Refactor menu input a bit
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+7
-6
@@ -1,4 +1,4 @@
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use bevy::{input_focus::InputFocus, prelude::*, text::FontSourceTemplate, ui::auto_directional_navigation::AutoDirectionalNavigation};
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use bevy::{input_focus::InputFocus, picking::{hover::PickingInteraction, Pickable}, prelude::*, text::FontSourceTemplate, ui::auto_directional_navigation::AutoDirectionalNavigation};
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use crate::{game_settings::CommonAssets, menus::style::{FGUiButtonType, FGUiStyle}};
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@@ -24,6 +24,7 @@ pub fn menu_button(label: &str) -> impl Scene {
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BackgroundColor(Color::srgb(0.15, 0.15, 0.15))
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AutoDirectionalNavigation::default()
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Children [(
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Pickable::IGNORE
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Text(label)
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TextFont {
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font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
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@@ -43,14 +44,14 @@ pub fn button_setup(query: Query<(Entity, &FGUiButton, &mut Node), Added<FGUiBut
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}
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}
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pub fn button_style_system(query: Query<(Entity, &FGUiButton, &Interaction, &mut Node), Changed<Interaction>>, common_assets: Res<CommonAssets>, styles: Res<Assets<FGUiStyle>>, mut commands: Commands) {
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pub fn button_style_system(query: Query<(Entity, &FGUiButton, &PickingInteraction, &mut Node), Changed<PickingInteraction>>, common_assets: Res<CommonAssets>, styles: Res<Assets<FGUiStyle>>, mut commands: Commands) {
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let styles = styles.get(&common_assets.ui_style).expect("UI styles should be loaded");
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for (entity, button, interaction, mut node) in query {
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let button_style_to_use = match interaction {
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Interaction::Pressed => &styles.button_styles[&button.button_type].press,
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Interaction::Hovered => &styles.button_styles[&button.button_type].hover,
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Interaction::None => &styles.button_styles[&button.button_type].normal,
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PickingInteraction::Pressed => &styles.button_styles[&button.button_type].press,
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PickingInteraction::Hovered => &styles.button_styles[&button.button_type].hover,
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PickingInteraction::None => &styles.button_styles[&button.button_type].normal,
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};
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button_style_to_use.apply(&mut commands, entity, &mut node);
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}
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@@ -78,4 +79,4 @@ pub fn button_focus_style_system(query: Query<(Entity, &FGUiButton)>, focus: Res
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}
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}
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}
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}
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}
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