Add authoritative fighter surface state (#60)
## Summary - add a rollback-tracked `FighterSurfaceState` as the single source of truth for stage contact - move active stage line ownership out of individual grounded fighter states - update landing, airborne motion, ledge departure, hit reactions, and debug save states to maintain surface contact - add tests for contact lifecycle, connected-segment traversal, and ledge departure Reviewed-on: #60 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #60.
This commit is contained in:
@@ -1,9 +1,16 @@
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use crate::{
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fighter::{
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animation::AnimKind, state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
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animation::AnimKind,
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state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext,
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air::{self, AirborneStateCommon},
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fall::FallState,
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land::LandingType,
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},
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}, input, math::vec::FGVec2,
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},
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input,
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math::vec::FGVec2,
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};
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#[derive(Debug, Clone, Hash)]
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@@ -16,7 +23,9 @@ impl FighterStateImpl for AirDodgeState {
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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if state_context.is_current_animation_finished() {
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Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
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Some(FighterState::Fall(FallState::new(
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AirborneStateCommon::default(),
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)))
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} else {
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None
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}
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@@ -29,6 +38,7 @@ impl FighterStateImpl for AirDodgeState {
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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state_context.surface,
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);
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}
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@@ -45,10 +55,8 @@ impl FighterStateImpl for AirDodgeState {
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state_context.velocity.0 =
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self.direction * state_context.fighter_attributes.air_dodge_velocity;
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}
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fn is_visually_grounded<'a>(
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&'a self,
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) -> bool {
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fn is_visually_grounded<'a>(&'a self) -> bool {
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false
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}
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}
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