Save debug menu settings to file

This commit is contained in:
2026-08-31 22:20:35 +02:00
parent c2a7b2f5d1
commit bf75b5a301
4 changed files with 72 additions and 11 deletions
+2 -3
View File
@@ -22,9 +22,7 @@
//! appears in `Add Component`. No registration code is needed.
use bevy::{
asset::processor::{AssetProcessor, ProcessorState},
prelude::*,
tasks::block_on,
asset::processor::{AssetProcessor, ProcessorState}, prelude::*, settings::SettingsPlugin, tasks::block_on,
};
use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
@@ -80,6 +78,7 @@ impl Plugin for GamePlugin {
// game-level content and configuration.
app.init_state::<AppState>()
.add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(),