Add the ability to debug draw blastzones & update blastzone formatting (#69)
Reviewed-on: #69 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #69.
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@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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use crate::{
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AppState,
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game_settings::GameSettings,
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math::vec::FGVec2,
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stage::{
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AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
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StagePoly,
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line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
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},
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texture_reference::TextureReference,
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}, texture_reference::TextureReference,
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};
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use bevy::prelude::*;
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@@ -87,6 +83,11 @@ pub struct StageManifest {
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pub icon: TextureReference,
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pub camera: StageCameraProfile,
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pub polygons: Vec<StagePolyDefinition>,
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#[reflect(ignore)]
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pub blast_zone_top_left: FGVec2,
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#[reflect(ignore)]
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pub blast_zone_bottom_right: FGVec2,
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}
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#[derive(Resource)]
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