Add ledge getup, ledge intangibility limit & fix walk-off velocity (#93)
CI / build-and-test (push) Successful in 1m40s
CI / production-build (push) Successful in 12m14s

Reviewed-on: #93
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #93.
This commit is contained in:
2026-10-13 15:52:10 +00:00
committed by EIREXE
parent 4fe1b24b1a
commit f1da5c1172
12 changed files with 208 additions and 55 deletions
+8 -4
View File
@@ -45,14 +45,18 @@ pub struct FighterSettingsCommon {
pub leave_ground_ecb_frame_lock_duration: u32,
pub platform_pass_platform_ignore_duration_frames: u32,
pub platform_pass_initial_downwards_velocity: FGi32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
pub intangible_color: Color,
pub intangible_pulse_duration: u32,
pub angel_platform_invulnerability_duration: u32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
pub ledge_grab_invulnerability_duration: u32,
/// How many times the fighter can grab the ledge without landing and still get invulnerability
pub max_ledge_grab_count: u32,
/// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32,