Specify ground to air transitions and thresholds (#41)
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Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #41.
This commit is contained in:
2026-09-17 17:57:57 +00:00
committed by EIREXE
parent 0977de8457
commit b9f1a52bbc
4 changed files with 45 additions and 4 deletions
+1
View File
@@ -104,6 +104,7 @@ pub fn resolve_fighter_hits(
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,