Fix run direction not being taken into account when accelerating (Fixes #11) (#35)
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Reviewed-on: #35
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #35.
This commit is contained in:
2026-09-16 19:17:40 +00:00
committed by EIREXE
parent ae8f7b5850
commit ff78847512
2 changed files with 3 additions and 1 deletions
+2
View File
@@ -150,6 +150,7 @@ pub struct UpdateContext<'a> {
pub fighter_attributes: &'a FighterAttributes,
pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection,
}
impl UpdateContext<'_> {
@@ -290,6 +291,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fighter_attributes: attributes,
attack_scripts,
attack_script_assets,
facing_direction: &self.facing_direction
}
}