Commit Graph
8 Commits
Author SHA1 Message Date
EIREXE 97f2fe7065 Implement up smash, dacus and further improve input system. (#88)
CI / build-and-test (push) Successful in 2m42s
CI / production-build (push) Successful in 13m1s
Reviewed-on: #88
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-09 09:15:18 +00:00
EIREXE aca3886113 Rework input buffer to match HDR closer (#79)
CI / build-and-test (push) Successful in 1m24s
CI / production-build (push) Successful in 11m47s
## Summary

- Preserve distinct same-action bindings in rollback input frames.
- Add independent command lifetimes with tap and state-scoped hold buffering.
- Detect second shield bindings and consume shield commands for air dodge.
- Fix duplicate keyboard mappings being overwritten.

Reviewed-on: #79
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-03 09:20:56 +00:00
eirexe-test cc850debf2 Refactor menu input a bit 2026-09-11 11:38:01 +02:00
eirexe-test 1d5a07324d Integrate basic attack script debug. 2026-08-30 14:45:26 +02:00
eirexe-test 00d47e9c9b Add gamecube adapter support 2026-08-27 14:53:42 +02:00
eirexe-test e7e744f15e Add airdodge 2026-08-26 22:04:41 +02:00
eirexe-test 4ff388f9c0 Start integrating asset loading and animations 2026-08-26 16:33:00 +02:00
eirexe-test a21f24b2d9 Initial work on rollback and refactor 2026-08-12 12:27:35 +02:00