Fix ledge transitions and root motion loops (#91)
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## Summary

- resolve each ledge action to the walkable segment on the stage-interior side
- preserve repeating root-motion displacement across every animation cycle
- add regression coverage for left/right ledge segments and multiple root-motion wraps
- Implement ledge intangibility

Reviewed-on: #91
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #91.
This commit is contained in:
2026-10-12 21:38:23 +00:00
committed by EIREXE
parent 9b974d0dd6
commit f53e67d8ad
9 changed files with 93 additions and 34 deletions
-5
View File
@@ -45,11 +45,6 @@ fixed_math = "0.4.1"
[profile.dev.package."*"]
opt-level = 3
# The rollback simulation runs multiple times per rendered frame in sync-test
# mode, so optimizing the game crate is important even for development builds.
[profile.dev]
opt-level = 1
[profile.production]
inherits = "release"
lto = "thin"