Compare commits
9
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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2c68e1fb55 | ||
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62aa598324 | ||
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a58b5eeec7 | ||
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615872f29c | ||
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66a817cd05 | ||
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946bbc4cbd | ||
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b56b7b0421 | ||
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84e731fbc8 | ||
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65727ed04f |
+9
-5
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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use crate::{
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use crate::{
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debug_tools::DebugSettings,
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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stage::manifest::StageCameraProfile,
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stage::manifest::StageCameraProfile,
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};
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};
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@@ -313,6 +313,7 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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&mut FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -329,16 +330,17 @@ fn update_match_camera(
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let subjects = fighters
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let subjects = fighters
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.iter_mut()
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.iter_mut()
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.map(
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.map(
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|(translation, previous_translation, fighter, facing, mut extents)| {
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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fighter_subject_bounds(
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sample_presentation_translation(
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sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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),
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manifest.camera,
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manifest.camera,
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*facing,
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*facing,
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@@ -465,6 +467,7 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&FighterCameraExtents,
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&FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -486,15 +489,16 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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Color::srgb(1.0, 0.5, 0.0),
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);
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation(
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let center = sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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draw_rectangle(
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&mut gizmos,
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&mut gizmos,
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@@ -153,7 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface);
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entity.insert(saved.surface.clone());
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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@@ -187,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: *fighter.get::<FighterSurfaceState>()?,
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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})
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})
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}
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}
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@@ -84,6 +84,11 @@ pub enum AnimKind {
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AirDodge,
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AirDodge,
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Fall,
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Fall,
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Turn,
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Turn,
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CrouchEnter,
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CrouchIdle,
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CrouchExit,
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PlatformPass,
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FlinchGround,
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FlinchGround,
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FlinchAir,
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FlinchAir,
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@@ -605,7 +605,6 @@ impl Plugin for FighterAttackPlugin {
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intersect_attacks_with_hurtboxes,
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intersect_attacks_with_hurtboxes,
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)
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)
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.chain()
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.chain()
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.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
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.in_set(GameplaySet::Attacks),
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.in_set(GameplaySet::Attacks),
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);
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);
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}
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}
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@@ -219,6 +219,7 @@ mod tests {
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second.translate(FGVec3::lit("0", "3", "0"));
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second.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[first, second],
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&[first, second],
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@@ -239,6 +240,7 @@ mod tests {
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hand.translate(FGVec3::lit("0", "3", "0"));
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hand.translate(FGVec3::lit("0", "3", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
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matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
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&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[root, hand],
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&[root, hand],
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@@ -266,9 +268,9 @@ mod tests {
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let parents = [None, Some(0)];
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let parents = [None, Some(0)];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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|
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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let capacities = matrices.buffer_capacities();
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let capacities = matrices.buffer_capacities();
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
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|
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assert_eq!(capacities, matrices.buffer_capacities());
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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}
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@@ -281,6 +283,7 @@ mod tests {
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hand.translate(FGVec3::lit("0", "2", "0"));
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hand.translate(FGVec3::lit("0", "2", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(
|
matrices.set_pose(
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AnimKind::Wait,
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&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
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&[None, Some(0)],
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&[None, Some(0)],
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&[root, hand],
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&[root, hand],
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@@ -71,6 +71,7 @@ pub struct FighterBoneMatrices {
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local_matrices: Vec<FixedMat4>,
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local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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model_matrices: Vec<Option<FixedMat4>>,
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|
presentation_kind: Option<AnimKind>,
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}
|
}
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|
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#[derive(Component, Clone, Debug, Default)]
|
#[derive(Component, Clone, Debug, Default)]
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@@ -138,6 +139,7 @@ impl FighterBoneMatrices {
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}
|
}
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pub(super) fn set_pose(
|
pub(super) fn set_pose(
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&mut self,
|
&mut self,
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|
kind: AnimKind,
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bone_names: &[String],
|
bone_names: &[String],
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parents: &[Option<usize>],
|
parents: &[Option<usize>],
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local: &[FixedMat4],
|
local: &[FixedMat4],
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@@ -166,6 +168,7 @@ impl FighterBoneMatrices {
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self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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|
let animation_changed = self.presentation_kind != Some(kind);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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self.local_matrices.clear();
|
self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
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@@ -189,6 +192,14 @@ impl FighterBoneMatrices {
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
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}),
|
}),
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);
|
);
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|
// A state transition is a discontinuity, not an animation frame to
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|
// interpolate from the previous clip. Keep the presentation pose at
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||||||
|
// the new clip's first/current frame immediately.
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||||||
|
if animation_changed {
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||||||
|
self.previous_local_matrices
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||||||
|
.clone_from(&self.local_matrices);
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||||||
|
}
|
||||||
|
self.presentation_kind = Some(kind);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -218,6 +229,7 @@ pub fn update_fighter_bone_matrices(
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|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
&baked.parents,
|
&baked.parents,
|
||||||
pose,
|
pose,
|
||||||
|
|||||||
+138
-1
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID};
|
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -44,6 +44,8 @@ pub fn air_collide_with_stage(
|
|||||||
prev_ecb: &FighterPreviousECB,
|
prev_ecb: &FighterPreviousECB,
|
||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
ignore_soft_platforms: bool,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -54,6 +56,10 @@ pub fn air_collide_with_stage(
|
|||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
|
.filter(|(poly_idx, poly)| {
|
||||||
|
!ignored_polys.contains(poly_idx)
|
||||||
|
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||||
|
})
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
(
|
(
|
||||||
@@ -76,3 +82,134 @@ pub fn air_collide_with_stage(
|
|||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||||
.map(|(result, _)| result)
|
.map(|(result, _)| result)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
||||||
|
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
||||||
|
|
||||||
|
fn horizontal_platform(y: &str) -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Platform,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn solid_floor() -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Closed,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[1],
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![solid_floor()],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.expect("solid floors remain collidable while passing down");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+15
-1
@@ -27,6 +27,7 @@ use crate::game_settings::GameSettings;
|
|||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::math::vec3::FGVec3;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub fn debug_draw_ecb(
|
pub fn debug_draw_ecb(
|
||||||
@@ -39,6 +40,12 @@ pub fn debug_draw_ecb(
|
|||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
|
gizmos.cross(
|
||||||
|
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
||||||
|
2.0,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
@@ -153,7 +160,14 @@ pub fn fighter_debug(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn animation_debug(query: Query<(&FighterTranslation, &FighterFacingDirection, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
pub fn animation_debug(
|
||||||
|
query: Query<(
|
||||||
|
&FighterTranslation,
|
||||||
|
&FighterFacingDirection,
|
||||||
|
&FighterBoneMatrices,
|
||||||
|
)>,
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
) {
|
||||||
for (global_transform, facing_dir, matrices) in query {
|
for (global_transform, facing_dir, matrices) in query {
|
||||||
let global_transform = global_transform.get_3d_transform(facing_dir);
|
let global_transform = global_transform.get_3d_transform(facing_dir);
|
||||||
let marker_transform = global_transform.to_mat4();
|
let marker_transform = global_transform.to_mat4();
|
||||||
|
|||||||
+3
-7
@@ -80,13 +80,10 @@ pub fn update_ecb(
|
|||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos
|
|
||||||
) {
|
) {
|
||||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
||||||
let trf = translation.get_3d_transform(facing_dir);
|
let trf = translation.get_3d_transform(facing_dir);
|
||||||
|
|
||||||
gizmos.cross(trf.get_translation().to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
|
||||||
|
|
||||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
||||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||||
return None;
|
return None;
|
||||||
@@ -108,14 +105,12 @@ pub fn update_ecb(
|
|||||||
let left = FGVec2::new(min_x, midpoint_height);
|
let left = FGVec2::new(min_x, midpoint_height);
|
||||||
let right = FGVec2::new(max_x, midpoint_height);
|
let right = FGVec2::new(max_x, midpoint_height);
|
||||||
|
|
||||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
|
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
||||||
ecb_lock_frames_remaining
|
*ecb_lock_frames_remaining
|
||||||
} else {
|
} else {
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
dbg!(ecb_lock_frames_remaining);
|
|
||||||
|
|
||||||
ecb.top = top;
|
ecb.top = top;
|
||||||
|
|
||||||
if ecb_lock_frames_remaining == 0 {
|
if ecb_lock_frames_remaining == 0 {
|
||||||
@@ -134,6 +129,7 @@ pub fn update_ecb(
|
|||||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||||
for mut state in surface_states {
|
for mut state in surface_states {
|
||||||
state.tick_ecb_lock();
|
state.tick_ecb_lock();
|
||||||
|
state.tick_ignored_polygons();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+17
-4
@@ -29,7 +29,8 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
||||||
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
@@ -147,6 +148,10 @@ impl Plugin for FighterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins(FighterAttackPlugin)
|
app.add_plugins(FighterAttackPlugin)
|
||||||
// Every state gets a chance to interrupt itself, in priority order.
|
// Every state gets a chance to interrupt itself, in priority order.
|
||||||
|
.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
@@ -171,10 +176,15 @@ impl Plugin for FighterPlugin {
|
|||||||
)*/
|
)*/
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(ecb::update_ecb, state::state_collision_interrupt_system, ecb::decrement_ecb_lockout).chain().in_set(GameplaySet::Collision),
|
(
|
||||||
|
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
|
baked_animation::update_fighter_bone_matrices,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.in_set(GameplaySet::Collision),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
PostUpdate,
|
||||||
(
|
(
|
||||||
motion::apply_fighter_translation_to_visuals,
|
motion::apply_fighter_translation_to_visuals,
|
||||||
animation::apply_animation,
|
animation::apply_animation,
|
||||||
@@ -197,11 +207,13 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterTranslation>()
|
.checksum_component_with_hash::<FighterTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||||
|
.rollback_component_with_copy::<FighterPresentationSnap>()
|
||||||
|
.checksum_component_with_hash::<FighterPresentationSnap>()
|
||||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||||
.rollback_component_with_copy::<FighterSurfaceState>()
|
.rollback_component_with_clone::<FighterSurfaceState>()
|
||||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
.checksum_component_with_hash::<FighterSurfaceState>()
|
||||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||||
.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
|
||||||
@@ -299,6 +311,7 @@ pub fn spawn_fighter(
|
|||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
FighterTranslation(spawn_position),
|
FighterTranslation(spawn_position),
|
||||||
FighterPreviousTranslation(spawn_position),
|
FighterPreviousTranslation(spawn_position),
|
||||||
|
FighterPresentationSnap::default(),
|
||||||
),
|
),
|
||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
|
|||||||
+42
-2
@@ -21,6 +21,11 @@ pub struct FighterVelocity(pub FGVec2);
|
|||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||||
|
|
||||||
|
/// Marks a simulation frame whose position changed discontinuously for
|
||||||
|
/// presentation purposes (for example, a landing correction).
|
||||||
|
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
||||||
|
pub struct FighterPresentationSnap(pub bool);
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousTranslation)]
|
#[require(FighterPreviousTranslation)]
|
||||||
pub struct FighterTranslation(pub FGVec2);
|
pub struct FighterTranslation(pub FGVec2);
|
||||||
@@ -52,10 +57,31 @@ pub fn sample_presentation_translation(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn sample_presentation_translation_with_snap(
|
||||||
|
previous: FighterPreviousTranslation,
|
||||||
|
current: FighterTranslation,
|
||||||
|
overstep_fraction: f32,
|
||||||
|
mode: PresentationMotionMode,
|
||||||
|
snapped: FighterPresentationSnap,
|
||||||
|
) -> Vec2 {
|
||||||
|
if snapped.0 {
|
||||||
|
Vec2::new(current.x.to_num(), current.y.to_num())
|
||||||
|
} else {
|
||||||
|
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
||||||
|
for mut snap in &mut fighters {
|
||||||
|
snap.0 = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_fighter_translation_to_visuals(
|
pub fn apply_fighter_translation_to_visuals(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
|
&FighterPresentationSnap,
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -64,12 +90,13 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation_with_snap(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
|
*presentation_snap,
|
||||||
);
|
);
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x,
|
||||||
@@ -169,6 +196,19 @@ mod tests {
|
|||||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn presentation_translation_uses_current_sample_after_snap() {
|
||||||
|
let position = sample_presentation_translation_with_snap(
|
||||||
|
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
||||||
|
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
||||||
|
0.25,
|
||||||
|
PresentationMotionMode::Extrapolation,
|
||||||
|
FighterPresentationSnap(true),
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(position, Vec2::new(6.0, 12.0));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||||
let mut world = World::new();
|
let mut world = World::new();
|
||||||
|
|||||||
@@ -123,6 +123,7 @@ pub fn collision_interrupt(
|
|||||||
ctx.ecb.left -= diff;
|
ctx.ecb.left -= diff;
|
||||||
ctx.ecb.right -= diff;
|
ctx.ecb.right -= diff;
|
||||||
ctx.translation.0 = res.hit_position;
|
ctx.translation.0 = res.hit_position;
|
||||||
|
ctx.presentation_snap.0 = true;
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id);
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,160 @@
|
|||||||
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||||
|
};
|
||||||
|
use crate::fighter::FighterSurfaceState;
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::ground::{
|
||||||
|
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
||||||
|
};
|
||||||
|
use crate::fighter::state::platform_pass::PlatformPassState;
|
||||||
|
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
||||||
|
use crate::input::FighterCommands;
|
||||||
|
use crate::stage::line::StagePolyType;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub enum CrouchSubState {
|
||||||
|
Entering { pass_queued: bool },
|
||||||
|
Idle,
|
||||||
|
Exiting,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct CrouchState {
|
||||||
|
sub_state: CrouchSubState,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = dash::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = turn::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = walk::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for CrouchState {
|
||||||
|
const NAME: &'static str = "Crouch";
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
||||||
|
return Some(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.sub_state {
|
||||||
|
CrouchSubState::Entering { pass_queued } => {
|
||||||
|
// pass
|
||||||
|
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
||||||
|
if let Some(stage_poly) = state_context
|
||||||
|
.stage_collision
|
||||||
|
.stage_polys
|
||||||
|
.get(line_id.polygon)
|
||||||
|
{
|
||||||
|
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
||||||
|
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
||||||
|
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
||||||
|
{
|
||||||
|
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
||||||
|
AirborneStateCommon::default(),
|
||||||
|
line_id.polygon,
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Idle,
|
||||||
|
}));
|
||||||
|
} else {
|
||||||
|
return crouch_entering_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CrouchSubState::Idle => {
|
||||||
|
if state_context.input.get_last_frame().movement.y
|
||||||
|
> -state_context.game_settings.input_common.run_stick_threshold
|
||||||
|
{
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Exiting,
|
||||||
|
}));
|
||||||
|
} else {
|
||||||
|
return crouch_idle_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CrouchSubState::Exiting => {
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
return grounded_movement_standstill_common_interrupts(state_context);
|
||||||
|
} else {
|
||||||
|
return crouch_idle_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
match self.sub_state {
|
||||||
|
CrouchSubState::Entering { .. } => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchEnter, false);
|
||||||
|
}
|
||||||
|
CrouchSubState::Idle => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchIdle, true);
|
||||||
|
}
|
||||||
|
CrouchSubState::Exiting => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchExit, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
if let CrouchSubState::Entering {
|
||||||
|
pass_queued,
|
||||||
|
} = &mut self.sub_state
|
||||||
|
{
|
||||||
|
if state_context
|
||||||
|
.input
|
||||||
|
.has_command(FighterCommands::SmashMoveDown)
|
||||||
|
{
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
*pass_queued = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ground::update_friction_motion(state_context);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
ground::collision_interrupt(state_context, false)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
|
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Entering { pass_queued: false },
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
@@ -3,8 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
|
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
||||||
walk,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -249,6 +248,7 @@ mod tests {
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
|
use crate::input::FighterInput;
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -376,15 +376,19 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -427,15 +431,19 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -461,6 +469,8 @@ pub fn grounded_movement_standstill_common_interrupts(
|
|||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
} else if let Some(state) = turn::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
|
} else if let Some(state) = crouch::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context) {
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ use crate::fighter::{
|
|||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
|
FighterPresentationSnap,
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
@@ -41,6 +42,8 @@ pub mod run;
|
|||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
pub mod crouch;
|
||||||
|
pub mod platform_pass;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -126,7 +129,9 @@ pub struct InterruptContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
|
pub surface: &'a FighterSurfaceState,
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
|
pub stage_collision: &'a StageCollision,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -147,8 +152,10 @@ pub struct EnterContext<'a> {
|
|||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
pub game_settings: &'a GameSettings,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EnterContext<'_> {
|
impl EnterContext<'_> {
|
||||||
@@ -159,6 +166,7 @@ impl EnterContext<'_> {
|
|||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -186,24 +194,32 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
|
pub input: &'a FighterInput,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a mut FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
|
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||||
|
pub downward_stick_threshold: FGi32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
|
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||||
|
<= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.prev_ecb,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
|
&ignored_polys,
|
||||||
|
ignore_soft_platforms,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -211,6 +227,8 @@ impl CollisionContext<'_> {
|
|||||||
fighter_states! {
|
fighter_states! {
|
||||||
Wait => wait::WaitState,
|
Wait => wait::WaitState,
|
||||||
Walk => walk::WalkState,
|
Walk => walk::WalkState,
|
||||||
|
PlatformPass => platform_pass::PlatformPassState,
|
||||||
|
Crouch => crouch::CrouchState,
|
||||||
Dash => dash::DashState,
|
Dash => dash::DashState,
|
||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
Fall => fall::FallState,
|
Fall => fall::FallState,
|
||||||
@@ -228,6 +246,7 @@ fighter_states! {
|
|||||||
pub struct FighterFrameQuery {
|
pub struct FighterFrameQuery {
|
||||||
pub translation: &'static mut FighterTranslation,
|
pub translation: &'static mut FighterTranslation,
|
||||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||||
|
pub presentation_snap: &'static mut FighterPresentationSnap,
|
||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
@@ -264,6 +283,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
|
stage_collision: &'a StageCollision,
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -272,6 +292,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
|
surface: &self.surface,
|
||||||
|
stage_collision,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,6 +301,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
&'a mut self,
|
&'a mut self,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
) -> EnterContext<'a> {
|
) -> EnterContext<'a> {
|
||||||
EnterContext {
|
EnterContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
@@ -288,14 +311,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
|
surface: &mut self.surface,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
|
game_settings
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
|
surface: &mut self.surface,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -331,12 +357,15 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
|
presentation_snap: &mut self.presentation_snap,
|
||||||
|
input: &self.input,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -403,7 +432,7 @@ fn transition_state(
|
|||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
@@ -413,6 +442,7 @@ pub fn state_interrupt_system(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
stage_collision: Res<StageCollision>,
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -486,6 +516,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
|
&stage_collision
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,61 @@
|
|||||||
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
|
pub struct PlatformPassState {
|
||||||
|
airborne_state_common: AirborneStateCommon,
|
||||||
|
ignored_polygon: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlatformPassState {
|
||||||
|
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
airborne_state_common,
|
||||||
|
ignored_polygon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for PlatformPassState {
|
||||||
|
const NAME: &'static str = "PlatformPass";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
jump::check_input_double_jump(state_context)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||||
|
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||||
|
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
air::collision_interrupt(
|
||||||
|
state_context,
|
||||||
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
+108
-11
@@ -1,6 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{stage::line::StageLineID};
|
use crate::stage::line::StageLineID;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum EcbLockPolicy {
|
pub enum EcbLockPolicy {
|
||||||
@@ -15,10 +15,17 @@ pub enum EcbLockPolicy {
|
|||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
/// separate means grounded, landing, and hitstun states all share one source
|
||||||
/// of truth for stage contact.
|
/// of truth for stage contact.
|
||||||
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub struct IgnoredPolygon {
|
||||||
|
pub polygon: usize,
|
||||||
|
pub frames_remaining: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum FighterSurfaceState {
|
pub enum FighterSurfaceState {
|
||||||
Airborne {
|
Airborne {
|
||||||
ecb_lock_frames_remaining: u32
|
ecb_lock_frames_remaining: u32,
|
||||||
|
ignored_polys: Vec<IgnoredPolygon>,
|
||||||
},
|
},
|
||||||
Grounded {
|
Grounded {
|
||||||
line_id: StageLineID,
|
line_id: StageLineID,
|
||||||
@@ -28,20 +35,21 @@ pub enum FighterSurfaceState {
|
|||||||
impl Default for FighterSurfaceState {
|
impl Default for FighterSurfaceState {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self::Airborne {
|
Self::Airborne {
|
||||||
ecb_lock_frames_remaining: 0
|
ecb_lock_frames_remaining: 0,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
impl FighterSurfaceState {
|
||||||
pub fn is_grounded(self) -> bool {
|
pub fn is_grounded(&self) -> bool {
|
||||||
matches!(self, Self::Grounded { .. })
|
matches!(self, Self::Grounded { .. })
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn line_id(self) -> Option<StageLineID> {
|
pub fn line_id(&self) -> Option<StageLineID> {
|
||||||
match self {
|
match self {
|
||||||
Self::Airborne { .. } => None,
|
Self::Airborne { .. } => None,
|
||||||
Self::Grounded { line_id } => Some(line_id),
|
Self::Grounded { line_id } => Some(*line_id),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,13 +57,54 @@ impl FighterSurfaceState {
|
|||||||
*self = Self::Grounded { line_id };
|
*self = Self::Grounded { line_id };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
ignored_polys.retain(|element| element.polygon != polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
if duration_frames == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||||
|
ignored.frames_remaining = duration_frames;
|
||||||
|
} else {
|
||||||
|
ignored_polys.push(IgnoredPolygon {
|
||||||
|
polygon,
|
||||||
|
frames_remaining: duration_frames,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||||
|
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||||
|
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||||
|
match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => {
|
||||||
|
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||||
|
}
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub(crate) fn apply_airborne_policy(
|
pub(crate) fn apply_airborne_policy(
|
||||||
&mut self,
|
&mut self,
|
||||||
policy: EcbLockPolicy,
|
policy: EcbLockPolicy,
|
||||||
ecb_lock_duration: u32,
|
ecb_lock_duration: u32,
|
||||||
) {
|
) {
|
||||||
let current_lock = match *self {
|
let current_lock = match self {
|
||||||
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
|
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||||
Self::Grounded { .. } => 0,
|
Self::Grounded { .. } => 0,
|
||||||
};
|
};
|
||||||
let ecb_lock_frames_remaining = match policy {
|
let ecb_lock_frames_remaining = match policy {
|
||||||
@@ -65,14 +114,27 @@ impl FighterSurfaceState {
|
|||||||
EcbLockPolicy::Preserve => current_lock,
|
EcbLockPolicy::Preserve => current_lock,
|
||||||
EcbLockPolicy::Clear => 0,
|
EcbLockPolicy::Clear => 0,
|
||||||
};
|
};
|
||||||
*self = Self::Airborne { ecb_lock_frames_remaining };
|
let ignored_polys = match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
};
|
||||||
|
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||||
if let Self::Airborne { ecb_lock_frames_remaining } = self {
|
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||||
|
if let Self::Airborne { ignored_polys, .. } = self {
|
||||||
|
for ignored in ignored_polys.iter_mut() {
|
||||||
|
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -109,6 +171,7 @@ mod tests {
|
|||||||
surface,
|
surface,
|
||||||
FighterSurfaceState::Airborne {
|
FighterSurfaceState::Airborne {
|
||||||
ecb_lock_frames_remaining: 4,
|
ecb_lock_frames_remaining: 4,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -124,7 +187,41 @@ mod tests {
|
|||||||
surface,
|
surface,
|
||||||
FighterSurfaceState::Airborne {
|
FighterSurfaceState::Airborne {
|
||||||
ecb_lock_frames_remaining: 5,
|
ecb_lock_frames_remaining: 5,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignored_polygon_expires_after_requested_frames() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignoring_polygon_refreshes_existing_entry() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
|
||||||
|
surface.land(StageLineID { polygon: 0, segment: 0 });
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,7 +39,9 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
/// Maximum angle changed caused by directional influence
|
||||||
pub di_max_angle: FGi32,
|
pub di_max_angle: FGi32,
|
||||||
pub leave_ground_ecb_frame_lock_duration: u32
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -233,6 +233,8 @@ pub fn postprocess_input(
|
|||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
|
input.frames_in_y_flick_deadzone = 0xFF;
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
FighterCommands::SmashMoveUp
|
FighterCommands::SmashMoveUp
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
+2
-3
@@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin {
|
|||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
},
|
},
|
||||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
|
|||||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
|||||||
StateUpdate,
|
StateUpdate,
|
||||||
/// Integrate velocities into positions.
|
/// Integrate velocities into positions.
|
||||||
Physics,
|
Physics,
|
||||||
/// Solve collision boxes
|
|
||||||
Animation,
|
|
||||||
/// Resolve the integrated positions against the stage.
|
/// Resolve the integrated positions against the stage.
|
||||||
Collision,
|
Collision,
|
||||||
|
/// Solve collision boxes
|
||||||
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
}
|
}
|
||||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Interrupt,
|
GameplaySet::Interrupt,
|
||||||
GameplaySet::StateUpdate,
|
GameplaySet::StateUpdate,
|
||||||
GameplaySet::Physics,
|
GameplaySet::Physics,
|
||||||
GameplaySet::Collision,
|
|
||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
+1
-1
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
|||||||
|
|
||||||
#[derive(Reflect, Clone, Default)]
|
#[derive(Reflect, Clone, Default)]
|
||||||
pub struct StagePoly {
|
pub struct StagePoly {
|
||||||
poly_type: StagePolyType,
|
pub poly_type: StagePolyType,
|
||||||
pub segments: Vec<StagePolyLineSegment>,
|
pub segments: Vec<StagePolyLineSegment>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user