Add ledge getup, ledge intangibility limit & fix walk-off velocity (#93)
Reviewed-on: #93 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #93.
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@@ -45,14 +45,18 @@ pub struct FighterSettingsCommon {
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pub leave_ground_ecb_frame_lock_duration: u32,
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pub platform_pass_platform_ignore_duration_frames: u32,
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pub platform_pass_initial_downwards_velocity: FGi32,
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/// Frames during which a fighter cannot grab any ledge after dropping from one.
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pub ledge_drop_regrab_lockout_duration_frames: u32,
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pub intangible_color: Color,
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pub intangible_pulse_duration: u32,
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pub angel_platform_invulnerability_duration: u32,
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/// Frames during which a fighter cannot grab any ledge after dropping from one.
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pub ledge_drop_regrab_lockout_duration_frames: u32,
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/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
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pub ledge_grab_invulnerability_duration: u32,
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/// How many times the fighter can grab the ledge without landing and still get invulnerability
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pub max_ledge_grab_count: u32,
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/// When hit while the receiver is in the air, use this angle
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pub sakurai_angle_aerial_angle: FGi32,
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