Rename semantics, fix save states and fix regrab count not being reset on respawn.
CI / build-and-test (pull_request) Failing after 1m44s
CI / production-build (pull_request) Successful in 11m16s

This commit is contained in:
2026-10-13 12:24:44 +02:00
parent 2af462dedd
commit ea2756201e
4 changed files with 12 additions and 4 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ impl FighterStateImpl for LedgeWaitState {
state_context.velocity.0 = FGVec2::ZERO;
state_context.knockback_velocity.0 = FGVec2::ZERO;
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_regrab_count {
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_grab_count {
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
frames_remaining: Some(
state_context