Fix ledge transitions and root motion loops (#91)
## Summary - resolve each ledge action to the walkable segment on the stage-interior side - preserve repeating root-motion displacement across every animation cycle - add regression coverage for left/right ledge segments and multiple root-motion wraps - Implement ledge intangibility Reviewed-on: #91 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #91.
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@@ -52,6 +52,7 @@ pub struct FighterSettingsCommon {
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pub intangible_pulse_duration: u32,
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pub angel_platform_invulnerability_duration: u32,
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pub ledge_grab_invulnerability_duration: u32,
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/// When hit while the receiver is in the air, use this angle
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pub sakurai_angle_aerial_angle: FGi32,
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