Save debug menu settings to file

This commit is contained in:
2026-08-31 22:20:35 +02:00
parent c2a7b2f5d1
commit bf75b5a301
4 changed files with 72 additions and 11 deletions
+18 -7
View File
@@ -1,15 +1,15 @@
//! Local developer overlays and their controller-driven palette.
use std::collections::HashMap;
use std::{collections::HashMap, time::Duration};
use bevy::prelude::*;
use bevy::{prelude::*, settings::{SaveSettingsDeferred, SettingsGroup, ReflectSettingsGroup}};
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use crate::player::Player;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
pub enum FighterDebugRowKind {
None,
CurrentState,
@@ -19,7 +19,7 @@ pub enum FighterDebugRowKind {
Facing,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Reflect)]
pub enum PresentationMotionMode {
#[default]
Interpolation,
@@ -169,13 +169,18 @@ enum DebugMenuPage {
PlayerList,
PlayerRows(usize),
}
#[derive(Resource)]
#[derive(Resource, SettingsGroup, Reflect)]
#[reflect(Resource, SettingsGroup, Default)]
pub struct DebugSettings {
#[reflect(ignore)]
pub menu_open: bool,
#[reflect(ignore)]
controller: Option<Entity>,
#[reflect(ignore)]
pages: Vec<DebugMenuPage>,
#[reflect(ignore)]
selections: Vec<usize>,
#[reflect(ignore)]
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
pub network: bool,
pub ecb: bool,
@@ -328,6 +333,7 @@ fn handle_palette_input(
gamepads: Query<(Entity, &Gamepad)>,
players: Query<&Player>,
mut settings: ResMut<DebugSettings>,
mut commands: Commands,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
@@ -386,6 +392,8 @@ fn handle_palette_input(
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
}
if let DebugMenuPage::Static(entries) = page
@@ -401,7 +409,10 @@ fn handle_palette_input(
if gamepad.just_pressed(GamepadButton::South) {
match page {
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
DebugMenuEntry::Toggle { flag, .. } => settings.toggle_flag(flag),
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
},
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}