Add animation baking system

This commit is contained in:
2026-08-28 23:05:36 +02:00
parent c1315e09b6
commit c3f1074fe1
30 changed files with 1200 additions and 244 deletions
+1 -1
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@@ -6,7 +6,7 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
/// Per-fighter tuning values. These are character data, not global rules —
/// anything that applies to every fighter belongs in
/// [`crate::game_settings::FighterSettingsCommon`] instead.
#[derive(Asset, Component, Clone, Copy, Reflect, Serialize, Deserialize)]
#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
#[reflect(opaque)]
pub struct FighterAttributes {
pub base_walk_accel: FGi32,