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Author SHA1 Message Date
EIREXE 5e7529a3ac Fix Rust CI cache reuse
CI / build-and-test (pull_request) Successful in 11m54s
2026-09-15 20:13:49 +02:00
17 changed files with 413 additions and 285 deletions
+5 -6
View File
@@ -8,8 +8,8 @@ use crate::{
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
@@ -28,7 +28,6 @@ pub(super) struct DebugSaveState {
struct Checkpoint {
fighters: Vec<FighterCheckpoint>,
stage_collision: StageCollision,
pending_hits: FighterPendingHits,
}
#[derive(Clone)]
@@ -51,6 +50,7 @@ struct FighterCheckpoint {
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
received_attacks: FighterReceivedAttacks,
solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices,
grounded: bool,
@@ -97,11 +97,9 @@ pub(super) fn save_or_restore(world: &mut World) {
};
checkpoint_fighters.push(checkpoint);
}
let pending_hits = world.resource::<FighterPendingHits>().clone();
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
fighters: checkpoint_fighters,
stage_collision,
pending_hits,
});
info!("Saved debug game state");
return;
@@ -149,6 +147,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
entity.insert(saved.received_attacks.clone());
entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone());
if saved.grounded {
@@ -157,7 +156,6 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.remove::<Grounded>();
}
}
world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision);
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
match_camera.needs_snap = true;
@@ -186,6 +184,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
grounded: fighter.contains::<Grounded>(),
@@ -1,19 +1,18 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
use bevy_ggrs::{Rollback, prelude::GgrsSchedule};
use fixed_math::SinCos;
use serde::{Deserialize, Serialize};
use crate::{
fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
FighterTranslation,
animation::{AnimKind, FighterAnimationFrame},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
errors::FighterErrors,
hurtbox::{FixedAffineCapsule, FixedCapsule},
manifest::FighterManifest,
},
@@ -433,26 +432,15 @@ pub struct FighterAttackScriptAssets {
#[derive(Component, Clone, Debug, Default, Hash)]
pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
#[derive(Clone, Debug, Hash)]
pub struct FighterHit {
pub attacker: Entity,
pub defender: Entity,
pub attack_script: Handle<FighterAttackScript>,
pub attack_kind: AttackKind,
pub hitbox_index: usize,
}
#[derive(Resource, Clone, Debug, Default, Hash)]
pub struct FighterPendingHits(pub Vec<FighterHit>);
impl MapEntities for FighterPendingHits {
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
for hit in &mut self.0 {
hit.attacker = entity_mapper.get_mapped(hit.attacker);
hit.defender = entity_mapper.get_mapped(hit.defender);
}
}
}
#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)]
pub struct FighterReceivedAttacks(
pub Vec<(
/* attacker */ Entity,
Handle<FighterAttackScript>,
AttackKind,
/* hitbox_idx */ usize,
)>,
);
pub fn solve_hurtboxes(
mut query: Query<(
@@ -510,14 +498,19 @@ pub fn intersect_attacks_with_hurtboxes(
&Player,
&FighterStaleMoveQueue,
)>,
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
mut pending_hits: ResMut<FighterPendingHits>,
mut query_attacked: Query<(
Entity,
&FighterSolvedHurtboxes,
&Player,
&Fighter,
&mut FighterReceivedAttacks,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) {
pending_hits.0.clear();
for &entity_receiving in &roster.0 {
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) =
query_attacked.get_mut(entity_receiving)
else {
continue;
};
@@ -558,13 +551,12 @@ pub fn intersect_attacks_with_hurtboxes(
continue;
};
pending_hits.0.push(FighterHit {
attacker: entity_hurting,
defender: entity_receiving,
attack_script: active_attack.script.clone(),
attack_kind: active_attack.kind,
hitbox_index: hitting_hitbox_idx,
});
received_attacks.push((
entity_hurting,
active_attack.script.clone(),
active_attack.kind,
hitting_hitbox_idx,
));
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
active_attack.hit_fighters.push(entity_receiving);
@@ -572,21 +564,140 @@ pub fn intersect_attacks_with_hurtboxes(
}
}
pub fn calculate_received_attacks_trajectories(
mut attacker: Query<(
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&Player,
&mut FighterHitstop,
)>,
receiver: Query<(
&mut FighterReceivedAttacks,
&mut FighterDamage,
&Fighter,
&mut FighterPendingHitReaction,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
if received_attacks.is_empty() {
continue;
}
// we got attacked, time to calculate the total damage
let damage_data = received_attacks
.iter()
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
attacker.get(*from_entity)
else {
return None;
};
let Some(attack_script) = attack_scripts.get(attack_script) else {
return None;
};
let hitbox = &attack_script.hitboxes[*hitbox_idx];
let damage_received =
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
Some((
from_entity,
damage_received,
hitbox,
attack_script,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = vec![];
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
damage_data
{
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
*attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in reactions.iter() {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
}
// Pick attack by port priority
pending_reactions.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
received_attacks.clear();
}
Ok(())
}
pub struct FighterAttackPlugin;
impl Plugin for FighterAttackPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<FighterPendingHits>()
.add_plugins(reaction::FighterReactionPlugin)
.rollback_resource_with_clone::<FighterPendingHits>()
.update_resource_with_map_entities::<FighterPendingHits>()
.checksum_resource_with_hash::<FighterPendingHits>();
app.add_systems(
GgrsSchedule,
(
solve_hurtboxes,
solve_hitboxes,
intersect_attacks_with_hurtboxes,
calculate_received_attacks_trajectories,
)
.chain()
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
-145
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@@ -1,145 +0,0 @@
use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule;
use fixed_math::SinCos;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<(
&FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&Player,
&mut FighterHitstop,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
let hits = std::mem::take(&mut pending_hits.0);
let mut hit_offset = 0;
while hit_offset < hits.len() {
let defender = hits[hit_offset].defender;
let next_defender = hits[hit_offset..]
.iter()
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
};
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
attacker.get(hit.attacker)
else {
return None;
};
let attack_script = attack_scripts.get(&hit.attack_script)?;
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0;
Some((
hit.attacker,
damage_received,
hitbox,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = Vec::with_capacity(damage_data.len());
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
}
pending_reaction.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
hit_offset = next_defender;
}
Ok(())
}
pub struct FighterReactionPlugin;
impl Plugin for FighterReactionPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GgrsSchedule,
resolve_fighter_hits
.in_set(GameplaySet::Attacks)
.after(super::intersect_attacks_with_hurtboxes),
);
}
}
+5 -2
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@@ -37,8 +37,8 @@ use crate::{
fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
@@ -116,6 +116,7 @@ pub struct FighterVisual;
#[derive(Component)]
#[require(
FighterReceivedAttacks,
FighterStaleMoveQueue,
FighterDamage,
FighterPendingHitReaction,
@@ -198,6 +199,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_component_with_clone::<FighterReceivedAttacks>()
.checksum_component_with_hash::<FighterReceivedAttacks>()
.rollback_resource_with_reflect::<StageCollision>()
// Debug views.
.add_systems(
-24
View File
@@ -1,6 +1,3 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
@@ -56,27 +53,6 @@ pub fn apply_air_motion(
translation.0 += velocity.0;
}
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
landing_type: LandingType,
) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
}
#[cfg(test)]
mod tests {
use super::*;
+17 -2
View File
@@ -3,7 +3,10 @@ use crate::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, fall::FallState, land::LandingType,
UpdateContext, air,
fall::FallState,
ground::GroundedStateCommon,
land::{LandingState, LandingType},
},
},
input,
@@ -40,7 +43,19 @@ impl FighterStateImpl for AirDodgeState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
air::collision_interrupt(state_context, LandingType::Special)
if let Some(res) = state_context.air_collide_with_stage() {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
landing_type: LandingType::Special,
}))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
+18 -3
View File
@@ -1,3 +1,5 @@
use std::hash::Hasher;
use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
wait, walk,
@@ -5,15 +7,22 @@ use super::{
use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)]
#[derive(Debug, Clone)]
pub struct DashState {
direction: FighterFacingDirection,
pub ground_common: GroundedStateCommon,
}
impl std::hash::Hash for DashState {
fn hash<H: Hasher>(&self, state: &mut H) {
self.direction.hash(state);
}
}
impl DashState {
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
Self {
@@ -106,7 +115,13 @@ impl FighterStateImpl for DashState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.ground_common, true)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
}
+26 -5
View File
@@ -1,5 +1,7 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)]
@@ -16,17 +18,36 @@ impl FighterStateImpl for FallState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
air::apply_air_drift(
state_context.velocity,
state_context.fighter_attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
air::collision_interrupt(
state_context,
crate::fighter::state::land::LandingType::Normal,
)
if let Some(res) = state_context.air_collide_with_stage() {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
}
}
+1 -28
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback.
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
CollisionContext, FighterState, InterruptContext, dash, ground_attack, turn, wait, walk,
};
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -163,22 +163,6 @@ pub fn apply_grounded_motion(
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
}
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
ctx.fighter_attributes.ground_friction
* ctx
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
ctx.fighter_attributes.ground_friction
};
let ground_velocity = ctx.velocity.x;
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext,
ground_common: &mut GroundedStateCommon,
@@ -226,17 +210,6 @@ pub fn collide_with_stage_grounded(
}
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
common: &mut GroundedStateCommon,
can_walk_off: bool,
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
}
}
#[cfg(test)]
mod tests {
use super::*;
+23 -4
View File
@@ -6,8 +6,8 @@ use crate::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air,
fall::FallState,
ground::{GroundedStateCommon, collision_interrupt},
land::LandingType,
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
land::{LandingState, LandingType},
wait::WaitState,
},
},
@@ -88,10 +88,29 @@ impl FighterStateImpl for HitstunState {
) -> Option<FighterState> {
match &mut self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => {
collision_interrupt(state_context, grounded_state_common, true)
if let GroundedMotionResult::InAir =
collide_with_stage_grounded(state_context, grounded_state_common, true)
{
Some(FighterState::Fall(FallState {}))
} else {
None
}
}
HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal)
if let Some(res) = state_context.air_collide_with_stage() {
// Adjust translation
state_context.translation.0 =
res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
}
}
}
+55 -8
View File
@@ -7,7 +7,9 @@ use crate::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
air_dodge::{self, AirDodgeState},
ground::{self, GroundedStateCommon},
fall::FallState,
ground::{self, GroundedMotionResult, GroundedStateCommon},
land::{LandingState, LandingType},
},
},
input::FighterCommands,
@@ -82,14 +84,40 @@ impl FighterStateImpl for JumpSquatState {
fn update(&mut self, state_context: &mut UpdateContext) {
self.duration_counter += 1;
ground::update_friction_motion(state_context);
let friction =
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -111,7 +139,17 @@ impl FighterStateImpl for JumpState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
air::apply_air_drift(
state_context.velocity,
state_context.fighter_attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -169,10 +207,19 @@ impl FighterStateImpl for JumpState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
air::collision_interrupt(
state_context,
crate::fighter::state::land::LandingType::Normal,
)
if let Some(res) = state_context.air_collide_with_stage() {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
}
}
+32 -3
View File
@@ -3,7 +3,11 @@ use crate::fighter::{
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, dash,
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
fall::FallState,
ground::{
self, GroundedMotionResult, GroundedStateCommon,
grounded_movement_standstill_common_interrupts,
},
walk,
},
};
@@ -49,14 +53,39 @@ impl FighterStateImpl for LandingState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
ground::update_friction_motion(state_context);
let friction =
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
-2
View File
@@ -150,7 +150,6 @@ pub struct UpdateContext<'a> {
pub fighter_attributes: &'a FighterAttributes,
pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection,
}
impl UpdateContext<'_> {
@@ -291,7 +290,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fighter_attributes: attributes,
attack_scripts,
attack_script_assets,
facing_direction: &self.facing_direction
}
}
+11 -3
View File
@@ -6,7 +6,9 @@ use super::{
};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::math::int::FGi32;
#[derive(Component, Debug, Clone, Hash)]
pub struct RunState {
@@ -41,7 +43,7 @@ impl FighterStateImpl for RunState {
let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context
.fighter_attributes
.get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
let accel = ground::compute_ground_accel(
accel,
target_vel,
@@ -62,7 +64,13 @@ impl FighterStateImpl for RunState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
}
+29 -3
View File
@@ -1,6 +1,7 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::ground::{self, GroundedStateCommon};
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
use crate::input::FighterCommands;
@@ -47,14 +48,39 @@ impl FighterStateImpl for TurnState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
ground::update_friction_motion(state_context);
let friction =
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
}
+29 -3
View File
@@ -3,7 +3,8 @@ use super::{
};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)]
pub struct WaitState {
@@ -37,14 +38,39 @@ impl FighterStateImpl for WaitState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
ground::update_friction_motion(state_context);
let friction =
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
}
+9 -2
View File
@@ -4,7 +4,8 @@ use super::{
};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)]
pub struct WalkState {
@@ -54,7 +55,13 @@ impl FighterStateImpl for WalkState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
}
}