlugin,
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image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor},
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prelude::*,
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};
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use bevy_egui::EguiPlugin;
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use clap::Parser;
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use shinespark::hitbox_viewer::{HitboxViewerArgs, HitboxViewerPlugin};
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fn main() -> AppExit {
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let args = HitboxViewerArgs::parse();
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let default_sampler = ImageSamplerDescriptor::linear()
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.set_address_mode(ImageAddressMode::Repeat)
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.set_anisotropic_filter(16)
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.clone();
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let default_plugins = DefaultPlugins
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.set(ImagePlugin {
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default_sampler: default_sampler.clone(),
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})
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.set(GltfPlugin {
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default_sampler,
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..default()
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})
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.set(AssetPlugin {
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mode: AssetMode::Processed,
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use_asset_processor_override: Some(cfg!(feature = "development")),
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..default()
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});
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App::new()
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.add_plugins(default_plugins)
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.add_plugins(EguiPlugin::default())
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.insert_resource(args)
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.add_plugins(HitboxViewerPlugin)
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.run()
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}
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+5
-9
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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use crate::{
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use crate::{
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debug_tools::DebugSettings,
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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stage::manifest::StageCameraProfile,
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stage::manifest::StageCameraProfile,
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};
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};
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@@ -313,7 +313,6 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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&mut FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -330,17 +329,16 @@ fn update_match_camera(
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let subjects = fighters
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let subjects = fighters
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.iter_mut()
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.iter_mut()
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.map(
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.map(
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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|(translation, previous_translation, fighter, facing, mut extents)| {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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fighter_subject_bounds(
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sample_presentation_translation_with_snap(
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sample_presentation_translation(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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),
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manifest.camera,
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manifest.camera,
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*facing,
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*facing,
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@@ -467,7 +465,6 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&FighterCameraExtents,
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&FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -489,16 +486,15 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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Color::srgb(1.0, 0.5, 0.0),
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);
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation_with_snap(
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let center = sample_presentation_translation(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
|
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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draw_rectangle(
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&mut gizmos,
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&mut gizmos,
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@@ -109,9 +109,7 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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enum DebugFlag {
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Network,
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Network,
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Ecb,
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Ecb,
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BlastZones,
|
|
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StageCollision,
|
StageCollision,
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||||||
SpawnPositions,
|
|
||||||
AnimationBones,
|
AnimationBones,
|
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AttackHitboxes,
|
AttackHitboxes,
|
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Hurtboxes,
|
Hurtboxes,
|
||||||
@@ -175,14 +173,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
|
label: "Stage collision",
|
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flag: DebugFlag::StageCollision,
|
flag: DebugFlag::StageCollision,
|
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},
|
},
|
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DebugMenuEntry::Toggle {
|
|
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label: "Blast zones",
|
|
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flag: DebugFlag::BlastZones,
|
|
||||||
},
|
|
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DebugMenuEntry::Toggle {
|
|
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label: "Spawn points",
|
|
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flag: DebugFlag::SpawnPositions,
|
|
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},
|
|
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DebugMenuEntry::GameSpeed {
|
DebugMenuEntry::GameSpeed {
|
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label: "Game speed",
|
label: "Game speed",
|
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},
|
},
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@@ -253,9 +243,7 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
|
pub frame_stepping: bool,
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pub network: bool,
|
pub network: bool,
|
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pub ecb: bool,
|
pub ecb: bool,
|
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pub blast_zones: bool,
|
|
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pub stage_collision: bool,
|
pub stage_collision: bool,
|
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pub spawn_positions: bool,
|
|
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pub animation_bones: bool,
|
pub animation_bones: bool,
|
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pub attack_hitboxes: bool,
|
pub attack_hitboxes: bool,
|
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pub hurtboxes: bool,
|
pub hurtboxes: bool,
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@@ -276,9 +264,7 @@ impl Default for DebugSettings {
|
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frame_stepping: false,
|
frame_stepping: false,
|
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network: false,
|
network: false,
|
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ecb: false,
|
ecb: false,
|
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blast_zones: false,
|
|
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stage_collision: false,
|
stage_collision: false,
|
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spawn_positions: false,
|
|
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animation_bones: false,
|
animation_bones: false,
|
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attack_hitboxes: false,
|
attack_hitboxes: false,
|
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hurtboxes: false,
|
hurtboxes: false,
|
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@@ -342,8 +328,6 @@ impl DebugSettings {
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match flag {
|
match flag {
|
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DebugFlag::Network => self.network,
|
DebugFlag::Network => self.network,
|
||||||
DebugFlag::Ecb => self.ecb,
|
DebugFlag::Ecb => self.ecb,
|
||||||
DebugFlag::BlastZones => self.blast_zones,
|
|
||||||
DebugFlag::SpawnPositions => self.spawn_positions,
|
|
||||||
DebugFlag::StageCollision => self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision,
|
||||||
DebugFlag::AnimationBones => self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones,
|
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
||||||
@@ -358,9 +342,7 @@ impl DebugSettings {
|
|||||||
match flag {
|
match flag {
|
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DebugFlag::Network => self.network = !self.network,
|
DebugFlag::Network => self.network = !self.network,
|
||||||
DebugFlag::Ecb => self.ecb = !self.ecb,
|
DebugFlag::Ecb => self.ecb = !self.ecb,
|
||||||
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
|
||||||
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
||||||
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
|
|
||||||
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
||||||
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
||||||
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
||||||
@@ -902,14 +884,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
|
|||||||
settings.stage_collision
|
settings.stage_collision
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
|
|
||||||
settings.blast_zones
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
|
|
||||||
settings.spawn_positions
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
settings.animation_bones
|
settings.animation_bones
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,22 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCamera, fighter::{
|
camera::MatchCamera,
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
|
fighter::{
|
||||||
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||||
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
||||||
|
FighterTranslation, FighterVelocity,
|
||||||
|
animation::FighterAnimationFrame,
|
||||||
|
attack::{
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
},
|
||||||
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
|
baked_animation::FighterBoneMatrices,
|
||||||
|
state::FighterState,
|
||||||
|
},
|
||||||
|
input::FighterInput,
|
||||||
|
player::Player,
|
||||||
|
stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
@@ -19,7 +29,6 @@ struct Checkpoint {
|
|||||||
fighters: Vec<FighterCheckpoint>,
|
fighters: Vec<FighterCheckpoint>,
|
||||||
stage_collision: StageCollision,
|
stage_collision: StageCollision,
|
||||||
pending_hits: FighterPendingHits,
|
pending_hits: FighterPendingHits,
|
||||||
match_state: MatchState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@@ -46,8 +55,6 @@ struct FighterCheckpoint {
|
|||||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||||
bone_matrices: FighterBoneMatrices,
|
bone_matrices: FighterBoneMatrices,
|
||||||
surface: FighterSurfaceState,
|
surface: FighterSurfaceState,
|
||||||
pending_respawn: FighterPendingRespawn,
|
|
||||||
invulnerability_state: FighterInvulnerabilityState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
|
||||||
@@ -92,12 +99,10 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
checkpoint_fighters.push(checkpoint);
|
checkpoint_fighters.push(checkpoint);
|
||||||
}
|
}
|
||||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||||
let match_state = world.resource::<MatchState>().clone();
|
|
||||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||||
fighters: checkpoint_fighters,
|
fighters: checkpoint_fighters,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
pending_hits,
|
pending_hits,
|
||||||
match_state,
|
|
||||||
});
|
});
|
||||||
info!("Saved debug game state");
|
info!("Saved debug game state");
|
||||||
return;
|
return;
|
||||||
@@ -149,12 +154,9 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
||||||
entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
||||||
entity.insert(saved.surface.clone());
|
entity.insert(saved.surface.clone());
|
||||||
entity.insert(saved.pending_respawn.clone());
|
|
||||||
entity.insert(saved.invulnerability_state.clone());
|
|
||||||
}
|
}
|
||||||
world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
||||||
world.insert_resource(checkpoint.match_state);
|
|
||||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||||
match_camera.needs_snap = true;
|
match_camera.needs_snap = true;
|
||||||
}
|
}
|
||||||
@@ -186,8 +188,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||||
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
|
||||||
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -98,6 +98,4 @@ pub enum AnimKind {
|
|||||||
AttackUpTilt,
|
AttackUpTilt,
|
||||||
AttackForwardTilt,
|
AttackForwardTilt,
|
||||||
AttackDownTilt,
|
AttackDownTilt,
|
||||||
AttackNeutralAir,
|
|
||||||
AttackForwardAir,
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::fighter::FighterInvulnerabilityState;
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
||||||
@@ -113,7 +112,7 @@ impl KnockbackType {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
|
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
|
||||||
pub struct Knockback(FGi32);
|
pub struct Knockback(FGi32);
|
||||||
|
|
||||||
impl Knockback {
|
impl Knockback {
|
||||||
@@ -158,23 +157,6 @@ impl AttackAngle {
|
|||||||
pub fn make_sakurai() -> Self {
|
pub fn make_sakurai() -> Self {
|
||||||
Self::Sakurai
|
Self::Sakurai
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
|
|
||||||
match self {
|
|
||||||
AttackAngle::Normal(angle) => {
|
|
||||||
*angle
|
|
||||||
},
|
|
||||||
AttackAngle::Sakurai => {
|
|
||||||
if !is_receiver_grounded {
|
|
||||||
game_settings.fighter_common.sakurai_angle_aerial_angle
|
|
||||||
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
|
|
||||||
game_settings.fighter_common.sakurai_angle_high_knockback_angle
|
|
||||||
} else {
|
|
||||||
game_settings.fighter_common.sakurai_angle_low_knockback_angle
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
||||||
@@ -197,10 +179,10 @@ pub enum AttackKind {
|
|||||||
impl AttackKind {
|
impl AttackKind {
|
||||||
pub fn get_animation(&self) -> AnimKind {
|
pub fn get_animation(&self) -> AnimKind {
|
||||||
match self {
|
match self {
|
||||||
AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
|
AttackKind::NeutralAir => AnimKind::AttackJab1,
|
||||||
AttackKind::Jab => AnimKind::AttackJab1,
|
AttackKind::Jab => AnimKind::AttackJab1,
|
||||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||||
AttackKind::ForwardAir => AnimKind::AttackForwardAir,
|
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
||||||
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
||||||
AttackKind::DownAir => AnimKind::AttackUpTilt,
|
AttackKind::DownAir => AnimKind::AttackUpTilt,
|
||||||
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
||||||
@@ -544,27 +526,21 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
&Player,
|
&Player,
|
||||||
&FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
)>,
|
)>,
|
||||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
|
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
) {
|
) {
|
||||||
pending_hits.0.clear();
|
pending_hits.0.clear();
|
||||||
|
|
||||||
for &entity_receiving in &roster.0 {
|
for &entity_receiving in &roster.0 {
|
||||||
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
|
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for &entity_hurting in &roster.0 {
|
for &entity_hurting in &roster.0 {
|
||||||
if entity_hurting == entity_receiving {
|
if entity_hurting == entity_receiving {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
@@ -605,6 +581,7 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
attack_kind: active_attack.kind,
|
attack_kind: active_attack.kind,
|
||||||
hitbox_index: hitting_hitbox_idx,
|
hitbox_index: hitting_hitbox_idx,
|
||||||
});
|
});
|
||||||
|
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||||
|
|
||||||
active_attack.hit_fighters.push(entity_receiving);
|
active_attack.hit_fighters.push(entity_receiving);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,16 +4,8 @@ use bevy_ggrs::prelude::GgrsSchedule;
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||||
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
|
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||||
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
|
|
||||||
manifest::FighterManifest, state::FighterState,
|
|
||||||
},
|
|
||||||
game_settings::GameSettings,
|
|
||||||
math::int::FGi32,
|
|
||||||
player::Player,
|
|
||||||
schedule::GameplaySet,
|
|
||||||
scripting::FighterAttackScript,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
@@ -26,14 +18,7 @@ pub fn resolve_fighter_hits(
|
|||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
)>,
|
)>,
|
||||||
mut receiver: Query<(
|
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||||
&mut FighterDamage,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterPendingHitReaction,
|
|
||||||
&FighterState,
|
|
||||||
&FighterInvulnerabilityState,
|
|
||||||
&FighterSurfaceState,
|
|
||||||
)>,
|
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
@@ -48,14 +33,7 @@ pub fn resolve_fighter_hits(
|
|||||||
.position(|hit| hit.defender != defender)
|
.position(|hit| hit.defender != defender)
|
||||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
let Ok((
|
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||||
mut receiver_damage,
|
|
||||||
fighter,
|
|
||||||
mut pending_reaction,
|
|
||||||
receiver_state,
|
|
||||||
invuln_state,
|
|
||||||
receiver_surface_state,
|
|
||||||
)) = receiver.get_mut(defender)
|
|
||||||
else {
|
else {
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
continue;
|
continue;
|
||||||
@@ -101,12 +79,10 @@ pub fn resolve_fighter_hits(
|
|||||||
false,
|
false,
|
||||||
false,
|
false,
|
||||||
);
|
);
|
||||||
let angle = hitbox.angle.get_angle(
|
let angle = match &hitbox.angle {
|
||||||
&knockback,
|
AttackAngle::Normal(angle) => *angle,
|
||||||
receiver_surface_state.is_grounded(),
|
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||||
&game_settings,
|
};
|
||||||
);
|
|
||||||
dbg!(knockback, angle);
|
|
||||||
let launch_angle = if facing_left {
|
let launch_angle = if facing_left {
|
||||||
FGi32::lit("180.0") - angle
|
FGi32::lit("180.0") - angle
|
||||||
} else {
|
} else {
|
||||||
@@ -124,21 +100,15 @@ pub fn resolve_fighter_hits(
|
|||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
damage: FighterDamage(attack_damage),
|
damage: FighterDamage(attack_damage)
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
match invuln_state {
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
FighterInvulnerabilityState::Vulnerable => {
|
|
||||||
receiver_damage.0 += total_damage_received_this_frame
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity)
|
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -149,9 +119,7 @@ pub fn resolve_fighter_hits(
|
|||||||
FighterHitstopShakeKind::Vertical
|
FighterHitstopShakeKind::Vertical
|
||||||
};
|
};
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||||
let shake_frames = reaction
|
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||||
.hitstop_frames
|
|
||||||
.calculate_shake_frames(&game_settings);
|
|
||||||
hitstop_shake.total_frames = shake_frames;
|
hitstop_shake.total_frames = shake_frames;
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
hitstop_shake.kind = shake_kind;
|
hitstop_shake.kind = shake_kind;
|
||||||
@@ -159,23 +127,16 @@ pub fn resolve_fighter_hits(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
match invuln_state {
|
|
||||||
FighterInvulnerabilityState::Vulnerable => {
|
|
||||||
pending_reaction.0 = reactions
|
pending_reaction.0 = reactions
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||||
.map(|(_, _, reaction)| reaction);
|
.map(|(_, _, reaction)| reaction);
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
|
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
for hit in hits {
|
for hit in hits {
|
||||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
|
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||||
attacker.get_mut(hit.attacker)
|
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -44,9 +44,6 @@ pub struct FighterAttributes {
|
|||||||
pub air_dodge_duration: u32,
|
pub air_dodge_duration: u32,
|
||||||
pub air_dodge_velocity: FGi32,
|
pub air_dodge_velocity: FGi32,
|
||||||
pub air_dodge_decay: FGi32,
|
pub air_dodge_decay: FGi32,
|
||||||
|
|
||||||
pub air_dodge_intangible_duration: u32,
|
|
||||||
pub air_dodge_intangible_start: u32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterAttributes {
|
impl FighterAttributes {
|
||||||
|
|||||||
@@ -154,7 +154,6 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
pub struct BakedAnimationVisualPlugin;
|
|
||||||
|
|
||||||
pub struct BakedAnimationAssetProcessingPlugin;
|
pub struct BakedAnimationAssetProcessingPlugin;
|
||||||
|
|
||||||
@@ -173,25 +172,15 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|||||||
|
|
||||||
impl Plugin for BakedAnimationPlugin {
|
impl Plugin for BakedAnimationPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins((
|
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||||
BakedAnimationAssetProcessingPlugin,
|
|
||||||
BakedAnimationVisualPlugin,
|
|
||||||
))
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
.in_set(super::BakedAnimationSamplingSet)
|
|
||||||
.in_set(crate::schedule::GameplaySet::Animation),
|
.in_set(crate::schedule::GameplaySet::Animation),
|
||||||
);
|
)
|
||||||
}
|
.add_systems(
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationVisualPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_systems(
|
|
||||||
Update,
|
Update,
|
||||||
super::visual_binding::apply_baked_fighter_visual_pose
|
super::visual_binding::apply_baked_fighter_visual_pose,
|
||||||
.after(super::BakedAnimationSamplingSet),
|
|
||||||
)
|
)
|
||||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,17 +5,12 @@ mod runtime;
|
|||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use asset_baking::{
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin, BakedAnimationVisualPlugin,
|
|
||||||
};
|
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
update_fighter_bone_matrices,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(bevy::prelude::SystemSet, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
||||||
pub struct BakedAnimationSamplingSet;
|
|
||||||
|
|
||||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -280,31 +275,6 @@ mod tests {
|
|||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
|
||||||
let names = ["root".into()];
|
|
||||||
let parents = [None];
|
|
||||||
let mut pose_a = FixedMat4::IDENTITY;
|
|
||||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
|
||||||
let mut pose_b = FixedMat4::IDENTITY;
|
|
||||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
|
||||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
|
||||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
|
||||||
matrices.resample_pose(
|
|
||||||
AnimKind::Landing,
|
|
||||||
&names,
|
|
||||||
&parents,
|
|
||||||
&[snapped_pose],
|
|
||||||
FGi32::ONE,
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||||
let mut root = FixedMat4::IDENTITY;
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
|||||||
@@ -55,29 +55,6 @@ impl BakedFighterAnimations {
|
|||||||
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
||||||
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
||||||
}
|
}
|
||||||
/// Samples one bone in model space without depending on the runtime's
|
|
||||||
/// previous-frame buffers. Tooling uses this when the user scrubs between
|
|
||||||
/// unrelated frames.
|
|
||||||
pub fn sample_bone_model_transform(
|
|
||||||
&self,
|
|
||||||
frame: &FighterAnimationFrame,
|
|
||||||
bone: &str,
|
|
||||||
model_scale: FGi32,
|
|
||||||
) -> Option<FixedMat4> {
|
|
||||||
let local = self.sample_pose(frame)?;
|
|
||||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
|
||||||
let mut model = vec![None; local.len()];
|
|
||||||
resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
|
|
||||||
let scale = FixedMat4 {
|
|
||||||
cols: [
|
|
||||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
};
|
|
||||||
Some(scale.mul(model[index]?))
|
|
||||||
}
|
|
||||||
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
||||||
self.clip_indices
|
self.clip_indices
|
||||||
.get(&kind)
|
.get(&kind)
|
||||||
@@ -101,26 +78,6 @@ pub struct FighterBoneMatrices {
|
|||||||
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
||||||
|
|
||||||
impl FighterBoneMatrices {
|
impl FighterBoneMatrices {
|
||||||
/// Samples a baked pose for a preview or other non-gameplay caller.
|
|
||||||
pub fn sample_baked_pose(
|
|
||||||
&mut self,
|
|
||||||
baked: &BakedFighterAnimations,
|
|
||||||
frame: &FighterAnimationFrame,
|
|
||||||
model_scale: FGi32,
|
|
||||||
) -> bool {
|
|
||||||
let Some(pose) = baked.sample_pose(frame) else {
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
self.set_pose(
|
|
||||||
frame.kind,
|
|
||||||
&baked.bone_names,
|
|
||||||
&baked.parents,
|
|
||||||
pose,
|
|
||||||
model_scale,
|
|
||||||
);
|
|
||||||
true
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
||||||
[
|
[
|
||||||
@@ -187,27 +144,6 @@ impl FighterBoneMatrices {
|
|||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
) {
|
|
||||||
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
|
||||||
}
|
|
||||||
pub(super) fn resample_pose(
|
|
||||||
&mut self,
|
|
||||||
kind: AnimKind,
|
|
||||||
bone_names: &[String],
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model_scale: FGi32,
|
|
||||||
) {
|
|
||||||
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
|
||||||
}
|
|
||||||
fn sample_pose(
|
|
||||||
&mut self,
|
|
||||||
kind: AnimKind,
|
|
||||||
bone_names: &[String],
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model_scale: FGi32,
|
|
||||||
advance_history: bool,
|
|
||||||
) {
|
) {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
bone_names.len(),
|
bone_names.len(),
|
||||||
@@ -231,11 +167,9 @@ impl FighterBoneMatrices {
|
|||||||
self.local_matrices.reserve(local.len());
|
self.local_matrices.reserve(local.len());
|
||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
if advance_history {
|
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
|
||||||
}
|
|
||||||
let animation_changed = self.presentation_kind != Some(kind);
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
self.model_matrices.resize(local.len(), None);
|
self.model_matrices.resize(local.len(), None);
|
||||||
@@ -281,56 +215,6 @@ pub fn update_fighter_bone_matrices(
|
|||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
) {
|
) {
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
sample_fighter_bone_matrices(
|
|
||||||
frame,
|
|
||||||
animations,
|
|
||||||
fighter,
|
|
||||||
&mut matrices,
|
|
||||||
&mut bone_indices,
|
|
||||||
&baked_assets,
|
|
||||||
&manifests,
|
|
||||||
true,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Resamples the current pose after collision-driven state transitions without
|
|
||||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
|
||||||
pub fn resample_fighter_bone_matrices(
|
|
||||||
mut fighters: Query<(
|
|
||||||
&FighterAnimationFrame,
|
|
||||||
&FighterAnimations,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterBoneMatrices,
|
|
||||||
&mut FighterBoneIndexMap,
|
|
||||||
)>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) {
|
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
|
||||||
sample_fighter_bone_matrices(
|
|
||||||
frame,
|
|
||||||
animations,
|
|
||||||
fighter,
|
|
||||||
&mut matrices,
|
|
||||||
&mut bone_indices,
|
|
||||||
&baked_assets,
|
|
||||||
&manifests,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sample_fighter_bone_matrices(
|
|
||||||
frame: &FighterAnimationFrame,
|
|
||||||
animations: &FighterAnimations,
|
|
||||||
fighter: &Fighter,
|
|
||||||
matrices: &mut FighterBoneMatrices,
|
|
||||||
bone_indices: &mut FighterBoneIndexMap,
|
|
||||||
baked_assets: &Assets<BakedFighterAnimations>,
|
|
||||||
manifests: &Assets<FighterManifest>,
|
|
||||||
advance_history: bool,
|
|
||||||
) {
|
|
||||||
let baked = baked_assets
|
let baked = baked_assets
|
||||||
.get(&animations.baked)
|
.get(&animations.baked)
|
||||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||||
@@ -344,7 +228,6 @@ fn sample_fighter_bone_matrices(
|
|||||||
let manifest = manifests
|
let manifest = manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
if advance_history {
|
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
frame.kind,
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
@@ -352,15 +235,6 @@ fn sample_fighter_bone_matrices(
|
|||||||
pose,
|
pose,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
);
|
);
|
||||||
} else {
|
|
||||||
matrices.resample_pose(
|
|
||||||
frame.kind,
|
|
||||||
&baked.bone_names,
|
|
||||||
&baked.parents,
|
|
||||||
pose,
|
|
||||||
manifest.model_scale,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
if bone_indices.0.is_empty() {
|
if bone_indices.0.is_empty() {
|
||||||
bone_indices.0.extend(
|
bone_indices.0.extend(
|
||||||
baked
|
baked
|
||||||
@@ -371,6 +245,7 @@ fn sample_fighter_bone_matrices(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn resolve_model_transform(
|
fn resolve_model_transform(
|
||||||
index: usize,
|
index: usize,
|
||||||
|
|||||||
@@ -92,12 +92,9 @@ pub(super) fn bind_fighter_visual_bones(
|
|||||||
pub(super) fn apply_baked_fighter_visual_pose(
|
pub(super) fn apply_baked_fighter_visual_pose(
|
||||||
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
||||||
fighters: Query<&FighterBoneMatrices>,
|
fighters: Query<&FighterBoneMatrices>,
|
||||||
timing: Option<Res<GgrsFrameTiming>>,
|
timing: Res<GgrsFrameTiming>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
.as_deref()
|
|
||||||
.map(GgrsFrameTiming::overstep_fraction)
|
|
||||||
.unwrap_or(0.0);
|
|
||||||
for (mut transform, bone) in &mut nodes {
|
for (mut transform, bone) in &mut nodes {
|
||||||
let Ok(matrices) = fighters.get(bone.fighter) else {
|
let Ok(matrices) = fighters.get(bone.fighter) else {
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
//! Various interactions with the blast zones
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
|
||||||
|
|
||||||
pub fn apply_blast_zones(
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for (translation, mut pending_respawn, state) in fighters {
|
|
||||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
|
||||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
|
||||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
|
||||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
|
||||||
|
|
||||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
|
||||||
pending_respawn.0 = true;
|
|
||||||
} else if is_off_the_top {
|
|
||||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
|
||||||
if is_in_hitstun {
|
|
||||||
pending_respawn.0 = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+2
-101
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
use crate::stage::line::{StageCollision, StageLineID};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -45,7 +45,6 @@ pub fn air_collide_with_stage(
|
|||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
ignored_polys: &[usize],
|
ignored_polys: &[usize],
|
||||||
can_ignore_soft_platforms: bool,
|
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -56,10 +55,7 @@ pub fn air_collide_with_stage(
|
|||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.filter(|(poly_idx, poly)| {
|
.filter(|(poly_idx, _)| !ignored_polys.contains(poly_idx))
|
||||||
!ignored_polys.contains(poly_idx)
|
|
||||||
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
|
||||||
})
|
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
(
|
(
|
||||||
@@ -99,18 +95,6 @@ mod tests {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn solid_floor() -> StagePoly {
|
|
||||||
StagePoly::build(
|
|
||||||
StagePolyType::Closed,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn airborne_collision_skips_ignored_polygons() {
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
let stage_collision = StageCollision {
|
let stage_collision = StageCollision {
|
||||||
@@ -138,93 +122,10 @@ mod tests {
|
|||||||
&ecb,
|
&ecb,
|
||||||
&stage_collision,
|
&stage_collision,
|
||||||
&[1],
|
&[1],
|
||||||
false,
|
|
||||||
)
|
)
|
||||||
.expect("the non-ignored platform should still be collidable");
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![horizontal_platform("0")],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.is_none());
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
.expect("air dodges still collide with soft platforms")
|
|
||||||
.hit_position,
|
|
||||||
FGVec2::lit("0", "0")
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![solid_floor()],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.expect("solid floors remain collidable while passing down");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-41
@@ -1,9 +1,10 @@
|
|||||||
//! Fighter debug views: gizmos and the egui inspector window.
|
//! Fighter debug views: gizmos and the egui inspector window.
|
||||||
|
|
||||||
|
use std::sync::OnceLock;
|
||||||
|
|
||||||
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
use bevy::color::palettes::css::ORANGE;
|
||||||
use bevy::prelude::*;
|
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
||||||
use bevy_egui::{egui, EguiContexts};
|
use bevy_egui::{EguiContexts, egui};
|
||||||
|
|
||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
@@ -14,14 +15,14 @@ use crate::fighter::attack::{
|
|||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::errors::FighterErrors;
|
use crate::fighter::errors::FighterErrors;
|
||||||
|
use crate::fighter::hurtbox::FixedAffineCapsule;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::{air, FighterState};
|
use crate::fighter::state::{FighterState, air};
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
use crate::filled_gizmos::FilledGizmos;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -37,7 +38,6 @@ pub fn debug_draw_ecb(
|
|||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
gizmos.cross(
|
||||||
@@ -46,18 +46,15 @@ pub fn debug_draw_ecb(
|
|||||||
bevy::color::palettes::css::BLUE,
|
bevy::color::palettes::css::BLUE,
|
||||||
);
|
);
|
||||||
|
|
||||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
|
||||||
trf_prev.x.to_num::<f32>(),
|
|
||||||
trf_prev.y.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
filled_gizmos.polygon(&transformed, ORANGE);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
gizmos.lineloop(transformed, WHITE);
|
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||||
|
trf_prev.x.to_num(),
|
||||||
|
trf_prev.y.to_num(),
|
||||||
|
-0.1,
|
||||||
|
));
|
||||||
|
gizmos.lineloop(prev_transformed, ORANGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn fighter_debug(
|
pub fn fighter_debug(
|
||||||
@@ -186,23 +183,15 @@ pub fn animation_debug(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hurtbox_debug(
|
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
||||||
query: Query<&FighterSolvedHurtboxes>,
|
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
|
||||||
for hurtboxes in &query {
|
for hurtboxes in &query {
|
||||||
for hurtbox in &hurtboxes.0 {
|
for hurtbox in &hurtboxes.0 {
|
||||||
filled_gizmos.affine_capsule(
|
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
||||||
hurtbox.capsule.transform.to_mat4(),
|
|
||||||
hurtbox.capsule.radius.to_num(),
|
|
||||||
hurtbox.capsule.half_length.to_num(),
|
|
||||||
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*fn draw_affine_capsule(
|
fn draw_affine_capsule(
|
||||||
gizmos: &mut Gizmos,
|
gizmos: &mut Gizmos,
|
||||||
capsule: FixedAffineCapsule,
|
capsule: FixedAffineCapsule,
|
||||||
color: impl Into<Color> + Copy,
|
color: impl Into<Color> + Copy,
|
||||||
@@ -224,9 +213,9 @@ pub fn hurtbox_debug(
|
|||||||
for &(start, end) in &wireframe.lines {
|
for &(start, end) in &wireframe.lines {
|
||||||
gizmos.line(vertices[start], vertices[end], color);
|
gizmos.line(vertices[start], vertices[end], color);
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
|
|
||||||
/*struct CapsuleWireVertex {
|
struct CapsuleWireVertex {
|
||||||
direction: Vec3,
|
direction: Vec3,
|
||||||
center_sign: f32,
|
center_sign: f32,
|
||||||
}
|
}
|
||||||
@@ -234,9 +223,9 @@ pub fn hurtbox_debug(
|
|||||||
struct CapsuleWireframe {
|
struct CapsuleWireframe {
|
||||||
vertices: Vec<CapsuleWireVertex>,
|
vertices: Vec<CapsuleWireVertex>,
|
||||||
lines: Vec<(usize, usize)>,
|
lines: Vec<(usize, usize)>,
|
||||||
}*/
|
}
|
||||||
|
|
||||||
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||||
const RESOLUTION: usize = 16;
|
const RESOLUTION: usize = 16;
|
||||||
const HEMISPHERE_STEPS: usize = 4;
|
const HEMISPHERE_STEPS: usize = 4;
|
||||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||||
@@ -317,7 +306,7 @@ struct CapsuleWireframe {
|
|||||||
|
|
||||||
CapsuleWireframe { vertices, lines }
|
CapsuleWireframe { vertices, lines }
|
||||||
})
|
})
|
||||||
}*/
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod capsule_debug_tests {
|
mod capsule_debug_tests {
|
||||||
@@ -337,7 +326,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*#[test]
|
#[test]
|
||||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||||
let wireframe = capsule_wireframe();
|
let wireframe = capsule_wireframe();
|
||||||
let lower: Vec<_> = wireframe
|
let lower: Vec<_> = wireframe
|
||||||
@@ -355,7 +344,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attack_debug(
|
pub fn attack_debug(
|
||||||
@@ -367,7 +356,6 @@ pub fn attack_debug(
|
|||||||
&FighterAnimationFrame,
|
&FighterAnimationFrame,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
mut filled_gizmos: FilledGizmos,
|
|
||||||
) {
|
) {
|
||||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||||
if let Some(active_attack) = &hitboxes.0 {
|
if let Some(active_attack) = &hitboxes.0 {
|
||||||
@@ -394,12 +382,6 @@ pub fn attack_debug(
|
|||||||
capsule_draw_trf.to_isometry(),
|
capsule_draw_trf.to_isometry(),
|
||||||
bevy::color::palettes::css::RED,
|
bevy::color::palettes::css::RED,
|
||||||
);
|
);
|
||||||
filled_gizmos.capsule(
|
|
||||||
capsule_draw_trf.to_isometry(),
|
|
||||||
solved_hitbox.capsule.radius.to_num(),
|
|
||||||
length * 0.5,
|
|
||||||
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
|
||||||
);
|
|
||||||
|
|
||||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
|
|||||||
+7
-70
@@ -20,7 +20,6 @@ pub mod motion;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
pub mod blast_zones;
|
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -30,8 +29,7 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
@@ -41,8 +39,8 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -85,14 +83,6 @@ pub struct FighterHitstop {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
|
||||||
pub enum FighterInvulnerabilityState {
|
|
||||||
#[default]
|
|
||||||
Vulnerable,
|
|
||||||
Invulnerable { frames_remaining: Option<u32> },
|
|
||||||
Intangible { frames_remaining: Option<u32> }
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterFacingDirection {
|
impl FighterFacingDirection {
|
||||||
fn reverse(&self) -> Self {
|
fn reverse(&self) -> Self {
|
||||||
match self {
|
match self {
|
||||||
@@ -137,20 +127,14 @@ impl FighterFacingDirection {
|
|||||||
#[require(Transform)]
|
#[require(Transform)]
|
||||||
pub struct FighterVisual;
|
pub struct FighterVisual;
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
|
||||||
pub struct FighterPendingRespawn(bool);
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterPendingRespawn,
|
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation,
|
FighterTranslation
|
||||||
FighterInvulnerabilityState,
|
|
||||||
FighterInvulnerabilityVisualState,
|
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -163,10 +147,6 @@ impl Plugin for FighterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins(FighterAttackPlugin)
|
app.add_plugins(FighterAttackPlugin)
|
||||||
// Every state gets a chance to interrupt itself, in priority order.
|
// Every state gets a chance to interrupt itself, in priority order.
|
||||||
.add_systems(
|
|
||||||
GgrsSchedule,
|
|
||||||
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
|
||||||
)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
@@ -179,7 +159,7 @@ impl Plugin for FighterPlugin {
|
|||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
(state::state_update_system, decay_hitstop)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::StateUpdate),
|
.in_set(GameplaySet::StateUpdate),
|
||||||
)
|
)
|
||||||
@@ -192,8 +172,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
baked_animation::resample_fighter_bone_matrices,
|
baked_animation::update_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::Collision),
|
.in_set(GameplaySet::Collision),
|
||||||
@@ -222,8 +202,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterTranslation>()
|
.checksum_component_with_hash::<FighterTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPresentationSnap>()
|
|
||||||
.checksum_component_with_hash::<FighterPresentationSnap>()
|
|
||||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
@@ -235,12 +213,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
|
||||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
|
||||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
@@ -268,9 +242,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
.add_systems(FixedPostUpdate,
|
|
||||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
|
||||||
)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||||
@@ -303,7 +274,6 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
|||||||
pub fn spawn_fighter(
|
pub fn spawn_fighter(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
controller_port: usize,
|
|
||||||
spawn_position: FGVec2,
|
spawn_position: FGVec2,
|
||||||
manifest: Handle<FighterManifest>,
|
manifest: Handle<FighterManifest>,
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
@@ -317,7 +287,6 @@ pub fn spawn_fighter(
|
|||||||
Name(format!("Fighter {player_handle}").into()),
|
Name(format!("Fighter {player_handle}").into()),
|
||||||
Player {
|
Player {
|
||||||
handle: player_handle,
|
handle: player_handle,
|
||||||
controller_port,
|
|
||||||
},
|
},
|
||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
@@ -335,7 +304,6 @@ pub fn spawn_fighter(
|
|||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
FighterTranslation(spawn_position),
|
FighterTranslation(spawn_position),
|
||||||
FighterPreviousTranslation(spawn_position),
|
FighterPreviousTranslation(spawn_position),
|
||||||
FighterPresentationSnap::default(),
|
|
||||||
),
|
),
|
||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
@@ -360,34 +328,3 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
|||||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
|
||||||
for invuln_state in query {
|
|
||||||
let invuln_state = invuln_state.into_inner();
|
|
||||||
let frames_remaining = match invuln_state {
|
|
||||||
FighterInvulnerabilityState::Vulnerable => None,
|
|
||||||
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
|
||||||
if let Some(frames_remaining) = frames_remaining {
|
|
||||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
|
||||||
Some(*frames_remaining)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
},
|
|
||||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
|
||||||
if let Some(frames_remaining) = frames_remaining {
|
|
||||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
|
||||||
Some(*frames_remaining)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(frames_remaining) = frames_remaining {
|
|
||||||
if frames_remaining == 0 {
|
|
||||||
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+2
-42
@@ -21,11 +21,6 @@ pub struct FighterVelocity(pub FGVec2);
|
|||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||||
|
|
||||||
/// Marks a simulation frame whose position changed discontinuously for
|
|
||||||
/// presentation purposes (for example, a landing correction).
|
|
||||||
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
|
||||||
pub struct FighterPresentationSnap(pub bool);
|
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousTranslation)]
|
#[require(FighterPreviousTranslation)]
|
||||||
pub struct FighterTranslation(pub FGVec2);
|
pub struct FighterTranslation(pub FGVec2);
|
||||||
@@ -57,31 +52,10 @@ pub fn sample_presentation_translation(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn sample_presentation_translation_with_snap(
|
|
||||||
previous: FighterPreviousTranslation,
|
|
||||||
current: FighterTranslation,
|
|
||||||
overstep_fraction: f32,
|
|
||||||
mode: PresentationMotionMode,
|
|
||||||
snapped: FighterPresentationSnap,
|
|
||||||
) -> Vec2 {
|
|
||||||
if snapped.0 {
|
|
||||||
Vec2::new(current.x.to_num(), current.y.to_num())
|
|
||||||
} else {
|
|
||||||
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
|
||||||
for mut snap in &mut fighters {
|
|
||||||
snap.0 = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn apply_fighter_translation_to_visuals(
|
pub fn apply_fighter_translation_to_visuals(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterPresentationSnap,
|
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -90,13 +64,12 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation_with_snap(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
*presentation_snap,
|
|
||||||
);
|
);
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x,
|
||||||
@@ -196,19 +169,6 @@ mod tests {
|
|||||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn presentation_translation_uses_current_sample_after_snap() {
|
|
||||||
let position = sample_presentation_translation_with_snap(
|
|
||||||
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
|
||||||
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
|
||||||
0.25,
|
|
||||||
PresentationMotionMode::Extrapolation,
|
|
||||||
FighterPresentationSnap(true),
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_eq!(position, Vec2::new(6.0, 12.0));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||||
let mut world = World::new();
|
let mut world = World::new();
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
use crate::fighter::state::jump::{JumpState, JumpType};
|
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
@@ -113,30 +112,17 @@ pub fn update_standard_motion(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
|
||||||
if ctx.input.has_command(FighterCommands::Jump) {
|
|
||||||
Some(FighterState::Jump(JumpState {
|
|
||||||
jump_type: JumpType::DoubleJump,
|
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
|
||||||
} else {
|
|
||||||
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
ctx: &mut CollisionContext,
|
ctx: &mut CollisionContext,
|
||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
can_ignore_soft_platforms: bool,
|
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
let diff = res.hit_position - ctx.translation.0;
|
||||||
ctx.ecb.bottom -= diff;
|
ctx.ecb.bottom -= diff;
|
||||||
ctx.ecb.top -= diff;
|
ctx.ecb.top -= diff;
|
||||||
ctx.ecb.left -= diff;
|
ctx.ecb.left -= diff;
|
||||||
ctx.ecb.right -= diff;
|
ctx.ecb.right -= diff;
|
||||||
ctx.translation.0 = res.hit_position;
|
ctx.translation.0 = res.hit_position;
|
||||||
ctx.presentation_snap.0 = true;
|
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id);
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
@@ -181,8 +167,6 @@ mod tests {
|
|||||||
air_dodge_duration: 0,
|
air_dodge_duration: 0,
|
||||||
air_dodge_velocity: FGi32::ZERO,
|
air_dodge_velocity: FGi32::ZERO,
|
||||||
air_dodge_decay: FGi32::ZERO,
|
air_dodge_decay: FGi32::ZERO,
|
||||||
air_dodge_intangible_duration: 29,
|
|
||||||
air_dodge_intangible_start: 4,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,127 +0,0 @@
|
|||||||
use bevy::log::error;
|
|
||||||
|
|
||||||
use crate::fighter::{
|
|
||||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
|
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
|
||||||
pub struct AirAttackState {
|
|
||||||
pub attack_kind: AttackKind,
|
|
||||||
pub airborne_state_common: AirborneStateCommon
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for AirAttackState {
|
|
||||||
const NAME: &'static str = "AirAttack";
|
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
if state_context.is_current_animation_finished() {
|
|
||||||
Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
|
||||||
let animation_frame = state_context.get_current_animation_frame();
|
|
||||||
let script = state_context
|
|
||||||
.attack_scripts
|
|
||||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
|
||||||
if let Some(script) = script {
|
|
||||||
update_active_hitbox_list(
|
|
||||||
script,
|
|
||||||
&mut state_context
|
|
||||||
.hitboxes
|
|
||||||
.0
|
|
||||||
.as_mut()
|
|
||||||
.expect("ground attack must have active hitboxes")
|
|
||||||
.active_hitboxes,
|
|
||||||
animation_frame,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.consume_command(crate::input::FighterCommands::Attack);
|
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
|
||||||
kind: self.attack_kind,
|
|
||||||
script,
|
|
||||||
active_hitboxes: Vec::new(),
|
|
||||||
solved_hitboxes: Vec::new(),
|
|
||||||
hit_fighters: Vec::new(),
|
|
||||||
stalled: false,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
|
||||||
state_context.hitboxes.0 = None;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
state_context: &mut CollisionContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
air::collision_interrupt(
|
|
||||||
state_context,
|
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum AirAttackStateCreateError {
|
|
||||||
#[error("Attack script: {attack:?} not found")]
|
|
||||||
AttackScriptNotFound{attack: AttackKind},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AirAttackState {
|
|
||||||
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
|
|
||||||
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
|
||||||
Ok(AirAttackState {
|
|
||||||
airborne_state_common: airborne_state_common.clone(),
|
|
||||||
attack_kind
|
|
||||||
})
|
|
||||||
} else {
|
|
||||||
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
|
||||||
if state_context
|
|
||||||
.input
|
|
||||||
.has_command(crate::input::FighterCommands::Attack)
|
|
||||||
{
|
|
||||||
let attack_kind = state_context
|
|
||||||
.input
|
|
||||||
.get_attack_command_type()
|
|
||||||
.to_attack_kind_airborne(state_context.facing_direction);
|
|
||||||
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
|
|
||||||
|
|
||||||
match state {
|
|
||||||
Ok(state) => {
|
|
||||||
Some(FighterState::AirAttack(state))
|
|
||||||
},
|
|
||||||
Err(create_error) => {
|
|
||||||
error!("{}", create_error);
|
|
||||||
None
|
|
||||||
},
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterInvulnerabilityState,
|
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
@@ -33,12 +32,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
|
||||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
|
||||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
|
||||||
}
|
|
||||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion(
|
||||||
@@ -52,19 +45,12 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
air::collision_interrupt(state_context, LandingType::Special)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::AirDodge, false);
|
state_context.play_animation(AnimKind::AirDodge, false);
|
||||||
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.clear_command(input::FighterCommands::Shield);
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.clear_command(input::FighterCommands::GuardHold);
|
|
||||||
|
|
||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
@@ -76,28 +62,13 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn name(&self) -> String {
|
|
||||||
Self::NAME.to_owned()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(input::FighterCommands::Shield)
|
.has_command(input::FighterCommands::Shield)
|
||||||
.then_some(())
|
.then(|| {
|
||||||
.or_else(|| {
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.has_command(input::FighterCommands::GuardHold)
|
|
||||||
.then_some(())
|
|
||||||
})
|
|
||||||
.map(|_| {
|
|
||||||
FighterState::AirDodge(AirDodgeState {
|
FighterState::AirDodge(AirDodgeState {
|
||||||
direction: state_context
|
direction: state_context
|
||||||
.input
|
.input
|
||||||
|
|||||||
@@ -1,54 +0,0 @@
|
|||||||
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub struct AngelState {
|
|
||||||
frames_remaining: u32
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AngelState {
|
|
||||||
pub fn new(duration: u32) -> Self {
|
|
||||||
Self {
|
|
||||||
frames_remaining: duration
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for AngelState {
|
|
||||||
const NAME: &'static str = "Angel";
|
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
|
||||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
|
||||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
|
||||||
|
|
||||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
|
||||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
|
||||||
state_context.play_animation(AnimKind::Wait, true);
|
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
_state_context: &mut super::CollisionContext,
|
|
||||||
) -> Option<super::FighterState> {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -120,8 +120,8 @@ impl FighterStateImpl for CrouchState {
|
|||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
if let CrouchSubState::Entering {
|
if let CrouchSubState::Entering {
|
||||||
pass_queued,
|
ref mut pass_queued,
|
||||||
} = &mut self.sub_state
|
} = self.sub_state
|
||||||
{
|
{
|
||||||
if state_context
|
if state_context
|
||||||
.input
|
.input
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
pub struct FallState {
|
pub struct FallState {
|
||||||
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
|
|||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -38,7 +38,6 @@ impl FighterStateImpl for FallState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -248,7 +248,6 @@ mod tests {
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
use crate::input::FighterInput;
|
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -376,19 +375,15 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
presentation_snap: &mut presentation_snap,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -431,19 +426,15 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
presentation_snap: &mut presentation_snap,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
|
|||||||
@@ -42,9 +42,6 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.consume_command(crate::input::FighterCommands::Attack);
|
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
|
|||||||
@@ -11,7 +11,8 @@ use crate::{
|
|||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
}, math::{int::FGi32, vec::FGVec2},
|
},
|
||||||
|
math::int::FGi32,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -102,7 +103,6 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+14
-23
@@ -7,11 +7,11 @@ use crate::{
|
|||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
air_dodge::AirDodgeState,
|
air_dodge::{self, AirDodgeState},
|
||||||
ground,
|
ground,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input::{DigitalAction, FighterCommands},
|
input::FighterCommands,
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
@@ -23,8 +23,8 @@ pub enum JumpType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
pub jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
pub airborne_state_common: AirborneStateCommon,
|
airborne_state_common: AirborneStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -68,18 +68,8 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
direction: wavedash_dir.normalize_or_zero(),
|
direction: wavedash_dir.normalize_or_zero(),
|
||||||
}))
|
}))
|
||||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||||
info!(
|
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||||
"Jump {}",
|
let jump_type = if state_context.input.get_last_frame().jump {
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.get_last_frame()
|
|
||||||
.is_held(DigitalAction::Jump)
|
|
||||||
);
|
|
||||||
let jump_type = if state_context
|
|
||||||
.input
|
|
||||||
.get_last_frame()
|
|
||||||
.is_held(DigitalAction::Jump)
|
|
||||||
{
|
|
||||||
JumpType::LongJump
|
JumpType::LongJump
|
||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
@@ -107,14 +97,9 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.enable_hold_all(10);
|
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
|
||||||
state_context.input.disable_hold_all();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
@@ -123,7 +108,14 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
||||||
const NAME: &'static str = "Jump";
|
const NAME: &'static str = "Jump";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
|
Some(FighterState::Jump(JumpState {
|
||||||
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
|
}))
|
||||||
|
} else {
|
||||||
|
air_dodge::check_input(state_context)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
@@ -188,7 +180,6 @@ impl FighterStateImpl for JumpState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+14
-124
@@ -15,30 +15,21 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
|
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::match_loading::MatchConfig;
|
|
||||||
use crate::match_runtime::MatchState;
|
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
|
||||||
use crate::player::Player;
|
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
|
||||||
|
|
||||||
pub mod air;
|
pub mod air;
|
||||||
pub mod air_attack;
|
|
||||||
pub mod air_dodge;
|
pub mod air_dodge;
|
||||||
pub mod angel;
|
|
||||||
pub mod crouch;
|
|
||||||
pub mod dash;
|
pub mod dash;
|
||||||
pub mod fall;
|
pub mod fall;
|
||||||
pub mod ground;
|
pub mod ground;
|
||||||
@@ -46,11 +37,12 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
pub mod platform_pass;
|
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
pub mod crouch;
|
||||||
|
pub mod platform_pass;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -139,7 +131,6 @@ pub struct InterruptContext<'a> {
|
|||||||
pub surface: &'a FighterSurfaceState,
|
pub surface: &'a FighterSurfaceState,
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -161,7 +152,6 @@ pub struct EnterContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
@@ -174,10 +164,8 @@ impl EnterContext<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub input: &'a mut FighterInput,
|
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -188,7 +176,6 @@ pub struct UpdateContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
@@ -206,25 +193,19 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a mut FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
|
||||||
pub downward_stick_threshold: FGi32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
can_ignore_soft_platforms: bool,
|
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
|
||||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
@@ -232,7 +213,6 @@ impl CollisionContext<'_> {
|
|||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
&ignored_polys,
|
&ignored_polys,
|
||||||
ignore_soft_platforms,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -252,8 +232,6 @@ fighter_states! {
|
|||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
Hitstun => hitstun::HitstunState,
|
Hitstun => hitstun::HitstunState,
|
||||||
Angel => angel::AngelState,
|
|
||||||
AirAttack => air_attack::AirAttackState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
@@ -261,7 +239,6 @@ fighter_states! {
|
|||||||
pub struct FighterFrameQuery {
|
pub struct FighterFrameQuery {
|
||||||
pub translation: &'static mut FighterTranslation,
|
pub translation: &'static mut FighterTranslation,
|
||||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||||
pub presentation_snap: &'static mut FighterPresentationSnap,
|
|
||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
@@ -272,7 +249,6 @@ pub struct FighterFrameQuery {
|
|||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -300,7 +276,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
stage_collision: &'a StageCollision,
|
stage_collision: &'a StageCollision,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -311,7 +286,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animation,
|
animation,
|
||||||
surface: &self.surface,
|
surface: &self.surface,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
attack_script_assets: attack_script_assets,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -330,19 +304,16 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
vulnerability: &mut self.vulnerability,
|
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings,
|
game_settings
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
input: &mut self.input,
|
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
vulnerability: &mut self.vulnerability,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -363,7 +334,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
vulnerability: &mut self.vulnerability,
|
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
@@ -379,17 +349,12 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
presentation_snap: &mut self.presentation_snap,
|
|
||||||
input: &self.input,
|
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings
|
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
||||||
.fighter_common
|
|
||||||
.leave_ground_ecb_frame_lock_duration,
|
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -402,12 +367,9 @@ pub struct StatefulFighterQuery {
|
|||||||
pub animations: &'static FighterAnimations,
|
pub animations: &'static FighterAnimations,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
pub player: &'static Player,
|
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
|
||||||
pub damage: &'static mut FighterDamage,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -456,9 +418,7 @@ fn transition_state(
|
|||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
frame.surface.apply_airborne_policy(
|
frame.surface.apply_airborne_policy(
|
||||||
lock_policy,
|
lock_policy,
|
||||||
game_settings
|
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
.fighter_common
|
|
||||||
.leave_ground_ecb_frame_lock_duration,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
@@ -483,7 +443,6 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
mut hitstop_shake,
|
||||||
..
|
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -546,8 +505,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision,
|
&stage_collision
|
||||||
attack_script_assets,
|
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -569,93 +527,25 @@ pub fn state_collision_interrupt_system(
|
|||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
mut match_state: ResMut<MatchState>,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
) {
|
) {
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
mut hitstop,
|
hitstop,
|
||||||
mut pending_respawn,
|
|
||||||
player,
|
|
||||||
mut damage,
|
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
|
|
||||||
let manifest = fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.expect("Fighter manifest should be valid");
|
|
||||||
|
|
||||||
if pending_respawn.0 {
|
|
||||||
**pending_respawn = false;
|
|
||||||
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
|
||||||
game_settings
|
|
||||||
.fighter_common
|
|
||||||
.angel_platform_invulnerability_duration,
|
|
||||||
));
|
|
||||||
|
|
||||||
// Find the angel platform position
|
|
||||||
let respawn_point = stage_manifest
|
|
||||||
.respawn_points
|
|
||||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
|
||||||
|
|
||||||
if let None = respawn_point {
|
|
||||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
|
||||||
}
|
|
||||||
|
|
||||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
|
||||||
|
|
||||||
frame.translation.0 = respawn_point;
|
|
||||||
frame.presentation_snap.0 = true;
|
|
||||||
|
|
||||||
// Clear hitstop
|
|
||||||
hitstop.remaining_frames = 0;
|
|
||||||
|
|
||||||
// subtract one stock
|
|
||||||
|
|
||||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
|
||||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
|
||||||
player.handle, player.controller_port
|
|
||||||
));
|
|
||||||
|
|
||||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
|
||||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reset percentage
|
|
||||||
*damage = FighterDamage::default();
|
|
||||||
|
|
||||||
transition_state(
|
|
||||||
&mut state,
|
|
||||||
respawn_state,
|
|
||||||
&mut frame,
|
|
||||||
&manifest.attributes,
|
|
||||||
attack_script_assets,
|
|
||||||
&game_settings,
|
|
||||||
);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if hitstop.remaining_frames > 0 {
|
if hitstop.remaining_frames > 0 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let new_state = state.check_collision_interrupt(
|
let manifest = fighter_manifests
|
||||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
.get(&fighter.manifest)
|
||||||
);
|
.expect("Fighter manifest should be valid");
|
||||||
|
let new_state =
|
||||||
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
|
|||||||
@@ -46,7 +46,6 @@ impl FighterStateImpl for PlatformPassState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ use super::{
|
|||||||
ground, wait,
|
ground, wait,
|
||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::{self, FighterState};
|
use crate::fighter::state::FighterState;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState;
|
||||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
|||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
+1
-84
@@ -1,8 +1,4 @@
|
|||||||
use crate::{
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
|
||||||
game_settings::GameSettings,
|
|
||||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
|
||||||
};
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component, Clone)]
|
#[derive(Component, Clone)]
|
||||||
@@ -10,82 +6,3 @@ pub struct FighterAnimations {
|
|||||||
/// The single animation source for gameplay and the visual skeleton.
|
/// The single animation source for gameplay and the visual skeleton.
|
||||||
pub baked: Handle<BakedFighterAnimations>,
|
pub baked: Handle<BakedFighterAnimations>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Default, PartialEq)]
|
|
||||||
pub enum LastKnownInvulnerabilityState {
|
|
||||||
#[default]
|
|
||||||
Vulnerable,
|
|
||||||
Intangible,
|
|
||||||
Invulnerable,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
|
||||||
fn from(value: &FighterInvulnerabilityState) -> Self {
|
|
||||||
match value {
|
|
||||||
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
|
||||||
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
|
||||||
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Clone, Default)]
|
|
||||||
pub struct FighterInvulnerabilityVisualState {
|
|
||||||
pub last_known_state: LastKnownInvulnerabilityState,
|
|
||||||
pub frames_in_state: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_status_colors(
|
|
||||||
mut fighters: Query<(
|
|
||||||
&FighterInvulnerabilityState,
|
|
||||||
&mut FighterInvulnerabilityVisualState,
|
|
||||||
)>,
|
|
||||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
|
||||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
) {
|
|
||||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
|
||||||
let curr_state = invuln_state.into();
|
|
||||||
let last_known_state = invuln_state_visual.last_known_state;
|
|
||||||
if curr_state != last_known_state {
|
|
||||||
invuln_state_visual.last_known_state = curr_state;
|
|
||||||
invuln_state_visual.frames_in_state = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (mesh, mat) in meshes {
|
|
||||||
let (_, invuln_state_visual) = fighters
|
|
||||||
.get(mesh.fighter)
|
|
||||||
.expect("Material should have relevant fighter available");
|
|
||||||
|
|
||||||
let status_color = match invuln_state_visual.last_known_state {
|
|
||||||
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
|
||||||
LastKnownInvulnerabilityState::Invulnerable => {
|
|
||||||
game_settings.fighter_common.intangible_color
|
|
||||||
}
|
|
||||||
LastKnownInvulnerabilityState::Intangible => {
|
|
||||||
game_settings.fighter_common.intangible_color
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let intensity = match invuln_state_visual.last_known_state {
|
|
||||||
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
|
||||||
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
|
||||||
let cycle_frames = invuln_state_visual.frames_in_state
|
|
||||||
% game_settings.fighter_common.intangible_pulse_duration;
|
|
||||||
1.0 - cycle_frames as f32
|
|
||||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut material = materials
|
|
||||||
.get_mut(mat.id())
|
|
||||||
.expect("Material should exist here...");
|
|
||||||
material
|
|
||||||
.extension
|
|
||||||
.update_status_color(status_color.into(), intensity);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (_, mut invuln_state_visual) in fighters {
|
|
||||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
|
||||||
|
|
||||||
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
|
||||||
|
|
||||||
struct Vertex {
|
|
||||||
@builtin(instance_index) instance_index: u32,
|
|
||||||
@location(0) position: vec3<f32>,
|
|
||||||
@location(1) color: vec4<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
@location(0) color: vec4<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
|
||||||
var output: VertexOutput;
|
|
||||||
output.clip_position = mesh_position_local_to_clip(
|
|
||||||
get_world_from_local(vertex.instance_index),
|
|
||||||
vec4<f32>(vertex.position, 1.0),
|
|
||||||
);
|
|
||||||
output.color = vertex.color;
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
||||||
return material_color * input.color;
|
|
||||||
}
|
|
||||||
@@ -1,417 +0,0 @@
|
|||||||
//! Immediate-mode filled debug geometry.
|
|
||||||
//!
|
|
||||||
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
|
||||||
//! mesh. It is intended for small, transient debug overlays rather than game
|
|
||||||
//! geometry.
|
|
||||||
|
|
||||||
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
|
||||||
|
|
||||||
use bevy::{
|
|
||||||
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
|
||||||
camera::visibility::NoFrustumCulling,
|
|
||||||
ecs::system::SystemParam,
|
|
||||||
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
|
||||||
pbr::{MaterialPipeline, MaterialPipelineKey},
|
|
||||||
prelude::*,
|
|
||||||
render::render_resource::{
|
|
||||||
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
|
||||||
},
|
|
||||||
shader::ShaderRef,
|
|
||||||
};
|
|
||||||
|
|
||||||
const SPHERE_SECTORS: usize = 16;
|
|
||||||
const SPHERE_STACKS: usize = 8;
|
|
||||||
const CAPSULE_SECTORS: usize = 16;
|
|
||||||
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
struct FilledGizmoGeometry {
|
|
||||||
positions: Vec<[f32; 3]>,
|
|
||||||
normals: Vec<[f32; 3]>,
|
|
||||||
colors: Vec<[f32; 4]>,
|
|
||||||
indices: Vec<u32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
struct FilledGizmoBuffer {
|
|
||||||
/// Geometry requested by the current schedule invocation.
|
|
||||||
pending: FilledGizmoGeometry,
|
|
||||||
/// The last completed fixed-timestep geometry. This is retained between
|
|
||||||
/// render frames, just like Bevy's fixed-timestep gizmos.
|
|
||||||
retained: FilledGizmoGeometry,
|
|
||||||
mesh: Option<Handle<Mesh>>,
|
|
||||||
fixed_commit: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Immediate-mode API for drawing filled debug shapes.
|
|
||||||
#[derive(SystemParam)]
|
|
||||||
pub struct FilledGizmos<'w> {
|
|
||||||
buffer: ResMut<'w, FilledGizmoBuffer>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FilledGizmos<'_> {
|
|
||||||
/// Draw a filled planar polygon. Vertices must be ordered around the
|
|
||||||
/// perimeter and the polygon must be convex.
|
|
||||||
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
|
||||||
if vertices.len() < 3 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let normal = (vertices[1] - vertices[0])
|
|
||||||
.cross(vertices[2] - vertices[0])
|
|
||||||
.normalize_or_zero();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
for &vertex in vertices {
|
|
||||||
self.push_vertex(vertex, normal, color);
|
|
||||||
}
|
|
||||||
for index in 2..vertices.len() as u32 {
|
|
||||||
self.buffer
|
|
||||||
.pending
|
|
||||||
.indices
|
|
||||||
.extend([base, base + index - 1, base + index]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
|
||||||
if radius <= 0.0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
for stack in 0..=SPHERE_STACKS {
|
|
||||||
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
|
||||||
let (sin_lat, cos_lat) = latitude.sin_cos();
|
|
||||||
for sector in 0..=SPHERE_SECTORS {
|
|
||||||
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
|
||||||
let (sin_lon, cos_lon) = longitude.sin_cos();
|
|
||||||
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
|
||||||
self.push_vertex(
|
|
||||||
isometry.transform_point(normal * radius).into(),
|
|
||||||
isometry.rotation * normal,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let stride = SPHERE_SECTORS + 1;
|
|
||||||
for stack in 0..SPHERE_STACKS {
|
|
||||||
for sector in 0..SPHERE_SECTORS {
|
|
||||||
let a = base + (stack * stride + sector) as u32;
|
|
||||||
let b = a + stride as u32;
|
|
||||||
self.buffer
|
|
||||||
.pending
|
|
||||||
.indices
|
|
||||||
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn capsule(
|
|
||||||
&mut self,
|
|
||||||
isometry: Isometry3d,
|
|
||||||
radius: f32,
|
|
||||||
half_length: f32,
|
|
||||||
color: impl Into<Color> + Copy,
|
|
||||||
) {
|
|
||||||
let transform = Mat4::from_scale_rotation_translation(
|
|
||||||
Vec3::ONE,
|
|
||||||
isometry.rotation,
|
|
||||||
isometry.translation.into(),
|
|
||||||
);
|
|
||||||
self.affine_capsule(transform, radius, half_length, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draw a capsule transformed by an arbitrary affine transform.
|
|
||||||
pub fn affine_capsule(
|
|
||||||
&mut self,
|
|
||||||
transform: Mat4,
|
|
||||||
radius: f32,
|
|
||||||
half_length: f32,
|
|
||||||
color: impl Into<Color> + Copy,
|
|
||||||
) {
|
|
||||||
if radius <= 0.0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let color = color.into().to_linear().to_f32_array();
|
|
||||||
let base = self.buffer.pending.positions.len() as u32;
|
|
||||||
let mut rings = Vec::new();
|
|
||||||
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
|
||||||
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
|
||||||
rings.push((
|
|
||||||
radius * angle.cos(),
|
|
||||||
-half_length + radius * angle.sin(),
|
|
||||||
angle.sin(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
rings.push((radius, half_length, 0.0));
|
|
||||||
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
|
||||||
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
|
||||||
rings.push((
|
|
||||||
radius * angle.cos(),
|
|
||||||
half_length + radius * angle.sin(),
|
|
||||||
angle.sin(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut ring_indices = Vec::new();
|
|
||||||
let bottom_pole = self.push_capsule_vertex(
|
|
||||||
&mut ring_indices,
|
|
||||||
transform,
|
|
||||||
Vec3::NEG_Y,
|
|
||||||
-half_length,
|
|
||||||
radius,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
for &(ring_radius, y, normal_y) in &rings {
|
|
||||||
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
|
||||||
for sector in 0..CAPSULE_SECTORS {
|
|
||||||
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
|
||||||
let (sin, cos) = angle.sin_cos();
|
|
||||||
let normal = Vec3::new(
|
|
||||||
cos * (1.0 - normal_y * normal_y).sqrt(),
|
|
||||||
normal_y,
|
|
||||||
sin * (1.0 - normal_y * normal_y).sqrt(),
|
|
||||||
);
|
|
||||||
ring.push(self.push_transformed_vertex(
|
|
||||||
transform,
|
|
||||||
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
|
||||||
normal,
|
|
||||||
color,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
ring_indices.push(ring);
|
|
||||||
}
|
|
||||||
let top_pole = self.push_capsule_vertex(
|
|
||||||
&mut ring_indices,
|
|
||||||
transform,
|
|
||||||
Vec3::Y,
|
|
||||||
half_length,
|
|
||||||
radius,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
for sector in 0..CAPSULE_SECTORS {
|
|
||||||
let next = (sector + 1) % CAPSULE_SECTORS;
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
bottom_pole,
|
|
||||||
ring_indices[0][next],
|
|
||||||
ring_indices[0][sector],
|
|
||||||
]);
|
|
||||||
for ring in ring_indices.windows(2) {
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
ring[0][sector],
|
|
||||||
ring[0][next],
|
|
||||||
ring[1][sector],
|
|
||||||
ring[1][sector],
|
|
||||||
ring[0][next],
|
|
||||||
ring[1][next],
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
let last = ring_indices.len() - 1;
|
|
||||||
self.buffer.pending.indices.extend([
|
|
||||||
ring_indices[last][sector],
|
|
||||||
ring_indices[last][next],
|
|
||||||
top_pole,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
// Keep the base used by this shape observable to avoid accidental
|
|
||||||
// future changes making the generated indices refer to another shape.
|
|
||||||
debug_assert!(base <= bottom_pole);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_capsule_vertex(
|
|
||||||
&mut self,
|
|
||||||
_rings: &mut Vec<Vec<u32>>,
|
|
||||||
transform: Mat4,
|
|
||||||
normal: Vec3,
|
|
||||||
y: f32,
|
|
||||||
radius: f32,
|
|
||||||
color: [f32; 4],
|
|
||||||
) -> u32 {
|
|
||||||
self.push_transformed_vertex(
|
|
||||||
transform,
|
|
||||||
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
|
||||||
normal,
|
|
||||||
color,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_transformed_vertex(
|
|
||||||
&mut self,
|
|
||||||
transform: Mat4,
|
|
||||||
position: Vec3,
|
|
||||||
normal: Vec3,
|
|
||||||
color: [f32; 4],
|
|
||||||
) -> u32 {
|
|
||||||
let transformed_normal = transform
|
|
||||||
.inverse()
|
|
||||||
.transpose()
|
|
||||||
.transform_vector3(normal)
|
|
||||||
.normalize_or_zero();
|
|
||||||
let index = self.buffer.pending.positions.len() as u32;
|
|
||||||
self.push_vertex(
|
|
||||||
transform.transform_point3(position),
|
|
||||||
transformed_normal,
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
index
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
|
||||||
self.buffer.pending.positions.push(position.to_array());
|
|
||||||
self.buffer.pending.normals.push(normal.to_array());
|
|
||||||
self.buffer.pending.colors.push(color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FilledGizmosPlugin;
|
|
||||||
|
|
||||||
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
|
||||||
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
|
||||||
|
|
||||||
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
|
||||||
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
|
||||||
/// and camera tonemapping.
|
|
||||||
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
|
||||||
struct FilledGizmoMaterial {
|
|
||||||
#[uniform(0)]
|
|
||||||
color: LinearRgba,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Material for FilledGizmoMaterial {
|
|
||||||
fn vertex_shader() -> ShaderRef {
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn fragment_shader() -> ShaderRef {
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn alpha_mode(&self) -> AlphaMode {
|
|
||||||
AlphaMode::Blend
|
|
||||||
}
|
|
||||||
|
|
||||||
fn enable_prepass() -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn enable_shadows() -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn specialize(
|
|
||||||
_pipeline: &MaterialPipeline,
|
|
||||||
descriptor: &mut RenderPipelineDescriptor,
|
|
||||||
layout: &MeshVertexBufferLayoutRef,
|
|
||||||
_key: MaterialPipelineKey<Self>,
|
|
||||||
) -> Result<(), SpecializedMeshPipelineError> {
|
|
||||||
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
|
||||||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
|
||||||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
|
||||||
])?];
|
|
||||||
descriptor.primitive.cull_mode = None;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for FilledGizmosPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
load_internal_asset!(
|
|
||||||
app,
|
|
||||||
FILLED_GIZMO_SHADER_HANDLE,
|
|
||||||
"filled_gizmo.wgsl",
|
|
||||||
Shader::from_wgsl
|
|
||||||
);
|
|
||||||
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
|
||||||
.init_resource::<FilledGizmoBuffer>()
|
|
||||||
.add_systems(Startup, setup_filled_gizmo_mesh)
|
|
||||||
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
|
||||||
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
|
||||||
.add_systems(Last, upload_filled_gizmo_mesh);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn setup_filled_gizmo_mesh(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
|
||||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
|
||||||
) {
|
|
||||||
let mesh = meshes.add(
|
|
||||||
Mesh::new(
|
|
||||||
PrimitiveTopology::TriangleList,
|
|
||||||
RenderAssetUsages::default(),
|
|
||||||
)
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
|
||||||
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
|
||||||
);
|
|
||||||
let material = materials.add(FilledGizmoMaterial {
|
|
||||||
color: LinearRgba::WHITE,
|
|
||||||
});
|
|
||||||
commands.spawn((
|
|
||||||
Mesh3d(mesh.clone()),
|
|
||||||
MeshMaterial3d(material),
|
|
||||||
NoFrustumCulling,
|
|
||||||
));
|
|
||||||
buffer.mesh = Some(mesh);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
|
||||||
buffer.pending = FilledGizmoGeometry::default();
|
|
||||||
buffer.fixed_commit = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
|
||||||
let pending = std::mem::take(&mut buffer.pending);
|
|
||||||
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
|
||||||
buffer.fixed_commit = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn upload_filled_gizmo_mesh(
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
|
||||||
) {
|
|
||||||
// No fixed tick and no render-frame requests means the existing mesh is
|
|
||||||
// already the correct image. In particular, do not replace it with the
|
|
||||||
// empty placeholder between fixed updates.
|
|
||||||
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let Some(handle) = buffer.mesh.clone() else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
|
||||||
// Retained geometry must remain in the CPU-side buffer after upload;
|
|
||||||
// otherwise the next render frame would have nothing to draw.
|
|
||||||
(
|
|
||||||
buffer.retained.positions.clone(),
|
|
||||||
buffer.retained.normals.clone(),
|
|
||||||
buffer.retained.colors.clone(),
|
|
||||||
buffer.retained.indices.clone(),
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
(
|
|
||||||
std::mem::take(&mut buffer.pending.positions),
|
|
||||||
std::mem::take(&mut buffer.pending.normals),
|
|
||||||
std::mem::take(&mut buffer.pending.colors),
|
|
||||||
std::mem::take(&mut buffer.pending.indices),
|
|
||||||
)
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
|
||||||
if positions.is_empty() {
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
|
||||||
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
|
||||||
} else {
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
|
||||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
|
||||||
mesh.insert_indices(Indices::U32(indices));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buffer.pending = FilledGizmoGeometry::default();
|
|
||||||
buffer.fixed_commit = false;
|
|
||||||
}
|
|
||||||
@@ -42,20 +42,6 @@ pub struct FighterSettingsCommon {
|
|||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
|
|
||||||
pub intangible_color: Color,
|
|
||||||
pub intangible_pulse_duration: u32,
|
|
||||||
|
|
||||||
pub angel_platform_invulnerability_duration: u32,
|
|
||||||
|
|
||||||
/// When hit while the receiver is in the air, use this angle
|
|
||||||
pub sakurai_angle_aerial_angle: FGi32,
|
|
||||||
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
|
||||||
pub sakurai_angle_low_knockback_angle: FGi32,
|
|
||||||
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
|
||||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
|
||||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
|
||||||
pub sakurai_angle_knockback_threshold: FGi32,
|
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -1,694 +0,0 @@
|
|||||||
//! Standalone, read-only attack-script previewer used by `hitbox-editor`.
|
|
||||||
|
|
||||||
use bevy::{camera::CameraProjection, gltf::Gltf, prelude::*, world_serialization::WorldAssetRoot};
|
|
||||||
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
|
||||||
use clap::{Parser, ValueEnum};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
GameAssetPlugin,
|
|
||||||
fighter::{
|
|
||||||
animation::FighterAnimationFrame,
|
|
||||||
attack::{AttackHitbox, AttackKind},
|
|
||||||
baked_animation::{
|
|
||||||
BakedAnimationAssetProcessingPlugin, BakedAnimationSamplingSet,
|
|
||||||
BakedAnimationVisualPlugin, BakedFighterAnimations, FighterBoneIndexMap,
|
|
||||||
FighterBoneMatrices, FixedMat4,
|
|
||||||
},
|
|
||||||
manifest::{FighterHurtbox, FighterManifest},
|
|
||||||
visual::FighterAnimations,
|
|
||||||
},
|
|
||||||
filled_gizmos::{FilledGizmos, FilledGizmosPlugin},
|
|
||||||
math::{
|
|
||||||
int::{FGi32, FGi32Ext},
|
|
||||||
vec3::FGVec3,
|
|
||||||
},
|
|
||||||
scripting::{FighterAttackScript, importer::FighterScriptImportPlugin},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, ValueEnum)]
|
|
||||||
pub enum ViewerAttack {
|
|
||||||
NeutralAir,
|
|
||||||
ForwardAir,
|
|
||||||
BackAir,
|
|
||||||
DownAir,
|
|
||||||
UpAir,
|
|
||||||
Jab,
|
|
||||||
UpTilt,
|
|
||||||
DownTilt,
|
|
||||||
ForwardTilt,
|
|
||||||
UpSmash,
|
|
||||||
DownSmash,
|
|
||||||
ForwardSmash,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<ViewerAttack> for AttackKind {
|
|
||||||
fn from(value: ViewerAttack) -> Self {
|
|
||||||
match value {
|
|
||||||
ViewerAttack::NeutralAir => Self::NeutralAir,
|
|
||||||
ViewerAttack::ForwardAir => Self::ForwardAir,
|
|
||||||
ViewerAttack::BackAir => Self::BackAir,
|
|
||||||
ViewerAttack::DownAir => Self::DownAir,
|
|
||||||
ViewerAttack::UpAir => Self::UpAir,
|
|
||||||
ViewerAttack::Jab => Self::Jab,
|
|
||||||
ViewerAttack::UpTilt => Self::UpTilt,
|
|
||||||
ViewerAttack::DownTilt => Self::DownTilt,
|
|
||||||
ViewerAttack::ForwardTilt => Self::ForwardTilt,
|
|
||||||
ViewerAttack::UpSmash => Self::UpSmash,
|
|
||||||
ViewerAttack::DownSmash => Self::DownSmash,
|
|
||||||
ViewerAttack::ForwardSmash => Self::ForwardSmash,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Parser, Resource, Debug)]
|
|
||||||
#[command(version, about = "Live preview for Shinespark attack hitboxes")]
|
|
||||||
pub struct HitboxViewerArgs {
|
|
||||||
/// Fighter manifest path, relative to the assets directory.
|
|
||||||
#[arg(long, default_value = "fighters/test/test.fighter.ron")]
|
|
||||||
pub manifest: String,
|
|
||||||
/// Attack script and matching animation to preview.
|
|
||||||
#[arg(long, value_enum, default_value_t = ViewerAttack::Jab)]
|
|
||||||
pub attack: ViewerAttack,
|
|
||||||
/// Start with fighter hurtboxes hidden.
|
|
||||||
#[arg(long)]
|
|
||||||
pub hide_hurtboxes: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
struct ViewerAssets {
|
|
||||||
manifest: Handle<FighterManifest>,
|
|
||||||
model: Option<Handle<Gltf>>,
|
|
||||||
baked: Option<Handle<BakedFighterAnimations>>,
|
|
||||||
script: Option<Handle<FighterAttackScript>>,
|
|
||||||
fighter: Option<Entity>,
|
|
||||||
error: Option<String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
struct ViewerState {
|
|
||||||
attack: AttackKind,
|
|
||||||
frame: u32,
|
|
||||||
playing: bool,
|
|
||||||
show_hurtboxes: bool,
|
|
||||||
elapsed: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct HitboxViewerPlugin;
|
|
||||||
|
|
||||||
impl Plugin for HitboxViewerPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
let args = app.world().resource::<HitboxViewerArgs>();
|
|
||||||
let attack = args.attack.into();
|
|
||||||
let show_hurtboxes = !args.hide_hurtboxes;
|
|
||||||
app.add_plugins((
|
|
||||||
GameAssetPlugin,
|
|
||||||
FighterScriptImportPlugin,
|
|
||||||
BakedAnimationAssetProcessingPlugin,
|
|
||||||
BakedAnimationVisualPlugin,
|
|
||||||
FilledGizmosPlugin,
|
|
||||||
))
|
|
||||||
.insert_resource(ViewerState {
|
|
||||||
attack,
|
|
||||||
frame: 0,
|
|
||||||
playing: true,
|
|
||||||
show_hurtboxes,
|
|
||||||
elapsed: 0.0,
|
|
||||||
})
|
|
||||||
.add_systems(Startup, setup)
|
|
||||||
.add_systems(
|
|
||||||
FixedUpdate,
|
|
||||||
(
|
|
||||||
request_fighter_dependencies,
|
|
||||||
spawn_preview_fighter,
|
|
||||||
handle_keyboard,
|
|
||||||
advance_preview,
|
|
||||||
sync_preview_frame,
|
|
||||||
sample_preview_pose.in_set(BakedAnimationSamplingSet),
|
|
||||||
draw_preview,
|
|
||||||
)
|
|
||||||
.chain(),
|
|
||||||
)
|
|
||||||
.add_systems(EguiPrimaryContextPass, draw_ui);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<HitboxViewerArgs>) {
|
|
||||||
commands.insert_resource(ViewerAssets {
|
|
||||||
manifest: asset_server.load(args.manifest.clone()),
|
|
||||||
model: None,
|
|
||||||
baked: None,
|
|
||||||
script: None,
|
|
||||||
fighter: None,
|
|
||||||
error: None,
|
|
||||||
});
|
|
||||||
commands.spawn((
|
|
||||||
Name::new("Hitbox viewer camera"),
|
|
||||||
Camera3d::default(),
|
|
||||||
Transform::from_xyz(0.0, 9.0, 38.0).looking_at(Vec3::new(0.0, 8.0, 0.0), Vec3::Y),
|
|
||||||
));
|
|
||||||
commands.spawn((
|
|
||||||
Name::new("Hitbox viewer light"),
|
|
||||||
DirectionalLight {
|
|
||||||
illuminance: 8_000.0,
|
|
||||||
shadow_maps_enabled: true,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
Transform::from_rotation(Quat::from_euler(EulerRot::XYZ, -0.7, -0.5, 0.0)),
|
|
||||||
));
|
|
||||||
commands.insert_resource(GlobalAmbientLight {
|
|
||||||
color: Color::WHITE,
|
|
||||||
brightness: 250.0,
|
|
||||||
affects_lightmapped_meshes: true,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn request_fighter_dependencies(
|
|
||||||
asset_server: Res<AssetServer>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
mut viewer: ResMut<ViewerAssets>,
|
|
||||||
state: Res<ViewerState>,
|
|
||||||
) {
|
|
||||||
if viewer.model.is_some() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let Some(manifest) = manifests.get(&viewer.manifest) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let Some(script_path) = manifest.attack_scripts.get(&state.attack) else {
|
|
||||||
viewer.error = Some(format!(
|
|
||||||
"{:?} has no {:?} attack script",
|
|
||||||
manifest.id, state.attack
|
|
||||||
));
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
viewer.model = Some(asset_server.load(manifest.model_path.clone()));
|
|
||||||
viewer.baked = Some(asset_server.load(manifest.baked_animation_path.clone()));
|
|
||||||
viewer.script = Some(asset_server.load(script_path.clone()));
|
|
||||||
viewer.error = None;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_preview_fighter(
|
|
||||||
mut commands: Commands,
|
|
||||||
gltfs: Res<Assets<Gltf>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
mut viewer: ResMut<ViewerAssets>,
|
|
||||||
state: Res<ViewerState>,
|
|
||||||
) {
|
|
||||||
if viewer.fighter.is_some() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let (Some(model_handle), Some(baked_handle), Some(script_handle)) =
|
|
||||||
(&viewer.model, &viewer.baked, &viewer.script)
|
|
||||||
else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let (Some(gltf), Some(_), Some(_), Some(manifest)) = (
|
|
||||||
gltfs.get(model_handle),
|
|
||||||
baked_assets.get(baked_handle),
|
|
||||||
scripts.get(script_handle),
|
|
||||||
manifests.get(&viewer.manifest),
|
|
||||||
) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let Some(scene) = gltf.scenes.first().cloned() else {
|
|
||||||
viewer.error = Some("fighter model contains no scene".into());
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let entity = commands
|
|
||||||
.spawn((
|
|
||||||
Name::new("Hitbox preview fighter"),
|
|
||||||
FighterAnimations {
|
|
||||||
baked: baked_handle.clone(),
|
|
||||||
},
|
|
||||||
FighterAnimationFrame {
|
|
||||||
kind: state.attack.get_animation(),
|
|
||||||
frame: state.frame,
|
|
||||||
repeat: false,
|
|
||||||
},
|
|
||||||
FighterBoneMatrices::default(),
|
|
||||||
FighterBoneIndexMap::default(),
|
|
||||||
WorldAssetRoot(scene),
|
|
||||||
Transform::from_scale(Vec3::splat(manifest.model_scale.to_num()))
|
|
||||||
.with_rotation(Quat::from_rotation_y(std::f32::consts::FRAC_PI_2)),
|
|
||||||
))
|
|
||||||
.id();
|
|
||||||
viewer.fighter = Some(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn timeline_end(
|
|
||||||
state: &ViewerState,
|
|
||||||
viewer: &ViewerAssets,
|
|
||||||
scripts: &Assets<FighterAttackScript>,
|
|
||||||
baked_assets: &Assets<BakedFighterAnimations>,
|
|
||||||
) -> u32 {
|
|
||||||
let animation_end = viewer
|
|
||||||
.baked
|
|
||||||
.as_ref()
|
|
||||||
.and_then(|handle| baked_assets.get(handle))
|
|
||||||
.and_then(|baked| baked.frame_count(state.attack.get_animation()))
|
|
||||||
.unwrap_or(1);
|
|
||||||
let hitbox_end = viewer
|
|
||||||
.script
|
|
||||||
.as_ref()
|
|
||||||
.and_then(|handle| scripts.get(handle))
|
|
||||||
.and_then(|script| script.hitboxes.iter().map(|hitbox| hitbox.end_frame).max())
|
|
||||||
.unwrap_or(1);
|
|
||||||
animation_end.max(hitbox_end).max(1)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_keyboard(
|
|
||||||
keys: Res<ButtonInput<KeyCode>>,
|
|
||||||
mut state: ResMut<ViewerState>,
|
|
||||||
viewer: Res<ViewerAssets>,
|
|
||||||
scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
) {
|
|
||||||
let end = timeline_end(&state, &viewer, &scripts, &baked_assets);
|
|
||||||
if keys.just_pressed(KeyCode::Space) {
|
|
||||||
state.playing = !state.playing;
|
|
||||||
}
|
|
||||||
if keys.just_pressed(KeyCode::ArrowLeft) {
|
|
||||||
state.playing = false;
|
|
||||||
state.frame = state.frame.saturating_sub(1);
|
|
||||||
}
|
|
||||||
if keys.just_pressed(KeyCode::ArrowRight) {
|
|
||||||
state.playing = false;
|
|
||||||
state.frame = (state.frame + 1).min(end.saturating_sub(1));
|
|
||||||
}
|
|
||||||
if keys.just_pressed(KeyCode::Home) {
|
|
||||||
state.playing = false;
|
|
||||||
state.frame = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn advance_preview(
|
|
||||||
time: Res<Time>,
|
|
||||||
mut state: ResMut<ViewerState>,
|
|
||||||
viewer: Res<ViewerAssets>,
|
|
||||||
scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
) {
|
|
||||||
let end = timeline_end(&state, &viewer, &scripts, &baked_assets);
|
|
||||||
state.frame = state.frame.min(end.saturating_sub(1));
|
|
||||||
if !state.playing {
|
|
||||||
state.elapsed = 0.0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
state.elapsed += time.delta_secs();
|
|
||||||
while state.elapsed >= 1.0 / 60.0 {
|
|
||||||
state.elapsed -= 1.0 / 60.0;
|
|
||||||
state.frame = (state.frame + 1) % end;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sync_preview_frame(state: Res<ViewerState>, mut frames: Query<&mut FighterAnimationFrame>) {
|
|
||||||
for mut frame in &mut frames {
|
|
||||||
frame.kind = state.attack.get_animation();
|
|
||||||
frame.frame = state.frame;
|
|
||||||
frame.repeat = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sample_preview_pose(
|
|
||||||
viewer: Res<ViewerAssets>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
mut preview: Query<(
|
|
||||||
&FighterAnimationFrame,
|
|
||||||
&FighterAnimations,
|
|
||||||
&mut FighterBoneMatrices,
|
|
||||||
&mut FighterBoneIndexMap,
|
|
||||||
)>,
|
|
||||||
) {
|
|
||||||
let Some(manifest) = manifests.get(&viewer.manifest) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
for (frame, animations, mut matrices, mut bone_indices) in &mut preview {
|
|
||||||
let Some(baked) = baked_assets.get(&animations.baked) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
if matrices.sample_baked_pose(baked, frame, manifest.model_scale)
|
|
||||||
&& bone_indices.0.is_empty()
|
|
||||||
{
|
|
||||||
bone_indices.0.extend(
|
|
||||||
baked
|
|
||||||
.bone_names
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(|(index, name)| (name.clone(), index)),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_preview(
|
|
||||||
viewer: Res<ViewerAssets>,
|
|
||||||
state: Res<ViewerState>,
|
|
||||||
scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
mut filled: FilledGizmos,
|
|
||||||
) {
|
|
||||||
let (Some(script_handle), Some(baked_handle)) = (&viewer.script, &viewer.baked) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let (Some(script), Some(baked), Some(manifest)) = (
|
|
||||||
scripts.get(script_handle),
|
|
||||||
baked_assets.get(baked_handle),
|
|
||||||
manifests.get(&viewer.manifest),
|
|
||||||
) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let animation = FighterAnimationFrame {
|
|
||||||
kind: state.attack.get_animation(),
|
|
||||||
frame: state.frame,
|
|
||||||
repeat: false,
|
|
||||||
};
|
|
||||||
let previous_animation = FighterAnimationFrame {
|
|
||||||
frame: state.frame.saturating_sub(1),
|
|
||||||
..animation
|
|
||||||
};
|
|
||||||
let fighter_transform = FixedMat4::IDENTITY.rotate_y(1);
|
|
||||||
|
|
||||||
if state.show_hurtboxes {
|
|
||||||
for hurtbox in &manifest.hurtboxes {
|
|
||||||
draw_hurtbox(
|
|
||||||
hurtbox,
|
|
||||||
baked,
|
|
||||||
&animation,
|
|
||||||
manifest.model_scale,
|
|
||||||
fighter_transform,
|
|
||||||
&mut filled,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for hitbox in script
|
|
||||||
.hitboxes
|
|
||||||
.iter()
|
|
||||||
.filter(|hitbox| hitbox.start_frame <= state.frame && state.frame < hitbox.end_frame)
|
|
||||||
{
|
|
||||||
draw_hitbox(
|
|
||||||
hitbox,
|
|
||||||
baked,
|
|
||||||
&animation,
|
|
||||||
&previous_animation,
|
|
||||||
manifest.model_scale,
|
|
||||||
fighter_transform,
|
|
||||||
&mut gizmos,
|
|
||||||
&mut filled,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_hitbox(
|
|
||||||
hitbox: &AttackHitbox,
|
|
||||||
baked: &BakedFighterAnimations,
|
|
||||||
animation: &FighterAnimationFrame,
|
|
||||||
previous_animation: &FighterAnimationFrame,
|
|
||||||
model_scale: FGi32,
|
|
||||||
fighter_transform: FixedMat4,
|
|
||||||
gizmos: &mut Gizmos,
|
|
||||||
filled: &mut FilledGizmos,
|
|
||||||
) {
|
|
||||||
let Some(current_bone) =
|
|
||||||
baked.sample_bone_model_transform(animation, &hitbox.bone, model_scale)
|
|
||||||
else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let current = fighter_transform
|
|
||||||
.mul(current_bone)
|
|
||||||
.transform_point(hitbox.offset)
|
|
||||||
.to_vec3();
|
|
||||||
let previous = if animation.frame == hitbox.start_frame {
|
|
||||||
current
|
|
||||||
} else {
|
|
||||||
baked
|
|
||||||
.sample_bone_model_transform(previous_animation, &hitbox.bone, model_scale)
|
|
||||||
.map(|bone| {
|
|
||||||
fighter_transform
|
|
||||||
.mul(bone)
|
|
||||||
.transform_point(hitbox.offset)
|
|
||||||
.to_vec3()
|
|
||||||
})
|
|
||||||
.unwrap_or(current)
|
|
||||||
};
|
|
||||||
let center = (previous + current) * 0.5;
|
|
||||||
let length = previous.distance(current);
|
|
||||||
let direction = (current - previous).normalize_or(Vec3::Y);
|
|
||||||
let mut transform = Transform::from_translation(center);
|
|
||||||
transform.align(
|
|
||||||
Dir3::Y,
|
|
||||||
direction,
|
|
||||||
Dir3::X,
|
|
||||||
direction.any_orthonormal_vector(),
|
|
||||||
);
|
|
||||||
let radius = hitbox.radius.to_num();
|
|
||||||
filled.capsule(
|
|
||||||
transform.to_isometry(),
|
|
||||||
radius,
|
|
||||||
length * 0.5,
|
|
||||||
Color::srgba(1.0, 0.1, 0.05, 0.32),
|
|
||||||
);
|
|
||||||
gizmos.primitive_3d(
|
|
||||||
&Capsule3d::new(radius, length),
|
|
||||||
transform.to_isometry(),
|
|
||||||
Color::srgb(1.0, 0.15, 0.1),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_hurtbox(
|
|
||||||
hurtbox: &FighterHurtbox,
|
|
||||||
baked: &BakedFighterAnimations,
|
|
||||||
animation: &FighterAnimationFrame,
|
|
||||||
model_scale: FGi32,
|
|
||||||
fighter_transform: FixedMat4,
|
|
||||||
filled: &mut FilledGizmos,
|
|
||||||
) {
|
|
||||||
let Some(bone) = baked.sample_bone_model_transform(animation, &hurtbox.bone, model_scale)
|
|
||||||
else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let local = FixedMat4::IDENTITY
|
|
||||||
.with_rotation(FGVec3::new(
|
|
||||||
hurtbox.rotation.x.to_radians(),
|
|
||||||
hurtbox.rotation.y.to_radians(),
|
|
||||||
hurtbox.rotation.z.to_radians(),
|
|
||||||
))
|
|
||||||
.with_translation(hurtbox.offset);
|
|
||||||
filled.affine_capsule(
|
|
||||||
fighter_transform.mul(bone).mul(local).to_mat4(),
|
|
||||||
hurtbox.radius.to_num(),
|
|
||||||
hurtbox.half_length.to_num(),
|
|
||||||
Color::srgba(0.15, 0.55, 1.0, 0.22),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_ui(
|
|
||||||
mut contexts: EguiContexts,
|
|
||||||
mut state: ResMut<ViewerState>,
|
|
||||||
viewer: Res<ViewerAssets>,
|
|
||||||
scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
) -> Result {
|
|
||||||
let end = timeline_end(&state, &viewer, &scripts, &baked_assets);
|
|
||||||
let script = viewer
|
|
||||||
.script
|
|
||||||
.as_ref()
|
|
||||||
.and_then(|handle| scripts.get(handle));
|
|
||||||
egui::Window::new("Timeline")
|
|
||||||
.anchor(egui::Align2::CENTER_BOTTOM, egui::vec2(0.0, -10.0))
|
|
||||||
.resizable(true)
|
|
||||||
.default_size(egui::vec2(780.0, 190.0))
|
|
||||||
.show(contexts.ctx_mut()?, |ui| {
|
|
||||||
ui.horizontal(|ui| {
|
|
||||||
if ui
|
|
||||||
.button(if state.playing { "Pause" } else { "Play" })
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
state.playing = !state.playing;
|
|
||||||
}
|
|
||||||
if ui.button("<").clicked() {
|
|
||||||
state.playing = false;
|
|
||||||
state.frame = state.frame.saturating_sub(1);
|
|
||||||
}
|
|
||||||
if ui.button(">").clicked() {
|
|
||||||
state.playing = false;
|
|
||||||
state.frame = (state.frame + 1).min(end.saturating_sub(1));
|
|
||||||
}
|
|
||||||
ui.label(format!("Frame {} / {}", state.frame, end.saturating_sub(1)));
|
|
||||||
ui.checkbox(&mut state.show_hurtboxes, "Hurtboxes");
|
|
||||||
ui.separator();
|
|
||||||
ui.label(format!("{:?}", state.attack));
|
|
||||||
});
|
|
||||||
if let Some(error) = &viewer.error {
|
|
||||||
ui.colored_label(egui::Color32::RED, error);
|
|
||||||
}
|
|
||||||
let Some(script) = script else {
|
|
||||||
ui.spinner();
|
|
||||||
ui.label("Waiting for the processed attack script…");
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
draw_summary_timeline(ui, &mut state, script, end);
|
|
||||||
draw_timeline(ui, &mut state, script, end);
|
|
||||||
});
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_summary_timeline(
|
|
||||||
ui: &mut egui::Ui,
|
|
||||||
state: &mut ViewerState,
|
|
||||||
script: &FighterAttackScript,
|
|
||||||
end: u32,
|
|
||||||
) {
|
|
||||||
let row_height = 20.0;
|
|
||||||
let label_width = 55.0;
|
|
||||||
let height = (row_height + 25.0f32).min(ui.available_height());
|
|
||||||
let (response, painter) = ui.allocate_painter(
|
|
||||||
egui::vec2(ui.available_width(), height),
|
|
||||||
egui::Sense::click_and_drag(),
|
|
||||||
);
|
|
||||||
let rect = response.rect;
|
|
||||||
let timeline = egui::Rect::from_min_max(
|
|
||||||
egui::pos2(rect.left() + label_width, rect.top()),
|
|
||||||
rect.right_bottom(),
|
|
||||||
);
|
|
||||||
if (response.clicked() || response.dragged())
|
|
||||||
&& let Some(pointer) = response.interact_pointer_pos()
|
|
||||||
&& timeline.contains(pointer)
|
|
||||||
{
|
|
||||||
let fraction = ((pointer.x - timeline.left()) / timeline.width()).clamp(0.0, 1.0);
|
|
||||||
state.frame = ((end.saturating_sub(1)) as f32 * fraction).round() as u32;
|
|
||||||
state.playing = false;
|
|
||||||
}
|
|
||||||
for frame in 0..end {
|
|
||||||
if frame % 5 != 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
let x = frame_x(timeline, frame, end);
|
|
||||||
painter.line_segment(
|
|
||||||
[egui::pos2(x, rect.top()), egui::pos2(x, rect.bottom())],
|
|
||||||
egui::Stroke::new(1.0_f32, egui::Color32::from_gray(55)),
|
|
||||||
);
|
|
||||||
painter.text(
|
|
||||||
egui::pos2(x + 2.0, rect.top()),
|
|
||||||
egui::Align2::LEFT_TOP,
|
|
||||||
frame.to_string(),
|
|
||||||
egui::FontId::monospace(10.0),
|
|
||||||
egui::Color32::GRAY,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
for frame in 0..end {
|
|
||||||
let top = rect.top() + 20.0 as f32;
|
|
||||||
painter.text(
|
|
||||||
egui::pos2(rect.left(), top + 2.0),
|
|
||||||
egui::Align2::LEFT_TOP,
|
|
||||||
format!("HB {}", 2),
|
|
||||||
egui::FontId::monospace(12.0),
|
|
||||||
egui::Color32::LIGHT_GRAY,
|
|
||||||
);
|
|
||||||
let active_hitbox = script
|
|
||||||
.hitboxes
|
|
||||||
.iter()
|
|
||||||
.filter(|hitbox| hitbox.start_frame <= frame && hitbox.end_frame > frame)
|
|
||||||
.max_by(|a, b| a.id.cmp(&b.id));
|
|
||||||
let bar = egui::Rect::from_min_max(
|
|
||||||
egui::pos2(frame_x(timeline, frame, end), top + 2.0),
|
|
||||||
egui::pos2(frame_x(timeline, frame + 1, end), top + row_height - 2.0),
|
|
||||||
);
|
|
||||||
|
|
||||||
if let Some(_active_hitbox) = active_hitbox {
|
|
||||||
painter.rect_filled(bar, 2.0, egui::Color32::from_rgb(245, 75, 55));
|
|
||||||
} else {
|
|
||||||
painter.rect_stroke(bar, 2.0, egui::Stroke::new(2.0f32, egui::Color32::from_rgb(75, 75, 75)), egui::StrokeKind::Inside);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_timeline(
|
|
||||||
ui: &mut egui::Ui,
|
|
||||||
state: &mut ViewerState,
|
|
||||||
script: &FighterAttackScript,
|
|
||||||
end: u32,
|
|
||||||
) {
|
|
||||||
let row_height = 20.0;
|
|
||||||
let label_width = 55.0;
|
|
||||||
let height =
|
|
||||||
(script.hitboxes.len().max(1) as f32 * row_height + 25.0).min(ui.available_height());
|
|
||||||
let (response, painter) = ui.allocate_painter(
|
|
||||||
egui::vec2(ui.available_width(), height),
|
|
||||||
egui::Sense::click_and_drag(),
|
|
||||||
);
|
|
||||||
let rect = response.rect;
|
|
||||||
let timeline = egui::Rect::from_min_max(
|
|
||||||
egui::pos2(rect.left() + label_width, rect.top()),
|
|
||||||
rect.right_bottom(),
|
|
||||||
);
|
|
||||||
if (response.clicked() || response.dragged())
|
|
||||||
&& let Some(pointer) = response.interact_pointer_pos()
|
|
||||||
&& timeline.contains(pointer)
|
|
||||||
{
|
|
||||||
let fraction = ((pointer.x - timeline.left()) / timeline.width()).clamp(0.0, 1.0);
|
|
||||||
state.frame = ((end.saturating_sub(1)) as f32 * fraction).round() as u32;
|
|
||||||
state.playing = false;
|
|
||||||
}
|
|
||||||
for frame in 0..end {
|
|
||||||
if frame % 5 != 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
let x = frame_x(timeline, frame, end);
|
|
||||||
painter.line_segment(
|
|
||||||
[egui::pos2(x, rect.top()), egui::pos2(x, rect.bottom())],
|
|
||||||
egui::Stroke::new(1.0_f32, egui::Color32::from_gray(55)),
|
|
||||||
);
|
|
||||||
painter.text(
|
|
||||||
egui::pos2(x + 2.0, rect.top()),
|
|
||||||
egui::Align2::LEFT_TOP,
|
|
||||||
frame.to_string(),
|
|
||||||
egui::FontId::monospace(10.0),
|
|
||||||
egui::Color32::GRAY,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
for (row, hitbox) in script.hitboxes.iter().enumerate() {
|
|
||||||
let top = rect.top() + 20.0 + row as f32 * row_height;
|
|
||||||
painter.text(
|
|
||||||
egui::pos2(rect.left(), top + 2.0),
|
|
||||||
egui::Align2::LEFT_TOP,
|
|
||||||
format!("HB {}", hitbox.id),
|
|
||||||
egui::FontId::monospace(12.0),
|
|
||||||
egui::Color32::LIGHT_GRAY,
|
|
||||||
);
|
|
||||||
let active = hitbox.start_frame <= state.frame && state.frame < hitbox.end_frame;
|
|
||||||
let bar = egui::Rect::from_min_max(
|
|
||||||
egui::pos2(frame_x(timeline, hitbox.start_frame, end), top + 2.0),
|
|
||||||
egui::pos2(
|
|
||||||
frame_x(timeline, hitbox.end_frame, end),
|
|
||||||
top + row_height - 2.0,
|
|
||||||
),
|
|
||||||
);
|
|
||||||
painter.rect_filled(
|
|
||||||
bar,
|
|
||||||
2.0,
|
|
||||||
if active {
|
|
||||||
egui::Color32::from_rgb(245, 75, 55)
|
|
||||||
} else {
|
|
||||||
egui::Color32::from_rgb(125, 48, 42)
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let playhead = frame_x(timeline, state.frame, end);
|
|
||||||
painter.line_segment(
|
|
||||||
[
|
|
||||||
egui::pos2(playhead, rect.top()),
|
|
||||||
egui::pos2(playhead, rect.bottom()),
|
|
||||||
],
|
|
||||||
egui::Stroke::new(2.0_f32, egui::Color32::WHITE),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_x(rect: egui::Rect, frame: u32, end: u32) -> f32 {
|
|
||||||
rect.left() + rect.width() * frame.min(end) as f32 / end.max(1) as f32
|
|
||||||
}
|
|
||||||
+119
-496
@@ -1,22 +1,24 @@
|
|||||||
//! Rollback-safe input history and command buffering.
|
//! Per-fighter input state: the current and previous frame, plus the buffered
|
||||||
|
//! commands (smash inputs and friends) that states query when deciding whether
|
||||||
|
//! to interrupt.
|
||||||
|
|
||||||
|
use std::ops::{Index, IndexMut};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{PlayerInputs, Rollback};
|
use bevy_ggrs::{PlayerInputs, Rollback};
|
||||||
use strum::IntoEnumIterator;
|
use strum::IntoEnumIterator;
|
||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::fighter::FighterFacingDirection;
|
|
||||||
use crate::fighter::attack::AttackKind;
|
use crate::fighter::attack::AttackKind;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::{DigitalAction, FighterInputFrame};
|
use crate::input::FighterInputFrame;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
#[derive(Clone, Copy, EnumIter, Debug, PartialEq, Eq, Hash)]
|
#[derive(Clone, Copy, EnumIter, Debug)]
|
||||||
pub enum FighterCommands {
|
pub enum FighterCommands {
|
||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
GuardHold,
|
|
||||||
Attack,
|
Attack,
|
||||||
SmashMoveUp,
|
SmashMoveUp,
|
||||||
SmashMoveDown,
|
SmashMoveDown,
|
||||||
@@ -24,31 +26,7 @@ pub enum FighterCommands {
|
|||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn second_binding_pressed(
|
#[derive(Default, Clone, Hash, Copy)]
|
||||||
current: crate::input::ActionBindingMask,
|
|
||||||
previous: crate::input::ActionBindingMask,
|
|
||||||
) -> bool {
|
|
||||||
current.count() >= 2 && current.pressed_since(previous).0 != 0
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterCommands {
|
|
||||||
pub const COUNT: usize = 8;
|
|
||||||
|
|
||||||
pub const fn index(self) -> usize {
|
|
||||||
match self {
|
|
||||||
Self::Jump => 0,
|
|
||||||
Self::Shield => 1,
|
|
||||||
Self::GuardHold => 2,
|
|
||||||
Self::Attack => 3,
|
|
||||||
Self::SmashMoveUp => 4,
|
|
||||||
Self::SmashMoveDown => 5,
|
|
||||||
Self::SmashMoveLeft => 6,
|
|
||||||
Self::SmashMoveRight => 7,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, Clone, Hash, Copy, Debug)]
|
|
||||||
pub enum FighterAttackCommandType {
|
pub enum FighterAttackCommandType {
|
||||||
#[default]
|
#[default]
|
||||||
Neutral,
|
Neutral,
|
||||||
@@ -65,140 +43,66 @@ pub enum FighterAttackCommandType {
|
|||||||
impl FighterAttackCommandType {
|
impl FighterAttackCommandType {
|
||||||
pub fn to_attack_kind_grounded(&self) -> AttackKind {
|
pub fn to_attack_kind_grounded(&self) -> AttackKind {
|
||||||
match self {
|
match self {
|
||||||
Self::Neutral => AttackKind::Jab,
|
FighterAttackCommandType::Neutral => AttackKind::Jab,
|
||||||
Self::SmashAttackUp => AttackKind::UpSmash,
|
FighterAttackCommandType::SmashAttackUp => AttackKind::UpSmash,
|
||||||
Self::SmashAttackDown => AttackKind::DownSmash,
|
FighterAttackCommandType::SmashAttackDown => AttackKind::DownSmash,
|
||||||
Self::SmashAttackLeft | Self::SmashAttackRight => AttackKind::ForwardSmash,
|
FighterAttackCommandType::SmashAttackLeft => AttackKind::ForwardSmash,
|
||||||
Self::TiltAttackUp => AttackKind::UpTilt,
|
FighterAttackCommandType::SmashAttackRight => AttackKind::ForwardSmash,
|
||||||
Self::TiltAttackDown => AttackKind::DownTilt,
|
FighterAttackCommandType::TiltAttackUp => AttackKind::UpTilt,
|
||||||
Self::TiltAttackLeft | Self::TiltAttackRight => AttackKind::ForwardTilt,
|
FighterAttackCommandType::TiltAttackDown => AttackKind::DownTilt,
|
||||||
}
|
FighterAttackCommandType::TiltAttackLeft => AttackKind::ForwardTilt,
|
||||||
}
|
FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt,
|
||||||
|
|
||||||
pub fn to_attack_kind_airborne(&self, facing_direction: &FighterFacingDirection) -> AttackKind {
|
|
||||||
match self {
|
|
||||||
Self::Neutral => AttackKind::NeutralAir,
|
|
||||||
Self::SmashAttackUp | Self::TiltAttackUp => AttackKind::UpAir,
|
|
||||||
Self::SmashAttackDown | Self::TiltAttackDown => AttackKind::DownAir,
|
|
||||||
Self::SmashAttackLeft | Self::TiltAttackLeft => match facing_direction {
|
|
||||||
FighterFacingDirection::Left => AttackKind::ForwardAir,
|
|
||||||
FighterFacingDirection::Right => AttackKind::BackAir,
|
|
||||||
},
|
|
||||||
Self::SmashAttackRight | Self::TiltAttackRight => match facing_direction {
|
|
||||||
FighterFacingDirection::Left => AttackKind::BackAir,
|
|
||||||
FighterFacingDirection::Right => AttackKind::ForwardAir,
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash)]
|
/// Frames of life remaining for each buffered command. Indexed by
|
||||||
struct CommandSlot {
|
/// [`FighterCommands`] so adding a command is a two-line change here.
|
||||||
lifetime: u8,
|
#[derive(Default, Clone, Copy, Hash)]
|
||||||
age: u16,
|
pub struct FighterCommandLifetimes {
|
||||||
hold_remaining: HoldLimit,
|
smash_move_left: u8,
|
||||||
consumed: bool,
|
smash_move_right: u8,
|
||||||
|
smash_move_down: u8,
|
||||||
|
smash_move_up: u8,
|
||||||
|
jump: u8,
|
||||||
|
shield: u8,
|
||||||
|
attack: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for CommandSlot {
|
impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||||
fn default() -> Self {
|
type Output = u8;
|
||||||
Self {
|
|
||||||
lifetime: 0,
|
fn index(&self, command: FighterCommands) -> &Self::Output {
|
||||||
age: 0,
|
match command {
|
||||||
hold_remaining: HoldLimit::Disabled,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
consumed: false,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
|
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||||
|
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||||
|
FighterCommands::Jump => &self.jump,
|
||||||
|
FighterCommands::Shield => &self.shield,
|
||||||
|
FighterCommands::Attack => &self.attack,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||||
enum HoldLimit {
|
fn index_mut(&mut self, command: FighterCommands) -> &mut Self::Output {
|
||||||
#[default]
|
match command {
|
||||||
Disabled,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
Frames(u16),
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
Infinite,
|
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||||
}
|
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||||
|
FighterCommands::Jump => &mut self.jump,
|
||||||
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
FighterCommands::Shield => &mut self.shield,
|
||||||
enum HoldOverride {
|
FighterCommands::Attack => &mut self.attack,
|
||||||
#[default]
|
|
||||||
Inherit,
|
|
||||||
Disabled,
|
|
||||||
Frames(u16),
|
|
||||||
Infinite,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl HoldOverride {
|
|
||||||
fn from_max_frames(max_frames: u16) -> Self {
|
|
||||||
if max_frames == 0 {
|
|
||||||
Self::Infinite
|
|
||||||
} else {
|
|
||||||
Self::Frames(max_frames)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HoldLimit {
|
#[derive(Component, Default, Clone, Copy, Hash)]
|
||||||
fn from_max_frames(max_frames: u16) -> Self {
|
|
||||||
if max_frames == 0 {
|
|
||||||
Self::Infinite
|
|
||||||
} else {
|
|
||||||
Self::Frames(max_frames)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash)]
|
|
||||||
struct ButtonHistory {
|
|
||||||
trigger_age: u16,
|
|
||||||
release_age: u16,
|
|
||||||
held_frames: u16,
|
|
||||||
secondary_trigger_age: u16,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for ButtonHistory {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
trigger_age: u16::MAX,
|
|
||||||
release_age: u16::MAX,
|
|
||||||
held_frames: 0,
|
|
||||||
secondary_trigger_age: u16::MAX,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ButtonHistory {
|
|
||||||
fn update(&mut self, current: u16, previous: u16) {
|
|
||||||
let pressed = current & !previous;
|
|
||||||
let released = previous & !current;
|
|
||||||
self.trigger_age = self.trigger_age.saturating_add(1);
|
|
||||||
self.release_age = self.release_age.saturating_add(1);
|
|
||||||
self.secondary_trigger_age = self.secondary_trigger_age.saturating_add(1);
|
|
||||||
if pressed != 0 {
|
|
||||||
self.trigger_age = 0;
|
|
||||||
}
|
|
||||||
if released != 0 {
|
|
||||||
self.release_age = 0;
|
|
||||||
}
|
|
||||||
if current != 0 {
|
|
||||||
self.held_frames = self.held_frames.saturating_add(1);
|
|
||||||
} else {
|
|
||||||
self.held_frames = 0;
|
|
||||||
}
|
|
||||||
if current.count_ones() >= 2 && (pressed != 0 || previous.count_ones() < 2) {
|
|
||||||
self.secondary_trigger_age = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Per-fighter input state. Every field is deterministic rollback state.
|
|
||||||
#[derive(Component, Clone, Copy, Hash)]
|
|
||||||
#[require(Rollback)]
|
#[require(Rollback)]
|
||||||
pub struct FighterInput {
|
pub struct FighterInput {
|
||||||
command_slots: [CommandSlot; FighterCommands::COUNT],
|
command_lifetimes: FighterCommandLifetimes,
|
||||||
hold_limits: [HoldOverride; FighterCommands::COUNT],
|
|
||||||
hold_all: HoldLimit,
|
|
||||||
button_history: [ButtonHistory; 3],
|
|
||||||
prev_frame: FighterInputFrame,
|
prev_frame: FighterInputFrame,
|
||||||
current_frame: FighterInputFrame,
|
current_frame: FighterInputFrame,
|
||||||
frames_in_x_flick_deadzone: u8,
|
frames_in_x_flick_deadzone: u8,
|
||||||
@@ -206,22 +110,6 @@ pub struct FighterInput {
|
|||||||
attack_command: FighterAttackCommandType,
|
attack_command: FighterAttackCommandType,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for FighterInput {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
command_slots: [CommandSlot::default(); FighterCommands::COUNT],
|
|
||||||
hold_limits: [HoldOverride::default(); FighterCommands::COUNT],
|
|
||||||
hold_all: HoldLimit::default(),
|
|
||||||
button_history: [ButtonHistory::default(); 3],
|
|
||||||
prev_frame: FighterInputFrame::default(),
|
|
||||||
current_frame: FighterInputFrame::default(),
|
|
||||||
frames_in_x_flick_deadzone: 0xFE,
|
|
||||||
frames_in_y_flick_deadzone: 0xFE,
|
|
||||||
attack_command: FighterAttackCommandType::Neutral,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterInput {
|
impl FighterInput {
|
||||||
pub fn get_last_frame(&self) -> FighterInputFrame {
|
pub fn get_last_frame(&self) -> FighterInputFrame {
|
||||||
self.current_frame
|
self.current_frame
|
||||||
@@ -233,188 +121,40 @@ impl FighterInput {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_buffer(&mut self) {
|
pub fn clear_buffer(&mut self) {
|
||||||
self.command_slots = [CommandSlot::default(); FighterCommands::COUNT];
|
self.command_lifetimes = FighterCommandLifetimes::default()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_command(&mut self, command: FighterCommands) {
|
pub fn clear_command(&mut self, command: FighterCommands) {
|
||||||
let slot = &mut self.command_slots[command.index()];
|
self.command_lifetimes[command] = 0;
|
||||||
slot.lifetime = 0;
|
|
||||||
slot.hold_remaining = HoldLimit::Disabled;
|
|
||||||
slot.consumed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn consume_command(&mut self, command: FighterCommands) -> bool {
|
|
||||||
if self.has_command(command) {
|
|
||||||
self.clear_command(command);
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_lifetime(&mut self, command: FighterCommands, lifetime: u8) {
|
pub fn set_lifetime(&mut self, command: FighterCommands, lifetime: u8) {
|
||||||
let slot = &mut self.command_slots[command.index()];
|
self.command_lifetimes[command] = lifetime;
|
||||||
slot.lifetime = lifetime;
|
|
||||||
slot.age = 0;
|
|
||||||
slot.hold_remaining = HoldLimit::Disabled;
|
|
||||||
slot.consumed = false;
|
|
||||||
self.latch_if_hold_enabled(command);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn has_command(&self, command: FighterCommands) -> bool {
|
pub fn has_command(&self, command: FighterCommands) -> bool {
|
||||||
self.command_slots[command.index()].lifetime > 0
|
self.command_lifetimes[command] > 0
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn reduce_command_lifetime(&mut self, command: FighterCommands) {
|
pub fn reduce_command_lifetime(&mut self, command: FighterCommands) {
|
||||||
self.command_slots[command.index()].lifetime = self.command_slots[command.index()]
|
self.command_lifetimes[command] = self.command_lifetimes[command].saturating_sub(1);
|
||||||
.lifetime
|
|
||||||
.saturating_sub(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Holds all inputs for n frames
|
|
||||||
pub fn enable_hold_all(&mut self, max_frames: u16) {
|
|
||||||
self.hold_all = HoldLimit::from_max_frames(max_frames);
|
|
||||||
self.latch_active_commands();
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn disable_hold_all(&mut self) {
|
|
||||||
self.hold_all = HoldLimit::Disabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stops global enrollment and immediately cancels every latched command.
|
|
||||||
pub fn cancel_hold_all(&mut self) {
|
|
||||||
self.disable_hold_all();
|
|
||||||
for slot in &mut self.command_slots {
|
|
||||||
slot.hold_remaining = HoldLimit::Disabled;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn enable_hold(&mut self, command: FighterCommands, max_frames: u16) {
|
|
||||||
self.hold_limits[command.index()] = HoldOverride::from_max_frames(max_frames);
|
|
||||||
if self.has_command(command) {
|
|
||||||
self.latch_if_hold_enabled(command);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Explicitly prevents this command from using either command-specific or
|
|
||||||
/// global hold buffering, while preserving an existing latch.
|
|
||||||
pub fn disable_hold(&mut self, command: FighterCommands) {
|
|
||||||
self.hold_limits[command.index()] = HoldOverride::Disabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Removes the command-specific policy so this command inherits the
|
|
||||||
/// global policy again.
|
|
||||||
pub fn reset_hold_override(&mut self, command: FighterCommands) {
|
|
||||||
self.hold_limits[command.index()] = HoldOverride::Inherit;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stops enrollment and immediately cancels this command's hold lifetime.
|
|
||||||
pub fn cancel_hold(&mut self, command: FighterCommands) {
|
|
||||||
self.disable_hold(command);
|
|
||||||
self.command_slots[command.index()].hold_remaining = HoldLimit::Disabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn latch_if_hold_enabled(&mut self, command: FighterCommands) {
|
|
||||||
let limit = self.hold_limit(command);
|
|
||||||
let slot = &mut self.command_slots[command.index()];
|
|
||||||
slot.hold_remaining = match limit {
|
|
||||||
HoldLimit::Disabled => return,
|
|
||||||
HoldLimit::Infinite => HoldLimit::Infinite,
|
|
||||||
// The limit includes tap-buffer frames already elapsed.
|
|
||||||
HoldLimit::Frames(max_frames) => {
|
|
||||||
let remaining = max_frames.saturating_sub(slot.age);
|
|
||||||
if remaining == 0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
HoldLimit::Frames(remaining)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
fn latch_active_commands(&mut self) {
|
|
||||||
for command in FighterCommands::iter() {
|
|
||||||
if self.has_command(command) {
|
|
||||||
self.latch_if_hold_enabled(command);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_pressed(&self, action: DigitalAction) -> bool {
|
|
||||||
self.current_frame
|
|
||||||
.bindings_for(action)
|
|
||||||
.pressed_since(self.prev_frame.bindings_for(action))
|
|
||||||
.0
|
|
||||||
!= 0
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_released(&self, action: DigitalAction) -> bool {
|
|
||||||
self.current_frame
|
|
||||||
.bindings_for(action)
|
|
||||||
.released_since(self.prev_frame.bindings_for(action))
|
|
||||||
.0
|
|
||||||
!= 0
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn pressed_bindings(&self, action: DigitalAction) -> u16 {
|
|
||||||
self.current_frame
|
|
||||||
.bindings_for(action)
|
|
||||||
.pressed_since(self.prev_frame.bindings_for(action))
|
|
||||||
.0
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn binding_count(&self, action: DigitalAction) -> u32 {
|
|
||||||
self.current_frame.bindings_for(action).count()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 {
|
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 {
|
||||||
self.frames_in_x_flick_deadzone
|
self.frames_in_x_flick_deadzone
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
|
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
|
||||||
self.attack_command = command;
|
self.attack_command = command;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_attack_command_type(&self) -> FighterAttackCommandType {
|
pub fn get_attack_command_type(&self) -> FighterAttackCommandType {
|
||||||
self.attack_command
|
self.attack_command
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hold_limit(&self, command: FighterCommands) -> HoldLimit {
|
|
||||||
let specific = self.hold_limits[command.index()];
|
|
||||||
match specific {
|
|
||||||
HoldOverride::Inherit => self.hold_all,
|
|
||||||
HoldOverride::Disabled => HoldLimit::Disabled,
|
|
||||||
HoldOverride::Frames(frames) => HoldLimit::Frames(frames),
|
|
||||||
HoldOverride::Infinite => HoldLimit::Infinite,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update_hold(&mut self, command: FighterCommands) {
|
|
||||||
let index = command.index();
|
|
||||||
let slot = &mut self.command_slots[index];
|
|
||||||
slot.age = slot.age.saturating_add(1);
|
|
||||||
match slot.hold_remaining {
|
|
||||||
HoldLimit::Disabled => {}
|
|
||||||
HoldLimit::Infinite => {
|
|
||||||
if slot.lifetime == 0 {
|
|
||||||
slot.lifetime = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
HoldLimit::Frames(remaining) => {
|
|
||||||
// This tick consumes one of the total persistent frames, but
|
|
||||||
// the command remains active for the tick that consumes the
|
|
||||||
// final frame.
|
|
||||||
let remaining = remaining.saturating_sub(1);
|
|
||||||
slot.hold_remaining = if remaining == 0 {
|
|
||||||
HoldLimit::Disabled
|
|
||||||
} else {
|
|
||||||
HoldLimit::Frames(remaining)
|
|
||||||
};
|
|
||||||
if slot.lifetime == 0 {
|
|
||||||
slot.lifetime = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Turns this frame's rolled-back inputs into per-fighter [`FighterInput`]
|
||||||
|
/// state. Runs in `GameplaySet::Input`, before any state looks at it.
|
||||||
pub fn postprocess_input(
|
pub fn postprocess_input(
|
||||||
query: Query<(&mut FighterInput, &Player)>,
|
query: Query<(&mut FighterInput, &Player)>,
|
||||||
inputs: Res<PlayerInputs<GGRSCfg>>,
|
inputs: Res<PlayerInputs<GGRSCfg>>,
|
||||||
@@ -426,95 +166,95 @@ pub fn postprocess_input(
|
|||||||
}
|
}
|
||||||
|
|
||||||
input.push_input_frame(inputs[player.handle].0);
|
input.push_input_frame(inputs[player.handle].0);
|
||||||
let current_bindings = input.current_frame.bindings;
|
|
||||||
let previous_bindings = input.prev_frame.bindings;
|
|
||||||
for (history, action) in input.button_history.iter_mut().zip([
|
|
||||||
DigitalAction::Jump,
|
|
||||||
DigitalAction::Shield,
|
|
||||||
DigitalAction::Attack,
|
|
||||||
]) {
|
|
||||||
history.update(
|
|
||||||
current_bindings.get(action).0,
|
|
||||||
previous_bindings.get(action).0,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Directional smash detection
|
||||||
let x_abs = input.current_frame.movement.x.abs();
|
let x_abs = input.current_frame.movement.x.abs();
|
||||||
let y_abs = input.current_frame.movement.y.abs();
|
let y_abs = input.current_frame.movement.y.abs();
|
||||||
|
|
||||||
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
|
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
|
||||||
let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
|
let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
|
||||||
let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
|
let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
|
||||||
|
|
||||||
if x_abs < reset_deadzone {
|
if x_abs < reset_deadzone {
|
||||||
input.frames_in_x_flick_deadzone = 0xFE;
|
input.frames_in_x_flick_deadzone = 0xFE;
|
||||||
} else if input.prev_frame.movement.x.abs() < reset_deadzone
|
} else {
|
||||||
|
let prev_x_abs = input.prev_frame.movement.x.abs();
|
||||||
|
if prev_x_abs < reset_deadzone
|
||||||
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
||||||
{
|
{
|
||||||
input.frames_in_x_flick_deadzone = 1;
|
input.frames_in_x_flick_deadzone = 1;
|
||||||
} else {
|
} else {
|
||||||
input.frames_in_x_flick_deadzone = input.frames_in_x_flick_deadzone.saturating_add(1);
|
input.frames_in_x_flick_deadzone =
|
||||||
|
input.frames_in_x_flick_deadzone.saturating_add(1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if y_abs < reset_deadzone {
|
if y_abs < reset_deadzone {
|
||||||
input.frames_in_y_flick_deadzone = 0xFE;
|
input.frames_in_y_flick_deadzone = 0xFE;
|
||||||
} else if input.prev_frame.movement.y.abs() < reset_deadzone
|
} else {
|
||||||
|
let prev_y_abs = input.prev_frame.movement.y.abs();
|
||||||
|
if prev_y_abs < reset_deadzone
|
||||||
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
||||||
{
|
{
|
||||||
input.frames_in_y_flick_deadzone = 1;
|
input.frames_in_y_flick_deadzone = 1;
|
||||||
} else {
|
} else {
|
||||||
input.frames_in_y_flick_deadzone = input.frames_in_y_flick_deadzone.saturating_add(1);
|
input.frames_in_y_flick_deadzone =
|
||||||
|
input.frames_in_y_flick_deadzone.saturating_add(1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let tap = game_settings.input_common.input_buffer_size;
|
if !input.prev_frame.jump && input.current_frame.jump {
|
||||||
let jump_pressed = input.is_pressed(DigitalAction::Jump);
|
input.set_lifetime(
|
||||||
let shield_pressed = input.is_pressed(DigitalAction::Shield);
|
FighterCommands::Jump,
|
||||||
let attack_pressed = input.is_pressed(DigitalAction::Attack);
|
game_settings.input_common.input_buffer_size,
|
||||||
if jump_pressed {
|
);
|
||||||
input.set_lifetime(FighterCommands::Jump, tap);
|
|
||||||
}
|
|
||||||
if shield_pressed {
|
|
||||||
input.set_lifetime(FighterCommands::Shield, tap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let shield_now = input.current_frame.bindings_for(DigitalAction::Shield);
|
if !input.prev_frame.shield && input.current_frame.shield {
|
||||||
let shield_previous = input.prev_frame.bindings_for(DigitalAction::Shield);
|
input.set_lifetime(
|
||||||
let second_shield_pressed = second_binding_pressed(shield_now, shield_previous);
|
FighterCommands::Shield,
|
||||||
if second_shield_pressed {
|
game_settings.input_common.input_buffer_size,
|
||||||
input.set_lifetime(FighterCommands::GuardHold, tap);
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if !input.prev_frame.attack && input.current_frame.attack {
|
||||||
|
input.set_lifetime(
|
||||||
|
FighterCommands::Attack,
|
||||||
|
game_settings.input_common.input_buffer_size,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut y_flick_detected =
|
let mut y_flick_detected =
|
||||||
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
if y_flick_detected {
|
if y_flick_detected {
|
||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
input.frames_in_y_flick_deadzone = 0xFF;
|
input.frames_in_y_flick_deadzone = 0xFF;
|
||||||
let command = if input.current_frame.movement.y > 0.0 {
|
|
||||||
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
FighterCommands::SmashMoveUp
|
FighterCommands::SmashMoveUp
|
||||||
} else {
|
} else {
|
||||||
FighterCommands::SmashMoveDown
|
FighterCommands::SmashMoveDown
|
||||||
};
|
};
|
||||||
input.set_lifetime(command, tap);
|
|
||||||
}
|
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||||
if x_flick_detected {
|
|
||||||
input.clear_command(FighterCommands::SmashMoveLeft);
|
|
||||||
input.clear_command(FighterCommands::SmashMoveRight);
|
|
||||||
input.frames_in_x_flick_deadzone = 0xFF;
|
|
||||||
let command = if input.current_frame.movement.x > 0.0 {
|
|
||||||
FighterCommands::SmashMoveRight
|
|
||||||
} else {
|
|
||||||
FighterCommands::SmashMoveLeft
|
|
||||||
};
|
|
||||||
input.set_lifetime(command, tap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
x_flick_detected = x_abs > y_abs;
|
x_flick_detected = x_abs > y_abs;
|
||||||
y_flick_detected = !x_flick_detected;
|
y_flick_detected = !x_flick_detected;
|
||||||
}
|
}
|
||||||
|
|
||||||
if attack_pressed {
|
let attack_detected = input.current_frame.attack && !input.prev_frame.attack;
|
||||||
|
|
||||||
|
// Tilt/smash up/down
|
||||||
|
if attack_detected {
|
||||||
let attack_type = if y_flick_detected {
|
let attack_type = if y_flick_detected {
|
||||||
if input.current_frame.movement.y > 0.0 {
|
if input.current_frame.movement.y > 0.0 {
|
||||||
FighterAttackCommandType::SmashAttackUp
|
FighterAttackCommandType::SmashAttackUp
|
||||||
@@ -542,142 +282,25 @@ pub fn postprocess_input(
|
|||||||
} else {
|
} else {
|
||||||
FighterAttackCommandType::Neutral
|
FighterAttackCommandType::Neutral
|
||||||
};
|
};
|
||||||
input.set_lifetime(FighterCommands::Attack, tap);
|
|
||||||
|
input.set_lifetime(
|
||||||
|
FighterCommands::Attack,
|
||||||
|
game_settings.input_common.input_buffer_size,
|
||||||
|
);
|
||||||
input.set_attack_command_type(attack_type);
|
input.set_attack_command_type(attack_type);
|
||||||
}
|
}
|
||||||
|
|
||||||
for command in FighterCommands::iter() {
|
if x_flick_detected {
|
||||||
input.update_hold(command);
|
input.clear_command(FighterCommands::SmashMoveLeft);
|
||||||
}
|
input.clear_command(FighterCommands::SmashMoveRight);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
let command_to_set = if input.current_frame.movement.x > 0.0 {
|
||||||
mod tests {
|
FighterCommands::SmashMoveRight
|
||||||
use super::*;
|
} else {
|
||||||
use crate::input::ActionBindingMask;
|
FighterCommands::SmashMoveLeft
|
||||||
|
};
|
||||||
|
|
||||||
fn advance_command(input: &mut FighterInput, command: FighterCommands) {
|
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||||
input.reduce_command_lifetime(command);
|
|
||||||
input.update_hold(command);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn second_binding_is_an_edge_not_a_level() {
|
|
||||||
let first = ActionBindingMask(0b0001);
|
|
||||||
let both = ActionBindingMask(0b0011);
|
|
||||||
assert!(second_binding_pressed(both, first));
|
|
||||||
assert!(!second_binding_pressed(both, both));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn replacing_a_binding_still_triggers_the_combination() {
|
|
||||||
let previous = ActionBindingMask(0b0011);
|
|
||||||
let current = ActionBindingMask(0b0101);
|
|
||||||
assert!(second_binding_pressed(current, previous));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn command_can_be_consumed_without_erasing_raw_input() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.set_lifetime(FighterCommands::GuardHold, 3);
|
|
||||||
assert!(input.consume_command(FighterCommands::GuardHold));
|
|
||||||
assert!(!input.has_command(FighterCommands::GuardHold));
|
|
||||||
assert_eq!(input.get_last_frame(), FighterInputFrame::default());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn hold_extension_does_not_resurrect_consumed_commands() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.enable_hold(FighterCommands::Shield, 10);
|
|
||||||
input.set_lifetime(FighterCommands::Shield, 1);
|
|
||||||
input.update_hold(FighterCommands::Shield);
|
|
||||||
input.reduce_command_lifetime(FighterCommands::Shield);
|
|
||||||
input.update_hold(FighterCommands::Shield);
|
|
||||||
assert!(input.has_command(FighterCommands::Shield));
|
|
||||||
input.consume_command(FighterCommands::Shield);
|
|
||||||
input.update_hold(FighterCommands::Shield);
|
|
||||||
assert!(!input.has_command(FighterCommands::Shield));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn hold_buffer_keeps_released_attack_through_jump_squat() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.set_lifetime(FighterCommands::Attack, 3);
|
|
||||||
// Recognition happened before jump squat enabled persistence.
|
|
||||||
input.update_hold(FighterCommands::Attack);
|
|
||||||
input.enable_hold_all(10);
|
|
||||||
|
|
||||||
// Five simulation ticks cover the test fighter's jump squat. The
|
|
||||||
// physical attack binding is released, but persistence belongs to the
|
|
||||||
// recognized command rather than the binding's held state.
|
|
||||||
for _ in 0..5 {
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
}
|
|
||||||
|
|
||||||
assert!(input.has_command(FighterCommands::Attack));
|
|
||||||
// Jump-squat exit stops enrollment. The latch crosses into Jump and
|
|
||||||
// remains visible on its first airborne interrupt frame.
|
|
||||||
input.disable_hold_all();
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
assert!(input.has_command(FighterCommands::Attack));
|
|
||||||
assert!(input.consume_command(FighterCommands::Attack));
|
|
||||||
assert!(!input.has_command(FighterCommands::Attack));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn finite_hold_limit_includes_elapsed_tap_frames() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.set_lifetime(FighterCommands::Attack, 3);
|
|
||||||
// The recognition frame has already elapsed when jump squat starts.
|
|
||||||
input.update_hold(FighterCommands::Attack);
|
|
||||||
input.enable_hold_all(10);
|
|
||||||
|
|
||||||
for _ in 0..9 {
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
assert!(input.has_command(FighterCommands::Attack));
|
|
||||||
}
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
assert!(!input.has_command(FighterCommands::Attack));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn stopping_enrollment_and_cancelling_latches_are_distinct() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.enable_hold_all(10);
|
|
||||||
input.set_lifetime(FighterCommands::Shield, 1);
|
|
||||||
input.disable_hold_all();
|
|
||||||
advance_command(&mut input, FighterCommands::Shield);
|
|
||||||
assert!(input.has_command(FighterCommands::Shield));
|
|
||||||
|
|
||||||
input.cancel_hold_all();
|
|
||||||
advance_command(&mut input, FighterCommands::Shield);
|
|
||||||
assert!(!input.has_command(FighterCommands::Shield));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn command_override_can_disable_global_hold() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.enable_hold_all(10);
|
|
||||||
input.disable_hold(FighterCommands::Attack);
|
|
||||||
input.set_lifetime(FighterCommands::Attack, 1);
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
assert!(!input.has_command(FighterCommands::Attack));
|
|
||||||
|
|
||||||
input.reset_hold_override(FighterCommands::Attack);
|
|
||||||
input.set_lifetime(FighterCommands::Attack, 1);
|
|
||||||
advance_command(&mut input, FighterCommands::Attack);
|
|
||||||
assert!(input.has_command(FighterCommands::Attack));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn infinite_hold_uses_an_explicit_state() {
|
|
||||||
let mut input = FighterInput::default();
|
|
||||||
input.enable_hold(FighterCommands::Shield, 0);
|
|
||||||
input.set_lifetime(FighterCommands::Shield, 1);
|
|
||||||
for _ in 0..u16::MAX as usize + 1 {
|
|
||||||
advance_command(&mut input, FighterCommands::Shield);
|
|
||||||
}
|
|
||||||
assert!(input.has_command(FighterCommands::Shield));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-109
@@ -2,119 +2,13 @@ use serde::{Deserialize, Serialize};
|
|||||||
|
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
|
|
||||||
/// A fixed-width set of distinct bindings assigned to one logical action.
|
|
||||||
/// Keeping binding identity in the rollback frame allows combinations such as
|
|
||||||
/// pressing a second shield binding while the first one is still held.
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
|
||||||
pub struct ActionBindingMask(pub u16);
|
|
||||||
|
|
||||||
impl ActionBindingMask {
|
|
||||||
pub const fn empty() -> Self {
|
|
||||||
Self(0)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn from_slot(slot: u8) -> Self {
|
|
||||||
Self(if slot < 16 { 1u16 << slot } else { 0 })
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn contains(self, other: Self) -> bool {
|
|
||||||
self.0 & other.0 == other.0
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn intersects(self, other: Self) -> bool {
|
|
||||||
self.0 & other.0 != 0
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn count(self) -> u32 {
|
|
||||||
self.0.count_ones()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn pressed_since(self, previous: Self) -> Self {
|
|
||||||
Self(self.0 & !previous.0)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn released_since(self, previous: Self) -> Self {
|
|
||||||
Self(previous.0 & !self.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
|
||||||
pub struct DigitalActionBindings {
|
|
||||||
pub jump: ActionBindingMask,
|
|
||||||
pub shield: ActionBindingMask,
|
|
||||||
pub attack: ActionBindingMask,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DigitalActionBindings {
|
|
||||||
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
|
|
||||||
let mask = match action {
|
|
||||||
DigitalAction::Jump => &mut self.jump,
|
|
||||||
DigitalAction::Shield => &mut self.shield,
|
|
||||||
DigitalAction::Attack => &mut self.attack,
|
|
||||||
};
|
|
||||||
let bit = ActionBindingMask::from_slot(slot).0;
|
|
||||||
if pressed {
|
|
||||||
mask.0 |= bit;
|
|
||||||
} else {
|
|
||||||
mask.0 &= !bit;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
|
|
||||||
match action {
|
|
||||||
DigitalAction::Jump => self.jump,
|
|
||||||
DigitalAction::Shield => self.shield,
|
|
||||||
DigitalAction::Attack => self.attack,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
|
||||||
pub enum DigitalAction {
|
|
||||||
Jump,
|
|
||||||
Shield,
|
|
||||||
Attack,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// One frame of a player's raw input. This is the type GGRS serializes and
|
/// One frame of a player's raw input. This is the type GGRS serializes and
|
||||||
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
||||||
pub struct FighterInputFrame {
|
pub struct FighterInputFrame {
|
||||||
pub movement: FGVec2,
|
pub movement: FGVec2,
|
||||||
pub directional_attack: FGVec2,
|
pub directional_attack: FGVec2,
|
||||||
pub bindings: DigitalActionBindings,
|
pub jump: bool,
|
||||||
}
|
pub shield: bool,
|
||||||
|
pub attack: bool,
|
||||||
impl FighterInputFrame {
|
|
||||||
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
|
|
||||||
self.bindings.get(action)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const fn is_held(self, action: DigitalAction) -> bool {
|
|
||||||
self.bindings_for(action).0 != 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn binding_masks_preserve_distinct_same_action_bindings() {
|
|
||||||
let mut bindings = DigitalActionBindings::default();
|
|
||||||
bindings.set(DigitalAction::Shield, 0, true);
|
|
||||||
bindings.set(DigitalAction::Shield, 1, true);
|
|
||||||
assert_eq!(bindings.shield.0, 0b11);
|
|
||||||
assert_eq!(bindings.shield.count(), 2);
|
|
||||||
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn clearing_one_binding_does_not_clear_the_other() {
|
|
||||||
let mut bindings = DigitalActionBindings::default();
|
|
||||||
bindings.set(DigitalAction::Shield, 0, true);
|
|
||||||
bindings.set(DigitalAction::Shield, 1, true);
|
|
||||||
bindings.set(DigitalAction::Shield, 0, false);
|
|
||||||
assert_eq!(bindings.shield.0, 0b10);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,7 @@ use bevy::input::gamepad::{
|
|||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use super::GcPorts;
|
use super::poll::{GcAdapterSnapshot, GcPortState};
|
||||||
use super::poll::GcAdapterSnapshot;
|
|
||||||
|
|
||||||
/// GameCube adapters report 4 ports.
|
/// GameCube adapters report 4 ports.
|
||||||
pub const GC_PORT_COUNT: usize = 4;
|
pub const GC_PORT_COUNT: usize = 4;
|
||||||
@@ -24,6 +23,15 @@ const GC_ADAPTER_PID: u16 = 0x0337;
|
|||||||
#[derive(Component, Debug, Clone, Copy)]
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
pub struct GcPort(pub u8);
|
pub struct GcPort(pub u8);
|
||||||
|
|
||||||
|
/// Tracks which entity (if any) represents each of the 4 adapter ports,
|
||||||
|
/// and the last snapshot seen, so both systems below can diff instead of
|
||||||
|
/// re-deriving state every frame.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct GcPorts {
|
||||||
|
pub entities: [Option<Entity>; GC_PORT_COUNT],
|
||||||
|
last: [GcPortState; GC_PORT_COUNT],
|
||||||
|
}
|
||||||
|
|
||||||
fn passthrough_gamepad_settings() -> GamepadSettings {
|
fn passthrough_gamepad_settings() -> GamepadSettings {
|
||||||
let mut settings = GamepadSettings::default();
|
let mut settings = GamepadSettings::default();
|
||||||
for axis in GamepadAxis::all() {
|
for axis in GamepadAxis::all() {
|
||||||
|
|||||||
@@ -1,23 +1,10 @@
|
|||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
pub mod bridge;
|
pub mod bridge;
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
pub mod poll;
|
pub mod poll;
|
||||||
|
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
|
||||||
pub use bridge::{GC_PORT_COUNT, GcPort};
|
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
pub use poll::{GcAdapterSnapshot, GcPortState};
|
pub use poll::{GcAdapterSnapshot, GcPortState};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub struct GcPorts {
|
|
||||||
pub entities: [Option<Entity>; 4],
|
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
pub(super) last: [poll::GcPortState; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
use bevy::input::InputSystems;
|
use bevy::input::InputSystems;
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -28,8 +15,6 @@ impl Plugin for GamecubeAdapterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_resource::<GcPorts>();
|
app.init_resource::<GcPorts>();
|
||||||
|
|
||||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
|
||||||
{
|
|
||||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||||
// polling systems.
|
// polling systems.
|
||||||
@@ -48,4 +33,3 @@ impl Plugin for GamecubeAdapterPlugin {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -14,13 +14,10 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
|||||||
match &gamepad_element.binding {
|
match &gamepad_element.binding {
|
||||||
GamepadBinding::Button(button) => {
|
GamepadBinding::Button(button) => {
|
||||||
let pressed = pad.pressed(*button);
|
let pressed = pad.pressed(*button);
|
||||||
if let Some(action) = gamepad_element.action.digital_action() {
|
|
||||||
input_frame
|
|
||||||
.bindings
|
|
||||||
.set(action, gamepad_element.binding_slot, pressed);
|
|
||||||
}
|
|
||||||
match gamepad_element.action {
|
match gamepad_element.action {
|
||||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {}
|
InputMapAction::Jump => input_frame.jump |= pressed,
|
||||||
|
InputMapAction::Shield => input_frame.shield |= pressed,
|
||||||
|
InputMapAction::Attack => input_frame.attack |= pressed,
|
||||||
// Digital buttons driving movement isn't used by the
|
// Digital buttons driving movement isn't used by the
|
||||||
// default bindings (the stick covers that), but stay
|
// default bindings (the stick covers that), but stay
|
||||||
// consistent with the keyboard backend if one is added.
|
// consistent with the keyboard backend if one is added.
|
||||||
|
|||||||
@@ -30,15 +30,9 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
|
|||||||
InputMapAction::MovementYDir(sign) => {
|
InputMapAction::MovementYDir(sign) => {
|
||||||
input_frame.movement.y += (sign) * action_strength
|
input_frame.movement.y += (sign) * action_strength
|
||||||
}
|
}
|
||||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {
|
InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
|
||||||
if let Some(action) = keyboard_elment.action.digital_action() {
|
InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
|
||||||
input_frame.bindings.set(
|
InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
|
||||||
action,
|
|
||||||
keyboard_elment.binding_slot,
|
|
||||||
action_strength != FGi32::ZERO,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,17 +19,6 @@ pub enum InputMapAction {
|
|||||||
Attack,
|
Attack,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InputMapAction {
|
|
||||||
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
|
|
||||||
match self {
|
|
||||||
Self::Jump => Some(crate::input::DigitalAction::Jump),
|
|
||||||
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
|
||||||
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
|
||||||
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum MenuInputMapAction {
|
pub enum MenuInputMapAction {
|
||||||
MovementXDir(i32),
|
MovementXDir(i32),
|
||||||
@@ -43,7 +32,6 @@ pub enum MenuInputMapAction {
|
|||||||
pub struct KeyboardInputMapElement {
|
pub struct KeyboardInputMapElement {
|
||||||
pub key: KeyCode,
|
pub key: KeyCode,
|
||||||
pub action: InputMapAction,
|
pub action: InputMapAction,
|
||||||
pub binding_slot: u8,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
@@ -56,7 +44,6 @@ pub enum GamepadBinding {
|
|||||||
pub struct GamepadInputMapElement {
|
pub struct GamepadInputMapElement {
|
||||||
pub binding: GamepadBinding,
|
pub binding: GamepadBinding,
|
||||||
pub action: InputMapAction,
|
pub action: InputMapAction,
|
||||||
pub binding_slot: u8,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
|
|||||||
+17
-36
@@ -15,7 +15,7 @@ pub mod keyboard;
|
|||||||
pub mod map;
|
pub mod map;
|
||||||
|
|
||||||
pub use buffer::{FighterCommands, FighterInput};
|
pub use buffer::{FighterCommands, FighterInput};
|
||||||
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
|
pub use frame::FighterInputFrame;
|
||||||
pub use map::{
|
pub use map::{
|
||||||
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
||||||
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
||||||
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
|||||||
Gamepad(Entity),
|
Gamepad(Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
/// Maps an input source to a player index
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||||
|
|
||||||
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
|
||||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
|
||||||
|
|
||||||
impl MatchInputAssignments {
|
|
||||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
|
||||||
self.0.get(handle).copied().flatten()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
@@ -78,43 +68,36 @@ impl Plugin for FighterInputPlugin {
|
|||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyD,
|
key: KeyCode::KeyD,
|
||||||
action: InputMapAction::MovementXDir(1),
|
action: InputMapAction::MovementXDir(1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// left
|
// left
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyA,
|
key: KeyCode::KeyA,
|
||||||
action: InputMapAction::MovementXDir(-1),
|
action: InputMapAction::MovementXDir(-1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// up
|
// up
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyW,
|
key: KeyCode::KeyW,
|
||||||
action: InputMapAction::MovementYDir(1),
|
action: InputMapAction::MovementYDir(1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// down
|
// down
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyS,
|
key: KeyCode::KeyS,
|
||||||
action: InputMapAction::MovementYDir(-1),
|
action: InputMapAction::MovementYDir(-1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// jump
|
// jump
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::Space,
|
key: KeyCode::Space,
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// shield/airdodge
|
// shield/airdodge
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::ShiftLeft,
|
key: KeyCode::ShiftLeft,
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyJ,
|
key: KeyCode::KeyJ,
|
||||||
action: InputMapAction::Attack,
|
action: InputMapAction::Attack,
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// Menu
|
// Menu
|
||||||
],
|
],
|
||||||
@@ -123,34 +106,29 @@ impl Plugin for FighterInputPlugin {
|
|||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
||||||
action: InputMapAction::MovementXDir(1),
|
action: InputMapAction::MovementXDir(1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
||||||
action: InputMapAction::MovementYDir(1),
|
action: InputMapAction::MovementYDir(1),
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
// jump
|
// jump
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
binding_slot: 0,
|
},
|
||||||
|
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||||
|
GamepadInputMapElement {
|
||||||
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||||
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
binding_slot: 0,
|
|
||||||
},
|
|
||||||
GamepadInputMapElement {
|
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
|
||||||
action: InputMapAction::Shield,
|
|
||||||
binding_slot: 1,
|
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::East),
|
binding: GamepadBinding::Button(GamepadButton::East),
|
||||||
action: InputMapAction::Attack,
|
action: InputMapAction::Attack,
|
||||||
binding_slot: 0,
|
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
@@ -267,17 +245,20 @@ fn read_local_inputs(
|
|||||||
input_map: Res<BaseInputMap>,
|
input_map: Res<BaseInputMap>,
|
||||||
gc_ports: Res<gamecube::GcPorts>,
|
gc_ports: Res<gamecube::GcPorts>,
|
||||||
gamepads: Query<&Gamepad>,
|
gamepads: Query<&Gamepad>,
|
||||||
assignments: Res<MatchInputAssignments>,
|
assignments: Res<LocalInputAssignments>,
|
||||||
local_players: Res<LocalPlayers>,
|
local_players: Res<LocalPlayers>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let mut local_inputs = HashMap::new();
|
let mut local_inputs = HashMap::new();
|
||||||
|
|
||||||
for handle in &local_players.0 {
|
for handle in &local_players.0 {
|
||||||
let assigned = assignments.get_for_handle(*handle);
|
let assigned = assignments
|
||||||
|
.0
|
||||||
|
.iter()
|
||||||
|
.find(|(player_handle, _)| player_handle == handle);
|
||||||
let gamepad = match assigned {
|
let gamepad = match assigned {
|
||||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||||
Some(LocalInputSource::Keyboard) => None,
|
Some((_, LocalInputSource::Keyboard)) => None,
|
||||||
None => gc_ports
|
None => gc_ports
|
||||||
.entities
|
.entities
|
||||||
.get(*handle)
|
.get(*handle)
|
||||||
@@ -287,8 +268,8 @@ fn read_local_inputs(
|
|||||||
};
|
};
|
||||||
|
|
||||||
let mut input_frame = match assigned {
|
let mut input_frame = match assigned {
|
||||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
None => FighterInputFrame::default(),
|
None => FighterInputFrame::default(),
|
||||||
|
|||||||
+2
-13
@@ -21,8 +21,6 @@
|
|||||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||||
//! appears in `Add Component`. No registration code is needed.
|
//! appears in `Add Component`. No registration code is needed.
|
||||||
|
|
||||||
#![recursion_limit = "512"]
|
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
asset::processor::{AssetProcessor, ProcessorState},
|
asset::processor::{AssetProcessor, ProcessorState},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
@@ -35,9 +33,8 @@ use ron_asset_manager::RonAssetPlugin;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||||
ui::InGameUIPlugin,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -45,13 +42,10 @@ pub mod blend_asset;
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
pub mod filled_gizmos;
|
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod hitbox_viewer;
|
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
pub mod match_runtime;
|
||||||
pub mod materials;
|
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -80,7 +74,6 @@ pub enum AppState {
|
|||||||
LoadingMatch,
|
LoadingMatch,
|
||||||
PreparingMatch,
|
PreparingMatch,
|
||||||
InMatch,
|
InMatch,
|
||||||
MatchResults,
|
|
||||||
MatchDisconnected,
|
MatchDisconnected,
|
||||||
MatchLoadFailed,
|
MatchLoadFailed,
|
||||||
}
|
}
|
||||||
@@ -113,7 +106,6 @@ impl Plugin for GamePlugin {
|
|||||||
// game-level content and configuration.
|
// game-level content and configuration.
|
||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
(
|
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
@@ -122,7 +114,6 @@ impl Plugin for GamePlugin {
|
|||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
filled_gizmos::FilledGizmosPlugin,
|
|
||||||
fighter::FighterPlugin,
|
fighter::FighterPlugin,
|
||||||
fighter::baked_animation::BakedAnimationPlugin,
|
fighter::baked_animation::BakedAnimationPlugin,
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
@@ -130,8 +121,6 @@ impl Plugin for GamePlugin {
|
|||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
GameAssetPlugin,
|
GameAssetPlugin,
|
||||||
InGameUIPlugin,
|
InGameUIPlugin,
|
||||||
),
|
|
||||||
ShinesparkMaterialPlugin,
|
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
|
|||||||
+28
-164
@@ -8,7 +8,9 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, args::Args, fighter::{
|
AppState,
|
||||||
|
args::Args,
|
||||||
|
fighter::{
|
||||||
FighterId, FighterRoster,
|
FighterId, FighterRoster,
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
@@ -16,10 +18,16 @@ use crate::{
|
|||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
},
|
||||||
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
|
match_runtime::MatchState,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
netcode::{
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
session::{ConnectionStatus, SessionConfig, create_session},
|
||||||
}, scripting::FighterAttackScript, stage::{
|
},
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
stage::{
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
@@ -27,10 +35,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
/// Dense index used by GGRS and rollback-simulated player state.
|
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
/// Physical controller port selected in the menu.
|
|
||||||
pub controller_port: usize,
|
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,22 +46,6 @@ pub struct MatchConfig {
|
|||||||
pub rules: MatchRules,
|
pub rules: MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MatchConfig {
|
|
||||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
|
||||||
///
|
|
||||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
|
||||||
/// single-player match preserves the physical controller port selected in
|
|
||||||
/// the menu (for example, port 3 remains port 3).
|
|
||||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
|
||||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
|
||||||
Some(if self.players.len() > 1 {
|
|
||||||
handle
|
|
||||||
} else {
|
|
||||||
player.controller_port
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum MatchRules {
|
pub enum MatchRules {
|
||||||
Stock {
|
Stock {
|
||||||
@@ -239,7 +228,6 @@ pub fn initiate_default_match(
|
|||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
controller_port: handle,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
@@ -275,7 +263,6 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
input_assignments: Res<LocalInputAssignments>,
|
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -290,7 +277,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be dense, unique, and non-empty",
|
"player handles must be unique and cover 0..player_count",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -300,20 +287,6 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
|
||||||
.get(config.stage)
|
|
||||||
.expect("Initialization check should ensure all stages exist");
|
|
||||||
let stage_manifest = stage_manifests
|
|
||||||
.get(&stage_handle)
|
|
||||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
|
||||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
|
||||||
Ok(positions) => positions,
|
|
||||||
Err(error) => {
|
|
||||||
fail_match(&mut next_state, &error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
if assets.fighters.len() != config.players.len() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -476,8 +449,7 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_player_count = player_count_for_handles(&config.players);
|
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -487,7 +459,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, session_player_count) {
|
let session = match create_session(&args, config.players.len()) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -498,13 +470,14 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
commands.insert_resource(create_match_input_assignments(
|
|
||||||
&input_assignments,
|
|
||||||
&config.players,
|
|
||||||
));
|
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
|
let stage_handle = stage_registry
|
||||||
|
.get(config.stage)
|
||||||
|
.expect("Initialization check should ensure all stages exist");
|
||||||
|
let stage_manifest = stage_manifests
|
||||||
|
.get(&stage_handle)
|
||||||
|
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
root,
|
root,
|
||||||
@@ -514,18 +487,14 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_point = spawn_positions[spawn_index];
|
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
config
|
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||||
.controller_port_for_handle(player.handle)
|
|
||||||
.expect("validated match config contains every player handle"),
|
|
||||||
spawn_point,
|
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
animations,
|
animations,
|
||||||
@@ -549,30 +518,12 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||||
if players.is_empty() {
|
let mut handles = players
|
||||||
return false;
|
.iter()
|
||||||
}
|
.map(|player| player.handle)
|
||||||
|
.collect::<Vec<_>>();
|
||||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.into_iter().eq(0..players.len())
|
handles == (0..players.len()).collect::<Vec<_>>()
|
||||||
}
|
|
||||||
|
|
||||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
|
||||||
players.len()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_match_input_assignments(
|
|
||||||
assignments: &LocalInputAssignments,
|
|
||||||
players: &[MatchPlayer],
|
|
||||||
) -> MatchInputAssignments {
|
|
||||||
let mut match_assignments = vec![None; players.len()];
|
|
||||||
for player in players {
|
|
||||||
match_assignments[player.handle] = assignments
|
|
||||||
.get_from_slot(player.controller_port)
|
|
||||||
.copied();
|
|
||||||
}
|
|
||||||
MatchInputAssignments(match_assignments)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -593,7 +544,6 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<MatchConfig>();
|
||||||
commands.remove_resource::<MatchState>();
|
commands.remove_resource::<MatchState>();
|
||||||
commands.remove_resource::<MatchInputAssignments>();
|
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -608,12 +558,10 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
controller_port: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -631,12 +579,10 @@ mod tests {
|
|||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -644,88 +590,6 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn player_handles_must_not_have_gaps() {
|
|
||||||
let players = [
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 2,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
assert!(!valid_player_handles(&players));
|
|
||||||
assert_eq!(player_count_for_handles(&players), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
|
||||||
let single_player = MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
}],
|
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
|
||||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
|
||||||
|
|
||||||
let multiplayer = MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
|
||||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
|
||||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
|
||||||
let players = [
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
let assignments = LocalInputAssignments(vec![
|
|
||||||
(0, LocalInputSource::Keyboard),
|
|
||||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
|
||||||
]);
|
|
||||||
|
|
||||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
|
||||||
|
|
||||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
|
||||||
assert_eq!(
|
|
||||||
match_assignments.get_for_handle(1),
|
|
||||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
|
||||||
);
|
|
||||||
assert_eq!(assignments[0].0, 0);
|
|
||||||
assert_eq!(assignments[1].0, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_rules_reject_zero_limits() {
|
fn match_rules_reject_zero_limits() {
|
||||||
assert!(
|
assert!(
|
||||||
|
|||||||
+3
-219
@@ -1,22 +1,15 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
//! Rollback-simulated state for an active match.
|
||||||
|
|
||||||
use bevy::input::InputSystems;
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
use bevy_ggrs::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::match_loading::{MatchConfig, MatchRules};
|
||||||
AppState,
|
|
||||||
match_loading::{MatchConfig, MatchRules},
|
|
||||||
netcode::session::SessionConfig,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub struct MatchState {
|
pub struct MatchState {
|
||||||
pub elapsed_frames: u32,
|
pub elapsed_frames: u32,
|
||||||
/// Indexed by the player's session handle.
|
/// Indexed by the player's session handle.
|
||||||
pub players: Vec<PlayerMatchState>,
|
pub players: Vec<PlayerMatchState>,
|
||||||
/// The rollback frame on which the match first finished.
|
|
||||||
pub finished_at_frame: Option<i32>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
@@ -26,11 +19,6 @@ pub struct PlayerMatchState {
|
|||||||
pub deaths: u32,
|
pub deaths: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
|
||||||
pub struct PauseState {
|
|
||||||
pub paused: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchState {
|
impl MatchState {
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
pub fn from_config(config: &MatchConfig) -> Self {
|
||||||
let stocks_remaining = match &config.rules {
|
let stocks_remaining = match &config.rules {
|
||||||
@@ -49,66 +37,8 @@ impl MatchState {
|
|||||||
deaths: 0,
|
deaths: 0,
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
finished_at_frame: None,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
|
||||||
let time_limit = match config.rules {
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: _,
|
|
||||||
time_limit_frames,
|
|
||||||
} => time_limit_frames,
|
|
||||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(time_limit) = time_limit {
|
|
||||||
if self.elapsed_frames >= time_limit {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if config.players.len() > 1
|
|
||||||
&& let MatchRules::Stock {
|
|
||||||
starting_stocks: _,
|
|
||||||
time_limit_frames: _,
|
|
||||||
} = config.rules
|
|
||||||
{
|
|
||||||
let alive_fighter_count = self
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.filter(|fighter| {
|
|
||||||
fighter
|
|
||||||
.stocks_remaining
|
|
||||||
.map(|stocks| stocks)
|
|
||||||
.unwrap_or_default()
|
|
||||||
> 0
|
|
||||||
})
|
|
||||||
.count();
|
|
||||||
if alive_fighter_count <= 1 {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
|
||||||
if self.finished_at_frame.is_some() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
|
||||||
|
|
||||||
if self.is_match_finished(config) {
|
|
||||||
self.finished_at_frame = Some(frame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
|
||||||
self.finished_at_frame
|
|
||||||
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
pub struct MatchRuntimePlugin;
|
||||||
@@ -116,80 +46,7 @@ pub struct MatchRuntimePlugin;
|
|||||||
impl Plugin for MatchRuntimePlugin {
|
impl Plugin for MatchRuntimePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
app.rollback_resource_with_clone::<MatchState>()
|
||||||
.checksum_resource_with_hash::<MatchState>()
|
.checksum_resource_with_hash::<MatchState>();
|
||||||
.init_resource::<PauseState>()
|
|
||||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
|
||||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
|
||||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
|
||||||
.add_systems(
|
|
||||||
GgrsSchedule,
|
|
||||||
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
PreUpdate,
|
|
||||||
toggle_pause
|
|
||||||
.after(InputSystems)
|
|
||||||
.before(RunGgrsSystems)
|
|
||||||
.run_if(in_state(AppState::InMatch)),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
Update,
|
|
||||||
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
|
||||||
!pause.is_some_and(|pause| pause.paused)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
|
||||||
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn toggle_pause(
|
|
||||||
key: Res<ButtonInput<KeyCode>>,
|
|
||||||
gamepads: Query<&Gamepad>,
|
|
||||||
session: Res<SessionConfig>,
|
|
||||||
mut pause: ResMut<PauseState>,
|
|
||||||
mut virtual_time: ResMut<Time<Virtual>>,
|
|
||||||
) {
|
|
||||||
if session.is_multiplayer() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let pressed = key.just_pressed(KeyCode::Escape)
|
|
||||||
|| gamepads
|
|
||||||
.iter()
|
|
||||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
|
||||||
if !pressed {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
pause.paused = !pause.paused;
|
|
||||||
virtual_time.toggle();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
|
||||||
pause.paused = false;
|
|
||||||
virtual_time.unpause();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update_match_rules(
|
|
||||||
mut match_state: ResMut<MatchState>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
frame: Res<RollbackFrameCount>,
|
|
||||||
) {
|
|
||||||
match_state.advance_frame(&match_config, frame.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn transition_after_confirmed_finish(
|
|
||||||
match_state: Res<MatchState>,
|
|
||||||
confirmed_frame: Res<ConfirmedFrameCount>,
|
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
|
||||||
) {
|
|
||||||
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
|
||||||
next_state.set(AppState::MatchResults);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -204,12 +61,10 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
controller_port: 3,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -225,7 +80,6 @@ mod tests {
|
|||||||
}));
|
}));
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
assert_eq!(state.elapsed_frames, 0);
|
||||||
assert_eq!(state.finished_at_frame, None);
|
|
||||||
assert_eq!(state.players.len(), 2);
|
assert_eq!(state.players.len(), 2);
|
||||||
assert!(state.players.iter().all(|player| {
|
assert!(state.players.iter().all(|player| {
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||||
@@ -245,74 +99,4 @@ mod tests {
|
|||||||
.all(|player| player.stocks_remaining.is_none())
|
.all(|player| player.stocks_remaining.is_none())
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn timed_match_finishes_on_its_rollback_frame() {
|
|
||||||
let config = config(MatchRules::Timed {
|
|
||||||
time_limit_frames: 2,
|
|
||||||
});
|
|
||||||
let mut state = MatchState::from_config(&config);
|
|
||||||
|
|
||||||
state.advance_frame(&config, 10);
|
|
||||||
assert_eq!(state.elapsed_frames, 1);
|
|
||||||
assert_eq!(state.finished_at_frame, None);
|
|
||||||
|
|
||||||
state.advance_frame(&config, 11);
|
|
||||||
assert_eq!(state.elapsed_frames, 2);
|
|
||||||
assert_eq!(state.finished_at_frame, Some(11));
|
|
||||||
assert!(!state.finish_is_confirmed(10));
|
|
||||||
assert!(state.finish_is_confirmed(11));
|
|
||||||
|
|
||||||
state.advance_frame(&config, 12);
|
|
||||||
assert_eq!(state.finished_at_frame, Some(11));
|
|
||||||
assert_eq!(state.elapsed_frames, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
|
||||||
let config = config(MatchRules::Stock {
|
|
||||||
starting_stocks: 1,
|
|
||||||
time_limit_frames: None,
|
|
||||||
});
|
|
||||||
let state_before_prediction = MatchState::from_config(&config);
|
|
||||||
let mut predicted_state = state_before_prediction.clone();
|
|
||||||
predicted_state.players[1].stocks_remaining = Some(0);
|
|
||||||
predicted_state.advance_frame(&config, 20);
|
|
||||||
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
|
||||||
|
|
||||||
let mut corrected_state = state_before_prediction;
|
|
||||||
corrected_state.advance_frame(&config, 20);
|
|
||||||
assert_eq!(corrected_state.finished_at_frame, None);
|
|
||||||
assert!(!corrected_state.finish_is_confirmed(20));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn single_player_stock_match_does_not_finish_by_elimination() {
|
|
||||||
let mut config = config(MatchRules::Stock {
|
|
||||||
starting_stocks: 1,
|
|
||||||
time_limit_frames: None,
|
|
||||||
});
|
|
||||||
config.players.truncate(1);
|
|
||||||
let mut state = MatchState::from_config(&config);
|
|
||||||
|
|
||||||
state.advance_frame(&config, 1);
|
|
||||||
assert_eq!(state.finished_at_frame, None);
|
|
||||||
|
|
||||||
state.players[0].stocks_remaining = Some(0);
|
|
||||||
state.advance_frame(&config, 2);
|
|
||||||
assert_eq!(state.finished_at_frame, None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn single_player_stock_match_can_finish_by_time_limit() {
|
|
||||||
let mut config = config(MatchRules::Stock {
|
|
||||||
starting_stocks: 1,
|
|
||||||
time_limit_frames: Some(1),
|
|
||||||
});
|
|
||||||
config.players.truncate(1);
|
|
||||||
let mut state = MatchState::from_config(&config);
|
|
||||||
|
|
||||||
state.advance_frame(&config, 7);
|
|
||||||
assert_eq!(state.finished_at_frame, Some(7));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
|
||||||
|
|
||||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct FighterMesh {
|
|
||||||
pub fighter: Entity
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
|
||||||
pub struct FighterMaterialExtension {
|
|
||||||
#[uniform(100)]
|
|
||||||
status_color: LinearRgba,
|
|
||||||
#[uniform(100)]
|
|
||||||
status_color_intensity: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
|
||||||
|
|
||||||
impl FighterMaterialExtension {
|
|
||||||
pub fn new(status_color: Color) -> Self {
|
|
||||||
Self {
|
|
||||||
status_color: status_color.into(),
|
|
||||||
status_color_intensity: 0.0,
|
|
||||||
..default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
|
||||||
self.status_color = status_color;
|
|
||||||
self.status_color_intensity = intensity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MaterialExtension for FighterMaterialExtension {
|
|
||||||
fn fragment_shader() -> ShaderRef {
|
|
||||||
SHADER_ASSET_PATH.into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn deferred_fragment_shader() -> ShaderRef {
|
|
||||||
SHADER_ASSET_PATH.into()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn bind_fighter_material(
|
|
||||||
scene_ready: On<WorldInstanceReady>,
|
|
||||||
mut commands: Commands,
|
|
||||||
children: Query<&Children>,
|
|
||||||
//color_override: Query<&ColorOverride>,
|
|
||||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
|
||||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
|
||||||
original_materials: Res<Assets<StandardMaterial>>,
|
|
||||||
) {
|
|
||||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
|
||||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
dbg!(material_name);
|
|
||||||
|
|
||||||
if !material_name.starts_with("Fighter_") {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let Some(original_material) = original_materials.get(id.id()) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
|
||||||
base: StandardMaterial {
|
|
||||||
// can be used in forward or deferred mode
|
|
||||||
..original_material.clone()
|
|
||||||
},
|
|
||||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
|
||||||
})), FighterMesh { fighter: scene_ready.entity }));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
use bevy::{
|
|
||||||
asset::embedded_asset, prelude::*,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
pub mod fighter_material;
|
|
||||||
|
|
||||||
pub struct ShinesparkMaterialPlugin;
|
|
||||||
|
|
||||||
pub fn startup_test(asset_server: Res<AssetServer>) {
|
|
||||||
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
|
||||||
dbg!(test);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for ShinesparkMaterialPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
let omit_prefix = "";
|
|
||||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
|
||||||
app.add_systems(Startup, startup_test)
|
|
||||||
.add_observer(fighter_material::bind_fighter_material)
|
|
||||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
#import bevy_pbr::{
|
|
||||||
pbr_fragment::pbr_input_from_standard_material,
|
|
||||||
pbr_functions::alpha_discard,
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef PREPASS_PIPELINE
|
|
||||||
#import bevy_pbr::{
|
|
||||||
prepass_io::{VertexOutput, FragmentOutput},
|
|
||||||
pbr_deferred_functions::deferred_output,
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
#import bevy_pbr::{
|
|
||||||
forward_io::{VertexOutput, FragmentOutput},
|
|
||||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
struct FighterExtendedMaterial {
|
|
||||||
status_color: vec4<f32>,
|
|
||||||
status_color_intensity: f32,
|
|
||||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
|
||||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
|
||||||
_webgl2_padding_8b: u32,
|
|
||||||
_webgl2_padding_12b: u32,
|
|
||||||
_webgl2_padding_16b: u32,
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
|
||||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fragment(
|
|
||||||
in: VertexOutput,
|
|
||||||
@builtin(front_facing) is_front: bool,
|
|
||||||
) -> FragmentOutput {
|
|
||||||
// generate a PbrInput struct from the StandardMaterial bindings
|
|
||||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
|
||||||
|
|
||||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
|
||||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
|
||||||
|
|
||||||
// alpha discard
|
|
||||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
|
||||||
|
|
||||||
#ifdef PREPASS_PIPELINE
|
|
||||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
|
||||||
let out = deferred_output(in, pbr_input);
|
|
||||||
#else
|
|
||||||
var out: FragmentOutput;
|
|
||||||
// apply lighting
|
|
||||||
out.color = apply_pbr_lighting(pbr_input);
|
|
||||||
|
|
||||||
// we can optionally modify the lit color before post-processing is applied
|
|
||||||
var quantize_steps: i32 = 2;
|
|
||||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
|
||||||
|
|
||||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
|
||||||
// note this does not include fullscreen postprocessing effects like bloom.
|
|
||||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
|
||||||
|
|
||||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
|||||||
input.accept.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
MenuInputMapAction::Start => {
|
MenuInputMapAction::Start => {
|
||||||
input.start.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,10 +65,7 @@ impl MenuMatchConfig {
|
|||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
|
|
||||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
for player in self.players.iter() {
|
||||||
players.sort_unstable_by_key(|player| player.slot);
|
|
||||||
|
|
||||||
for (handle, player) in players.into_iter().enumerate() {
|
|
||||||
let fighter_id =
|
let fighter_id =
|
||||||
player
|
player
|
||||||
.fighter
|
.fighter
|
||||||
@@ -77,8 +74,7 @@ impl MenuMatchConfig {
|
|||||||
))?;
|
))?;
|
||||||
match_players.push(MatchPlayer {
|
match_players.push(MatchPlayer {
|
||||||
fighter: fighter_id,
|
fighter: fighter_id,
|
||||||
handle,
|
handle: player.slot,
|
||||||
controller_port: player.slot,
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,27 +102,4 @@ mod tests {
|
|||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
|
||||||
let menu = MenuMatchConfig {
|
|
||||||
stage: Some(StageId::TestStage),
|
|
||||||
players: vec![
|
|
||||||
MenuMatchPlayerSlot {
|
|
||||||
slot: 3,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
},
|
|
||||||
MenuMatchPlayerSlot {
|
|
||||||
slot: 0,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
};
|
|
||||||
|
|
||||||
let config = menu.to_match_config().unwrap();
|
|
||||||
assert_eq!(config.players[0].handle, 0);
|
|
||||||
assert_eq!(config.players[0].controller_port, 0);
|
|
||||||
assert_eq!(config.players[1].handle, 1);
|
|
||||||
assert_eq!(config.players[1].controller_port, 3);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
|
||||||
|
|
||||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
|
||||||
|
|
||||||
pub fn setup_post_match_menu(
|
|
||||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
|
||||||
commands: Commands,
|
|
||||||
) {
|
|
||||||
let menu = bsn! {
|
|
||||||
Node {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
width: percent(100),
|
|
||||||
height: percent(100),
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
align_items: AlignItems::Center
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
Text("[Insert beautiful post-match screen here]")
|
|
||||||
TextFont {
|
|
||||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
|
||||||
font_size: px(super::style::H1_SIZE),
|
|
||||||
}
|
|
||||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
|
||||||
),
|
|
||||||
Text("Press any button/key to continue...")
|
|
||||||
TextFont {
|
|
||||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
|
||||||
font_size: px(super::style::H3_SIZE),
|
|
||||||
}
|
|
||||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
spawn_menu(existing_menu, commands, menu);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
|
||||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
|
||||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
|
||||||
if any_pressed {
|
|
||||||
next_state.set(AppState::MainMenu);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+16
-23
@@ -18,7 +18,6 @@ pub mod errors;
|
|||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod main_menu;
|
pub mod main_menu;
|
||||||
pub mod match_config;
|
pub mod match_config;
|
||||||
pub mod match_results;
|
|
||||||
pub mod navigation;
|
pub mod navigation;
|
||||||
pub mod scaling;
|
pub mod scaling;
|
||||||
pub mod stage_select;
|
pub mod stage_select;
|
||||||
@@ -78,8 +77,11 @@ pub fn despawn_menu(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands.entity(entity.into_inner()).despawn();
|
commands
|
||||||
|
.entity(entity.into_inner())
|
||||||
|
.despawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_menu(
|
pub fn spawn_menu(
|
||||||
@@ -88,7 +90,9 @@ pub fn spawn_menu(
|
|||||||
menu: impl Scene,
|
menu: impl Scene,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands.entity(entity.into_inner()).despawn();
|
commands
|
||||||
|
.entity(entity.into_inner())
|
||||||
|
.despawn();
|
||||||
}
|
}
|
||||||
commands.queue_spawn_scene(wrap_menu(menu));
|
commands.queue_spawn_scene(wrap_menu(menu));
|
||||||
}
|
}
|
||||||
@@ -113,13 +117,19 @@ where
|
|||||||
|
|
||||||
impl Plugin for MenuPlugin {
|
impl Plugin for MenuPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
app.add_systems(
|
||||||
|
OnEnter(AppState::MainMenu),
|
||||||
|
build_menu::<MainMenu>,
|
||||||
|
)
|
||||||
.add_message::<character_select::PlayerSlotAssigned>()
|
.add_message::<character_select::PlayerSlotAssigned>()
|
||||||
.init_resource::<navigation::UINavigationActionState>()
|
.init_resource::<navigation::UINavigationActionState>()
|
||||||
.init_resource::<navigation::UINavigationRepeat>()
|
.init_resource::<navigation::UINavigationRepeat>()
|
||||||
.init_resource::<input::MenuInputState>()
|
.init_resource::<input::MenuInputState>()
|
||||||
.insert_resource(InputFocusVisible(true))
|
.insert_resource(InputFocusVisible(true))
|
||||||
.insert_resource(GlobalUiDebugOptions { ..default() })
|
.insert_resource(GlobalUiDebugOptions {
|
||||||
|
enabled: true,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
// Configure auto-navigation behavior
|
// Configure auto-navigation behavior
|
||||||
.insert_resource(AutoNavigationConfig {
|
.insert_resource(AutoNavigationConfig {
|
||||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||||
@@ -184,9 +194,7 @@ impl Plugin for MenuPlugin {
|
|||||||
OnExit(AppState::CharacterSelect),
|
OnExit(AppState::CharacterSelect),
|
||||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||||
)
|
)
|
||||||
.add_observer(
|
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
||||||
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
|
||||||
)
|
|
||||||
.add_observer(
|
.add_observer(
|
||||||
character_select::update_start_banner_visibility
|
character_select::update_start_banner_visibility
|
||||||
.run_if(in_state(AppState::CharacterSelect)),
|
.run_if(in_state(AppState::CharacterSelect)),
|
||||||
@@ -209,21 +217,6 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
//---------
|
|
||||||
// MATCH RESULT START
|
|
||||||
//---------
|
|
||||||
.add_systems(
|
|
||||||
OnEnter(AppState::MatchResults),
|
|
||||||
match_results::setup_post_match_menu,
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
PostUpdate,
|
|
||||||
match_results::check_return_to_character_select
|
|
||||||
.run_if(in_state(AppState::MatchResults)),
|
|
||||||
)
|
|
||||||
//---------
|
|
||||||
// MATCH RESULT END
|
|
||||||
//---------
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
|||||||
.insert(DirectionalNavigationAction::Right);
|
.insert(DirectionalNavigationAction::Right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if input.accept.is_just_pressed() {
|
if input.accept.is_pressed() {
|
||||||
action_state
|
action_state
|
||||||
.pressed_actions
|
.pressed_actions
|
||||||
.insert(DirectionalNavigationAction::Select);
|
.insert(DirectionalNavigationAction::Select);
|
||||||
|
|||||||
@@ -42,15 +42,6 @@ pub enum SessionConfigError {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SessionConfig {
|
impl SessionConfig {
|
||||||
/// Returns whether this match has more than one remote participant.
|
|
||||||
pub fn is_multiplayer(&self) -> bool {
|
|
||||||
self.players.len() > 1
|
|
||||||
|| self
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||||
if player_count == 0 {
|
if player_count == 0 {
|
||||||
return Err(SessionConfigError::NoPlayers);
|
return Err(SessionConfigError::NoPlayers);
|
||||||
@@ -205,13 +196,6 @@ mod tests {
|
|||||||
config.players,
|
config.players,
|
||||||
[PlayerConnection::Local, PlayerConnection::Local]
|
[PlayerConnection::Local, PlayerConnection::Local]
|
||||||
);
|
);
|
||||||
assert!(config.is_multiplayer());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn single_local_player_is_not_multiplayer() {
|
|
||||||
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
|
||||||
assert!(!config.is_multiplayer());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -223,7 +207,6 @@ mod tests {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||||
assert!(config.is_multiplayer());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -10,8 +10,5 @@ use bevy_ggrs::prelude::*;
|
|||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
#[require(Rollback, Transform)]
|
#[require(Rollback, Transform)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
/// Dense GGRS session index.
|
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
/// Port used for port-dependent gameplay such as respawn placement.
|
|
||||||
pub controller_port: usize,
|
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-4
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 3;
|
pub const REPLAY_VERSION: u32 = 2;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if replay.players_are_invalid() {
|
if replay.players_are_invalid() {
|
||||||
return Err("replay player handles must be unique".into());
|
return Err("replay player handles must cover 0..player_count".into());
|
||||||
}
|
}
|
||||||
if replay.frames.is_empty() {
|
if replay.frames.is_empty() {
|
||||||
return Err("replay must contain at least one frame".into());
|
return Err("replay must contain at least one frame".into());
|
||||||
@@ -185,7 +185,7 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
@@ -374,7 +374,6 @@ mod tests {
|
|||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
controller_port: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
rules: MatchRules::Timed {
|
||||||
|
|||||||
+1
-7
@@ -9,8 +9,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::*;
|
use bevy_ggrs::prelude::*;
|
||||||
|
|
||||||
use crate::match_runtime::match_is_ongoing;
|
|
||||||
|
|
||||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
pub enum GameplaySet {
|
pub enum GameplaySet {
|
||||||
/// Turn this frame's netcode inputs into per-fighter input state.
|
/// Turn this frame's netcode inputs into per-fighter input state.
|
||||||
@@ -27,8 +25,6 @@ pub enum GameplaySet {
|
|||||||
Animation,
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
/// Advance match rules and detect the end of the match.
|
|
||||||
MatchRules,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||||
@@ -47,10 +43,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
GameplaySet::Collision,
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
GameplaySet::MatchRules,
|
|
||||||
)
|
)
|
||||||
.chain()
|
.chain(),
|
||||||
.run_if(match_is_ongoing),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
|||||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||||
.register_type_with_name::<AttackAngle>("Angle")
|
.register_type_with_name::<AttackAngle>("Angle")
|
||||||
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
.register_fn("angle", AttackAngle::make_normal)
|
||||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||||
.register_type_with_name::<Knockback>("Knockback")
|
.register_type_with_name::<Knockback>("Knockback")
|
||||||
.register_fn("knockback", Knockback::lit)
|
.register_fn("knockback", Knockback::lit)
|
||||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||||
let script = compile_script(
|
let script = compile_script(
|
||||||
r#"
|
r#"
|
||||||
frame(1);
|
frame(1);
|
||||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(2);
|
frame(2);
|
||||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(3);
|
frame(3);
|
||||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(4);
|
frame(4);
|
||||||
"#,
|
"#,
|
||||||
)
|
)
|
||||||
|
|||||||
+1
-55
@@ -1,11 +1,6 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::stage::line::StageCollision;
|
||||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
|
||||||
line::StageCollision,
|
|
||||||
manifest::{StageManifest, StageManifestRegistry},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
@@ -21,52 +16,3 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn debug_draw_blast_zones(
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
|
||||||
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
|
||||||
let center = (top_left + bottom_right) / 2.0;
|
|
||||||
let size = (bottom_right - top_left).abs();
|
|
||||||
|
|
||||||
gizmos.rect(
|
|
||||||
Vec3::new(center.x, center.y, 0.0),
|
|
||||||
size,
|
|
||||||
bevy::color::palettes::css::BLUE,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn debug_draw_spawn_positions(
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
stage_registry: Res<StageManifestRegistry>,
|
|
||||||
stage_manifests: Res<Assets<StageManifest>>,
|
|
||||||
match_config: Res<MatchConfig>,
|
|
||||||
) {
|
|
||||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
|
||||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
|
||||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+7
-88
@@ -1,4 +1,4 @@
|
|||||||
use std::collections::{HashMap, HashSet};
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
use ron_asset_manager::prelude::RonAsset;
|
use ron_asset_manager::prelude::RonAsset;
|
||||||
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
|
|||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
AppState,
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::vec::FGVec2,
|
||||||
|
stage::{
|
||||||
StagePoly,
|
StagePoly,
|
||||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||||
}, texture_reference::TextureReference,
|
},
|
||||||
|
texture_reference::TextureReference,
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -83,17 +87,6 @@ pub struct StageManifest {
|
|||||||
pub icon: TextureReference,
|
pub icon: TextureReference,
|
||||||
pub camera: StageCameraProfile,
|
pub camera: StageCameraProfile,
|
||||||
pub polygons: Vec<StagePolyDefinition>,
|
pub polygons: Vec<StagePolyDefinition>,
|
||||||
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub blast_zone_top_left: FGVec2,
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub blast_zone_bottom_right: FGVec2,
|
|
||||||
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub spawn_points: Vec<FGVec2>,
|
|
||||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
|
||||||
#[reflect(ignore)]
|
|
||||||
pub respawn_points: Vec<FGVec2>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
@@ -169,13 +162,6 @@ pub fn prepare_stage_manifests(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if let Err(error) = manifest.validate_spawn_points() {
|
|
||||||
fail(
|
|
||||||
&mut next_state,
|
|
||||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
|
||||||
);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||||
fail(
|
fail(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -200,73 +186,6 @@ pub fn prepare_stage_manifests(
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl StageManifest {
|
impl StageManifest {
|
||||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
|
||||||
if player_count == 0 {
|
|
||||||
return Err("a match must contain at least one player".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
let layout = self
|
|
||||||
.neutral_spawn_point_sets
|
|
||||||
.get(player_count - 1)
|
|
||||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
|
||||||
|
|
||||||
if layout.len() != player_count {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout contains {} positions",
|
|
||||||
layout.len()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
layout
|
|
||||||
.iter()
|
|
||||||
.map(|&index| {
|
|
||||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
|
||||||
format!("the {player_count}-player layout references spawn point {index}")
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.collect()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
|
||||||
if self.spawn_points.is_empty() {
|
|
||||||
return Err("no spawn points are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.respawn_points.is_empty() {
|
|
||||||
return Err("no respawn points are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.neutral_spawn_point_sets.is_empty() {
|
|
||||||
return Err("no neutral spawn layouts are configured".to_owned());
|
|
||||||
}
|
|
||||||
|
|
||||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
|
||||||
let player_count = layout_index + 1;
|
|
||||||
if layout.len() != player_count {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout contains {} positions",
|
|
||||||
layout.len()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
|
||||||
for &spawn_point_index in layout {
|
|
||||||
if spawn_point_index >= self.spawn_points.len() {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
if !unique_indices.insert(spawn_point_index) {
|
|
||||||
return Err(format!(
|
|
||||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn to_collision(&self) -> StageCollision {
|
pub fn to_collision(&self) -> StageCollision {
|
||||||
let stage_polys: Vec<StagePoly> = self
|
let stage_polys: Vec<StagePoly> = self
|
||||||
.polygons
|
.polygons
|
||||||
|
|||||||
+3
-11
@@ -10,7 +10,7 @@ pub mod scene;
|
|||||||
|
|
||||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||||
|
|
||||||
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
||||||
|
|
||||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
@@ -20,17 +20,9 @@ impl Plugin for StagePlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
debug::debug_draw_scene
|
||||||
(debug::debug_draw_scene
|
|
||||||
.run_if(resource_exists::<line::StageCollision>)
|
.run_if(resource_exists::<line::StageCollision>)
|
||||||
.run_if(crate::debug_tools::stage_collision_enabled)),
|
.run_if(crate::debug_tools::stage_collision_enabled),
|
||||||
(debug::debug_draw_blast_zones
|
|
||||||
.run_if(resource_exists::<MatchConfig>)
|
|
||||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
|
||||||
(debug::debug_draw_spawn_positions
|
|
||||||
.run_if(resource_exists::<MatchConfig>)
|
|
||||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
|
||||||
),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-53
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
match_loading::{MatchConfig, MatchRules},
|
match_loading::{MatchConfig, MatchRules},
|
||||||
match_runtime::{MatchState, PauseState},
|
match_runtime::MatchState,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod battle_ui;
|
pub mod battle_ui;
|
||||||
@@ -11,9 +11,6 @@ pub mod errors;
|
|||||||
pub mod fighter_info;
|
pub mod fighter_info;
|
||||||
pub mod stock_icon;
|
pub mod stock_icon;
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct PauseOverlay;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct InGameUIPlugin;
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
@@ -35,54 +32,6 @@ impl Plugin for InGameUIPlugin {
|
|||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
),
|
),
|
||||||
)
|
);
|
||||||
.add_systems(Update, sync_pause_overlay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn sync_pause_overlay(
|
|
||||||
pause: Res<PauseState>,
|
|
||||||
overlay: Query<Entity, With<PauseOverlay>>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
if !pause.is_changed() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if pause.paused {
|
|
||||||
if overlay.is_empty() {
|
|
||||||
commands.spawn((
|
|
||||||
PauseOverlay,
|
|
||||||
Node {
|
|
||||||
position_type: PositionType::Absolute,
|
|
||||||
left: px(0),
|
|
||||||
right: px(0),
|
|
||||||
top: px(0),
|
|
||||||
bottom: px(0),
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
|
||||||
ZIndex(100),
|
|
||||||
children![
|
|
||||||
(
|
|
||||||
Text::new("Paused"),
|
|
||||||
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
|
||||||
TextColor(Color::WHITE),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
Text::new("Press Esc or Start to resume"),
|
|
||||||
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
|
||||||
TextColor(Color::WHITE),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for entity in &overlay {
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user