Fix being unable to do forward tilts from a walk
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@@ -3,7 +3,7 @@ use super::{
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ground, wait,
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};
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::FighterState;
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use crate::fighter::state::{self, FighterState};
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#[derive(Debug, Clone, Hash)]
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pub struct WalkState;
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@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
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if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
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return Some(state);
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}
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wait::check_input(state_context).or_else(|| dash::check_input(state_context))
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wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
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}
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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