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Commits
0ddf019ed5
..
ecb
| Author | SHA1 | Date | |
|---|---|---|---|
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84e731fbc8 | ||
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65727ed04f | ||
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0cb81ec2e9 | ||
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d521461625 |
@@ -605,7 +605,6 @@ impl Plugin for FighterAttackPlugin {
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intersect_attacks_with_hurtboxes,
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)
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.chain()
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.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
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.in_set(GameplaySet::Attacks),
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);
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}
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@@ -219,6 +219,7 @@ mod tests {
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second.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[first, second],
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@@ -239,6 +240,7 @@ mod tests {
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hand.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[root, hand],
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@@ -266,9 +268,9 @@ mod tests {
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let parents = [None, Some(0)];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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let capacities = matrices.buffer_capacities();
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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@@ -281,6 +283,7 @@ mod tests {
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hand.translate(FGVec3::lit("0", "2", "0"));
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[root, hand],
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@@ -71,6 +71,7 @@ pub struct FighterBoneMatrices {
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local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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presentation_kind: Option<AnimKind>,
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}
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#[derive(Component, Clone, Debug, Default)]
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@@ -88,6 +89,12 @@ impl FighterBoneMatrices {
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]
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}
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pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
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Some((
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*self.previous_frame_matrices.get(index)?,
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*self.matrices.get(index)?,
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))
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}
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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let index = self.bone_names.iter().position(|name| name == bone)?;
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Some((
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@@ -132,6 +139,7 @@ impl FighterBoneMatrices {
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}
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pub(super) fn set_pose(
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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@@ -160,6 +168,7 @@ impl FighterBoneMatrices {
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self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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let animation_changed = self.presentation_kind != Some(kind);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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@@ -183,6 +192,14 @@ impl FighterBoneMatrices {
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
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}),
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);
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// A state transition is a discontinuity, not an animation frame to
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// interpolate from the previous clip. Keep the presentation pose at
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// the new clip's first/current frame immediately.
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if animation_changed {
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self.previous_local_matrices
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.clone_from(&self.local_matrices);
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}
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self.presentation_kind = Some(kind);
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}
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}
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@@ -212,6 +229,7 @@ pub fn update_fighter_bone_matrices(
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.get(&fighter.manifest)
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.expect("fighter manifest should be loaded before the match starts");
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matrices.set_pose(
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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pose,
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+18
-4
@@ -27,6 +27,7 @@ use crate::game_settings::GameSettings;
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use crate::input::FighterInput;
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use crate::math::int::FGi32;
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use crate::math::vec::FGVec2;
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use crate::math::vec3::FGVec3;
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use crate::player::Player;
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pub fn debug_draw_ecb(
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@@ -39,6 +40,12 @@ pub fn debug_draw_ecb(
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mut gizmos: Gizmos,
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) {
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for (ecb, trf, ecb_prev, trf_prev) in ecbs {
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gizmos.cross(
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FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
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2.0,
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bevy::color::palettes::css::BLUE,
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);
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let transformed =
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ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
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gizmos.lineloop(transformed, YELLOW);
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@@ -153,10 +160,17 @@ pub fn fighter_debug(
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Ok(())
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}
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pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
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for (global_transform, matrices) in query {
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let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
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let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
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pub fn animation_debug(
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query: Query<(
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&FighterTranslation,
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&FighterFacingDirection,
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&FighterBoneMatrices,
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)>,
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mut gizmos: Gizmos,
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) {
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for (global_transform, facing_dir, matrices) in query {
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let global_transform = global_transform.get_3d_transform(facing_dir);
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let marker_transform = global_transform.to_mat4();
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for (_, matrix) in matrices.iter() {
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let pos = marker_transform.transform_point(Vec3::new(
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matrix.cols[3][0].to_num(),
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+99
-48
@@ -1,28 +1,44 @@
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use bevy::prelude::*;
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use crate::math::{int::FGi32, vec::FGVec2};
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use crate::{
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fighter::{
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FighterFacingDirection, FighterSurfaceState, FighterTranslation,
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baked_animation::FighterBoneMatrices,
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}, math::{int::FGi32, vec::FGVec2},
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};
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/// Environment collision box: the diamond used to resolve a fighter against
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/// the stage. Purely geometry — the collision response lives in
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/// [`super::collision`].
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#[derive(Component, Debug, Clone, Copy, Hash)]
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#[derive(Component, Debug, Clone, Copy, Hash, Default)]
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#[require(FighterPreviousECB)]
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pub struct FighterECB {
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pub vertical_half: FGi32,
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pub horizontal_half: FGi32,
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pub top: FGVec2,
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pub bottom: FGVec2,
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pub left: FGVec2,
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pub right: FGVec2,
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}
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#[derive(Component, Debug, Clone)]
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pub struct FighterECBBoneIndices {
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pub indices: Vec<usize>,
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}
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#[derive(Component, Debug, Clone, Copy, Default, Hash)]
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pub struct FighterPreviousECB {
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pub vertical_half: FGi32,
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pub horizontal_half: FGi32,
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pub top: FGVec2,
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pub bottom: FGVec2,
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pub left: FGVec2,
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pub right: FGVec2,
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}
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impl From<FighterECB> for FighterPreviousECB {
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fn from(ecb: FighterECB) -> Self {
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Self {
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vertical_half: ecb.vertical_half,
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horizontal_half: ecb.horizontal_half,
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top: ecb.top,
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bottom: ecb.bottom,
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left: ecb.left,
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right: ecb.right,
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}
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}
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}
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@@ -35,53 +51,84 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
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impl FighterECB {
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pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
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let rel_up = trf.transform_point(Vec3::new(
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0.0,
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(self.vertical_half + self.vertical_half).to_num(),
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0.0,
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));
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let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
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let rel_left = trf.transform_point(Vec3::new(
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(-self.horizontal_half).to_num(),
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self.vertical_half.to_num(),
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0.0,
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));
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let rel_right = trf.transform_point(Vec3::new(
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self.horizontal_half.to_num(),
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self.vertical_half.to_num(),
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0.0,
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));
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[rel_up, rel_right, rel_down, rel_left]
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[self.top, self.right, self.bottom, self.left]
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.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
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}
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pub fn get_bottom_point(&self) -> FGVec2 {
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FGVec2::new(FGi32::ZERO, FGi32::ZERO)
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self.bottom
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}
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}
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impl FighterPreviousECB {
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pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
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let rel_up = trf.transform_point(Vec3::new(
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0.0,
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(self.vertical_half + self.vertical_half).to_num(),
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0.0,
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));
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let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
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let rel_left = trf.transform_point(Vec3::new(
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(-self.horizontal_half).to_num(),
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self.vertical_half.to_num(),
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0.0,
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));
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let rel_right = trf.transform_point(Vec3::new(
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self.horizontal_half.to_num(),
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self.vertical_half.to_num(),
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0.0,
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));
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[rel_up, rel_right, rel_down, rel_left]
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[self.top, self.right, self.bottom, self.left]
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.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
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}
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pub fn get_bottom_point(&self) -> FGVec2 {
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FGVec2::new(FGi32::ZERO, FGi32::ZERO)
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self.bottom
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}
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}
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pub fn update_ecb(
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query: Query<(
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&mut FighterECB,
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&FighterSurfaceState,
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&FighterECBBoneIndices,
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&FighterBoneMatrices,
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&FighterTranslation,
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&FighterFacingDirection,
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)>,
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) {
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for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
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let trf = translation.get_3d_transform(facing_dir);
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let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
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let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
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return None;
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};
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let pt = trf.transform_point(bone_matrix.get_translation());
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Some(FGVec2::new(pt.x, pt.y) - translation.0)
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}).collect::<Vec<_>>();
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let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
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let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
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let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
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let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
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let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
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let top = FGVec2::new(FGi32::ZERO, max_y);
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let bottom = FGVec2::new(FGi32::ZERO, min_y);
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let left = FGVec2::new(min_x, midpoint_height);
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let right = FGVec2::new(max_x, midpoint_height);
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let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
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ecb_lock_frames_remaining
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} else {
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0
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};
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ecb.top = top;
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if ecb_lock_frames_remaining == 0 {
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ecb.bottom = bottom;
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}
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ecb.left = left;
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ecb.right = right;
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if surface_state.is_grounded() {
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ecb.bottom = FGVec2::ZERO;
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}
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}
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}
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pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
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for mut state in surface_states {
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state.tick_ecb_lock();
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}
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}
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@@ -92,12 +139,16 @@ mod tests {
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#[test]
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fn previous_ecb_copies_current_dimensions() {
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let current = FighterECB {
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vertical_half: FGi32::lit("0.5"),
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horizontal_half: FGi32::lit("0.25"),
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bottom: FGVec2::lit("0.0", "-0.5"),
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top: FGVec2::lit("0.0", "0.5"),
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left: FGVec2::lit("-0.5", "0.0"),
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right: FGVec2::lit("0.5", "0.0"),
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};
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let previous = FighterPreviousECB::from(current);
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assert_eq!(previous.vertical_half, current.vertical_half);
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assert_eq!(previous.horizontal_half, current.horizontal_half);
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assert_eq!(previous.top, current.top);
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assert_eq!(previous.bottom, current.bottom);
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assert_eq!(previous.left, current.left);
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assert_eq!(previous.right, current.right);
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}
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}
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@@ -65,6 +65,7 @@ pub struct FighterManifest {
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pub animations: HashMap<AnimKind, String>,
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pub attack_scripts: HashMap<AttackKind, String>,
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pub hurtboxes: Vec<FighterHurtbox>,
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pub ecb_bones: Vec<String>,
|
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}
|
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|
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#[derive(Resource)]
|
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+16
-21
@@ -34,24 +34,13 @@ pub use motion::{
|
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pub use surface::FighterSurfaceState;
|
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|
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use crate::{
|
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AppState,
|
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fighter::{
|
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AppState, fighter::{
|
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attack::{
|
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
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FighterStaleMoveQueue,
|
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},
|
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
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manifest::FighterManifest,
|
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state::{FighterState, air::AirborneStateCommon, fall::FallState},
|
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visual::FighterAnimations,
|
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},
|
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input::FighterInput,
|
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math::{int::FGi32, vec::FGVec2},
|
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player::Player,
|
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schedule::GameplaySet,
|
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scripting::FighterAttackScript,
|
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stage::line::StageCollision,
|
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
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};
|
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use state::state_interrupt_system;
|
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|
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@@ -182,10 +171,15 @@ impl Plugin for FighterPlugin {
|
||||
)*/
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
||||
(
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
PostUpdate,
|
||||
(
|
||||
motion::apply_fighter_translation_to_visuals,
|
||||
animation::apply_animation,
|
||||
@@ -286,6 +280,7 @@ pub fn spawn_fighter(
|
||||
animations: FighterAnimations,
|
||||
attack_scripts: FighterAttackScriptAssets,
|
||||
visual_root: WorldAssetRoot,
|
||||
ecb_bone_indices: Vec<usize>,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
@@ -296,14 +291,14 @@ pub fn spawn_fighter(
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||
FighterSurfaceState::Airborne,
|
||||
FighterSurfaceState::default(),
|
||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||
(
|
||||
FighterECB {
|
||||
vertical_half: FGi32::lit("5.0"),
|
||||
horizontal_half: FGi32::lit("2.5"),
|
||||
},
|
||||
FighterECB::default(),
|
||||
FighterHitboxes::default(),
|
||||
FighterECBBoneIndices {
|
||||
indices: ecb_bone_indices
|
||||
}
|
||||
),
|
||||
(
|
||||
FighterVelocity::default(),
|
||||
|
||||
@@ -8,7 +8,7 @@ use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::FighterHitstopShake;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
};
|
||||
|
||||
@@ -56,7 +56,6 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
@@ -65,17 +64,16 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
overstep_fraction,
|
||||
debug_settings.motion_sampling,
|
||||
);
|
||||
let bottom = ecb.get_bottom_point();
|
||||
transform.translation = Vec3::new(
|
||||
translation.x + bottom.x.to_num::<f32>(),
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
translation.x,
|
||||
translation.y,
|
||||
0.0,
|
||||
);
|
||||
|
||||
|
||||
@@ -83,9 +83,7 @@ pub fn apply_air_motion(
|
||||
velocity: &FighterVelocity,
|
||||
translation: &mut FighterTranslation,
|
||||
prev_translation: &mut FighterPreviousTranslation,
|
||||
surface: &mut FighterSurfaceState,
|
||||
) {
|
||||
surface.leave_ground();
|
||||
// Vertical velocity should be 0 on the ground
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
@@ -111,7 +109,6 @@ pub fn update_standard_motion(
|
||||
ctx.velocity,
|
||||
ctx.translation,
|
||||
ctx.prev_translation,
|
||||
ctx.surface,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -120,7 +117,12 @@ pub fn collision_interrupt(
|
||||
landing_type: LandingType,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
ctx.ecb.left -= diff;
|
||||
ctx.ecb.right -= diff;
|
||||
ctx.translation.0 = res.hit_position;
|
||||
ctx.surface.land(res.line_id);
|
||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||
}
|
||||
|
||||
@@ -38,7 +38,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
state_context.surface,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -59,6 +58,10 @@ impl FighterStateImpl for AirDodgeState {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -46,5 +46,8 @@ impl FighterStateImpl for FallState {
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
|
||||
+24
-12
@@ -178,7 +178,7 @@ pub fn collide_with_stage_grounded(
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = state_context.ecb;
|
||||
let ecb = &state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
||||
@@ -218,12 +218,18 @@ pub fn collide_with_stage_grounded(
|
||||
GroundedMotionResult::InGround
|
||||
}
|
||||
GroundedPositionResult::InAir => {
|
||||
state_context.surface.leave_ground();
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
} else {
|
||||
state_context.surface.leave_ground();
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
@@ -363,9 +369,11 @@ mod tests {
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let ecb = FighterECB {
|
||||
vertical_half: FGi32::ONE,
|
||||
horizontal_half: FGi32::ONE,
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
@@ -373,9 +381,10 @@ mod tests {
|
||||
prev_translation: &previous_translation,
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &ecb,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
@@ -411,9 +420,11 @@ mod tests {
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let ecb = FighterECB {
|
||||
vertical_half: FGi32::ONE,
|
||||
horizontal_half: FGi32::ONE,
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
@@ -421,16 +432,17 @@ mod tests {
|
||||
prev_translation: &previous_translation,
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &ecb,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InAir
|
||||
));
|
||||
assert_eq!(surface, FighterSurfaceState::Airborne);
|
||||
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -83,7 +83,6 @@ impl FighterStateImpl for HitstunState {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
ctx.surface.leave_ground();
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
@@ -126,4 +125,13 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
||||
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -186,6 +186,16 @@ impl FighterStateImpl for JumpState {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
match self.jump_type {
|
||||
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
||||
JumpType::ShortHop | JumpType::LongJump => {
|
||||
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -21,6 +21,7 @@ use crate::fighter::{
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
@@ -41,6 +42,12 @@ pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
Grounded,
|
||||
Airborne(EcbLockPolicy),
|
||||
}
|
||||
|
||||
macro_rules! fighter_states {
|
||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||
#[derive(Component, Clone, Debug, Hash)]
|
||||
@@ -72,6 +79,10 @@ macro_rules! fighter_states {
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
|
||||
pub fn surface_policy(&self) -> SurfacePolicy {
|
||||
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -99,6 +110,10 @@ pub trait FighterStateImpl: Sized {
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||
|
||||
fn surface_policy(&self) -> SurfacePolicy {
|
||||
SurfacePolicy::Grounded
|
||||
}
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -173,9 +188,10 @@ pub struct CollisionContext<'a> {
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub leave_ground_ecb_lock_duration: u32,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
@@ -218,7 +234,7 @@ pub struct FighterFrameQuery {
|
||||
pub surface: &'static mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static FighterECB,
|
||||
pub ecb: &'static mut FighterECB,
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
@@ -310,15 +326,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
fn collision_context<'a>(
|
||||
&'a mut self,
|
||||
stage_collision: &'a StageCollision,
|
||||
game_settings: &'a GameSettings,
|
||||
) -> CollisionContext<'a> {
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
ecb: &self.ecb,
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -373,11 +391,18 @@ fn transition_state(
|
||||
frame: &mut FighterFrameQueryItem,
|
||||
attributes: &FighterAttributes,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
game_settings: &GameSettings,
|
||||
) {
|
||||
let old_name = current.name();
|
||||
let new_name = next.name();
|
||||
|
||||
current.on_exit(&mut frame.exit_context());
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
@@ -448,10 +473,6 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
}
|
||||
|
||||
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
|
||||
frame.surface.leave_ground();
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
@@ -475,6 +496,7 @@ pub fn state_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
};
|
||||
}
|
||||
@@ -484,6 +506,7 @@ pub fn state_collision_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -502,7 +525,7 @@ pub fn state_collision_interrupt_system(
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
@@ -510,6 +533,7 @@ pub fn state_collision_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
&attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+76
-8
@@ -1,21 +1,38 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::stage::line::StageLineID;
|
||||
use crate::{stage::line::StageLineID};
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum EcbLockPolicy {
|
||||
StartOnDetach,
|
||||
Restart,
|
||||
Preserve,
|
||||
Clear,
|
||||
}
|
||||
|
||||
/// The stage surface currently supporting a fighter.
|
||||
///
|
||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||
/// separate means grounded, landing, and hitstun states all share one source
|
||||
/// of truth for stage contact.
|
||||
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum FighterSurfaceState {
|
||||
#[default]
|
||||
Airborne,
|
||||
Airborne {
|
||||
ecb_lock_frames_remaining: u32
|
||||
},
|
||||
Grounded {
|
||||
line_id: StageLineID,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for FighterSurfaceState {
|
||||
fn default() -> Self {
|
||||
Self::Airborne {
|
||||
ecb_lock_frames_remaining: 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterSurfaceState {
|
||||
pub fn is_grounded(self) -> bool {
|
||||
matches!(self, Self::Grounded { .. })
|
||||
@@ -23,7 +40,7 @@ impl FighterSurfaceState {
|
||||
|
||||
pub fn line_id(self) -> Option<StageLineID> {
|
||||
match self {
|
||||
Self::Airborne => None,
|
||||
Self::Airborne { .. } => None,
|
||||
Self::Grounded { line_id } => Some(line_id),
|
||||
}
|
||||
}
|
||||
@@ -32,8 +49,29 @@ impl FighterSurfaceState {
|
||||
*self = Self::Grounded { line_id };
|
||||
}
|
||||
|
||||
pub(crate) fn leave_ground(&mut self) {
|
||||
*self = Self::Airborne;
|
||||
pub(crate) fn apply_airborne_policy(
|
||||
&mut self,
|
||||
policy: EcbLockPolicy,
|
||||
ecb_lock_duration: u32,
|
||||
) {
|
||||
let current_lock = match *self {
|
||||
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
|
||||
Self::Grounded { .. } => 0,
|
||||
};
|
||||
let ecb_lock_frames_remaining = match policy {
|
||||
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
||||
EcbLockPolicy::StartOnDetach => current_lock,
|
||||
EcbLockPolicy::Restart => ecb_lock_duration,
|
||||
EcbLockPolicy::Preserve => current_lock,
|
||||
EcbLockPolicy::Clear => 0,
|
||||
};
|
||||
*self = Self::Airborne { ecb_lock_frames_remaining };
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||
if let Self::Airborne { ecb_lock_frames_remaining } = self {
|
||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,8 +93,38 @@ mod tests {
|
||||
assert!(surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), Some(line_id));
|
||||
|
||||
surface.leave_ground();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn start_on_detach_does_not_reset_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 4,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn restart_retriggers_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 5,
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ pub struct FighterSettingsCommon {
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
pub leave_ground_ecb_frame_lock_duration: u32
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
+12
-1
@@ -336,6 +336,15 @@ pub fn prepare_match(
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||
if manifest.ecb_bones.contains(name) {
|
||||
Some(idx)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
if let Err(error) = manifest.attributes.validate() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -436,6 +445,7 @@ pub fn prepare_match(
|
||||
attack_scripts,
|
||||
manifest_handle,
|
||||
manifest.model_scale,
|
||||
ecb_bone_indices,
|
||||
));
|
||||
}
|
||||
|
||||
@@ -477,7 +487,7 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
@@ -490,6 +500,7 @@ pub fn prepare_match(
|
||||
animations,
|
||||
attack_scripts,
|
||||
WorldAssetRoot(scene),
|
||||
ecb_bone_indices
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
+10
-1
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
||||
use bevy::prelude::*;
|
||||
use fixed::types::I32F32;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
||||
|
||||
use super::int::{FGWide, FGi32};
|
||||
|
||||
@@ -227,6 +227,15 @@ impl AddAssign for FGVec2 {
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for FGVec2 {
|
||||
fn sub_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign for FGVec2 {
|
||||
fn mul_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
|
||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
||||
StateUpdate,
|
||||
/// Integrate velocities into positions.
|
||||
Physics,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve the integrated positions against the stage.
|
||||
Collision,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
}
|
||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
GameplaySet::Interrupt,
|
||||
GameplaySet::StateUpdate,
|
||||
GameplaySet::Physics,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
)
|
||||
.chain(),
|
||||
|
||||
Reference in New Issue
Block a user