Add airdodge

This commit is contained in:
2026-08-26 22:04:41 +02:00
parent d9222409ce
commit e7e744f15e
12 changed files with 137 additions and 5 deletions
+1
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@@ -89,4 +89,5 @@ pub enum AnimKind {
JumpForward,
JumpBack,
Landing,
AirDodge,
}
+4
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@@ -35,6 +35,10 @@ pub struct FighterAttributes {
pub terminal_velocity: FGi32,
pub gravity: FGi32,
pub air_friction: FGi32,
pub air_dodge_duration: u32,
pub air_dodge_velocity: FGi32,
pub air_dodge_decay: FGi32
}
impl FighterAttributes {
+70
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@@ -0,0 +1,70 @@
use std::time::Duration;
use bevy::prelude::*;
use crate::{fighter::{
animation::AnimKind, collision, state::{
FighterState, FighterStateContext, FighterStateImpl, air, dash, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState, wait::WaitState, walk,
},
}, input};
#[derive(Debug, Clone, Hash)]
pub struct AirDodgeState {
pub duration_counter: u32,
}
impl FighterStateImpl for AirDodgeState {
const NAME: &'static str = "AirDodge";
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
if self.duration_counter >= state_context.fighter_attribs.air_dodge_duration {
Some(FighterState::Fall(FallState))
} else {
None
}
}
fn update(&mut self, state_context: &mut FighterStateContext) {
self.duration_counter += 1;
state_context.velocity.0 *= state_context.fighter_attribs.air_dodge_decay;
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut FighterStateContext,
) -> Option<FighterState> {
if let Some(res) = collision::air_collide_with_stage(state_context) {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
state_context.animation_transitions.play(
state_context.animation_player,
state_context.animations.clips[&AnimKind::AirDodge],
Duration::ZERO,
);
state_context.velocity.0 = state_context.input.get_last_frame().movement.normalize_or_zero() * state_context.fighter_attribs.air_dodge_velocity;
}
}
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
state_context.input.has_command(input::FighterCommands::Shield).then(||
FighterState::AirDodge(AirDodgeState { duration_counter: 0 })
)
}
+3 -3
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@@ -5,7 +5,7 @@ use bevy::prelude::*;
use crate::{
fighter::{
animation::AnimKind, collision, state::{
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState,
FighterState, FighterStateContext, FighterStateImpl, air, air_dodge, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState,
},
}, input::FighterCommands,
};
@@ -98,8 +98,8 @@ impl FighterStateImpl for JumpSquatState {
impl FighterStateImpl for JumpState {
const NAME: &'static str = "Jump";
fn check_interrupt(&self, _state_context: &FighterStateContext) -> Option<FighterState> {
None
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
air_dodge::check_input(state_context)
}
fn update(&mut self, state_context: &mut FighterStateContext) {
+3 -1
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@@ -24,6 +24,7 @@ pub mod run;
pub mod wait;
pub mod walk;
pub mod land;
pub mod air_dodge;
macro_rules! fighter_states {
($($variant:ident => $ty:ty),* $(,)?) => {
@@ -95,7 +96,8 @@ fighter_states! {
Fall => fall::FallState,
JumpSquat => jump::JumpSquatState,
Jump => jump::JumpState,
Land => land::LandingState
Land => land::LandingState,
AirDodge => air_dodge::AirDodgeState
}
#[derive(QueryData)]