Add airdodge
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@@ -45,6 +45,7 @@ pub fn preprocess_keyboard_input(
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input_frame.movement.y += (sign) * action_strength
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}
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InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
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InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
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}
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}
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