Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e7a35a095e | ||
|
|
81e60d9acb |
+5
-9
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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use crate::{
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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stage::manifest::StageCameraProfile,
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};
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@@ -313,7 +313,6 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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),
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With<crate::player::Player>,
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@@ -330,17 +329,16 @@ fn update_match_camera(
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let subjects = fighters
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.iter_mut()
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.map(
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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|(translation, previous_translation, fighter, facing, mut extents)| {
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let manifest = manifests
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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sample_presentation_translation_with_snap(
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sample_presentation_translation(
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*previous_translation,
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*translation,
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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manifest.camera,
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*facing,
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@@ -467,7 +465,6 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&FighterCameraExtents,
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),
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With<crate::player::Player>,
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@@ -489,16 +486,15 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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let manifest = manifests
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation_with_snap(
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let center = sample_presentation_translation(
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*previous_translation,
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*translation,
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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*presentation_snap,
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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&mut gizmos,
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@@ -109,7 +109,6 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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Network,
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Ecb,
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BlastZones,
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StageCollision,
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AnimationBones,
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AttackHitboxes,
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@@ -151,10 +150,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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flag: DebugFlag::Ecb,
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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@@ -248,7 +243,6 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
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pub network: bool,
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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@@ -270,7 +264,6 @@ impl Default for DebugSettings {
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frame_stepping: false,
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network: false,
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ecb: false,
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blast_zones: true,
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stage_collision: false,
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animation_bones: false,
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attack_hitboxes: false,
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@@ -335,7 +328,6 @@ impl DebugSettings {
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match flag {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -350,7 +342,6 @@ impl DebugSettings {
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match flag {
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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@@ -893,10 +884,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
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settings.stage_collision
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}
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pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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+1
-9
@@ -29,8 +29,7 @@ pub use attributes::FighterAttributes;
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pub use ecb::FighterECB;
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pub use manifest::FighterId;
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pub use motion::{
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FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
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FighterTranslation, FighterVelocity,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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};
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pub use surface::FighterSurfaceState;
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@@ -148,10 +147,6 @@ impl Plugin for FighterPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(FighterAttackPlugin)
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// Every state gets a chance to interrupt itself, in priority order.
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.add_systems(
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GgrsSchedule,
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motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
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)
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.add_systems(
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GgrsSchedule,
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(
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@@ -207,8 +202,6 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterTranslation>()
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.rollback_component_with_copy::<FighterPreviousTranslation>()
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.checksum_component_with_hash::<FighterPreviousTranslation>()
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.rollback_component_with_copy::<FighterPresentationSnap>()
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.checksum_component_with_hash::<FighterPresentationSnap>()
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.rollback_component_with_copy::<FighterPreviousFacingDirection>()
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.checksum_component_with_hash::<FighterPreviousFacingDirection>()
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.rollback_component_with_copy::<animation::FighterAnimationFrame>()
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@@ -311,7 +304,6 @@ pub fn spawn_fighter(
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FighterVelocity::default(),
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FighterTranslation(spawn_position),
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FighterPreviousTranslation(spawn_position),
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FighterPresentationSnap::default(),
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),
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visual_root,
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animations,
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+2
-42
@@ -21,11 +21,6 @@ pub struct FighterVelocity(pub FGVec2);
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#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
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pub struct FighterPreviousTranslation(pub FGVec2);
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/// Marks a simulation frame whose position changed discontinuously for
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/// presentation purposes (for example, a landing correction).
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#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
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pub struct FighterPresentationSnap(pub bool);
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#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
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#[require(FighterPreviousTranslation)]
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pub struct FighterTranslation(pub FGVec2);
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@@ -57,31 +52,10 @@ pub fn sample_presentation_translation(
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}
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}
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pub fn sample_presentation_translation_with_snap(
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previous: FighterPreviousTranslation,
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current: FighterTranslation,
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overstep_fraction: f32,
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mode: PresentationMotionMode,
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snapped: FighterPresentationSnap,
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) -> Vec2 {
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if snapped.0 {
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Vec2::new(current.x.to_num(), current.y.to_num())
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} else {
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sample_presentation_translation(previous, current, overstep_fraction, mode)
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}
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}
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pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
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for mut snap in &mut fighters {
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snap.0 = false;
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}
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}
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pub fn apply_fighter_translation_to_visuals(
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query: Query<(
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&FighterTranslation,
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&FighterPreviousTranslation,
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&FighterPresentationSnap,
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&FighterHitstopShake,
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&mut Transform,
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)>,
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@@ -90,13 +64,12 @@ pub fn apply_fighter_translation_to_visuals(
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game_settings: Res<GameSettings>,
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) {
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let overstep_fraction = timing.overstep_fraction();
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for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
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let translation = sample_presentation_translation_with_snap(
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for (translation, previous_translation, hitstop_shake, mut transform) in query {
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let translation = sample_presentation_translation(
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*previous_translation,
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*translation,
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overstep_fraction,
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debug_settings.motion_sampling,
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*presentation_snap,
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);
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transform.translation = Vec3::new(
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translation.x,
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@@ -196,19 +169,6 @@ mod tests {
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assert_eq!(position, Vec2::new(7.0, 14.0));
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}
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#[test]
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fn presentation_translation_uses_current_sample_after_snap() {
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let position = sample_presentation_translation_with_snap(
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FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
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FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
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0.25,
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PresentationMotionMode::Extrapolation,
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FighterPresentationSnap(true),
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);
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assert_eq!(position, Vec2::new(6.0, 12.0));
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}
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#[test]
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fn snapshot_fighter_motion_copies_current_world_state() {
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let mut world = World::new();
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@@ -123,7 +123,6 @@ pub fn collision_interrupt(
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ctx.ecb.left -= diff;
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ctx.ecb.right -= diff;
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ctx.translation.0 = res.hit_position;
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ctx.presentation_snap.0 = true;
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ctx.surface.land(res.line_id);
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Some(FighterState::Land(LandingState::create(landing_type)))
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}
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@@ -376,7 +376,6 @@ mod tests {
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right: FGVec2::lit("0.5", "0.0"),
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};
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let previous_ecb = FighterPreviousECB::from(ecb);
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let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
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let mut context = CollisionContext {
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translation: &mut translation,
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prev_translation: &previous_translation,
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@@ -387,7 +386,6 @@ mod tests {
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prev_ecb: &previous_ecb,
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stage_collision: &stage_collision,
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leave_ground_ecb_lock_duration: 10,
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presentation_snap: &mut presentation_snap,
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downward_stick_threshold: FGi32::ONE,
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};
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@@ -431,7 +429,6 @@ mod tests {
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right: FGVec2::lit("0.5", "0.0"),
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};
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let previous_ecb = FighterPreviousECB::from(ecb);
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let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
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let mut context = CollisionContext {
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translation: &mut translation,
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prev_translation: &previous_translation,
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@@ -442,7 +439,6 @@ mod tests {
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prev_ecb: &previous_ecb,
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stage_collision: &stage_collision,
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leave_ground_ecb_lock_duration: 10,
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presentation_snap: &mut presentation_snap,
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downward_stick_threshold: FGi32::ONE,
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};
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@@ -20,7 +20,6 @@ use crate::fighter::{
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
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FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
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FighterPresentationSnap,
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};
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use crate::fighter::surface::EcbLockPolicy;
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use crate::game_settings::GameSettings;
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@@ -201,7 +200,6 @@ pub struct CollisionContext<'a> {
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pub prev_ecb: &'a FighterPreviousECB,
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pub stage_collision: &'a StageCollision,
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pub leave_ground_ecb_lock_duration: u32,
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pub presentation_snap: &'a mut FighterPresentationSnap,
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pub downward_stick_threshold: FGi32,
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}
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@@ -246,7 +244,6 @@ fighter_states! {
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pub struct FighterFrameQuery {
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pub translation: &'static mut FighterTranslation,
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pub prev_translation: &'static mut FighterPreviousTranslation,
|
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pub presentation_snap: &'static mut FighterPresentationSnap,
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pub input: &'static mut FighterInput,
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pub hitboxes: &'static mut FighterHitboxes,
|
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pub velocity: &'static mut FighterVelocity,
|
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@@ -357,7 +354,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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CollisionContext {
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translation: &mut self.translation,
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prev_translation: &self.prev_translation,
|
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presentation_snap: &mut self.presentation_snap,
|
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input: &self.input,
|
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velocity: &mut self.velocity,
|
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surface: &mut self.surface,
|
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|
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+3
-2
@@ -116,12 +116,13 @@ impl Plugin for FighterInputPlugin {
|
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binding: GamepadBinding::Button(GamepadButton::North),
|
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action: InputMapAction::Jump,
|
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},
|
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// shield/airdodge -- both shoulder buttons, Melee-style
|
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GamepadInputMapElement {
|
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binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
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binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
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action: InputMapAction::Shield,
|
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},
|
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GamepadInputMapElement {
|
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binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
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binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
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action: InputMapAction::Shield,
|
||||
},
|
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// attack
|
||||
|
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+3
-59
@@ -1,14 +1,9 @@
|
||||
//! Rollback-simulated state for an active match.
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
netcode::session::SessionConfig,
|
||||
};
|
||||
use crate::match_loading::{MatchConfig, MatchRules};
|
||||
|
||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct MatchState {
|
||||
@@ -24,11 +19,6 @@ pub struct PlayerMatchState {
|
||||
pub deaths: u32,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct PauseState {
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl MatchState {
|
||||
pub fn from_config(config: &MatchConfig) -> Self {
|
||||
let stocks_remaining = match &config.rules {
|
||||
@@ -56,56 +46,10 @@ pub struct MatchRuntimePlugin;
|
||||
impl Plugin for MatchRuntimePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.rollback_resource_with_clone::<MatchState>()
|
||||
.checksum_resource_with_hash::<MatchState>()
|
||||
.init_resource::<PauseState>()
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
toggle_pause
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
.checksum_resource_with_hash::<MatchState>();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
session: Res<SessionConfig>,
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
if session.is_multiplayer() {
|
||||
return;
|
||||
}
|
||||
|
||||
let pressed = key.just_pressed(KeyCode::Escape)
|
||||
|| gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
|
||||
pause.paused = !pause.paused;
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
MenuInputMapAction::Start => {
|
||||
input.start.accumulate(&status);
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,15 +42,6 @@ pub enum SessionConfigError {
|
||||
}
|
||||
|
||||
impl SessionConfig {
|
||||
/// Returns whether this match has more than one remote participant.
|
||||
pub fn is_multiplayer(&self) -> bool {
|
||||
self.players.len() > 1
|
||||
|| self
|
||||
.players
|
||||
.iter()
|
||||
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
||||
}
|
||||
|
||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||
if player_count == 0 {
|
||||
return Err(SessionConfigError::NoPlayers);
|
||||
@@ -205,13 +196,6 @@ mod tests {
|
||||
config.players,
|
||||
[PlayerConnection::Local, PlayerConnection::Local]
|
||||
);
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_local_player_is_not_multiplayer() {
|
||||
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
||||
assert!(!config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -223,7 +207,6 @@ mod tests {
|
||||
.unwrap();
|
||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+1
-29
@@ -1,12 +1,6 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig,
|
||||
stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
};
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||
for poly in stage_collision.stage_polys.iter() {
|
||||
@@ -22,25 +16,3 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn debug_draw_blast_zones(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
@@ -7,10 +7,14 @@ use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::{
|
||||
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||
AppState,
|
||||
game_settings::GameSettings,
|
||||
math::vec::FGVec2,
|
||||
stage::{
|
||||
StagePoly,
|
||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||
}, texture_reference::TextureReference,
|
||||
},
|
||||
texture_reference::TextureReference,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -83,11 +87,6 @@ pub struct StageManifest {
|
||||
pub icon: TextureReference,
|
||||
pub camera: StageCameraProfile,
|
||||
pub polygons: Vec<StagePolyDefinition>,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_top_left: FGVec2,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom_right: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
||||
+4
-9
@@ -10,7 +10,7 @@ pub mod scene;
|
||||
|
||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||
|
||||
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
||||
|
||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||
#[derive(Default)]
|
||||
@@ -20,14 +20,9 @@ impl Plugin for StagePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
(debug::debug_draw_scene
|
||||
.run_if(resource_exists::<line::StageCollision>)
|
||||
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
),
|
||||
debug::debug_draw_scene
|
||||
.run_if(resource_exists::<line::StageCollision>)
|
||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-54
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
match_runtime::{MatchState, PauseState},
|
||||
match_runtime::MatchState,
|
||||
};
|
||||
|
||||
pub mod battle_ui;
|
||||
@@ -11,9 +11,6 @@ pub mod errors;
|
||||
pub mod fighter_info;
|
||||
pub mod stock_icon;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PauseOverlay;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
@@ -33,56 +30,8 @@ impl Plugin for InGameUIPlugin {
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}),
|
||||
}),
|
||||
),
|
||||
)
|
||||
.add_systems(Update, sync_pause_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sync_pause_overlay(
|
||||
pause: Res<PauseState>,
|
||||
overlay: Query<Entity, With<PauseOverlay>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if !pause.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
if pause.paused {
|
||||
if overlay.is_empty() {
|
||||
commands.spawn((
|
||||
PauseOverlay,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: px(0),
|
||||
right: px(0),
|
||||
top: px(0),
|
||||
bottom: px(0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||
ZIndex(100),
|
||||
children![
|
||||
(
|
||||
Text::new("Paused"),
|
||||
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
(
|
||||
Text::new("Press Esc or Start to resume"),
|
||||
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
],
|
||||
));
|
||||
}
|
||||
} else {
|
||||
for entity in &overlay {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user