Fix ledge transitions and root motion loops (#91)
## Summary - resolve each ledge action to the walkable segment on the stage-interior side - preserve repeating root-motion displacement across every animation cycle - add regression coverage for left/right ledge segments and multiple root-motion wraps - Implement ledge intangibility Reviewed-on: #91 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #91.
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@@ -45,11 +45,6 @@ fixed_math = "0.4.1"
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[profile.dev.package."*"]
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opt-level = 3
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# The rollback simulation runs multiple times per rendered frame in sync-test
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# mode, so optimizing the game crate is important even for development builds.
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[profile.dev]
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opt-level = 1
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[profile.production]
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inherits = "release"
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lto = "thin"
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