Optimize rollback sync-test simulation
CI / build-and-test (pull_request) Successful in 2m46s
CI / production-build (pull_request) Successful in 11m55s

This commit is contained in:
2026-10-07 17:43:19 +02:00
parent 259dada54f
commit c938a4c105
4 changed files with 127 additions and 27 deletions
+7 -1
View File
@@ -9,6 +9,7 @@ authors = [""]
[features]
default = ["development", "debug_features", "gamecube-adapter"]
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher", "hitbox-viewer"]
tracy = ["bevy/trace_tracy"]
debug_features = ["bevy/free_camera"]
gamecube-adapter = ["dep:gc-adapter-neo"]
hitbox-viewer = ["bevy/bevy_dev_tools", "dep:egui_extras"]
@@ -44,6 +45,11 @@ fixed_math = "0.4.1"
[profile.dev.package."*"]
opt-level = 3
# The rollback simulation runs multiple times per rendered frame in sync-test
# mode, so optimizing the game crate is important even for development builds.
[profile.dev]
opt-level = 1
[profile.production]
inherits = "release"
lto = "thin"
@@ -56,4 +62,4 @@ gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
[[bin]]
name = "hitbox-editor"
path = "src/bin/hitbox-editor.rs"
required-features = ["hitbox-viewer"]
required-features = ["hitbox-viewer"]