Rename semantics, fix save states and fix regrab count not being reset on respawn.
CI / build-and-test (pull_request) Failing after 1m44s
CI / production-build (pull_request) Successful in 11m16s

This commit is contained in:
2026-10-13 12:24:44 +02:00
parent 2af462dedd
commit ea2756201e
4 changed files with 12 additions and 4 deletions
+2 -2
View File
@@ -55,8 +55,8 @@ pub struct FighterSettingsCommon {
pub ledge_drop_regrab_lockout_duration_frames: u32,
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
pub ledge_grab_invulnerability_duration: u32,
/// How many times the fighter can regrab the ledge and still get invulnerability
pub max_ledge_regrab_count: u32,
/// How many times the fighter can grab the ledge without landing and still get invulnerability
pub max_ledge_grab_count: u32,
/// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32,