Implement Melee-style knockback stacking
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@@ -18,6 +18,7 @@ pub struct FighterSettingsCommon {
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/// Ground friction applied when the fighter is above the walk speed
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pub ground_friction_over_walk_speed_multiplier: FGi32,
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/// Minimum active launch frames between hits before airborne knockback stacks.
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pub knockback_stacking_window: u32,
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pub knockback_decay_per_frame: FGi32,
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