Formatting

This commit is contained in:
2026-09-11 22:01:03 +02:00
parent 1be4b470c6
commit f3701bd8b0
17 changed files with 372 additions and 151 deletions
+97 -28
View File
@@ -41,6 +41,10 @@ impl LocalInputAssignments {
}
None
}
pub fn get_from_slot(&self, slot: usize) -> Option<&LocalInputSource> {
self.0.iter().find(|(c_slot, _)| slot == *c_slot).map(|(_, source)| source)
}
}
use crate::game_settings::GameSettings;
@@ -92,8 +96,6 @@ impl Plugin for FighterInputPlugin {
key: KeyCode::KeyJ,
action: InputMapAction::Attack,
},
// Menu
],
gamepad: vec![
@@ -125,33 +127,92 @@ impl Plugin for FighterInputPlugin {
binding: GamepadBinding::Button(GamepadButton::East),
action: InputMapAction::Attack,
},
],
})
.insert_resource(MenuInputMap {
keyboard: vec![
MenuKeyboardInputMapElement { key: KeyCode::ArrowUp, action: MenuInputMapAction::MovementYDir(1) },
MenuKeyboardInputMapElement { key: KeyCode::ArrowDown, action: MenuInputMapAction::MovementYDir(-1) },
MenuKeyboardInputMapElement { key: KeyCode::ArrowLeft, action: MenuInputMapAction::MovementXDir(-1) },
MenuKeyboardInputMapElement { key: KeyCode::ArrowRight, action: MenuInputMapAction::MovementXDir(1) },
MenuKeyboardInputMapElement { key: KeyCode::Enter, action: MenuInputMapAction::Accept },
MenuKeyboardInputMapElement { key: KeyCode::Escape, action: MenuInputMapAction::Back },
MenuKeyboardInputMapElement { key: KeyCode::Space, action: MenuInputMapAction::Start },
MenuKeyboardInputMapElement { key: KeyCode::KeyW, action: MenuInputMapAction::MovementYDir(1) },
MenuKeyboardInputMapElement { key: KeyCode::KeyS, action: MenuInputMapAction::MovementYDir(-1) },
MenuKeyboardInputMapElement { key: KeyCode::KeyA, action: MenuInputMapAction::MovementXDir(-1) },
MenuKeyboardInputMapElement { key: KeyCode::KeyD, action: MenuInputMapAction::MovementXDir(1) },
MenuKeyboardInputMapElement {
key: KeyCode::ArrowUp,
action: MenuInputMapAction::MovementYDir(1),
},
MenuKeyboardInputMapElement {
key: KeyCode::ArrowDown,
action: MenuInputMapAction::MovementYDir(-1),
},
MenuKeyboardInputMapElement {
key: KeyCode::ArrowLeft,
action: MenuInputMapAction::MovementXDir(-1),
},
MenuKeyboardInputMapElement {
key: KeyCode::ArrowRight,
action: MenuInputMapAction::MovementXDir(1),
},
MenuKeyboardInputMapElement {
key: KeyCode::Enter,
action: MenuInputMapAction::Accept,
},
MenuKeyboardInputMapElement {
key: KeyCode::Escape,
action: MenuInputMapAction::Back,
},
MenuKeyboardInputMapElement {
key: KeyCode::Space,
action: MenuInputMapAction::Start,
},
MenuKeyboardInputMapElement {
key: KeyCode::KeyW,
action: MenuInputMapAction::MovementYDir(1),
},
MenuKeyboardInputMapElement {
key: KeyCode::KeyS,
action: MenuInputMapAction::MovementYDir(-1),
},
MenuKeyboardInputMapElement {
key: KeyCode::KeyA,
action: MenuInputMapAction::MovementXDir(-1),
},
MenuKeyboardInputMapElement {
key: KeyCode::KeyD,
action: MenuInputMapAction::MovementXDir(1),
},
],
gamepad: vec![
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::DPadUp), action: MenuInputMapAction::MovementYDir(1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::DPadDown), action: MenuInputMapAction::MovementYDir(-1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::DPadLeft), action: MenuInputMapAction::MovementXDir(-1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::DPadRight), action: MenuInputMapAction::MovementXDir(1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1), action: MenuInputMapAction::MovementXDir(1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1), action: MenuInputMapAction::MovementYDir(1) },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::South), action: MenuInputMapAction::Accept },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::West), action: MenuInputMapAction::Back },
MenuGamepadInputMapElement { binding: GamepadBinding::Button(GamepadButton::Start), action: MenuInputMapAction::Start },
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::DPadUp),
action: MenuInputMapAction::MovementYDir(1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::DPadDown),
action: MenuInputMapAction::MovementYDir(-1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::DPadLeft),
action: MenuInputMapAction::MovementXDir(-1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::DPadRight),
action: MenuInputMapAction::MovementXDir(1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
action: MenuInputMapAction::MovementXDir(1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
action: MenuInputMapAction::MovementYDir(1),
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::South),
action: MenuInputMapAction::Accept,
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::West),
action: MenuInputMapAction::Back,
},
MenuGamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::Start),
action: MenuInputMapAction::Start,
},
],
})
.init_resource::<LocalInputAssignments>()
@@ -183,16 +244,24 @@ fn read_local_inputs(
gamepads: Query<&Gamepad>,
assignments: Res<LocalInputAssignments>,
local_players: Res<LocalPlayers>,
game_settings: Res<GameSettings>
game_settings: Res<GameSettings>,
) {
let mut local_inputs = HashMap::new();
for handle in &local_players.0 {
let assigned = assignments.0.iter().find(|(player_handle, _)| player_handle == handle);
let assigned = assignments
.0
.iter()
.find(|(player_handle, _)| player_handle == handle);
let gamepad = match assigned {
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
Some((_, LocalInputSource::Keyboard)) => None,
None => gc_ports.entities.get(*handle).copied().flatten().and_then(|entity| gamepads.get(entity).ok()),
None => gc_ports
.entities
.get(*handle)
.copied()
.flatten()
.and_then(|entity| gamepads.get(entity).ok()),
};
let mut input_frame = match assigned {
@@ -201,8 +270,8 @@ fn read_local_inputs(
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
.unwrap_or_default(),
None => match gamepad {
Some(pad) => gamepad::sample_gamepad(pad, &input_map),
None => keyboard::sample_keyboard(&key, &input_map),
Some(pad) => gamepad::sample_gamepad(pad, &input_map),
None => keyboard::sample_keyboard(&key, &input_map),
},
};