Refactor some things and make it safer
This commit is contained in:
@@ -6,7 +6,7 @@ use crate::{
|
|||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||||
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
@@ -19,6 +19,7 @@ struct Checkpoint {
|
|||||||
fighters: Vec<FighterCheckpoint>,
|
fighters: Vec<FighterCheckpoint>,
|
||||||
stage_collision: StageCollision,
|
stage_collision: StageCollision,
|
||||||
pending_hits: FighterPendingHits,
|
pending_hits: FighterPendingHits,
|
||||||
|
match_state: MatchState,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@@ -90,10 +91,12 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
checkpoint_fighters.push(checkpoint);
|
checkpoint_fighters.push(checkpoint);
|
||||||
}
|
}
|
||||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||||
|
let match_state = world.resource::<MatchState>().clone();
|
||||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||||
fighters: checkpoint_fighters,
|
fighters: checkpoint_fighters,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
pending_hits,
|
pending_hits,
|
||||||
|
match_state,
|
||||||
});
|
});
|
||||||
info!("Saved debug game state");
|
info!("Saved debug game state");
|
||||||
return;
|
return;
|
||||||
@@ -149,6 +152,7 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
}
|
}
|
||||||
world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
||||||
|
world.insert_resource(checkpoint.match_state);
|
||||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||||
match_camera.needs_snap = true;
|
match_camera.needs_snap = true;
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-10
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
|||||||
Gamepad(Entity),
|
Gamepad(Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Maps an input source to a player index
|
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||||
|
|
||||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||||
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
|
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||||
|
|
||||||
|
impl MatchInputAssignments {
|
||||||
|
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||||
|
self.0.get(handle).copied().flatten()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
@@ -244,20 +254,17 @@ fn read_local_inputs(
|
|||||||
input_map: Res<BaseInputMap>,
|
input_map: Res<BaseInputMap>,
|
||||||
gc_ports: Res<gamecube::GcPorts>,
|
gc_ports: Res<gamecube::GcPorts>,
|
||||||
gamepads: Query<&Gamepad>,
|
gamepads: Query<&Gamepad>,
|
||||||
assignments: Res<LocalInputAssignments>,
|
assignments: Res<MatchInputAssignments>,
|
||||||
local_players: Res<LocalPlayers>,
|
local_players: Res<LocalPlayers>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let mut local_inputs = HashMap::new();
|
let mut local_inputs = HashMap::new();
|
||||||
|
|
||||||
for handle in &local_players.0 {
|
for handle in &local_players.0 {
|
||||||
let assigned = assignments
|
let assigned = assignments.get_for_handle(*handle);
|
||||||
.0
|
|
||||||
.iter()
|
|
||||||
.find(|(player_handle, _)| player_handle == handle);
|
|
||||||
let gamepad = match assigned {
|
let gamepad = match assigned {
|
||||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||||
Some((_, LocalInputSource::Keyboard)) => None,
|
Some(LocalInputSource::Keyboard) => None,
|
||||||
None => gc_ports
|
None => gc_ports
|
||||||
.entities
|
.entities
|
||||||
.get(*handle)
|
.get(*handle)
|
||||||
@@ -267,8 +274,8 @@ fn read_local_inputs(
|
|||||||
};
|
};
|
||||||
|
|
||||||
let mut input_frame = match assigned {
|
let mut input_frame = match assigned {
|
||||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
None => FighterInputFrame::default(),
|
None => FighterInputFrame::default(),
|
||||||
|
|||||||
+26
-18
@@ -19,7 +19,7 @@ use crate::{
|
|||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments},
|
||||||
match_runtime::MatchState,
|
match_runtime::MatchState,
|
||||||
netcode::{
|
netcode::{
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
@@ -36,7 +36,7 @@ use crate::{
|
|||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
/// Dense index used by GGRS and rollback-simulated player state.
|
/// Dense index used by GGRS and rollback-simulated player state.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
/// Physical controller port selected for a single-player match.
|
/// Physical controller port selected in the menu.
|
||||||
pub controller_port: usize,
|
pub controller_port: usize,
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
@@ -282,7 +282,7 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
mut input_assignments: ResMut<LocalInputAssignments>,
|
input_assignments: Res<LocalInputAssignments>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -505,7 +505,10 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
remap_local_input_assignments(&mut input_assignments, &config.players);
|
commands.insert_resource(create_match_input_assignments(
|
||||||
|
&input_assignments,
|
||||||
|
&config.players,
|
||||||
|
));
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
@@ -566,18 +569,17 @@ fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
|||||||
players.len()
|
players.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn remap_local_input_assignments(
|
fn create_match_input_assignments(
|
||||||
assignments: &mut LocalInputAssignments,
|
assignments: &LocalInputAssignments,
|
||||||
players: &[MatchPlayer],
|
players: &[MatchPlayer],
|
||||||
) {
|
) -> MatchInputAssignments {
|
||||||
for (assigned_port, _) in assignments.iter_mut() {
|
let mut match_assignments = vec![None; players.len()];
|
||||||
if let Some(player) = players
|
for player in players {
|
||||||
.iter()
|
match_assignments[player.handle] = assignments
|
||||||
.find(|player| player.controller_port == *assigned_port)
|
.get_from_slot(player.controller_port)
|
||||||
{
|
.copied();
|
||||||
*assigned_port = player.handle;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
MatchInputAssignments(match_assignments)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -598,6 +600,7 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<MatchConfig>();
|
||||||
commands.remove_resource::<MatchState>();
|
commands.remove_resource::<MatchState>();
|
||||||
|
commands.remove_resource::<MatchInputAssignments>();
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -701,7 +704,7 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn input_assignments_are_remapped_from_ports_to_ggrs_handles() {
|
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
@@ -714,15 +717,20 @@ mod tests {
|
|||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
let mut assignments = LocalInputAssignments(vec![
|
let assignments = LocalInputAssignments(vec![
|
||||||
(0, LocalInputSource::Keyboard),
|
(0, LocalInputSource::Keyboard),
|
||||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||||
]);
|
]);
|
||||||
|
|
||||||
remap_local_input_assignments(&mut assignments, &players);
|
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||||
|
|
||||||
|
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||||
|
assert_eq!(
|
||||||
|
match_assignments.get_for_handle(1),
|
||||||
|
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||||
|
);
|
||||||
assert_eq!(assignments[0].0, 0);
|
assert_eq!(assignments[0].0, 0);
|
||||||
assert_eq!(assignments[1].0, 1);
|
assert_eq!(assignments[1].0, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -232,6 +232,10 @@ impl StageManifest {
|
|||||||
return Err("no spawn points are configured".to_owned());
|
return Err("no spawn points are configured".to_owned());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if self.respawn_points.is_empty() {
|
||||||
|
return Err("no respawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
if self.neutral_spawn_point_sets.is_empty() {
|
if self.neutral_spawn_point_sets.is_empty() {
|
||||||
return Err("no neutral spawn layouts are configured".to_owned());
|
return Err("no neutral spawn layouts are configured".to_owned());
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user