Fix bone resampling breaking hitbox interpolation (#73)
Reviewed-on: #73 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #73.
This commit is contained in:
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
update_fighter_bone_matrices,
|
||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
@@ -275,6 +275,31 @@ mod tests {
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut pose_a = FixedMat4::IDENTITY;
|
||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut pose_b = FixedMat4::IDENTITY;
|
||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||
matrices.resample_pose(
|
||||
AnimKind::Landing,
|
||||
&names,
|
||||
&parents,
|
||||
&[snapped_pose],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
|
||||
@@ -144,6 +144,27 @@ impl FighterBoneMatrices {
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
||||
}
|
||||
pub(super) fn resample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
||||
}
|
||||
fn sample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
advance_history: bool,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
@@ -167,9 +188,11 @@ impl FighterBoneMatrices {
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
if advance_history {
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
}
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
@@ -215,19 +238,70 @@ pub fn update_fighter_bone_matrices(
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
true,
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
}
|
||||
}
|
||||
|
||||
/// Resamples the current pose after collision-driven state transitions without
|
||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||
pub fn resample_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sample_fighter_bone_matrices(
|
||||
frame: &FighterAnimationFrame,
|
||||
animations: &FighterAnimations,
|
||||
fighter: &Fighter,
|
||||
matrices: &mut FighterBoneMatrices,
|
||||
bone_indices: &mut FighterBoneIndexMap,
|
||||
baked_assets: &Assets<BakedFighterAnimations>,
|
||||
manifests: &Assets<FighterManifest>,
|
||||
advance_history: bool,
|
||||
) {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
if advance_history {
|
||||
matrices.set_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
@@ -235,15 +309,23 @@ pub fn update_fighter_bone_matrices(
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
matrices.resample_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -183,7 +183,7 @@ impl Plugin for FighterPlugin {
|
||||
GgrsSchedule,
|
||||
(
|
||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
|
||||
Reference in New Issue
Block a user