Fix ledge transitions and root motion loops (#91)
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## Summary

- resolve each ledge action to the walkable segment on the stage-interior side
- preserve repeating root-motion displacement across every animation cycle
- add regression coverage for left/right ledge segments and multiple root-motion wraps
- Implement ledge intangibility

Reviewed-on: #91
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #91.
This commit is contained in:
2026-10-12 21:38:23 +00:00
committed by EIREXE
parent 9b974d0dd6
commit f53e67d8ad
9 changed files with 93 additions and 34 deletions
+1
View File
@@ -52,6 +52,7 @@ pub struct FighterSettingsCommon {
pub intangible_pulse_duration: u32,
pub angel_platform_invulnerability_duration: u32,
pub ledge_grab_invulnerability_duration: u32,
/// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32,