Add animation baking system
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@@ -2,6 +2,7 @@
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//! without the editor. The editor's Play button runs the same
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//! [`game_test::GamePlugin`] through its own game runner instead.
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use bevy::asset::AssetMode::Processed;
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use bevy::camera_controller::free_camera::FreeCameraPlugin;
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use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
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use bevy::prelude::*;
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@@ -21,6 +22,9 @@ fn main() -> AppExit {
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address_mode_w: ImageAddressMode::Repeat,
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..ImageSamplerDescriptor::linear()
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},
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}).set(AssetPlugin {
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mode: Processed,
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..default()
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});
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App::new()
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