Specify ground to air transitions and thresholds (#41)
CI / build-and-test (push) Successful in 1m10s
CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #41.
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@@ -104,6 +104,7 @@ pub fn resolve_fighter_hits(
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attacker_slot,
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FighterHitReaction {
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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launch_angle,
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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