Formatting

This commit is contained in:
2026-09-11 22:01:03 +02:00
parent 1be4b470c6
commit f3701bd8b0
17 changed files with 372 additions and 151 deletions
+14 -3
View File
@@ -30,8 +30,19 @@ pub use motion::{FighterPreviousTranslation, FighterTranslation, FighterVelocity
use crate::{
fighter::{
attack::{FighterAttackPlugin, FighterAttackScriptAssets, FighterSolvedHurtboxes}, baked_animation::FighterBoneMatrices, hurtbox::FixedCapsule, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
attack::{FighterAttackPlugin, FighterAttackScriptAssets, FighterSolvedHurtboxes},
baked_animation::FighterBoneMatrices,
hurtbox::FixedCapsule,
manifest::FighterManifest,
state::{FighterState, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -221,7 +232,7 @@ pub fn spawn_fighter(
FighterHitboxes {
attack_script: None,
active_hitboxes: vec![],
active_hitboxes_solved: vec![]
active_hitboxes_solved: vec![],
},
),
(