Add animation baking system
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@@ -6,7 +6,7 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
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/// Per-fighter tuning values. These are character data, not global rules —
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/// anything that applies to every fighter belongs in
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/// [`crate::game_settings::FighterSettingsCommon`] instead.
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#[derive(Asset, Component, Clone, Copy, Reflect, Serialize, Deserialize)]
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#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
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#[reflect(opaque)]
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pub struct FighterAttributes {
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pub base_walk_accel: FGi32,
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