Rename semantics, fix save states and fix regrab count not being reset on respawn.
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@@ -55,8 +55,8 @@ pub struct FighterSettingsCommon {
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pub ledge_drop_regrab_lockout_duration_frames: u32,
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/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
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pub ledge_grab_invulnerability_duration: u32,
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/// How many times the fighter can regrab the ledge and still get invulnerability
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pub max_ledge_regrab_count: u32,
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/// How many times the fighter can grab the ledge without landing and still get invulnerability
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pub max_ledge_grab_count: u32,
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/// When hit while the receiver is in the air, use this angle
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pub sakurai_angle_aerial_angle: FGi32,
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