Fix run direction not being taken into account when accelerating (Fixes #11) (#35)
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Reviewed-on: #35
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #35.
This commit is contained in:
2026-09-16 19:17:40 +00:00
committed by EIREXE
parent ae8f7b5850
commit ff78847512
2 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ impl FighterStateImpl for RunState {
let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context
.fighter_attributes
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
.get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
let accel = ground::compute_ground_accel(
accel,
target_vel,