Formatting

This commit is contained in:
2026-09-11 22:01:03 +02:00
parent 1be4b470c6
commit f3701bd8b0
17 changed files with 372 additions and 151 deletions
+10 -10
View File
@@ -149,19 +149,19 @@ pub fn gc_event_system(
send_axis!(GamepadAxis::LeftStickY, now.left_stick.1);
}
if prev.right_stick != now.right_stick {
send_axis!(
GamepadAxis::RightStickX,
now.right_stick.0
);
send_axis!(
GamepadAxis::RightStickY,
now.right_stick.1
);
send_axis!(GamepadAxis::RightStickX, now.right_stick.0);
send_axis!(GamepadAxis::RightStickY, now.right_stick.1);
}
if prev.triggers != now.triggers {
// The analog triggers are represented as button-axis values, as we have no GamepadAxis to use.
send_button!(GamepadButton::LeftTrigger2, unsigned_axis_float(now.triggers.0));
send_button!(GamepadButton::RightTrigger2, unsigned_axis_float(now.triggers.1));
send_button!(
GamepadButton::LeftTrigger2,
unsigned_axis_float(now.triggers.0)
);
send_button!(
GamepadButton::RightTrigger2,
unsigned_axis_float(now.triggers.1)
);
}
macro_rules! digital {